Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.13 @ 02:47:35 Player: ktur Result: Destroyed by Autobeam Turret with Autobeam Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (29) 145 Value Destroyed (784) 784 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1609 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 140/300 Energy 198/200 System Corruption 0% Temperature Cool (6) Movement Rolling (145) Ox3 Location -10/Subcaves Parts ------- > --- POWER (1) -------- Subdweller Power Source > --- PROPULSION (2) --- Light Treads Compact Wheel > --- UTILITY (2) ------ High-capacity Storage Unit Subdweller Optics > --- WEAPON (2) ------- Subdweller Beam Cannon Subdweller Shrapnel Launcher > --- INVENTORY (20) --- Light Nuclear Core Subdweller Monowheel Subdweller Monowheel Subdweller Monowheel High-capacity Matter Pod (200) Scrap Shield Subdweller Laser Subdweller Beam Cannon Powered Cannon Subdweller Machine Gun Subdweller Machine Gun Subdweller Machine Gun Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Dirty Datajack (20) Mining Laser Multitool Peak State ------------ > --- POWER ------------ Subdweller Power Source > --- PROPULSION ------- Light Treads Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Subdweller Optics > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Light Nuclear Core Subdweller Monowheel Subdweller Monowheel Subdweller Monowheel High-capacity Matter Pod Scrap Shield Subdweller Laser Subdweller Beam Cannon Subdweller Beam Cannon Powered Cannon Subdweller Machine Gun Subdweller Machine Gun Subdweller Machine Gun Improved Assault Rifle Subdweller Shrapnel Launcher Dirty Datajack Mining Laser Multitool [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility High-capacity Storage Unit Device Subdweller Optics Storage High-capacity Storage Unit Weapon Improved Assault Rifle Energy Gun Subdweller Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Subdweller Shrapnel Launcher Special Weapon Mining Laser Build | -11 -10 -10 ------- Run | Yrd Mat Sub Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 23 | 6 4 13 Power 3 | 1 . 2 Engine 3 | 1 . 2 Core . | . . . Reactor . | . . . Propulsion 5 | 2 . 3 Treads 2 | 2 . . Leg . | . . . Wheel 3 | . . 3 Hover . | . . . Flight . | . . . Utility 4 | 1 1 2 Device 2 | . . 2 Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 11 | 2 3 6 Energy Gun 3 | 2 . 1 Energy Cannon 2 | . . 2 Ballistic Gun 4 | . 2 2 Ballistic Cannon . | . . . Launcher 1 | . . 1 Special Weapon 1 | . 1 . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . 1 . Parts Lost 4 | . . 4 Power 2 | . . 2 Propulsion 2 | . . 2 Utility . | . . . Weapon . | . . . Highest Loss Streak 2 | . . 2 To Critical Strikes 1 | . . 1 Average Backups 13 | 2 7 16 Power 1 | . 1 1 Propulsion 2 | . 2 3 Utility 1 | . 1 2 Weapon 7 | 1 3 9 Tool/Special . | . . . Unused Backups 17 | . 1 16 Power 1 | . . 1 Propulsion 3 | . . 3 Utility 3 | . . 3 Weapon 8 | . 1 7 Tool/Special 2 | . . 2 Average Slot Usage (%) 87 | . 84 89 Engine 13 | . 13 13 Treads 22 | . 28 19 Wheel 5 | . . 8 Device 5 | . . 8 Storage 14 | . 14 14 Energy Gun 6 | . 6 6 Energy Cannon 7 | . . 10 Ballistic Gun 9 | . 18 4 Launcher 1 | . . 1 Peak Build Rating 18 | 6 11 18 Average Rating 11 | 3 9 13 On Entrance 5 | . 6 11 Naked Turns . | . . . Heaviest Build 63 | 14 51 63 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 3 | . 1 3 Average Overweight (x) 1 | . . 2 Largest Inventory Capacity 20 | 8 20 20 Average Capacity 18 | 7 17 20 Most Carried 20 | 7 10 20 Average Carried 14 | 2 8 18 Final Capacity 20 | 8 20 20 Final Carried 20 | 4 10 20 Class Distribution -------------------- 78% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Resources | -11 -10 -10 ----------- Run | Yrd Mat Sub Matter Collected 905 | 181 346 378 Remotely . | . . . Salvage Created 828 | . 321 507 Parts 62 | . 27 35 Haulers Intercepted . | . . . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed 16 | . . 16 Prevented . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Sub Combat Hostiles Destroyed 27 | . 11 16 Guns 17 | . 11 6 Cannons 6 | . . 6 AOE 4 | . . 4 Classes Destroyed 6 | . 3 3 Turret 1 | . . 1 Watcher 1 | . 1 . Swarmer 11 | . 6 5 Grunt 5 | . 5 . Sentry 1 | . . 1 Subdweller 10 | . . 10 Best Kill Streak 6 | . 6 5 Combat Bots Only 5 | . 5 4 Max Kills in Single Turn 2 | . 2 2 Gunslinging 1 | . 1 . Exploded 2 | . . 2 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Sub Hostile Shots Fired 109 | . 40 69 Missed 34 | . 13 21 Hits 75 | . 27 48 Projectile 75 | . 27 48 Critical Strikes 2 | . 1 1 Damage Taken 1101 | . 246 855 Core 254 | . 66 188 Absorbed by Shields . | . . . Regen/Repaired (Parts) 68 | . 68 . Core Remaining (%) 100 | 100 . . Volleys Fired 86 | . 28 58 Largest 2 | . 2 2 Hottest 100 | . 100 100 Shots Fired 131 | . 53 78 Gun 94 | . 50 44 Cannon 23 | . . 23 Launcher 7 | . . 7 Special 7 | . 3 4 Kinetic 80 | . 46 34 Thermal 47 | . 3 44 Explosive . | . . . Electromagnetic 4 | . 4 . Robot Hit Streak 23 | . 23 8 Robot Miss Streak 6 | . 3 6 Penetration Max . | . . . Secondary Targets 3 | . 3 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 83 | . 41 42 Core Hits 41 | . 18 23 Critical Kills 1 | . . 1 Critical Parts Destroyed . | . . . Critical Strikes 1 | . . 1 Destroy 1 | . . 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 2095 | 1 687 1407 Guns 1171 | . 662 509 Cannons 412 | . . 412 Explosions 486 | . . 486 Melee . | . . . Ramming 26 | 1 25 . Kinetic 1402 | . 610 792 Thermal 615 | . . 615 Explosive . | . . . Electromagnetic 52 | . 52 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 3 | . . 3 Projectiles . | . . . Explosions 3 | . . 3 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 86 | . . 86 Shots 2 | . . 2 Rammed 5 | 1 4 . Targets Rammed 5 | 1 4 . Kicked . | . . . Crushed . | . . . Highest Temperature 40 | . 40 12 Average Temperature 11 | . 15 7 Received Heat Transfer 165 | . 54 111 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 805 | . . 805 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Sub Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 . Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 125 | . 125 . Initial . | . . . Average 37 | . 40 . Influence Increases 519 | . 304 215 Destroy 0b10 Robot/C 360 | . 220 140 Destroy 0b10 Robot/NC 5 | . 5 . Destroy Leader 42 | . 42 . Successful Hack 19 | . 19 . Destroy Structure 3 | . 3 . Lose Combat Pursuer 90 | . 15 75 Influence Decreases 333 | . 255 78 Entered New Map 25 | . . 25 Time Decay 308 | . 255 53 Squads Dispatched 2 | . 2 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Sub Distress Signals 3 | . 3 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 40 | . 23 17 Peak Tracking Total 4 | . 4 4 Tactical Retreats 2 | . 1 1 Traps | -11 -10 -10 ------- Run | Yrd Mat Sub Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Sub Machines Disabled 5 | . . 5 Max in Single Turn 2 | . . 2 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Sub Machines Accessed 4 | . 3 1 Terminals 2 | . 2 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 14 | . 13 1 Successful 11 | . 10 1 Failed 2 | . 2 . Catastrophic . | . . . Database Lockouts 1 | . 1 . Manual 4 | . 4 . Terminals 9 | . 9 . Fabricators . | . . . Repair Stations 4 | . 4 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 6 | . 5 1 Robot Analysis 1 | . 1 . Prototype ID Bank 1 | . 1 . Branch Access Points 1 | . 1 . Locate Traps 2 | . 2 . Proto ID Catalog 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks 4 | . 4 . Scan Component 2 | . 2 . Repair 2 | . 2 . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 1 | . 1 . Terminals 1 | . 1 . Track 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . 1 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 2 | . 2 . Time 77 | . 77 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Sub Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Sub Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Sub Active Infowar (turns) 712 | . . 712 Optics 712 | . . 712 Robot Analysis Total 1 | . 1 . Derelict Logs Recovered 2 | . . 2 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Sub Turns Passed 2877 | 78 910 1889 Spaces Moved 1345 | 42 330 973 Core 4 | 4 . . Treads 645 | 38 330 277 Legs . | . . . Wheels 696 | . . 696 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 130 Average Speed 182 | 149 215 172 Slowest Speed 320 | 160 240 320 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 40 | 4 59 59 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 2 | . . 2 Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched 4 | . . 4 Spaces Dug 3 | . 3 . Terrain Destroyed 80 | . 3 77 Melee . | . . . Projectile 7 | . 3 4 AOE 73 | . . 73 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Sub Total 1616 | 55 462 1099 Wait 103 | . 82 21 Move 1343 | 41 329 973 Hop . | . . . Pick Up 29 | 7 7 15 Fast Attach 13 | 3 5 5 Attach 7 | 3 . 4 Detach 3 | . . 3 Swap 16 | . 4 12 Drop 11 | . 3 8 Fire 86 | . 28 58 Melee . | . . . Ram . | . . . Kick . | . . . Crush 5 | 1 4 . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / Min / *Sub) -10/Subcaves (discovered 2 exits: [*Mat] / [*Rec]) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 107 | -10/Materials | Central database locked down 220 | -10/Materials | Discovered new exit (range 5) 310 | -10/Materials | Build established: Mutant 527 | -10/Materials | Identified exit to Mines 621 | -10/Materials | Discovered new exit (range 4) 698 | -10/Materials | Repaired Imp. Assault Rifle 726 | -10/Materials | Repaired Ion Engine 972 | -10/Materials | Discovered new exit (range 8) 989 | -10/Materials | Entered Subcaves 1145 | -10/Subcaves | Visited 4L-MR0's lab 1215 | -10/Subcaves | Found Powered Cannon 1712 | -10/Subcaves | Core integrity fell below 50% 2225 | -10/Subcaves | Learned location of Zion (-6) 2225 | -10/Subcaves | Met a Zionite searching for "candidates" 2262 | -10/Subcaves | Shifting Twisted Machinery released Flamer 2272 | -10/Subcaves | Build established: Scavenger-Mutant 2368 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 2383 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 2485 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2544 | -10/Subcaves | Core integrity fell below 20% 2759 | -10/Subcaves | Discovered new exit (range 3) 2869 | -10/Subcaves | Build established: Mutant 2878 | -10/Subcaves | Discovered new exit (range 15) 2878 | -10/Subcaves | Destroyed by Autobeam Turret with Autobeam Last Messages --------------- 02739_ Acquired 10 matter. 02759_ EXIT=FOUND 02787_ Acquired 10 matter. 02790_ Acquired 6 matter. 02793_ Acquired 3 matter. 02810_ Destroyed Lgt. Ion Engine. 02813_ S-10 Pest destroyed. 02816_ Acquired 11 matter. 02818_ Acquired 36 matter. 02862_ S-10 Pest springs to life. 02864_ S-10 Pest destroyed. 02864_ Machine disabled. 02864_ S-10 Pest destroyed. 02864_ Machine disabled. 02866_ S-10 Pest destroyed. 02870_ Destroyed Autobeam. 02872_ Autobeam Turret destroyed. 02873_ Lgt. Ion Engine fries itself beyond repair. 02875_ Lgt. Assault Rifle fries itself beyond repair. 02878_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????? #????????? | | ????????????????????????????????####### #????????? | | ???????????????????????????????? ; # ;##???????? | | ??????????????????????????????? < ; ??????? | | ??????????????????????????????? ??????? | | ?????????????????????????????? ??????? | | ?????????????????????????????? t ???????? | | ????????????????????????????? #????????? | | ????????????????????????????# #????????? | | ????????????????????????####; #????????? | | ???????????????????????##;;;; ?????????? | | ???????????????????????#; ; #???????????# | | ??????????????????????##; #?????????? # | | ?????????????????????## ;##???????? | | ???????????????????###; ##??????? | | ???????????????????# @ ;#? ##????? | | ???????????????????## ;; #? ##???? ? | | ????????????????????#; ####? #???? ## | | ????????????????????#; ;##???? #???? # | | ???????????????????##; ;;#?????# ??### # | | ??????????????###??# ###?????# ???## ## | | ?????????????##"#??#;; ##??#### #???## # | | ????????????##""#?####### #### #??## # | | ??????##????#"""###"#???## #### #? | | ????## #??##""##"#"###???##### ## | | ????# ## ##""#"#"#""#???????## # " | | ???########"##"""#####????????## ### #"# # | | ??##" " """" #"#?????????????## #?##### " ## | | ?## ####"### ####??????????????# #??###=%"""###? | | ## ####?##""##??????????????####?##&** !"#"#?? | | ## ####?#"""##??????????????????# &]% !!##?? | | ## ###"""####?????????####???# !%!=* #??? | | ##### #"##""#####?????## ###?#% ### ##?# | | ##???# ###"# "# #????## ### ### "#"" | | ###### ""###" #????## ## #?# < ## " | | ##*## #### "###### #????# #?## " | | "%& #???#####?# ###### %% % =##?# "# | | ""& #?????????## # %""#?## ## | | """ #??????????# % "#??## ## | | """"" #??????????# % # "##### "# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Assault Rifle | 67% | -10/Materials Ion Engine | 61% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonicLargeMask Manual? 0 Play Time 00:12:54 Cumulative 807.2 hours Start 2025.05.13 @ 02:37:41 End 2025.05.13 @ 02:47:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 808 Rogue 808 Adventurer 0 Explorer 0 Win Type - Total 39 Types 14/4/11/2/0/0/5/2/1/0 Lore% 96 Gallery% 87 Achievement% 84 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 55cbab04-1723-4b4d-97c3-273bd02fb02f