Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.12 @ 18:13:25 Player: sentrybuster Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (138) 690 Value Destroyed (5533) 5533 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (3886) 3886 TOTAL SCORE: 16149 Bonus ------- High Alert Combat Kills 126 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 2856 Friendly Fire -96 Cogmind --------- Core Integrity 20/1150 Matter 273/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Warlord Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Advanced Visual Processing Unit 0b10 Decoder Chip [Skirmisher] System Shield > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Improved Treads Improved Medium Treads Armored Medium Treads Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Advanced Visual Processing Unit 0b10 Decoder Chip [Skirmisher] Advanced Thermal Shield Improved Hacking Suite System Shield > --- WEAPON ----------- Plasma Storm Vortex Shotgun > --- INVENTORY -------- Vortex Shotgun Vortex Shotgun Vortex Shotgun Heavy Autocannon Long-range Missile Launcher [Rating: 111] Favorites ----------- Power Antimatter Reactor Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Utility Small Storage Unit Device Advanced Heat Sink Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Light Armor Plating Weapon Variable Charge Gun Energy Gun Variable Charge Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Flak Cannon Launcher Long-range Missile Launcher Special Weapon Stasis Beam Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Fac Upp Upp War Slots Evolved 12 | . . . 2 . 2 2 2 . . 2 2 . . . Power . | . . . . . . . . . . . . . . . Propulsion 3 | . . . . . . 1 . . . 1 1 . . . Utility 5 | . . . . . 2 1 1 . . 1 . . . . Weapon 4 | . . . 2 . . . 1 . . . 1 . . . Parts Attached 121 | 6 . 4 10 15 10 6 9 2 1 11 22 3 4 18 Power 11 | 1 . 1 1 3 1 1 1 . . . 1 . . 1 Engine 8 | 1 . 1 1 3 1 . 1 . . . . . . . Core 2 | . . . . . . 1 . . . . . . . 1 Reactor 1 | . . . . . . . . . . . 1 . . . Propulsion 22 | 2 . . 3 5 2 1 1 1 . 1 5 . . 1 Treads 19 | 2 . . 3 4 2 1 1 1 . 1 3 . . 1 Leg 3 | . . . . 1 . . . . . . 2 . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 35 | 1 . 1 2 2 3 3 3 . . 5 10 1 1 3 Device 23 | . . . . 1 . 1 3 . . 5 10 1 . 2 Storage 1 | 1 . . . . . . . . . . . . . . Processor 3 | . . . . 1 . . . . . . . . 1 1 Hackware 3 | . . . . . 1 2 . . . . . . . . Protection 5 | . . 1 2 . 2 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 53 | 2 . 2 4 5 4 1 4 1 1 5 6 2 3 13 Energy Gun 21 | 2 . 1 . 2 . . 2 . . . 4 . 2 8 Energy Cannon 5 | . . . 1 2 1 . . . . 1 . . . . Ballistic Gun 10 | . . 1 2 1 1 . 2 . . . 1 . . 2 Ballistic Cannon 7 | . . . 1 . 1 . . . . 2 . . 1 2 Launcher 7 | . . . . . 1 1 . 1 . 1 1 1 . 1 Special Weapon 1 | . . . . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . 1 . . . . Unidentified Prototypes 11 | . . . . 6 . . . . . 1 . . . 4 Parts Lost 52 | . . 3 3 3 4 . 4 . . 7 2 . 2 24 Power 5 | . . 1 1 . 1 . . . . . . . . 2 Propulsion 11 | . . . . 2 1 . 1 . . 1 . . . 6 Utility 10 | . . . 1 1 . . 1 . . 2 . . . 5 Weapon 26 | . . 2 1 . 2 . 2 . . 4 2 . 2 11 Highest Loss Streak 21 | . . 3 3 1 1 . 3 . . 7 1 . 2 21 Average Slot Usage (%) 93 | . 85 90 93 98 98 97 96 100 100 90 96 100 99 80 Engine 4 | . 14 12 9 10 8 6 2 6 6 5 . . . . Reactor 2 | . . . . . . . . . . . 4 5 5 4 Treads 18 | . 28 28 22 21 17 20 18 20 20 17 15 15 15 13 Leg 3 | . . . . . . . . . . . 9 10 10 9 Device 8 | . . . . 4 . 6 12 13 13 13 13 15 14 9 Storage 6 | . 14 14 11 11 9 7 6 6 6 5 5 5 5 4 Processor 5 | . . . . 4 9 7 6 6 6 5 5 5 5 10 Hackware 8 | . . . . . 9 14 13 13 13 11 10 10 10 9 Protection 1 | . . 7 9 1 8 . . . . . . . . . Energy Gun 8 | . 28 14 8 2 9 7 4 6 6 2 9 10 13 10 Energy Cannon 3 | . . . 1 10 9 7 6 6 6 4 4 . . . Ballistic Gun 7 | . . 12 22 22 11 3 6 6 6 5 5 10 2 . Ballistic Cannon 5 | . . . 8 8 4 7 6 6 6 7 5 2 3 1 Launcher 2 | . . . . . 1 3 6 6 4 1 . 5 5 1 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 76 | 11 11 15 23 28 28 26 37 44 44 54 69 76 76 61 Greatest Support 95 | 40 40 40 40 40 42 62 72 72 72 95 76 76 76 80 Greatest Overweight (x) 4 | . . . . 2 1 . . . . . 3 . . 4 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 6 6 6 6 6 6 6 6 6 5 Most Carried 6 | 4 5 5 6 6 6 6 6 6 6 6 6 6 6 6 Average Carried 5 | 2 4 3 5 5 5 5 5 5 6 5 5 5 5 5 Final Capacity 6 | 6 6 6 6 6 6 6 6 6 6 6 6 6 6 4 Final Carried 6 | 4 5 3 5 6 5 6 6 6 6 6 6 6 6 . Class Distribution -------------------- 20% | Hacker-Executioner 18% | Hacker-Skirmisher 15% | Hacker-Tank 15% | Hacker-Mutant 10% | Tank 9% | Mutant 5% | Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Gunner | -9/Storage Tank | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Skirmisher | -6/Lower Caves Hacker-Skirmisher | -6/Lower Caves Hacker-Mutant | -5/Factory Hacker-Tank | -4/Factory Hacker-Executioner | -4/Upper Caves Hacker-Tank | -4/Upper Caves Hacker-Executioner | -4/Warlord Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 ----------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Fac Upp Upp War Matter Collected 3362 | 217 43 45 353 613 288 20 29 336 . 146 415 295 115 447 Remotely . | . . . . . . . . . . . . . . . Salvage Created 5516 | . 79 263 577 1277 592 20 142 46 . 287 856 231 183 963 Parts 262 | . 7 14 31 61 29 2 5 1 . 14 44 11 7 36 Haulers Intercepted 5 | . . . . 3 1 . . . . . 1 . . . Recyclers Shooed 6 | . 1 . 2 3 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 140 | . . . . . . . . 2 . . . 8 3 127 Prevented 11 | . . . . . . . . 3 . . . . . 8 Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Fac Upp Upp War Combat Hostiles Destroyed 110 | . 3 7 9 19 14 . 4 1 . 5 15 7 5 21 Melee 1 | . . . . . . . . . . 1 . . . . Guns 48 | . 3 7 6 9 4 . 1 1 . . 4 4 1 8 Cannons 32 | . . . 2 10 6 . 3 . . 3 5 . . 3 AOE 29 | . . . 1 . 4 . . . . 1 6 3 4 10 Classes Destroyed 19 | . 2 1 5 4 1 . . . . . 1 1 . 4 Worker 3 | . . . 1 1 . . 1 . . . . . . . Builder 1 | . . . . 1 . . . . . . . . . . Hauler 5 | . . . . 3 1 . . . . . 1 . . . Recycler 8 | . . . 2 3 2 . . . . . 1 . . . Minesweeper 1 | . . . . . . . . . . . . 1 . . Mechanic 1 | . . . . 1 . . . . . . . . . . Operator 2 | . 1 . . . . . . . . 1 . . . . Watcher 7 | . . . 1 . 1 1 1 . . . 3 . . . Swarmer 30 | . 3 3 . . 6 . . . . . 8 5 2 3 Grunt 42 | . . 4 3 10 5 . 3 1 . 2 1 2 2 9 Brawler 3 | . . . . 1 . . . . . . 1 . . 1 Duelist 2 | . . . 1 . . . . . . . 1 . . . Protector 2 | . . . . . . . . . . . . . . 2 Sentry 19 | . . . 5 8 2 . . . . 1 2 . 1 . Specialist 1 | . . . . . . . . . . . . . . 1 Hunter 4 | . . . . . 1 . 1 . . 2 . . . . Programmer 4 | . . . . . . . . . . . 2 . . 2 Striker 2 | . . . . . . . . . . . . . . 2 Executioner 1 | . . . . . . . . . . . . . . 1 Best Kill Streak 11 | . 2 3 4 4 11 1 3 1 . 3 8 5 5 8 Combat Bots Only 8 | . 2 3 3 3 7 . 3 1 . 3 8 5 5 8 Max Kills in Single Turn 4 | . 1 1 3 2 4 1 2 1 . 1 4 4 4 3 Gunslinging 1 | . . . . . . . . . . . . . . 1 Exploded 4 | . . . 1 . 2 . . . . 1 3 3 4 3 Melee 1 | . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Fac Upp Upp War Damage Taken 9270 | . 79 418 295 1085 680 24 538 34 . 966 472 280 184 4215 Core 1578 | . . 48 31 128 75 . 105 . . 61 35 . . 1095 Absorbed by Shields 299 | . . . . . . . 36 . . . 175 88 . . Core Remaining (%) 86 | 100 . 80 . 60 86 100 . . 87 93 . . . . Volleys Fired 255 | . 11 24 24 51 22 5 14 3 . 9 27 9 5 51 Largest 5 | . 2 2 4 4 4 4 5 5 . 4 5 5 3 5 Hottest 490 | . 90 90 145 161 182 182 202 245 . 202 490 270 150 360 Shots Fired 737 | . 21 45 91 189 74 13 40 13 . 26 95 40 16 74 Gun 446 | . 21 45 67 94 39 5 11 6 . 12 54 34 11 47 Cannon 264 | . . . 24 95 30 6 26 6 . 11 38 4 1 23 Launcher 26 | . . . . . 5 2 3 1 . 3 3 1 4 4 Special 1 | . . . . . . . . . . . . 1 . . Kinetic 417 | . . 15 70 133 33 5 22 6 . 14 55 22 9 33 Thermal 183 | . 10 6 4 51 18 3 13 3 . 6 37 16 3 13 Explosive 26 | . . . . . 5 2 3 1 . 3 3 1 4 4 Electromagnetic 86 | . 11 24 17 5 18 3 2 3 . 3 . . . . Entropic 24 | . . . . . . . . . . . . . . 24 Robot Hit Streak 17 | . 2 8 12 12 5 6 13 5 . 10 17 9 10 9 Robot Miss Streak 7 | . 3 2 6 3 5 7 6 3 . 2 4 3 2 6 Penetration Max 1 | . . . . . . . . . . . 1 . . . Secondary Targets 5 | . . 2 . . . . . . . . . 1 . 2 Max Gunslinging Chain 1 | . . 1 . . . . . . . . . 1 . 1 Shots Hit Robots 450 | . 7 29 47 106 34 8 28 8 . 26 64 28 8 57 Core Hits 309 | . 5 13 22 42 38 3 24 2 . 16 34 13 8 89 Critical Hits 16 | . . . 2 7 . . 1 . . 2 3 . . 1 Critical Kills 8 | . . . 2 3 . . 1 . . . 2 . . . Critical Parts Destroyed 6 | . . . . 3 . . . . . 2 1 . . . Melee Attacks 13 | . . . . . . . . . 1 11 1 . . . Impact . | . . . . . . . . . . . . . . . Slashing 12 | . . . . . . . . . 1 11 . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . 1 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 16327 | . 99 309 764 1885 1270 137 1220 166 . 910 2104 839 459 6165 Guns 5727 | . 99 309 562 931 297 83 200 94 . 119 1051 492 139 1351 Cannons 3729 | . . . 107 947 335 54 438 27 . 184 687 31 . 919 Explosions 6429 | . . . 95 . 638 . 582 45 . 172 366 316 320 3895 Melee 435 | . . . . . . . . . . 435 . . . . Ramming 7 | . . . . 7 . . . . . . . . . . Kinetic 4767 | . . 81 495 1046 195 41 338 26 . 110 927 275 115 1118 Thermal 6632 | . 38 25 113 753 379 40 508 21 . 152 811 248 24 3520 Explosive 2557 | . . . . . 509 . 321 45 . 172 366 316 320 508 Electromagnetic 910 | . 61 203 156 79 187 56 53 74 . 41 . . . . Impact . | . . . . . . . . . . . . . . . Slashing 435 | . . . . . . . . . . 435 . . . . Piercing . | . . . . . . . . . . . . . . . Entropic 1019 | . . . . . . . . . . . . . . 1019 Highest Corruption 5 | . . . . . . . . . . . 5 5 5 5 Average Corruption 4 | . . . . . . . . . . . 2 5 5 5 Corruption Purged . | . . . . . . . . . . . . . . . Effects 39 | . . . . . . . . . . . 10 11 17 1 Message Errors 8 | . . . . . . . . . . . 6 1 1 . Matter Fused 4 | . . . . . . . . . . . . . 4 . Heat Flow Errors 3 | . . . . . . . . . . . 1 1 . 1 Energy Discharges 5 | . . . . . . . . . . . 1 1 3 . Parts Rejected 1 | . . . . . . . . . . . . . 1 . Data Loss (minor) 7 | . . . . . . . . . . . 2 4 1 . Data Loss (major) 4 | . . . . . . . . . . . . 1 3 . Misfires 4 | . . . . . . . . . . . . 1 3 . Targeting Errors 3 | . . . . . . . . . . . . 2 1 . Overload Shots 3 | . . . . . . . . . . . 3 . . . Overflow Damage 446 | . . . 1 . 3 5 178 12 . 43 35 . 5 164 Projectiles 194 | . . . . . . 5 16 . . . 35 . . 138 Explosions 252 | . . . 1 . 3 . 162 12 . 43 . . 5 26 Melee . | . . . . . . . . . . . . . . . Knockbacks 26 | . . . 1 . 2 . 9 1 . 2 4 . . 7 Impact . | . . . . . . . . . . . . . . . Kinetic 26 | . . . 1 . 2 . 9 1 . 2 4 . . 7 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 365 | . . . . . 70 24 40 34 . 128 . 14 2 53 Shots 12 | . . . . . 2 1 2 1 . 3 . 1 1 1 Rammed 2 | . . . . 2 . . . . . . . . . . Targets Rammed 2 | . . . . 2 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 666 | . 180 169 162 362 342 157 199 96 . 132 666 223 . 470 Average Temperature 111 | . 65 76 66 101 108 70 86 38 . 46 168 80 . 196 Received Heat Transfer 2116 | . . 135 114 426 180 . 114 . . 207 45 97 9 789 Effects 12 | . . . . 2 . . . . . . 8 . . 2 Shutdowns 4 | . . . . . . . . . . . 2 . . 2 Energy Bleed 4 | . . . . . . . . . . . 4 . . . Interference 3 | . . . . 2 . . . . . . 1 . . . Damage (minor) 1 | . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 7 | . . . . . 2 . 1 . . . 1 2 1 . Heat Transferred 8438 | . 111 74 237 1332 544 74 594 37 . 222 1038 444 37 3694 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . 2 . 2 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Fac Upp Upp War Peak Influence 701 | . 138 193 235 508 701 287 232 . . 197 467 . . . Initial 243 | . . 53 74 98 183 243 . . . 32 . . . . Average 185 | . 57 117 157 339 438 162 54 . . 95 153 . . . Maximum Alert Level 3 | . . . 1 2 3 1 1 . . . 2 . . . Low Security (%) 59 | 100 100 100 58 15 9 50 98 . . 100 62 . . . Level 1 28 | . . . 41 50 29 50 1 . . . 26 . . . Level 2 12 | . . . . 33 55 . . . . . 10 . . . Level 3 . | . . . . . 6 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 13 | . . . 2 1 2 2 1 . . 2 3 . . . Investigation 2 | . . . 1 . . 1 . . . . . . . . Extermination 1 | . . . . . . . . . . . 1 . . . Reinforcement 9 | . . . 1 . 2 1 1 . . 2 2 . . . Assault . | . . . . . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Fac Upp Upp War Distress Signals 9 | . 2 . 1 2 3 . . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 172 | . 6 7 13 26 25 5 6 3 . 8 22 7 3 41 Peak Tracking Total 10 | . 3 3 3 6 9 2 3 1 . 4 4 5 5 10 Tactical Retreats 11 | . 2 . . 1 2 . . 2 . . 1 . . 3 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Fac Upp Upp War Traps Triggered 5 | . . . . 2 . . . . . . 3 . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts 3 | . . . . . . . . . . 3 . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . . . . . 1 . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed 8 | . . . . . . . . . . . . 8 . . Triggered 10 | . . . 1 . . . . 1 . . . . . 8 Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 ---------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Fac Upp Upp War Machines Disabled 15 | . . . . 3 3 . 6 . . 2 1 . . . Max in Single Turn 6 | . . . . 1 1 . 6 . . 2 1 . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Fac Upp Upp War Machines Accessed 32 | . 2 . 2 5 2 9 1 . . . 2 1 1 7 Terminals 15 | . 1 . 1 4 2 6 . . . . 1 . . . Fabricators 1 | . . . . . . . 1 . . . . . . . Repair Stations 2 | . . . 1 1 . . . . . . . . . . Recycling Units 4 | . 1 . . . . 3 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . Total Hacks 75 | . 6 . 3 8 7 36 2 . . . 4 1 1 7 Successful 44 | . 4 . 3 4 3 17 2 . . . 2 1 1 7 Failed 31 | . 2 . . 4 4 19 . . . . 2 . . . Catastrophic 4 | . . . . 2 . 2 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 40 | . 5 . . 6 9 17 . . . . 3 . . . Terminals 52 | . 4 . 1 6 7 31 . . . . 3 . . . Fabricators 2 | . . . . . . . 2 . . . . . . . Repair Stations 4 | . . . 2 2 . . . . . . . . . . Recycling Units 7 | . 2 . . . . 5 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . Terminal Hacks 30 | . 1 . 1 2 3 13 . . . . 1 1 1 7 Record 6 | . . . . . . . . . . . . . . 6 Part Schematic 1 | . . . . . . 1 . . . . . . . . Robot Analysis 4 | . 1 . . . 1 2 . . . . . . . . Open Door 5 | . . . . 2 . . . . . . . 1 1 1 Level Access Points 2 | . . . . . 1 1 . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . Unreport Threat 2 | . . . . . . 1 . . . . 1 . . . Locate Traps 1 | . . . . . . 1 . . . . . . . . Security Status 1 | . . . . . . 1 . . . . . . . . Patrol Status 2 | . . . . . . 2 . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . . Zone Layout 4 | . . . 1 . . 3 . . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . Repair Station Hacks 4 | . . . 2 2 . . . . . . . . . . Scan Component 2 | . . . 1 1 . . . . . . . . . . Repair 2 | . . . 1 1 . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . 3 . . . . . . . . Retrieve Components 3 | . . . . . . 3 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . . 1 . . . Unauthorized Hacks 4 | . 3 . . . . 1 . . . . . . . . Terminals 2 | . 2 . . . . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . 1 . . . . . . . . Monitor 2 | . 1 . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . . Hacking Detections 15 | . 2 . . 2 2 8 . . . . 1 . . . Full Trace Events 3 | . . . . 1 1 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . Parts Built 1 | . . . . . . . 1 . . . . . . . Matter 168 | . . . . . . . 168 . . . . . . . Time 42 | . . . . . . . 42 . . . . . . . Total Part Build Rating 4 | . . . . . . . 4 . . . . . . . Parts Repaired 2 | . . . 1 1 . . . . . . . . . . Time 77 | . . . 26 51 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 6 | . . . . . . 6 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 ------------ Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 . . . Non-combat 1 | . . . . . . . . . . . 1 . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . 1 . . . parse_system 1 | . . . . . . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Fac Upp Upp War Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Fac Upp Upp War Robot Analysis Total 4 | . 1 . . . 1 2 . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 1 . . . 1 1 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 ------------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Fac Upp Upp War Turns Passed 9537 | 70 220 260 717 969 481 800 712 636 228 479 1129 479 738 1619 Spaces Moved 4959 | 38 83 116 344 409 241 474 346 392 142 194 582 264 447 887 Core 48 | 2 . . . . . . . . . . . . . 46 Treads 4905 | 36 83 116 344 404 241 474 346 392 142 194 581 264 447 841 Legs 6 | . . . . 5 . . . . . . 1 . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 152 152 152 155 158 158 160 160 160 50 Average Speed 158 | 154 160 160 160 160 155 154 154 155 158 161 162 160 160 155 Slowest Speed 250 | 160 160 160 160 180 165 155 155 158 158 163 210 160 160 250 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 3 13 34 29 53 34 21 8 65 23 5 19 50 66 86 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . . . . . . 1 . Known Exits Taken 2 | . . . . . 1 1 . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 . . 1 1 1 1 1 1 1 . Scrap Searched 4 | . . 1 . . . . . 1 . . . . 2 . Spaces Dug 14 | . . . . . . 12 . . 1 1 . . . . Terrain Destroyed 361 | . . . 9 . 36 12 61 15 1 32 68 26 49 52 Melee 2 | . . . . . . . . . 1 1 . . . . Projectile 41 | . . . . . . . 1 . . . 19 7 1 13 AOE 318 | . . . 9 . 36 12 60 15 . 31 49 19 48 39 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Fac Fac Upp Upp War Total 6096 | 47 149 148 451 595 296 534 495 413 143 318 702 297 459 1049 Wait 627 | . 55 5 67 106 16 42 117 14 . 84 43 8 . 70 Move 4945 | 37 82 115 343 408 240 473 345 391 141 193 581 263 446 887 Hop . | . . . . . . . . . . . . . . . Pick Up 45 | 4 1 . 3 2 4 4 5 1 . 4 8 2 2 5 Fast Attach 72 | 6 . 2 6 10 3 2 5 . . 7 15 2 2 12 Attach 31 | . . 2 1 3 4 2 4 . . 3 3 1 2 6 Detach 13 | . . . . 2 1 1 1 . . . 1 1 1 5 Swap 18 | . . . 3 2 3 2 . 2 1 1 4 . . . Drop 64 | . . . 4 9 3 3 4 2 . 3 19 3 1 13 Fire 255 | . 11 24 24 51 22 5 14 3 . 9 27 9 5 51 Melee 13 | . . . . . . . . . 1 11 1 . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 2 | . . . . 2 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap 11 | . . . . . . . . . . 3 . 8 . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage (discovered 2 exits: *Mat / [*Rec]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 2 exits: [*Low] / [*Ext]) -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 71 | -11/Scrapyard | Entered Materials 264 | -10/Materials | Discovered new exit (range 16) 291 | -10/Materials | Entered Mines 300 | -10/Mines | Build established: Mutant 340 | -10/Mines | Lost 3 parts (1p2w) 488 | -10/Mines | Discovered new exit (range 14) 551 | -10/Mines | Entered Materials 551 | -9/Materials | Evolved 2 slots: Weapon x2 605 | -9/Materials | Repaired Lgt. Armor Plating 935 | -9/Materials | Build established: Tank 1131 | -9/Materials | Lost 3 parts (1p1u1w) 1148 | -9/Materials | Discovered new exit (range 7) 1268 | -9/Materials | Entered Storage 1511 | -9/Storage | Used back door to open Recycling access 1511 | -9/Storage | Discovered new exit (range 5) 1715 | -9/Storage | Build established: Gunner 2093 | -9/Storage | Repaired Adv. Beam Cannon 2117 | -9/Storage | Garrison activated, responded to threat 2171 | -9/Storage | Build established: Skirmisher 2203 | -9/Storage | Discovered new exit (range 20) 2237 | -9/Storage | Entered Materials 2237 | -8/Materials | Evolved 2 slots: Utility x2 2447 | -8/Materials | Destroyed 7 combat bots 2505 | -8/Materials | Identified exit to Factory 2718 | -8/Materials | Entered Factory 2718 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3202 | -7/Factory | Identified exit to Factory 3518 | -7/Factory | Entered another Factory area 3518 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3673 | -6/Factory | Fabricated Hvy. Missile Launcher (x1) 3931 | -6/Factory | Lost 3 parts (1n1u1w) 4131 | -6/Factory | Discovered new exit (range 10) 4167 | -6/Factory | Discovered new exit (range 20) 4230 | -6/Factory | Entered Lower Caves 4439 | -6/Lower Caves | Build established: Hacker-Skirmisher 4460 | -6/Lower Caves | Learned Factory machine intel 4852 | -6/Lower Caves | Discovered new exit (range 9) 4866 | -6/Lower Caves | Entered another Lower Caves area 5086 | -6/Lower Caves | Discovered new exit (range 7) 5094 | -6/Lower Caves | Entered Factory 5094 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5095 | -5/Factory | Loaded intel: 274 machine locations 5336 | -5/Factory | Discovered new exit (range 16) 5352 | -5/Factory | Lost 7 parts (1n2u4w) 5573 | -5/Factory | Entered another Factory area 5573 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5667 | -4/Factory | Found Quantum Capacitor 5817 | -4/Factory | Build established: Hacker-Mutant 6278 | -4/Factory | Destroyed 8 combat bots 6472 | -4/Factory | Discovered new exit (range 14) 6702 | -4/Factory | Entered Upper Caves 7030 | -4/Upper Caves | Learned 4 Research zone layouts 7037 | -4/Upper Caves | Build established: Hacker-Executioner 7142 | -4/Upper Caves | Discovered new exit (range 6) 7181 | -4/Upper Caves | Entered another Upper Caves area 7345 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7406 | -4/Upper Caves | Learned location of Armory (-4) 7527 | -4/Upper Caves | Spotted B-86 Titan 7903 | -4/Upper Caves | Discovered new exit (range 12) 7919 | -4/Upper Caves | Entered Warlord 7975 | -4/Warlord | System corruption cleaned by Quarantine Array 8409 | -4/Warlord | Found Prototype Energy Gun 8409 | -4/Warlord | Identified Plasma Storm 8729 | -4/Warlord | Met Warlord 8754 | -4/Warlord | Warlord's base attacked by MAIN.C 8885 | -4/Warlord | Found Prototype Energy Gun 8887 | -4/Warlord | Identified Vortex Shotgun 8889 | -4/Warlord | Found Vortex Shotgun 9104 | -4/Warlord | Warlord forces counterattacked 9202 | -4/Warlord | Found Vortex Shotgun 9205 | -4/Warlord | Found Vortex Shotgun 9316 | -4/Warlord | Spotted Striker 9330 | -4/Warlord | Destroyed Striker 9354 | -4/Warlord | Found Prototype Ballistic Cannon 9390 | -4/Warlord | Spotted Striker 9396 | -4/Warlord | Spotted Executioner 9410 | -4/Warlord | Identified Hvy. Autocannon 9418 | -4/Warlord | Destroyed Striker 9422 | -4/Warlord | Destroyed Executioner 9446 | -4/Warlord | Destroyed 8 combat bots 9466 | -4/Warlord | Core integrity fell below 50% 9500 | -4/Warlord | Lost 21 parts (2p5n5u9w) 9506 | -4/Warlord | Core integrity fell below 20% 9538 | -4/Warlord | Spotted Executioner 9538 | -4/Warlord | Self-destructed Last Messages --------------- 09493_ Destroyed Phase Gun. 09493_ G-73 Enforcer knocked back. 09496_ G-73 Enforcer destroyed. 09499_ Com. Wheel fries itself beyond repair. 09501_ 1O-90T(B) destroyed. 09503_ Com. Battery fries itself beyond repair. 09503_ G-67 Veteran knocked back. 09505_ Power Amplifier fries itself beyond repair. 09505_ G-67 Veteran knocked back. 09507_ G-67 Veteran destroyed. 09508_ 09-2KW(B) destroyed. 09510_ Hardcell Cannon destroyed. 09511_ Acquired 50 matter. 09513_ Acquired Hvy. Battle Rifle. 09521_ G-67 Veteran destroyed. 09524_ Destroyed Electrolaser. 09528_ Hvy. Battle Rifle destroyed. 09532_ Acquired 42 matter. 09535_ Acquired 34 matter. 09537_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | # " "#???????????????????????????? | | ####+#### # "#???????????????????????????? | | ### ##?# ## "#???????????????????????????? | | "X X#?# ## """#???????????????????????????? | | " #?# #########???????????????????????????? | | "X #?# #???????????????????????????????????? | | " X X #?# #???????????????????????????????????? | | """""##?# ##??????????????????????????????????? | | ######??# #??????????????????????????????????? | | ????????# ##??????????????????????????????????? | | #######?# #??????????????????????????????????? | | #?# ##?????""???????????????????????????? | | ### #?????#""#??????????????????????????? | | + #?????#""#??????????????????????????? | | #### #?????#""#######????????????????% #?? | | [[ #### #?????#""# # ####??????????? ??? | | [ # # #######"";; # ##???????? ?? ? | | [ # "" %*%####### # ## | | ; "" =*%%! = ;# =i#? # | | #### ; !" %! % # % *! | | ?# % %; %* !!= ;# !d# | | ## ! %! g %% % =!l %% b E = | | # ! %%% % %%%! % = # | | # % % g = %%[[%% [% i= | | # g = =*!=%[ ;*# | | # "" @ !*=%%%=*% # = ? | | + # ; "" # ##% ## # ? | | # #### ;;##;##""## # ####?###?## #?? | | ## #######""# # # ###???????## #???? | | ?# #?????#""########?????????# ##???? | | ?# % #?????#""#???????????????## ##????? | | ?# #?????#""#???????????????# #?????? | | ?# ######+####??#""????????????????# #?????? | | ?# #????# #????#????????????????# ##?????? | | ?# #????# #?????????????????????# #??????? | | ?#^^^ #????#! =#????????????????????## ##????## | | ?#^ ^^#????# =#???????????????????## ##??## | | ?# #????######???????????????????# ##?# | | ?# #?????????????????????????????# ## ### | | ?# ###????????????????????????????# #?## ## | | ?# #????????????????????????????? ???## ## | | ?# #???????????????????????????? ????# ## | | ?# ##?????????????????????????# ## ????## | | ?# #?????????????????????????####?#??????### | | ?# ##???????????????????????????????????????##### | | ?# #????????????????????????????????????????????? | | ?# #????????????????????????????????????????????? | | ## #???#####????????????????????????????????????? | | #???#!//#????????????????????????????????????? | | ## #???#!//#????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 65 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 EM Shielding 3 Armor Coverage 150 Resistance: TH 30 Thermal Conversion 60 Evasion (%) 50 Recoil Reduction 4 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- Hvy. Missile Launcher | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hvy. Missile Launcher | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SmallZioniteTerminator Manual? 0 Play Time 01:47:29 Cumulative 86.0 hours Start 2020.12.01 @ 03:41:12 End 2020.12.12 @ 18:13:25 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 160 Rogue 156 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 64 Achievement% 44 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a84d4f50-be2e-47a9-8f6b-976605d690dc