Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.05 @ 22:42:53 Player: maid Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (34) 170 Value Destroyed (1159) 1159 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (484) 484 TOTAL SCORE: 3933 Bonus ------- Follower Combat Kills 184 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 0/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ ECM Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Ion Engine Ion Engine Light Treads Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit ECM Suite Hacking Suite > --- WEAPON ----------- Particle Gun AWS/Thermal > --- INVENTORY -------- Ion Engine Ion Engine Improved Ion Engine Light Treads Beam Rifle Particle Gun Rocket Launcher [Rating: 32] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Flight Unit Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 -8 ------- Run | Jun Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 1 | . . . . . 1 Weapon 1 | . . . . . 1 Parts Attached 42 | 5 4 16 1 1 15 Power 10 | 1 . 4 . . 5 Engine 6 | 1 . 2 . . 3 Core 4 | . . 2 . . 2 Reactor . | . . . . . . Propulsion 10 | 2 . 4 . 1 3 Treads 5 | . . 2 . 1 2 Leg 1 | . . . . . 1 Wheel 3 | 2 . 1 . . . Hover . | . . . . . . Flight 1 | . . 1 . . . Utility 9 | 1 3 4 . . 1 Device 2 | . . 2 . . . Storage 2 | 1 . 1 . . . Processor . | . . . . . . Hackware 1 | . . . . . 1 Protection 4 | . 3 1 . . . Artifact . | . . . . . . Weapon 13 | 1 1 4 1 . 6 Energy Gun 10 | . 1 2 1 . 6 Energy Cannon . | . . . . . . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon . | . . . . . . Launcher 1 | . . 1 . . . Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 1 . . Parts Lost 17 | . 1 6 . . 10 Power 3 | . . 1 . . 2 Propulsion 5 | . . 2 . . 3 Utility 4 | . 1 1 . . 2 Weapon 5 | . . 2 . . 3 Highest Loss Streak 10 | . 1 6 . . 10 To Critical Strikes . | . . . . . . Average Slot Usage (%) 81 | . 94 92 78 77 71 Engine 4 | . 14 10 . . . Core 8 | . . 3 14 14 8 Treads 11 | . . 2 14 20 15 Wheel 8 | . 28 20 . . . Device 8 | . . 2 14 14 9 Storage 12 | . 14 13 14 14 8 Hackware 1 | . . . . . 6 Protection 3 | . 10 9 . . . Energy Gun 17 | . 12 15 21 14 20 Ballistic Gun 4 | . 14 11 . . . Naked Turns . | . . . . . . Heaviest Build 23 | 12 17 18 20 20 23 Greatest Support 40 | 20 20 20 20 40 40 Greatest Overweight (x) 7 | 1 . 4 . . 7 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 6 8 7 8 8 7 Most Carried 8 | 6 8 8 8 7 7 Average Carried 6 | 4 7 6 5 7 5 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 7 | 6 7 5 7 7 4 Class Distribution -------------------- 78% | Mutant 14% | Skirmisher 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Jun Mat Min Exi Min Mat Matter Collected 748 | 235 104 258 . 20 131 Remotely . | . . . . . . Salvage Created 1231 | . 213 203 . 51 764 Parts 66 | . 13 13 . . 40 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Jun Mat Min Exi Min Mat Combat Hostiles Destroyed 35 | . 6 9 . 3 17 Guns 35 | . 6 9 . 3 17 Classes Destroyed 7 | . 3 . . 1 3 Builder 1 | . 1 . . . . Watcher 1 | . . . . . 1 Swarmer 11 | . 3 5 . . 3 Grunt 18 | . 3 4 . . 11 Sentry 2 | . . . . . 2 Hunter 1 | . . . . . 1 Assembled 3 | . . . . 3 . Best Kill Streak 8 | . 6 3 . 2 8 Combat Bots Only 8 | . 5 3 . 2 8 Max Kills in Single Turn 2 | . 2 1 . 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Jun Mat Min Exi Min Mat Damage Taken 2370 | . 307 447 . 84 1532 Core 754 | . 62 104 . 24 564 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 131 | . . . . . 131 Core Remaining (%) 62 | 100 . . . 24 . Volleys Fired 92 | . 18 39 . . 35 Largest 3 | . 2 2 . . 3 Hottest 184 | . 70 120 . . 184 Shots Fired 182 | . 36 57 . 7 82 Gun 180 | . 36 55 . 7 82 Cannon . | . . . . . . Launcher 1 | . . 1 . . . Special 1 | . . 1 . . . Kinetic 57 | . 18 39 . . . Thermal 124 | . 18 17 . 7 82 Explosive 1 | . . 1 . . . Electromagnetic . | . . . . . . Robot Hit Streak 21 | . 6 7 . 9 21 Robot Miss Streak 3 | . 2 3 . . 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Autonomous 47 | . . . . 7 40 Shots Hit Robots 133 | . 23 37 . 7 66 Core Hits 55 | . 11 12 . 3 29 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 2 | . . 2 . . . Burn 1 | . . 1 . . . Destroy 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2550 | . 285 594 . 172 1499 Guns 2411 | . 285 455 . 172 1499 Cannons . | . . . . . . Explosions 139 | . . 139 . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 439 | . 161 278 . . . Thermal 1972 | . 124 177 . 172 1499 Explosive 139 | . . 139 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 20 | . . 20 . . . Projectiles . | . . . . . . Explosions 20 | . . 20 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 49 | . . 49 . . . Shots 1 | . . 1 . . . Rammed 2 | . . . . . 2 Targets Rammed 2 | . . . . . 2 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 345 | . 279 90 . 4 345 Average Temperature 96 | . 117 33 . 4 125 Received Heat Transfer 1142 | . 105 156 . 44 837 Effects 2 | . 1 . . . 1 Energy Bleed 1 | . 1 . . . . Matter Decay 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . 1 1 . . 3 Heat Transferred 3626 | . 370 592 . 222 2442 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Jun Mat Min Exi Min Mat Peak Influence 379 | . 206 286 . 291 379 Initial 79 | . . 79 . . 35 Average 143 | . 81 130 . 66 240 Maximum Alert Level 1 | . 1 1 . 1 1 Low Security (%) 68 | 100 92 83 . 88 27 Level 1 31 | . 7 16 . 11 72 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 2 2 . . 4 Investigation 5 | . 1 1 . . 3 Extermination . | . . . . . . Reinforcement 2 | . 1 . . . 1 Assault 1 | . . 1 . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Jun Mat Min Exi Min Mat Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 71 | . 8 18 . 8 37 Peak Tracking Total 9 | . 4 4 . 2 9 Tactical Retreats 7 | . 1 2 . . 4 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Jun Mat Min Exi Min Mat Traps Triggered 2 | . 1 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Jun Mat Min Exi Min Mat Machines Disabled 9 | . . . . 7 2 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Jun Mat Min Exi Min Mat Machines Accessed 11 | . 3 2 2 . 4 Terminals 4 | . 3 . . . 1 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units 1 | . . . . . 1 Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 35 | . 11 2 7 . 15 Successful 26 | . 5 2 7 . 12 Failed 9 | . 6 . . . 3 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . 1 . . Terminals 15 | . 11 . . . 4 Fabricators . | . . . . . . Repair Stations 5 | . . . . . 5 Recycling Units 3 | . . . . . 3 Scanalyzers 3 | . . . . . 3 Garrison Access . | . . . . . . Terminal Hacks 18 | . 5 2 7 . 4 Record 11 | . 1 . 7 . 3 Robot Analysis 1 | . 1 . . . . Prototype ID Bank 2 | . 1 . . . 1 Open Door 2 | . . 2 . . . Emergency Access Points 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . . . . 3 Scan Component 2 | . . . . . 2 Repair 1 | . . . . . 1 Recycling Unit Hacks 2 | . . . . . 2 Report Inventory 1 | . . . . . 1 Retrieve Components 1 | . . . . . 1 Scanalyzer 3 | . . . . . 3 Insert Component 1 | . . . . . 1 Analyze 2 | . . . . . 2 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 3 . . . 4 Full Trace Events 4 | . 1 . . . 3 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 26 | . . . . . 26 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 6 | . . . . . 6 Parts Scanalyzed 1 | . . . . . 1 Part Schematics Acquired 1 | . . . . . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Jun Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Jun Mat Min Exi Min Mat Total Allies 7 | . . 5 . 2 . Largest Group 3 | . . 3 . 2 2 Highest-Rated Group 70 | . . 70 . 41 41 Highest-Rated Ally 31 | . . 31 . 31 31 Total Orders . | . . . . . . Ally Attacks 53 | . . 37 . 10 6 Total Damage 915 | . . 456 . 397 62 Kills 12 | . . 5 . 6 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Jun Mat Min Exi Min Mat Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Jun Mat Min Exi Min Mat Turns Passed 3613 | 90 291 985 920 485 842 Spaces Moved 2384 | 90 236 843 573 299 343 Core 19 | 1 . 14 . . 4 Treads 1204 | . . 117 573 299 215 Legs 124 | . . . . . 124 Wheels 1037 | 89 236 712 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 160 160 50 Average Speed 127 | 81 80 93 160 160 172 Slowest Speed 400 | 95 80 250 160 160 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 54 | 5 32 98 93 75 22 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . 2 . 2 . Spaces Dug . | . . . . . . Terrain Destroyed 14 | . . 9 . 1 4 Melee . | . . . . . . Projectile 6 | . . 1 . 1 4 AOE 8 | . . 8 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Jun Mat Min Exi Min Mat Total 2827 | 107 302 985 577 305 551 Wait 251 | . 37 61 . 6 147 Move 2379 | 89 235 842 572 298 343 Hop . | . . . . . . Pick Up 36 | 12 6 14 2 . 2 Fast Attach 9 | . . . . 1 8 Attach 25 | 5 3 9 1 . 7 Detach 6 | . . 2 1 . 3 Swap 8 | . 1 7 . . . Drop 19 | 1 2 11 1 . 4 Fire 92 | . 18 39 . . 35 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . . . . . 2 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 10 | -11/Junkyard | Discovered new exit (range 15) 91 | -11/Junkyard | Entered Materials 310 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 8) 382 | -10/Materials | Entered Mines 413 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 429 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 449 | -10/Mines | Met a Derelict shopkeep closing up shop 554 | -10/Mines | Discovered new exit (range 15) 676 | -10/Mines | Discovered new exit (range 11) 768 | -10/Mines | Received a Mining Laser from a helpful Derelict 817 | -10/Mines | Found the Drone Emporium 826 | -10/Mines | Found Prototype Device 829 | -10/Mines | Identified Decoy Drone Bay 882 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 883 | -10/Mines | Discovered new exit (range 5) 965 | -10/Mines | Met a Derelict testing a Signal Generator 1095 | -10/Mines | Core integrity fell below 50% 1150 | -10/Mines | Lost 6 parts (1p2n1u2w) 1367 | -10/Mines | Entered Exiles 1401 | -10/Exiles | Discovered new exit (range 15) 1443 | -10/Exiles | Met 8R-AWN 1487 | -10/Exiles | Met EX-HEX 1534 | -10/Exiles | Met EX-BIN 1553 | -10/Exiles | Met EX-DEC 1567 | -10/Exiles | Learned location of Zion (-7) 1774 | -10/Exiles | Aligned with FarCom system 1775 | -10/Exiles | Given EX-Vault access code 1849 | -10/Exiles | Opened EX-Vault 1860 | -10/Exiles | Found Prototype Energy Gun 1862 | -10/Exiles | Identified AWS/Thermal 1901 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2001 | -10/Exiles | Visited The Gauntlet 2266 | -10/Exiles | Discovered new exit (range 14) 2287 | -10/Exiles | Left Exiles lab with AWS/Thermal 2287 | -10/Exiles | Entered Mines 2328 | -9/Mines | Assembled infested the area 2446 | -9/Mines | Discovered new exit (range 9) 2772 | -9/Mines | Entered Materials 2772 | -8/Materials | Accompanied by 2 allies 2772 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 2777 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2932 | -8/Materials | Destroyed 8 combat bots 3086 | -8/Materials | Build established: Skirmisher 3223 | -8/Materials | Discovered new exit (range 7) 3516 | -8/Materials | Repaired Lgt. Treads? 3589 | -8/Materials | Core integrity fell below 50% 3609 | -8/Materials | Core integrity fell below 20% 3614 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Particle Gun destroyed. Overheating: Matter decay (-26). To regain energy, simply wait via the mouse wheel '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. Sml. Storage Unit destroyed. R-06 Scavenger collects Aluminum Leg. R-06 Scavenger collects Particle Gun. Beam Rifle destroyed. Field Laser destroyed. R-06 Scavenger collects Aluminum Leg. R-06 Scavenger collects Imp. Heat Sink. Slammed into G-50 Soldier. R-06 Scavenger collects Particle Gun. Acquired 42 matter. R-06 Scavenger collects Aluminum Leg. Lgt. Treads destroyed. U-05 Engineer builds a Door. Critical hit (Burn: +37). Hacking Suite destroyed. 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""" #?????????????????????????????? | | ##### # """ #?????????????????????????????? | | ????## ## """ #?????????????????????????????? | | ?????# ## #?????????????????????????????? | | ?????# ###########?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Utility Shielding 33 Evasion (%) 44 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Particle Gun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Librarian Novice Programmer One Hack Too Far Risk Taker Tourist Challenges ------------ None Game ------ Seed FactoryRecyclingStabilizer Manual? 0 Play Time 01:07:50 Cumulative 2.8 hours Start 2023.10.04 @ 07:22:31 End 2023.10.05 @ 22:42:53 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 3 Achievement% 4 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ca1392c7-a1ff-4c82-a8a1-377b2daa8b08