Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.11 @ 22:02:32

Player: wchar_t

Result: Destroyed by P-70 Sage with Tesla Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (15)       3000
Robots Destroyed (8)       40
Value Destroyed (144)      144
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (1753)               1753
              TOTAL SCORE: 7917

 Bonus
-------
Pacifist                   200
Follower Combat Kills      53
Entered Garrisons          200
Entered DSFs               1000
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     218/300
Energy                     99/100
System Corruption          11%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Garrison

 Parts 
-------
>            --- POWER (2) --------
                 (None)
>            --- PROPULSION (6) ---
                 (None)
>            --- UTILITY (7) ------
    Improved Utility Shielding
    Advanced Hacking Suite
             System Shield
             System Shield
             System Shield
>            --- WEAPON (2) -------
                 (None)
>            --- INVENTORY (5) ----
       Micro Fission Core
    Improved System Shield
             YOLO Cannon
  Long-range Missile Launcher

 Peak State 
------------
>            --- POWER ------------
                 (None)
>            --- PROPULSION -------
             VTOL Module
             Cesium-ion Thruster
>            --- UTILITY ----------
    Improved Reaction Control System
    Improved Utility Shielding
    Advanced Hacking Suite
             System Shield
             System Shield
             System Shield
    Advanced System Shield
>            --- WEAPON -----------
             YOLO Cannon
>            --- INVENTORY --------
       Micro Fission Core
    Improved System Shield
  Long-range Missile Launcher
[Rating: 55]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Wheel
  Flight Unit              VTOL Module
Utility                    System Shield
  Device                   Improved Reaction Control System
  Hackware                 System Shield
  Protection               Improved Utility Shielding
Weapon                     Plasma Cutter
  Energy Cannon            YOLO Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Plasma Cutter
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -5  -5  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Was Fac DSF Gar 
Slots Evolved              10   | .   .   .   2   .   .   .   2   2   .   2   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   .   .   1   1   .   1   .   .   .   .   .   
  Utility                  5    | .   .   .   1   .   .   .   1   1   .   1   1   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             39   | 2   .   .   1   4   .   .   6   .   10  6   5   .   .   1   4   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Engine                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               15   | 2   .   .   .   2   .   .   4   .   3   3   .   .   .   .   1   
    Treads                 7    | 2   .   .   .   .   .   .   4   .   1   .   .   .   .   .   .   
    Leg                    3    | .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   
    Wheel                  2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   
  Utility                  16   | .   .   .   .   .   .   .   2   .   7   2   3   .   .   1   1   
    Device                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               12   | .   .   .   .   .   .   .   2   .   6   2   2   .   .   .   .   
    Protection             3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   7    | .   .   .   1   2   .   .   .   .   .   1   1   .   .   .   2   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 17   | .   .   .   .   2   .   .   .   .   10  .   .   .   .   .   5   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               7    | .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   3   
  Utility                  9    | .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   2   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      6    | .   .   .   .   2   .   .   .   .   6   .   .   .   .   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     36   | .   28  28  14  13  22  22  41  46  50  25  50  58  58  62  42  
  Treads                   7    | .   28  28  14  3   .   .   31  30  15  .   .   .   .   .   .   
  Wheel                    3    | .   .   .   .   9   22  22  1   .   .   .   .   .   .   .   .   
  Flight                   3    | .   .   .   .   .   .   .   .   .   .   1   11  11  11  11  3   
  Device                   1    | .   .   .   .   .   .   .   .   .   .   .   2   5   5   5   1   
  Hackware                 15   | .   .   .   .   .   .   .   8   15  27  17  24  29  29  29  28  
  Protection               1    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   3   5   
  Special Weapon           1    | .   .   .   .   .   .   .   .   .   .   2   5   5   5   5   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   4   5   5   5   .   
Naked Turns                52   | .   .   .   .   49  .   .   3   .   .   .   .   .   .   .   .   
Heaviest Build             7    | .   .   .   .   .   .   .   .   .   2   1   5   5   5   7   7   
  Greatest Support         20   | 3   3   3   3   3   3   3   20  3   3   9   9   9   9   9   9   
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   .   .   2   1   3   3   5   5   5   5   5   5   5   5   5   
  Average Carried          3    | .   .   .   .   .   1   3   4   5   4   3   4   5   5   5   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   .   .   1   1   3   3   5   5   5   3   5   5   5   5   5   

 Class Distribution 
--------------------
 39% | Mutant
 32% | Hacker-Mutant
 27% | Hacker-Sprinter

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -9/Materials
          Mutant | -9/Mines
          Mutant | -9/Exiles
          Mutant | -8/Mines
   Hacker-Mutant | -8/Materials
   Hacker-Mutant | -7/Factory
   Hacker-Mutant | -7/DSF
   Hacker-Mutant | -6/Factory
 Hacker-Sprinter | -5/Factory
 Hacker-Sprinter | -5/Waste
 Hacker-Sprinter | -5/Factory
 Hacker-Sprinter | -5/DSF
   Hacker-Mutant | -5/Garrison

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -5  -5  
-----------                Run  | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Was Fac DSF Gar 
Matter Collected           529  | 220 .   .   .   103 .   .   54  .   34  .   102 .   .   .   16  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            182  | .   .   .   26  4   .   .   .   .   .   .   102 .   .   .   50  
  Parts                    13   | .   .   .   2   1   .   .   .   .   .   .   4   .   .   .   6   
Haulers Intercepted        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -5  -5  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Was Fac DSF Gar 
Combat Hostiles Destroyed  6    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   4   
  Cannons                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  AOE                      5    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   3   
Classes Destroyed          3    | .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   
  Worker                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Swarmer                  6    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   4   
Best Kill Streak           2    | .   .   .   1   2   .   .   .   .   .   .   1   .   .   .   2   
  Combat Bots Only         2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   
Max Kills in Single Turn   2    | .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   -5   -5   -5   -5   
--------                   Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Fac  Was  Fac  DSF  Gar  
Damage Taken               3479 | .    95   11   160  357  .    .    268  .    1131 58   48   .    .    141  1210 
  Core                     1757 | .    .    .    110  206  .    .    59   .    345  18   24   .    .    141  854  
  Absorbed by Shields      131  | .    .    .    .    .    .    .    .    .    66   .    .    .    .    .    65   
  Redirected to Shielding  146  | .    .    .    .    .    .    .    .    .    83   .    .    .    .    .    63   
Core Remaining (%)         76   | 100  .    100  .    .    .    21   89   .    50   97   .    .    .    .    .    
Volleys Fired              12   | .    .    .    .    6    .    .    .    .    .    3    .    .    .    .    3    
  Largest                  1    | .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    1    
  Hottest                  100  | .    .    .    .    33   .    .    .    .    .    20   .    .    .    .    100  
Shots Fired                12   | .    .    .    .    6    .    .    .    .    .    3    .    .    .    .    3    
  Gun                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Launcher                 8    | .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    2    
  Special                  3    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  4    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    
  Explosive                8    | .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    2    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         3    | .    .    .    .    1    .    .    .    .    .    3    .    .    .    .    1    
  Robot Miss Streak        3    | .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           10   | .    .    .    .    1    .    .    .    .    .    2    6    .    .    .    1    
  Core Hits                11   | .    .    .    1    3    .    .    .    .    .    .    2    .    .    .    5    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              6    | .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 6    | .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           957  | .    .    .    32   212  .    .    27   .    .    20   231  .    .    .    435  
  Guns                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  94   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    94   
  Explosions               545  | .    .    .    .    212  .    .    .    .    .    .    .    .    .    .    333  
  Melee                    231  | .    .    .    .    .    .    .    .    .    .    .    231  .    .    .    .    
  Ramming                  67   | .    .    .    32   .    .    .    27   .    .    .    .    .    .    .    8    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  304  | .    .    .    .    .    .    .    .    .    .    20   .    .    .    .    284  
  Explosive                355  | .    .    .    .    212  .    .    .    .    .    .    .    .    .    .    143  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 231  | .    .    .    .    .    .    .    .    .    .    .    231  .    .    .    .    
Highest Corruption         13   | .    .    .    1    1    1    1    2    .    13   .    .    5    5    5    11   
  Average Corruption       3    | .    .    .    1    1    1    1    1    .    5    .    .    5    5    5    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  15   | .    .    .    .    3    1    2    1    .    2    .    .    .    .    .    6    
    Message Errors         2    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    
    Matter Fused           6    | .    .    .    .    .    1    1    .    .    1    .    .    .    .    .    3    
    Energy Discharges      2    | .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (major)      2    | .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            57   | .    .    .    2    .    .    .    .    .    .    .    3    .    .    .    52   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               52   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    52   
  Melee                    5    | .    .    .    2    .    .    .    .    .    .    .    3    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      84   | .    .    .    15   17   .    .    13   .    .    .    .    .    .    .    39   
  Shots                    2    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    
  Rammed                   13   | .    .    .    5    1    .    .    5    .    .    .    .    .    .    .    2    
Targets Rammed             13   | .    .    .    5    1    .    .    5    .    .    .    .    .    .    .    2    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        276  | .    .    .    276  8    .    .    .    .    .    .    .    .    .    .    14   
  Average Temperature      117  | .    .    .    150  6    .    .    .    .    .    .    .    .    .    .    14   
  Received Heat Transfer   681  | .    54   6    60   120  .    .    108  .    120  27   .    .    .    .    186  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         394  | .    .    .    .    .    .    .    .    .    .    74   .    .    .    .    320  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -5  -5  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Was Fac DSF Gar 
Peak Influence             232  | .   .   .   50  177 .   .   135 60  47  15  82  28  64  55  232 
  Initial                  60   | .   .   .   .   19  .   .   .   60  42  .   7   28  19  55  41  
  Average                  57   | .   .   .   10  144 .   .   34  60  29  4   35  28  44  55  150 
Maximum Alert Level        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Low Security (%)         95   | 100 100 100 100 100 .   100 100 100 100 100 100 100 100 100 56  
  Level 1                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   43  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   1   .   1   .   .   .   1   .   3   1   2   .   .   .   .   
  Investigation            2    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            6    | .   .   .   1   .   .   .   1   .   2   .   2   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -5  -5  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Was Fac DSF Gar 
Distress Signals           5    | .   1   .   1   1   .   .   1   .   .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              97   | .   5   2   9   22  .   .   11  .   15  5   3   5   1   1   18  
  Peak Tracking Total      13   | .   5   2   7   13  .   .   9   .   8   5   3   5   1   1   13  
  Tactical Retreats        10   | .   .   .   1   1   .   .   2   .   3   .   1   .   .   .   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -5  -5  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Was Fac DSF Gar 
Traps Triggered            6    | .   1   .   .   .   .   .   .   .   2   .   2   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -5  -5  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Was Fac DSF Gar 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -5  -5  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Was Fac DSF Gar 
Machines Accessed          8    | .   1   .   1   .   1   .   .   2   .   1   1   .   1   .   .   
  Terminals                7    | .   1   .   1   .   .   .   .   2   .   1   1   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                20   | .   2   .   2   .   1   .   .   2   .   6   6   .   1   .   .   
  Successful               8    | .   .   .   .   .   1   .   .   2   .   1   3   .   1   .   .   
  Failed                   12   | .   2   .   2   .   .   .   .   .   .   5   3   .   .   .   .   
    Catastrophic           4    | .   .   .   1   .   .   .   .   .   .   2   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   16   | .   2   .   1   .   1   .   .   1   .   6   5   .   .   .   .   
  Terminals                19   | .   2   .   2   .   .   .   .   2   .   6   6   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             6    | .   .   .   .   .   1   .   .   2   .   .   2   .   1   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Terminals                2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
    Botnet                 2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   1   .   1   .   .   .   .   .   .   1   1   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -5  -5  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Was Fac DSF Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -5  -5  
--------                   Run  | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Was Fac DSF Gar 
Total Allies               4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      71   | .   .   .   .   71  .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               24   | .   .   .   .   24  .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             270  | .   .   .   .   270 .   .   .   .   .   .   .   .   .   .   .   
  Kills                    6    | .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -5  -5  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Was Fac DSF Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -5  -5  
-------------              Run  | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Was Fac DSF Gar 
Turns Passed               1564 | 16  49  12  66  217 109 56  135 53  173 117 254 30  92  31  154 
Spaces Moved               3093 | 27  98  24  114 390 215 112 216 106 243 210 706 87  169 77  299 
  Core                     1862 | 27  98  24  114 390 215 112 215 106 243 167 .   .   .   .   151 
  Treads                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   1230 | .   .   .   .   .   .   .   .   .   .   43  706 87  169 77  148 
  Fastest Speed            32   | 50  50  50  50  50  50  50  50  50  50  32  32  32  32  32  32  
  Average Speed            43   | 50  50  50  50  50  50  50  50  50  50  46  32  32  32  32  41  
  Slowest Speed            170  | 50  50  50  50  50  50  50  170 50  50  50  32  32  32  32  50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            9    | .   .   .   .   .   .   .   .   .   .   2   4   .   .   1   2   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       38   | 3   32  11  25  96  61  36  25  2   96  7   16  73  6   91  40  
  Regions Visited          15
    Branch Regions         4
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Unknown Exits Taken      9    | 1   1   1   1   1   1   1   1   .   .   1   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 9    | .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          97   | .   .   .   .   55  .   .   .   .   .   .   .   .   .   .   42  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      97   | .   .   .   .   55  .   .   .   .   .   .   .   .   .   .   42  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -5  -5  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Was Fac DSF Gar 
Total                      3267 | 28  97  23  122 404 215 111 240 105 289 218 720 88  206 81  320 
  Wait                     69   | .   .   .   .   .   .   .   6   .   13  1   .   2   36  5   6   
  Move                     3060 | 26  97  23  113 389 214 111 215 105 242 205 698 86  168 74  294 
  Hop                      8    | .   .   .   .   .   .   .   .   .   .   2   4   .   .   1   1   
  Pick Up                  13   | .   .   .   1   1   1   .   3   .   2   .   4   .   1   .   .   
  Fast Attach              31   | 2   .   .   1   2   .   .   6   .   10  3   4   .   .   1   2   
  Attach                   8    | .   .   .   .   2   .   .   .   .   .   3   1   .   .   .   2   
  Detach                   8    | .   .   .   1   1   .   .   2   .   .   1   1   .   .   .   2   
  Swap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drop                     11   | .   .   .   1   .   .   .   3   .   2   .   2   .   1   .   2   
  Fire                     12   | .   .   .   .   6   .   .   .   .   .   3   .   .   .   .   3   
  Melee                    6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   
  Ram                      13   | .   .   .   5   1   .   .   5   .   .   .   .   .   .   .   2   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            26   | .   .   .   .   .   .   .   .   .   20  .   .   .   .   .   6   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 4 exits: *Fac / Low x2 / DSF)
-7/DSF
-6/Factory
-5/Factory (discovered 4 exits: Fac x4)
-5/Waste
-5/Factory
-5/DSF
-5/Garrison (discovered 2 exits: *Fac x2)

 History 
---------
 Turn | Location      | Event
    5 | -11/Junkyard  | Discovered new exit (range 16)
   17 | -11/Junkyard  | Entered Materials
   59 | -10/Materials | Discovered new exit (range 16)
   66 | -10/Materials | Entered Mines
   74 | -10/Mines     | Discovered new exit (range 9)
   78 | -10/Mines     | Entered Materials
   78 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  135 | -9/Materials  | Discovered new exit (range 14)
  144 | -9/Materials  | Entered Mines
  147 | -9/Mines      | Received a Mining Laser from a helpful Derelict
  153 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  195 | -9/Mines      | Assembled infested the area
  206 | -9/Mines      | Found a hidden stash of uninstalled traps
  223 | -9/Mines      | Core integrity fell below 50%
  290 | -9/Mines      | Learned Materials garrison access intel
  311 | -9/Mines      | Build established: Mutant
  315 | -9/Mines      | Discovered new exit (range 14)
  351 | -9/Mines      | Discovered new exit (range 9)
  354 | -9/Mines      | Met a Derelict testing a Signal Generator
  354 | -9/Mines      | Found Signal Generator
  359 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  359 | -9/Mines      | Discovered new exit (range 5)
  361 | -9/Mines      | Entered Exiles
  374 | -9/Exiles     | Met 8R-AWN
  383 | -9/Exiles     | Met EX-HEX
  396 | -9/Exiles     | Met EX-BIN
  403 | -9/Exiles     | Aligned with FarCom system
  404 | -9/Exiles     | Given EX-Vault access code
  416 | -9/Exiles     | Opened EX-Vault
  419 | -9/Exiles     | Found YOLO Cannon
  431 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  447 | -9/Exiles     | Met EX-DEC
  466 | -9/Exiles     | Discovered new exit (range 10)
  470 | -9/Exiles     | Left Exiles lab with YOLO Cannon
  470 | -9/Exiles     | Entered Mines
  520 | -8/Mines      | Discovered new exit (range 14)
  526 | -8/Mines      | Entered Materials
  526 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  527 | -8/Materials  | Loaded intel: 1 garrison access location
  654 | -8/Materials  | Discovered new exit (range 13)
  661 | -8/Materials  | Entered Factory
  661 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  678 | -7/Factory    | Discovered new exit (range 15)
  685 | -7/Factory    | Identified exit to Lower Caves
  714 | -7/Factory    | Identified exit to DSF
  714 | -7/Factory    | Entered DSF
  754 | -7/DSF        | Additional patrols routed to DSF
  874 | -7/DSF        | Lost 6 parts (3n3u)
  881 | -7/DSF        | Discovered new exit (range 12)
  885 | -7/DSF        | System corruption reached 10%
  887 | -7/DSF        | Entered Factory
  887 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  915 | -6/Factory    | Lost 3 parts (3u)
  938 | -6/Factory    | Discovered new exit (range 16)
 1004 | -6/Factory    | Entered another Factory area
 1004 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 1033 | -5/Factory    | Identified exit to Factory
 1258 | -5/Factory    | Manually triggered Chute Trap
 1258 | -5/Factory    | Sucked down chute
 1258 | -5/Factory    | Entered Waste
 1271 | -5/Waste      | Spotted C-40 Crusher
 1271 | -5/Waste      | Spotted C-40 Crusher
 1271 | -5/Waste      | Spotted C-40 Crusher
 1272 | -5/Waste      | Spotted C-40 Crusher
 1273 | -5/Waste      | EMP discharged
 1279 | -5/Waste      | Spotted C-40 Crusher
 1283 | -5/Waste      | Discovered new exit (range 16)
 1288 | -5/Waste      | Entered Factory
 1314 | -5/Factory    | Build established: Hacker-Sprinter
 1379 | -5/Factory    | Identified exit to DSF
 1380 | -5/Factory    | Entered DSF
 1401 | -5/DSF        | Additional patrols routed to DSF
 1407 | -5/DSF        | Discovered new exit (range 14)
 1411 | -5/DSF        | Entered Garrison
 1432 | -5/Garrison   | Spotted B-75 Beast
 1438 | -5/Garrison   | Triggered checkpoint
 1481 | -5/Garrison   | Lost 3 parts (2n1u)
 1496 | -5/Garrison   | Discovered exit to Factory (range 15)
 1502 | -5/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 1511 | -5/Garrison   | Core integrity fell below 50%
 1522 | -5/Garrison   | Triggered checkpoint
 1537 | -5/Garrison   | Discovered exit to Factory (range 8)
 1538 | -5/Garrison   | System corruption reached 10%
 1541 | -5/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 1550 | -5/Garrison   | Core integrity fell below 20%
 1565 | -5/Garrison   | Destroyed by P-70 Sage with Tesla Rifle

 Last Messages 
---------------
01477_ Acquired 8 matter. <x2>
01485_ System corrupted: Matter fused (-7).
01485_ Acquired VTOL Module.
01486_ P-70 Sage resets B-75 Beast, system corruption cleaned.
01496_ EXIT=FOUND: FACTORY
01502_ Attempting to access garrison exit controls...
01502_ Remote lockdown engaged.
01508_ System corrupted: Component data lost.
01514_ Knocked back.
01514_ VTOL Module destroyed.
01522_ Beams of light sweep through the air. An alarm sounds.
01537_ EXIT=FOUND: FACTORY
01541_ Attempting to access garrison exit controls...
01541_ Remote lockdown engaged.
01547_ System corrupted: Matter fused (-7).
01549_ Slammed into G-50 Soldier.
01549_ Critical hit (Burn: +37). <x2>
01550_ Slammed into G-50 Soldier.
01550_ Adv. System Shield destroyed.
01565_ System corrupted: Matter fused (-7).

 Map 
-----
+----------------------------------------------------+
| #      #???????????????###########  ############## |
|        #???????????????#                           |
| #      ##########??????#                           |
| #               #??????#                           |
| ##   #          #??????#   #######++############## |
| ?#   ### #####  #?????##   #?????????????????????? |
| ##   #?? #???#  #?????#T   #?????????????????????? |
| #    ##? #???#  #?????##   #?????????????????????? |
| #     ##?#???#  #??????#   #?????????????????????? |
| #      #?????#  ########%  #?????????????????????? |
| ##    ##?????#   #    ##   #?????????????????????? |
| #      #######   #    ##   #?????????????????????? |
| #     *        *           #?????????????????????? |
|      [     | /   [%        #?????????????????????? |
| #          ss    %[        #?????????????????????? |
| ##  ## # ####    !     #   #?????????????????????? |
| ?###?### #??#   ##    ##   #?????????????????????? |
| ???????#  ??"        ^     "?C???????????????????? |
| ???????####?"              "?????????????????????? |
| ????????????"              "?????????????????????? |
| ????????????"              "?????????????????????? |
| ????????????#   ##    ##   #?????????????????????? |
| ??###########   ##    ##   ############??????????? |
| ??#         BB                        #??????????? |
| ??#         BB  p                     #??????????? |
| ??#  ########   p        @            #??????????? |
| ??#  #??????## p##    ############???????????????? |
| ??#  #???????#  ##    #??????????????????????????? |
| ?##  #???????#g #######??????????????????????????? |
| ??   +??g????g  #????????????????????????????????? |
| ??#  #????g??#  #????????????????????????????????? |
| ??#  #????g??#  #????????????????????????????????? |
| ??#  #########  #????????????????????????????????? |
| ??#             #????????????????????????????????? |
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| ??#  #???????????????????????????????????????????? |
| ??#  #???????????????????????????????????????????? |
| ??#  #???????????????????????????????????????????? |
| ###  #???????????????????????????????????????????? |
|      #???????????????????????????????????????????? |
|      #???????????????????????????????????????????? |
| ######???????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          5
Energy Capacity            100
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Core Shielding             30
Utility Shielding          66
Evasion (%)                73
Recoil Reduction           1
Offensive Hacking          30
Defensive Hacking          44

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LightpackRegenerativeMace
  Manual?         0
Play Time         00:36:07
  Cumulative      314.1 hours
  Start           2023.05.11 @ 20:30:00
  End             2023.05.11 @ 22:02:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          127
  Rogue           111
  Adventurer      8
  Explorer        8
Win Type          -
  Total           24
  Types           12/1/7/1/1/1/1/0/0
Lore%             88
Gallery%          87
Achievement%      76
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 63019776-f966-4a99-89ca-639d7d296132