Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.20 @ 23:46:37 Player: GregoriusTechneticies Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (110) 550 Value Destroyed (2689) 2689 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (59) 59 TOTAL SCORE: 7238 Bonus ------- High Alert Combat Kills 59 Cogmind --------- Core Integrity 0/1000 Matter 107/500 Energy 264/300 System Corruption 20% Temperature Cool (21) Movement Rolling (80) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Wheel > --- UTILITY (12) ----- Compact Battery High-capacity Matter Pod Enhanced Optical Array Advanced Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Wheel > --- UTILITY ---------- Advanced Cooling System Structural Scanner Advanced Visual Processing Unit Enhanced Optical Array Terrain Scanner Terrain Scan Processor Improved Targeting Computer Improved Targeting Computer Core Analyzer Improved Transmission Jammer Hacking Suite > --- WEAPON ----------- Mass Driver Mass Driver > --- INVENTORY -------- Light Nuclear Core Compact Battery High-capacity Matter Pod Mini Assault Cannon Mini Assault Cannon [Rating: 54] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Carbon-fiber Leg Wheel Wheel Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Mini Assault Cannon Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Slots Evolved 10 | . . . 2 2 2 2 2 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 10 | . . . 2 2 2 2 2 Weapon . | . . . . . . . . Parts Attached 110 | 9 7 4 17 22 25 7 19 Power 15 | 1 . 2 2 3 4 1 2 Engine 7 | 1 . 2 2 . 2 . . Core 8 | . . . . 3 2 1 2 Reactor . | . . . . . . . . Propulsion 25 | 3 1 1 7 2 5 2 4 Treads . | . . . . . . . . Leg 1 | . . . . . . . 1 Wheel 24 | 3 1 1 7 2 5 2 3 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 40 | 3 . . 4 12 9 4 8 Device 18 | 1 . . 3 5 5 2 2 Storage 5 | 2 . . . 1 . . 2 Processor 13 | . . . 1 4 4 . 4 Hackware 1 | . . . . 1 . . . Protection 3 | . . . . 1 . 2 . Artifact . | . . . . . . . . Weapon 30 | 2 6 1 4 5 7 . 5 Energy Gun 5 | 1 2 1 1 . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 8 | 1 1 . 3 3 . . . Ballistic Cannon 12 | . . . . . 7 . 5 Launcher 2 | . . . . 2 . . . Special Weapon 3 | . 3 . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . . Parts Lost 51 | . . 2 3 16 6 . 24 Power 6 | . . 1 . 1 1 . 3 Propulsion 12 | . . . 1 4 2 . 5 Utility 21 | . . . 1 6 2 . 12 Weapon 12 | . . 1 1 5 1 . 4 Highest Loss Streak 9 | . . 1 1 9 4 . 9 To Critical Strikes 1 | . . . . 1 . . . Average Slot Usage (%) 85 | . 100 99 97 81 82 86 69 Engine 5 | . 14 14 11 2 1 . . Core 2 | . . . . 5 1 6 2 Wheel 13 | . 28 28 21 10 6 13 4 Device 15 | . 14 14 20 16 13 20 14 Storage 5 | . 14 14 11 8 . . . Processor 20 | . . . 11 18 35 26 28 Hackware 2 | . . . . . 7 6 3 Energy Gun 2 | . 16 4 5 . . . . Ballistic Gun 6 | . 6 14 16 16 . . . Ballistic Cannon 6 | . . . . . 14 13 9 Special Weapon 1 | . 5 9 . . . . . Naked Turns . | . . . . . . . . Heaviest Build 41 | 12 13 13 20 28 21 30 41 Greatest Support 32 | 20 20 20 20 20 32 20 20 Greatest Overweight (x) 9 | 3 . . 1 8 4 1 9 Average Overweight (x) . | . . . . 1 1 . 1 Largest Inventory Capacity 10 | 8 8 8 8 10 5 5 5 Average Capacity 6 | 7 8 8 8 9 5 5 5 Most Carried 10 | 8 8 8 8 10 5 5 5 Average Carried 6 | 5 7 7 7 8 4 4 4 Final Capacity 8 | 8 8 8 8 5 5 5 5 Final Carried 8 | 8 8 8 8 2 5 5 . Class Distribution -------------------- 37% | Scavenger-Mutant 36% | Scavenger-Skirmisher 26% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Matter Collected 3303 | 374 107 223 344 381 919 205 750 Remotely 273 | . . . . . 273 . . Salvage Created 3233 | 330 139 127 576 661 862 5 533 Parts 207 | 26 6 6 46 41 61 6 15 Haulers Intercepted 3 | . . . 1 1 1 . . Recyclers Shooed 6 | . 1 . 2 . 2 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Combat Hostiles Destroyed 51 | . . 3 8 17 13 . 10 Guns 21 | . . 1 8 12 . . . Cannons 22 | . . . . . 13 . 9 AOE 8 | . . 2 . 5 . . 1 Classes Destroyed 15 | 3 1 1 6 1 2 . 1 Worker 12 | 3 . . 2 3 3 . 1 Builder 18 | . 2 . 2 2 9 1 2 Tunneler 13 | 9 . 1 1 1 1 . . Hauler 3 | . . . 1 1 1 . . Recycler 8 | 1 1 . 1 . 4 . 1 Mechanic 1 | . . . 1 . . . . Operator 2 | . . . 1 1 . . . Watcher 2 | . . . 2 . . . . Swarmer 10 | . . . 4 6 . . . Grunt 27 | . . 3 2 9 8 . 5 Brawler 1 | . . . . . . . 1 Duelist 1 | . . . . 1 . . . Sentry 4 | . . . 2 1 1 . . Hunter 5 | . . . . . 3 . 2 Programmer 3 | . . . . . 1 . 2 Best Kill Streak 8 | 4 1 2 5 8 8 1 4 Combat Bots Only 5 | . . 2 4 5 4 . 3 Max Kills in Single Turn 4 | 1 1 2 2 4 1 1 1 Gunslinging . | . . . . . . . . Exploded 3 | . . 2 . 3 . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Hostile Shots Fired 538 | . 2 11 78 123 124 . 200 Missed 150 | . . 2 23 32 35 . 58 Damage Taken 5962 | . 24 158 488 1463 1217 . 2612 Core 2114 | . 12 47 105 443 491 . 1016 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 66 | 100 . 76 73 19 29 100 . Volleys Fired 330 | 39 17 13 57 58 84 8 54 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 120 | 70 120 120 60 60 96 96 114 Shots Fired 610 | 78 31 21 104 113 155 16 92 Gun 328 | 78 25 13 104 108 . . . Cannon 263 | . . . . . 155 16 92 Launcher 5 | . . . . 5 . . . Special 14 | . 6 8 . . . . . Kinetic 489 | 39 8 13 58 108 155 16 92 Thermal 116 | 39 23 8 46 . . . . Explosive 5 | . . . . 5 . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 19 | 8 8 3 11 11 10 3 19 Robot Miss Streak 6 | 4 3 2 4 5 6 3 5 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . 2 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 355 | 45 16 13 60 78 81 5 57 Core Hits 177 | 18 6 8 29 50 41 1 24 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . Critical Strikes 12 | 1 3 . . 1 5 . 2 Burn 4 | 1 3 . . . . . . Destroy 1 | . . . . 1 . . . Blast 7 | . . . . . 5 . 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7669 | 497 189 261 686 1802 1986 126 2122 Guns 2621 | 497 189 75 686 1174 . . . Cannons 4015 | . . . . . 1986 126 1903 Explosions 961 | . . 114 . 628 . . 219 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 5805 | 158 37 75 346 1174 1986 126 1903 Thermal 1017 | 339 152 186 340 . . . . Explosive 847 | . . . . 628 . . 219 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 20 | . . . . . . . 20 Average Corruption 7 | . . . . . . . 7 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 14 | . . . . . . . 14 Message Errors 5 | . . . . . . . 5 Matter Fused 3 | . . . . . . . 3 Energy Discharges 1 | . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . 2 Data Loss (major) 1 | . . . . . . . 1 Misdirections 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 190 | . . 15 . 28 9 . 138 Projectiles 89 | . . . . . 9 . 80 Explosions 101 | . . 15 . 28 . . 58 Melee . | . . . . . . . . Knockbacks 36 | . . . . . 19 1 16 Impact . | . . . . . . . . Kinetic 33 | . . . . . 18 1 14 Secondary 3 | . . . . . 1 . 2 Self-Inflicted Damage 297 | . . 55 . 165 . . 77 Shots 6 | . . 1 . 4 . . 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 360 | 110 156 93 40 32 360 42 225 Average Temperature 48 | 35 43 29 15 10 76 11 76 Received Heat Transfer 1860 | . 12 57 78 693 435 . 585 Effects 5 | . . . . . 1 . 4 Interference 4 | . . . . . . . 4 Short Circuit 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | 3 1 1 . . . . . Heat Transferred 2739 | 1073 666 250 750 . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Peak Influence 481 | 65 76 268 425 368 366 141 481 Initial 130 | . 42 29 104 70 121 130 68 Average 179 | 24 57 230 252 224 160 135 247 Maximum Alert Level 2 | . . 1 2 1 1 . 2 Low Security (%) 56 | 100 100 6 29 43 73 100 30 Level 1 39 | . . 93 68 56 26 . 51 Level 2 3 | . . . 1 . . . 17 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 18 | . 1 . 3 4 5 1 4 Investigation 4 | . . . 1 1 1 . 1 Extermination 3 | . . . . . 1 . 2 Reinforcement 10 | . 1 . 2 2 3 1 1 Assault . | . . . . . . . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 4 | . . . . 1 1 1 1 Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Distress Signals 7 | . . 1 2 3 . . 1 Communications Jammed 4 | . . . . . . . 4 Distress Signals 4 | . . . . . . . 4 Times Spotted 105 | . 3 4 23 32 17 . 26 Peak Tracking Total 9 | . 2 2 6 9 4 . 8 Tactical Retreats 8 | . . 1 2 1 . . 4 Traps | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Traps Triggered 4 | . . . . 1 . 1 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Machines Disabled 23 | . . 9 . 3 3 . 8 Max in Single Turn 9 | . . 9 . 1 1 . 6 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Machines Accessed 9 | . . . 2 1 3 2 1 Terminals 9 | . . . 2 1 3 2 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 34 | . . . 12 6 8 5 3 Successful 19 | . . . 6 3 5 3 2 Failed 15 | . . . 6 3 3 2 1 Catastrophic 6 | . . . 2 1 2 1 . Database Lockouts . | . . . . . . . . Manual 28 | . . . 12 6 6 3 1 Terminals 34 | . . . 12 6 8 5 3 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 11 | . . . 4 2 2 2 1 Record 4 | . . . . . 2 2 . Robot Analysis 1 | . . . . . . . 1 Level Access Points 2 | . . . 1 1 . . . Branch Access Points 1 | . . . 1 . . . . Terminal Index 2 | . . . 1 1 . . . Unreport Threat 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 8 | . . . 2 1 3 1 1 Terminals 8 | . . . 2 1 3 1 1 Botnet 8 | . . . 2 1 3 1 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . . . 2 1 3 2 1 Full Trace Events 4 | . . . 2 1 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Robot Analysis Total 1 | . . . . . . . 1 Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Turns Passed 3466 | 320 323 268 458 472 863 147 615 Spaces Moved 2088 | 165 211 260 332 197 411 137 375 Core 407 | 49 . . . 35 195 . 128 Treads . | . . . . . . . . Legs 17 | . . . . . . . 17 Wheels 1664 | 116 211 260 332 162 216 137 230 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 80 50 50 80 50 Average Speed 102 | 112 80 80 80 110 135 80 112 Slowest Speed 500 | 200 80 80 95 450 250 95 500 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 21 | 7 20 67 25 24 13 3 15 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 15 | . 3 . . . 3 4 5 Terrain Destroyed 152 | . 4 39 . 21 19 5 64 Melee . | . . . . . . . . Projectile 62 | . 4 4 . . 19 5 30 AOE 90 | . . 35 . 21 . . 34 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Total 2792 | 229 326 286 430 334 558 156 473 Wait 167 | . 77 6 3 50 15 . 16 Move 2081 | 164 210 259 331 196 410 136 375 Hop . | . . . . . . . . Pick Up 48 | 12 7 2 9 4 11 1 2 Fast Attach 49 | 7 . 1 3 6 16 5 11 Attach 21 | . . 1 3 10 2 . 5 Detach 1 | . . . . . 1 . . Swap 40 | 2 7 2 11 6 7 2 3 Drop 54 | 5 8 2 13 4 12 4 6 Fire 330 | 39 17 13 57 58 84 8 54 Melee . | . . . . . . . . Ram 1 | . . . . . . . 1 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 6 exits: *Mat x3 / Min / Sto x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 321 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 583 | -10/Materials | Discovered new exit (range 6) 644 | -10/Materials | Entered Mines 893 | -10/Mines | Discovered new exit (range 14) 912 | -10/Mines | Entered Materials 912 | -9/Materials | Evolved 2 slots: Utility x2 991 | -9/Materials | Build established: Scavenger-Mutant 1171 | -9/Materials | Identified exit to Materials 1187 | -9/Materials | Identified exit to Mines 1187 | -9/Materials | Identified exit to Storage 1370 | -9/Materials | Entered another Materials area 1370 | -8/Materials | Evolved 2 slots: Utility x2 1406 | -8/Materials | Identified exit to Factory 1521 | -8/Materials | Lost 3 parts (1n2u) 1720 | -8/Materials | Lost 3 parts (2n1u) 1806 | -8/Materials | Core integrity fell below 50% 1809 | -8/Materials | Garrison activated, responded to threat 1830 | -8/Materials | Core integrity fell below 20% 1842 | -8/Materials | Entered Factory 1842 | -7/Factory | Evolved 2 slots: Utility x2 1853 | -7/Factory | Lost 9 parts (1p1n3u4w) 2549 | -7/Factory | Core integrity fell below 50% 2600 | -7/Factory | Lost 4 parts (1p2n1u) 2659 | -7/Factory | Discovered new exit (range 13) 2704 | -7/Factory | Identified exit to Factory 2705 | -7/Factory | Entered another Factory area 2705 | -6/Factory | Evolved 2 slots: Utility x2 2841 | -6/Factory | Discovered new exit (range 7) 2845 | -6/Factory | Identified exit to Factory 2852 | -6/Factory | Entered another Factory area 2852 | -5/Factory | Evolved 2 slots: Utility x2 2901 | -5/Factory | Build established: Scavenger-Skirmisher 3219 | -5/Factory | Lost 8 parts (1p1n5u1w) 3292 | -5/Factory | System corruption reached 10% 3321 | -5/Factory | Core integrity fell below 50% 3327 | -5/Factory | Lost 9 parts (1p2n6u) 3415 | -5/Factory | Core integrity fell below 20% 3445 | -5/Factory | Lost 3 parts (1u2w) 3467 | -5/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 03370_ System corrupted: Matter fused (-10). 03373_ Acquired 2 matter. 03385_ System corrupted: Substantial component data lost. 03397_ Slug penetrates Wall. 03403_ Y9F%BNQKYXR|7AJ4O= R&BKSF 03403_ Slug penetrates Wall. 03408_ Penetrated by Slug. 03408_ Mni. Assault Cannon destroyed. 03410_ Penetrated by Slug. 03410_ Adv. Cooling System destroyed. 03414_ Penetrated by Slug. 03414_ Mni. Assault Cannon destroyed. 03417_ Penetrated by Slug. 03435_ System corrupted: Matter fused (-9). 03450_ U-05 Engineer destroyed. 03456_ U-05 Engineer builds a Wall. 03456_ Acquired Wheel. 03459_ Mass Driver destroyed. 03462_ Wheel destroyed. Map ----- +----------------------------------------------------+ | ??????? # # # # ####?# | | ??????? # ########## # ??? ? ?????#???#? | | ??????? # # ?"""???"???##??#? | | ??????? # + ?????"???? ?#???? | | ????"?? + # ?????"""" ?#???# | | ??????? # # "??" "???????###? | | ??????? # # ? ??? ??##?#? | | ??????? # #####+######### ??????"?"????#?#? | | ??????? # # ##### ???? ?"?????????? | | ??????" # #"""" [ ##?#??"??????"????????? | | ??????? # #"""" ##?#? 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"?#?## % g% @ + #???????????? | | ??????? #?## ##+##R##### #???????????? | | ????????#?###%##%% ## % #???????????? | | ????????#?###%%"[ ## #???????????? | | ?????????#?## / "# %| #???????????? | | ??????????### ##%% ## #???????????? | | ???########## ## ## #???????????? | | ???# ## ## #???????????? | | ???# ######## ## ## #???????????? | | ???# #??????# ## ## #???????????? | | ???# #??????# ## ## #???????????? | | ???# #??????# ####"####### #???????????? | | ???# #??????# #### ####### #???????????? | | ???# #??????# #??### ## #???????????? | | ???# #??????#+#??### ## #???????????? | | ???# #?????????????# ## ############# | | ???# #?????????????# ########/## | | ???# #?????????????# # | | ???# #?????????????# + | | ???# #?????????????# # | | ???# #?????????????########+####### | | ???# #?????????????????# # ####### | | ???# #?????????????????# # #?????? | | ???# #?????????????????# # #?????? | | ???# #?????????????????# ! # #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 18 Energy Capacity 265 Matter Stores 350 Matter Capacity 350 Sight Range 22 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 85 Jamming Range 14 Armor Coverage 450 Evasion (%) 50 Targeting Accuracy 12 Melee Accuracy 8 Core Analysis 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed QuantumGravitonMaul Manual? 0 Play Time 00:47:24 Cumulative 44.3 hours Start 2024.04.20 @ 22:58:43 End 2024.04.20 @ 23:46:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 50 Adventurer 0 Explorer 15 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 35 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 01b2268e-653b-4dd4-b1d8-5e99e6440dbf