Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.21 @ 11:13:12 // AFD2020/Player2 Player: Quantum Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (40) 200 Value Destroyed (1304) 1304 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (916) 916 TOTAL SCORE: 5020 Bonus ------- High Alert Combat Kills 290 Follower Combat Kills 1628 Friendly Fire -1002 Cogmind --------- Core Integrity 0/700 Matter 262/300 Energy 855/855 System Corruption 7% Temperature Cool (131) Movement Walking (156) Ox1 Location -7/Storage Parts ------- > --- POWER (2) -------- Reinforced Ion Engine Improved Deuterium Engine > --- PROPULSION (3) --- Titanium Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (4) ------ Coolant Injector Large Storage Unit High-capacity Storage Unit High-capacity Battery > --- WEAPON (4) ------- Gatling Laser Particle Cannon Autogun Flak Gun > --- INVENTORY (18) --- Light Deuterium Engine Carbon-fiber Leg Improved Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Advanced Weight Redist. System Enhanced Optical Array Improved Targeting Computer Improved Melee Analysis Suite Core Analyzer Particle Charger Hardened Light Armor Plating Hardlight Generator Improved Shield Generator Hacking Suite Drone Bay (2/2) Drone Bay (2/2) Remote Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Coolant Injector Large Storage Unit High-capacity Storage Unit High-capacity Battery > --- WEAPON ----------- Heavy EM Shotgun Electrolaser Heavy Laser Remote Datajack > --- INVENTORY -------- Reinforced Ion Engine Carbon-fiber Leg Titanium Leg Improved Titanium Leg Improved Heat Sink Enhanced Optical Array Particle Charger Hardened Light Armor Plating Hardlight Generator Improved Shield Generator Rocket Launcher [Rating: 43] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility High-capacity Storage Unit Device Coolant Injector Storage High-capacity Storage Unit Protection Weapon Shielding Weapon Rocket Launcher Energy Gun Electrolaser Energy Cannon Particle Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion 1 | . . 1 . . . Utility 2 | . . . 1 1 . Weapon 2 | . . 1 . 1 . Parts Attached 78 | 5 4 9 34 21 5 Power 10 | 1 . 1 5 3 . Engine 9 | 1 . 1 4 3 . Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 22 | 2 . 3 12 4 1 Treads . | . . . . . . Leg 22 | 2 . 3 12 4 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 1 2 2 5 4 1 Device 8 | . . 1 3 3 1 Storage 6 | 1 1 1 2 1 . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . 1 . . . . Artifact . | . . . . . . Weapon 31 | 1 2 3 12 10 3 Energy Gun 12 | . 1 . 6 5 . Energy Cannon 1 | . . . . . 1 Ballistic Gun 10 | 1 . 3 1 3 2 Ballistic Cannon 2 | . 1 . 1 . . Launcher 5 | . . . 4 1 . Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . Parts Lost 22 | . . 2 9 10 1 Power 4 | . . . 2 2 . Propulsion 5 | . . . 3 2 . Utility 4 | . . 1 2 1 . Weapon 9 | . . 1 2 5 1 Highest Loss Streak 6 | . . 2 2 6 1 Average Slot Usage (%) 91 | . 97 89 93 87 96 Engine 12 | . 14 11 13 10 15 Core 2 | . . . 3 3 . Leg 24 | . 28 26 25 22 23 Device 8 | . . . 12 9 7 Storage 16 | . 14 11 12 19 23 Protection 1 | . 12 8 . . . Energy Gun 9 | . 9 . 9 12 9 Ballistic Gun 7 | . 14 21 7 2 14 Ballistic Cannon 2 | . 3 11 2 . . Launcher 2 | . . . 4 3 . Naked Turns . | . . . . . . Heaviest Build 89 | 11 27 47 64 89 89 Greatest Support 60 | 20 20 39 60 60 55 Greatest Overweight (x) 4 | . 1 2 4 3 2 Average Overweight (x) . | . . 1 1 1 1 Largest Inventory Capacity 18 | 6 10 12 12 18 18 Average Capacity 13 | 4 6 11 12 15 18 Most Carried 18 | 5 8 12 12 18 18 Average Carried 12 | 2 5 9 11 13 17 Final Capacity 18 | 6 10 12 12 18 18 Final Carried 18 | 5 8 12 12 18 18 Class Distribution -------------------- 59% | Mutant 18% | Skirmisher 10% | Gunner 9% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Gunner | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Sto Matter Collected 1568 | 115 182 88 618 420 145 Remotely 91 | . . . 91 . . Salvage Created 1434 | . 121 62 352 545 354 Parts 92 | . 2 7 24 38 21 Haulers Intercepted 3 | . . . 1 2 . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Combat Hostiles Destroyed 25 | . 3 2 6 7 7 Guns 18 | . 2 1 3 7 5 Cannons 5 | . 1 1 2 . 1 AOE 1 | . . . 1 . . Classes Destroyed 11 | . 3 1 3 3 1 Worker 6 | . . . 1 4 1 Builder 2 | . . . . 1 1 Hauler 3 | . . . 1 2 . Recycler 1 | . 1 . . . . Watcher 3 | . . 2 . 1 . Swarmer 6 | . 2 2 . . 2 Grunt 8 | . 1 . 4 2 1 Duelist 1 | . . . . . 1 Sentry 5 | . . . 2 1 2 Hunter 2 | . . . . 1 1 Programmer 3 | . . . . 3 . Best Kill Streak 5 | . 1 2 2 5 3 Combat Bots Only 2 | . 1 1 2 2 2 Max Kills in Single Turn 4 | . 1 1 1 4 2 Gunslinging . | . . . . . . Exploded 1 | . . . 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Damage Taken 3699 | . 172 451 1277 1328 471 Core 474 | . 44 34 144 189 63 Absorbed by Shields 255 | . . . 255 . . Core Remaining (%) 80 | 100 68 88 67 . . Volleys Fired 149 | . 17 21 50 45 16 Largest 4 | . 2 3 3 4 4 Hottest 215 | . 60 78 139 215 199 Shots Fired 330 | . 33 60 88 92 57 Gun 279 | . 29 39 74 86 51 Cannon 43 | . 4 21 12 . 6 Launcher 5 | . . . 2 3 . Special 3 | . . . . 3 . Kinetic 164 | . 21 60 36 19 28 Thermal 97 | . 12 . 30 33 22 Explosive 5 | . . . 2 3 . Electromagnetic 61 | . . . 20 34 7 Robot Hit Streak 9 | . 4 3 9 9 8 Robot Miss Streak 16 | . 6 5 4 9 16 Penetration Max . | . . . . . . Secondary Targets 2 | . . . . 1 1 Max Gunslinging Chain 1 | . . . . 1 1 Shots Hit Robots 185 | . 15 22 54 61 33 Core Hits 98 | . 6 5 19 40 28 Critical Hits 1 | . . 1 . . . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3781 | . 177 157 1163 1636 648 Guns 2611 | . 143 122 755 1005 586 Cannons 245 | . 30 35 139 . 41 Explosions 861 | . . . 247 614 . Melee . | . . . . . . Ramming 64 | . 4 . 22 17 21 Kinetic 992 | . 109 157 269 218 239 Thermal 1767 | . 64 . 535 874 294 Explosive 218 | . . . 41 177 . Electromagnetic 740 | . . . 296 350 94 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . . 2 6 7 Average Corruption 4 | . . . 2 5 6 Corruption Purged . | . . . . . . Effects 69 | . . . 14 37 18 Message Errors 15 | . . . 3 7 5 Matter Fused 14 | . . . . 11 3 Heat Flow Errors 4 | . . . 1 3 . Energy Discharges 12 | . . . 5 5 2 Parts Rejected 1 | . . . . 1 . Data Loss (minor) 11 | . . . 4 6 1 Data Loss (major) 2 | . . . . 1 1 Misfires 2 | . . . . . 2 Targeting Errors 6 | . . . 1 2 3 Weapon Failures 2 | . . . . 1 1 Overload Shots . | . . . . . . Overflow Damage 89 | . . . 39 50 . Projectiles . | . . . . . . Explosions 89 | . . . 39 50 . Melee . | . . . . . . Knockbacks 1 | . . . 1 . . Impact . | . . . . . . Kinetic 1 | . . . 1 . . Secondary . | . . . . . . Self-Inflicted Damage 48 | . . . 30 8 10 Shots 1 | . . . 1 . . Rammed 5 | . . . 1 2 2 Targets Rammed 8 | . 1 . 2 2 3 Kicked 3 | . 1 . 1 . 1 Crushed . | . . . . . . Highest Temperature 505 | . 8 18 402 194 505 Average Temperature 87 | . 4 5 69 81 158 Received Heat Transfer 755 | . 24 4 373 207 147 Effects 6 | . . . . . 6 Shutdowns 1 | . . . . . 1 Interference 3 | . . . . . 3 Damage (major) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . 1 . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 3 | . . . . 2 1 Heat Transferred 3047 | . 150 . 1186 1115 596 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . 3 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Peak Influence 932 | . 480 361 876 932 630 Average Influence 503 | . 277 269 488 610 553 Maximum Alert Level 3 | . 2 1 3 3 2 Low Security (%) 10 | 100 36 13 8 4 . Level 1 29 | . 38 86 29 22 4 Level 2 28 | . 25 . 39 17 95 Level 3 31 | . . . 22 55 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 29 | . 5 . 6 12 6 Investigation 11 | . 2 . 5 3 1 Extermination 5 | . . . . 5 . Reinforcement 7 | . 3 . . 2 2 Assault 1 | . . . 1 . . Garrison 5 | . . . . 2 3 Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 2 | . . . . 2 . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Distress Signals 4 | . . 2 . 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 121 | . 17 14 46 27 17 Peak Tracking Total 6 | . 4 4 5 6 5 Tactical Retreats 6 | . . 5 . 1 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Traps Triggered 9 | . . . 1 4 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Sto Machines Disabled 17 | . 5 1 6 5 . Max in Single Turn 4 | . . 1 1 4 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns 1 | . . . . 1 . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Machines Accessed 16 | . 2 . 6 6 2 Terminals 10 | . 1 . 5 3 1 Fabricators 1 | . . . . 1 . Repair Stations 2 | . . . 1 1 . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . . . 1 Total Hacks 48 | . 5 . 23 16 4 Successful 29 | . 2 . 18 8 1 Failed 19 | . 3 . 5 8 3 Catastrophic 2 | . . . . . 2 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 28 | . 3 . 18 5 2 Fabricators 7 | . . . . 7 . Repair Stations 8 | . . . 5 3 . Recycling Units 2 | . 2 . . . . Scanalyzers 1 | . . . . 1 . Garrison Access 2 | . . . . . 2 Terminal Hacks 20 | . 2 . 14 3 1 Record 11 | . 2 . 7 2 . Prototype ID Bank 2 | . . . 2 . . Open Door 1 | . . . . . 1 Branch Access Points 1 | . . . 1 . . Emergency Access Points 1 | . . . . 1 . Repair Station Index 1 | . . . 1 . . Dispatch Records 1 | . . . 1 . . Recall Investigation 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks 5 | . . . . 5 . Network Status 1 | . . . . 1 . Build 4 | . . . . 4 . Repair Station Hacks 4 | . . . 4 . . Scan Component 2 | . . . 2 . . Repair 2 | . . . 2 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 2 . 5 4 1 Full Trace Events 10 | . 2 . 5 2 1 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built 4 | . . . . 4 . Matter 612 | . . . . 612 . Time 324 | . . . . 324 . Total Robot Build Rating 4 | . . . . 4 . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . 2 . . Time 58 | . . . 58 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked 2 | . . . . 2 . Non-combat . | . . . . . . Combat 2 | . . . . 2 . Robot Hacks Applied 2 | . . . . 2 . parse_system 2 | . . . . 2 . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Total Allies 5 | . 1 . . 4 . Largest Group 5 | . 1 1 1 5 1 Highest-Rated Group 109 | . 57 59 75 109 96 Highest-Rated Ally 96 | . 57 59 75 94 96 Total Orders . | . . . . . . Ally Attacks 260 | . 29 46 89 70 26 Total Damage 6654 | . 1130 420 2699 1670 735 Kills 90 | . 18 11 38 20 3 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Sto Turns Passed 6203 | 93 531 535 1808 2758 478 Spaces Moved 3401 | 71 375 277 1011 1423 244 Core 6 | 6 . . . . . Treads . | . . . . . . Legs 3395 | 65 375 277 1011 1423 244 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 150 150 156 156 Average Speed 152 | 114 125 165 153 158 156 Slowest Speed 240 | 120 150 180 240 220 185 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 5 46 17 38 21 20 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 77 | . . . 36 40 1 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 76 | . . . 36 40 . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Total 4123 | 80 402 306 1191 1842 302 Wait 387 | . . . 57 324 6 Move 3396 | 70 374 276 1010 1422 244 Hop . | . . . . . . Pick Up 38 | 5 4 . 13 13 3 Fast Attach 31 | 5 2 3 9 9 3 Attach 16 | . 1 1 7 6 1 Detach 2 | . . . 1 1 . Swap 31 | . 1 5 18 6 1 Drop 35 | . 2 . 24 4 5 Fire 149 | . 17 21 50 45 16 Melee . | . . . . . . Ram . | . . . . . . Kick 8 | . 1 . 2 2 3 Crush . | . . . . . . Escape Stasis 30 | . . . . 10 20 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 13) 94 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 564 | -10/Materials | Discovered new exit (range 12) 625 | -10/Materials | Entered another Materials area 625 | -9/Materials | Accompanied by 1 ally 625 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 923 | -9/Materials | Build established: Tank 1079 | -9/Materials | Discovered new exit (range 12) 1160 | -9/Materials | Entered another Materials area 1160 | -8/Materials | Accompanied by 1 ally 1160 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1274 | -8/Materials | Repaired Lgt. Cannon 1970 | -8/Materials | Build established: Mutant 2311 | -8/Materials | Repaired Rocket Launcher 2360 | -8/Materials | First assault squad dispatched 2794 | -8/Materials | Discovered new exit (range 16) 2968 | -8/Materials | Entered Factory 2968 | -7/Factory | Accompanied by 1 ally 2968 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3592 | -7/Factory | Build established: Skirmisher 3624 | -7/Factory | Fabricated R-06 Scavenger (x1) 3714 | -7/Factory | Fabricated R-06 Scavenger (x1) 3795 | -7/Factory | Fabricated R-06 Scavenger (x1) 3876 | -7/Factory | Fabricated R-06 Scavenger (x1) 3973 | -7/Factory | Local fabrication network quarantined 4446 | -7/Factory | Build established: Mutant 4498 | -7/Factory | Lost 6 parts (2p2n2w) 5591 | -7/Factory | Discovered new exit (range 15) 5592 | -7/Factory | Garrison activated, responded to threat 5726 | -7/Factory | Entered Storage 5726 | -7/Storage | Accompanied by 1 ally 5748 | -7/Storage | Garrison activated, responded to threat 5757 | -7/Storage | Core integrity fell below 50% 6166 | -7/Storage | Build established: Gunner 6184 | -7/Storage | Core integrity fell below 20% 6204 | -7/Storage | Core destroyed Last Messages --------------- 06193_ U-05 Engineer lays Concrete. 06193_ System corrupted: Flak Gun jammed. 06193_ U-05 Engineer destroyed. 06194_ R-06 Scavenger collects Gatling Laser. 06194_ U-05 Engineer lays Concrete. 06197_ S-27 Virus destroyed. 06197_ R-06 Scavenger collects Terrain Scan Processor. 06198_ U-05 Engineer lays Concrete. 06200_ R-06 Scavenger collects Lgt. Ion Engine. 06201_ U-05 Engineer lays Concrete. 06202_ Kicked R-06 Scavenger out of the way. 06202_ Player 2 removes Autogun. 06202_ R-06 Scavenger collects Terrain Scanner. 06202_ U-05 Engineer lays Concrete. 06203_ Slammed into R-06 Scavenger. 06203_ Destabilizing: System interference. 06203_ Coolant Injector temporarily disabled. 06203_ Gatling Laser temporarily disabled. 06204_ Acquired 18 matter. 06204_ Player 2 acquires Lgt. Nuclear Core. 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Y@ # # T# | | ???????????####+##;######;##### # !#""" "# | | ?????????????????#?????? ???# + #""" # | | ????????????????????????"""???# # #""" # | | ????????????????????????"""???# ^ # #""" ! # | | ????????????????????????"""???# ^#! / #""" # | | ???????????????????????? ???# # # %% # | | ???????????????????????? # ###########+#### | | ??????????????????????? # %% % | | ??????????????????????? # %*%%% * | | ????????????????????????? ""### % =! ^ | | ??????????????????????????????##### " "*###+###### | | ??????????????????????????????????#""G""#?# ##### | | ??????????????????????????????????#######?# #!= ! | | ??????????????????????????????????????????# ! | | ??????????????????????????????????????????##T#!!!! | | ???????????????????????????????????????????####### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 23 Energy Capacity 855 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Weapon Shielding 33 Evasion (%) 40 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ R-06 Scavenger | x1 | -7/Factory | Preloaded R-06 Scavenger | x1 | -7/Factory | Preloaded R-06 Scavenger | x1 | -7/Factory | Preloaded R-06 Scavenger | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Collateral Damage Generalissimo My Command Is Your Wish Challenges ------------ None Player 2 | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Sto Slots Evolved 6 | . 2 2 2 . . Power 1 | . . 1 . . . Propulsion 3 | . 1 . 2 . . Utility 2 | . 1 1 . . . Weapon . | . . . . . . Parts Attached 108 | . 13 6 23 53 13 Parts Lost 39 | . 1 5 2 14 17 Damage Taken 4319 | . 220 338 587 1617 1557 Core 539 | . 34 14 35 161 295 Player 2/Cogmind (%) 53 | . 43 29 19 46 82 Absorbed by Shields . | . . . . . . Damage Inflicted 6654 | . 1130 420 2699 1670 735 Player 2/Cogmind (%) 63 | . 86 72 69 50 53 Combat Hostiles Destroyed 69 | . 12 8 30 16 3 Player 2/Cogmind (%) 73 | . 80 80 83 69 30 Game ------ Seed Illumi Sweat Manual? 1 Play Time 00:46:20 Cumulative 23.4 hours Start 2020.06.21 @ 10:27:15 End 2020.06.21 @ 11:13:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 30 Rogue 16 Adventurer 11 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 14 Gallery% 27 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 99864fd5-3cc8-41b0-8903-87050ba1c143