Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.29 @ 14:14:29

Player: Ms. V3-11A

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (18)       3600
Robots Destroyed (248)     1240
Value Destroyed (9087)     9087
Prototype IDs (30)         600
Alien Tech Used (2)        400
Bonus (483)                483
              TOTAL SCORE: 18410

 Bonus
-------
High Alert Combat Kills    229
Met Zhirov                 300
Friendly Fire              -46

 Cogmind 
---------
Core Integrity             0/1150
Matter                     115/300
Energy                     100/100
System Corruption          23%
Temperature                Cool (12)
Movement                   Rolling (130) Ox2
Location                   -4/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                Centrium Wheel
>               --- UTILITY (10) -----
  High-capacity Storage Unit
>               --- WEAPON (3) -------
                Spear
>               --- INVENTORY (20) ---
                Zero-point Reactor
  High-capacity Matter Pod (0)
       Improved Salvage Targeting Computer
                Hacking Drone Bay (1/1)
         Guided Micro-nuke Launcher

 Peak State 
------------
>               --- POWER ------------
     Reinforced Fission Core
                Fusion Reactor
>               --- PROPULSION -------
                Myomer Leg
       Advanced Myomer Leg
       Advanced Myomer Leg
>               --- UTILITY ----------
       Advanced Power Amplifier
       Improved Coolant Injector
      Makeshift Microdissipator Network
  High-capacity Storage Unit
                Machine Analyzer
                0b10 Decoder Chip [Skirmisher]
       Advanced Transmission Jammer
       Hardened Heavy Armor Plating
       Advanced Hacking Suite
>               --- WEAPON -----------
       Improved Arc Projector
                Dispersion Rifle
                Neutron Cannon
>               --- INVENTORY --------
       Advanced Myomer Leg
       Advanced Cooling System
  High-capacity Storage Unit
                Energy Well
  High-capacity Matter Pod
  High-capacity Matter Pod
       Advanced Signal Interpreter
                Hacking Drone Bay
                Transdimensional Reconstructor
       Improved Arc Projector
                Variable Charge Gun
                HERF Cannon
                HERF Cannon
                HERF Cannon
                Matter Neutralizer
                Hardcell Cannon
     Long-range Missile Launcher
                Shock Maul
[Rating: 113]

 Favorites 
-----------
Power                      Fission Core
  Engine                   Light Angular Momentum Engine
  Power Core               Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Titanium Leg
  Treads                   Light Treads
  Leg                      Titanium Leg
  Wheel                    Centrium Wheel
Utility                    High-capacity Storage Unit
  Device                   Cryofiber Web
  Storage                  High-capacity Storage Unit
  Processor                Rainbow Chip
  Hackware                 Advanced Hacking Suite
  Protection               Makeshift Light Armor Plating
Weapon                     Advanced Beam Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Neutron Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Improved Proton Missile Launcher
  Impact Weapon            Shock Maul
  Slashing Weapon          Makeshift Axe
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac 
Slots Evolved              12   | .   .   .   4   .   .   4   .   .   .   .   2   .   .   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   2   .   .   3   .   .   .   .   1   .   .   .   .   2   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             257  | .   20  14  22  17  8   11  5   10  29  23  14  4   9   13  11  39  2   6   
  Power                    36   | .   4   1   3   2   .   5   1   .   5   7   1   .   1   1   .   4   1   .   
    Engine                 14   | .   4   .   3   2   .   1   .   .   1   2   .   .   1   .   .   .   .   .   
    Core                   16   | .   .   1   .   .   .   4   1   .   4   3   .   .   .   .   .   3   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   2   1   .   .   1   .   1   1   .   
  Propulsion               52   | .   8   3   7   2   2   1   1   .   9   4   1   .   2   3   1   7   .   1   
    Treads                 9    | .   2   3   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Leg                    41   | .   6   .   5   2   2   1   1   .   9   4   1   .   .   3   1   6   .   .   
    Wheel                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  80   | .   3   1   5   2   4   4   1   8   5   7   10  1   2   5   4   14  .   4   
    Device                 41   | .   .   .   4   1   2   2   .   2   1   4   5   .   2   3   3   10  .   2   
    Storage                5    | .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Processor              8    | .   .   .   .   .   1   .   .   1   1   1   1   .   .   .   .   3   .   .   
    Hackware               3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   
    Protection             23   | .   .   1   1   1   .   2   1   5   3   2   2   1   .   2   1   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   89   | .   5   9   7   11  2   1   2   2   10  5   2   3   4   4   6   14  1   1   
    Energy Gun             26   | .   .   4   2   5   2   .   1   .   2   1   .   1   .   .   .   8   .   .   
    Energy Cannon          21   | .   .   .   .   .   .   1   1   1   .   2   2   .   3   4   4   3   .   .   
    Ballistic Gun          20   | .   5   4   3   4   .   .   .   .   .   1   .   2   .   .   1   .   .   .   
    Ballistic Cannon       4    | .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   
    Launcher               12   | .   .   .   1   1   .   .   .   1   4   .   .   .   1   .   1   1   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  18   | .   .   .   3   4   .   .   .   .   2   .   1   .   .   4   .   2   2   .   
  Corrupted Parts          12   | .   .   .   .   .   .   .   .   2   .   5   1   .   1   1   1   1   .   .   
    System Corruption      48   | .   .   .   .   .   .   .   .   6   .   25  3   .   2   4   2   6   .   .   
Parts Lost                 85   | .   .   5   2   3   1   1   1   3   4   14  .   2   3   3   5   37  .   1   
  Power                    14   | .   .   1   1   .   .   .   .   1   1   3   .   .   1   .   .   6   .   .   
  Propulsion               21   | .   .   3   .   1   1   .   .   .   1   5   .   1   1   1   .   7   .   .   
  Utility                  29   | .   .   .   1   1   .   1   .   2   1   3   .   1   1   2   5   10  .   1   
  Weapon                   21   | .   .   1   .   1   .   .   1   .   1   3   .   .   .   .   .   14  .   .   
  Highest Loss Streak      13   | .   .   2   1   3   1   1   1   2   1   10  .   1   3   3   4   13  .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   90  99  99  98  90  87  93  96  99  93  96  95  92  83  89  62  5   18  
  Engine                   5    | .   13  3   8   9   7   3   .   .   3   1   5   5   7   7   5   1   .   .   
  Core                     4    | .   .   10  .   .   .   8   15  11  7   6   2   .   .   .   .   1   .   .   
  Treads                   7    | .   17  27  17  .   .   .   .   .   .   .   .   .   2   3   .   .   .   .   
  Leg                      15   | .   9   .   9   26  26  21  21  21  22  18  19  19  14  17  21  13  .   .   
  Device                   13   | .   .   .   17  18  14  18  21  21  22  20  14  17  14  9   9   12  .   1   
  Storage                  7    | .   18  14  9   9   7   5   5   5   5   5   5   5   5   5   5   4   .   2   
  Processor                4    | .   .   .   .   .   2   5   5   7   11  4   7   5   5   5   5   8   .   .   
  Hackware                 2    | .   .   .   .   .   .   .   .   .   .   .   10  11  11  11  8   2   .   4   
  Protection               6    | .   1   14  9   9   5   3   5   5   4   14  5   4   5   7   5   2   .   .   
  Energy Gun               7    | .   .   6   8   16  16  11  14  15  12  6   .   .   .   .   .   3   .   .   
  Energy Cannon            2    | .   .   .   .   .   .   3   5   4   .   5   11  11  14  6   11  4   .   .   
  Ballistic Gun            7    | .   27  18  16  9   7   5   .   .   .   .   .   3   1   .   4   1   .   .   
Peak Build Rating          113  | 6   10  20  39  42  56  94  96  95  93  89  92  91  91  108 110 113 26  37  
  Average Rating           59   | 6   7   15  31  40  44  83  95  88  86  70  84  90  87  84  100 74  6   23  
  On Entrance              58   | 6   6   10  19  39  42  56  94  95  87  89  74  91  90  85  106 96  6   26  
Naked Turns                40   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   40  .   .   
Heaviest Build             119  | 12  69  55  63  64  61  107 107 96  87  107 106 105 109 106 106 119 13  42  
  Greatest Support         110  | 20  40  40  60  49  64  69  69  67  77  77  70  70  55  105 90  110 3   16  
  Greatest Overweight (x)  20   | .   1   1   1   1   1   1   1   1   1   2   1   1   3   2   1   20  4   4   
  Average Overweight (x)   .    | .   .   1   .   1   .   .   1   1   .   1   1   1   1   .   1   .   .   1   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  5   20  
  Average Capacity         19   | 8   15  20  20  20  18  20  20  20  20  20  20  20  20  20  20  19  5   13  
  Most Carried             20   | 5   11  20  20  20  20  20  20  20  20  20  20  20  20  20  19  19  5   6   
  Average Carried          17   | 5   9   17  19  19  16  18  19  19  19  17  19  19  19  19  17  13  4   5   
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  5   5   20  
  Final Carried            20   | 4   11  20  20  20  15  20  20  20  20  20  20  20  19  19  15  5   5   6   

 Class Distribution 
--------------------
 25% | Mutant
 20% | Scavenger-Gunner
 13% | Tank
 11% | Scavenger-Tank
  9% | Gunner
  8% | Scavenger-Mutant
  5% | Hacker-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
             Tank | -8/Materials
             Tank | -8/Storage
             Tank | -8/Recycling
           Gunner | -6/Factory
           Gunner | -6/Lower Caves
           Gunner | -6/Lower Caves
 Scavenger-Gunner | -6/Zion
 Scavenger-Mutant | -5/Proximity Caves
   Scavenger-Tank | -5/Factory
   Scavenger-Tank | -5/Upper Caves
   Scavenger-Tank | -5/Upper Caves
    Hacker-Mutant | -5/Zhirov
      Hacker-Tank | -4/Proximity Caves
 Scavenger-Mutant | -4/Factory
           Mutant | -4/Waste
    Hacker-Mutant | -4/Factory

 Resources                       | -11  -10  -10  -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   
-----------                Run   | Yrd  Mat  Sub  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  
Matter Collected           6048  | 200  489  666  719  214  257  294  200  155  995  483  173  161  183  143  364  140  200  12   
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            12141 | .    678  621  1720 959  306  685  179  288  2425 983  396  318  246  430  519  1222 .    166  
  Parts                    620   | .    44   35   89   34   20   32   8    12   154  41   18   15   17   5    24   62   .    10   
Haulers Intercepted        7     | .    2    .    3    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           9     | .    4    .    3    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      92    | .    .    19   .    .    .    .    6    2    .    20   .    14   11   .    20   .    .    .    
  Prevented                41    | .    .    .    .    .    .    .    2    8    .    23   .    .    4    2    2    .    .    .    

 Kills                          | -11 -10 -10 -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac 
Combat Hostiles Destroyed  197  | .   15  15  31  15  4   13  3   5   10  20  7   13  11  .   13  20  .   2   
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Guns                     110  | .   15  15  30  14  3   8   2   .   8   4   .   .   1   .   2   8   .   .   
  Cannons                  44   | .   .   .   1   .   .   2   1   .   .   12  6   10  2   .   4   6   .   .   
  AOE                      27   | .   .   .   .   .   .   3   .   4   .   .   .   3   8   .   4   5   .   .   
Classes Destroyed          25   | .   7   1   3   .   2   2   .   1   4   3   1   .   .   .   .   1   .   .   
  Worker                   7    | .   1   .   1   1   .   2   .   .   .   .   .   .   .   .   .   2   .   .   
  Builder                  4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   
  Hauler                   7    | .   2   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 7    | .   1   .   5   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Operator                 2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Drone                    3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  59   | .   6   2   10  .   .   3   .   4   .   4   2   10  8   .   5   5   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Grunt                    56   | .   9   .   10  10  .   6   3   .   .   7   4   2   .   .   .   3   .   2   
  Brawler                  4    | .   .   .   .   .   .   .   .   .   .   2   1   1   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Sentry                   18   | .   .   .   9   5   1   .   .   .   .   1   .   .   1   .   1   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Hunter                   13   | .   .   .   2   .   .   .   .   .   .   1   .   .   2   .   4   4   .   .   
  Programmer               8    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   5   .   .   
  Heavy                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Behemoth                 4    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   1   .   .   
  Subdweller               13   | .   .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scientist                2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scrapper                 3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zionite                  78   | .   .   .   .   .   .   .   .   .   78  .   .   .   .   .   .   .   .   .   
  Tinkerer                 6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Thug                     2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Marauder                 2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Mutant                   5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
Best Kill Streak           12   | .   4   3   7   7   4   7   3   4   9   12  4   5   6   1   5   10  .   2   
  Combat Bots Only         12   | .   3   3   7   7   3   6   3   4   2   12  3   5   6   .   5   8   .   2   
Max Kills in Single Turn   4    | .   1   1   2   1   1   2   1   3   2   1   2   2   4   1   4   3   .   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   2   .   3   .   .   .   2   4   .   4   3   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Perun (-5/Zhirov)

 Combat                          | -11   -10   -10   -8    -8    -8    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    
--------                   Run   | Yrd   Mat   Sub   Mat   Sto   Rec   Fac   Low   Low   Zio   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Was   Fac   
Hostile Shots Fired        1515  | .     69    75    111   63    30    56    11    38    243   140   30    56    39    .     97    434   .     23    
  Missed                   499   | .     18    26    34    18    6     16    3     15    111   41    7     12    16    .     31    141   .     4     
Damage Taken               14666 | .     401   880   822   560   461   692   120   462   1454  1640  265   401   269   368   963   4612  .     296   
  Core                     2060  | .     45    130   78    33    83    10    .     .     126   217   35    77    54    .     79    898   .     195   
  Absorbed by Shields      581   | .     .     .     .     .     .     .     .     .     .     .     59    154   71    .     297   .     .     .     
  Redirected to Shielding  150   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     118   32    .     .     .     
  Ignored by Resistances   4372  | .     130   245   242   158   123   233   34    128   435   450   92    161   98    92    347   1319  .     85    
  Regen/Repaired (Parts)   116   | .     .     .     .     116   .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Core Remaining (%)         65    | 100   .     30    .     .     64    .     .     .     .     58    .     .     .     .     75    .     .     .     
Volleys Fired              819   | .     50    78    66    40    18    21    4     19    296   53    10    22    10    25    23    84    .     .     
  Largest                  4     | .     2     2     3     3     3     4     4     4     4     3     3     3     3     3     3     3     .     .     
  Hottest                  283   | .     40    84    114   147   147   222   222   258   258   217   218   233   215   283   283   243   .     .     
Shots Fired                1806  | .     100   143   198   117   52    75    15    70    557   124   32    56    18    38    62    149   .     .     
  Gun                      1341  | .     100   143   189   117   52    55    11    51    430   70    .     3     4     .     16    100   .     .     
  Cannon                   330   | .     .     .     8     .     .     20    4     17    6     54    32    53    8     38    44    46    .     .     
  Launcher                 135   | .     .     .     1     .     .     .     .     2     121   .     .     .     6     .     2     3     .     .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  496   | .     100   106   131   39    17    13    3     .     .     29    11    12    4     .     16    15    .     .     
  Thermal                  990   | .     .     23    58    76    35    42    8     51    430   63    11    44    8     13    34    94    .     .     
  Explosive                14    | .     .     .     1     .     .     .     .     2     .     .     .     .     6     .     2     3     .     .     
  Electromagnetic          306   | .     .     14    8     2     .     20    4     17    127   32    10    .     .     25    10    37    .     .     
  Robot Hit Streak         45    | .     26    28    29    35    16    12    5     15    45    23    8     8     10    22    31    21    .     .     
  Robot Miss Streak        6     | .     2     3     6     2     1     3     1     1     2     6     1     3     2     1     5     2     .     .     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
  Secondary Targets        31    | .     1     1     9     4     1     .     .     .     15    .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  2     | .     1     1     2     1     1     .     .     .     1     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           1109  | .     80    75    136   80    27    41    9     41    283   92    16    32    12    28    45    107   .     5     
  Core Hits                512   | .     36    31    63    32    10    26    7     10    123   55    9     17    16    14    14    45    .     4     
  Critical Kills           9     | .     .     .     .     1     1     .     .     .     .     .     1     .     1     .     4     1     .     .     
  Critical Parts Destroyed 8     | .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     4     2     .     .     
  Critical Strikes         79    | .     2     .     5     9     2     1     1     1     35    2     2     .     1     .     11    6     .     1     
    Burn                   54    | .     .     .     5     8     1     1     .     1     35    2     .     .     .     .     .     1     .     .     
    Meltdown               3     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     2     .     .     .     
    Destroy                18    | .     2     .     .     1     1     .     .     .     .     .     .     .     1     .     9     4     .     .     
    Blast                  2     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     
    Corrupt                1     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
    Impale                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Melee Attacks              58    | .     .     3     .     .     .     .     .     .     49    .     .     .     .     .     .     .     .     6     
  Impact                   49    | .     .     .     .     .     .     .     .     .     49    .     .     .     .     .     .     .     .     .     
  Slashing                 3     | .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           28256 | .     1066  1271  2490  1537  577   1864  285   1283  6139  2293  536   1354  1255  633   1607  3907  .     159   
  Guns                     16737 | .     1062  1240  2349  1537  577   810   206   722   5275  1063  .     8     26    .     84    1778  .     .     
  Cannons                  7245  | .     .     .     114   .     .     290   79    203   66    1230  536   1144  262   633   1206  1482  .     .     
  Explosions               4080  | .     .     .     27    .     .     764   .     358   798   .     .     202   967   .     317   647   .     .     
  Melee                    190   | .     .     31    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     159   
  Ramming                  4     | .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  5348  | .     1062  834   1372  417   217   96    62    .     .     601   124   154   26    .     84    299   .     .     
  Thermal                  16593 | .     .     172   949   1110  360   1478  144   722   5321  977   191   1200  262   245   1088  2374  .     .     
  Explosive                2289  | .     .     .     .     .     .     .     .     358   .     .     .     .     967   .     317   647   .     .     
  Electromagnetic          3832  | .     .     234   169   10    .     290   79    203   818   715   221   .     .     388   118   587   .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 31    | .     .     31    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 159   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     159   
Highest Corruption         30    | .     .     .     5     5     5     1     1     7     7     30    3     3     5     9     11    23    23    23    
  Average Corruption       5     | .     .     .     5     5     5     1     1     2     4     9     3     3     3     7     10    11    23    23    
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  325   | .     .     .     41    21    15    1     6     9     74    24    5     12    19    20    28    35    7     8     
    Message Errors         77    | .     .     .     9     3     1     .     1     .     28    7     2     5     4     3     4     8     1     1     
    Matter Fused           78    | .     .     .     9     9     3     .     2     3     17    3     .     2     5     6     7     6     3     3     
    Heat Flow Errors       39    | .     .     .     5     3     1     1     1     1     4     5     1     1     2     3     6     4     .     1     
    Energy Discharges      47    | .     .     .     5     2     4     .     .     4     11    3     .     1     7     2     1     4     .     3     
    Parts Rejected         6     | .     .     .     2     .     .     .     1     .     .     .     .     .     .     .     .     3     .     .     
    Parts Fused            3     | .     .     .     1     .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     
    Data Loss (minor)      29    | .     .     .     5     1     2     .     1     1     8     1     .     .     1     4     2     2     1     .     
    Data Loss (major)      16    | .     .     .     2     2     2     .     .     .     2     2     .     1     .     .     4     1     .     .     
    Misfires               13    | .     .     .     3     1     .     .     .     .     1     1     2     1     .     .     1     3     .     .     
    Alerts                 7     | .     .     .     .     .     1     .     .     .     1     1     .     1     .     2     .     1     .     .     
    Misdirections          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
    Weapon Failures        8     | .     .     .     .     .     1     .     .     .     1     1     .     .     .     .     3     2     .     .     
Overload Shots             2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     
Overflow Damage            403   | .     .     .     25    .     .     73    .     33    19    .     .     34    56    45    63    55    .     .     
  Projectiles              149   | .     .     .     12    .     .     9     .     .     2     .     .     34    .     45    .     47    .     .     
  Explosions               254   | .     .     .     13    .     .     64    .     33    17    .     .     .     56    .     63    8     .     .     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 10    | .     .     .     1     .     .     .     .     .     .     6     .     .     .     .     .     3     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  10    | .     .     .     1     .     .     .     .     .     .     6     .     .     .     .     .     3     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      262   | .     .     .     31    .     .     .     .     .     72    .     .     14    58    .     .     87    .     .     
  Shots                    15    | .     .     .     1     .     .     .     .     .     8     .     .     1     3     .     .     2     .     .     
  Rammed                   1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             2     | .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        483   | .     8     218   264   190   57    200   200   200   200   209   211   168   230   250   483   255   .     177   
  Average Temperature      97    | .     4     36    75    82    13    110   123   123   89    111   68    64    57    103   153   91    .     91    
  Received Heat Transfer   3582  | .     216   351   405   369   388   78    39    63    96    519   92    74    12    .     42    745   .     93    
  Effects                  13    | .     .     .     .     .     .     1     .     .     2     .     .     .     .     .     8     2     .     .     
    Shutdowns              3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     
    Energy Bleed           4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     2     .     .     
    Interference           3     | .     .     .     .     .     .     1     .     .     2     .     .     .     .     .     .     .     .     .     
    Matter Decay           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
    Short Circuit          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           7     | .     .     .     .     .     .     .     .     1     .     3     .     .     .     1     1     1     .     .     
  Combat Hostiles          6     | .     .     .     .     .     .     .     .     1     .     2     .     .     .     1     1     1     .     .     
  Parts Fried              10    | .     .     2     1     .     .     .     .     1     .     4     .     .     .     .     2     .     .     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              9     | .     .     .     .     1     1     .     .     .     3     1     1     .     .     .     2     .     .     .     
  Combat Hostiles          8     | .     .     .     .     1     1     .     .     .     2     1     1     .     .     .     2     .     .     .     
  Parts Melted             62    | .     .     2     5     3     3     1     1     .     34    3     1     .     .     .     1     8     .     .     
  Heat Transferred         26046 | .     .     200   2196  2627  584   1610  222   1184  12113 1850  300   150   .     148   629   2233  .     .     
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      15    | .     .     .     1     .     .     1     .     .     11    .     .     2     .     .     .     .     .     .     

 Alert                          | -11 -10 -10 -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac 
Peak Influence             644  | .   219 .   546 472 123 319 .   .   .   .   527 .   .   .   .   644 159 143 
  Initial                  644  | .   .   .   .   196 94  .   .   .   .   .   450 .   .   .   .   644 139 98  
  Average                  201  | .   53  .   171 327 69  93  .   .   .   .   397 .   .   .   .   456 152 103 
Maximum Alert Level        2    | .   1   .   2   2   .   1   .   .   .   .   2   .   .   .   .   2   .   .   
  Low Security (%)         54   | 100 94  .   57  1   100 84  .   .   .   .   .   .   .   .   .   .   100 100 
  Level 1                  27   | .   5   .   36  61  .   15  .   .   .   .   53  .   .   .   .   33  .   .   
  Level 2                  17   | .   .   .   5   36  .   .   .   .   .   .   46  .   .   .   .   66  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   1   .   5   1   .   5   .   .   .   1   .   .   .   .   .   6   .   .   
  Investigation            6    | .   1   .   2   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Extermination            5    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   .   .   
  Reinforcement            6    | .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   
  Assault                  2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  
---------                  Run  | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac 
Distress Signals           11   | .   .   .   6   1   1   .   .   .   .   1   .   .   .   .   1   1   .   .   
Communications Jammed      19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   19  .   .   
  Distress Signals         19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   19  .   .   
Times Spotted              338  | .   26  19  42  16  4   18  2   5   85  20  10  13  11  1   12  43  6   5   
  Peak Tracking Total      8    | .   3   3   7   7   4   5   2   4   5   8   4   5   6   2   5   6   6   4   
  Tactical Retreats        11   | .   1   .   1   1   .   1   .   .   5   .   .   .   .   .   .   2   .   .   

 Traps                          | -11 -10 -10 -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac 
Traps Triggered            9    | .   4   1   1   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   .   .   .   .   .   2   .   .   3   .   .   .   .   .   
Most Traps Carried         2    | .   .   2   2   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  
----------                 Run  | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac 
Machines Disabled          27   | .   .   .   3   5   1   4   .   .   10  .   3   .   .   1   .   .   .   .   
  Max in Single Turn       4    | .   .   .   2   1   1   2   .   .   4   .   1   .   .   1   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  
---------                  Run  | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac 
Machines Accessed          41   | .   8   1   7   5   .   3   .   .   .   .   7   3   1   1   .   5   .   .   
  Terminals                27   | .   7   .   6   4   .   3   .   .   .   .   3   .   .   .   .   4   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Total Hacks                113  | .   27  5   19  14  .   6   .   .   .   .   19  8   1   5   .   9   .   .   
  Successful               70   | .   15  5   9   9   .   2   .   .   .   .   13  8   1   5   .   3   .   .   
  Failed                   42   | .   11  .   10  5   .   4   .   .   .   .   6   .   .   .   .   6   .   .   
    Catastrophic           8    | .   .   .   2   1   .   3   .   .   .   .   .   .   .   .   .   2   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   56   | .   24  .   11  9   .   2   .   .   .   .   6   .   .   .   .   4   .   .   
  Terminals                71   | .   25  .   14  10  .   6   .   .   .   .   9   .   .   .   .   7   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Repair Stations          6    | .   2   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
Terminal Hacks             37   | .   6   5   2   2   .   2   .   .   .   .   4   8   1   5   .   2   .   .   
  Record                   12   | .   .   5   .   .   .   .   .   .   .   .   .   6   .   1   .   .   .   .   
  Robot Analysis           7    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Prototype ID Bank        8    | .   3   .   1   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   
  Branch Access Points     3    | .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Terminal Index           3    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   1   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Refit                    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Insert Component         4    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Analyze                  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Unauthorized Hacks         18   | .   8   .   2   3   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Terminals                15   | .   8   .   2   3   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Botnet                 10   | .   3   .   2   3   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Skim                   5    | .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Liberate               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Monitor                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         30   | .   7   .   6   5   .   2   .   .   .   .   5   .   .   .   .   5   .   .   
  Full Trace Events        4    | .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   .   2   .   .   .   .   .   14  .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   53   | .   .   .   .   .   .   .   .   .   .   .   53  .   .   .   .   .   .   .   
  Total Part Build Rating  12   | .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     98   | .   .   .   .   98  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  
------------               Run  | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  
--------                   Run  | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac 
Total Allies               3    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   
  Largest Group            1    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   1   .   
  Highest-Rated Group      32   | .   .   .   .   .   .   32  .   .   .   30  .   .   .   .   .   26  26  .   
  Highest-Rated Ally       32   | .   .   .   .   .   .   32  .   .   .   30  .   .   .   .   .   26  26  .   
Total Orders               4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   2   
  ROAM                     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  RETURN                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
Ally Attacks               4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Total Damage             195  | .   .   .   .   .   .   .   .   .   .   195 .   .   .   .   .   .   .   .   
  Kills                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac 
Robot Analysis Total       7    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
Derelict Logs Recovered    13   | .   .   2   .   .   .   .   2   2   1   1   .   2   .   .   3   .   .   .   
Drone Launches             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
  Drone Recoveries         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
Decoded 0b10 Intel         18   | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   14  .   .   
  Garrisons                3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   
  Patrols                  5    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   
  Reinforcements           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Guards                   8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   

 Exploration                     | -11  -10  -10  -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   
-------------              Run   | Yrd  Mat  Sub  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  
Turns Passed               21740 | 1    1627 3408 1934 976  639  891  551  807  4772 872  701  815  924  763  798  951  129  181  
Spaces Moved               9243  | 1    746  1301 760  342  333  408  271  357  1900 313  300  383  412  318  373  440  202  83   
  Core                     341   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    99   202  40   
  Treads                   2144  | .    353  1301 481  .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    
  Legs                     6711  | 1    393  .    279  342  333  408  271  357  1900 313  300  383  403  318  373  337  .    .    
  Wheels                   47    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    43   
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  120  240  160  190  125  125  192  192  132  190  190  190  190  120  190  50   50   50   
  Average Speed            194   | 120  173  240  220  194  164  185  194  192  195  209  190  190  213  182  190  149  51   134  
  Slowest Speed            1050  | 120  240  240  240  196  195  195  195  192  202  280  190  190  400  260  190  1050 250  250  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       47    | 2    97   74   64   47   38   13   51   50   90   41   10   53   56   73   55   14   72   2    
  Regions Visited          18
    Branch Regions         11
  Pre-discovered Areas     8     | .    .    4    .    .    .    .    1    .    1    .    .    1    .    .    1    .    .    .    
  Known Exits Taken        5     | .    1    .    1    .    .    1    .    .    .    .    1    .    .    .    1    .    .    .    
  Unknown Exits Taken      11    | 1    .    1    .    1    1    .    1    1    1    1    .    1    1    1    .    .    .    .    
Scrap Searched             20    | .    .    9    .    .    .    .    2    2    4    1    .    1    1    .    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          197   | .    .    .    5    .    .    11   .    28   4    1    6    24   73   4    11   30   .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               44    | .    .    .    .    .    .    .    .    6    .    1    6    18   1    4    2    6    .    .    
  AOE                      153   | .    .    .    5    .    .    11   .    22   4    .    .    6    72   .    9    24   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   
---------                  Run   | Yrd  Mat  Sub  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  
Total                      11374 | 2    984  1440 910  573  387  493  286  432  2336 425  416  417  439  465  408  589  228  144  
  Wait                     715   | .    139  25   18   166  1    34   .    44   31   21   65   .    .    96   .    9    21   45   
  Move                     9226  | .    745  1300 759  341  332  407  270  356  1899 312  299  382  411  317  372  440  201  83   
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  132   | .    12   17   20   4    14   10   4    .    12   7    9    4    3    3    1    11   1    .    
  Fast Attach              105   | .    12   .    11   6    2    5    1    3    4    11   6    2    5    10   1    21   2    3    
  Attach                   75    | .    2    5    6    3    6    3    1    3    4    7    4    1    1    3    5    18   .    3    
  Detach                   14    | .    .    .    1    .    2    .    .    1    1    .    2    .    .    .    .    3    1    3    
  Swap                     79    | .    6    9    5    8    .    3    3    4    21   5    4    1    3    1    5    1    .    .    
  Drop                     142   | 2    16   3    24   5    9    8    3    2    19   7    17   5    6    10   1    2    2    1    
  Fire                     819   | .    50   78   66   40   18   21   4    19   296  53   10   22   10   25   23   84   .    .    
  Melee                    58    | .    .    3    .    .    .    .    .    .    49   .    .    .    .    .    .    .    .    6    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   4     | .    .    .    .    .    .    2    .    .    .    2    .    .    .    .    .    .    .    .    
  Trap                     3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / *Sub)
-10/Subcaves
-8/Materials (discovered 5 exits: [*Fac x3] / *Sto x2)
-8/Storage
-8/Recycling
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 3 exits: Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory
-4/Waste
-4/Factory (discovered 9 exits: Res x4 / Upp x2 / Ext x2 / Arm)

 History 
---------
  Turn | Location           | Event
     2 | -11/Scrapyard      | Discovered new exit (range 0)
     2 | -11/Scrapyard      | Entered Materials
   137 | -10/Materials      | Discovered new exit (range 16)
   315 | -10/Materials      | Build established: Mutant
   335 | -10/Materials      | Discovered new exit (range 9)
   362 | -10/Materials      | Discovered new exit (range 7)
   507 | -10/Materials      | Discovered new exit (range 16)
  1055 | -10/Materials      | Central database locked down
  1080 | -10/Materials      | Identified exit to Subcaves
  1080 | -10/Materials      | Identified exit to Materials
  1228 | -10/Materials      | Learned 2 Materials zone layouts
  1334 | -10/Materials      | Learned 2 Storage zone layouts
  1394 | -10/Materials      | Learned 4 Subcaves zone layouts
  1464 | -10/Materials      | Learned Storage security intel
  1629 | -10/Materials      | Entered Subcaves
  1646 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Machine Gun
  1803 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  1998 | -10/Subcaves       | Shifting Twisted Machinery released Mak. Light Armor Plating
  2004 | -10/Subcaves       | Shifting Twisted Machinery released Flamer
  2152 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Optics
  2265 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  2374 | -10/Subcaves       | Learned location of Mines (-9)
  3857 | -10/Subcaves       | Core integrity fell below 50%
  4327 | -10/Subcaves       | Visited Clippyterm
  4334 | -10/Subcaves       | Learned location of Deep Caves (-6)
  4334 | -10/Subcaves       | Learned location of Section 7 (-2)
  4563 | -10/Subcaves       | A Subdweller sparked back to life
  4563 | -10/Subcaves       | A Subdweller sparked back to life
  4563 | -10/Subcaves       | A Subdweller sparked back to life
  4602 | -10/Subcaves       | Found Prototype Processor
  5006 | -10/Subcaves       | Discovered new exit (range 7)
  5037 | -10/Subcaves       | Entered Materials
  5037 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  5211 | -8/Materials       | Discovered new exit (range 7)
  5622 | -8/Materials       | Build established: Tank
  5747 | -8/Materials       | Discovered new exit (range 4)
  5840 | -8/Materials       | Identified Rainbow Chip
  6074 | -8/Materials       | Destroyed 7 combat bots
  6652 | -8/Materials       | Discovered new exit (range 9)
  6796 | -8/Materials       | Discovered new exit (range 15)
  6906 | -8/Materials       | Identified exit to Storage
  6969 | -8/Materials       | Discovered new exit (range 16)
  6971 | -8/Materials       | Entered Storage
  7040 | -8/Storage         | Door terminal overloaded
  7299 | -8/Storage         | Destroyed 7 combat bots
  7483 | -8/Storage         | Lost 3 parts (1n1u1w)
  7606 | -8/Storage         | Repaired Adv. Beam Rifle
  7646 | -8/Storage         | Repaired Titanium Leg
  7891 | -8/Storage         | Used back door to open Recycling access
  7891 | -8/Storage         | Discovered new exit (range 4)
  7947 | -8/Storage         | Entered Recycling
  8184 | -8/Recycling       | Discovered new exit (range 6)
  8234 | -8/Recycling       | Scanned before Scraplab entrance
  8323 | -8/Recycling       | Entered Scraplab
  8332 | -8/Recycling       | Angered Scraplab inhabitants
  8344 | -8/Recycling       | Attached Rainbow Chip, gained temporary slots: Power, Propulsion, Utility, Weapon
  8586 | -8/Recycling       | Entered Factory
  8586 | -6/Factory         | Evolved 4 slots: Power x1, Utility x3
  8650 | -6/Factory         | Build established: Gunner
  8831 | -6/Factory         | Found Hvy. Insulated Plating
  8835 | -6/Factory         | Found Hvy. Insulated Plating
  9323 | -6/Factory         | Discovered new exit (range 15)
  9426 | -6/Factory         | Found Prototype Device
  9460 | -6/Factory         | Identified exit to Lower Caves
  9477 | -6/Factory         | Entered Lower Caves
  9970 | -6/Lower Caves     | Learned location of 1 exit from Factory
 10018 | -6/Lower Caves     | Discovered new exit (range 5)
 10028 | -6/Lower Caves     | Entered another Lower Caves area
 10080 | -6/Lower Caves     | Discovered new exit (range 9)
 10130 | -6/Lower Caves     | Learned Factory security intel
 10324 | -6/Lower Caves     | Encountered a Warlord checkpoint
 10350 | -6/Lower Caves     | Learned 4 Factory zone layouts
 10496 | -6/Lower Caves     | Spotted B-75 Beast
 10534 | -6/Lower Caves     | Destroyed B-75 Beast
 10823 | -6/Lower Caves     | Discovered new exit (range 5)
 10835 | -6/Lower Caves     | Entered Zion
 10859 | -6/Zion            | Build established: Scavenger-Gunner
 10891 | -6/Zion            | System corruption cleaned by Quarantine Array
 10953 | -6/Zion            | Given the Hacking Drone Bay
 10953 | -6/Zion            | Found Prototype Device
 10994 | -6/Zion            | Discovered new exit (range 9)
 11192 | -6/Zion            | Attacked by Zionites
 11192 | -6/Zion            | Spotted AP-U8I(B)
 11192 | -6/Zion            | Spotted 8Z-E0K(B)
 11196 | -6/Zion            | Destroyed AP-U8I(B)
 11213 | -6/Zion            | Destroyed 8Z-E0K(B)
 13458 | -6/Zion            | Build established: Scavenger-Mutant
 13797 | -6/Zion            | Build established: Scavenger-Gunner
 14187 | -6/Zion            | Found Prototype Processor
 14187 | -6/Zion            | Identified Exp. Targeting Computer
 14201 | -6/Zion            | Identified Hacking Drone Bay
 15332 | -6/Zion            | Build established: Scavenger-Mutant
 15607 | -6/Zion            | Entered Proximity Caves
 15611 | -5/Proximity Caves | Spotter reported a threat
 15780 | -5/Proximity Caves | Spotter reported a threat
 15792 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 15901 | -5/Proximity Caves | Destroyed 12 combat bots
 15902 | -5/Proximity Caves | Lost 10 parts (1p4n3u2w)
 15952 | -5/Proximity Caves | Lost 3 parts (1p1n1w)
 16037 | -5/Proximity Caves | Spotter reported a threat
 16049 | -5/Proximity Caves | Spotted B-75 Beast
 16275 | -5/Proximity Caves | Destroyed B-75 Beast
 16317 | -5/Proximity Caves | System corruption reached 10%
 16338 | -5/Proximity Caves | System corruption reached 30%
 16363 | -5/Proximity Caves | Learned 8 Factory zone layouts
 16413 | -5/Proximity Caves | Discovered new exit (range 6)
 16479 | -5/Proximity Caves | Entered Factory
 16479 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 16480 | -5/Factory         | Identified exit to Factory
 16779 | -5/Factory         | Search patrols dispatched
 16785 | -5/Factory         | Build established: Scavenger-Gunner
 16811 | -5/Factory         | Fabricated Adv. Shield Generator (x2)
 16892 | -5/Factory         | Identified exit to Upper Caves
 17106 | -5/Factory         | Found Hvy. Reactive Plating
 17140 | -5/Factory         | Build established: Scavenger-Tank
 17180 | -5/Factory         | Entered Upper Caves
 17377 | -5/Upper Caves     | Learned location of Armory (-4)
 17735 | -5/Upper Caves     | Learned location of 1 exit from Factory
 17771 | -5/Upper Caves     | Learned Armory emergency access door positions
 17771 | -5/Upper Caves     | Learned Armory stockpile data
 17771 | -5/Upper Caves     | Learned Armory garrison access intel
 17929 | -5/Upper Caves     | Encountered a Warlord checkpoint
 17974 | -5/Upper Caves     | Discovered new exit (range 8)
 17995 | -5/Upper Caves     | Entered another Upper Caves area
 18050 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 18615 | -5/Upper Caves     | Lost 3 parts (1p1n1u)
 18900 | -5/Upper Caves     | Discovered new exit (range 5)
 18919 | -5/Upper Caves     | Entered Zhirov
 18921 | -5/Zhirov          | Discovered new exit (range 3)
 18968 | -5/Zhirov          | Met Zhirov
 19059 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 19100 | -5/Zhirov          | Found Alien Artifact
 19100 | -5/Zhirov          | Identified Integrated Reactor
 19100 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 19130 | -5/Zhirov          | Found Alien Artifact
 19462 | -5/Zhirov          | Cloak Generator disabled
 19462 | -5/Zhirov          | Attacked by Zhirov
 19473 | -5/Zhirov          | Enhanced Grunts warped into view
 19482 | -5/Zhirov          | Destroyed Perun
 19502 | -5/Zhirov          | Zhirov detonated his lab
 19533 | -5/Zhirov          | Lost 3 parts (1n2u)
 19533 | -5/Zhirov          | Lost 8 allies
 19682 | -5/Zhirov          | Entered Proximity Caves
 19685 | -4/Proximity Caves | Spotter reported a threat
 19685 | -4/Proximity Caves | Spotter reported a threat
 19735 | -4/Proximity Caves | Build established: Hacker-Tank
 19746 | -4/Proximity Caves | Spotter reported a threat
 19811 | -4/Proximity Caves | Spotter reported a threat
 19853 | -4/Proximity Caves | System corruption reached 10%
 19976 | -4/Proximity Caves | Learned Research emergency access door positions
 20093 | -4/Proximity Caves | Learned Research stockpile data
 20124 | -4/Proximity Caves | Spotted B-86 Titan
 20156 | -4/Proximity Caves | Destroyed B-86 Titan
 20191 | -4/Proximity Caves | Lost 4 parts (4u)
 20248 | -4/Proximity Caves | Learned location of Quarantine (-2)
 20320 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 20425 | -4/Proximity Caves | Discovered exit to Factory (range 14)
 20480 | -4/Proximity Caves | Entered Factory
 20480 | -4/Factory         | Evolved 2 slots: Utility x2
 20481 | -4/Factory         | Identified exit to Extension
 20730 | -4/Factory         | Search patrols dispatched
 20766 | -4/Factory         | Spotted B-86 Titan
 20789 | -4/Factory         | Destroyed B-86 Titan
 20817 | -4/Factory         | Lost 5 parts (1p1n1u2w)
 21021 | -4/Factory         | Destroyed 8 combat bots
 21036 | -4/Factory         | Lost 13 parts (3p1n5u4w)
 21053 | -4/Factory         | Identified Transdimensional Reconstructor
 21053 | -4/Factory         | Warped through subspace
 21103 | -4/Factory         | Lost 7 parts (1p2n4w)
 21142 | -4/Factory         | System corruption reached 10%
 21163 | -4/Factory         | Core integrity fell below 50%
 21196 | -4/Factory         | Lost 3 parts (1n1u1w)
 21256 | -4/Factory         | First assault squad dispatched
 21371 | -4/Factory         | Core integrity fell below 20%
 21374 | -4/Factory         | Released all parts (7)
 21403 | -4/Factory         | Lost 9 parts (1p2n3u3w)
 21431 | -4/Factory         | Sucked down chute
 21431 | -4/Factory         | Entered Waste
 21436 | -4/Waste           | 1 allies followed down the chute
 21444 | -4/Waste           | Spotted C-40 Crusher
 21444 | -4/Waste           | Spotted C-40 Crusher
 21445 | -4/Waste           | Spotted C-40 Crusher
 21451 | -4/Waste           | Spotted C-40 Crusher
 21510 | -4/Waste           | Spotted C-40 Crusher
 21516 | -4/Waste           | Spotted C-40 Crusher
 21545 | -4/Waste           | Found Prototype Reactor
 21545 | -4/Waste           | Identified Zero-point Reactor
 21552 | -4/Waste           | Discovered new exit (range 10)
 21557 | -4/Waste           | Found Prototype Launcher
 21557 | -4/Waste           | Identified Gui. Micro-nuke Launcher
 21560 | -4/Waste           | Entered Factory
 21624 | -4/Factory         | Identified exit to Upper Caves
 21624 | -4/Factory         | Identified exit to Armory
 21625 | -4/Factory         | Identified exit to Research
 21741 | -4/Factory         | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
Terminal linked with 1 system.
  Awaiting botnet instructions.
21687_ Hacking Drone attempts to hack Terminal...
>>Layout(Zone)
Retrieving Zone 5Y layout...
  Downloaded map data.
21688_ Hacking Drone attempts to hack Terminal...
>>Traps(Locate)
No traps found in local area.
21689_ Hacking Drone attempts to hack Terminal...
21689_ Hacking Drone reports that hacking Terminal no longer
  safe.
21697_ Hacking Drone retrieved by Hacking Drone Bay.
21703_ Connecting with Terminal...
21703_ Current location identified: Factory
21711_ T5UHF|QNOBEHCYHSG28#Q5#UAWX&I
21735_ Hacking Suite destroyed.
21737_ G-67 Veteran destroyed.
21739_ G-73 Enforcer suffers critical hit (Impale).
21739_ G-73 Enforcer destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ???#???????????????#                          #    |
| ???###########?????#                          #### |
| ???#         #?????#                          #### |
| ???# """""   #?????#               ?               |
| ???# """F""  #?????#              ??          #### |
| ???# """ ""  #?????### T###     ##??+#####+####### |
| ???#         ##############     #???             # |
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| ???#         #            #     #??? """     """ # |
| ???# """ """ #         =[!#g    #??? """     """ # |
| ???+ """ """ #         %=%g     #???             # |
| ???# """ """ #         !*@#     #???             # |
| ???#         # """ """    #     #???############## |
| ???# """ """ # """ """    #     ########       !#  |
| ???# """ """ # """ """    #            #"""     #  |
| ???# """ """ #            #            #"""     +  |
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| ???????????????????????????????????????##########? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           90
Coolant Potential          100
Energy Generation          56
Energy Capacity            730
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              16
Power Amplification        30
Base Temperature (-)       100
EM Shielding               2
Armor Coverage             600
Resistance: KI             20
Resistance: TH             35
Resistance: EX             20
Resistance: EM             50
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Shielding           90
Evasion (%)                55
Targeting Accuracy         12
Armor Integrity Analysis   40
Recoil Reduction           3
Particle Charging          20
Salvage Targeting          2
Offensive Hacking          36

 Item Schematics 
-----------------
                 Titanium Leg | -8/Materials | Scanalyzed
             Carbon-fiber Leg | -8/Materials | Scanalyzed
           Imp. Medium Treads | -6/Zion      | Archive
          Imp. Kinecellerator | -6/Zion      | Archive
                  Force Field | -6/Zion      | Archive
           Lrn. Proton Cannon | -6/Zion      | Archive
           Imp. System Shield | -6/Zion      | Archive
           Adv. Hacking Suite | -6/Zion      | Archive
    Adv. Melee Analysis Suite | -6/Zion      | Archive
               Centrium Wheel | -6/Zion      | Archive
             Impulse Thruster | -6/Zion      | Archive
                 Phase Cannon | -6/Zion      | Archive
            Hvy. Phase Cannon | -6/Zion      | Archive
 Lgt. Angular Momentum Engine | -6/Zion      | Archive
                  Mass Driver | -6/Zion      | Archive
       Field Propulsion Drive | -6/Zion      | Archive

 Robot Schematics 
------------------
   S-27 Virus | -6/Zion | Archive
 G-50 Soldier | -6/Zion | Archive
   I-36 Angel | -6/Zion | Archive
  Y-72 Warden | -6/Zion | Archive

 Fabricated
------------
 Adv. Shield Generator | x2 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AluminumMasterPerforator
  Manual?         0
Play Time         02:39:50
  Cumulative      323.5 hours
  Start           2024.08.29 @ 00:38:10
  End             2024.08.29 @ 14:14:29
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          246
  Rogue           63
  Adventurer      157
  Explorer        26
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             77
Gallery%          74
Achievement%      68
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              18/CogNarrow
Map View          64x51
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30)
Steam             1


RUN: 21067d18-ab2b-47be-b7c5-058f448007cc