Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.14 @ 04:39:18 Player: Bacho_Grande Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (24) 120 Value Destroyed (908) 908 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (607) 607 TOTAL SCORE: 3135 Bonus ------- Follower Combat Kills 50 Met Imprinter 300 Was Imprinted 300 Friendly Fire -43 Cogmind --------- Core Integrity 0/400 Matter 294/300 Energy 290/290 System Corruption 0% Temperature Cool (30) Movement Core (350) Ox6 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Small Storage Unit Advanced Hacking Suite Makeshift System Shield > --- WEAPON (2) ------- Heavy Assault Rifle Heavy Battle Rifle > --- INVENTORY (6) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- (None) > --- UTILITY ---------- Small Storage Unit Advanced Hacking Suite Makeshift System Shield > --- WEAPON ----------- Heavy Assault Rifle Heavy Battle Rifle > --- INVENTORY -------- (None) [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Processor Targeting Computer Hackware Advanced Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 38 | 7 1 7 4 2 17 Power 6 | 1 . 2 1 . 2 Engine 5 | 1 . 2 1 . 1 Core . | . . . . . . Reactor 1 | . . . . . 1 Propulsion 10 | 3 . 2 3 . 2 Treads 2 | 2 . . . . . Leg 8 | 1 . 2 3 . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 1 1 1 . . 3 Device . | . . . . . . Storage 1 | 1 . . . . . Processor 1 | . 1 . . . . Hackware 2 | . . . . . 2 Protection 2 | . . 1 . . 1 Artifact . | . . . . . . Weapon 16 | 2 . 2 . 2 10 Energy Gun 5 | 1 . . . . 4 Energy Cannon . | . . . . . . Ballistic Gun 9 | 1 . 2 . 2 4 Ballistic Cannon . | . . . . . . Launcher 2 | . . . . . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 16 | . . 1 3 . 12 Power 4 | . . . 2 . 2 Propulsion 5 | . . . 1 . 4 Utility 2 | . . . . . 2 Weapon 5 | . . 1 . . 4 Highest Loss Streak 7 | . . 1 3 . 7 Average Slot Usage (%) 81 | . 91 95 92 87 62 Engine 9 | . 14 22 14 11 3 Treads 2 | . 28 9 . . . Leg 19 | . . 11 22 22 19 Storage 11 | . 14 11 11 11 11 Processor 8 | . 5 11 11 11 3 Protection 9 | . . 7 11 11 8 Energy Gun 1 | . 14 4 . . 2 Ballistic Gun 18 | . 14 17 22 21 11 Naked Turns . | . . . . . . Heaviest Build 33 | 13 13 28 26 25 33 Greatest Support 40 | 40 40 40 20 20 40 Greatest Overweight (x) 10 | 1 . 1 1 1 10 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 6 Most Carried 6 | 4 6 6 6 6 6 Average Carried 4 | 3 4 5 5 4 3 Final Capacity 6 | 6 6 6 6 6 6 Final Carried 6 | 4 6 6 4 4 . Class Distribution -------------------- 74% | Messiah-Mutant 14% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Messiah-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 912 | 215 49 189 97 . 362 Remotely . | . . . . . . Salvage Created 932 | . 49 327 155 . 401 Parts 48 | . 5 19 8 . 16 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 21 | . . . . . 21 Prevented 4 | . . . . . 4 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 22 | . 1 6 3 . 12 Guns 15 | . 1 6 3 . 5 AOE 7 | . . . . . 7 Classes Destroyed 6 | . 1 3 1 . 1 Tunneler 1 | . . . 1 . . Watcher 1 | . . 1 . . . Swarmer 6 | . . . . . 6 Grunt 10 | . 1 2 3 . 4 Duelist 2 | . . 1 . . 1 Sentry 4 | . . 3 . . 1 Best Kill Streak 8 | . 1 4 4 . 8 Combat Bots Only 8 | . 1 4 3 . 8 Max Kills in Single Turn 2 | . 1 1 1 . 2 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2436 | . . 409 496 . 1531 Core 419 | . . 22 93 . 304 Absorbed by Shields . | . . . . . . Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 79 | . 1 23 12 . 43 Largest 2 | . 2 2 2 . 2 Hottest 83 | . 60 60 46 . 83 Shots Fired 139 | . 2 46 24 . 67 Gun 131 | . 2 46 24 . 59 Cannon . | . . . . . . Launcher 8 | . . . . . 8 Special . | . . . . . . Kinetic 111 | . 1 35 24 . 51 Thermal 4 | . . . . . 4 Explosive 8 | . . . . . 8 Electromagnetic 16 | . 1 11 . . 4 Robot Hit Streak 14 | . 1 12 9 . 14 Robot Miss Streak 3 | . . 3 2 . 3 Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 99 | . 1 33 17 . 48 Core Hits 58 | . 1 13 7 . 37 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1921 | . 15 426 265 . 1215 Guns 1333 | . 15 426 265 . 627 Cannons . | . . . . . . Explosions 588 | . . . . . 588 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1160 | . . 333 265 . 562 Thermal 44 | . . . . . 44 Explosive 588 | . . . . . 588 Electromagnetic 129 | . 15 93 . . 21 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 7 | . . . . . 7 Projectiles . | . . . . . . Explosions 7 | . . . . . 7 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 275 | . . 275 127 . 97 Average Temperature 87 | . . 132 79 . 34 Received Heat Transfer 897 | . . 120 285 . 492 Effects 2 | . . 2 . . . Energy Bleed 2 | . . 2 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 111 | . . . . . 111 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 224 | . 30 224 147 . . Average Influence 70 | . 3 116 112 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 88 | 100 100 71 100 . . Level 1 11 | . . 28 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 1 4 . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 4 | . . 4 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 4 | . . 4 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 36 | . 1 13 3 . 19 Peak Tracking Total 7 | . 1 5 3 . 7 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 2 | . . 1 1 . . Max in Single Turn 1 | . . 1 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 1 | . 1 . . . . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 1 | . 1 . . . . Successful 1 | . 1 . . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . 1 . . . . Record 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 1 Highest-Rated Group 152 | . . . . 152 40 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks 4 | . . . . . 4 Total Damage 99 | . . . . . 99 Kills 1 | . . . . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 4780 | 70 240 319 151 2747 1253 Spaces Moved 3085 | 42 145 149 72 1820 857 Core 41 | 9 . . . . 32 Treads 240 | 27 145 68 . . . Legs 2804 | 6 . 81 72 1820 825 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 150 150 120 120 Average Speed 144 | 131 160 154 150 149 129 Slowest Speed 550 | 160 160 180 150 150 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 4 22 23 18 87 35 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . . 1 Spaces Dug . | . . . . . . Terrain Destroyed 29 | . . . . . 29 Melee . | . . . . . . Projectile . | . . . . . . AOE 29 | . . . . . 29 Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 3263 | 54 152 192 91 1840 934 Wait 23 | . 1 3 . 13 6 Move 3080 | 41 144 148 71 1819 857 Hop . | . . . . . . Pick Up 29 | 6 4 7 2 2 8 Fast Attach 5 | 4 . 1 . . . Attach 22 | 2 1 3 2 2 12 Detach 4 | . . . . 2 2 Swap 11 | 1 . 3 2 . 5 Drop 10 | . 1 4 2 2 1 Fire 79 | . 1 23 12 . 43 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Discovered new exit (range 5) 311 | -10/Materials | Entered another Materials area 311 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 332 | -9/Materials | Build established: Mutant 603 | -9/Materials | Discovered new exit (range 16) 608 | -9/Materials | Met 8R-AWN 630 | -9/Materials | Entered Mines 632 | -9/Mines | Met a Derelict bent on vengeance 632 | -9/Mines | Followed 8R-AWN into the Mines 752 | -9/Mines | Lost 3 parts (2p1n) 776 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 781 | -9/Mines | Entered Zion 1033 | -7/Zion | Build established: Scavenger-Mutant 1204 | -7/Zion | Imprinted 1207 | -7/Zion | Declared Zion's savior 1508 | -7/Zion | Build established: Messiah-Mutant 2565 | -7/Zion | Identified exit to Deep Caves 3477 | -7/Zion | Visited the Megawrench Repair Shop 3479 | -7/Zion | Megawrench repaired 7 parts 3500 | -7/Zion | Discovered new exit (range 12) 3528 | -7/Zion | Entered Proximity Caves 3528 | -6/Proximity Caves | Accompanied by 1 ally 3620 | -6/Proximity Caves | Core integrity fell below 50% 3648 | -6/Proximity Caves | Destroyed 8 combat bots 3771 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3849 | -6/Proximity Caves | Lost 7 parts (1p1n1u4w) 4652 | -6/Proximity Caves | Core integrity fell below 20% 4706 | -6/Proximity Caves | Lost 4 parts (1p2n1u) 4781 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Acquired 3 matter. Microactuators fries itself beyond repair. G-50 Soldier destroyed. Acquired 3 matter. Carbon-fiber Leg fries itself beyond repair. Acquired Imp. Deuterium Engine. Carbon-fiber Leg fries itself beyond repair. Acquired 10 matter. Hvy. Laser fries itself beyond repair. Acquired 10 matter. Lgt. Antimatter Reactor destroyed. G-50 Soldier destroyed. Acquired 7 matter. Carbon-fiber Leg fries itself beyond repair. Acquired 17 matter. Hvy. Laser fries itself beyond repair. Adv. Heat Sink fries itself beyond repair. C-30 ARC bursts open, deploying its payload. B-48 Gladiator unfolds itself. G-50 Soldier unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##????########???????????????????????????????????? | | #????# ###?#####???????????????????????????? | | #?????# ### #???????????????????????????? | | #?????# ##??????????????????????????? | | ##?????## #######????????????????????? | | #???????#### ##???????????????????? | | ???????????# ## #???????????????????? | | ????????#### ### ##???????????????????? | | ???????## #######?# #????????????????????? | | ????#### ######### ##????????????????????? | | ???## [ ## ####?????????????????????? | | ??## ########%## #????????????????????????? | | ??# ##?####?# ## ##???????????????????????? | | ?## #### ### ## ###?????????????????????? | | ?# ## ## ####??????????????????? | | ## ## # #??????????????????? | | # % #??????????????????? | | # #??????????????????? | | # ### ### #??????????????????? | | ##?####?# #??????????????????? | | #???????# ##?????????????????? | | #???????# @ #?????????????????? | | ##???????##### #?????????????????? | | ##????????????# #?????????????????? | | ###??????????### ##?????????????????? | | ## ###???????## g### #???????????? | | ## #######?# g% #????????????? | | ## ### g #????????????? | | #### ### b #????????????? | | #?## #??##### ##????????????? | | ### ###### ##??????####?????????????? | | ##????#### ###?###?????????????????? | | ### #####????????# ### ###???????????????? | | ##?## ##????????????## ##??????????????? | | #???####??????????????## #??????????????? | | ##?????????????????????## #??????????????? | | #??????????????????????# ### ##??????????????? | | #????????????????###??## ##?## #???????????????? | | ?????????????????# #### ##???# #???????????????? | | ?????????????????# ##????####???????????????? | | ?????????????????# ##???????????????????????? | | ?????????????????# ###?????????????????????? | | ?????????????????# #?????????????????????? | | ???????????????### #?????????????????????? | | ??????????????## #?????????????????????? | | ?????????????## #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 32 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 10 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 14 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Tourist Challenges ------------ None Game ------ Seed PotentialCloakReconstructor Manual? 0 Play Time 00:35:07 Cumulative 6.5 hours Start 2020.01.14 @ 04:04:00 End 2020.01.14 @ 04:39:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 5 Gallery% 10 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7f1e8002-d92c-4d4a-81fa-b995174a8d5a