Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.07 @ 16:55:07 Player: Not Alex Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (37) 185 Value Destroyed (1201) 1201 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (72) 72 TOTAL SCORE: 4418 Bonus ------- Pacifist 200 Friendly Fire -128 Cogmind --------- Core Integrity 0/700 Matter 217/300 Energy 55/100 System Corruption 3% Temperature Cool (1) Movement Treading (145) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Advanced Treads > --- UTILITY (6) ------ Sensor Array Signal Interpreter Advanced Targeting Computer Layered Light Armor Plating Makeshift Hacking Suite System Shield > --- WEAPON (3) ------- Improved EM Pulse Cannon Datajack > --- INVENTORY (5) ---- Weapon Cycler Layered Light Armor Plating Dynamic Insulation System Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Sensor Array Signal Interpreter Advanced Targeting Computer System Shield Drone Bay > --- WEAPON ----------- Heavy EM Shotgun Guided Missile Launcher > --- INVENTORY -------- Improved Carbon-fiber Leg Improved Heat Sink Weapon Cycler Utility Shielding Utility Shielding Layered Light Armor Plating Dynamic Insulation System Drone Bay Drone Bay Heavy EM Shotgun Heavy EM Shotgun Small Laser Advanced Beam Cannon Light Assault Rifle Datajack Remote Datajack EMP Trap [Rating: 46] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Signal Interpreter Hackware System Shield Protection Layered Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Heavy EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Slots Evolved 6 | . . 2 . 2 . 2 . Power 1 | . . . . 1 . . . Propulsion . | . . . . . . . . Utility 4 | . . 2 . 1 . 1 . Weapon 1 | . . . . . . 1 . Parts Attached 65 | 6 3 9 4 5 8 14 16 Power 6 | 1 . . . . 3 2 . Engine 2 | 1 . . . . 1 . . Core 4 | . . . . . 2 2 . Reactor . | . . . . . . . . Propulsion 10 | 2 2 . . 2 2 . 2 Treads 7 | 2 2 . . 2 . . 1 Leg 3 | . . . . . 2 . 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 25 | 1 . 8 3 3 1 4 5 Device 10 | . . 2 2 . 1 3 2 Storage 3 | 1 . 2 . . . . . Processor 5 | . . 2 1 1 . 1 . Hackware 2 | . . . . 1 . . 1 Protection 5 | . . 2 . 1 . . 2 Artifact . | . . . . . . . . Weapon 24 | 2 1 1 1 . 2 8 9 Energy Gun 11 | 2 1 . . . . 4 4 Energy Cannon 3 | . . 1 . . . . 2 Ballistic Gun 1 | . . . . . . 1 . Ballistic Cannon . | . . . . . . . . Launcher 5 | . . . 1 . 1 2 1 Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 3 | . . . . . 1 1 1 Unidentified Prototypes 3 | . . 1 . . 1 1 . Parts Lost 21 | . . 1 . . 3 1 16 Power 4 | . . . . . 1 1 2 Propulsion 4 | . . . . . 1 . 3 Utility 2 | . . . . . . . 2 Weapon 11 | . . 1 . . 1 . 9 Highest Loss Streak 13 | . . 1 . . 2 1 13 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 86 | . 84 88 100 90 92 93 70 Engine 4 | . 14 11 11 9 2 . . Core 5 | . . . . . 12 14 5 Treads 9 | . 28 22 22 18 4 . . Leg 6 | . . . . . 13 15 5 Device 10 | . . 10 18 9 9 11 6 Storage 8 | . 14 11 11 9 9 7 5 Processor 15 | . . 8 14 18 18 15 18 Hackware 5 | . . . . 2 9 7 8 Protection 2 | . . 5 . 6 . . 4 Energy Gun 5 | . 27 11 . . . 12 3 Energy Cannon 4 | . . 8 11 9 5 . 1 Ballistic Gun 1 | . . . . . . . 2 Launcher 4 | . . . 11 9 5 3 2 Naked Turns . | . . . . . . . . Heaviest Build 72 | 11 11 52 52 52 68 72 64 Greatest Support 42 | 40 40 40 40 42 42 30 33 Greatest Overweight (x) 15 | . 2 1 1 1 3 2 15 Average Overweight (x) 1 | . . . 1 1 1 1 3 Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 20 Average Capacity 18 | 7 8 19 20 20 20 20 16 Most Carried 20 | 3 4 6 8 8 14 20 20 Average Carried 9 | . 2 4 5 7 9 15 11 Final Capacity 20 | 8 8 20 20 20 20 20 5 Final Carried 20 | 1 3 6 8 8 14 20 3 Class Distribution -------------------- 38% | Mutant 37% | Hacker-Mutant 13% | Hacker-Gunner 10% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Hacker-Mutant | -8/Storage Hacker-Skirmisher | -7/Factory Hacker-Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Low Matter Collected 1067 | 237 . 138 70 14 206 80 322 Remotely . | . . . . . . . . Salvage Created 1211 | . . 331 54 71 473 219 63 Parts 87 | . . 15 7 6 37 17 5 Haulers Intercepted 1 | . . . . . 1 . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 5 | . . . . . . . 5 Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Combat Hostiles Destroyed 29 | . . 6 3 1 11 5 3 Guns 4 | . . 1 . . . 2 1 Cannons 15 | . . 5 2 1 7 . . AOE 9 | . . . . . 4 3 2 Classes Destroyed 11 | . . 3 2 . 5 1 . Worker 1 | . . . 1 . . . . Builder 2 | . . . . . 2 . . Hauler 1 | . . . . . 1 . . Operator 1 | . . . . . 1 . . Drone 1 | . . . . . 1 . . Watcher 3 | . . 1 . 1 1 . . Swarmer 9 | . . . 3 . 3 . 3 Grunt 7 | . . 4 . . 3 . . Sentry 9 | . . 2 . 1 4 2 . Hunter 1 | . . . . . 1 . . Programmer 3 | . . . . . . 3 . Best Kill Streak 6 | . . 2 4 1 6 2 3 Combat Bots Only 6 | . . 2 3 1 6 2 3 Max Kills in Single Turn 2 | . . 1 1 1 2 1 2 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . 2 1 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Hostile Shots Fired 408 | . . 19 9 2 82 130 166 Missed 135 | . . 2 3 1 28 51 50 Damage Taken 3163 | . . 191 58 26 613 792 1483 Core 856 | . . 18 8 5 120 304 401 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 918 | . . 57 17 8 174 235 427 Core Remaining (%) 92 | 100 100 . 93 . 77 . . Volleys Fired 110 | . 4 16 3 6 43 23 15 Largest 3 | . 2 2 2 2 2 3 3 Hottest 150 | . 80 108 98 98 98 150 128 Shots Fired 167 | . 8 23 7 9 47 40 33 Gun 70 | . 8 7 . . . 34 21 Cannon 73 | . . 16 4 6 41 . 6 Launcher 23 | . . . 3 3 6 6 5 Special 1 | . . . . . . . 1 Kinetic 17 | . . . . . . 7 10 Thermal 77 | . 4 16 4 6 41 . 6 Explosive 23 | . . . 3 3 6 6 5 Electromagnetic 49 | . 4 7 . . . 27 11 Robot Hit Streak 41 | . 1 9 11 19 21 41 8 Robot Miss Streak 3 | . 3 1 . . 2 2 1 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 142 | . 1 19 4 8 47 36 27 Core Hits 69 | . . 9 3 3 22 23 9 Critical Kills 2 | . . . 2 . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 2 | . . . 2 . . . . Meltdown 2 | . . . 2 . . . . Melee Attacks 10 | . . . . . 7 2 1 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 8 | . . . . . 7 . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3024 | . 20 413 86 188 1381 352 584 Guns 475 | . 20 95 . . . 154 206 Cannons 1337 | . . 263 81 102 801 . 90 Explosions 1212 | . . 55 5 86 580 198 288 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 117 | . . . . . . 50 67 Thermal 1459 | . . 318 81 102 801 57 100 Explosive 1100 | . . . 5 86 580 141 288 Electromagnetic 348 | . 20 95 . . . 104 129 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . 1 1 . . 3 3 Average Corruption 1 | . . 1 1 . . 1 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 59 | . . . 11 . . 8 40 Message Errors 12 | . . . 3 . . . 9 Matter Fused 12 | . . . . . . 4 8 Heat Flow Errors 7 | . . . 2 . . . 5 Energy Discharges 8 | . . . 2 . . 2 4 Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 8 | . . . . . . . 8 Data Loss (major) 4 | . . . 2 . . . 2 Misfires 6 | . . . 1 . . 1 4 Alerts 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 89 | . . . . 2 38 . 49 Projectiles 8 | . . . . 2 6 . . Explosions 81 | . . . . . 32 . 49 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 136 | . . . 20 16 24 . 76 Shots 5 | . . . 1 1 1 . 2 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 380 | . 36 135 250 34 146 380 223 Average Temperature 60 | . 16 29 116 16 45 106 55 Received Heat Transfer 675 | . . 24 . 9 207 129 306 Effects 1 | . . . . . . 1 . Energy Bleed 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . 1 . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . 2 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Melted 4 | . . 1 2 . 1 . . Heat Transferred 2543 | . . 531 148 185 1443 50 186 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . 1 . . . 1 . Alert | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Peak Influence 379 | . . 115 98 111 379 214 . Initial 87 | . . . 28 . 39 87 . Average 66 | . . 29 12 28 245 65 . Maximum Alert Level 1 | . . . . . 1 1 . Low Security (%) 87 | 100 100 100 100 100 25 98 . Level 1 12 | . . . . . 74 1 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 3 | . . . . . 1 2 . Investigation . | . . . . . . . . Extermination 2 | . . . . . . 2 . Reinforcement . | . . . . . . . . Assault . | . . . . . . . . Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Distress Signals 4 | . 1 2 . . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 56 | . 2 16 3 4 16 9 6 Peak Tracking Total 8 | . 1 7 3 2 8 4 1 Tactical Retreats 4 | . . . . . . . 4 Traps | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Traps Triggered 5 | . 1 2 . . . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed 2 | . . . . . 1 . 1 Triggered . | . . . . . . . . Most Traps Carried 2 | . . . 2 2 2 1 1 Machines | -11 -10 -9 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Low Machines Disabled 3 | . . . . 1 . 2 . Max in Single Turn 1 | . . . . 1 . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Machines Accessed 7 | . 1 1 . . 3 2 . Terminals 5 | . 1 1 . . 3 . . Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . 1 . Garrison Access . | . . . . . . . . Total Hacks 8 | . 1 1 . . 3 3 . Successful 7 | . . 1 . . 3 3 . Failed 1 | . 1 . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 2 | . . . . . . 2 . Terminals 5 | . 1 1 . . 3 . . Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . . . 2 . Garrison Access . | . . . . . . . . Terminal Hacks 4 | . . 1 . . 3 . . Record 1 | . . . . . 1 . . Open Door 2 | . . . . . 2 . . Alert Level 1 | . . 1 . . . . . Fabricator Hacks 1 | . . . . . . 1 . Network Status 1 | . . . . . . 1 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . . . 2 . Insert Component 1 | . . . . . . 1 . Analyze 1 | . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections . | . . . . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked 6 | . . . . . 3 1 2 Non-combat 4 | . . . . . 3 . 1 Combat 2 | . . . . . . 1 1 Robot Hacks Applied 7 | . . . . . 4 1 2 parse_system 5 | . . . . . 2 1 2 no_distress 2 | . . . . . 2 . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . 3 . . . . Drone Launches 8 | . . . . . 3 3 2 Drone Recoveries 3 | . . . . . 1 1 1 Exploration | -11 -10 -9 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Low Turns Passed 6879 | 93 243 655 1453 251 763 1210 2211 Spaces Moved 2615 | 54 140 252 593 94 265 428 789 Core 281 | 5 1 . . . . . 275 Treads 1369 | 49 139 252 593 94 45 . 197 Legs 965 | . . . . . 220 428 317 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 150 160 240 237 190 190 100 Average Speed 245 | 149 159 235 240 239 234 256 271 Slowest Speed 800 | 160 160 240 240 245 330 260 800 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 5 28 24 94 10 51 13 68 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . 2 . . . . Known Exits Taken 4 | . . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched 5 | . . . 2 . . . 3 Spaces Dug . | . . . . . . . . Terrain Destroyed 210 | . . 10 26 20 45 63 46 Melee . | . . . . . . . . Projectile 1 | . . 1 . . . . . AOE 209 | . . 9 26 20 45 63 46 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Total 2942 | 66 151 290 616 113 358 509 839 Wait 56 | . . 2 14 . 16 22 2 Move 2608 | 53 139 251 592 93 264 427 789 Hop . | . . . . . . . . Pick Up 56 | 7 5 9 3 5 13 9 5 Fast Attach 1 | . . . . . . 1 . Attach 45 | 6 3 5 1 2 5 9 14 Detach 9 | . . . . . 2 6 1 Swap 19 | . . 4 3 3 3 4 2 Drop 21 | . . 3 . 4 4 1 9 Fire 110 | . 4 16 3 6 43 23 15 Melee 10 | . . . . . 7 2 1 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 5 | . . . . . . 5 . Rewire . | . . . . . . . . Trap 2 | . . . . . 1 . 1 Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage -7/Factory -7/Lower Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 337 | -10/Materials | Entered another Materials area 337 | -9/Materials | Evolved 2 slots: Utility x2 931 | -9/Materials | Discovered new exit (range 13) 992 | -9/Materials | Entered Mines 1016 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1056 | -9/Mines | Learned Materials stockpile data 1759 | -9/Mines | Learned location of Zion (-7) 1876 | -9/Mines | Learned location of Storage (-8) 2194 | -9/Mines | Found a hidden stash of uninstalled traps 2413 | -9/Mines | Discovered new exit (range 12) 2442 | -9/Mines | Identified exit to Materials 2445 | -9/Mines | Entered Materials 2445 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2446 | -8/Materials | Identified exit to Factory 2671 | -8/Materials | Discovered new exit (range 11) 2694 | -8/Materials | Identified exit to Storage 2696 | -8/Materials | Entered Storage 2807 | -8/Storage | Garrison activated, responded to threat 2962 | -8/Storage | Build established: Hacker-Mutant 3157 | -8/Storage | Found Prototype Launcher 3159 | -8/Storage | Identified Gui. Missile Launcher 3399 | -8/Storage | Discovered exit to Factory (range 15) 3459 | -8/Storage | Entered Factory 3459 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4129 | -7/Factory | Build established: Hacker-Skirmisher 4620 | -7/Factory | Discovered new exit (range 15) 4667 | -7/Factory | Identified exit to Lower Caves 4669 | -7/Factory | Entered Lower Caves 4835 | -7/Lower Caves | Build established: Hacker-Gunner 4841 | -7/Lower Caves | Encountered a Warlord checkpoint 5477 | -7/Lower Caves | Spotted B-75 Beast 5485 | -7/Lower Caves | Core integrity fell below 50% 5537 | -7/Lower Caves | Core integrity fell below 20% 5570 | -7/Lower Caves | Lost 13 parts (2p3n1u7w) 5792 | -7/Lower Caves | Build established: Hacker-Mutant 6374 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6880 | -7/Lower Caves | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Acquired 1 matter. Acquired 5 matter. System corrupted: Heat flow error (+182). Acquired 4 matter. Acquired 5 matter. Acquired 2 matter. Acquired 1 matter. Acquired 3 matter. System corrupted: Heat flow error (+106). Acquired 1 matter. Acquired Datajack. Acquired 3 matter. Sneak attack on RS-EEA(S). Jacked RS-EEA(S)... >>parse_system Reading system data... System corrupted: Matter fused (-5). Acquired 6 matter. CN7AO6YD8#Y/UOKE2QLDNLP, Acquired 4 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????????????????????????####??????????????? | | ???????????????????????????????# ##?????????????? | | ???????????????????????######??# #?????????????? | | ???????????????????????# ##?# #?????????????? | | ???????????????????????# ### #??############ | | ???????????????????????# #??# | | ???????????????????????## #??# | | ????????????????????????##### #??# ######### | | ??????????????????????????##### #??# #???????? | | ????????????????????????### ### ##?# #???????? | | ???????????????????????## ### #???????? | | ???????????????????????# ## #???????? | | ??????????????????????## ## # #????###? | | ??????????????????????# ######### # #??? ?? | | ????????????????#?????# ##?????## #### #??? | | ???????????????## ????# ######## #??? | | ???????????????# ???## ## #??? | | ???????????? ## ???#### ## ###??? | | ????????????? ?????#### ## #????? | | ??????????????# #???????# ##????# | | ???????????????? #?????### ###### | | ??????????????????# ##???# | | ???????????????????# #### " | | ????????????????????# p " | | ??????????????????????# @ " " """" | | ??????????????????????## ### """ " " | | ???????????????????????####?# "" " | | ????????????????????????????# " | | ????????????????????????????# """"" " # | | ???????????????????????#????# """" # | | ???????????????????????# ??# """ " # | | ???????????????????????# # " """" | | ????????????????????????# "" " % | | ????????????????????????# % % " % % | | ???????????????????????# !%# " % | | ???????????????????????### =# % % % | | ??????????????????????#### ####"" #### % | | ??????????????????????# "####?#% % % | | ??????????????????????# "## ##????# % % | | ???????????????????????# #"" "###??# | | ??????????????? ##### %#??# % | | ?????????????? ##?# ### ## | | ??????????????# "#?# #### #### | | ??????????????# # # %% #### ### #??? | | ???????????????????## " % ! %" " # ##?? | | ????????????????????# " |! ## ### #?? | | ???????????????????## "# "##"# #?#### ##? | | ???????????????????## #?###%### #? | | ????????????????????# ## #???# ## #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 25 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 85 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Evasion (%) 40 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 21 Defensive Hacking 10 Item Schematics ----------------- Adv. Beam Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed BattleLightningStorm Manual? 0 Play Time 00:39:39 Cumulative 3.7 hours Start 2024.04.07 @ 16:16:01 End 2024.04.07 @ 16:55:07 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 0 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 15 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b424f924-4602-4ddf-8d8c-2b1eadbafceb