Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.13 @ 17:18:06 // Winter2019/RPGLIKE Player: Bulbasornado Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (316) 1580 Value Destroyed (12934) 12934 Prototype IDs (62) 1240 Alien Tech Used (0) 0 Bonus (5607) 5607 TOTAL SCORE: 24261 Bonus ------- Triggered High Security 500 High Alert Combat Kills 5148 Follower Combat Kills 175 Friendly Fire -216 Cogmind --------- Core Integrity 0/650 Matter 300/300 Energy 174/180 System Corruption 0% Temperature Warm (126) Movement Flying (23) Location -7/Factory Parts ------- > --- POWER (1) -------- Meta Core > --- PROPULSION (5+1) - Cesium-ion Thruster Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved Cesium-ion Thruster > --- UTILITY (9+1) ---- Weapon Mount Core Analyzer Kinecellerator Improved Weapon Cycler Graphene Brace (+) Hacking Suite Makeshift Hacking Suite System Shield System Shield System Shield > --- WEAPON (4+1) ----- Advanced Beam Rifle Minigun Flak Gun Enhanced Coil Gun > --- INVENTORY (1) ---- Corruption Screen Peak State ------------ > --- POWER ------------ Meta Core > --- PROPULSION ------- Cesium-ion Thruster Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved Cesium-ion Thruster > --- UTILITY ---------- Weapon Mount Core Analyzer Kinecellerator Improved Weapon Cycler Graphene Brace Hacking Suite Makeshift Hacking Suite System Shield System Shield System Shield > --- WEAPON ----------- Advanced Beam Rifle Minigun Flak Gun Enhanced Coil Gun > --- INVENTORY -------- Corruption Screen [Rating: 93] Favorites ----------- Power Meta Core Engine Backup Power I Power Core Meta Core Propulsion Improved VTOL Module Treads Light Treads Hover Unit Hover Unit Flight Unit Improved VTOL Module Utility Hacking Suite Device Improved Heat Sink Storage Improved Energy Well Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Proton Burst Cannon Ballistic Gun Flak Gun Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Slots Evolved 15 | 2 4 . 1 5 2 . 1 Power . | . . . . . . . . Propulsion 4 | 1 1 . . 1 . . 1 Utility 8 | . 2 . 1 3 2 . . Weapon 3 | 1 1 . . 1 . . . Parts Attached 103 | 5 24 . 8 26 23 6 11 Power 4 | 1 2 . 1 . . . . Engine 3 | 1 2 . . . . . . Core 1 | . . . 1 . . . . Reactor . | . . . . . . . . Propulsion 20 | 2 5 . 2 6 . 2 3 Treads 2 | 2 . . . . . . . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover 4 | . 3 . . . . 1 . Flight 14 | . 2 . 2 6 . 1 3 Utility 46 | . 5 . 1 12 18 2 8 Device 26 | . 2 . . 6 12 2 4 Storage 1 | . . . . . 1 . . Processor 8 | . 1 . . 4 3 . . Hackware 9 | . 1 . 1 1 2 . 4 Protection 2 | . 1 . . 1 . . . Artifact . | . . . . . . . . Weapon 33 | 2 12 . 4 8 5 2 . Energy Gun 9 | 2 1 . . 5 1 . . Energy Cannon 3 | . . . . . 2 1 . Ballistic Gun 13 | . 4 . 3 3 2 1 . Ballistic Cannon 7 | . 6 . 1 . . . . Launcher 1 | . 1 . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . . . . 7 . . Parts Lost 1 | . 1 . . . . . . Power . | . . . . . . . . Propulsion 1 | . 1 . . . . . . Utility . | . . . . . . . . Weapon . | . . . . . . . . Highest Loss Streak 1 | . 1 . . . . . . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 90 | . 94 100 81 86 89 90 89 Engine 4 | . 12 10 2 . . . . Core 3 | . . . 5 5 4 4 4 Hover 5 | . 7 20 12 . . . . Flight 16 | . 12 10 10 21 20 19 21 Device 12 | . 8 10 7 14 16 19 15 Processor 8 | . 10 10 7 5 8 14 7 Hackware 12 | . 5 10 9 15 18 14 21 Energy Gun 8 | . 13 10 7 5 4 4 4 Ballistic Gun 10 | . 8 . 4 16 14 14 13 Ballistic Cannon 6 | . 10 20 10 . . . . Peak Build Rating 93 | 5 15 15 36 75 87 90 93 Average Rating 45 | 3 11 15 27 63 79 86 89 On Entrance 39 | . 5 15 15 36 74 87 87 Naked Turns . | . . . . . . . . Heaviest Build 30 | 6 11 11 17 30 30 30 30 Greatest Support 36 | 8 17 17 22 30 30 30 36 Greatest Overweight (x) 1 | . 1 . . . . 1 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 1 | . . 1 1 1 1 1 1 Average Capacity . | . . . 1 1 1 1 1 Most Carried 1 | . . 1 1 1 1 1 1 Average Carried . | . . . . . . 1 . Final Capacity 1 | . . 1 1 1 1 1 1 Final Carried 1 | . . 1 1 1 1 1 1 Class Distribution -------------------- 44% | Hacker-Gunner 43% | Wizard-Sprinter 7% | Hacker-Mutant 3% | Hacker-Sprinter Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -10/Mines Hacker-Gunner | -10/Subcaves Wizard-Sprinter | -8/Materials Wizard-Sprinter | -7/Factory Wizard-Sprinter | -7/Waste Wizard-Sprinter | -7/Factory Resources | -11 -10 -10 -10 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Sub Mat Fac Was Fac Matter Collected 7613 | 250 570 223 739 1748 1948 378 1757 Remotely . | . . . . . . . . Salvage Created 13803 | . 1700 431 541 2698 3074 1692 3667 Parts 760 | . 120 20 42 165 186 20 207 Haulers Intercepted 20 | . 2 . . 6 6 . 6 Recyclers Shooed 7 | . 3 4 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 13 | . . . 13 . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Combat Hostiles Destroyed 261 | . 32 6 17 57 62 6 81 Guns 240 | . 26 2 10 57 62 6 77 Cannons 17 | . 6 4 7 . . . . AOE 4 | . . . . . . . 4 Classes Destroyed 23 | . 7 1 3 5 4 1 2 Worker 13 | . 6 1 . 1 4 . 1 Builder 7 | . . . . 3 1 . 3 Tunneler 4 | . . 2 . . . . 2 Hauler 20 | . 2 . . 6 6 . 6 Recycler 16 | . 9 3 . 3 . . 1 Mechanic 1 | . . . . . 1 . . Operator 12 | . 2 . . 4 5 . 1 Turret 2 | . . . 2 . . . . Watcher 13 | . 3 . . 3 2 . 5 Swarmer 31 | . 3 . 5 3 10 . 10 Cutter 6 | . . . . . 3 . 3 Grunt 126 | . 29 6 2 35 15 . 39 Brawler 5 | . . . . 3 1 . 1 Duelist 10 | . . . . 5 2 . 3 Protector 6 | . . . . 2 3 . 1 Sentry 34 | . . . 1 7 11 . 15 Demolisher 2 | . . . . . . . 2 Hunter 15 | . . . . 2 10 . 3 Programmer 5 | . . . . . 4 . 1 Heavy 4 | . . . . . 3 . 1 Compactor 6 | . . . . . . 6 . Subdweller 9 | . . . 9 . . . . Assembled 2 | . . . . . . . 2 Thug 1 | . . 1 . . . . . Best Kill Streak 24 | . 5 4 7 12 9 6 24 Combat Bots Only 24 | . 5 4 5 8 8 5 24 Max Kills in Single Turn 6 | . 2 2 1 2 3 1 6 Gunslinging 1 | . . . . 1 1 . 1 Exploded 2 | . . . . . . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac Was Fac Hostile Shots Fired 812 | . 75 18 65 98 258 . 298 Missed 365 | . 23 5 30 43 113 . 151 Damage Taken 6110 | . 904 170 735 700 1549 . 2052 Core 4882 | . 712 138 603 572 1234 . 1623 Absorbed by Shields 758 | . . . . 156 564 . 38 Redirected to Core 3918 | . 465 100 461 427 1037 . 1428 Regen/Repaired (Parts) 13 | . . . . 13 . . . Core Remaining (%) 86 | 100 . . 62 97 . . . Volleys Fired 1019 | . 230 50 92 237 232 22 156 Largest 4 | . 3 3 3 4 4 4 4 Hottest 158 | . 135 135 139 158 147 144 144 Shots Fired 2437 | . 376 104 190 607 569 88 503 Gun 2206 | . 316 45 78 607 569 88 503 Cannon 229 | . 58 59 112 . . . . Launcher 2 | . 2 . . . . . . Special . | . . . . . . . . Kinetic 1627 | . 136 59 141 391 452 66 382 Thermal 808 | . 238 45 49 216 117 22 121 Explosive 2 | . 2 . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 48 | . 29 24 17 32 32 34 48 Robot Miss Streak 4 | . 3 2 2 4 4 1 3 Penetration Max 2 | . . . . . 1 . 2 Secondary Targets 51 | . 1 . . 10 17 1 22 Max Gunslinging Chain 2 | . 1 . . 1 2 1 1 Shots Hit Robots 1495 | . 182 59 108 340 340 75 391 Core Hits 951 | . 85 18 39 184 267 39 319 Critical Kills 6 | . . . . 2 . . 4 Critical Parts Destroyed 10 | . . . . 1 1 . 8 Critical Strikes 52 | . 2 2 5 9 10 2 22 Burn 31 | . 2 . 3 6 9 1 10 Destroy 17 | . . . . 3 1 1 12 Blast 4 | . . 2 2 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 33701 | . 2384 1159 1923 6669 8352 1963 11251 Guns 30410 | . 1904 362 1030 6524 8249 1963 10378 Cannons 2015 | . 443 679 893 . . . . Explosions 1276 | . 37 118 . 145 103 . 873 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 23274 | . 844 679 1253 4713 6317 1543 7925 Thermal 10112 | . 1503 480 670 1867 1932 420 3240 Explosive 186 | . 37 . . . 103 . 46 Electromagnetic 129 | . . . . 89 . . 40 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . 2 . . . Average Corruption 1 | . . . . 1 . . . Corruption Purged 3 | . . . . 2 1 . . Corruption Blocked . | . . . . . . . . Effects 2 | . . . . 2 . . . Message Errors 1 | . . . . 1 . . . Weapon Failures 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 223 | . 20 55 . 16 1 . 131 Projectiles 36 | . . 36 . . . . . Explosions 187 | . 20 19 . 16 1 . 131 Melee . | . . . . . . . . Knockbacks 23 | . 3 8 12 . . . . Impact . | . . . . . . . . Kinetic 23 | . 3 8 12 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 322 | . 303 . . 12 . . 7 Shots 6 | . 4 . . 1 . . 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 384 | . 332 126 . 232 268 216 384 Average Temperature 58 | . 77 30 . 36 45 82 69 Received Heat Transfer 1890 | . 312 96 120 333 316 . 713 Effects 3 | . 1 . . . 1 1 . Energy Bleed 2 | . . . . . 1 1 . Damage (minor) 1 | . 1 . . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . 1 . . 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 16 | . 2 . 3 2 5 . 4 Heat Transferred 20317 | . 3891 1001 1813 4085 3750 851 4926 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Peak Influence 3179 | . 1045 734 . 1401 1886 681 3179 Initial 660 | . . 407 . 14 608 660 476 Average 720 | . 618 551 . 772 718 678 1046 Maximum Alert Level 5 | . 3 3 . 4 5 2 5 Low Security (%) 7 | 100 4 . . 9 6 . 14 Level 1 14 | . 14 5 . 15 14 . 23 Level 2 41 | . 53 78 . 21 37 100 14 Level 3 21 | . 27 15 . 22 23 . 7 Level 4 12 | . . . . 29 16 . 16 Level 5 . | . . . . . 2 . . High Security 3 | . . . . . . . 23 Max Security . | . . . . . . . . Sterilizations 1 | . . . . 1 . . . Squads Dispatched 74 | . 11 1 . 20 16 . 26 Investigation 30 | . 9 . . 10 4 . 7 Extermination 2 | . . . . . 1 . 1 Reinforcement 15 | . 2 . . 4 6 . 3 Assault 15 | . . 1 . 3 3 . 8 Garrison 12 | . . . . 3 2 . 7 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . 1 1 . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Was Fac Distress Signals 6 | . 2 . . 3 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 309 | . 38 7 19 70 71 6 98 Peak Tracking Total 14 | . 3 4 3 8 8 2 14 Tactical Retreats 9 | . . . 2 3 1 . 3 Traps | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Traps Triggered 12 | . 3 . . 2 3 . 4 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 22 | . 6 . . . . . 16 Reprogrammed 13 | . 2 . . . . . 11 Reused 2 | . . . . . . . 2 Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 4 | . . . 2 . . . 2 Machines | -11 -10 -10 -10 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Sub Mat Fac Was Fac Machines Disabled 240 | . 27 16 3 53 77 . 64 Max in Single Turn 8 | . 2 8 1 3 4 . 8 Garrison Access 7 | . . . . 1 4 . 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged 2 | . 1 . . 1 . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Was Fac Machines Accessed 84 | . 9 . 4 14 34 . 23 Terminals 45 | . 6 . . 8 19 . 12 Fabricators 7 | . . . . . 4 . 3 Repair Stations 3 | . 1 . . 1 1 . . Recycling Units 13 | . 2 . . 2 6 . 3 Scanalyzers 4 | . . . . 2 . . 2 Garrison Access 8 | . . . . 1 4 . 3 Total Hacks 491 | . 51 . 17 89 166 . 168 Successful 408 | . 42 . 17 61 144 . 144 Failed 80 | . 8 . . 27 21 . 24 Catastrophic 15 | . 1 . . 7 3 . 4 Database Lockouts 3 | . 1 . . 1 1 . . Manual 299 | . 40 . . 60 94 . 105 Terminals 352 | . 37 . . 69 119 . 127 Fabricators 14 | . . . . . 6 . 8 Repair Stations 8 | . 4 . . 3 1 . . Recycling Units 62 | . 10 . . 10 24 . 18 Scanalyzers 5 | . . . . 3 . . 2 Garrison Access 33 | . . . . 4 16 . 13 Terminal Hacks 229 | . 18 . 17 28 77 . 89 Record 15 | . . . 14 1 . . . Part Schematic 30 | . . . . . 16 . 14 Robot Schematic 5 | . . . . . 4 . 1 Robot Analysis 27 | . 5 . . 6 12 . 4 Prototype ID Bank 31 | . 4 . . 7 10 . 10 Open Door 1 | . . . 1 . . . . Level Access Points 3 | . 1 . . . 1 . 1 Branch Access Points 2 | . . . . . 1 . 1 Emergency Access Points 5 | . . . . 1 . . 4 Machine Index 1 | . . . . . . . 1 Terminal Index 2 | . . . . . 1 . 1 Fabricator Index 1 | . . . . . . . 1 Garrison Index 2 | . . . . . 1 . 1 Alert Level 22 | . 1 . . 2 7 . 12 Unreport Threat 27 | . . . . 7 10 . 10 Locate Traps 26 | . 4 . . 4 10 . 8 Disarm Traps 5 | . 1 . . . . . 4 Reprogram Traps 3 | . 1 . . . . . 2 Security Status 1 | . . . . . . . 1 Investigation Status 1 | . . . . . . . 1 Extermination Status 1 | . . . . . . . 1 Assault Status 1 | . . . . . . . 1 Recall Investigation 1 | . . . . . 1 . . Recall Extermination 2 | . . . . . . . 2 Recall Reinforcements 1 | . . . . . 1 . . Hauler Manifests 6 | . 1 . . . 2 . 3 Registered Components 1 | . . . . . . . 1 Registered Prototypes 1 | . . . . . . . 1 Zone Layout 3 | . . . . . . . 3 Derelict Proto ID Bank 1 | . . . 1 . . . . Release Object 1 | . . . 1 . . . . Fabricator Hacks 10 | . . . . . 3 . 7 Network Status 4 | . . . . . 2 . 2 Load Schematic 2 | . . . . . . . 2 Build 4 | . . . . . 1 . 3 Repair Station Hacks 5 | . 3 . . 2 . . . Scan Component 1 | . . . . 1 . . . Repair 1 | . . . . 1 . . . Refit 3 | . 3 . . . . . . Recycling Unit Hacks 25 | . 3 . . 3 12 . 7 Retrieve Matter 10 | . 1 . . . 6 . 3 Retrieve Components 15 | . 2 . . 3 6 . 4 Scanalyzer . | . . . . . . . . Garrison Access Hacks 8 | . . . . 1 4 . 3 Unlock Access 2 | . . . . 1 . . 1 Seal Access 5 | . . . . . 4 . 1 Coupler Status 1 | . . . . . . . 1 Unauthorized Hacks 131 | . 18 . . 27 48 . 38 Terminals 59 | . 11 . . 14 20 . 14 Track 1 | . . . . . . . 1 Botnet 43 | . 5 . . 8 19 . 11 Disrupt 2 | . . . . 1 . . 1 Operators 4 | . 1 . . 1 1 . 1 Sabotage 7 | . 3 . . 4 . . . Search 2 | . 2 . . . . . . Fabricators 4 | . . . . . 3 . 1 Haulers 3 | . . . . . 2 . 1 Download 1 | . . . . . 1 . . Repair Stations 3 | . 1 . . 1 1 . . Mechanics 2 | . . . . 1 1 . . Patch 1 | . 1 . . . . . . Recycling Units 35 | . 6 . . 6 12 . 11 Reject 12 | . 2 . . 2 5 . 3 Recyclers 5 | . . . . . 2 . 3 Mask 10 | . 2 . . 2 3 . 3 Tunnel 8 | . 2 . . 2 2 . 2 Scanalyzers 5 | . . . . 3 . . 2 Researchers 2 | . . . . 1 . . 1 Extract 3 | . . . . 2 . . 1 Garrison Access 25 | . . . . 3 12 . 10 Broadcast 8 | . . . . 1 4 . 3 Intercept 8 | . . . . 1 4 . 3 Watchers 8 | . . . . 1 4 . 3 Jam 1 | . . . . . . . 1 Data Cores Recovered 5 | . . . . . 4 . 1 Used 3 | . . . . . 3 . . Hacking Detections 60 | . 7 . . 11 26 . 16 Full Trace Events 9 | . 1 . . 4 1 . 3 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 5 | . . . . . 4 . 1 Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 43 | . . . . 8 16 . 19 Parts Built 8 | . . . . . 2 . 6 Authchips . | . . . . . . . . Time 295 | . . . . . 58 . 237 Total Part Build Rating 44 | . . . . . 14 . 30 Parts Repaired 1 | . . . . 1 . . . Time 44 | . . . . 44 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter 200 | . . . . . 24 . 176 Retrieved Components 78 | . 10 . . 22 20 . 26 Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Sub Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 1 | . . . . 1 . . . Machine Destruction 1 | . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac Was Fac Total Allies 25 | . . . . . . 19 6 Largest Group 19 | . . . . . . 19 6 Highest-Rated Group 465 | . . . . . . 465 186 Highest-Rated Ally 35 | . . . . . . 35 31 Total Orders . | . . . . . . . . Ally Attacks 71 | . . . . . . . 71 Total Damage 1067 | . . . . . . . 1067 Kills 13 | . . . . . . . 13 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Robot Analysis Total 27 | . 5 . . 6 12 . 4 Derelict Logs Recovered 5 | . . 2 3 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Sub Mat Fac Was Fac Turns Passed 11130 | 30 3082 1092 1406 2144 1932 172 1272 Spaces Moved 15789 | 44 2374 607 2229 2892 4500 347 2796 Core 428 | 44 384 . . . . . . Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover 3387 | . 1628 607 1152 . . . . Flight 11974 | . 362 . 1077 2892 4500 347 2796 Fastest Speed 23 | 50 37 56 34 26 26 26 23 Average Speed 36 | 50 73 56 46 26 26 26 23 Slowest Speed 102 | 50 100 56 56 34 26 102 26 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 118 | . 2 . 1 16 65 2 32 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 81 | 3 100 99 99 99 97 96 58 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 11 | . 2 1 2 2 2 . 2 Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 8 | . . 1 7 . . . . Spaces Dug 10 | . . . 9 . 1 . . Terrain Destroyed 921 | . 200 33 14 204 223 7 240 Melee . | . . . . . . . . Projectile 131 | . . . 14 9 29 7 72 AOE 790 | . 200 33 . 195 194 . 168 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Was Fac Total 19385 | 48 3387 1273 2454 3843 4855 385 3140 Wait 2217 | . 701 612 96 629 51 5 123 Move 15550 | 43 2369 606 2226 2859 4370 343 2734 Hop 115 | . 2 . 1 16 65 1 30 Pick Up 16 | . . 1 2 2 8 . 3 Fast Attach 85 | 5 17 . 7 24 17 6 9 Attach 6 | . . . . 1 4 . 1 Detach 17 | . . . . 4 9 . 4 Swap 12 | . 7 . 1 1 2 . 1 Drop 74 | . 18 . 9 15 18 6 8 Fire 1019 | . 230 50 92 237 232 22 156 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 274 | . 43 4 20 55 79 2 71 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sub) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / *Rec) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 7 exits: *Fac x4 / *Sto / *Low x2) -7/Waste -7/Factory (discovered 9 exits: *Fac x4 / *Sto x2 / *Low x2 / Gar) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 2 | -11/Scrapyard | Met Revision 17 13 | -11/Scrapyard | Discovered new exit (range 15) 31 | -11/Scrapyard | Entered Materials 344 | -10/Materials | Build established: Hacker-Mutant 436 | -10/Materials | Discovered new exit (range 11) 442 | -10/Materials | Reached level 2 723 | -10/Materials | Upgraded with Utility slot (x1) 775 | -10/Materials | Discovered new exit (range 13) 811 | -10/Materials | Discovered new exit (range 6) 886 | -10/Materials | Reached level 3 909 | -10/Materials | Upgraded with Weapon slot (x1) 1208 | -10/Materials | Discovered new exit (range 6) 1239 | -10/Materials | Build established: Hacker-Gunner 1624 | -10/Materials | Reached level 4 1639 | -10/Materials | Upgraded with Utility slot (x1) 1982 | -10/Materials | Discovered new exit (range 15) 2355 | -10/Materials | Central database locked down 2386 | -10/Materials | Identified exit to Materials 2564 | -10/Materials | Reached level 5 2887 | -10/Materials | Upgraded with Propulsion slot (x1) 3113 | -10/Materials | Entered Mines 3187 | -10/Mines | Reached level 6 3247 | -10/Mines | Learned location of Storage (-7) 3269 | -10/Mines | Met a Derelict testing a Signal Generator 4084 | -10/Mines | Discovered exit to Materials (range 8) 4102 | -10/Mines | Learned Materials emergency access door positions 4174 | -10/Mines | Discovered exit to Materials (range 8) 4202 | -10/Mines | Discovered new exit (range 6) 4205 | -10/Mines | Entered Subcaves 4209 | -10/Subcaves | Identified exit to Recycling 4218 | -10/Subcaves | Learned Materials interactive machine intel 4307 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 4468 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 4504 | -10/Subcaves | Visited 4L-MR0's lab 4510 | -10/Subcaves | Found Meta Core 4511 | -10/Subcaves | Attached Meta Core, gained temporary slots: Propulsion, Utility, Weapon 4554 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 4608 | -10/Subcaves | Discovered new exit (range 12) 4730 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 4850 | -10/Subcaves | Ambushed by Subdweller buried in earth 5131 | -10/Subcaves | Core integrity fell below 50% 5233 | -10/Subcaves | Reached level 7 5308 | -10/Subcaves | Upgraded with Utility slot (x1) 5328 | -10/Subcaves | Discovered new exit (range 9) 5336 | -10/Subcaves | Shifting Twisted Machinery released Mak. Shrapnel Gun 5352 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 5380 | -10/Subcaves | Visited Clippyterm 5381 | -10/Subcaves | Learned location of Extension (-5) 5381 | -10/Subcaves | Learned location of Section 7 (-2) 5502 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 5611 | -10/Subcaves | Entered Materials 5613 | -8/Materials | Loaded intel: 19 interactive machine locations 5613 | -8/Materials | Reached level 8 5625 | -8/Materials | Upgraded with Weapon slot (x1) 5733 | -8/Materials | Core integrity fell below 50% 5788 | -8/Materials | Upgraded with Utility slot (x1) 5872 | -8/Materials | Reached level 9 5879 | -8/Materials | Upgraded with Propulsion slot (x1) 5953 | -8/Materials | Discovered new exit (range 12) 5997 | -8/Materials | Met 7R-MNS 6011 | -8/Materials | First assault squad dispatched 6059 | -8/Materials | Reached level 10 6062 | -8/Materials | Upgraded with Utility slot (x1) 6109 | -8/Materials | Destroyed 8 combat bots 6186 | -8/Materials | Build established: Hacker-Sprinter 6223 | -8/Materials | Reached level 11 6228 | -8/Materials | Discovered new exit (range 10) 6232 | -8/Materials | Central database locked down 6465 | -8/Materials | Repaired Mak. System Restoration Module 6542 | -8/Materials | Build established: Wizard-Sprinter 6550 | -8/Materials | Garrison activated, responded to threat 6569 | -8/Materials | Identified exit to Garrison 6580 | -8/Materials | Reached level 12 6615 | -8/Materials | Discovered new exit (range 14) 7052 | -8/Materials | Reached level 13 7054 | -8/Materials | Upgraded with Utility slot (x1) 7250 | -8/Materials | Sterilization system engaged 7250 | -8/Materials | Non-combat units ordered to evacuate 7350 | -8/Materials | Combat units ordered to evacuate 7550 | -8/Materials | Ambient heat levels rising (+10) 7700 | -8/Materials | Ambient heat levels rising (+10) 7755 | -8/Materials | Entered Factory 7756 | -7/Factory | Caught up to 7R-MNS 7757 | -7/Factory | Reached level 14 7811 | -7/Factory | Discovered new exit (range 13) 7833 | -7/Factory | Fabricated Imp. System Guard? 7963 | -7/Factory | Reached level 15 8111 | -7/Factory | Garrison activated, responded to threat 8155 | -7/Factory | First assault squad dispatched 8397 | -7/Factory | Discovered new exit (range 15) 8476 | -7/Factory | Reached level 16 8480 | -7/Factory | Upgraded with Utility slot (x1) 8831 | -7/Factory | Discovered new exit (range 7) 8877 | -7/Factory | Discovered new exit (range 8) 9020 | -7/Factory | Cargo convoy interrupted 9080 | -7/Factory | Discovered new exit (range 9) 9176 | -7/Factory | Reached level 17 9179 | -7/Factory | Garrison activated, responded to threat 9187 | -7/Factory | Upgraded with Utility slot (x1) 9329 | -7/Factory | Discovered new exit (range 7) 9339 | -7/Factory | Central database locked down 9492 | -7/Factory | Identified exit to Factory 9492 | -7/Factory | Identified exit to Storage 9492 | -7/Factory | Identified exit to Lower Caves 9502 | -7/Factory | Destroyed 8 combat bots 9569 | -7/Factory | Destroyed 8 combat bots 9687 | -7/Factory | Sucked down chute 9687 | -7/Factory | Entered Waste 9689 | -7/Waste | Spotted C-40 Crusher 9701 | -7/Waste | Destroyed C-40 Crusher 9702 | -7/Waste | Spotted C-40 Crusher 9711 | -7/Waste | Spotted C-40 Crusher 9712 | -7/Waste | Destroyed C-40 Crusher 9715 | -7/Waste | Spotted C-40 Crusher 9724 | -7/Waste | Destroyed C-40 Crusher 9733 | -7/Waste | Spotted C-40 Crusher 9733 | -7/Waste | Destroyed C-40 Crusher 9740 | -7/Waste | Destroyed C-40 Crusher 9745 | -7/Waste | Spotted C-40 Crusher 9768 | -7/Waste | Destroyed C-40 Crusher 9790 | -7/Waste | Discovered new exit (range 13) 9800 | -7/Waste | Warlord forces began an assault 9859 | -7/Waste | Entered Factory 9918 | -7/Factory | Reached level 18 9958 | -7/Factory | Fabricated Corruption Screen (x2) 9998 | -7/Factory | Discovered exit to Storage (range 15) 10160 | -7/Factory | Allied Derelicts emerged from ambush trap array 10200 | -7/Factory | Upgraded with Propulsion slot (x1) 10315 | -7/Factory | Allied Derelicts emerged from ambush trap array 10463 | -7/Factory | Garrison activated, responded to threat 10645 | -7/Factory | Fabricated Weapon Mount (x2) 10646 | -7/Factory | Destroyed 7 combat bots 10664 | -7/Factory | Reached level 19 10680 | -7/Factory | Identified exit to Garrison 10691 | -7/Factory | Garrison activated, responded to threat 10836 | -7/Factory | High security lockdown imminent 10904 | -7/Factory | Garrison activated, responded to threat 10916 | -7/Factory | High security lockdown engaged 10944 | -7/Factory | Assembled infested ambush trap array 10958 | -7/Factory | Fabricated Imp. Weapon Cycler? 10976 | -7/Factory | Lost 4 allies 10987 | -7/Factory | Destroyed 16 combat bots 11059 | -7/Factory | Core integrity fell below 50% 11106 | -7/Factory | Core integrity fell below 20% 11131 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11111_ Destroyed Carbon-fiber Leg. 11112_ Acquired 13 matter. 11114_ L-41 Fighter destroyed. 11114_ Slug penetrates Wall. 11115_ Acquired 13 matter. 11120_ Slug penetrates G-47 Trooper. 11120_ Slug penetrates Wall. 11121_ Acquired 13 matter. 11122_ G-47 Trooper destroyed. 11122_ Slug penetrates G-47 Trooper. 11123_ Acquired 13 matter. 11125_ Upgraded: Core Integrity (+50) 11125_ Slug penetrates G-47 Trooper. 11125_ G-47 Trooper destroyed. 11126_ Acquired 13 matter. 11128_ Slug penetrates I-36 Angel. 11129_ Acquired 13 matter. [Achievement: Back For More] [Achievement: I Think I Know What's Going On] [Achievement: Tester] Map ----- +----------------------------------------------------+ | ????????????????????###"""" ""########## %% | | ???????????????????###### * *! | | ?????????? ?? 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""""" [# %g[%[!== # """ """" #????? | | ????# """""" # %ig*######## """" """" #????? | | ###?# """""" # [=%"#?????# """" """???????? | | #?# """""" ; i*!!"#?????# """" """"???????? | | #?# ; %/=!##?????# """" """"???????? | | #?###/######;;;#[=* !#??????# """" """"???????? | | #???# #########"%=!!*##?????# ??? ???????? | | #???# # [ "*! "#?????#####??????????????? | | ##### # """% =%#= [ ##????????????????????????? | | ## += Y"% %%= % #?????????????????????????? | | ## =#[ =" %=[= * #?????????????????????????? | | # %%%=]=[ !!% #?????????????????????????? | | # ###+["###" " ##############????????????? | | ## # *=[!=! " "%"# #????????????? | | ## # """%[[!# " # #????????????? | | ## # """ [[!#^^^ ^# #????????????? | | # """%[[!# ^^ # #????????????? | | !# = # # #????????????? | | """""" # ! + # #????????????? | | """""" # ! ! # + #????????????? | | """""" # "F"" # # #????????????? | | """"" # """" # # #????????????? | | ############ ### #????????????? | | """"" #??????????# #?# #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 22 Energy Capacity 180 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Corruption Containment 8 Armor Coverage 150 Weapon Cycling 20 Evasion (%) 65 Targeting Accuracy 20 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 71 Defensive Hacking 40 Item Schematics ----------------- Imp. Terrain Scanner | -8/Materials | Extracted Beam Cannon | -8/Materials | Extracted Imp. Hover Unit | -8/Materials | Extracted Hrd. Light Armor Plating | -8/Materials | Extracted Lrg. Battery | -8/Materials | Extracted Melee Analysis Suite | -8/Materials | Extracted Hrd. Medium Armor Plating | -8/Materials | Extracted Axe | -8/Materials | Extracted Core Analyzer | -7/Factory | Hacked Corruption Screen | -7/Factory | Hacked Powered Armor | -7/Factory | Hacked Imp. Thermal Shield | -7/Factory | Hacked Remote Datajack | -7/Factory | Hacked Hvy. Flak Cannon | -7/Factory | Hacked Gauss Cannon | -7/Factory | Hacked Imp. Launcher Guidance Computer | -7/Factory | Hacked Lgt. Armored Exoskeleton | -7/Factory | Hacked Hvy. Missile Launcher | -7/Factory | Hacked Xenon Bombardment Thruster | -7/Factory | Hacked Imp. Deuterium Engine | -7/Factory | Hacked Point Defense System | -7/Factory | Hacked Triangulator | -7/Factory | Hacked Dynamic Insulation System | -7/Factory | Hacked Med. Treads | -7/Factory | Hacked Weapon Mount | -7/Factory | Hacked Arm. Medium Treads | -7/Factory | Hacked Weapon Cycler | -7/Factory | Hacked Component Analysis Suite | -7/Factory | Hacked Microactuators | -7/Factory | Extracted Shock Rifle | -7/Factory | Extracted Imp. Aluminum Leg | -7/Factory | Extracted Adv. ECM Suite | -7/Factory | Extracted Imp. Weapon Shielding | -7/Factory | Extracted Imp. Carbon-fiber Leg | -7/Factory | Extracted Thermic Laser | -7/Factory | Hacked Imp. Weapon Cycler | -7/Factory | Hacked Cld. Airjet | -7/Factory | Hacked Enh. Autogun | -7/Factory | Hacked Lgt. Angular Momentum Engine | -7/Factory | Hacked Adv. Cooling System | -7/Factory | Hacked Imp. Cooling System | -7/Factory | Hacked Imp. System Shield | -7/Factory | Hacked Imp. Hacking Suite | -7/Factory | Hacked Robot Schematics ------------------ X-62 Marksman | -7/Factory | Hacked S-27 Virus | -7/Factory | Hacked B-48 Gladiator | -7/Factory | Hacked G-47 Trooper | -7/Factory | Hacked M-14 Sweeper | -7/Factory | Hacked Fabricated ------------ Imp. System Guard | x2 | -7/Factory | Preloaded Corruption Screen | x2 | -7/Factory | Preloaded Weapon Mount | x2 | -7/Factory Imp. Weapon Cycler | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Back For More Gun Specialist I Think I Know What's Going On Killing Spree Prolific Hacker Tester Challenges ------------ None RPGLIKE | -11 -10 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Was Fac Levels Raised 18 | . 4 1 1 6 4 . 2 XP Earned 31091 | 3000 6628 1440 978 9811 6505 46 2683 XP Spent 28545 | 1100 6350 1820 1700 8730 7100 . 1745 Upgrades 40 | 3 13 4 2 10 4 . 4 Propulsion Slot 4 | 1 1 . . 1 . . 1 Utility Slot 8 | . 2 . 1 3 2 . . Weapon Slot 3 | 1 1 . . 1 . . . Core Integrity 1 | . . . . . . . 1 Heat Dissipation 7 | . 1 1 . 3 . . 2 Energy Generation 1 | . . . . 1 . . . Mass Support 2 | 1 . . 1 . . . . Inventory Capacity 1 | . . 1 . . . . . Ranged Accuracy 5 | . 3 2 . . . . . Hack Attack % 6 | . 3 . . 1 2 . . Hack Defense % 2 | . 2 . . . . . . Protomatter Created 3573 | . 564 72 111 989 665 90 1082 Integrity Restored 5102 | . 816 90 442 1010 1540 15 1189 Core 4223 | . 696 90 442 784 1237 10 964 Parts 879 | . 120 . . 226 303 5 225 Protomatter Decayed 1721 | . 250 . 47 706 121 . 597 Game ------ Seed CompanionSmallBoomstick Manual? 0 Play Time 04:16:42 Cumulative 140.1 hours Start 2024.08.13 @ 12:00:54 End 2024.08.13 @ 17:18:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 51 Rogue 50 Adventurer 1 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 56 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0be0a8b3-fdf7-467d-b208-229e26df0df4