Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.19 @ 14:48:02 Player: FretfulMantis Result: Smashed by cave-in Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (81) 405 Value Destroyed (2404) 2404 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (302) 302 TOTAL SCORE: 6511 Bonus ------- High Alert Combat Kills 2 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 20/300 Energy 97/100 System Corruption 29% Temperature Cool (1) Movement Treading (145) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Advanced Treads > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Cooled Ion Engine Micro Nuclear Core Weapon Cycler Hardlight Generator Missile Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Airjet Improved Airjet Improved Airjet Improved Airjet Improved Airjet > --- UTILITY ---------- Large Storage Unit Signal Interpreter Advanced Targeting Computer Core Analyzer Hacking Suite > --- WEAPON ----------- Autogun Precision Grenade Launcher > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Light Treads Advanced Treads Improved Heat Sink Improved Heat Sink Compact Battery Improved Sensor Array Weapon Cycler Weapon Cycler Improved Shield Generator Shock Rifle Shock Rifle Flak Gun Heavy Rocket Launcher [Rating: 51] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Hover Unit Improved Airjet Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Shock Rifle Ballistic Gun Heavy Assault Rifle Launcher Heavy Rocket Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 3 | . . 2 . 1 . . . . Utility 3 | . . . 2 1 . . . . Weapon . | . . . . . . . . . Parts Attached 61 | 6 2 16 15 12 7 2 1 . Power 7 | 1 . 2 2 1 . 1 . . Engine 6 | 1 . 2 1 1 . 1 . . Core 1 | . . . 1 . . . . . Reactor . | . . . . . . . . . Propulsion 25 | 2 . 6 6 6 4 1 . . Treads 14 | 2 . 5 2 1 4 . . . Leg 5 | . . 1 . 3 . 1 . . Wheel . | . . . . . . . . . Hover 6 | . . . 4 2 . . . . Flight . | . . . . . . . . . Utility 15 | 1 2 4 4 3 1 . . . Device 3 | . 1 . . 1 1 . . . Storage 2 | 1 1 . . . . . . . Processor 3 | . . . 2 1 . . . . Hackware 1 | . . . . 1 . . . . Protection 6 | . . 4 2 . . . . . Artifact . | . . . . . . . . . Weapon 14 | 2 . 4 3 2 2 . 1 . Energy Gun 1 | . . . . . . . 1 . Energy Cannon . | . . . . . . . . . Ballistic Gun 8 | 2 . 2 2 1 1 . . . Ballistic Cannon . | . . . . . . . . . Launcher 3 | . . . 1 1 1 . . . Special Weapon 1 | . . 1 . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . . Parts Lost 23 | . . . 1 8 3 1 . 10 Power 2 | . . . . 1 . . . 1 Propulsion 11 | . . . . 5 3 1 . 2 Utility 7 | . . . 1 1 . . . 5 Weapon 3 | . . . . 1 . . . 2 Highest Loss Streak 7 | . . . 1 4 3 1 . 7 To Critical Strikes . | . . . . . . . . . Average Backups 14 | 4 9 14 14 14 15 15 15 15 Power 2 | . 1 3 2 2 3 3 3 3 Propulsion 1 | 2 5 4 1 . 1 . . . Utility 5 | . . 3 4 6 7 7 7 7 Weapon 4 | 1 2 3 5 4 4 4 5 5 Tool/Special . | . . . . . . . . . Unused Backups 30 | . . 10 8 3 . . . 9 Power 7 | . . 5 . 1 . . . 1 Propulsion 6 | . . 2 4 . . . . . Utility 9 | . . 1 1 1 . . . 6 Weapon 8 | . . 2 3 1 . . . 2 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 90 | . 99 98 94 82 92 85 84 80 Engine 8 | . 14 11 5 6 7 7 7 7 Treads 20 | . 28 34 20 2 17 18 15 14 Leg 5 | . . 7 . 11 11 5 7 7 Hover 4 | . . . 14 15 2 . . . Device 5 | . 13 3 . 3 7 7 7 6 Storage 8 | . 14 11 9 7 7 7 7 7 Processor 15 | . . . 17 21 23 23 23 21 Protection 3 | . . 7 9 1 . . . . Ballistic Gun 12 | . 28 20 14 5 12 7 7 1 Launcher 2 | . . . . 2 1 7 2 5 Peak Build Rating 51 | 6 8 15 38 51 48 40 37 36 Average Rating 28 | 4 7 13 26 39 43 36 36 34 On Entrance 23 | . 6 8 15 36 36 36 37 36 Avg Prop Armor Cover (%) 6 | . . 4 . 8 9 4 5 5 Naked Turns . | . . . . . . . . . Heaviest Build 42 | 13 29 37 41 42 41 40 36 35 Greatest Support 80 | 40 40 80 80 54 78 70 42 42 Greatest Overweight (x) 1 | . . . 1 1 1 . . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 14 Most Carried 15 | 7 12 15 15 15 15 15 15 15 Average Carried 14 | 4 9 14 14 14 15 14 15 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 15 | 7 12 15 15 15 15 15 15 5 Class Distribution -------------------- 82% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Matter Collected 2048 | 204 144 395 468 215 394 199 . 29 Remotely . | . . . . . . . . . Salvage Created 2592 | 23 126 676 717 472 340 238 . . Parts 172 | 2 9 51 56 34 12 8 . . Haulers Intercepted 1 | . . 1 . . . . . . Recyclers Shooed 2 | . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 16 | . . . . . 10 5 . 1 Prevented 2 | . . . . . 2 . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 68 | . 5 15 16 18 7 7 . . Guns 39 | . 5 15 13 5 1 . . . AOE 29 | . . . 3 13 6 7 . . Classes Destroyed 12 | 1 2 4 . 3 2 . . . Builder 2 | . . . . 2 . . . . Tunneler 1 | 1 . . . . . . . . Hauler 1 | . . 1 . . . . . . Recycler 6 | . . 1 3 2 . . . . Operator 3 | . . 1 2 . . . . . Swarmer 31 | . 3 6 9 13 . . . . Grunt 21 | . 2 5 2 . 6 6 . . Brawler 1 | . . . . . 1 . . . Duelist 1 | . . . . 1 . . . . Sentry 12 | . . 4 5 2 . 1 . . Programmer 2 | . . . . 2 . . . . Samaritan 5 | . . . . . 4 1 . . Best Kill Streak 10 | 1 3 4 6 10 7 4 . . Combat Bots Only 10 | . 3 4 6 10 7 4 . . Max Kills in Single Turn 4 | 1 1 1 2 3 4 2 . . Gunslinging . | . . . . . . . . . Exploded 4 | . . . 2 2 4 2 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Hostile Shots Fired 494 | . 18 85 77 254 30 30 . . Missed 173 | . 5 28 21 100 6 13 . . Hits 321 | . 13 57 56 154 24 17 . . Melee 1 | . . . . 1 . . . . Projectile 320 | . 13 57 56 153 24 17 . . Critical Strikes 9 | . 1 1 4 1 2 . . . Damage Taken 5205 | . 144 637 688 1616 464 231 . 1425 Core 948 | . 24 59 118 190 51 66 . 440 Absorbed by Shields 220 | . . . . 220 . . . . Regen/Repaired (Parts) 51 | . . . 51 . . . . . Core Remaining (%) 88 | 100 90 85 78 . . . . . Volleys Fired 218 | 4 13 56 56 30 16 20 . 23 Largest 2 | 2 2 2 2 2 2 2 . 2 Hottest 100 | 40 40 100 53 59 72 72 . 89 Shots Fired 359 | 8 26 107 87 46 30 21 . 34 Gun 305 | 8 26 103 84 35 28 10 . 11 Cannon . | . . . . . . . . . Launcher 50 | . . . 3 11 2 11 . 23 Special 4 | . . 4 . . . . . . Kinetic 294 | 8 26 103 84 35 28 10 . . Thermal 4 | . . 4 . . . . . . Explosive 50 | . . . 3 11 2 11 . 23 Electromagnetic 11 | . . . . . . . . 11 Robot Hit Streak 30 | 4 5 10 30 16 11 11 . . Robot Miss Streak 6 | 1 2 3 3 6 4 2 . . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 234 | 6 14 68 62 42 25 17 . . Core Hits 172 | 1 9 28 31 49 36 18 . . Critical Kills 1 | . . 1 . . . . . . Critical Parts Destroyed 2 | . . . 2 . . . . . Critical Strikes 3 | . . 1 2 . . . . . Destroy 3 | . . 1 2 . . . . . Melee Attacks 1 | . . 1 . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6362 | 58 147 815 1240 1907 1102 1093 . . Guns 3336 | 58 145 815 998 557 547 216 . . Cannons . | . . . . . . . . . Explosions 3024 | . . . 242 1350 555 877 . . Melee . | . . . . . . . . . Ramming 2 | . 2 . . . . . . . Kinetic 3336 | 58 145 815 998 557 547 216 . . Thermal . | . . . . . . . . . Explosive 3024 | . . . 242 1350 555 877 . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 26 | . . . . 1 1 1 1 26 Average Corruption 1 | . . . . 1 1 1 1 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 17 | . . . . 1 7 5 1 3 Message Errors 3 | . . . . . 1 1 . 1 Matter Fused 3 | . . . . . 1 . 1 1 Heat Flow Errors 4 | . . . . 1 1 1 . 1 Energy Discharges 2 | . . . . . 1 1 . . Data Loss (minor) 3 | . . . . . 2 1 . . Data Loss (major) 2 | . . . . . 1 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 198 | . . . . 102 27 69 . . Projectiles . | . . . . . . . . . Explosions 198 | . . . . 102 27 69 . . Melee . | . . . . . . . . . Knockbacks 1 | . 1 . . . . . . . Impact 1 | . 1 . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 646 | . . . 16 248 84 69 . 229 Shots 22 | . . . 1 7 2 2 . 10 Rammed 1 | . 1 . . . . . . . Targets Rammed 1 | . 1 . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 208 | . 25 32 26 173 194 208 . 173 Average Temperature 34 | . 15 9 8 28 79 107 . 43 Received Heat Transfer 1136 | . 66 246 261 248 252 63 . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Maximum Alert Level 2 | . . 1 2 1 . . . . Low Security (%) 76 | 100 100 94 71 38 . . . . Level 1 19 | . . 5 17 61 . . . . Level 2 3 | . . . 10 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 425 | 5 65 208 425 377 . . . . Initial 173 | . . 7 80 173 . . . . Average 110 | . 26 66 148 197 . . . . Influence Increases 2212 | 5 149 464 646 638 160 150 . . Destroy 0b10 Robot/C 1360 | . 100 300 320 360 140 140 . . Destroy 0b10 Robot/NC 65 | 5 . 15 25 20 . . . . Destroy Leader 292 | . 20 82 90 70 20 10 . . Successful Hack 61 | . 14 19 23 5 . . . . Disable Machine 105 | . . 15 30 60 . . . . Destroy Structure 119 | . . 3 23 93 . . . . Partial Spotted 60 | . . . 60 . . . . . Lose Combat Pursuer 150 | . 15 30 75 30 . . . . Influence Decreases 2212 | 5 132 290 455 691 390 249 . . Entered New Map 471 | . . 10 111 209 122 19 . . Time Decay 1461 | 5 132 280 334 252 238 220 . . Lost Part 130 | . . . 10 80 30 10 . . Purge Threat 150 | . . . . 150 . . . . Squads Dispatched 11 | . . 2 1 8 . . . . Investigation 1 | . . 1 . . . . . . Extermination 2 | . . . . 2 . . . . Reinforcement 5 | . . 1 1 3 . . . . Assault . | . . . . . . . . . Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Distress Signals 4 | . . . 3 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 94 | . 7 20 25 29 7 6 . . Peak Tracking Total 8 | . 3 8 6 7 7 4 . . Tactical Retreats 9 | . 1 2 4 2 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Traps Triggered 2 | . . . . 2 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts 6 | . . 6 . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 1 | . . 1 . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Machines Disabled 7 | . . 1 2 4 . . . . Max in Single Turn 3 | . . 1 2 3 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Machines Accessed 19 | . 3 4 5 3 . . 4 . Terminals 11 | . 3 1 4 3 . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . 1 1 . . . . . Recycling Units 1 | . . 1 . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 78 | . 5 14 16 9 . . 34 . Successful 65 | . 3 9 11 8 . . 34 . Failed 13 | . 2 5 5 1 . . . . Catastrophic 3 | . 1 1 . 1 . . . . Database Lockouts . | . . . . . . . . . Manual 17 | . . 3 10 4 . . . . Terminals 30 | . 5 2 14 9 . . . . Fabricators . | . . . . . . . . . Repair Stations 5 | . . 3 2 . . . . . Recycling Units 3 | . . 3 . . . . . . Scanalyzers 6 | . . 6 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 49 | . 3 1 5 6 . . 34 . Record 11 | . . . . . . . 11 . Part Schematic 12 | . . . . . . . 12 . Robot Schematic 8 | . . . . . . . 8 . Robot Analysis 3 | . 1 . 2 . . . . . Prototype ID Bank 4 | . 1 . . . . . 3 . Branch Access Points 2 | . . . 1 1 . . . . Emergency Access Points 1 | . 1 . . . . . . . Terminal Index 2 | . . 1 . 1 . . . . Alert Level 1 | . . . . 1 . . . . Unreport Threat 1 | . . . . 1 . . . . Locate Traps 1 | . . . 1 . . . . . Dispatch Records 1 | . . . . 1 . . . . Zone Layout 2 | . . . 1 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . . 1 2 . . . . . Scan Component 2 | . . 1 1 . . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 6 | . . 6 . . . . . . Insert Component 1 | . . 1 . . . . . . Analyze 1 | . . 1 . . . . . . Retrieve Study 4 | . . 4 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 7 | . . 1 4 2 . . . . Terminals 6 | . . . 4 2 . . . . Botnet 6 | . . . 4 2 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . Monitor 1 | . . 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 3 4 5 2 . . . . Full Trace Events 1 | . . 1 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . 8 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 13 | . . 1 . . . . 12 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 4 | . . 4 . . . . . . Parts Repaired 1 | . . . 1 . . . . . Time 70 | . . . 70 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . 1 . . . . . . Non-combat . | . . . . . . . . . Combat 1 | . . 1 . . . . . . Robot Hacks Applied 1 | . . 1 . . . . . . parse_system 1 | . . 1 . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Active Infowar (turns) 2089 | . 394 241 . . 314 613 136 391 Sensors 1454 | . . . . . 314 613 136 391 Seismic 635 | . 394 241 . . . . . . Robot Analysis Total 3 | . 1 . 2 . . . . . Derelict Logs Recovered 5 | . . . . . 1 2 . 2 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Turns Passed 4277 | 84 404 778 747 551 506 613 136 458 Spaces Moved 2441 | 38 205 328 507 401 278 346 89 249 Core 4 | 4 . . . . . . . . Treads 1686 | 34 205 328 195 3 237 346 89 249 Legs 238 | . . . . 197 41 . . . Wheels . | . . . . . . . . . Hover 513 | . . . 312 201 . . . . Flight . | . . . . . . . . . Fastest Speed 34 | 50 160 160 38 34 152 152 152 145 Average Speed 132 | 148 160 160 85 100 160 153 152 154 Slowest Speed 225 | 160 160 160 160 200 190 155 152 225 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 42 | . . . . . . . . 42 Cave-ins Triggered 4 | . . . . . . . . 4 Exploration Rate (%) 36 | 3 33 35 31 19 51 53 75 32 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 5 | . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 5 | . . . . . 3 2 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 670 | . . . 19 97 26 116 . 412 Melee . | . . . . . . . . . Projectile 1 | . . . . . 1 . . . AOE 669 | . . . 19 97 25 116 . 412 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Total 3134 | 56 257 482 742 508 304 409 89 287 Wait 270 | 1 31 30 117 37 4 35 . 15 Move 2431 | 37 204 327 506 400 277 345 88 247 Hop . | . . . . . . . . . Pick Up 62 | 8 5 18 20 8 . 3 . . Fast Attach 26 | 5 1 2 4 9 4 1 . . Attach 16 | 1 . 3 7 5 . . . . Detach 7 | . . . 4 3 . . . . Swap 29 | . 1 15 5 2 3 1 1 1 Drop 61 | . 1 24 23 9 . 4 . . Fire 218 | 4 13 56 56 30 16 20 . 23 Melee 1 | . . 1 . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . 1 . . . . . . . Escape Stasis 6 | . . . . 5 . . . 1 Rewire . | . . . . . . . . . Trap 6 | . . 6 . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Discovered new exit (range 15) 309 | -10/Materials | Build established: Mutant 489 | -10/Materials | Entered another Materials area 489 | -9/Materials | Evolved 2 slots: Propulsion x2 1163 | -9/Materials | Discovered new exit (range 16) 1267 | -9/Materials | Entered another Materials area 1267 | -8/Materials | Evolved 2 slots: Utility x2 1300 | -8/Materials | Build established: Scavenger-Mutant 1978 | -8/Materials | Repaired Imp. Airjet 1999 | -8/Materials | Build established: Mutant 2013 | -8/Materials | Discovered new exit (range 4) 2013 | -8/Materials | Identified exit to Factory 2014 | -8/Materials | Entered Factory 2014 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2060 | -7/Factory | Identified exit to Storage 2060 | -7/Factory | Identified exit to Lower Caves 2182 | -7/Factory | Garrison activated, responded to threat 2221 | -7/Factory | Destroyed 10 combat bots 2231 | -7/Factory | Lost 4 parts (2n1u1w) 2565 | -7/Factory | Entered Lower Caves 2805 | -7/Lower Caves | Learned Factory trap positions 2972 | -7/Lower Caves | Destroyed 7 combat bots 2979 | -7/Lower Caves | Lost 3 parts (3n) 3055 | -7/Lower Caves | Discovered new exit (range 11) 3069 | -7/Lower Caves | Identified exit to Lower Caves 3071 | -7/Lower Caves | Entered another Lower Caves area 3168 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3409 | -7/Lower Caves | Learned Factory terminal intel 3641 | -7/Lower Caves | Learned Factory emergency access door positions 3673 | -7/Lower Caves | Discovered new exit (range 7) 3682 | -7/Lower Caves | Identified exit to Data Miner 3684 | -7/Lower Caves | Entered Data Miner 3684 | -7/Data Miner | Discovered new exit (range 6) 3713 | -7/Data Miner | Met Data Miner 3760 | -7/Data Miner | Learned location of Section 7 (-2) 3760 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3786 | -7/Data Miner | Received God Mode back door access code from Data Miner 3818 | -7/Data Miner | Identified exit to Proximity Caves 3820 | -7/Data Miner | Entered Proximity Caves 3961 | -6/Proximity Caves | Learned Factory stockpile data 3987 | -6/Proximity Caves | Learned Factory terminal intel 4211 | -6/Proximity Caves | Crushed by falling debris 4211 | -6/Proximity Caves | Core integrity fell below 50% 4211 | -6/Proximity Caves | System corruption reached 10% 4242 | -6/Proximity Caves | Lost 3 parts (2u1w) 4249 | -6/Proximity Caves | Crushed by falling debris 4275 | -6/Proximity Caves | Crushed by falling debris 4278 | -6/Proximity Caves | Crushed by falling debris 4278 | -6/Proximity Caves | Smashed by cave-in Last Messages --------------- In emergency situations without enough matter to attach a part, one approach is to ram any robot to regain a small amount, for example to attach a melee or energy weapon to more easily destroy targets for more matter. 04274_ The unstable cave ceiling collapses. 04275_ Crushed by falling debris. 04275_ Mak. Power Source destroyed. 04275_ System corrupted by crushing effect (+2). 04275_ Lrg. Storage Unit destroyed. 04275_ System corrupted by crushing effect (+4). 04275_ Core Analyzer destroyed. 04275_ System corrupted by crushing effect (+3). 04275_ Imp. Heat Sink crushed. 04276_ System corrupted: Matter fused (-8). 04277_ The unstable cave ceiling collapses. 04278_ Crushed by falling debris. 04278_ Imp. Carbon-fiber Leg destroyed. 04278_ System corrupted by crushing effect (+1). 04278_ Hvy. Rocket Launcher destroyed. 04278_ System corrupted by crushing effect (+2). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#######????????????????????? | | ?????????????????????## #####????????????????? | | ?????????????????????# #????????????????? | | ?????###????########## ## # #????????????????? | | ###### ###### ## *!! #????????????????? | | # # #[#!] #????????????????? | | ## # # ![[ #????????????????? | | # # ## # # # @ ##????????????????? | | # # # # # # # ##?????????????????? | | # ## # # ### ##??????????????????? | | # ##???????????????????? | | # # # #????????????????????? | | # ###????????????????????? | | # # # # ##??????????????????????? | | ############### ## #####???????????????????????? | | ??????????????########???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 58 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Cld. Ion Engine | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Thunder Leg | -7/Data Miner | Free Imp. Shock Absorption System | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Imp. Core Shielding | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Mic. Fission Core | -7/Data Miner | Free Adv. Transmission Jammer | -7/Data Miner | Free Robot Schematics ------------------ O-24 Administrator | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free X-67 Chaingunner | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Imp. Airjet | 43% | -8/Materials Studied --------- Lgt. Treads | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Datajack | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntimissileActiveProcessor Manual? 0 Play Time 01:02:06 Cumulative 53.4 hours Start 2026.07.17 @ 23:14:13 End 2026.07.19 @ 14:48:02 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 67 Rogue 67 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 41 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 31d9c684-3f3b-4d6d-8650-9991d52af946