Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.09 @ 22:09:41

Player: zapruda

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (98)      490
Value Destroyed (2505)     2505
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5475

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     33/300
Energy                     66/125
System Corruption          1%
Temperature                Cool (15)
Movement                   Walking (180) Ox2
Location                   -7/Factory

 Parts 
-------
>          --- POWER (3) --------
     Light Ion Engine
>          --- PROPULSION (4) ---
  Improved Aluminum Leg
>          --- UTILITY (4) ------
           Coolant Injector
     Large Storage Unit
           Hacking Suite
>          --- WEAPON (2) -------
    Cooled Pulse Rifle
      Mini Assault Cannon
>          --- INVENTORY (10) ---
           Coolant Injector
           Transport Network Coupler
   Layered Light Armor Plating
           Relay Coupler [NC] (17)
           Component Analysis Suite
           Datajack
           Remote Datajack

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
     Heavy Ion Engine
     Heavy Ion Engine
>          --- PROPULSION -------
  Advanced Treads
  Advanced Treads
           Carbon-fiber Leg
           Cesium-ion Thruster
>          --- UTILITY ----------
     Large Storage Unit
   Layered Light Armor Plating
           Hacking Suite
           Hacking Suite
>          --- WEAPON -----------
           Arc Projector
           Gauss Rifle
>          --- INVENTORY --------
     Heavy Ion Engine
           Coolant Injector
           Transport Network Coupler
           Hacking Suite
           Hacking Suite
           Component Analysis Suite
           Gatling Laser
           Ion Cannon
           Datajack
[Rating: 42]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              Cesium-ion Thruster
Utility                    Hacking Suite
  Device                   Coolant Injector
  Storage                  Large Storage Unit
  Hackware                 Hacking Suite
  Protection               Layered Light Armor Plating
Weapon                     Arc Projector
  Energy Gun               Arc Projector
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Mini Assault Cannon

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    2    | .   .   2   .   .   
  Propulsion               2    | .   .   .   .   2   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             121  | 7   12  7   41  54  
  Power                    28   | 2   1   2   10  13  
    Engine                 19   | 2   .   2   8   7   
    Core                   9    | .   1   .   2   6   
    Reactor                .    | .   .   .   .   .   
  Propulsion               34   | 2   1   2   10  19  
    Treads                 18   | .   .   2   7   9   
    Leg                    10   | 2   1   .   2   5   
    Wheel                  2    | .   .   .   .   2   
    Hover                  1    | .   .   .   .   1   
    Flight                 3    | .   .   .   1   2   
  Utility                  24   | 1   3   2   12  6   
    Device                 9    | .   2   .   4   3   
    Storage                4    | 1   1   1   1   .   
    Processor              .    | .   .   .   .   .   
    Hackware               5    | .   .   .   3   2   
    Protection             6    | .   .   1   4   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   35   | 2   7   1   9   16  
    Energy Gun             24   | .   7   1   8   8   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          10   | 2   .   .   1   7   
    Ballistic Cannon       1    | .   .   .   .   1   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   4   3   
Parts Lost                 59   | .   1   .   18  40  
  Power                    15   | .   .   .   4   11  
  Propulsion               21   | .   .   .   4   17  
  Utility                  8    | .   .   .   4   4   
  Weapon                   15   | .   1   .   6   8   
  Highest Loss Streak      8    | .   1   .   5   8   
Average Slot Usage (%)     88   | .   95  95  88  85  
  Engine                   14   | .   2   17  19  13  
  Core                     6    | .   11  11  3   5   
  Treads                   11   | .   .   6   12  13  
  Leg                      7    | .   28  15  1   3   
  Device                   4    | .   10  7   3   3   
  Storage                  8    | .   14  11  9   7   
  Hackware                 14   | .   .   .   18  17  
  Protection               1    | .   .   3   2   1   
  Energy Gun               11   | .   22  22  12  7   
  Ballistic Gun            4    | .   3   .   4   5   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             52   | 12  20  38  52  52  
  Greatest Support         82   | 20  20  40  40  82  
  Greatest Overweight (x)  16   | .   .   1   16  8   
  Average Overweight (x)   .    | .   .   .   1   .   
Largest Inventory Capacity 10   | 6   8   10  10  10  
  Average Capacity         9    | 5   7   8   10  10  
  Most Carried             10   | 4   8   10  10  10  
  Average Carried          7    | 3   4   7   7   8   
  Final Capacity           10   | 6   8   10  10  10  
  Final Carried            9    | 4   8   9   7   7   

 Class Distribution 
--------------------
 43% | Hacker-Mutant
 37% | Scavenger-Mutant
 18% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
    Hacker-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  
Matter Collected           1881 | 294  119  76   501  891  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            3592 | 92   207  312  1155 1826 
  Parts                    224  | 3    17   26   77   101  
Haulers Intercepted        7    | .    .    1    4    2    
Recyclers Shooed           6    | .    1    .    1    4    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Combat Hostiles Destroyed  55   | .   3   8   14  30  
  Guns                     41   | .   3   7   12  19  
  Cannons                  6    | .   .   .   .   6   
  AOE                      8    | .   .   1   2   5   
Classes Destroyed          14   | 1   4   3   4   2   
  Worker                   13   | .   1   .   5   7   
  Builder                  13   | .   1   2   2   8   
  Tunneler                 2    | .   1   .   1   .   
  Hauler                   7    | .   .   1   4   2   
  Recycler                 3    | 1   .   .   .   2   
  Mechanic                 1    | .   .   .   1   .   
  Operator                 2    | .   .   .   2   .   
  Watcher                  2    | .   .   .   2   .   
  Swarmer                  16   | .   .   6   3   7   
  Grunt                    15   | .   3   .   2   10  
  Duelist                  1    | .   .   .   .   1   
  Sentry                   15   | .   .   2   6   7   
  Hunter                   6    | .   .   .   3   3   
  Programmer               2    | .   .   .   .   2   
Best Kill Streak           9    | 1   2   5   5   9   
  Combat Bots Only         4    | .   2   3   4   4   
Max Kills in Single Turn   3    | 1   1   1   2   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   1   1   3   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  
Damage Taken               7420 | .    178  372  2516 4354 
  Core                     1270 | .    22   80   467  701  
  Absorbed by Shields      15   | .    .    .    15   .    
Core Remaining (%)         71   | 100  91   80   15   .    
Volleys Fired              298  | 6    26   15   92   159  
  Largest                  2    | 2    2    2    2    2    
  Hottest                  141  | 40   105  90   110  141  
Shots Fired                504  | 12   49   28   155  260  
  Gun                      461  | 12   49   28   155  217  
  Cannon                   43   | .    .    .    .    43   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  242  | 12   16   .    41   173  
  Thermal                  122  | .    23   .    19   80   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          140  | .    10   28   95   7    
  Robot Hit Streak         17   | 4    8    12   9    17   
  Robot Miss Streak        9    | 2    5    4    3    9    
  Penetration Max          1    | .    .    .    1    1    
  Secondary Targets        3    | .    .    1    .    2    
    Max Gunslinging Chain  1    | .    .    1    .    1    
Shots Hit Robots           326  | 8    23   21   101  173  
  Core Hits                180  | 2    11   20   53   94   
  Critical Hits            2    | .    .    .    .    2    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    2    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           6804 | 72   253  311  1968 4200 
  Guns                     4923 | 72   253  266  1621 2711 
  Cannons                  653  | .    .    .    .    653  
  Explosions               1203 | .    .    45   328  830  
  Melee                    .    | .    .    .    .    .    
  Ramming                  25   | .    .    .    19   6    
  Kinetic                  2839 | 72   127  .    438  2202 
  Thermal                  1994 | .    99   45   602  1248 
  Explosive                693  | .    .    .    .    693  
  Electromagnetic          1253 | .    27   266  909  51   
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    2    .    .    1    
  Average Corruption       1    | .    1    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  4    | .    2    .    .    2    
    Message Errors         1    | .    1    .    .    .    
    Energy Discharges      1    | .    1    .    .    .    
    Targeting Errors       2    | .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            115  | .    .    .    18   97   
  Projectiles              18   | .    .    .    .    18   
  Explosions               97   | .    .    .    18   79   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 3    | .    .    .    .    3    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    3    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      390  | .    .    .    170  220  
  Shots                    6    | .    .    .    3    3    
  Rammed                   8    | .    .    .    7    1    
Targets Rammed             8    | .    .    .    7    1    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        468  | .    242  406  468  418  
  Average Temperature      133  | .    87   182  145  115  
  Received Heat Transfer   1578 | .    102  54   441  981  
  Effects                  33   | .    .    6    21   6    
    Shutdowns              15   | .    .    3    10   2    
    Energy Bleed           6    | .    .    2    3    1    
    Interference           8    | .    .    1    4    3    
    Short Circuit          2    | .    .    .    2    .    
    Damage (major)         2    | .    .    .    2    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           1    | .    .    .    1    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              10   | .    .    1    9    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             12   | .    .    .    2    10   
  Heat Transferred         3517 | .    224  .    855  2438 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      8    | .    .    1    6    1    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Peak Influence             399  | 5   108 246 257 399 
  Initial                  103  | .   3   10  103 65  
  Average                  150  | 2   56  111 153 186 
Maximum Alert Level        1    | .   .   1   1   1   
  Low Security (%)         69   | 100 100 77  61  63  
  Level 1                  30   | .   .   22  38  36  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          19   | .   1   1   3   14  
  Investigation            4    | .   1   .   .   3   
  Extermination            2    | .   .   .   .   2   
  Reinforcement            6    | .   .   1   3   2   
  Assault                  1    | .   .   .   .   1   
  Garrison                 6    | .   .   .   .   6   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Distress Signals           6    | .   .   1   3   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              83   | .   8   8   28  39  
  Peak Tracking Total      8    | .   2   3   8   8   
  Tactical Retreats        1    | .   .   .   .   1   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Traps Triggered            3    | .   1   .   .   2   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 1    | .   .   1   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Scr Mat Mat Mat Fac 
Machines Disabled          9    | .   .   .   3   6   
  Max in Single Turn       2    | .   .   .   2   2   
  Garrison Access          1    | .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Machines Accessed          15   | .   5   1   1   8   
  Terminals                8    | .   4   1   .   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          4    | .   1   .   1   2   
  Scanalyzers              2    | .   .   .   .   2   
  Garrison Access          1    | .   .   .   .   1   
Total Hacks                42   | .   19  2   1   20  
  Successful               29   | .   11  2   1   15  
  Failed                   13   | .   8   .   .   5   
    Catastrophic           4    | .   4   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                28   | .   15  2   .   11  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          9    | .   4   .   1   4   
  Scanalyzers              4    | .   .   .   .   4   
  Garrison Access          1    | .   .   .   .   1   
Terminal Hacks             20   | .   10  2   .   8   
  Prototype ID Bank        1    | .   1   .   .   .   
  Emergency Access Points  3    | .   2   .   .   1   
  Fabricator Index         1    | .   .   .   .   1   
  Alert Level              2    | .   1   .   .   1   
  Locate Traps             2    | .   1   1   .   .   
  Disarm Traps             1    | .   .   1   .   .   
  Dispatch Records         1    | .   .   .   .   1   
  Patrol Status            1    | .   .   .   .   1   
  Transport Status         1    | .   1   .   .   .   
  Investigation Status     1    | .   1   .   .   .   
  Assault Status           1    | .   .   .   .   1   
  Hauler Manifests         1    | .   1   .   .   .   
  Zone Layout              4    | .   2   .   .   2   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       4    | .   1   .   1   2   
  Report Inventory         3    | .   1   .   1   1   
  Retrieve Components      1    | .   .   .   .   1   
Scanalyzer                 4    | .   .   .   .   4   
  Insert Component         2    | .   .   .   .   2   
  Analyze                  2    | .   .   .   .   2   
Garrison Access Hacks      1    | .   .   .   .   1   
  Coupler Status           1    | .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         12   | .   5   .   .   7   
  Full Trace Events        5    | .   2   .   .   3   
  Feedback Events          1    | .   1   .   .   .   
    Corruption             1    | .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   2   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   1   
Parts Scanalyzed           2    | .   .   .   .   2   
  Part Schematics Acquired 2    | .   .   .   .   2   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Scr Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   2   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Scr Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  
Turns Passed               4055 | 94   540  259  1218 1944 
Spaces Moved               1836 | 56   359  125  466  830  
  Core                     28   | 8    .    .    13   7    
  Treads                   917  | .    .    31   346  540  
  Legs                     825  | 48   359  94   107  217  
  Wheels                   56   | .    .    .    .    56   
  Hover                    .    | .    .    .    .    .    
  Flight                   10   | .    .    .    .    10   
  Fastest Speed            50   | 50   120  150  150  90   
  Average Speed            160  | 110  120  152  184  168  
  Slowest Speed            850  | 120  120  160  850  450  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       24   | 5    41   13   38   23   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          137  | .    .    3    73   61   
  Melee                    .    | .    .    .    .    .    
  Projectile               9    | .    .    .    1    8    
  AOE                      128  | .    .    3    72   53   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  
Total                      2450 | 75   426  168  667  1114 
  Wait                     19   | .    .    .    3    16   
  Move                     1832 | 55   358  124  465  830  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  117  | 7    18   11   38   43   
  Fast Attach              10   | 3    .    2    .    5    
  Attach                   75   | 3    10   1    25   36   
  Detach                   .    | .    .    .    .    .    
  Swap                     36   | 1    2    4    16   13   
  Drop                     55   | .    12   11   21   11   
  Fire                     298  | 6    26   15   92   159  
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    8    | .    .    .    7    1    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 3 exits: [*Sto] / [*Low x2])

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
   95 | -11/Scrapyard | Entered Materials
  520 | -10/Materials | Discovered new exit (range 5)
  635 | -10/Materials | Entered another Materials area
  635 | -9/Materials  | Evolved 2 slots: Power x2
  751 | -9/Materials  | Build established: Mutant
  809 | -9/Materials  | Discovered new exit (range 8)
  894 | -9/Materials  | Entered another Materials area
  894 | -8/Materials  | Evolved 2 slots: Utility x2
 1017 | -8/Materials  | Lost 5 parts (2p1u2w)
 1069 | -8/Materials  | Core integrity fell below 50%
 1095 | -8/Materials  | Lost 5 parts (1p2n1u1w)
 1190 | -8/Materials  | Build established: Hacker-Mutant
 1364 | -8/Materials  | Discovered new exit (range 3)
 1509 | -8/Materials  | Build established: Scavenger-Mutant
 1736 | -8/Materials  | Core integrity fell below 20%
 1855 | -8/Materials  | Build established: Hacker-Mutant
 1990 | -8/Materials  | Lost 3 parts (1n1u1w)
 2008 | -8/Materials  | Discovered new exit (range 4)
 2112 | -8/Materials  | Entered Factory
 2112 | -7/Factory    | Evolved 2 slots: Propulsion x2
 2403 | -7/Factory    | Garrison activated, responded to threat
 2545 | -7/Factory    | Lost 3 parts (3n)
 2720 | -7/Factory    | Garrison activated, responded to threat
 2891 | -7/Factory    | Lost 5 parts (1p3n1w)
 2962 | -7/Factory    | Discovered new exit (range 10)
 3147 | -7/Factory    | Build established: Scavenger-Mutant
 3241 | -7/Factory    | Discovered new exit (range 15)
 3501 | -7/Factory    | Discovered new exit (range 12)
 3613 | -7/Factory    | Core integrity fell below 50%
 3642 | -7/Factory    | Lost 7 parts (2p3n1u1w)
 3798 | -7/Factory    | Lost 8 parts (3p3n1u1w)
 3984 | -7/Factory    | Core integrity fell below 20%
 4056 | -7/Factory    | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
R-06 Scavenger collects Autogun.
U-05 Engineer destroyed.
Lgt. Ion Engine destroyed.
K-01 Serf cleans the Fusion Modulator.
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
R-06 Scavenger suffers critical hit.
Destroyed Lgt. Ion Engine.
K-01 Serf collects debris.
Imp. Heat Sink destroyed.
K-01 Serf collects debris.
K-01 Serf destroyed.
K-01 Serf collects debris.
R-06 Scavenger collects Lgt. Ion Engine.
K-01 Serf cleans the Fusion Modulator.
Acquired Lgt. Ion Engine.
K-01 Serf collects debris.
K-01 Serf cleans the Fusion Modulator.
K-01 Serf collects debris.
Wheel destroyed.

 Map 
-----
+----------------------------------------------------+
|  |  "  [#?????????#      !     #?????????????????? |
|    F"  ##?????????#            #?????????????????? |
|     "  #??????????#            #?????????????????? |
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|              +    #######+######?????????????????? |
|  ########### #    #??#       #???????????????????? |
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|    #   """"  #???????#      u##########??????????? |
|    #   """"  #???????#                ####???????? |
|   ##   """"  #?????###                """#???????? |
|   ##         #?????#""         !!      Y"#???????? |
|   ## """T""" #?????#"F         !!     """#???????? |
|  !############?????#""  u      !!     ####???????? |
| * #####?????#??????#""  [[            #??????????? |
| ! # # ####  #??????###  [[[           #??????????? |
| ! #!       ###???????#   [  """ """   #??????????? |
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| *[%[              r=r k  k  """ """w  #??????????? |
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|       ===     #??????#  """ """ """   #??????????? |
| !    !%==    ##??????#  """r""" """   #??????????? |
|       =%=      ??????#                #??????????? |
|         *= ! ##??????#              ! #??????????? |
|          =!! #???????##########       #??????????? |
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|    """" ????#?????????????????         ??????????? |
|    """????? #?????????????????         #?????????? |
|     ??????  #?????????????????          ?????????? |
| #+#???????  #?????????????????           ????????? |
| # ###????   #?????????????????         ??????????? |
|     #####   #?????????????????      ?????????????? |
|             +??????????????????   ???????????????? |
|  <          #????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Coolant Potential          65
Energy Generation          34
Energy Capacity            640
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                50
Recoil Reduction           4
Offensive Hacking          30

 Item Schematics 
-----------------
   Hacking Suite | -7/Factory | Scanalyzed
 Remote Datajack | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ManeuveringCannonCutter
  Manual?         0
Play Time         00:41:25
  Cumulative      15.7 hours
  Start           2021.07.09 @ 21:31:32
  End             2021.07.09 @ 22:09:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          27
  Rogue           27
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          26
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 98d4b416-50ad-42a7-801f-d9df48ea868b