Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.06.16 @ 14:33:43 Player: Scyralis Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (85) 425 Value Destroyed (2432) 2432 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (71) 71 TOTAL SCORE: 6668 Bonus ------- High Alert Combat Kills 71 Cogmind --------- Core Integrity 0/850 Matter 47/300 Energy 100/100 System Corruption 26% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- Heavy Machine Gun Improved Datajack > --- INVENTORY (4) ---- Flexi-carbon Leg Energy Well (283) Medium Reflective Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Improved Medium Treads > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Improved Medium Armor Plating Improved Shield Generator Component Analysis Suite System Backup Module > --- WEAPON ----------- Phase Cannon Enhanced Autogun Gauss Cannon > --- INVENTORY -------- Improved Heat Sink Advanced Weight Redist. System Transmission Jammer Rocket Launcher Improved Datajack Spear [Rating: 48] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Large Storage Unit Device Component Analysis Suite Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon EM Pulse Cannon Energy Gun Shock Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Impact Mace Slashing Weapon Mining Claw Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . . 2 2 2 2 . . Power 1 | . . . . 1 . . . . Propulsion 2 | . . . . 1 . 1 . . Utility 4 | . . . 2 . 2 . . . Weapon 1 | . . . . . . 1 . . Parts Attached 97 | 7 4 4 12 23 17 10 6 14 Power 9 | 1 1 . 1 4 2 . . . Engine 7 | 1 . . 1 4 1 . . . Core 2 | . 1 . . . 1 . . . Reactor . | . . . . . . . . . Propulsion 22 | 2 . 2 3 6 3 1 1 4 Treads 12 | 2 . 2 3 1 3 1 . . Leg 4 | . . . . 3 . . 1 . Wheel 4 | . . . . 2 . . . 2 Hover 2 | . . . . . . . . 2 Flight . | . . . . . . . . . Utility 24 | 2 1 2 3 5 4 2 2 3 Device 11 | . . . 1 3 3 1 2 1 Storage 3 | 1 1 . . 1 . . . . Processor 6 | 1 . 1 2 . . . . 2 Hackware . | . . . . . . . . . Protection 4 | . . 1 . 1 1 1 . . Artifact . | . . . . . . . . . Weapon 42 | 2 2 . 5 8 8 7 3 7 Energy Gun 3 | . 1 . . 1 . . . 1 Energy Cannon 10 | . . . 2 1 4 2 . 1 Ballistic Gun 8 | 2 . . 1 1 2 1 . 1 Ballistic Cannon 5 | . . . . 1 1 1 1 1 Launcher 7 | . 1 . . 2 1 2 1 . Special Weapon 1 | . . . . . . . . 1 Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon 3 | . . . 1 2 . . . . Piercing Weapon 1 | . . . . . . 1 . . Special Melee Weapon 3 | . . . 1 . . . 1 1 Unidentified Prototypes 3 | . . . 1 1 . . . 1 Parts Lost 32 | . 1 . . 9 1 8 8 5 Power 5 | . . . . 2 1 . 2 . Propulsion 7 | . . . . 2 . 3 1 1 Utility 9 | . . . . 2 . 2 3 2 Weapon 11 | . 1 . . 3 . 3 2 2 Highest Loss Streak 6 | . 1 . . 5 1 5 6 2 Average Slot Usage (%) 81 | . 96 100 100 84 96 86 29 16 Engine 9 | . 2 . 10 17 14 6 1 . Core 2 | . 11 14 . . . 6 2 . Treads 15 | . 28 28 22 11 16 14 1 . Leg 1 | . . . . 1 3 . 1 . Device 10 | . . . 5 6 29 22 8 . Storage 8 | . 14 14 11 9 7 6 2 . Processor 10 | . 14 11 16 12 7 6 2 7 Protection 3 | . . 2 11 6 . 2 1 . Energy Gun 1 | . 6 . . 1 . . . . Energy Cannon 5 | . . . 10 5 4 8 1 2 Ballistic Gun 4 | . 16 14 . 2 6 3 1 . Ballistic Cannon 1 | . . . . 1 . 4 2 . Launcher 2 | . 2 14 . 1 2 1 . . Slashing Weapon 2 | . . . 5 4 . . . . Naked Turns 46 | . . . . . . . 46 . Heaviest Build 61 | 10 27 32 35 44 52 61 57 13 Greatest Support 70 | 40 40 40 40 40 60 70 39 16 Greatest Overweight (x) 14 | . . . . 14 2 2 3 2 Average Overweight (x) . | . . . . 1 . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 4 Average Capacity 9 | 5 9 10 10 10 10 10 6 4 Most Carried 10 | 4 6 9 10 10 10 9 7 4 Average Carried 6 | . 2 7 7 6 9 7 3 2 Final Capacity 10 | 6 10 10 10 10 10 10 4 4 Final Carried 10 | . 6 8 8 8 10 7 1 3 Class Distribution -------------------- 80% | Mutant 11% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Matter Collected 1603 | 326 196 84 106 309 481 16 . 85 Remotely 86 | . . . 86 . . . . . Salvage Created 3145 | 191 567 73 384 668 756 425 . 81 Parts 173 | 19 37 6 21 33 31 17 . 9 Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed 7 | 1 1 . . . 1 2 . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 47 | . 8 5 6 12 10 5 . 1 Guns 14 | . 8 . . 4 1 . . 1 Cannons 14 | . . . 6 2 4 2 . . AOE 14 | . . 5 . 2 4 3 . . Classes Destroyed 14 | 3 5 1 2 2 1 . . . Worker 13 | 2 4 . . 4 2 1 . . Builder 5 | . 2 . . 2 . 1 . . Tunneler 6 | 4 . . . . 1 . . 1 Hauler 1 | . 1 . . . . . . . Recycler 5 | 1 1 . . . 2 1 . . Operator 2 | . . . 2 . . . . . Watcher 6 | . 1 . 2 1 . 1 . 1 Swarmer 7 | . 3 3 . . . . . 1 Grunt 22 | . 5 . 3 7 5 2 . . Brawler 2 | . . . 1 . 1 . . . Duelist 1 | . . . . 1 . . . . Sentry 10 | . . 2 2 2 3 1 . . Hunter 4 | . . . . 2 . 2 . . Programmer 1 | . . . . . 1 . . . Best Kill Streak 8 | 3 8 3 4 5 6 4 . 1 Combat Bots Only 5 | . 3 3 3 4 5 2 . 1 Max Kills in Single Turn 3 | 1 2 3 1 2 2 2 . 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . 3 . 1 2 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Damage Taken 3897 | . 271 110 148 879 290 1060 264 875 Core 1158 | . 76 16 11 164 40 135 172 544 Absorbed by Shields 545 | . . . . 161 116 268 . . Core Remaining (%) 84 | 100 . 63 97 70 94 . . . Volleys Fired 210 | 14 44 5 26 64 32 15 3 7 Largest 3 | 2 2 2 1 2 2 3 3 1 Hottest 176 | 40 85 53 63 126 128 176 106 90 Shots Fired 341 | 28 71 10 26 93 64 37 6 6 Gun 183 | 28 69 5 . 40 30 7 2 2 Cannon 124 | . . . 26 42 24 25 3 4 Launcher 34 | . 2 5 . 11 10 5 1 . Special . | . . . . . . . . . Kinetic 178 | 28 51 5 . 40 31 17 5 1 Thermal 43 | . 18 . . . 9 11 . 5 Explosive 19 | . 2 5 . 5 3 3 1 . Electromagnetic 101 | . . . 26 48 21 6 . . Robot Hit Streak 68 | 13 21 5 31 68 25 40 6 7 Robot Miss Streak 2 | 1 1 2 . 2 1 2 . 1 Penetration Max 1 | . . . . 1 . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 257 | 16 45 6 26 81 51 18 7 7 Core Hits 135 | 10 23 9 10 34 23 20 . 6 Critical Hits 6 | . . . . 2 2 . 1 1 Critical Kills 2 | . . . . 1 . . . 1 Critical Parts Destroyed 2 | . . . . . 2 . . . Melee Attacks 32 | . . . 13 14 . . 1 4 Impact 1 | . . . . . . . . 1 Slashing 26 | . . . 12 14 . . . . Piercing . | . . . . . . . . . Sneak Attacks 3 | . . . . 1 . . . 2 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7143 | 185 636 326 772 2411 1389 988 228 208 Guns 1904 | 185 540 35 . 609 407 50 31 47 Cannons 2719 | . . . 749 997 462 363 87 61 Explosions 2329 | . 96 291 23 714 520 575 110 . Melee 108 | . . . . 69 . . . 39 Ramming 83 | . . . . 22 . . . 61 Kinetic 2071 | 185 397 35 . 717 437 157 118 25 Thermal 914 | . 143 . 23 148 257 260 . 83 Explosive 1574 | . 96 291 . 348 359 370 110 . Electromagnetic 2393 | . . . 749 1107 336 201 . . Impact 39 | . . . . . . . . 39 Slashing 69 | . . . . 69 . . . . Piercing . | . . . . . . . . . Highest Corruption 26 | . 1 1 1 . 1 7 22 26 Average Corruption 9 | . 1 1 1 . 1 6 16 22 Corruption Purged 1 | . . . . . 1 . . . Effects 61 | . . 1 6 . . 2 11 41 Message Errors 12 | . . . 3 . . . 2 7 Matter Fused 6 | . . . . . . 1 1 4 Heat Flow Errors 5 | . . . . . . . 3 2 Energy Discharges 7 | . . 1 1 . . . 1 4 Parts Rejected 2 | . . . . . . . . 2 Data Loss (minor) 3 | . . . 1 . . . . 2 Alerts 2 | . . . . . . . 1 1 Misdirections 15 | . . . . . . . 1 14 Targeting Errors 8 | . . . 1 . . 1 2 4 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 138 | . . . 36 84 13 5 . . Projectiles 57 | . . . 36 11 10 . . . Explosions 52 | . . . . 44 3 5 . . Melee 29 | . . . . 29 . . . . Knockbacks 3 | . . . . 1 . . . 2 Impact 2 | . . . . . . . . 2 Kinetic 1 | . . . . 1 . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 186 | . . 23 . 36 27 35 39 26 Shots 9 | . . 1 . 2 2 3 1 . Rammed 25 | . . . . 2 . . . 23 Targets Rammed 25 | . . . . 2 . . . 23 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 635 | . 270 . 170 635 174 327 132 130 Average Temperature 110 | . 99 . 65 159 58 123 47 33 Received Heat Transfer 898 | . 168 18 81 384 94 90 . 63 Effects 28 | . . . . 27 . 1 . . Shutdowns 4 | . . . . 4 . . . . Energy Bleed 2 | . . . . 1 . 1 . . Interference 6 | . . . . 6 . . . . Matter Decay 2 | . . . . 2 . . . . Short Circuit 1 | . . . . 1 . . . . Damage (minor) 4 | . . . . 4 . . . . Damage (major) 8 | . . . . 8 . . . . Damage (core) 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 5 | . . . . 4 1 . . . Combat Hostiles 5 | . . . . 4 1 . . . Parts Fried 14 | . . . 6 7 1 . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 1299 | . 370 . 50 100 333 322 . 124 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . 1 2 . 1 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Peak Influence 757 | 35 298 156 174 168 215 757 246 161 Average Influence 131 | 16 145 113 99 80 112 477 193 113 Maximum Alert Level 3 | . 1 . . . 1 3 1 . Low Security (%) 88 | 100 66 100 100 100 89 31 64 100 Level 1 6 | . 33 . . . 10 . 35 . Level 2 3 | . . . . . . 41 . . Level 3 1 | . . . . . . 26 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . . . 5 4 3 2 . 2 Investigation 13 | . . . 5 3 2 2 . 1 Extermination 1 | . . . . . 1 . . . Reinforcement 2 | . . . . 1 . . . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Distress Signals 3 | . 3 . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 110 | . 12 5 16 30 10 9 6 22 Peak Tracking Total 8 | . 4 3 5 4 4 4 5 8 Tactical Retreats 21 | . . . 2 10 . . 1 8 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Traps Triggered 6 | . 1 . 1 . 1 1 . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 1 | . . . 1 . . . . . Reprogrammed 1 | . . . . . . . . 1 Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Machines Disabled 19 | . 3 . . 2 2 12 . . Max in Single Turn 6 | . 1 . . 1 1 6 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Machines Accessed 19 | . 1 . 7 5 3 2 . 1 Terminals 15 | . 1 . 6 4 2 1 . 1 Fabricators 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . Scanalyzers 2 | . . . 1 1 . . . . Garrison Access . | . . . . . . . . . Total Hacks 85 | . 5 . 30 24 18 5 . 3 Successful 64 | . 3 . 24 21 12 3 . 1 Failed 21 | . 2 . 6 3 6 2 . 2 Catastrophic 3 | . 1 . 1 . . 1 . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 68 | . 5 . 23 18 17 2 . 3 Fabricators 3 | . . . . . . 3 . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . Scanalyzers 13 | . . . 7 6 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 47 | . 3 . 17 15 11 . . 1 Record 21 | . . . 10 7 4 . . . Part Schematic 4 | . . . . . 4 . . . Robot Analysis 2 | . . . . 1 1 . . . Prototype ID Bank 2 | . 1 . 1 . . . . . Branch Access Points 1 | . . . 1 . . . . . Emergency Access Points 1 | . . . 1 . . . . . Repair Station Index 1 | . . . . 1 . . . . Recycling Unit Index 2 | . 1 . . 1 . . . . Locate Traps 1 | . . . . . 1 . . . Disarm Traps 1 | . . . 1 . . . . . Reprogram Traps 1 | . . . . . . . . 1 Dispatch Records 3 | . . . . 3 . . . . Hauler Manifests 2 | . . . 1 1 . . . . Registered Prototypes 2 | . 1 . 1 . . . . . Zone Layout 3 | . . . 1 1 1 . . . Fabricator Hacks 3 | . . . . . . 3 . . Load Schematic 1 | . . . . . . 1 . . Build 2 | . . . . . . 2 . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . Retrieve Components 1 | . . . . . 1 . . . Scanalyzer 13 | . . . 7 6 . . . . Insert Component 7 | . . . 4 3 . . . . Analyze 6 | . . . 3 3 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 18 | . 1 . 6 5 3 2 . 1 Full Trace Events 16 | . 1 . 6 4 2 2 . 1 Feedback Events 1 | . . . 1 . . . . . Corruption 1 | . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 10 | . . . 3 3 4 . . . Parts Built . | . . . . . . . . . Matter 468 | . . . . . . 468 . . Time 234 | . . . . . . 234 . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 2 | . . . . . 2 . . . Parts Scanalyzed 6 | . . . 3 3 . . . . Part Schematics Acquired 6 | . . . 3 3 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 2 | . . . . . . . 1 1 Non-combat 1 | . . . . . . . . 1 Combat 1 | . . . . . . . 1 . Robot Hacks Applied 2 | . . . . . . . 1 1 parse_system 1 | . . . . . . . 1 . find_recycling 1 | . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Robot Analysis Total 2 | . . . . 1 1 . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Turns Passed 4427 | 150 415 326 571 1216 784 318 177 470 Spaces Moved 2410 | 68 174 186 272 500 385 107 193 525 Core 537 | 11 . . . 12 . . 134 380 Treads 1497 | 57 174 186 272 376 298 107 27 . Legs 174 | . . . . 55 87 . 32 . Wheels 142 | . . . . 57 . . . 85 Hover 60 | . . . . . . . . 60 Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 90 160 160 50 50 Average Speed 140 | 142 160 160 160 181 171 172 83 71 Slowest Speed 750 | 160 160 160 160 750 200 200 200 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 2 | . . . . . . 2 . . Exploration Rate (%) 31 | 4 34 58 30 34 10 5 99 13 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 18 | . . . 8 1 . 8 . 1 Terrain Destroyed 202 | . 11 31 11 78 3 56 10 2 Melee 9 | . . . 8 1 . . . . Projectile 8 | . . . . 4 . 2 . 2 AOE 185 | . 11 31 3 73 3 54 10 . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Total 3095 | 97 244 206 357 702 459 215 203 612 Wait 171 | . . . 15 67 . 79 . 10 Move 2403 | 67 173 185 271 499 384 107 192 525 Hop . | . . . . . . . . . Pick Up 103 | 8 15 7 11 21 16 4 1 20 Fast Attach . | . . . . . . . . . Attach 66 | 7 2 2 3 18 8 7 5 14 Detach 3 | . . . . 2 1 . . . Swap 31 | . 2 2 9 5 9 3 1 . Drop 51 | 1 8 5 9 10 9 . . 9 Fire 210 | 14 44 5 26 64 32 15 3 7 Melee 32 | . . . 13 14 . . 1 4 Ram 23 | . . . . . . . . 23 Kick . | . . . . . . . . . Crush 2 | . . . . 2 . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat / Min x2 / Sto) -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 151 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 532 | -10/Materials | Discovered new exit (range 8) 566 | -10/Materials | Entered Mines 739 | -10/Mines | Learned Materials stockpile data 881 | -10/Mines | Discovered new exit (range 6) 892 | -10/Mines | Entered Materials 892 | -9/Materials | Evolved 2 slots: Utility x2 974 | -9/Materials | Identified exit to Mines 974 | -9/Materials | Identified exit to Storage 1345 | -9/Materials | Discovered new exit (range 5) 1463 | -9/Materials | Entered another Materials area 1463 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2150 | -8/Materials | Lost 5 parts (1p2n2w) 2561 | -8/Materials | Discovered new exit (range 11) 2679 | -8/Materials | Entered Factory 2679 | -7/Factory | Evolved 2 slots: Utility x2 3368 | -7/Factory | Discovered new exit (range 12) 3445 | -7/Factory | Build established: Scavenger-Mutant 3463 | -7/Factory | Entered another Factory area 3463 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3563 | -6/Factory | Local fabrication network quarantined 3640 | -6/Factory | Lost 5 parts (1n1u3w) 3702 | -6/Factory | Crushed by falling debris 3725 | -6/Factory | Crushed by falling debris 3756 | -6/Factory | Lost 3 parts (2n1u) 3781 | -6/Factory | Sucked down chute 3781 | -6/Factory | Entered Waste 3796 | -6/Waste | EMP discharged 3796 | -6/Waste | System corruption reached 10% 3825 | -6/Waste | Spotted C-40 Crusher 3833 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3838 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3841 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3844 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3845 | -6/Waste | Spotted C-40 Crusher 3875 | -6/Waste | Lost 6 parts (2p2u2w) 3877 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3891 | -6/Waste | Spotted C-40 Crusher 3894 | -6/Waste | Spotted C-40 Crusher 3896 | -6/Waste | EMP discharged 3935 | -6/Waste | Spotted C-40 Crusher 3944 | -6/Waste | Crushed by Compactor (1 part destroyed) 3946 | -6/Waste | Spotted C-40 Crusher 3951 | -6/Waste | Discovered new exit (range 14) 3958 | -6/Waste | Entered Factory 4163 | -6/Factory | Build established: Mutant 4229 | -6/Factory | Core integrity fell below 50% 4407 | -6/Factory | Core integrity fell below 20% 4428 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04383_ Current location identified: Factory >>Traps(Reprogram) Reprogrammed 1 Stasis Trap. 04383_ ALERT: Suspicious activity at Terminal F014. Dispatching Investigation squad. 04400_ 9W5IW0PE&GN2DLVOK14G5M 04403_ Acquired Med. Reflective Plating. 04410_ Dropped System Guard. 04411_ Acquired Hvy. Machine Gun. 04413_ EM Shield destroyed. 04415_ Slammed into S-27 Virus. 04416_ System corrupted: Component data lost. 04416_ Slammed into S-27 Virus. 04419_ Destabilizing: System corrupted (+2). 04422_ System corrupted: Hvy. Machine Gun targeting data glitched. 04422_ S-27 Virus suffers critical hit. 04422_ S-27 Virus destroyed. 04424_ Slammed into S-27 Virus. 04427_ Acquired 23 matter. 04427_ System corrupted: Hvy. Machine Gun jammed. Map ----- +----------------------------------------------------+ | ????????????+ #??????????# #???????????????? | | ????????????# #?????????## +???????????????? | | ????????????# #?????????# #????????????????? | | ????????????# #?????????# #????????????????? | | ????????????# #?????????# #????????????????? | | ????????????# #?????????# #????????????????? | | ????????????# #?????????# #????????????????? | | ???????????## ##????????# #????????????????? | | ???????????# ##+####### #????????????????? | | ############ ^#????????????????? | | // T #????????????????? | | // ###### #????????????????? | | #????# ####### """ #????????????????? | | %" #????#######?????#g """ #????????????????? | | %%" #???????????????## """ #????????????????? | | %%% #??############## g ## "" ?????????? | | % #??# # T" ?????????? | | ! = #??# # ### ??????? | | #??# # ### ##??? ##/???????? | | == #??# # #?# #?????#??#?????????? | | #??# # #?# #??????????????????? | | #??# ! + g ###+#######????????????? | | ###+###??# # g# #????????????? | | #???# ! # # #????????????? | | #???# #sss# #????????????? | | ! #???# + =@/ #????????????? | | !!#???# ! ##############?????????????? | | #???# #??????????????????????????? | | #???##############??????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | ######???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????? #????????????????????????????????????????? | | ### #????????????????????????????????????????? | | +????????????????????????????????????????? | | ### #????????????????????????????????????????? | | #?????? #????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 27 Energy Capacity 305 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 85 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Evasion (%) 53 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Lgt. Deuterium Engine | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed EM Pulse Cannon | -8/Materials | Scanalyzed EMP Blaster | -8/Materials | Scanalyzed Utility Shielding | -8/Materials | Scanalyzed Tesla Rifle | -7/Factory | Hacked Energy Filter | -7/Factory | Hacked Gravmag System | -7/Factory | Hacked Imp. Integration Mediator | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TitaniumMagneticRipper Manual? 0 Play Time 00:35:50 Cumulative 10.6 hours Start 2020.06.16 @ 13:58:27 End 2020.06.16 @ 14:33:43 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 19 Rogue 0 Adventurer 19 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 12 Gallery% 27 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 013e7be0-60e9-4f49-8a09-1fdcf60d3f1a