Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 16:30:57 Player: opdo Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (33) 165 Value Destroyed (974) 974 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (978) 978 TOTAL SCORE: 3737 Bonus ------- Follower Combat Kills 401 Met Imprinter 300 Was Imprinted 300 Friendly Fire -23 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 295/300 System Corruption 0% Temperature Cool (2) Movement Walking (190) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (2) --- Carbon-fiber Leg Enhanced Flexi-carbon Leg > --- UTILITY (4) ------ Large Storage Unit Experimental Terrain Scan Processor Tactical Coordination Suite Experimental Armor Integrity Analyzer > --- WEAPON (2) ------- Improved Light Cannon Slug Cannon > --- INVENTORY (15) --- Neutrino Core Aluminum Leg Aluminum Leg Enhanced Flexi-carbon Leg Experimental Sensor Array Seismic Detector 0b10 Decoder Chip [Skirmisher] Experimental Targeting Computer Makeshift Light Armor Plating Advanced System Shield Relay Coupler [Grunt] (50) Slug Cannon Improved Datajack Makeshift Spear CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Experimental Terrain Scan Processor Tactical Coordination Suite Experimental Armor Integrity Analyzer > --- WEAPON ----------- Improved Light Cannon Slug Cannon > --- INVENTORY -------- Neutrino Core Aluminum Leg Aluminum Leg Enhanced Flexi-carbon Leg Experimental Sensor Array Seismic Detector 0b10 Decoder Chip [Skirmisher] Experimental Targeting Computer Makeshift Light Armor Plating Advanced System Shield Relay Coupler [Grunt] Slug Cannon Improved Datajack Makeshift Spear CR-A16's Pointy Stick [Rating: 51] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Signal Interpreter Device Seismic Detector Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 47 | 6 2 24 5 6 4 Power 6 | 1 . 3 1 . 1 Engine 6 | 1 . 3 1 . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | 2 . 4 2 . 2 Treads . | . . . . . . Leg 8 | 2 . 2 2 . 2 Wheel 2 | . . 2 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | 1 1 8 2 5 1 Device 5 | . 1 2 . 1 1 Storage 3 | 1 . 1 . 1 . Processor 5 | . . 2 . 3 . Hackware . | . . . . . . Protection 5 | . . 3 2 . . Artifact . | . . . . . . Weapon 13 | 2 1 9 . 1 . Energy Gun 7 | 2 1 4 . . . Energy Cannon 1 | . . 1 . . . Ballistic Gun 2 | . . 2 . . . Ballistic Cannon 3 | . . 2 . 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . . 1 4 1 Parts Lost 11 | . . 10 1 . . Power 3 | . . 2 1 . . Propulsion 3 | . . 3 . . . Utility 2 | . . 2 . . . Weapon 3 | . . 3 . . . Highest Loss Streak 4 | . . 4 1 . . To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 85 94 98 99 99 Engine 11 | . 14 10 10 11 11 Leg 19 | . 28 13 13 22 22 Wheel 2 | . . 7 8 . . Device 5 | . . 8 11 2 10 Storage 11 | . 14 11 11 11 11 Processor 19 | . . 12 11 27 22 Protection 3 | . . 8 9 2 . Energy Gun 5 | . 28 13 . . . Ballistic Gun 1 | . . 7 . . . Ballistic Cannon 15 | . . 1 22 22 22 Naked Turns . | . . . . . . Heaviest Build 49 | 11 13 25 30 39 49 Greatest Support 43 | 20 20 32 32 20 43 Greatest Overweight (x) 2 | . . 1 1 1 2 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 15 | 8 8 10 10 15 15 Average Capacity 12 | 7 8 9 10 13 15 Most Carried 15 | 5 8 10 10 15 15 Average Carried 11 | 1 5 8 8 13 14 Final Capacity 15 | 8 8 10 10 15 15 Final Carried 15 | 2 7 10 9 15 15 Class Distribution -------------------- 65% | Mutant 34% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1128 | 197 83 400 185 103 160 Remotely 140 | . 10 130 . . . Salvage Created 1276 | 19 173 775 114 . 195 Parts 68 | 2 8 51 6 . 1 Haulers Intercepted 3 | . . 3 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 19 | . . . . . 19 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 26 | . 2 16 4 . 4 Guns 18 | . 2 16 . . . Cannons 8 | . . . 4 . 4 Classes Destroyed 8 | 1 2 5 . . . Tunneler 1 | 1 . . . . . Hauler 3 | . . 3 . . . Recycler 1 | . 1 . . . . Watcher 2 | . . 2 . . . Swarmer 6 | . . 6 . . . Grunt 9 | . 2 2 4 . 1 Brawler 4 | . . 2 . . 2 Sentry 7 | . . 6 . . 1 Best Kill Streak 5 | 1 2 5 3 . 2 Combat Bots Only 5 | . 2 5 3 . 2 Max Kills in Single Turn 1 | 1 1 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 171 | . 7 108 27 . 29 Missed 37 | . 1 15 5 . 16 Damage Taken 1789 | . 87 1091 310 . 301 Core 417 | . 14 243 93 . 67 Absorbed by Shields . | . . . . . . Redirected to Shielding 16 | . . 16 . . . Core Remaining (%) 97 | 100 94 . . . . Volleys Fired 118 | 1 9 81 16 . 11 Largest 2 | 2 2 2 2 . 2 Hottest 115 | 90 105 115 78 . 87 Shots Fired 226 | 2 18 151 33 . 22 Gun 171 | 2 18 151 . . . Cannon 55 | . . . 33 . 22 Launcher . | . . . . . . Special . | . . . . . . Kinetic 119 | . . 64 33 . 22 Thermal 90 | 2 18 70 . . . Explosive . | . . . . . . Electromagnetic 17 | . . 17 . . . Robot Hit Streak 9 | 1 5 9 5 . 8 Robot Miss Streak 7 | . 3 7 3 . 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 123 | 1 10 79 19 . 14 Core Hits 53 | 1 7 32 6 . 7 Critical Kills 2 | . . 1 . . 1 Critical Parts Destroyed 2 | . . . . . 2 Critical Strikes 11 | . . 6 2 . 3 Burn 5 | . . 5 . . . Destroy 4 | . . 1 . . 3 Blast 2 | . . . 2 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2039 | 12 118 1123 400 . 386 Guns 1253 | 12 118 1123 . . . Cannons 786 | . . . 400 . 386 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1216 | . . 430 400 . 386 Thermal 691 | 12 118 561 . . . Explosive . | . . . . . . Electromagnetic 132 | . . 132 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . 2 2 2 . Average Corruption 2 | . . 2 2 2 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 10 | . . 2 5 3 . Message Errors 4 | . . 1 3 . . Matter Fused 2 | . . . . 2 . Parts Rejected 1 | . . 1 . . . Data Loss (minor) 1 | . . . . 1 . Data Loss (major) 1 | . . . 1 . . Misfires 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 18 | . . . 18 . . Projectiles 18 | . . . 18 . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 12 | . . . 7 . 5 Impact . | . . . . . . Kinetic 12 | . . . 7 . 5 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 490 | 30 195 490 222 . 63 Average Temperature 145 | 18 71 201 94 . 25 Received Heat Transfer 573 | . 51 297 177 . 48 Effects 13 | . . 13 . . . Shutdowns 4 | . . 4 . . . Energy Bleed 1 | . . 1 . . . Interference 3 | . . 3 . . . Matter Decay 1 | . . 1 . . . Short Circuit 1 | . . 1 . . . Damage (major) 3 | . . 3 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . 1 3 . . . Heat Transferred 2162 | 37 310 1815 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 232 | 5 63 232 126 . . Initial 34 | . 3 26 34 . . Average 92 | . 34 111 91 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 94 | 100 100 90 100 . . Level 1 5 | . . 9 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . . . . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . . 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 52 | . 2 28 5 . 17 Peak Tracking Total 8 | . 2 6 3 . 8 Tactical Retreats 2 | . . 1 . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 13 | . 3 10 . . . Terminals 9 | . 3 6 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . 2 . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Total Hacks 35 | . 7 28 . . . Successful 23 | . 2 21 . . . Failed 11 | . 5 6 . . . Catastrophic . | . . . . . . Database Lockouts 1 | . . 1 . . . Manual 24 | . 7 13 . 4 . Terminals 22 | . 7 15 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . . 3 . . . Scanalyzers 10 | . . 10 . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . . 2 . . . Part Schematic 1 | . . 1 . . . Robot Analysis 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . . 3 . . . Retrieve Components 3 | . . 3 . . . Scanalyzer 10 | . . 10 . . . Insert Component 5 | . . 5 . . . Analyze 5 | . . 5 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 8 | . 2 6 . . . Terminals 8 | . 2 6 . . . Assimilate 1 | . . 1 . . . Botnet 7 | . 2 5 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 3 9 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . 5 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . . 3 . . . Parts Scanalyzed 5 | . . 5 . . . Part Schematics Acquired 4 | . . 4 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired 2 | . . . . . 2 Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 8 | . . . . 6 2 Largest Group 6 | . . . . 6 6 Highest-Rated Group 346 | . . . . 346 346 Highest-Rated Ally 96 | . . . . 96 96 Total Orders . | . . . . . . Ally Attacks 73 | . . . . . 73 Total Damage 1993 | . . . . . 1993 Kills 11 | . . . . . 11 Allies Corrupted 1 | . . . . . 1 Allies Melted 1 | . . . . . 1 Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered 3 | . . . 1 . 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 5118 | 62 314 1256 433 2213 840 Spaces Moved 2737 | 44 204 731 225 1124 409 Core 10 | 10 . . . . . Treads . | . . . . . . Legs 2299 | 34 204 389 139 1124 409 Wheels 428 | . . 342 86 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 100 100 190 190 Average Speed 163 | 104 120 125 155 190 191 Slowest Speed 260 | 120 120 190 190 190 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 50 | 4 33 63 54 87 59 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 7 | . . . 1 4 2 Spaces Dug . | . . . . . . Terrain Destroyed 4 | . . . 2 . 2 Melee . | . . . . . . Projectile 4 | . . . 2 . 2 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3162 | 58 254 917 277 1206 450 Wait 155 | . 34 41 26 51 3 Move 2732 | 43 203 730 224 1123 409 Hop . | . . . . . . Pick Up 65 | 8 6 28 3 15 5 Fast Attach . | . . . . . . Attach 26 | 6 1 14 3 1 1 Detach 1 | . . . 1 . . Swap 21 | . 1 10 2 5 3 Drop 29 | . . 13 2 10 4 Fire 118 | 1 9 81 16 . 11 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 15 | . . . . 1 14 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min / [*Sto]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Discovered new exit (range 15) 312 | -10/Materials | Build established: Mutant 377 | -10/Materials | Entered another Materials area 377 | -9/Materials | Evolved 2 slots: Utility x2 398 | -9/Materials | Discovered new exit (range 4) 538 | -9/Materials | Lost 4 parts (1p2n1w) 579 | -9/Materials | Central database locked down 802 | -9/Materials | Build established: Scavenger-Mutant 1046 | -9/Materials | Lost 3 parts (2u1w) 1111 | -9/Materials | Core integrity fell below 50% 1600 | -9/Materials | Discovered new exit (range 9) 1609 | -9/Materials | Identified exit to Mines 1633 | -9/Materials | Entered Mines 1762 | -9/Mines | Core integrity fell below 20% 1862 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1866 | -9/Mines | Found Prototype Device 2006 | -9/Mines | Learned Materials emergency access door positions 2054 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2064 | -9/Mines | Identified exit to Zion 2066 | -9/Mines | Entered Zion 2153 | -7/Zion | Found CR-A16's Pointy Stick 2251 | -7/Zion | System corruption cleaned by Quarantine Array 2369 | -7/Zion | Learned location of Data Miner (-6) 2493 | -7/Zion | Identified Exp. Sensor Array 2562 | -7/Zion | Found Prototype Processor 2563 | -7/Zion | Identified Exp. Armor Integrity Analyzer 2573 | -7/Zion | Found Prototype Processor 2576 | -7/Zion | Identified Exp. Target Analyzer 2580 | -7/Zion | Found Prototype Processor 2581 | -7/Zion | Identified Exp. Terrain Scan Processor 2758 | -7/Zion | Received a hallucinogenic algorithm 2849 | -7/Zion | Build established: Mutant 3081 | -7/Zion | Given A8's code to call for help 3123 | -7/Zion | Learned location of Quarantine (-2) 3451 | -7/Zion | Found Prototype Processor 3818 | -7/Zion | Imprinted 3820 | -7/Zion | Declared Zion's savior 4032 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4037 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4248 | -7/Zion | Discovered new exit (range 16) 4274 | -7/Zion | Identified exit to Proximity Caves 4279 | -7/Zion | Entered Proximity Caves 4279 | -6/Proximity Caves | Accompanied by 6 allies 4334 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4857 | -6/Proximity Caves | Learned 4 Factory zone layouts 4973 | -6/Proximity Caves | Learned Factory security intel 5034 | -6/Proximity Caves | Spotted B-75 Beast 5095 | -6/Proximity Caves | Lost 4 allies 5119 | -6/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 04736_ G-50 Soldier knocked back. 04737_ G3-0XJ(M) suffers critical hit (Burn). 04738_ G-50 Soldier destroyed. 04744_ Lgt. Angular Momentum Engine fries itself beyond repair. 04749_ Dropped Aluminum Leg. 04749_ Acquired Carbon-fiber Leg. 04750_ Acquired 8 matter. 04758_ Hvy. Laser fries itself beyond repair. 04758_ Acquired 2 matter. 04760_ Acquired 30 matter. 04857_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x4). 04973_ Acquired derelict log, extracted data. Data stored: Factory security intel. 05042_ 11-C1Z(M) suffers critical hit (Meltdown). 05045_ Enhanced Grunt destroyed. 05055_ 17-FT3(M) destroyed. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | * % #??????????# #??????????????????? | | % #"###### #??????????# #??????????????????? | | #???????# #??????##### #??????????????????? | | #????????# #??????# #???????????????????? | | ?####????# ######## ####???????????????????? | | ## ##???# #??????????????????????? | | ###?# #??????????????????????? | | #?##########"" ##??????????????????????? | | #???????????#"" ##???????????????????????? | | #???????????#" ##????##??????????????????? | | ## #???######?## ##???## #??????????????????? | | ### ##?### ### #?#### ###????????????????? | | ??####### ;## ##???????????????? | | ####### #???????????????? | | #???????????????? | | ###???????????????? | | ####### ##?????????????????? | | ??????# ### ###??????????????????? | | ?????# ##?# ##????????????????????? | | ?????# ## ##### ##????????????????????? | | ????# ### ####### % #????????????????????? | | ??? #?###????# ##????????????????????? | | ?? #????????# ##?????????????????????? | | ? ####????????# ##?????????????????????? | | # #????????????## ## #??????????????? | | ## ??????????????##% @ #?????????????? | | ?## ???????????????####% #??????????? | | ??# ???????????????????## ##??????????? | | ????????????????????????## ###???????????? | | ??????????????????????????##########?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 1010 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 55 Armor Integrity Analysis 50 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Hacked Weight Redist. System | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places This Is Interesting... Challenges ------------ None Game ------ Seed ImprinterDroneScanner Manual? 0 Play Time 00:33:15 Cumulative 24.5 hours Start 2024.04.06 @ 15:58:23 End 2024.04.06 @ 16:30:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 67 Rogue 65 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 37 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b7526ce0-6dde-4a9d-8500-9d32c096ad93