Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 14:17:18 Player: Minty Result: Destroyed by C-17 Slicer with Concussive RPG Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (73) 365 Value Destroyed (2409) 2409 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (643) 643 TOTAL SCORE: 7137 Bonus ------- High Alert Combat Kills 143 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 224/300 Energy 102/150 System Corruption 8% Temperature Cool (0) Movement Rolling (105) Ox1 Location -7/Garrison Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (3) --- Wheel Armored Huge Wheel > --- UTILITY (4) ------ Advanced Heat Sink Improved Cooling System Large Storage Unit Improved Melee Analysis Suite > --- WEAPON (4) ------- EM Pulse Cannon Flak Gun AWS/Gauss > --- INVENTORY (15) --- Carbon-fiber Leg Carbon-fiber Leg Small Storage Unit Large Battery (200) Machine Analyzer Improved Signal Interpreter Advanced ECM Suite Hardened Light Armor Plating Recalibrator Heavy Laser Powered Hammer Scythe Greatsword Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Large Storage Unit Improved Melee Analysis Suite > --- WEAPON ----------- EM Pulse Cannon Flak Gun AWS/Gauss > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Small Storage Unit Large Battery Machine Analyzer Improved Signal Interpreter Advanced ECM Suite Hardened Light Armor Plating Recalibrator Heavy Laser Powered Hammer Scythe Greatsword [Rating: 54] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility Particle Charger Device Particle Charger Storage Small Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon EM Pulse Cannon Energy Gun Gatling Laser Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Launcher Rocket Launcher Slashing Weapon Scythe Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Slots Evolved 6 | . . 2 . . . 2 2 . Power 1 | . . . . . . 1 . . Propulsion 1 | . . . . . . . 1 . Utility 2 | . . . . . . 1 1 . Weapon 2 | . . 2 . . . . . . Parts Attached 64 | . 2 13 . . 2 12 32 3 Power 11 | . 1 1 . . 1 5 3 . Engine 6 | . 1 1 . . 1 3 . . Core 5 | . . . . . . 2 3 . Reactor . | . . . . . . . . . Propulsion 11 | . . 1 . . 1 3 6 . Treads . | . . . . . . . . . Leg 8 | . . 1 . . 1 3 3 . Wheel 3 | . . . . . . . 3 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 11 | . 1 1 . . . 1 8 . Device 4 | . . 1 . . . 1 2 . Storage 3 | . . . . . . . 3 . Processor 1 | . . . . . . . 1 . Hackware 1 | . . . . . . . 1 . Protection 2 | . 1 . . . . . 1 . Artifact . | . . . . . . . . . Weapon 31 | . . 10 . . . 3 15 3 Energy Gun 10 | . . 4 . . . . 6 . Energy Cannon 9 | . . 5 . . . 2 1 1 Ballistic Gun 5 | . . 1 . . . . 3 1 Ballistic Cannon . | . . . . . . . . . Launcher 4 | . . . . . . 1 2 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 3 | . . . . . . . 3 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . 1 . Corrupted Parts 3 | . . . . . . 2 1 . System Corruption 12 | . . . . . . 10 2 . Parts Lost 9 | . . . . . . . 7 2 Power 2 | . . . . . . . 1 1 Propulsion 1 | . . . . . . . 1 . Utility 1 | . . . . . . . 1 . Weapon 5 | . . . . . . . 4 1 Highest Loss Streak 3 | . . . . . . . 3 2 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 96 | . 94 98 100 100 100 99 93 80 Engine 9 | . 14 11 11 11 11 17 6 . Core 3 | . . . . . . 1 7 10 Leg 18 | . 28 22 22 22 22 17 15 . Wheel 1 | . . . . . . . 3 15 Device 11 | . . 9 11 11 11 18 12 15 Storage 12 | . 14 11 11 11 11 9 14 7 Protection 1 | . 8 1 . . . . 2 . Energy Gun 5 | . . 11 . . . . 8 3 Energy Cannon 20 | . . 29 44 44 44 27 7 5 Ballistic Gun 4 | . 28 1 . . . . 4 10 Launcher 2 | . . . . . . 7 4 1 Naked Turns . | . . . . . . . . . Heaviest Build 60 | 11 14 37 37 37 41 47 60 55 Greatest Support 45 | 20 20 23 23 23 25 30 45 38 Greatest Overweight (x) 4 | . . 1 1 1 1 2 4 1 Average Overweight (x) . | . . . 1 1 1 1 . 1 Largest Inventory Capacity 15 | . 8 8 8 8 8 8 15 15 Average Capacity 10 | . 8 8 8 8 8 8 13 15 Most Carried 15 | . 8 8 8 8 8 8 15 15 Average Carried 9 | . 7 7 8 7 7 7 11 14 Final Capacity 15 | 8 8 8 8 8 8 8 15 15 Final Carried 15 | 6 8 8 8 8 8 8 15 14 Class Distribution -------------------- 46% | Scavenger-Skirmisher 32% | Gunner 6% | Mutant 6% | Skirmisher 3% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -7/Garrison Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Matter Collected 1143 | 180 43 119 . . 20 219 462 100 Remotely . | . . . . . . . . . Salvage Created 2852 | . 43 532 . . 166 698 954 459 Parts 138 | . 4 23 . . 8 39 49 15 Haulers Intercepted 7 | . . 3 . . . 1 3 . Recyclers Shooed 2 | . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Combat Hostiles Destroyed 50 | . . 7 . . 3 14 15 11 Melee 3 | . . . . . . . 3 . Guns 8 | . . 1 . . . . 4 3 Cannons 20 | . . 4 . . 1 8 4 3 AOE 16 | . . 1 . . 1 5 4 5 Classes Destroyed 15 | . 2 5 . . . 4 2 2 Worker 5 | . 1 . . . . 1 3 . Builder 5 | . . . . . . 4 1 . Hauler 7 | . . 3 . . . 1 3 . Recycler 1 | . . 1 . . . . . . Mechanic 1 | . 1 . . . . . . . Operator 1 | . . . . . . . 1 . Watcher 3 | . . 1 . . . 2 . . Swarmer 3 | . . . . . . 3 . . Cutter 2 | . . . . . . . . 2 Grunt 35 | . . 6 . . 3 8 10 8 Brawler 1 | . . . . . . . . 1 Duelist 1 | . . 1 . . . . . . Sentry 2 | . . . . . . 1 1 . Hunter 4 | . . . . . . 2 2 . Programmer 2 | . . . . . . . 2 . Best Kill Streak 7 | . 2 3 . . 2 6 7 6 Combat Bots Only 6 | . . 3 . . 2 4 3 6 Max Kills in Single Turn 3 | . 1 1 . . 1 3 2 2 Gunslinging . | . . . . . . . . . Exploded 3 | . . 1 . . 1 3 1 2 Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Hostile Shots Fired 196 | . . 24 . . 5 29 130 8 Missed 70 | . . 8 . . 1 11 44 6 Damage Taken 2556 | . . 197 . . 74 258 1868 159 Core 751 | . . 32 . . . 18 667 34 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 69 | . . . . . . . 69 . Core Remaining (%) 97 | 100 100 . . . 92 96 . . Volleys Fired 98 | . 4 26 . . 5 22 34 7 Largest 4 | . 2 4 . . 3 4 4 4 Hottest 243 | . 40 198 . . 189 222 243 199 Shots Fired 241 | . 8 39 . . 7 57 100 30 Gun 112 | . 8 12 . . . . 72 20 Cannon 109 | . . 27 . . 7 48 20 7 Launcher 20 | . . . . . . 9 8 3 Special . | . . . . . . . . . Kinetic 41 | . 8 . . . . . 18 15 Thermal 41 | . . . . . . . 36 5 Explosive 20 | . . . . . . 9 8 3 Electromagnetic 139 | . . 39 . . 7 48 38 7 Robot Hit Streak 12 | . 5 6 . . 5 7 12 9 Robot Miss Streak 4 | . 1 3 . . 2 2 4 3 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . . 1 . Autonomous 9 | . . . . . . . . 9 Shots Hit Robots 167 | . 5 26 . . 5 30 78 23 Core Hits 120 | . 3 15 . . 2 34 45 21 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . Critical Strikes 5 | . . . . . . . 5 . Destroy 1 | . . . . . . . 1 . Corrupt 1 | . . . . . . . 1 . Sever 3 | . . . . . . . 3 . Melee Attacks 11 | . . . . . . . 11 . Impact . | . . . . . . . . . Slashing 11 | . . . . . . . 11 . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6195 | . 63 859 . . 201 1948 2226 898 Guns 1547 | . 63 144 . . . . 926 414 Cannons 2156 | . . 600 . . 154 870 411 121 Explosions 2127 | . . 98 . . 47 1073 546 363 Melee 343 | . . . . . . . 343 . Ramming 22 | . . 17 . . . 5 . . Kinetic 664 | . 63 . . . . . 243 358 Thermal 1045 | . . 98 . . 47 166 678 56 Explosive 1619 | . . . . . . 838 418 363 Electromagnetic 2502 | . . 744 . . 154 939 544 121 Impact . | . . . . . . . . . Slashing 343 | . . . . . . . 343 . Piercing . | . . . . . . . . . Highest Corruption 10 | . . . . . . 10 8 8 Average Corruption 4 | . . . . . . 4 3 8 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 28 | . . . . . . 3 18 7 Message Errors 7 | . . . . . . . 6 1 Matter Fused 5 | . . . . . . . 3 2 Heat Flow Errors 3 | . . . . . . . 3 . Energy Discharges 1 | . . . . . . . . 1 Data Loss (minor) 6 | . . . . . . 1 4 1 Data Loss (major) 2 | . . . . . . . 1 1 Misfires 3 | . . . . . . 2 1 . Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 132 | . . 38 . . . 61 14 19 Projectiles 64 | . . 38 . . . 17 9 . Explosions 68 | . . . . . . 44 5 19 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 224 | . . 24 . . . 51 86 63 Shots 5 | . . 1 . . . 1 2 1 Rammed . | . . . . . . . . . Targets Rammed 11 | . . 8 . . 1 2 . . Kicked 11 | . . 8 . . 1 2 . . Crushed . | . . . . . . . . . Highest Temperature 798 | . . 181 . . 184 217 798 2 Average Temperature 110 | . . 56 . . 64 81 171 2 Received Heat Transfer 870 | . . 96 . . 36 81 639 18 Effects 20 | . . . . . . . 20 . Shutdowns 4 | . . . . . . . 4 . Energy Bleed 1 | . . . . . . . 1 . Interference 8 | . . . . . . . 8 . Matter Decay 1 | . . . . . . . 1 . Damage (minor) 2 | . . . . . . . 2 . Damage (core) 4 | . . . . . . . 4 . Siege Activations . | . . . . . . . . . Robots Corrupted 4 | . . 2 . . 1 1 . . Combat Hostiles 3 | . . 1 . . 1 1 . . Parts Fried 19 | . . 6 . . 1 9 3 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . . . . . 4 . Heat Transferred 1638 | . . 50 . . 50 200 1246 92 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 6 | . . 2 . . . 2 2 . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Peak Influence 656 | . 22 158 44 . 105 656 443 455 Initial 252 | . . 9 44 . . 40 252 246 Average 200 | . 8 79 44 . 62 333 252 340 Maximum Alert Level 2 | . . . . . . 2 2 2 Low Security (%) 50 | . 100 100 100 . 100 25 24 . Level 1 42 | . . . . . . 38 75 83 Level 2 6 | . . . . . . 36 . 16 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . . 1 . . . 4 7 . Investigation 7 | . . 1 . . . 3 3 . Extermination 2 | . . . . . . . 2 . Reinforcement 2 | . . . . . . 1 1 . Assault . | . . . . . . . . . Garrison 1 | . . . . . . . 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Distress Signals . | . . . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 61 | . . 12 . . 4 19 16 10 Peak Tracking Total 4 | . . 3 . . 3 3 4 4 Tactical Retreats 3 | . . . . . 1 1 1 . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Traps Triggered 3 | . . . . . . . 3 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . . . . . . 6 . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Machines Disabled 9 | . . . . . 1 6 2 . Max in Single Turn 2 | . . . . . 1 2 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Machines Accessed 15 | . 2 2 . 2 . 4 5 . Terminals 8 | . . 2 . . . 3 3 . Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 . . . . . 1 . Recycling Units 2 | . 1 . . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 45 | . 6 9 . 2 . 14 14 . Successful 25 | . 3 4 . 2 . 8 8 . Failed 20 | . 3 5 . . . 6 6 . Catastrophic 4 | . . 1 . . . 1 2 . Database Lockouts . | . . . . . . . . . Manual 25 | . . 7 . 1 . 7 10 . Terminals 30 | . . 9 . . . 10 11 . Fabricators . | . . . . . . . . . Repair Stations 6 | . 4 . . . . . 2 . Recycling Units 6 | . 2 . . . . 4 . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 12 | . . 3 . 2 . 4 3 . Record 1 | . . . . 1 . . . . Prototype ID Bank 3 | . . 2 . . . 1 . . Branch Access Points 1 | . . . . . . . 1 . Locate Traps 2 | . . . . . . 1 1 . Disarm Traps 1 | . . . . . . 1 . . Transport Status 1 | . . 1 . . . . . . Zone Layout 2 | . . . . . . 1 1 . Derelict Proto ID Bank 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . 1 . . . . . 2 . Scan Component 2 | . 1 . . . . . 1 . Repair 1 | . . . . . . . 1 . Recycling Unit Hacks 4 | . 2 . . . . 2 . . Process 1 | . . . . . . 1 . . Report Inventory 2 | . 1 . . . . 1 . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks 5 | . . 1 . . . 2 2 . Terminals 5 | . . 1 . . . 2 2 . Botnet 5 | . . 1 . . . 2 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used 1 | . . . . . . . 1 . Hacking Detections 12 | . 1 2 . . . 4 5 . Full Trace Events 7 | . 1 2 . . . 3 1 . Feedback Events 1 | . . . . . . . 1 . Hackware Fried 1 | . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . Time 19 | . . . . . . . 19 . Parts Recycled . | . . . . . . . . . Recycled Matter 58 | . . . . . . 58 . . Retrieved Matter . | . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Turns Passed 3333 | . 224 673 50 419 99 449 1266 153 Spaces Moved 1719 | 1 171 293 27 220 40 181 685 101 Core . | . . . . . . . . . Treads . | . . . . . . . . . Legs 1343 | 1 171 293 27 220 40 181 410 . Wheels 376 | . . . . . . . 275 101 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 105 | 120 120 120 190 190 190 190 105 105 Average Speed 161 | 120 120 187 190 190 190 190 150 105 Slowest Speed 260 | 120 120 190 190 190 190 260 190 105 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 21 | 2 28 26 10 61 9 21 17 15 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 220 | . . 9 . . 5 87 74 45 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 220 | . . 9 . . 5 87 74 45 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Total 2070 | . 182 381 26 222 58 241 825 135 Wait 79 | . . 11 . . 6 14 28 20 Move 1712 | . 170 292 26 219 39 180 685 101 Hop . | . . . . . . . . . Pick Up 37 | . 4 11 . 1 1 4 14 2 Fast Attach 29 | . 1 10 . . 1 4 13 . Attach 13 | . . 2 . . . 3 5 3 Detach 5 | . . . . . 1 . 4 . Swap 22 | . 1 1 . . 1 5 14 . Drop 53 | . 2 20 . 2 3 7 17 2 Fire 98 | . 4 26 . . 5 22 34 7 Melee 11 | . . . . . . . 11 . Ram . | . . . . . . . . . Kick 11 | . . 8 . . 1 2 . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 4 exits: Sto / Low x2 / Gar) -7/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 14) 225 | -10/Materials | Entered another Materials area 225 | -9/Materials | Evolved 2 slots: Weapon x2 582 | -9/Materials | Build established: Gunner 845 | -9/Materials | Discovered new exit (range 8) 898 | -9/Materials | Entered Mines 910 | -9/Mines | Met a Derelict bent on vengeance 914 | -9/Mines | Discovered new exit (range 11) 924 | -9/Mines | Learned location of Storage (-7) 940 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 940 | -9/Mines | Discovered new exit (range 5) 948 | -9/Mines | Entered Exiles 992 | -9/Exiles | Met 8R-AWN 1028 | -9/Exiles | Met EX-HEX 1078 | -9/Exiles | Met EX-BIN 1104 | -9/Exiles | Aligned with FarCom system 1106 | -9/Exiles | Given EX-Vault access code 1150 | -9/Exiles | Opened EX-Vault 1172 | -9/Exiles | Found AWS/Gauss 1215 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1229 | -9/Exiles | Exiles lab attacked by MAIN.C 1291 | -9/Exiles | Learned location of Zion (-6) 1344 | -9/Exiles | Discovered new exit (range 14) 1367 | -9/Exiles | Left Exiles lab with AWS/Gauss 1367 | -9/Exiles | Entered Mines 1457 | -8/Mines | Discovered new exit (range 6) 1466 | -8/Mines | Entered Materials 1466 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1770 | -8/Materials | Build established: Scavenger-Skirmisher 1871 | -8/Materials | System corruption reached 10% 1881 | -8/Materials | Discovered new exit (range 15) 1915 | -8/Materials | Entered Factory 1915 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1977 | -7/Factory | Identified exit to Storage 1977 | -7/Factory | Identified exit to Lower Caves 1977 | -7/Factory | Hacking Suite fried by hacking feedback 2775 | -7/Factory | Repaired EM Pulse Cannon 3021 | -7/Factory | Garrison activated, responded to threat 3067 | -7/Factory | Core integrity fell below 50% 3071 | -7/Factory | Core integrity fell below 20% 3084 | -7/Factory | Lost 3 parts (1p1n1w) 3181 | -7/Factory | Identified exit to Garrison 3181 | -7/Factory | Entered Garrison 3334 | -7/Garrison | Destroyed by C-17 Slicer with Concussive RPG Last Messages --------------- 03265_ Acquired Hvy. Laser. 03267_ Acquired 11 matter. 03268_ Acquired 5 matter. 03283_ Acquired 84 matter. 03287_ System corrupted: Component data lost. 03305_ System corrupted: Matter fused (-5). 03309_ G-50 Soldier destroyed. 03310_ Slug penetrates G-47 Trooper. 03311_ G-47 Trooper destroyed. 03312_ Slug penetrates G-47 Trooper. 03312_ G-47 Trooper destroyed. 03333_ Slug penetrates Wall. 03333_ C-17 Slicer knocked back. 03333_ Knocked back. 03333_ C-17 Slicer knocked back. 03333_ Knocked back. 03334_ Slug penetrates C-17 Slicer. 03334_ C-17 Slicer destroyed. 03334_ System corrupted: Flak Gun jammed. 03334_ C-17 Slicer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????################?????? | | ????????????????????????????# #?????? | | ????????????????????????????# #?????? | | ????????????????????????????# #?????? | | ????????????????????????????# ############?????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# ############?????? | | ????????????????????????????# ???? | | ????????????????????????????# ???? | | ????????????????????????????# ####""""###??????? | | ????????????????????????????# #????gg??????????? | | ???????????Y????????????????# #????????????????? | | ???????????????????????????## ####??#??????????? | | ???????????????????????????# # #? #??????????? | | ???????????????????????????## ## #??????????? | | ???????????????????????????# = * #??????????? | | ???????????????????????????## # ## #??????????? | | ??????????????????????????### # ## #??????????? | | ??????????????????????????# ####??#??????????? | | ??????????????????????????# ## #?????????????? | | ??????????????????????????# # #?????????????? | | ???????##################### # ##???g?????????? | | ???????# @ ###""???????????? | | ???????# %* ???????? | | ???????# =%[ ???? | | ???????# ############## # # ######### #???? | | ???????# #????????????# # # ##?????????????? | | ???????# #??????Y?????# #########??????????????? | | ???????# #????????????#c#??????????????????????? | | ???????# #????????????*=%??????????????????????? | | ???????# #???????????? % ??????????????????????? | | ???????# ^ #???????????? 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" ??????????????????????? | | ??????? #???????????? ??????????????????????? | | ??????? #???????????? ? ??????????????????????? | | ??????##[ #????????????#?"??????????????????????? | | ???????#%= ??????????????????????????????????????? | | ??????? %!!??????????????????????????????????????? | | ??????? =%=??????????????????????????????????????? | | ???????? ??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 27 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 55 Melee Accuracy 6 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AnalysisDiametricUnit Manual? 0 Play Time 00:19:48 Cumulative 703.6 hours Start 2024.04.01 @ 13:58:17 End 2024.04.01 @ 14:17:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 741 Rogue 466 Adventurer 123 Explorer 152 Win Type - Total 26 Types 20/0/4/1/0/0/0/1/0 Lore% 83 Gallery% 91 Achievement% 76 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6ec62e22-bf15-4b6d-9bdc-2f6b71e4484c