Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.08.12 @ 19:40:48 Player: Scyralis Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (226) 1130 Value Destroyed (6295) 6295 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1203) 1203 TOTAL SCORE: 13988 Bonus ------- High Alert Combat Kills 387 Follower Combat Kills 590 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -474 Cogmind --------- Core Integrity 962/1000 Matter 435/500 Energy 240/240 System Corruption 2% Temperature Cool (405) Movement Treading (160) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- Micro Fission Core Light Antimatter Reactor > --- PROPULSION (2) --- Heavy Treads > --- UTILITY (9) ------ High-capacity Matter Pod Triangulator Advanced Targeting Computer Improved Core Analyzer Improved Armor Integrity Analyzer Matter Filter Improved Weapon Cycler Focal Shield Improved System Backup Module > --- WEAPON (4) ------- Tri-rail Accelerator Tri-rail Accelerator > --- INVENTORY (4) ---- Thermal Defense Suite Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Heavy Treads > --- UTILITY ---------- High-capacity Matter Pod Triangulator Advanced Targeting Computer Improved Core Analyzer Improved Armor Integrity Analyzer Matter Filter Improved Weapon Cycler Focal Shield Improved System Backup Module > --- WEAPON ----------- Tri-rail Accelerator Tri-rail Accelerator > --- INVENTORY -------- Light Angular Momentum Engine Thermal Defense Suite Long-range Tractor Beam [Rating: 94] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility High-capacity Matter Pod Device Weapon Cycler Storage High-capacity Matter Pod Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Reactive Plating Weapon Gauss Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Scatter Rocket Array Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Fac Upp Slots Evolved 10 | . . . . . 4 . . 2 2 . . 2 . Power 1 | . . . . . . . . . 1 . . . . Propulsion . | . . . . . . . . . . . . . . Utility 7 | . . . . . 3 . . 2 . . . 2 . Weapon 2 | . . . . . 1 . . . 1 . . . . Parts Attached 114 | 5 6 . . 8 33 . 9 17 7 5 1 23 . Power 17 | 1 . . . 1 3 . 1 3 3 1 . 4 . Engine 13 | 1 . . . 1 2 . 1 2 3 1 . 2 . Core 3 | . . . . . 1 . . 1 . . . 1 . Reactor 1 | . . . . . . . . . . . . 1 . Propulsion 20 | 2 . . . 1 7 . 4 2 . . . 4 . Treads 18 | 2 . . . 1 7 . 4 2 . . . 2 . Leg . | . . . . . . . . . . . . . . Wheel 2 | . . . . . . . . . . . . 2 . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 40 | . 2 . . 3 12 . 3 4 2 4 1 9 . Device 24 | . 2 . . 1 3 . 1 4 2 4 1 6 . Storage 1 | . . . . . 1 . . . . . . . . Processor 5 | . . . . . 2 . . . . . . 3 . Hackware 2 | . . . . . 1 . 1 . . . . . . Protection 8 | . . . . 2 5 . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 37 | 2 4 . . 3 11 . 1 8 2 . . 6 . Energy Gun . | . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 25 | 2 2 . . 3 10 . 1 3 . . . 4 . Ballistic Cannon 8 | . 2 . . . . . . 4 . . . 2 . Launcher 4 | . . . . . 1 . . 1 2 . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 2 . . . 2 . . 1 . Parts Lost 10 | . . . . 2 1 . . 3 . 3 . 1 . Power 2 | . . . . 1 . . . 1 . . . . . Propulsion 1 | . . . . . . . . . . . . 1 . Utility 6 | . . . . 1 1 . . 1 . 3 . . . Weapon 1 | . . . . . . . . 1 . . . . . Highest Loss Streak 3 | . . . . 1 1 . . 3 . 3 . 1 . Average Slot Usage (%) 97 | . 97 100 100 98 97 100 99 99 96 95 100 92 82 Engine 9 | . 14 14 14 12 6 9 9 5 9 9 13 8 . Treads 18 | . 28 28 28 28 18 18 18 15 13 13 13 5 5 Device 19 | . 25 28 28 14 7 9 9 27 26 31 33 31 29 Storage 5 | . . . . . 9 9 9 7 6 6 6 5 5 Processor 6 | . . . . . 9 9 9 7 6 6 6 14 17 Hackware 3 | . . . . . 6 9 9 2 . . . . . Protection 6 | . . . . 12 11 9 8 7 6 . . . . Ballistic Gun 20 | . 17 28 28 28 25 27 27 16 6 6 6 16 . Ballistic Cannon 3 | . 10 . . . . . . 5 13 13 13 3 11 Launcher 1 | . . . . . . . . . 6 6 6 . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 77 | 9 13 13 13 20 64 44 49 57 77 68 51 65 59 Greatest Support 70 | 40 40 40 40 40 42 42 44 59 59 31 22 70 70 Greatest Overweight (x) 16 | . . . . . 2 1 1 1 3 2 2 16 . Average Overweight (x) . | . . . . . . 1 . . 1 2 2 1 . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 4 4 3 3 4 4 3 4 4 4 4 4 4 2 Average Carried 2 | . 1 3 3 2 2 3 3 3 3 2 3 3 2 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | . 3 3 3 3 3 3 4 4 4 3 4 2 2 Class Distribution -------------------- 31% | Gunner 28% | Mutant 19% | Hacker-Tank 16% | Hacker-Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hacker-Tank | -8/Materials Hacker-Gunner | -8/Garrison Hacker-Tank | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -5/Factory Gunner | -5/Upper Caves Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Fac Upp Matter Collected 5390 | 262 229 268 . 470 1302 132 724 589 215 413 203 544 39 Remotely 1877 | . 229 268 . 43 346 . . 558 28 308 97 . . Salvage Created 8610 | 90 116 370 . 696 2040 146 1309 909 436 411 106 1703 278 Parts 420 | 1 11 21 . 44 125 4 64 63 24 4 . 54 5 Haulers Intercepted 15 | . . . . . 4 . 6 2 . . . 3 . Recyclers Shooed 14 | . . . . 3 4 . 1 5 . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . . . 3 . . 3 Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Fac Upp Combat Hostiles Destroyed 141 | . 4 8 . 22 43 4 18 9 8 6 . 13 6 Guns 111 | . 1 8 . 22 42 4 18 5 3 . . 8 . Cannons 23 | . 3 . . . . . . 1 5 3 . 5 6 AOE 7 | . . . . . 1 . . 3 . 3 . . . Classes Destroyed 17 | 1 4 1 . 2 5 . 1 1 . 2 . . . Worker 14 | . 3 1 . 3 1 . 2 1 . . . 3 . Builder 8 | . . . . 1 2 . . 2 1 . . 2 . Tunneler 3 | . . 1 . 1 . . . 1 . . . . . Hauler 15 | . . . . . 4 . 6 2 . . . 3 . Recycler 17 | 1 . 1 . 2 2 . 3 3 . . . 5 . Mechanic 1 | . . . . . . . 1 . . . . . . Operator 4 | . . . . . 1 . 1 1 . . . 1 . Watcher 13 | . 1 . . . 4 . 3 3 2 . . . . Swarmer 36 | . 3 3 . 8 12 1 5 . 1 1 . . 2 Grunt 62 | . 1 5 . 8 20 3 8 2 6 2 . 6 1 Brawler 2 | . . . . . . . . . . 2 . . . Duelist 3 | . . . . . 1 . . . . . . . 2 Sentry 18 | . . . . . 8 . 3 1 . 1 . 4 1 Hunter 11 | . . . . . 2 . 2 2 2 . . 3 . Programmer 6 | . . . . . . . . 5 . . . 1 . Packrat 4 | . . . . . . . . . . 3 1 . . Samaritan 3 | . . . . . . . . . . 1 1 . 1 Assembled 6 | . . . . 6 . . . . . . . . . Best Kill Streak 14 | 1 3 3 . 5 14 2 8 6 3 6 . 5 6 Combat Bots Only 8 | . 3 3 . 4 8 2 4 4 3 6 . 3 6 Max Kills in Single Turn 4 | 1 1 2 . 2 2 1 2 4 2 4 1 3 1 Gunslinging 1 | . . 1 . 1 1 . 1 . . . . . . Exploded 3 | . . . . . 1 . . 2 . 3 . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Fac Upp Damage Taken 3785 | . 55 261 . 426 805 92 212 443 466 319 . 550 156 Core 528 | . 8 83 . 83 64 3 2 41 168 38 . 38 . Absorbed by Shields 223 | . . . . 116 41 . 66 . . . . . . Core Remaining (%) 77 | 100 . . . 30 . . 87 94 . . 75 . . Volleys Fired 360 | 2 11 19 . 55 87 11 54 35 25 11 4 38 8 Largest 4 | 2 2 2 . 2 3 3 3 3 4 4 3 4 2 Hottest 174 | 40 70 46 . 46 81 81 81 124 174 174 124 132 120 Shots Fired 975 | 4 22 38 . 110 247 33 159 103 77 34 12 121 15 Gun 818 | 4 12 38 . 110 244 33 159 88 25 11 4 90 . Cannon 150 | . 10 . . . . . . 14 50 22 8 31 15 Launcher 7 | . . . . . 3 . . 1 2 1 . . . Special . | . . . . . . . . . . . . . . Kinetic 968 | 4 22 38 . 110 244 33 159 102 75 33 12 121 15 Thermal . | . . . . . . . . . . . . . . Explosive 7 | . . . . . 3 . . 1 2 1 . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 31 | 1 13 12 . 31 25 7 14 27 13 12 15 23 15 Robot Miss Streak 8 | 1 2 2 . 5 3 3 2 3 8 2 2 3 2 Penetration Max 1 | . . . . . 1 . 1 1 . . . 1 . Secondary Targets 22 | . . 1 . 5 9 1 5 . . . . 1 . Max Gunslinging Chain 2 | . . 1 . 1 1 1 2 . . . . 1 . Shots Hit Robots 727 | 2 18 30 . 92 181 19 109 79 62 26 9 87 13 Core Hits 467 | 2 10 19 . 48 100 10 57 57 38 40 10 62 14 Critical Hits 27 | . 1 2 . 3 5 . 6 2 2 1 1 4 . Critical Kills 14 | . . 1 . 1 3 . 3 1 1 1 1 2 . Critical Parts Destroyed 12 | . 1 1 . 1 2 . 3 1 1 . . 2 . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 17473 | 26 305 545 . 1483 3921 362 2227 2174 1145 1291 193 3187 614 Guns 12517 | 26 175 541 . 1464 3778 362 2206 1556 435 312 109 1553 . Cannons 3684 | . 126 . . . . . . 214 591 430 84 1625 614 Explosions 1110 | . . . . . 124 . . 337 100 549 . . . Melee . | . . . . . . . . . . . . . . Ramming 162 | . 4 4 . 19 19 . 21 67 19 . . 9 . Kinetic 16201 | 26 301 541 . 1464 3778 362 2206 1770 1026 742 193 3178 614 Thermal 158 | . . . . . . . . 158 . . . . . Explosive 952 | . . . . . 124 . . 179 100 549 . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 3 | . 1 1 1 1 . . . 1 . 3 3 2 2 Average Corruption 1 | . 1 1 1 1 . . . 1 . 3 3 2 2 Corruption Purged . | . . . . . . . . . . . . . . Effects 30 | . 2 3 1 6 . . . 3 . 7 3 5 . Message Errors 13 | . 1 1 1 3 . . . 1 . 3 2 1 . Matter Fused 1 | . . . . . . . . . . . 1 . . Heat Flow Errors 3 | . . . . . . . . . . 2 . 1 . Energy Discharges 4 | . 1 1 . . . . . 1 . 1 . . . Data Loss (minor) 3 | . . 1 . . . . . 1 . 1 . . . Targeting Errors 6 | . . . . 3 . . . . . . . 3 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 110 | . . . . . . . . . 23 62 . 21 4 Projectiles 88 | . . . . . . . . . 23 40 . 21 4 Explosions 22 | . . . . . . . . . . 22 . . . Melee . | . . . . . . . . . . . . . . Knockbacks 22 | . . . . . . . . . 6 2 . 10 4 Impact . | . . . . . . . . . . . . . . Kinetic 21 | . . . . . . . . . 6 2 . 9 4 Secondary 1 | . . . . . . . . . . . . 1 . Self-Inflicted Damage 95 | . . . . . 9 . . . 20 66 . . . Shots 6 | . . . . . 1 . . . 1 4 . . . Rammed 40 | . 2 2 . 4 10 . 2 17 2 . . 1 . Targets Rammed 44 | . 3 3 . 5 10 . 2 18 2 . . 1 . Kicked . | . . . . . . . . . . . . . . Crushed 4 | . 1 1 . 1 . . . 1 . . . . . Highest Temperature 599 | . 36 11 . 21 219 63 82 301 599 246 232 341 458 Average Temperature 91 | . 15 3 . 8 54 18 18 84 244 103 100 105 237 Received Heat Transfer 1399 | . 6 120 . 152 447 63 122 108 144 84 . 117 36 Effects 29 | . . . . . . . . . 26 1 . . 2 Shutdowns 10 | . . . . . . . . . 9 . . . 1 Energy Bleed 3 | . . . . . . . . . 2 1 . . . Matter Decay 2 | . . . . . . . . . 2 . . . . Short Circuit 3 | . . . . . . . . . 2 . . . 1 Damage (minor) 4 | . . . . . . . . . 4 . . . . Damage (major) 6 | . . . . . . . . . 6 . . . . Damage (core) 1 | . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 100 | . . . . . . . . 100 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Fac Upp Peak Influence 828 | 5 144 222 . 395 828 577 588 378 329 . . 470 . Average Influence 233 | 2 45 71 . 175 347 467 341 117 151 . . 181 . Maximum Alert Level 3 | . . 1 . 1 3 2 2 1 1 . . 2 . Low Security (%) 53 | 100 100 93 . 47 29 13 25 79 73 . . 54 . Level 1 37 | . . 6 . 52 36 6 23 20 26 . . 37 . Level 2 8 | . . . . . 29 80 51 . . . . 8 . Level 3 . | . . . . . 4 . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 34 | . 2 . . 1 8 . 4 6 4 . . 9 . Investigation 12 | . 2 . . 1 4 . 2 1 . . . 2 . Extermination 3 | . . . . . . . . 2 . . . 1 . Reinforcement 13 | . . . . . 1 . 2 2 4 . . 4 . Assault 1 | . . . . . . . . 1 . . . . . Garrison 5 | . . . . . 3 . . . . . . 2 . Intercept . | . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . 1 1 2 . . 1 . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Fac Upp Distress Signals 4 | . . . . 1 1 . 1 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 214 | . 6 10 . 27 57 14 25 20 20 7 . 21 7 Peak Tracking Total 7 | . 3 3 . 4 6 6 3 6 3 7 . 4 7 Tactical Retreats 8 | . . 3 . . 3 1 . . . . . 1 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Fac Upp Traps Triggered 8 | . 1 . . . 1 5 1 . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Fac Upp Machines Disabled 22 | . 1 . . . 5 . 4 5 3 . . 3 1 Max in Single Turn 5 | . 1 . . . 1 . 1 5 1 . . 1 1 Garrison Access 3 | . . . . . . . . 2 . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Fac Upp Machines Accessed 39 | . 4 1 3 1 11 . 10 4 1 1 . 3 . Terminals 20 | . 3 1 . 1 5 . 6 2 1 . . 1 . Fabricators . | . . . . . . . . . . . . . . Repair Stations 4 | . . . . . 2 . 2 . . . . . . Recycling Units 5 | . 1 . . . 1 . 2 1 . . . . . Scanalyzers 3 | . . . . . 2 . . . . . . 1 . Garrison Access 3 | . . . . . 1 . . 1 . . . 1 . Total Hacks 143 | . 16 2 38 3 29 . 33 11 2 1 . 8 . Successful 102 | . 9 1 38 . 21 . 23 5 . 1 . 4 . Failed 40 | . 6 1 . 3 8 . 10 6 2 . . 4 . Catastrophic 6 | . . . . . 1 . . 1 1 . . 3 . Database Lockouts 4 | . 4 . . . . . . . . . . . . Manual 53 | . 9 2 . 3 12 . 15 6 2 . . 4 . Terminals 74 | . 15 2 . 3 17 . 25 7 2 . . 3 . Fabricators . | . . . . . . . . . . . . . . Repair Stations 10 | . . . . . 6 . 4 . . . . . . Recycling Units 7 | . 1 . . . 1 . 4 1 . . . . . Scanalyzers 3 | . . . . . 2 . . . . . . 1 . Garrison Access 10 | . . . . . 3 . . 3 . . . 4 . Terminal Hacks 73 | . 8 1 38 . 7 . 16 2 . 1 . . . Record 38 | . . . 38 . . . . . . . . . . Robot Analysis 9 | . 3 1 . . 3 . 2 . . . . . . Prototype ID Bank 4 | . 1 . . . . . 2 1 . . . . . Open Door 1 | . . . . . . . . . . 1 . . . Level Access Points 1 | . . . . . . . 1 . . . . . . Branch Access Points 2 | . 1 . . . 1 . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . . Unreport Threat 5 | . . . . . 2 . 3 . . . . . . Locate Traps 2 | . 1 . . . . . 1 . . . . . . Dispatch Records 3 | . 1 . . . . . 2 . . . . . . Transport Status 1 | . . . . . . . 1 . . . . . . Recall Investigation 2 | . . . . . . . 2 . . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 10 | . . . . . 6 . 4 . . . . . . Scan Component 5 | . . . . . 3 . 2 . . . . . . Repair 5 | . . . . . 3 . 2 . . . . . . Recycling Unit Hacks 5 | . 1 . . . 1 . 2 1 . . . . . Retrieve Components 5 | . 1 . . . 1 . 2 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . . 1 . . . 1 . Unlock Access 1 | . . . . . 1 . . . . . . . . Seal Access 2 | . . . . . . . . 1 . . . 1 . Unauthorized Hacks 24 | . . . . . 12 . 2 3 . . . 7 . Terminals 3 | . . . . . 2 . 1 . . . . . . Botnet 3 | . . . . . 2 . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . 2 . . . . . . 1 . Extract 3 | . . . . . 2 . . . . . . 1 . Garrison Access 5 | . . . . . 2 . . 1 . . . 2 . Reprogram 5 | . . . . . 2 . . 1 . . . 2 . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 25 | . 2 1 . 1 6 . 9 3 1 . . 2 . Full Trace Events 7 | . 1 . . 1 2 . 1 1 . . . 1 . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . 5 . . . . . . 1 . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 5 | . . . . . 3 . 2 . . . . . . Time 196 | . . . . . 108 . 88 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 29 | . 6 . . . 10 . 9 4 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Fac Upp Used RIF Installer 1 | . . . . . . 1 . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . 6 . . . . . Machine Destruction 3 | . . . . . . . . 3 . . . . . Programmers 3 | . . . . . . . . 3 . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Fac Upp Total Allies 11 | . . . . . 4 . . 2 . . . 5 . Largest Group 5 | . . . . . 4 4 2 2 1 . . 5 . Highest-Rated Group 165 | . . . . . 63 62 32 32 16 . . 165 . Highest-Rated Ally 49 | . . . . . 16 16 16 16 16 . . 49 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 110 | . . . . . 1 44 10 12 12 . . 31 . Total Damage 1612 | . . . . . 32 579 114 123 138 . . 626 . Kills 23 | . . . . . 1 13 1 3 2 . . 3 . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Fac Upp Robot Analysis Total 9 | . 3 1 . . 3 . 2 . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Fac Upp Turns Passed 10624 | 79 629 648 581 857 2047 569 1417 1009 667 635 280 1116 90 Spaces Moved 5215 | 44 358 360 364 411 900 269 638 546 317 323 145 496 44 Core 27 | 6 . . . . . . . . . . . 21 . Treads 5109 | 38 358 360 364 411 900 269 638 546 317 323 145 396 44 Legs . | . . . . . . . . . . . . . . Wheels 79 | . . . . . . . . . . . . 79 . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 177 157 145 172 185 185 110 160 Average Speed 170 | 145 160 160 160 160 171 177 178 152 172 185 185 188 160 Slowest Speed 850 | 160 160 160 160 160 200 177 190 165 205 185 185 850 160 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 43 | 4 66 79 87 70 74 59 62 21 13 42 17 11 10 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . Known Exits Taken 3 | . 1 . . . 1 . 1 . . . . . . Unknown Exits Taken 9 | 1 . 1 1 1 . . . 1 1 1 1 1 . Scrap Searched 6 | . . 1 . 1 . . . . . 1 2 . 1 Spaces Dug 1 | . . . . . . . . . . . . 1 . Terrain Destroyed 217 | . . . . . 43 . 1 63 60 22 3 19 6 Melee . | . . . . . . . . . . . . . . Projectile 77 | . . . . . 6 . 1 6 33 3 3 19 6 AOE 140 | . . . . . 37 . . 57 27 19 . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Fac Upp Total 6267 | 55 394 392 363 499 1215 338 798 650 392 343 152 624 52 Wait 298 | . . 11 . 3 127 50 62 9 16 1 . 19 . Move 5201 | 43 357 359 363 410 899 267 637 545 316 322 144 495 44 Hop . | . . . . . . . . . . . . . . Pick Up 136 | 5 11 . . 10 34 . 19 15 14 3 2 23 . Fast Attach . | . . . . . . . . . . . . . . Attach 57 | 5 6 . . 2 17 . 2 8 2 4 . 11 . Detach 1 | . . . . . . . . 1 . . . . . Swap 57 | . . . . 6 16 . 7 9 5 1 1 12 . Drop 103 | . 6 . . 8 25 . 15 10 12 1 1 25 . Fire 360 | 2 11 19 . 55 87 11 54 35 25 11 4 38 8 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 44 | . 3 3 . 5 10 . 2 18 2 . . 1 . Escape Stasis 10 | . . . . . . 10 . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 174 | -10/Materials | Discovered new exit (range 11) 219 | -10/Materials | Central database locked down 219 | -10/Materials | Identified exit to Mines 313 | -10/Materials | Build established: Mutant 517 | -10/Materials | Discovered new exit (range 13) 709 | -10/Materials | Entered Mines 848 | -10/Mines | Discovered new exit (range 13) 1012 | -10/Mines | Discovered new exit (range 3) 1192 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1192 | -10/Mines | Discovered new exit (range 5) 1357 | -10/Mines | Entered Exiles 1397 | -10/Exiles | Met 8R-AWN 1423 | -10/Exiles | Met EX-HEX 1482 | -10/Exiles | Met EX-DEC 1517 | -10/Exiles | Visited The Gauntlet 1724 | -10/Exiles | Met EX-BIN 1871 | -10/Exiles | Learned location of Zion (-7) 1921 | -10/Exiles | Discovered new exit (range 14) 1938 | -10/Exiles | Entered Mines 1974 | -9/Mines | Met a Derelict bent on vengeance 2008 | -9/Mines | Core integrity fell below 50% 2149 | -9/Mines | Learned Materials interactive machine intel 2221 | -9/Mines | Discovered new exit (range 9) 2509 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2574 | -9/Mines | Assembled infested the area 2579 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2775 | -9/Mines | Discovered new exit (range 13) 2795 | -9/Mines | Entered Materials 2795 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 2796 | -8/Materials | Loaded intel: 19 interactive machine locations 2893 | -8/Materials | Repaired Med. Armor Plating 2927 | -8/Materials | Repaired Hvy. Assault Rifle 3102 | -8/Materials | Repaired Gauss Rifle 3576 | -8/Materials | Build established: Hacker-Tank 3581 | -8/Materials | Destroyed 7 combat bots 3621 | -8/Materials | Discovered new exit (range 15) 4209 | -8/Materials | Garrison activated, responded to threat 4325 | -8/Materials | Destroyed 8 combat bots 4414 | -8/Materials | Build established: Hacker-Gunner 4577 | -8/Materials | Discovered new exit (range 15) 4840 | -8/Materials | Identified exit to Garrison 4842 | -8/Materials | Entered Garrison 4842 | -8/Garrison | Accompanied by 4 allies 4851 | -8/Garrison | Installed Relay Interface Framework 4912 | -8/Garrison | Triggered checkpoint 4936 | -8/Garrison | Triggered checkpoint 4966 | -8/Garrison | Triggered checkpoint 5052 | -8/Garrison | Triggered checkpoint 5234 | -8/Garrison | Triggered checkpoint 5336 | -8/Garrison | Discovered new exit (range 10) 5411 | -8/Garrison | Entered Materials 5411 | -8/Materials | Accompanied by 2 allies 5834 | -8/Materials | Identified exit to Factory 5846 | -8/Materials | Build established: Hacker-Tank 6402 | -8/Materials | Repaired Med. Reactive Plating 6749 | -8/Materials | Repaired Kinecellerator 6828 | -8/Materials | Entered Factory 6828 | -7/Factory | Evolved 2 slots: Utility x2 7150 | -7/Factory | Lost 3 parts (1p1u1w) 7447 | -7/Factory | Build established: Gunner 7813 | -7/Factory | Discovered new exit (range 14) 7837 | -7/Factory | Entered another Factory area 7837 | -6/Factory | Accompanied by 1 ally 7837 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 8153 | -6/Factory | Found Prototype Launcher 8154 | -6/Factory | Identified Scatter Rocket Array 8264 | -6/Factory | Discovered new exit (range 9) 8504 | -6/Factory | Entered Lower Caves 8554 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8596 | -6/Lower Caves | Lost 3 parts (3u) 9104 | -6/Lower Caves | Discovered new exit (range 12) 9139 | -6/Lower Caves | Entered another Lower Caves area 9327 | -6/Lower Caves | Discovered new exit (range 10) 9419 | -6/Lower Caves | Entered Factory 9419 | -5/Factory | Evolved 2 slots: Utility x2 9802 | -5/Factory | Garrison activated, responded to threat 10020 | -5/Factory | Garrison activated, responded to threat 10457 | -5/Factory | Discovered new exit (range 9) 10535 | -5/Factory | Entered Upper Caves 10607 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10625 | -5/Upper Caves | Self-destructed Last Messages --------------- 10607_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 10607_ L-41 Fighter springs to life. 10607_ L-41 Fighter knocked back. 10607_ L-41 Fighter destroyed. 10609_ L-41 Fighter knocked back. 10609_ Destroyed Carbon-fiber Leg. 10609_ L-41 Fighter knocked back. 10609_ L-41 Fighter destroyed. 10611_ Y-72 Warden: "REQUESTING BACKUP." 10611_ S-27 Virus destroyed. 10611_ Machine disabled. 10614_ G-50 Soldier destroyed. 10618_ Imp. Melee Analysis Suite fries itself beyond repair. 10619_ Y-72 Warden destroyed. 10620_ Power failure, Lgt. Antimatter Reactor shutdown. 10620_ Core Shielding fries itself beyond repair. 10623_ Overheating: Short circuit. 10623_ Broken Imp. Weapon Cycler permanently disabled. 10623_ S-27 Virus knocked back. 10623_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????###??????????????? | | ??????????????????????????????? %?????#?????????? | | ???????????????????##"######### #?????? #???????## | | ???????????????????# %[b //] #??????? #?????## | | ???????????????????# #"##@;;#%###??????? #????# | | ????????????????????????#% "#=#???????# ##??# | | ????????????????????????# %"# ###??????# #### | | ????????????????????????+%[%# ##?????# | | ????????????????????????+ # ##?????# ### | | ????????????????????????# # ###???# ???## | | ????????????????????????# %=# #????# ????# | | ???????????????????# ####;##; ##????# #???## | | ???????????????????# #?????# ##### | | ?????????????????????# ##????## ## | | ?????????????????????## ## #####?# | | ??????????????????????######?# ### % | | ?????????????????????????????# ##" # | | ?????????????????????????????# #### #### # | | ?????????????????????????????# #?# ######??# # | | ?????????????????????????????# ## #???????# # | | ?????????????????????????????# # ##???????# # | | ?????????????????????????????# ##????????# # | | ?????????????????????????????## ##??????????# # | | ??????????????????????????????## ???????????? # | | ???????????????????????????????# ????????????? | | ???????????????????????????????## ???????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 34 Energy Capacity 300 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Jamming Range 8 Additional Mass Support 9 Armor Coverage 450 Resistance: KI 50 Resistance: TH 40 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 30 Evasion (%) 40 Targeting Accuracy 8 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 2 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Particle Charger | -8/Materials | Extracted Minigun | -8/Materials | Extracted Imp. Sensor Array | -8/Materials | Extracted Shock Rifle | -8/Materials | Extracted Actuator Array | -8/Materials | Extracted Hardlight Generator | -5/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Gun Specialist Challenges ------------ None Game ------ Seed NodeLinearLaser Manual? 0 Play Time 01:12:21 Cumulative 329.9 hours Start 2020.08.12 @ 13:50:40 End 2020.08.12 @ 19:40:48 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 117 Rogue 1 Adventurer 116 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 34 Gallery% 63 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: ee8836da-bf95-4d42-ba54-fb9f20de02e6