Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.19 @ 22:25:36

Player: AppleSource

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (98)      490
Value Destroyed (1927)     1927
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (550)                550
              TOTAL SCORE: 5647

 Bonus
-------
Follower Combat Kills      50
Entered Garrisons          200
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     39/100
System Corruption          1%
Temperature                Cool (9)
Movement                   Core (300) Ox5
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
    Medium Storage Unit
  Advanced Weight Redist. System
           Actuator Array
>          --- WEAPON (2) -------
           Longsword +1
>          --- INVENTORY (10) ---
     Small Storage Unit
           Trap Scanner
  Improved Light Armor Plating
           System Shield
           Authchip [Power]
           Authchip [Weapon]
           Recalibrator
           Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
>          --- PROPULSION -------
           Cesium-ion Thruster
           Cesium-ion Thruster
           Cesium-ion Thruster
>          --- UTILITY ----------
    Medium Storage Unit
  Advanced Weight Redist. System
           Melee Analysis Suite
           Actuator Array
  Improved Light Armor Plating
>          --- WEAPON -----------
           Katana
           Longsword +1
>          --- INVENTORY --------
           Nuclear Core
           Cesium-ion Thruster
     Small Storage Unit
           Trap Scanner
  Improved Light Armor Plating
           System Shield
           Authchip [Power]
           Authchip [Weapon]
           Recalibrator
           Rocket Launcher
[Rating: 39]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Aerolev Unit
  Flight Unit              Cesium-ion Thruster
Utility                    Medium Storage Unit
  Device                   Disposable Heat Sink
  Storage                  Medium Storage Unit
  Processor                Melee Analysis Suite
  Protection               Improved Light Armor Plating
Weapon                     Particle Cannon
  Energy Cannon            Particle Cannon
  Ballistic Gun            Gauss Rifle
  Slashing Weapon          Longsword +1

 Build                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Slots Evolved              4    | .   .   .   .   .   4   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   
  Utility                  3    | .   .   .   .   .   3   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             62   | 5   9   2   .   6   39  1   
  Power                    10   | 1   3   1   .   1   4   .   
    Engine                 4    | 1   .   .   .   1   2   .   
    Core                   6    | .   3   1   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               23   | 2   .   1   .   3   16  1   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    14   | 2   .   1   .   3   7   1   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   3   .   
    Flight                 6    | .   .   .   .   .   6   .   
  Utility                  21   | 1   3   .   .   1   16  .   
    Device                 5    | .   2   .   .   .   3   .   
    Storage                2    | 1   1   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   2   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             12   | .   .   .   .   1   11  .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   8    | 1   3   .   .   1   3   .   
    Energy Gun             .    | .   .   .   .   .   .   .   
    Energy Cannon          3    | .   3   .   .   .   .   .   
    Ballistic Gun          2    | 1   .   .   .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   1   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   
Parts Lost                 12   | .   .   .   .   1   5   6   
  Power                    2    | .   .   .   .   1   .   1   
  Propulsion               4    | .   .   .   .   .   2   2   
  Utility                  4    | .   .   .   .   .   2   2   
  Weapon                   2    | .   .   .   .   .   1   1   
  Highest Loss Streak      5    | .   .   .   .   1   1   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   97  99  100 98  82  81  
  Engine                   4    | .   3   .   .   10  6   .   
  Core                     7    | .   10  14  14  3   2   6   
  Leg                      21   | .   28  27  28  27  13  3   
  Flight                   3    | .   .   .   .   .   8   10  
  Device                   10   | .   12  14  14  3   7   18  
  Storage                  11   | .   14  14  14  14  9   9   
  Processor                1    | .   .   .   .   .   2   8   
  Protection               6    | .   .   .   .   10  13  7   
  Energy Cannon            15   | .   26  28  28  14  1   .   
  Ballistic Gun            1    | .   .   .   .   .   3   .   
  Slashing Weapon          6    | .   .   .   .   14  12  17  
Peak Build Rating          39   | 5   13  13  14  19  39  38  
  Average Rating           20   | 3   11  12  13  16  29  31  
  On Entrance              14   | .   5   13  13  14  18  38  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             45   | 11  24  24  24  25  45  30  
  Greatest Support         40   | 20  20  20  20  26  40  24  
  Greatest Overweight (x)  9    | 3   1   2   1   8   9   2   
  Average Overweight (x)   .    | .   .   1   1   .   .   1   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  
  Average Capacity         9    | 7   9   10  10  10  10  10  
  Most Carried             10   | .   8   9   9   10  10  10  
  Average Carried          7    | .   5   7   8   8   8   8   
  Final Capacity           10   | 8   10  10  10  10  10  10  
  Final Carried            9    | .   7   8   9   7   9   8   

 Class Distribution 
--------------------
 77% | Mutant
 16% | Gladiator
  5% | Scavenger-Mutant

 Dominant Class 
----------------
    Mutant | -10/Materials
    Mutant | -10/Mines
    Mutant | -10/Exiles
    Mutant | -9/Mines
    Mutant | -8/Materials
 Gladiator | -8/Garrison

 Resources                      | -11  -10  -10  -10  -9   -8   -8   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  
Matter Collected           859  | 47   283  36   .    89   394  10   
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3212 | .    451  141  .    455  2062 103  
  Parts                    193  | .    26   12   .    41   110  4    
Haulers Intercepted        4    | .    .    .    .    .    4    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Combat Hostiles Destroyed  59   | .   10  7   .   11  27  4   
  Melee                    42   | .   .   .   .   11  27  4   
  Cannons                  17   | .   10  7   .   .   .   .   
Classes Destroyed          14   | .   5   .   .   3   6   .   
  Worker                   14   | .   1   .   .   5   8   .   
  Builder                  2    | .   .   .   .   .   2   .   
  Tunneler                 3    | .   .   .   .   3   .   .   
  Hauler                   4    | .   .   .   .   .   4   .   
  Recycler                 8    | .   3   .   .   1   4   .   
  Mechanic                 1    | .   .   .   .   .   1   .   
  Operator                 2    | .   .   .   .   .   2   .   
  Watcher                  5    | .   1   .   .   .   4   .   
  Swarmer                  29   | .   6   6   .   8   6   3   
  Grunt                    18   | .   4   1   .   1   11  1   
  Brawler                  1    | .   .   .   .   1   .   .   
  Duelist                  2    | .   .   .   .   1   1   .   
  Sentry                   7    | .   .   .   .   .   7   .   
  Hunter                   2    | .   .   .   .   .   2   .   
Best Kill Streak           6    | .   6   3   .   5   6   3   
  Combat Bots Only         5    | .   3   3   .   4   5   3   
Max Kills in Single Turn   1    | .   1   1   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  
Hostile Shots Fired        357  | .    46   19   .    34   142  116  
  Missed                   97   | .    18   6    .    6    37   30   
Damage Taken               2563 | .    255  100  .    218  1109 881  
  Core                     625  | .    49   8    .    14   159  395  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Ignored by Resistances   755  | .    75   31   .    67   320  262  
  Regen/Repaired (Parts)   102  | .    .    .    .    .    102  .    
Core Remaining (%)         85   | 100  .    .    .    71   .    .    
Volleys Fired              35   | .    23   11   .    .    1    .    
  Largest                  2    | .    2    2    .    .    1    .    
  Hottest                  136  | .    136  136  .    .    28   .    
Shots Fired                71   | .    46   22   .    2    1    .    
  Gun                      1    | .    .    .    .    .    1    .    
  Cannon                   70   | .    46   22   .    2    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    1    .    
  Thermal                  70   | .    46   22   .    2    .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         12   | .    12   8    .    2    .    .    
  Robot Miss Streak        1    | .    1    1    .    .    1    .    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           218  | .    38   12   .    28   123  17   
  Core Hits                87   | .    15   10   .    11   47   4    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         16   | .    .    .    .    .    14   2    
    Sever                  16   | .    .    .    .    .    14   2    
Melee Attacks              176  | .    .    .    .    28   131  17   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 176  | .    .    .    .    28   131  17   
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            35   | .    .    .    .    10   25   .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        10   | .    .    .    .    .    7    3    
Damage Inflicted           9955 | 8    829  265  .    1694 6429 730  
  Guns                     .    | .    .    .    .    .    .    .    
  Cannons                  1066 | .    801  245  .    20   .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    8833 | .    .    .    .    1674 6429 730  
  Ramming                  56   | 8    28   20   .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Thermal                  1066 | .    801  245  .    20   .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 8833 | .    .    .    .    1674 6429 730  
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         1    | .    1    1    1    1    .    1    
  Average Corruption       1    | .    1    1    1    1    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  22   | .    .    8    6    8    .    .    
    Message Errors         7    | .    .    2    1    4    .    .    
    Matter Fused           6    | .    .    4    .    2    .    .    
    Heat Flow Errors       3    | .    .    1    2    .    .    .    
    Energy Discharges      3    | .    .    .    3    .    .    .    
    Data Loss (minor)      1    | .    .    1    .    .    .    .    
    Misfires               2    | .    .    .    .    2    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            1150 | .    4    1    .    563  518  64   
  Projectiles              5    | .    4    1    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    1145 | .    .    .    .    563  518  64   
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             11   | 1    4    6    .    .    .    .    
  Kicked                   11   | 1    4    6    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        197  | .    197  197  167  36   11   .    
  Average Temperature      101  | .    109  108  89   18   9    .    
  Received Heat Transfer   1251 | .    123  30   .    36   531  531  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           1    | .    1    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              2    | .    2    .    .    .    .    .    
  Impact Corruptions       1    | .    1    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    1    .    .    
  Heat Transferred         1924 | .    1443 444  .    37   .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Peak Influence             399  | .   299 142 .   189 399 333 
  Initial                  118  | .   .   2   .   .   3   118 
  Average                  108  | .   105 46  .   74  134 252 
Maximum Alert Level        1    | .   1   .   .   .   1   1   
  Low Security (%)         77   | 100 82  100 .   100 60  32  
  Level 1                  22   | .   17  .   .   .   39  67  
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          2    | .   .   .   .   .   2   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar 
Distress Signals           3    | .   3   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              95   | .   20  7   .   14  42  12  
  Peak Tracking Total      6    | .   5   2   .   4   6   6   
  Tactical Retreats        13   | .   2   .   .   1   5   5   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Traps Triggered            3    | .   2   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar 
Machines Disabled          3    | .   2   .   .   1   .   .   
  Max in Single Turn       1    | .   1   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar 
Machines Accessed          7    | .   .   .   4   .   3   .   
  Terminals                1    | .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                34   | .   .   .   27  .   7   .   
  Successful               32   | .   .   .   27  .   5   .   
  Failed                   2    | .   .   .   .   .   2   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   3    | .   .   .   1   .   2   .   
  Terminals                2    | .   .   .   .   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   3   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   
Terminal Hacks             28   | .   .   .   27  .   1   .   
  Record                   26   | .   .   .   26  .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   3   .   
  Scan Component           2    | .   .   .   .   .   2   .   
  Repair                   1    | .   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   
  Time                     38   | .   .   .   .   .   38  .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  
------------               Run  | Yrd Mat Min Exi Min Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat Gar 
Total Allies               5    | .   .   2   .   3   .   .   
  Largest Group            3    | .   .   2   2   3   1   .   
  Highest-Rated Group      49   | .   .   49  49  40  16  .   
  Highest-Rated Ally       31   | .   .   31  31  16  16  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               22   | .   .   6   .   11  5   .   
  Total Damage             255  | .   .   85  .   123 47  .   
  Kills                    3    | .   .   1   .   2   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  
Turns Passed               6990 | 57   1030 1095 1107 921  2500 280  
Spaces Moved               3835 | 38   558  549  581  481  1499 129  
  Core                     18   | 15   .    .    .    1    2    .    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     2979 | 23   558  549  581  480  741  47   
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    192  | .    .    .    .    .    192  .    
  Flight                   646  | .    .    .    .    .    564  82   
  Fastest Speed            29   | 50   120  190  190  120  29   109  
  Average Speed            158  | 127  165  190  190  173  130  142  
  Slowest Speed            500  | 200  190  260  190  450  500  260  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       56   | 3    78   91   44   89   76   15   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    2    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    
Scrap Searched             2    | .    .    1    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  
Total                      4514 | 43   618  575  585  546  1934 213  
  Wait                     267  | .    4    .    .    14   202  47   
  Move                     3829 | 37   557  548  580  480  1498 129  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  36   | .    9    3    1    4    19   .    
  Fast Attach              45   | 5    6    1    .    5    27   1    
  Attach                   16   | .    2    1    .    1    12   .    
  Detach                   36   | .    6    2    .    4    23   1    
  Swap                     1    | .    1    .    .    .    .    .    
  Drop                     55   | .    6    3    .    10   33   3    
  Fire                     35   | .    23   11   .    .    1    .    
  Melee                    161  | .    .    .    .    28   119  14   
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     11   | 1    4    6    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            18   | .    .    .    .    .    .    18   
  Rewire                   4    | .    .    .    4    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: [*Fac] / Gar)
-8/Garrison

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 16)
   58 | -11/Scrapyard | Entered Materials
  139 | -10/Materials | Discovered new exit (range 15)
  312 | -10/Materials | Build established: Mutant
  661 | -10/Materials | Discovered new exit (range 14)
  714 | -10/Materials | Discovered new exit (range 16)
  826 | -10/Materials | Discovered new exit (range 7)
 1088 | -10/Materials | Entered Mines
 1175 | -10/Mines     | Learned location of Storage (-9)
 1490 | -10/Mines     | Discovered new exit (range 3)
 1833 | -10/Mines     | Discovered new exit (range 14)
 2171 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2173 | -10/Mines     | Discovered new exit (range 5)
 2183 | -10/Mines     | Entered Exiles
 2183 | -10/Exiles    | Accompanied by 2 allies
 2212 | -10/Exiles    | Discovered new exit (range 15)
 2213 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
 2233 | -10/Exiles    | Met 8R-AWN
 2282 | -10/Exiles    | Met EX-HEX
 2396 | -10/Exiles    | Met EX-BIN
 2427 | -10/Exiles    | Aligned with FarCom system
 2429 | -10/Exiles    | Given EX-Vault access code
 2476 | -10/Exiles    | Opened EX-Vault
 2600 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2860 | -10/Exiles    | Found Longsword +1
 3290 | -10/Exiles    | Left Exiles lab with Longsword +1
 3290 | -10/Exiles    | Entered Mines
 3335 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 3492 | -9/Mines      | Discovered new exit (range 7)
 3729 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 3746 | -9/Mines      | Learned Materials security intel
 3822 | -9/Mines      | Discovered new exit (range 15)
 4211 | -9/Mines      | Entered Materials
 4211 | -8/Materials  | Accompanied by 1 ally
 4211 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 4498 | -8/Materials  | Build established: Scavenger-Mutant
 4776 | -8/Materials  | Repaired Carbon-fiber Leg
 4950 | -8/Materials  | Build established: Mutant
 6143 | -8/Materials  | Build established: Gladiator
 6462 | -8/Materials  | Discovered new exit (range 15)
 6710 | -8/Materials  | Identified exit to Garrison
 6711 | -8/Materials  | Entered Garrison
 6913 | -8/Garrison   | Triggered checkpoint
 6923 | -8/Garrison   | Triggered checkpoint
 6961 | -8/Garrison   | Core integrity fell below 50%
 6981 | -8/Garrison   | Core integrity fell below 20%
 6991 | -8/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Katana follow-up attack on G-47 Trooper.
Destroyed Lgt. Nuclear Core.
Destroyed Aluminum Leg.
G-47 Trooper destroyed.
Acquired Aluminum Leg.
Dropped Cesium-ion Thruster. <x2>
Acquired 10 matter.
Beams of light sweep through the air. An alarm sounds.
Nuclear Core destroyed.
Critical hit (Burn: +37).
Beams of light sweep through the air. An alarm sounds.
Critical hit (Burn: +37).
Dropped Nuclear Core.
Imp. Light Armor Plating destroyed.
Aluminum Leg destroyed.
Critical hit (Burn: +37). <x2>
G-47 Trooper IFF system glitched.
Katana destroyed.
P-60 Hacker resets G-47 Trooper, system corruption cleaned.
Melee Analysis Suite destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Coolant Potential          50
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             750
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                63
Melee Accuracy             10
Offensive Hacking          10
Authchip Count             2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Librarian
Shopping List

 Challenges 
------------
None

 Game 
------
Seed              ForceGatlingCloak
  Manual?         0
Play Time         01:19:59
  Cumulative      4.9 hours
  Start           2024.08.19 @ 20:59:28
  End             2024.08.19 @ 22:25:36
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          9
  Rogue           0
  Adventurer      9
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          8
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          113x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 48ec6b88-3883-40b0-bdf8-83fcb50a655e