Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.21 @ 22:36:51 Player: Beef Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (82) 410 Value Destroyed (2314) 2314 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (80) 80 TOTAL SCORE: 5184 Bonus ------- High Alert Combat Kills 80 Cogmind --------- Core Integrity 0/700 Matter 220/300 Energy 99/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Visual Processing Unit Signal Interpreter Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Compact Wheel Medium Storage Unit Terrain Scanner Hacking Suite Heavy Mace Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Visual Processing Unit Signal Interpreter Terrain Scan Processor Targeting Computer Targeting Computer Layered Light Armor Plating > --- WEAPON ----------- Cooled Pulse Rifle Improved Spread Laser > --- INVENTORY -------- Light Angular Momentum Engine Gravmag System Improved Sensor Array Terrain Scanner Improved Light Armor Plating Heavy Laser Improved Spread Laser Flak Gun Flak Gun Heavy Mace [Rating: 41] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Targeting Computer Device Terrain Scanner Storage Medium Storage Unit Processor Targeting Computer Protection Reflective Plating Weapon Minigun Energy Gun Improved Spread Laser Ballistic Gun Minigun Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 6 | . . 2 2 2 Weapon . | . . . . . Parts Attached 86 | 7 4 12 16 47 Power 11 | 1 1 1 4 4 Engine 9 | 1 1 1 2 4 Core 2 | . . . 2 . Reactor . | . . . . . Propulsion 22 | 2 1 4 4 11 Treads 14 | 2 1 4 4 3 Leg 4 | . . . . 4 Wheel 3 | . . . . 3 Hover 1 | . . . . 1 Flight . | . . . . . Utility 32 | 1 2 4 6 19 Device 16 | . 1 1 1 13 Storage 2 | 1 1 . . . Processor 7 | . . 1 3 3 Hackware . | . . . . . Protection 7 | . . 2 2 3 Artifact . | . . . . . Weapon 21 | 3 . 3 2 13 Energy Gun 10 | . . . . 10 Energy Cannon . | . . . . . Ballistic Gun 9 | 3 . 3 2 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 2 | . . . . 2 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 24 | . . . 3 21 Power 5 | . . . 1 4 Propulsion 8 | . . . . 8 Utility 7 | . . . 2 5 Weapon 4 | . . . . 4 Highest Loss Streak 16 | . . . 2 16 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 91 95 97 98 Engine 6 | . 14 11 5 3 Core 2 | . . . 3 3 Treads 15 | . 28 22 18 9 Leg 1 | . . . . 3 Wheel 1 | . . . . 2 Device 11 | . 5 11 8 13 Storage 8 | . 14 11 9 6 Processor 25 | . . 7 25 37 Protection 4 | . . 9 9 1 Energy Gun 4 | . . . . 8 Ballistic Gun 13 | . 28 22 18 6 Naked Turns . | . . . . . Heaviest Build 32 | 14 24 28 30 32 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 3 | . . . . 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 6 8 10 10 9 Most Carried 10 | 2 5 10 10 10 Average Carried 8 | 1 2 8 9 9 Final Capacity 10 | 8 10 10 10 5 Final Carried 10 | 2 5 10 10 5 Class Distribution -------------------- 44% | Scavenger-Mutant 32% | Scavenger-Skirmisher 14% | Mutant 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2095 | 250 239 506 482 618 Remotely . | . . . . . Salvage Created 3253 | . 326 961 846 1120 Parts 185 | . 22 64 51 48 Haulers Intercepted 3 | . 1 1 1 . Recyclers Shooed 5 | . . 3 . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 60 | . 10 14 15 21 Guns 60 | . 10 14 15 21 Classes Destroyed 11 | . 4 3 2 2 Worker 4 | . . . 2 2 Builder 6 | . 1 3 1 1 Hauler 3 | . 1 1 1 . Recycler 7 | . . 4 1 2 Operator 1 | . . . . 1 Watcher 1 | . . 1 . . Swarmer 18 | . 6 6 3 3 Grunt 25 | . 4 3 8 10 Duelist 3 | . . . 1 2 Sentry 11 | . . 5 3 3 Programmer 3 | . . . . 3 Best Kill Streak 8 | . 5 6 8 6 Combat Bots Only 7 | . 5 3 7 5 Max Kills in Single Turn 2 | . 2 2 2 1 Gunslinging 1 | . 1 . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 567 | . 47 69 73 378 Missed 166 | . 17 17 16 116 Damage Taken 5157 | . 270 594 811 3482 Core 899 | . 24 65 103 707 Absorbed by Shields . | . . . . . Ignored by Resistances 118 | . . 26 92 . Regen/Repaired (Parts) 17 | . . . 17 . Core Remaining (%) 88 | 100 90 83 81 . Volleys Fired 224 | . 34 54 52 84 Largest 2 | . 2 2 2 2 Hottest 150 | . 40 50 50 150 Shots Fired 447 | . 68 108 104 167 Gun 447 | . 68 108 104 167 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 326 | . 68 108 104 46 Thermal 88 | . . . . 88 Explosive . | . . . . . Electromagnetic 33 | . . . . 33 Robot Hit Streak 28 | . 6 10 28 18 Robot Miss Streak 7 | . 7 4 4 5 Penetration Max . | . . . . . Secondary Targets 15 | . 4 2 5 4 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 321 | . 35 61 80 145 Core Hits 194 | . 18 34 36 106 Critical Kills 1 | . . 1 . . Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . . 1 . 4 Burn 4 | . . . . 4 Destroy 1 | . . 1 . . Melee Attacks 2 | . . . . 2 Impact 2 | . . . . 2 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5965 | . 488 995 1382 3100 Guns 5812 | . 488 991 1381 2952 Cannons . | . . . . . Explosions 142 | . . . . 142 Melee . | . . . . . Ramming 11 | . . 4 1 6 Kinetic 3676 | . 488 991 1381 816 Thermal 1948 | . . . . 1948 Explosive . | . . . . . Electromagnetic 330 | . . . . 330 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . 1 . 6 Average Corruption 2 | . . 1 . 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 24 | . . 5 . 19 Message Errors 4 | . . 3 . 1 Matter Fused 9 | . . . . 9 Heat Flow Errors 4 | . . 1 . 3 Energy Discharges 2 | . . . . 2 Parts Rejected 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Data Loss (major) 3 | . . 1 . 2 Overload Shots . | . . . . . Overflow Damage 40 | . . . . 40 Projectiles . | . . . . . Explosions 40 | . . . . 40 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 77 | . . . . 77 Shots 1 | . . . . 1 Rammed 4 | . . 2 1 1 Targets Rammed 8 | . . 2 1 5 Kicked 4 | . . . . 4 Crushed . | . . . . . Highest Temperature 357 | . 5 223 94 357 Average Temperature 51 | . 5 42 19 91 Received Heat Transfer 1620 | . 66 147 441 966 Effects 2 | . . . . 2 Interference 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . . . 3 Heat Transferred 2648 | . . . . 2648 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 557 | . 267 358 447 557 Initial 153 | . . 112 42 153 Average 203 | . 156 240 220 196 Maximum Alert Level 2 | . 1 1 2 2 Low Security (%) 53 | 100 51 33 41 64 Level 1 39 | . 48 66 55 21 Level 2 7 | . . . 3 14 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 16 | . 3 2 1 10 Investigation 5 | . . . . 5 Extermination 3 | . . . . 3 Reinforcement 7 | . 3 2 1 1 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 7 | . 2 1 1 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 105 | . 18 23 25 39 Peak Tracking Total 8 | . 5 5 8 8 Tactical Retreats 6 | . . 1 2 3 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . . 1 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 3 | . . . . 3 Max in Single Turn 2 | . . . . 2 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 16 | . . 3 3 10 Terminals 12 | . . 3 2 7 Fabricators 1 | . . . . 1 Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . . 2 Total Hacks 50 | . . 14 9 27 Successful 26 | . . 8 6 12 Failed 24 | . . 6 3 15 Catastrophic 7 | . . 2 . 5 Database Lockouts . | . . . . . Manual 25 | . . 8 5 12 Terminals 41 | . . 14 6 21 Fabricators 1 | . . . . 1 Repair Stations 3 | . . . 3 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 5 | . . . . 5 Terminal Hacks 16 | . . 6 2 8 Record 1 | . . 1 . . Part Schematic 2 | . . . . 2 Prototype ID Bank 1 | . . 1 . . Level Access Points 1 | . . . 1 . Branch Access Points 1 | . . . . 1 Emergency Access Points 1 | . . . . 1 Terminal Index 1 | . . . . 1 Alert Level 4 | . . 2 1 1 Unreport Threat 1 | . . 1 . . Recall Investigation 1 | . . . . 1 Zone Layout 2 | . . 1 . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 8 | . . 2 2 4 Terminals 7 | . . 2 2 3 Botnet 7 | . . 2 2 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Jam 1 | . . . . 1 Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 16 | . . 3 3 10 Full Trace Events 4 | . . . 1 3 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . . 2 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 26 | . . . 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3733 | 87 253 841 670 1882 Spaces Moved 1919 | 50 91 410 294 1074 Core 16 | 4 . . . 12 Treads 1457 | 46 91 410 294 616 Legs 222 | . . . . 222 Wheels 219 | . . . . 219 Hover 5 | . . . . 5 Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 50 Average Speed 148 | 151 160 160 160 139 Slowest Speed 260 | 160 160 160 160 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 4 26 43 30 35 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 2 | . . . . 2 Terrain Destroyed 43 | . . . . 43 Melee 2 | . . . . 2 Projectile . | . . . . . AOE 41 | . . . . 41 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2398 | 58 129 502 415 1294 Wait 67 | 1 . . 26 40 Move 1915 | 49 90 409 293 1074 Hop . | . . . . . Pick Up 43 | 1 . 11 13 18 Fast Attach 24 | 6 2 2 3 11 Attach 16 | . . . 4 12 Detach 2 | . 1 . . 1 Swap 46 | 1 2 10 9 24 Drop 51 | . . 14 14 23 Fire 224 | . 34 54 52 84 Melee 2 | . . . . 2 Ram 1 | . . . . 1 Kick 4 | . . . . 4 Crush 3 | . . 2 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 12) 88 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 15) 307 | -10/Materials | Build established: Mutant 341 | -10/Materials | Entered another Materials area 341 | -9/Materials | Evolved 2 slots: Utility x2 556 | -9/Materials | Discovered new exit (range 8) 725 | -9/Materials | Build established: Scavenger-Mutant 1156 | -9/Materials | Discovered new exit (range 16) 1182 | -9/Materials | Entered another Materials area 1182 | -8/Materials | Evolved 2 slots: Utility x2 1276 | -8/Materials | Repaired Terrain Scanner 1453 | -8/Materials | Identified exit to Factory 1575 | -8/Materials | Destroyed 7 combat bots 1852 | -8/Materials | Entered Factory 1852 | -7/Factory | Evolved 2 slots: Utility x2 2161 | -7/Factory | Build established: Scavenger-Skirmisher 2515 | -7/Factory | Identified exit to Lower Caves 3359 | -7/Factory | Core integrity fell below 50% 3686 | -7/Factory | Garrison activated, responded to threat 3726 | -7/Factory | Core integrity fell below 20% 3734 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03710_ Critical hit (Burn: +37). 03710_ Lgt. Angular Momentum Engine destroyed. 03711_ Acquired Imp. Deuterium Engine. 03716_ Imp. Deuterium Engine destroyed. 03717_ Flak Gun destroyed. 03720_ Imp. Carbon-fiber Leg destroyed. 03721_ Targeting Computer destroyed. 03721_ Critical hit (Burn: +37). 03722_ Kicked P-60 Hacker out of the way. 03723_ Kicked P-60 Hacker. 03724_ Com. Wheel destroyed. 03724_ Kicked P-60 Hacker out of the way. 03725_ Hvy. Laser destroyed. 03725_ Adv. Heat Sink destroyed. 03726_ Kicked P-60 Hacker. 03726_ Imp. Titanium Leg destroyed. 03727_ Slammed into P-60 Hacker. 03727_ Destabilizing: System corrupted (+2). 03728_ P-60 Hacker resets G-47 Trooper, system corruption cleaned. 03732_ System corrupted: Component data lost. 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Signal Interpreter | -7/Factory | Hacked Adv. System Shield | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ConstructPlasmaActivator Manual? 0 Play Time 00:25:40 Cumulative 79.6 hours Start 2024.07.21 @ 22:13:31 End 2024.07.21 @ 22:36:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 89 Rogue 89 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 58 Achievement% 42 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 64f3b2af-ebcf-4440-ad6d-52a4cc35eec9