Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.22 @ 22:22:38 Player: T-Rez5000 Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (169) 845 Value Destroyed (6353) 6353 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1373) 1373 TOTAL SCORE: 14371 Bonus ------- High Alert Combat Kills 1373 Cogmind --------- Core Integrity 0/1300 Matter 75/300 Energy 100/100 System Corruption 29% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Advanced Heat Sink Advanced Terrain Scanner Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Reinforced Fission Core Light Quantum Reactor > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Advanced Targeting Computer Hardlight Generator Component Analysis Suite > --- WEAPON ----------- Compact Ion Cannon KE Penetrator Hypervelocity Coil Gun Hardcell Cannon > --- INVENTORY -------- Light Nuclear Core Micro Fission Core Micro Fission Core Light Antimatter Reactor Light Antimatter Reactor Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Advanced Heat Sink Compact Battery Advanced Terrain Scanner Hardlight Generator Improved Energy Mantle Point Defense System Improved Field Recycling Unit Wave Gun Heavy Disruptor Cannon Advanced EMP Blaster [Rating: 110] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Reinforced Fission Core Reactor Light Quantum Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Light Cannon Energy Gun Advanced Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun KE Penetrator Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Special Weapon Advanced Remote Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 . . . 2 2 2 2 2 2 Power 1 | . . . . . . . . . . 1 . Propulsion 5 | . . 1 . . . 1 1 . 1 . 1 Utility 6 | . . 1 . . . . 1 2 . 1 1 Weapon 2 | . . . . . . 1 . . 1 . . Parts Attached 247 | 6 13 7 . . 16 27 41 22 18 70 27 Power 30 | 1 2 . . . 4 4 3 1 . 9 6 Engine 14 | 1 2 . . . 3 4 3 1 . . . Core 7 | . . . . . 1 . . . . 3 3 Reactor 9 | . . . . . . . . . . 6 3 Propulsion 61 | 2 1 2 . . 5 6 12 4 3 22 4 Treads . | . . . . . . . . . . . . Leg 61 | 2 1 2 . . 5 6 12 4 3 22 4 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 74 | 1 8 2 . . . 7 13 9 6 18 10 Device 37 | . 2 . . . . 2 8 5 3 12 5 Storage 18 | 1 5 . . . . 2 2 4 . 1 3 Processor 8 | . 1 2 . . . . . . 1 2 2 Hackware . | . . . . . . . . . . . . Protection 11 | . . . . . . 3 3 . 2 3 . Artifact . | . . . . . . . . . . . . Weapon 82 | 2 2 3 . . 7 10 13 8 9 21 7 Energy Gun 20 | 1 . . . . 3 5 . 2 2 6 1 Energy Cannon 20 | . . 1 . . . 1 8 4 2 3 1 Ballistic Gun 14 | 1 . . . . 1 1 . . 3 5 3 Ballistic Cannon 13 | . 2 2 . . 3 1 2 . 2 1 . Launcher 14 | . . . . . . 2 3 2 . 6 1 Special Weapon 1 | . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . . . . Parts Lost 75 | . 2 . . . 9 1 . 3 . 22 38 Power 14 | . 1 . . . 1 . . 1 . 3 8 Propulsion 19 | . . . . . 2 1 . . . 6 10 Utility 17 | . 1 . . . . . . . . 6 10 Weapon 25 | . . . . . 6 . . 2 . 7 10 Highest Loss Streak 21 | . 1 . . . 3 1 . 1 . 9 21 Average Slot Usage (%) 97 | . 98 97 100 100 99 100 99 99 99 98 83 Engine 5 | . 14 11 11 11 6 9 6 5 5 . . Core 1 | . . . . . 3 . . . . 3 3 Reactor 1 | . . . . . . . . . . 5 4 Leg 32 | . 28 33 33 33 32 36 37 33 34 30 23 Device 10 | . 8 11 11 11 11 2 7 19 12 10 14 Storage 12 | . 13 11 11 11 11 15 15 13 11 12 10 Processor 4 | . 4 9 11 11 11 . . . 4 7 9 Protection 4 | . . . . . . 8 6 6 4 4 . Energy Gun 4 | . 5 . . . 2 14 4 2 2 3 . Energy Cannon 4 | . . . 11 11 3 1 6 9 7 4 2 Ballistic Gun 3 | . 5 . . . 6 3 . . 6 7 7 Ballistic Cannon 7 | . 17 20 11 11 8 7 9 6 4 1 2 Naked Turns . | . . . . . . . . . . . . Heaviest Build 133 | 10 28 28 28 28 29 55 83 96 103 124 133 Greatest Support 140 | 20 20 30 30 30 38 60 92 90 97 130 140 Greatest Overweight (x) 14 | 1 1 . . . 1 . 1 1 1 1 14 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 20 | 6 10 10 10 10 10 14 16 18 18 18 20 Average Capacity 14 | 5 8 10 10 10 10 12 15 16 18 18 16 Most Carried 20 | 4 10 9 9 9 10 14 16 18 18 18 20 Average Carried 13 | 2 7 8 9 9 9 12 15 15 17 15 14 Final Capacity 18 | 6 10 10 10 10 10 14 16 18 18 18 4 Final Carried 18 | 4 9 9 9 9 10 14 16 18 18 18 3 Class Distribution -------------------- 39% | Tank 18% | Mutant 17% | Scavenger-Gunner 13% | Scavenger-Mutant 8% | Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Tank | -8/Materials Tank | -7/Factory Tank | -6/Factory Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Matter Collected 4439 | 198 396 110 . . 553 342 567 423 214 1537 99 Remotely . | . . . . . . . . . . . . Salvage Created 7460 | . 396 110 . . 627 486 1650 852 264 2656 419 Parts 359 | . 22 5 . . 40 39 78 40 10 101 24 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 12 | . 2 . . . 1 . 5 4 . . . Parts Field Recycled 30 | . . . . . . . 18 2 2 8 . Retrieved Matter 389 | . . . . . . . 265 65 21 38 . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 127 | . 8 3 . . 16 13 20 12 4 41 10 Melee 1 | . . . . . . . . . . . 1 Guns 48 | . 2 . . . 10 6 3 5 1 13 8 Cannons 50 | . 6 3 . . 6 1 14 5 3 11 1 AOE 20 | . . . . . . 6 3 . . 11 . Classes Destroyed 13 | . 3 2 . . 4 1 2 . . 1 . Worker 13 | . . . . . 4 2 3 . . 4 . Builder 10 | . 1 . . . 2 . 5 2 . . . Recycler 12 | . 2 . . . 1 . 7 1 . 1 . Operator 2 | . . . . . . 1 . 1 . . . Watcher 5 | . . . . . . . 4 1 . . . Swarmer 46 | . . . . . 10 7 9 3 . 9 8 Saboteur 1 | . . . . . . . . . . 1 . Grunt 42 | . 8 1 . . 4 3 5 3 . 18 . Brawler 5 | . . 1 . . . . 1 1 . 2 . Duelist 6 | . . . . . 1 . 2 . . 3 . Sentry 10 | . . 1 . . . 3 1 . 2 3 . Hunter 6 | . . . . . 1 . . 3 . 2 . Programmer 11 | . . . . . . . 2 2 2 3 2 Best Kill Streak 13 | . 2 1 . . 9 4 13 7 2 9 4 Combat Bots Only 9 | . 2 1 . . 7 4 7 3 2 9 4 Max Kills in Single Turn 6 | . 1 1 . . 2 3 6 1 1 2 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . . . . 3 2 . . 2 . Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Damage Taken 13257 | . 262 121 . . 1172 429 1083 1070 292 4613 4215 Core 2140 | . 32 11 . . 216 59 54 95 . 364 1309 Absorbed by Shields 1032 | . . . . . . . . . . 383 649 Core Remaining (%) 83 | 100 87 . . . 43 89 92 88 100 68 . Volleys Fired 349 | . 32 15 . . 68 16 47 49 9 76 37 Largest 4 | . 2 2 . . 2 3 3 3 4 4 4 Hottest 250 | . 70 70 . . 105 150 180 193 230 250 239 Shots Fired 924 | . 64 30 . . 134 48 137 137 36 261 77 Gun 368 | . 8 . . . 48 32 33 26 17 145 59 Cannon 506 | . 56 30 . . 86 13 92 107 19 90 13 Launcher 46 | . . . . . . 3 12 4 . 26 1 Special 4 | . . . . . . . . . . . 4 Kinetic 514 | . 60 30 . . 86 20 56 45 18 146 53 Thermal 266 | . 4 . . . 48 9 56 68 9 55 17 Explosive . | . . . . . . . . . . . . Electromagnetic 140 | . . . . . . 19 25 24 9 60 3 Robot Hit Streak 27 | . 9 6 . . 18 12 7 9 10 27 7 Robot Miss Streak 13 | . 3 1 . . 3 2 7 6 4 13 4 Penetration Max 1 | . . . . . . . . . . 1 1 Secondary Targets 7 | . . . . . 1 1 . . . 3 2 Max Gunslinging Chain 1 | . . . . . 1 1 . . . 1 1 Shots Hit Robots 550 | . 42 22 . . 89 27 67 72 29 155 47 Core Hits 297 | . 15 3 . . 30 19 51 25 18 116 20 Critical Hits 23 | . 2 1 . . 1 1 1 5 . 11 1 Critical Kills 10 | . 1 1 . . . 1 1 2 . 3 1 Critical Parts Destroyed 13 | . 1 . . . 1 . . 3 . 8 . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 15063 | . 591 188 . . 1249 814 2716 1800 651 6059 995 Guns 4433 | . 58 . . . 606 299 425 414 258 1622 751 Cannons 5678 | . 533 188 . . 643 109 1257 1058 393 1358 139 Explosions 4910 | . . . . . . 406 1034 328 . 3079 63 Melee . | . . . . . . . . . . . . Ramming 42 | . . . . . . . . . . . 42 Kinetic 5321 | . 554 188 . . 874 122 626 430 358 1513 656 Thermal 5359 | . 37 . . . 375 184 1089 800 180 2519 175 Explosive 113 | . . . . . . 113 . . . . . Electromagnetic 4228 | . . . . . . 395 1001 570 113 2027 122 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 29 | . . . . . . . 1 1 1 9 29 Average Corruption 3 | . . . . . . . 1 1 1 5 4 Corruption Purged . | . . . . . . . . . . . . Effects 49 | . . . . . . . 3 1 1 40 4 Message Errors 7 | . . . . . . . 1 . . 6 . Matter Fused 9 | . . . . . . . . . . 8 1 Heat Flow Errors 1 | . . . . . . . . . . . 1 Energy Discharges 4 | . . . . . . . 1 . . 2 1 Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . . . 1 3 . Data Loss (major) 1 | . . . . . . . . . . 1 . Misfires 1 | . . . . . . . . . . 1 . Targeting Errors 19 | . . . . . . . 1 1 . 17 . Weapon Failures 2 | . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 227 | . . . . . . 16 37 46 . 128 . Projectiles 73 | . . . . . . 16 . 35 . 22 . Explosions 154 | . . . . . . . 37 11 . 106 . Melee . | . . . . . . . . . . . . Knockbacks 32 | . 9 5 . . 4 4 6 2 . 2 . Impact . | . . . . . . . . . . . . Kinetic 31 | . 9 5 . . 4 3 6 2 . 2 . Secondary 1 | . . . . . . 1 . . . . . Self-Inflicted Damage 758 | . . . . . . 174 107 . . 464 13 Shots 19 | . . . . . . 3 3 . . 13 . Rammed 9 | . . . . . . . . . . . 9 Targets Rammed 11 | . . . . . . . . . . . 11 Kicked 2 | . . . . . . . . . . . 2 Crushed . | . . . . . . . . . . . . Highest Temperature 411 | . 78 . . . 24 277 199 383 153 411 96 Average Temperature 73 | . 31 . . . 9 91 48 92 52 96 29 Received Heat Transfer 1509 | . 147 45 . . 216 90 126 90 36 567 192 Effects 3 | . . . . . . . . 1 . 2 . Shutdowns 3 | . . . . . . . . 1 . 2 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 9 | . . . . . . . . 3 . 6 . Combat Hostiles 8 | . . . . . . . . 2 . 6 . Parts Fried 19 | . . . . . . . 3 5 . 11 . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 9 | . . . . . 2 2 1 2 . 2 . Heat Transferred 7157 | . 111 . . . 950 235 1719 1186 222 2475 259 Parts Sabotaged 4 | . . . . . . . . . . 4 . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 16 | . . . . . . . 7 . . 9 . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Peak Influence 1278 | . 265 122 47 . 300 451 554 547 358 1278 692 Average Influence 396 | . 117 61 47 . 87 295 361 387 264 891 590 Maximum Alert Level 4 | . 1 . . . 1 2 2 2 1 4 2 Low Security (%) 26 | 100 77 100 100 . 90 9 7 . 9 5 . Level 1 34 | . 22 . . . 9 64 57 59 90 . 3 Level 2 24 | . . . . . . 26 34 40 . 7 96 Level 3 10 | . . . . . . . . . . 63 . Level 4 3 | . . . . . . . . . . 22 . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 35 | . 4 3 . . . 1 4 6 1 11 5 Investigation 2 | . 1 . . . . . . . . 1 . Extermination 7 | . . . . . . . 2 2 1 1 1 Reinforcement 14 | . 3 3 . . . 1 1 4 . 2 . Assault 5 | . . . . . . . 1 . . 3 1 Garrison 7 | . . . . . . . . . . 4 3 Intercept . | . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . 2 . 2 . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Distress Signals 10 | . 1 3 . . . . 2 1 . 3 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 174 | . 14 5 . . 18 17 24 18 4 54 20 Peak Tracking Total 7 | . 3 4 . . 4 4 5 4 2 7 6 Tactical Retreats 17 | . 2 1 . . 3 . 1 1 . 8 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Traps Triggered 14 | . 1 2 . . . . 6 1 1 2 1 Indirectly 3 | . . . . . . . 1 1 . . 1 Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Machines Disabled 29 | . . . . . 2 4 5 4 . 14 . Max in Single Turn 4 | . . . . . 1 2 1 1 . 4 . Garrison Access 1 | . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Machines Accessed 3 | . . 2 . . . 1 . . . . . Terminals 2 | . . 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 3 | . . 2 . . . 1 . . . . . Successful 3 | . . 2 . . . 1 . . . . . Failed . | . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 6 | . . 6 . . . . . . . . . Terminals 2 | . . 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 2 | . . 2 . . . . . . . . . Record 2 | . . 2 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 1 | . . . . . . 1 . . . . . Insert Component 1 | . . . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . Hacking Detections 2 | . . 2 . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . 1 Relay Couplers Released 3 | . . . . . . . . . . 3 . Machine Destruction 3 | . . . . . . . . . . 3 . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Turns Passed 6188 | 63 424 347 38 38 636 665 1204 664 440 1054 615 Spaces Moved 3167 | 43 183 193 32 32 319 378 728 320 269 527 143 Core 13 | 12 . . . . . . . . . . 1 Treads . | . . . . . . . . . . . . Legs 3154 | 31 183 193 32 32 319 378 728 320 269 527 142 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 120 121 Average Speed 122 | 106 134 120 120 120 120 120 121 126 123 120 134 Slowest Speed 750 | 120 150 120 120 120 150 120 150 150 150 151 750 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 20 | 3 28 22 16 8 60 47 23 10 8 11 6 Regions Visited 11 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 350 | . . . . . 2 70 21 21 2 232 2 Melee . | . . . . . . . . . . . . Projectile 80 | . . . . . 2 5 12 21 2 36 2 AOE 270 | . . . . . . 65 9 . . 196 . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Total 4713 | 57 298 275 31 31 436 562 942 468 354 756 503 Wait 751 | 5 44 59 . . 25 93 88 71 44 46 276 Move 3156 | 42 182 192 31 31 318 377 727 319 268 526 143 Hop . | . . . . . . . . . . . . Pick Up 95 | 4 14 2 . . 6 20 15 4 6 20 4 Fast Attach 51 | 6 4 4 . . 2 6 10 . 6 8 5 Attach 76 | . 1 1 . . 8 5 4 5 5 29 18 Detach 1 | . . . . . . . . . 1 . . Swap 120 | . 8 2 . . 6 16 27 17 7 33 4 Drop 103 | . 13 . . . 3 29 24 3 8 18 5 Fire 349 | . 32 15 . . 68 16 47 49 9 76 37 Melee . | . . . . . . . . . . . . Ram 5 | . . . . . . . . . . . 5 Kick 6 | . . . . . . . . . . . 6 Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 465 | -10/Materials | Discovered new exit (range 16) 488 | -10/Materials | Entered another Materials area 488 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 826 | -9/Materials | Discovered new exit (range 8) 835 | -9/Materials | Entered Mines 867 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 868 | -9/Mines | Discovered new exit (range 5) 873 | -9/Mines | Entered Exiles 894 | -9/Exiles | Discovered new exit (range 15) 911 | -9/Exiles | Entered Mines 1325 | -8/Mines | Build established: Scavenger-Mutant 1433 | -8/Mines | Lost 3 parts (1n2w) 1465 | -8/Mines | Core integrity fell below 50% 1497 | -8/Mines | Discovered new exit (range 9) 1546 | -8/Mines | Destroyed 7 combat bots 1547 | -8/Mines | Entered Materials 1547 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2078 | -8/Materials | Build established: Tank 2208 | -8/Materials | Discovered new exit (range 4) 2212 | -8/Materials | Entered Factory 2212 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3042 | -7/Factory | Destroyed 7 combat bots 3340 | -7/Factory | Discovered new exit (range 12) 3412 | -7/Factory | First assault squad dispatched 3416 | -7/Factory | Entered another Factory area 3416 | -6/Factory | Evolved 2 slots: Utility x2 4056 | -6/Factory | Discovered new exit (range 16) 4080 | -6/Factory | Entered another Factory area 4080 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4430 | -5/Factory | Build established: Gunner 4460 | -5/Factory | Discovered new exit (range 16) 4520 | -5/Factory | Entered another Factory area 4520 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 4576 | -4/Factory | Garrison activated, responded to threat 4631 | -4/Factory | Destroyed 9 combat bots 5020 | -4/Factory | First assault squad dispatched 5122 | -4/Factory | Lost 9 parts (1p3n2u3w) 5167 | -4/Factory | Garrison activated, responded to threat 5205 | -4/Factory | Lost 3 parts (1p1u1w) 5441 | -4/Factory | Lost 6 parts (3n2u1w) 5526 | -4/Factory | Build established: Scavenger-Gunner 5548 | -4/Factory | Discovered new exit (range 4) 5574 | -4/Factory | Entered Research 5574 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5979 | -3/Research | Garrison activated, responded to threat 6054 | -3/Research | Lost 21 parts (2p8n4u7w) 6124 | -3/Research | First assault squad dispatched 6137 | -3/Research | System corruption reached 10% 6166 | -3/Research | Core integrity fell below 50% 6184 | -3/Research | Core integrity fell below 20% 6189 | -3/Research | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- Reading system data... New IDs: Gamma Rifle 06175_ P-80 Master repels hacking attempt. 06175_ Adv. Remote Datajack destroyed. 06175_ System corrupted by crushing effect (+5). 06175_ Knocked back. 06177_ Mic. Fission Core destroyed. 06179_ Knocked back. 06180_ System corrupted: Adv. Heat Sink rejected. 06184_ Dropped Hcp. Storage Unit. 06185_ Adv. Target Analyzer destroyed. 06185_ System corrupted by crushing effect (+4). 06185_ Slammed into B-74 Champion. 06186_ Mic. Fission Core destroyed. 06187_ Slammed into B-74 Champion. 06187_ Destabilizing: Short circuit. 06187_ Broken Enh. Optical Array permanently disabled. 06188_ Slammed into B-74 Champion. 06189_ Knocked back. Map ----- +----------------------------------------------------+ | ???????# """ # " " #??????????????????????? | | ???????# """ # #????###########???????? | | ???????# """ # ###### #???????? | | ???????# # # # #???????? | | ???????# # # # """ #???????? | | ???????#########+######+### # """ #???????? | | ????????????# + """ #???????? | | ????????????# # #???????? | | ????????????# # #???????? | | ????????????# # #???????? | | ??????####### ####################???????? | | ??????#"""""# #??????????????????????????? | | ?????##""T""# #??????????????????????????? | | ?????# ^ ^ #??????????????????????????? | | ?????# #??????????????????????????? | | ?????#= #??????????????????????????? | | ?????# """""" ""#??????????????????????????? | | ?????# """""" T"###########????????????????? | | ?????# """""" ^ ""# #????????????????? | | ##+### # #????????????????? | | # "" #????????????????? | | ! # """ #????????????????? | | %ggg """" #????????????????? | | "%# pb """ #????????????????? | | ######## "#!*! #????????????????? | | ????????# #* @ #????????????????? | | ??????????# ###########????????????????? | | ??????????# #??????????????????????????? | | ??????????# #??????????????????????????? | | ??????????# #??????????????????????????? | | ??????????# #### ###??????????????????????????? | | ??????????# ####+########?????????????????????? | | ??????????# # #?????????????????????? | | ??????????# # #?????????????????????? | | ??????????# # #?????????????????????? | | ??????????# * # #?????????????????????? | | ??????????+ %=%+ ! #?????????????????????? | | ??????????# #= #?????????????????????? | | ?#+####???# # =%= #?????????????????????? | | ?? ??# #####+#######?????????????????????? | | ?? | ?# [#?# %=#??????????????????????????? | | ???" # =%### #??????????????????????????? | | ???" # ### #??????????????????????????? | | ?????? + !!!! #??????????????????????????? | | ??????????# !=^= ###########????????????????? | | ??????????# !!!% # ] #????????????????? | | ??????????# !# #????????????????? | | ??????????# # #????????????????? | | ??????????# =# "" "" # ??????????????? | | ??????????# [# ""F"" + ??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 41 Energy Capacity 710 Matter Stores 300 Matter Capacity 400 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 85 Armor Coverage 225 Core Shielding 30 Weapon Shielding 66 Point Defense Rating 80 Evasion (%) 50 Targeting Accuracy 16 Target Analysis 8 Energy Filtering 30 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oh No You Don't! Power Corrupts Safety First Significant Disruption Challenges ------------ None Game ------ Seed SuspensionMyomerPrototype Manual? 0 Play Time 04:15:35 Cumulative 16.9 hours Start 2020.02.09 @ 18:04:49 End 2020.02.22 @ 22:22:38 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 4 Gallery% 18 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2b931c1f-9746-4686-992b-6c8d86e76384