Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.03 @ 04:24:06 // AFD2020/Player2 Player: IAMCRAIG Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (136) 680 Value Destroyed (4329) 4329 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (3157) 3157 TOTAL SCORE: 11126 Bonus ------- High Alert Combat Kills 2052 Follower Combat Kills 3063 Friendly Fire -1958 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 160/160 System Corruption 1% Temperature Cool (0) Movement Treading (170) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Armored Treads Armored Treads Armored Treads > --- UTILITY (7) ------ Advanced Heat Sink High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON (2) ------- Ion Burst Cannon Flak Gun > --- INVENTORY (12) --- Armored Treads Armored Wheel Armored Huge Wheel Combat Airjet High-capacity Storage Unit High-capacity Matter Pod (200) Armor Integrity Analyzer Particle Charger Improved Light Armor Plating Improved Shield Generator Advanced Beam Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Combat Airjet Combat Airjet Gyrokinetic Inverter > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Improved Utility Shielding > --- WEAPON ----------- Heavy Ion Cannon Ion Burst Cannon > --- INVENTORY -------- Light Deuterium Engine Armored Wheel Armored Huge Wheel High-capacity Storage Unit High-capacity Matter Pod Armor Integrity Analyzer Particle Charger Weapon Shielding Improved Light Armor Plating Improved Shield Generator Mini Grenade Launcher [Rating: 54] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Hover Unit Gyrokinetic Inverter Flight Unit Improved Cesium-ion Thruster Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Improved Medium Armor Plating Weapon Ion Burst Cannon Energy Gun EM Pulse Gun Energy Cannon Ion Burst Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 5 | . . . 1 . 2 2 Weapon . | . . . . . . . Parts Attached 158 | 8 11 4 23 30 35 47 Power 26 | 1 4 1 4 5 5 6 Engine 19 | 1 2 . 1 5 5 5 Core 7 | . 2 1 3 . . 1 Reactor . | . . . . . . . Propulsion 53 | 3 . 3 10 10 11 16 Treads 37 | 1 . 1 7 10 11 7 Leg . | . . . . . . . Wheel 8 | 2 . 2 2 . . 2 Hover 6 | . . . . . . 6 Flight 2 | . . . 1 . . 1 Utility 40 | 2 4 . 5 4 12 13 Device 12 | . . . 2 2 6 2 Storage 11 | 2 4 . 3 1 1 . Processor 3 | . . . . 1 . 2 Hackware . | . . . . . . . Protection 14 | . . . . . 5 9 Artifact . | . . . . . . . Weapon 39 | 2 3 . 4 11 7 12 Energy Gun 7 | 1 1 . . 2 1 2 Energy Cannon 21 | . . . 2 5 5 9 Ballistic Gun 4 | 1 . . . 2 . 1 Ballistic Cannon 2 | . . . . 2 . . Launcher 4 | . 2 . 1 . 1 . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 10 | . . . 1 5 2 2 Parts Lost 16 | . . . 2 1 . 13 Power 4 | . . . 1 . . 3 Propulsion 4 | . . . . . . 4 Utility 1 | . . . . . . 1 Weapon 7 | . . . 1 1 . 5 Highest Loss Streak 7 | . . . 1 1 . 7 Average Slot Usage (%) 98 | . 99 100 97 99 98 97 Engine 6 | . 1 . 4 9 9 6 Core 3 | . 12 14 6 1 . . Treads 21 | . 14 14 14 32 26 17 Wheel 4 | . 14 14 17 . . 1 Device 11 | . . . 10 10 17 15 Storage 13 | . 28 28 22 11 9 7 Processor 8 | . . . . 10 9 16 Protection 5 | . . . . . 9 13 Energy Gun 3 | . 14 14 1 1 . . Energy Cannon 10 | . . . 5 12 17 13 Launcher 4 | . 13 14 11 4 . . Naked Turns . | . . . . . . . Heaviest Build 76 | 15 74 76 76 53 64 70 Greatest Support 68 | 16 16 20 41 60 64 68 Greatest Overweight (x) 4 | 1 4 4 4 2 1 3 Average Overweight (x) 1 | . 2 3 1 . . . Largest Inventory Capacity 20 | 8 20 20 20 16 12 12 Average Capacity 13 | 5 14 20 16 12 12 12 Most Carried 20 | 7 20 20 20 14 12 12 Average Carried 12 | 3 12 19 15 11 11 11 Final Capacity 20 | 8 20 20 14 12 12 12 Final Carried 20 | 7 20 20 14 12 12 12 Class Distribution -------------------- 81% | Mutant 9% | Hauler-Mutant 5% | Scavenger-Mutant 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Min Mat Sto Mat Fac Matter Collected 2316 | 184 477 33 380 439 330 473 Remotely . | . . . . . . . Salvage Created 4968 | 61 212 75 601 1024 1072 1923 Parts 265 | 5 19 3 38 41 70 89 Haulers Intercepted 10 | . . . 3 4 2 1 Recyclers Shooed 3 | . . . . 1 . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Combat Hostiles Destroyed 96 | . 9 2 17 12 22 34 Melee 1 | . . . 1 . . . Guns 9 | . 3 1 . 1 . 4 Cannons 64 | . . . 3 11 21 29 AOE 22 | . 6 1 13 . 1 1 Classes Destroyed 17 | 1 4 . 7 2 . 3 Worker 4 | . 1 . . . 1 2 Builder 8 | . 1 . 3 . 3 1 Tunneler 1 | . . . 1 . . . Hauler 10 | . . . 3 4 2 1 Recycler 9 | 1 . . . 4 . 4 Mechanic 3 | . . . 1 . 1 1 Operator 2 | . . . 1 . 1 . Watcher 3 | . . . 1 . 2 . Swarmer 22 | . 5 . 4 3 7 3 Grunt 46 | . 4 2 11 3 7 19 Brawler 7 | . . . . 1 3 3 Duelist 6 | . . . 1 2 . 3 Protector 2 | . . . 1 . 1 . Sentry 9 | . . . . 3 4 2 Demolisher 1 | . . . . . . 1 Hunter 1 | . . . . . . 1 Programmer 2 | . . . . . . 2 Best Kill Streak 12 | 1 3 2 7 3 7 12 Combat Bots Only 10 | . 3 2 4 3 6 10 Max Kills in Single Turn 4 | 1 3 1 4 1 2 3 Gunslinging . | . . . . . . . Exploded 4 | . 3 1 4 . 1 1 Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Damage Taken 5343 | . 210 . 460 733 1453 2487 Core 609 | . 22 . 52 92 192 251 Absorbed by Shields . | . . . . . . . Core Remaining (%) 56 | 100 . 67 . 5 55 . Volleys Fired 307 | 3 22 6 34 74 67 101 Largest 2 | 2 2 1 1 2 2 2 Hottest 200 | 60 60 40 68 168 168 200 Shots Fired 446 | 6 26 6 34 83 132 159 Gun 55 | 6 21 6 1 7 . 14 Cannon 372 | . . . 19 76 132 145 Launcher 19 | . 5 . 14 . . . Special . | . . . . . . . Kinetic 34 | 3 4 . . 17 . 10 Thermal 359 | . . . 19 59 132 149 Explosive 19 | . 5 . 14 . . . Electromagnetic 34 | 3 17 6 1 7 . . Robot Hit Streak 38 | 3 2 3 5 13 19 38 Robot Miss Streak 7 | 1 3 1 2 4 6 7 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 312 | 4 11 4 34 55 84 120 Core Hits 218 | 2 16 4 35 32 47 82 Critical Hits 7 | . . . . 1 5 1 Critical Kills 4 | . . . . 1 3 . Critical Parts Destroyed 3 | . . . . . 2 1 Melee Attacks 22 | . . . 22 . . . Impact 22 | . . . 22 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . . . 2 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 12501 | 48 583 180 2308 1500 2861 5021 Guns 769 | 48 145 64 16 113 . 383 Cannons 8295 | . . . 349 1245 2658 4043 Explosions 2593 | . 438 94 1345 . 181 535 Melee 598 | . . . 598 . . . Ramming 246 | . . 22 . 142 22 60 Kinetic 441 | 12 15 . . 119 . 295 Thermal 8609 | . 70 94 349 1126 2839 4131 Explosive 2248 | . 368 . 1345 . . 535 Electromagnetic 359 | 36 130 64 16 113 . . Impact 598 | . . . 598 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . 3 4 . 1 Average Corruption 3 | . . . 2 3 . 1 Corruption Purged . | . . . . . . . Effects 53 | . . . 10 41 . 2 Message Errors 14 | . . . 1 12 . 1 Matter Fused 15 | . . . 3 12 . . Heat Flow Errors 5 | . . . . 5 . . Energy Discharges 6 | . . . 2 4 . . Data Loss (minor) 7 | . . . 4 3 . . Targeting Errors 5 | . . . . 4 . 1 Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 385 | . 5 . 192 25 28 135 Projectiles 121 | . . . . 21 28 72 Explosions 90 | . 5 . 22 . . 63 Melee 174 | . . . 170 4 . . Knockbacks 3 | . . . 1 2 . . Impact 2 | . . . 1 1 . . Kinetic 1 | . . . . 1 . . Secondary . | . . . . . . . Self-Inflicted Damage 513 | . . . 39 . 71 403 Shots 6 | . . . 1 . 1 4 Rammed 43 | . . 3 . 25 2 13 Targets Rammed 47 | . . 3 . 27 3 14 Kicked . | . . . . . . . Crushed 4 | . . . . 2 1 1 Highest Temperature 260 | . 20 12 139 260 210 257 Average Temperature 47 | . 8 5 40 59 56 39 Received Heat Transfer 1455 | . 84 . 186 165 519 501 Effects 4 | . . . . 1 . 3 Energy Bleed 1 | . . . . 1 . . Interference 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 8 | . . . 6 1 . 1 Impact Corruptions 6 | . . . 5 1 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . . 1 . 2 Heat Transferred 11078 | . 50 200 592 1699 3452 5085 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Peak Influence 2428 | 5 345 250 1238 1134 1380 2428 Average Influence 729 | 1 181 140 643 825 590 1210 Maximum Alert Level 5 | . 1 1 4 4 4 5 Low Security (%) 14 | 100 54 63 14 . 5 . Level 1 17 | . 45 36 18 . 34 . Level 2 18 | . . . 22 17 24 25 Level 3 29 | . . . 24 82 18 21 Level 4 12 | . . . 20 . 15 24 Level 5 7 | . . . . . . 27 High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 55 | . 3 2 7 8 12 23 Investigation 15 | . 2 1 2 . 6 4 Extermination 4 | . . . . . . 4 Reinforcement 11 | . 1 . 3 2 2 3 Assault 14 | . . 1 2 3 3 5 Garrison 11 | . . . . 3 1 7 Intercept . | . . . . . . . Construction Impeded 3 | . . . . . . 3 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Distress Signals 9 | . . . 2 1 6 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 260 | . 16 8 49 50 66 71 Peak Tracking Total 9 | . 3 3 7 5 7 9 Tactical Retreats 6 | . . . 1 2 1 2 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Traps Triggered 7 | . 2 . 3 . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 6 | . . . . . 6 . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Min Mat Sto Mat Fac Machines Disabled 53 | . . . 4 8 6 35 Max in Single Turn 4 | . . . 1 1 1 4 Garrison Access 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Machines Accessed 55 | . 10 2 3 12 15 13 Terminals 32 | . 7 1 2 9 9 4 Fabricators 3 | . . . . . . 3 Repair Stations 6 | . 1 . 1 1 2 1 Recycling Units 8 | . 2 . . 2 1 3 Scanalyzers 3 | . . . . . 2 1 Garrison Access 2 | . . . . . 1 1 Total Hacks 211 | . 51 6 15 41 62 36 Successful 141 | . 35 4 8 29 47 18 Failed 70 | . 16 2 7 12 15 18 Catastrophic 11 | . 2 . 1 3 2 3 Database Lockouts . | . . . . . . . Manual 90 | . 26 7 4 21 20 12 Terminals 127 | . 38 5 13 28 32 11 Fabricators 8 | . . . . . . 8 Repair Stations 33 | . 7 . 2 7 14 3 Recycling Units 25 | . 6 . . 6 4 9 Scanalyzers 12 | . . . . . 10 2 Garrison Access 5 | . . . . . 2 3 Terminal Hacks 47 | . 14 1 4 11 13 4 Robot Analysis 7 | . 6 . . . 1 . Prototype ID Bank 3 | . 1 . . . 2 . Open Door 5 | . . 1 . 4 . . Branch Access Points 1 | . . . . . 1 . Emergency Access Points 1 | . . . . . 1 . Terminal Index 2 | . 1 . . . . 1 Alert Level 5 | . 1 . . 2 1 1 Unreport Threat 5 | . . . . 3 1 1 Locate Traps 6 | . 2 . 1 2 1 . Reprogram Traps 1 | . . . . . 1 . Assault Status 1 | . . . . . 1 . Recall Reinforcements 2 | . . . 2 . . . Hauler Manifests 2 | . 1 . . . 1 . Registered Components 2 | . 1 . . . 1 . Zone Layout 4 | . 1 . 1 . 1 1 Fabricator Hacks 5 | . . . . . . 5 Load Schematic 1 | . . . . . . 1 Build 4 | . . . . . . 4 Repair Station Hacks 25 | . 6 . 2 5 12 . Scan Component 12 | . 3 . 1 2 6 . Repair 11 | . 2 . 1 2 6 . Refit 2 | . 1 . . 1 . . Recycling Unit Hacks 14 | . 4 . . 4 2 4 Report Inventory 8 | . 2 . . 2 1 3 Retrieve Components 6 | . 2 . . 2 1 1 Scanalyzer 10 | . . . . . 10 . Insert Component 5 | . . . . . 5 . Analyze 5 | . . . . . 5 . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks 103 | . 33 7 6 21 21 15 Terminals 34 | . 10 3 2 7 9 3 Track 3 | . 1 1 . . 1 . Assimilate 1 | . 1 . . . . . Botnet 27 | . 6 1 2 7 8 3 Disrupt 2 | . 1 1 . . . . Operators 1 | . 1 . . . . . Fabricators 1 | . . . . . . 1 Siphon 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 4 | . 1 . . 2 . 1 Reject 3 | . 1 . . 1 . 1 Mask 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . . . 2 . Used 1 | . . . . . 1 . Hacking Detections 50 | . 9 1 3 11 15 11 Full Trace Events 10 | . 2 . 1 1 3 3 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . . . 4 . Parts Built 4 | . . . . . . 4 Matter 899 | . . . . . . 899 Time 459 | . . . . . . 459 Total Part Build Rating 22 | . . . . . . 22 Parts Repaired 11 | . 2 . 1 2 6 . Time 494 | . 37 . 26 70 361 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 42 | . 15 . . 14 3 10 Parts Scanalyzed 5 | . . . . . 5 . Part Schematics Acquired 4 | . . . . . 4 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Min Mat Sto Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Programmers 3 | . . . . . . 3 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Total Allies 14 | . 1 3 . 10 . . Largest Group 11 | . 1 4 3 11 1 1 Highest-Rated Group 162 | . 58 136 124 162 94 102 Highest-Rated Ally 102 | . 58 62 69 75 94 102 Total Orders 4 | . . . . 2 2 . GOTO 2 | . . . . 2 . . EXPLORE 2 | . . . . . 2 . Ally Attacks 458 | . 23 22 103 130 60 120 Total Damage 12806 | . 723 375 2064 1976 2111 5557 Kills 150 | . 9 5 29 31 33 43 Allies Corrupted 2 | . . . . 2 . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Robot Analysis Total 7 | . 6 . . . 1 . Derelict Logs Recovered 3 | . . 3 . . . . Drone Launches 16 | . . . . 16 . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Min Mat Sto Mat Fac Turns Passed 10802 | 83 1286 793 972 2174 2471 3023 Spaces Moved 5692 | 62 920 519 652 1087 1034 1418 Core 1 | 1 . . . . . . Treads 3131 | . . 9 32 999 1034 1057 Legs . | . . . . . . . Wheels 2312 | 61 920 510 620 88 . 113 Hover 248 | . . . . . . 248 Flight . | . . . . . . . Fastest Speed 50 | 50 100 140 100 120 153 62 Average Speed 144 | 88 120 141 113 156 164 154 Slowest Speed 230 | 100 140 220 160 160 183 230 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 67 | 4 98 98 51 92 97 35 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 13 | . . . 8 . . 5 Terrain Destroyed 222 | . 41 2 93 . 28 58 Melee . | . . . . . . . Projectile 13 | . . . . . . 13 AOE 209 | . 41 2 93 . 28 45 Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Total 7684 | 80 1075 572 812 1457 1649 2039 Wait 1227 | . 82 29 55 190 461 410 Move 5686 | 61 919 518 651 1086 1033 1418 Hop . | . . . . . . . Pick Up 75 | 7 21 5 5 9 13 15 Fast Attach 70 | 8 4 . 9 12 14 23 Attach 21 | . . . 5 2 4 10 Detach 12 | . 2 . 2 . 3 5 Swap 67 | . 7 4 9 16 17 14 Drop 142 | 1 18 7 20 33 34 29 Fire 307 | 3 22 6 34 74 67 101 Melee 22 | . . . 22 . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 47 | . . 3 . 27 3 14 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 8 | . . . . 8 . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / [*Min] / *Sto) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 192 | -10/Materials | Discovered new exit (range 14) 277 | -10/Materials | Discovered new exit (range 10) 312 | -10/Materials | Build established: Mutant 571 | -10/Materials | Discovered new exit (range 15) 1012 | -10/Materials | Discovered new exit (range 7) 1055 | -10/Materials | Repaired Lgt. Nuclear Core 1075 | -10/Materials | Repaired Broken Grenade Launcher 1246 | -10/Materials | Discovered new exit (range 15) 1370 | -10/Materials | Entered Mines 1370 | -10/Mines | Accompanied by 1 ally 1371 | -10/Mines | Met a Derelict testing a Signal Generator 1382 | -10/Mines | Found Signal Generator 1533 | -10/Mines | Discovered new exit (range 3) 1566 | -10/Mines | Build established: Hauler-Mutant 1581 | -10/Mines | Identified exit to Materials 1608 | -10/Mines | Met a Derelict shopkeep closing up shop 1690 | -10/Mines | Learned 2 Materials zone layouts 2163 | -10/Mines | Entered Materials 2163 | -9/Materials | Accompanied by 3 allies 2163 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2164 | -9/Materials | Identified exit to Storage 2168 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2485 | -9/Materials | Discovered new exit (range 13) 2572 | -9/Materials | Build established: Mutant 2863 | -9/Materials | Repaired Com. Wheel 2963 | -9/Materials | First assault squad dispatched 2966 | -9/Materials | Discovered new exit (range 15) 3135 | -9/Materials | Entered Storage 3135 | -9/Storage | Accompanied by 1 ally 3479 | -9/Storage | Repaired Imp. Sensor Array 3519 | -9/Storage | Repaired Nuclear Core 3573 | -9/Storage | Core integrity fell below 50% 3880 | -9/Storage | Build established: Scavenger-Mutant 3935 | -9/Storage | First assault squad dispatched 4020 | -9/Storage | Core integrity fell below 20% 4237 | -9/Storage | Build established: Mutant 4314 | -9/Storage | Garrison activated, responded to threat 4553 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4847 | -9/Storage | Build established: Commander-Mutant 5228 | -9/Storage | Discovered new exit (range 16) 5232 | -9/Storage | Build established: Mutant 5301 | -9/Storage | Identified exit to Materials 5309 | -9/Storage | Entered Materials 5309 | -8/Materials | Accompanied by 17 allies 5309 | -8/Materials | Evolved 2 slots: Utility x2 5389 | -8/Materials | Discovered new exit (range 55) 5920 | -8/Materials | Discovered new exit (range 15) 6147 | -8/Materials | Repaired Ion Burst Cannon 6173 | -8/Materials | Discovered new exit (range 16) 6578 | -8/Materials | Identified exit to Factory 6909 | -8/Materials | First assault squad dispatched 7100 | -8/Materials | Repaired Cooling System 7153 | -8/Materials | Repaired Adv. Beam Cannon 7234 | -8/Materials | Repaired Ion Burst Cannon 7316 | -8/Materials | Repaired Ion Burst Cannon 7355 | -8/Materials | Repaired Arm. Treads 7495 | -8/Materials | Garrison activated, responded to threat 7780 | -8/Materials | Entered Factory 7780 | -7/Factory | Accompanied by 1 ally 7780 | -7/Factory | Evolved 2 slots: Utility x2 8281 | -7/Factory | Fabricated Hvy. Plasma Cannon (x2) 8580 | -7/Factory | First assault squad dispatched 9831 | -7/Factory | Garrison activated, responded to threat 9947 | -7/Factory | Garrison activated, responded to threat 9998 | -7/Factory | Lost 3 parts (2n1w) 10202 | -7/Factory | Fabricated Gyrokinetic Inverter (x2) 10295 | -7/Factory | Garrison activated, responded to threat 10353 | -7/Factory | Core integrity fell below 50% 10394 | -7/Factory | Lost 7 parts (2p2n1u2w) 10411 | -7/Factory | Core integrity fell below 20% 10794 | -7/Factory | Destroyed 10 combat bots 10803 | -7/Factory | Core destroyed Last Messages --------------- 10780_ Dropped Cmb. Airjet. 10781_ Acquired Adv. Beam Cannon. Player 2: "What's it take to get a good power source around here?" 10783_ K-01 Serf collects debris. 10784_ R-06 Scavenger collects Hvy. EM Shotgun. 10785_ Dropped Med. Armor Plating. 10786_ K-01 Serf collects debris. 10788_ Slammed into K-01 Serf. 10789_ LF6|DCS%N&KYSLOF=IX>S:S=DD#/ZJDBC8YR1VFE 10789_ R-06 Scavenger collects Mace. 10790_ K-01 Serf collects debris. 10790_ Slammed into R-06 Scavenger. 10792_ K-01 Serf collects debris. 10792_ Slammed into R-06 Scavenger. 10793_ K-01 Serf cleans the Pressure Siphon. 10794_ Crushed K-01 Serf. 10794_ K-01 Serf destroyed. 10794_ K-01 Serf collects debris. 10795_ Extracted 16 matter. 10798_ K-01 Serf collects debris. 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""" | | ?????????????????????????##### """ | | ?????????????????????????????# """ | | ?????????????????????????????# | | ?????????????????????????????######### """ | | ?????????????????????????????# = # """ | | ?????????????????????????????# # """ | | ?????????????????????????????# """ # """ | | ?????????????????????????????# """ / | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 51 Targeting Accuracy 16 Recoil Reduction 3 Item Schematics ----------------- Ion Burst Cannon | -8/Materials | Scanalyzed Hcp. Storage Unit | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Imp. Utility Shielding | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Plasma Cannon | x2 | -7/Factory | Preloaded Gyrokinetic Inverter | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardcellFluxNullifier Manual? 0 Play Time 02:29:54 Cumulative 101.6 hours Start 2020.04.03 @ 01:51:48 End 2020.04.03 @ 04:24:06 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 49 Gallery% 61 Achievement% 58 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7ff70d29-c043-4e6e-a2c1-528e8420f2a5