Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.11 @ 02:01:00 Player: WayneKnight Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (92) 460 Value Destroyed (2338) 2338 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (383) 383 TOTAL SCORE: 4861 Bonus ------- High Alert Combat Kills 83 Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 297/300 Energy 264/265 System Corruption 0% Temperature Cool (0) Movement Core (1250) Ox24 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (3) ------ Large Storage Unit Large Storage Unit High-capacity Storage Unit > --- WEAPON (2) ------- Heavy Assault Rifle > --- INVENTORY (24) --- Improved Flight Unit Makeshift Flight Unit Medium Storage Unit Large Storage Unit Advanced Sensor Array Improved Signal Interpreter 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Makeshift Transmission Jammer Hardened Light Armor Plating Hacking Suite Hacking Suite Makeshift Hacking Suite Shock Rifle Heavy Beamcaster Heavy Particle Cannon Improved Assault Rifle Improved Assault Rifle Flak Cannon Mini Grenade Launcher Makeshift Hammer Phasing Sabre Phasing Sabre CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit High-capacity Storage Unit > --- WEAPON ----------- Improved Assault Rifle Bore Cannon > --- INVENTORY -------- Improved Flight Unit Makeshift Flight Unit Medium Storage Unit Large Storage Unit Advanced Sensor Array Improved Signal Interpreter 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Makeshift Transmission Jammer Hardened Light Armor Plating Hacking Suite Hacking Suite Makeshift Hacking Suite Shock Rifle Heavy Beamcaster Heavy Particle Cannon Heavy Assault Rifle Improved Assault Rifle Flak Cannon Mini Grenade Launcher Makeshift Hammer Phasing Sabre Phasing Sabre CR-A16's Pointy Stick [Rating: 26] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 45 | . 9 27 4 . 5 Power 5 | . 1 3 1 . . Engine 5 | . 1 3 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 15 | . 3 8 3 . 1 Treads 13 | . 3 7 3 . . Leg 2 | . . 1 . . 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | . 2 7 . . . Device 1 | . . 1 . . . Storage 5 | . 2 3 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 3 | . . 3 . . . Artifact . | . . . . . . Weapon 16 | . 3 9 . . 4 Energy Gun 2 | . 1 1 . . . Energy Cannon 1 | . . 1 . . . Ballistic Gun 10 | . 2 6 . . 2 Ballistic Cannon 2 | . . 1 . . 1 Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 14 | . 6 1 3 . 4 Power 2 | . 1 . 1 . . Propulsion 7 | . 2 . 2 . 3 Utility 1 | . . 1 . . . Weapon 4 | . 3 . . . 1 Highest Loss Streak 2 | . 2 1 2 . 2 Average Slot Usage (%) 99 | . 98 99 99 100 98 Engine 11 | . 14 11 11 11 11 Treads 29 | . 18 32 32 33 29 Leg 1 | . 8 . . . 1 Storage 29 | . 27 25 33 33 33 Protection 2 | . . 7 . . . Energy Gun 3 | . 10 3 . . . Ballistic Gun 13 | . 17 13 11 11 10 Ballistic Cannon 6 | . . 3 11 11 10 Naked Turns . | . . . . . . Heaviest Build 83 | 10 23 80 80 80 83 Greatest Support 60 | 20 40 60 60 60 60 Greatest Overweight (x) 24 | . 1 1 1 1 24 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 24 | 6 12 24 24 24 24 Average Capacity 18 | 6 10 15 24 24 24 Most Carried 24 | 6 12 24 24 24 24 Average Carried 18 | 6 10 14 23 23 24 Final Capacity 24 | 6 12 24 24 24 24 Final Carried 24 | 6 12 24 21 24 24 Class Distribution -------------------- 53% | Hauler-Mutant 28% | Scavenger-Mutant 17% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 1790 | 200 217 861 254 38 220 Remotely . | . . . . . . Salvage Created 2878 | . 723 1632 153 . 370 Parts 183 | . 40 106 26 . 11 Haulers Intercepted 5 | . 1 4 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 12 | . . . . 2 10 Prevented 3 | . . . . . 3 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 85 | . 17 47 13 . 8 Guns 64 | . 16 39 7 . 2 Cannons 18 | . . 8 6 . 4 AOE 3 | . 1 . . . 2 Classes Destroyed 8 | . 4 2 1 . 1 Worker 1 | . 1 . . . . Tunneler 1 | . . . 1 . . Hauler 5 | . 1 4 . . . Swarmer 37 | . 3 21 13 . . Grunt 36 | . 14 16 . . 6 Brawler 2 | . . . . . 2 Duelist 1 | . . 1 . . . Sentry 9 | . . 9 . . . Best Kill Streak 5 | . 3 5 4 . 4 Combat Bots Only 5 | . 3 5 4 . 4 Max Kills in Single Turn 2 | . 1 2 1 . 1 Gunslinging 1 | . . 1 . . . Exploded 1 | . 1 . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 3769 | . 902 1486 412 . 969 Core 536 | . 122 194 50 . 170 Absorbed by Shields . | . . . . . . Core Remaining (%) 75 | 100 51 . . . . Volleys Fired 207 | . 55 103 30 . 19 Largest 2 | . 2 2 2 . 2 Hottest 88 | . 60 88 67 . 80 Shots Fired 406 | . 109 205 60 . 32 Gun 324 | . 109 171 30 . 14 Cannon 77 | . . 34 30 . 13 Launcher 5 | . . . . . 5 Special . | . . . . . . Kinetic 324 | . 74 163 60 . 27 Thermal 42 | . . 42 . . . Explosive 5 | . . . . . 5 Electromagnetic 35 | . 35 . . . . Robot Hit Streak 18 | . 14 18 7 . 10 Robot Miss Streak 7 | . 2 3 7 . 2 Penetration Max 1 | . . . . . 1 Secondary Targets 4 | . 2 2 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 284 | . 76 151 37 . 20 Core Hits 153 | . 34 84 18 . 17 Critical Hits 11 | . . 3 . . 8 Critical Kills 5 | . . 1 . . 4 Critical Parts Destroyed 5 | . . 2 . . 3 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4617 | . 967 2522 489 . 639 Guns 3335 | . 824 2080 291 . 140 Cannons 793 | . . 380 181 . 232 Explosions 401 | . 134 . . . 267 Melee . | . . . . . . Ramming 88 | . 9 62 17 . . Kinetic 3203 | . 465 1894 472 . 372 Thermal 630 | . 64 566 . . . Explosive 337 | . 70 . . . 267 Electromagnetic 359 | . 359 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 1 1 1 . Average Corruption 1 | . 1 1 1 1 . Corruption Purged . | . . . . . . Effects 18 | . 5 7 6 . . Message Errors 5 | . 1 2 2 . . Energy Discharges 7 | . 3 2 2 . . Data Loss (minor) 1 | . . 1 . . . Targeting Errors 4 | . 1 1 2 . . Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 10 | . 10 . . . . Projectiles . | . . . . . . Explosions 10 | . 10 . . . . Melee . | . . . . . . Knockbacks 20 | . . 13 5 . 2 Impact . | . . . . . . Kinetic 16 | . . 10 4 . 2 Secondary 4 | . . 3 1 . . Self-Inflicted Damage 158 | . 88 . . . 70 Shots 4 | . 2 . . . 2 Rammed 13 | . 3 9 1 . . Targets Rammed 14 | . 3 9 2 . . Kicked . | . . . . . . Crushed 1 | . . . 1 . . Highest Temperature 231 | . 175 168 . . 231 Average Temperature 46 | . 47 39 . . 73 Received Heat Transfer 1077 | . 411 396 . . 270 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . 3 . . . Heat Transferred 1321 | . 100 1221 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 745 | . 212 745 276 . . Initial 276 | . . 76 276 . . Average 218 | . 115 295 167 . . Maximum Alert Level 3 | . 1 3 1 . . Low Security (%) 60 | 100 98 38 65 . . Level 1 28 | . 1 41 34 . . Level 2 7 | . . 14 . . . Level 3 3 | . . 5 . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 5 4 . . . Investigation 5 | . 3 2 . . . Extermination . | . . . . . . Reinforcement 4 | . 2 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 5 | . 2 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 125 | . 28 72 14 . 11 Peak Tracking Total 6 | . 6 6 4 . 4 Tactical Retreats 13 | . 1 11 1 . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 5 | . 3 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . . 2 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 3 | . 2 1 . . . Max in Single Turn 2 | . 2 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 20 | . 5 14 . . 1 Terminals 14 | . 3 10 . . 1 Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 3 | . 2 1 . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Total Hacks 72 | . 14 56 . . 2 Successful 46 | . 7 38 . . 1 Failed 26 | . 7 18 . . 1 Catastrophic 3 | . 2 . . . 1 Database Lockouts . | . . . . . . Manual 32 | . 8 22 . 1 1 Terminals 50 | . 11 37 . . 2 Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units 5 | . 3 2 . . . Scanalyzers 15 | . . 15 . . . Garrison Access . | . . . . . . Terminal Hacks 18 | . 2 15 . . 1 Record 1 | . . . . . 1 Robot Analysis 5 | . . 5 . . . Prototype ID Bank 5 | . 1 4 . . . Branch Access Points 1 | . . 1 . . . Alert Level 3 | . . 3 . . . Unreport Threat 1 | . . 1 . . . Locate Traps 1 | . 1 . . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 2 | . 1 1 . . . Report Inventory 2 | . 1 1 . . . Scanalyzer 12 | . . 12 . . . Insert Component 6 | . . 6 . . . Analyze 6 | . . 6 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 12 | . 4 8 . . . Terminals 9 | . 2 7 . . . Track 4 | . 1 3 . . . Botnet 5 | . 1 4 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 2 1 . . . Tunnel 3 | . 2 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 16 | . 3 12 . . 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . 4 . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 6 | . . 6 . . . Part Schematics Acquired 4 | . . 4 . . . Parts Damaged 1 | . . 1 . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total 5 | . . 5 . . . Derelict Logs Recovered 2 | . . . 1 . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 8781 | 15 1519 2920 1260 2071 996 Spaces Moved 4663 | 13 893 1468 646 1139 504 Core 1 | . . . . . 1 Treads 4298 | . 542 1468 646 1139 503 Legs 364 | 13 351 . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 160 180 180 180 Average Speed 169 | 120 145 166 180 180 185 Slowest Speed 1250 | 120 160 180 180 180 1250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 72 | 2 100 88 96 83 64 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 6 | . 2 1 1 1 1 Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 6 | . . . 1 3 2 Spaces Dug . | . . . . . . Terrain Destroyed 83 | . 37 . . . 46 Melee . | . . . . . . Projectile 6 | . . . . . 6 AOE 77 | . 37 . . . 40 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 5167 | 12 1012 1763 682 1167 531 Wait 118 | . 30 85 . . 3 Move 4658 | 12 892 1467 645 1138 504 Hop . | . . . . . . Pick Up 63 | . 17 30 . 16 . Fast Attach 11 | . 1 9 . . 1 Attach 12 | . 6 3 3 . . Detach 5 | . . 5 . . . Swap 22 | . 2 15 1 . 4 Drop 57 | . 6 37 1 13 . Fire 207 | . 55 103 30 . 19 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 14 | . 3 9 2 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: [*Mat x3] / *Min) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 16 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Discovered new exit (range 4) 304 | -10/Materials | Build established: Mutant 422 | -10/Materials | Discovered new exit (range 12) 457 | -10/Materials | Discovered new exit (range 5) 924 | -10/Materials | Discovered new exit (range 16) 1535 | -10/Materials | Entered another Materials area 1535 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1852 | -9/Materials | Build established: Scavenger-Mutant 2205 | -9/Materials | Discovered new exit (range 6) 2788 | -9/Materials | Discovered new exit (range 16) 2826 | -9/Materials | Identified exit to Mines 3468 | -9/Materials | Discovered new exit (range 7) 3511 | -9/Materials | Repaired Hcp. Storage Unit 4058 | -9/Materials | Discovered new exit (range 5) 4369 | -9/Materials | Build established: Hauler-Mutant 4455 | -9/Materials | Entered Mines 4571 | -9/Mines | Discovered new exit (range 16) 4644 | -9/Mines | Learned location of Storage (-7) 4870 | -9/Mines | Core integrity fell below 50% 4878 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4879 | -9/Mines | Learned 4 Materials zone layouts 5027 | -9/Mines | Discovered new exit (range 15) 5715 | -9/Mines | Entered Zion 5791 | -7/Zion | System corruption cleaned by Quarantine Array 6088 | -7/Zion | Found CR-A16's Pointy Stick 6585 | -7/Zion | Learned location of Quarantine (-3) 6621 | -7/Zion | Received a hallucinogenic algorithm 6822 | -7/Zion | Discovered new exit (range 15) 7786 | -7/Zion | Entered Proximity Caves 8140 | -6/Proximity Caves | Spotted B-75 Beast 8345 | -6/Proximity Caves | Learned location of Extension (-4) 8732 | -6/Proximity Caves | Core integrity fell below 20% 8782 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 08733_ G-50 Soldier destroyed. 08740_ B-48 Gladiator suffers critical hit. 08740_ B-48 Gladiator destroyed. 08741_ The unstable cave ceiling collapses. 08743_ HV Slug penetrates G-50 Soldier. 08743_ G-50 Soldier knocked back. 08743_ G-50 Soldier destroyed. 08746_ The unstable cave ceiling collapses. 08746_ Acquired 40 matter. 08749_ Lgt. Treads fries itself beyond repair. 08750_ Acquired 30 matter. 08753_ Hvy. Laser fries itself beyond repair. 08755_ Acquired 44 matter. 08757_ The unstable cave ceiling collapses. 08759_ Adv. Heat Sink fries itself beyond repair. 08767_ Acquired 1 matter. 08768_ C-30 ARC bursts open, deploying its payload. 08768_ S-27 Virus unfolds itself. 08768_ Lgt. Treads destroyed. 08768_ Bore Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#???????##????????????????????? | | ??????????????????## ?????# #??????#?????????????? | | ??????????????????# #??? ????? #?????????????? | | ??????????????????? #?? ???? ??????????????? | | ??????????????????? ## ##?# ???????????????? | | ???????????????????? # # ?# #???????????????? | | ???????????????????? # # # ????????????????? | | ?????????????????##?? ?????????????????? | | ???????????????### #?# # #?????????????????? | | ???????????????# ## # #???????##????????? | | ?????????? #?### # #??? ????????? | | ?????????? # # # s # % $ ?????????? | | ????????? ## s #????????????? | | ????????? s #?????????????????? | | ????????? # @#### ???????????? | | ???????????# #?????????###??????????? | | # ??????#### % ###?????????????????????? | | # ????? ## ###???????????????????? | | # ????? % % #???????????????????? | | # ????????## # # #???????????????????? | | ????????## # # #???????????????????? | | ????????## # ## ###??????????????????? | | ????###??## # # #####??????????????? | | ???## #### ?## ## ##?????????????? | | ???# # #??## ##### # #?????????????? | | ???# ## ##??## ##??## #??????????????? | | #????# # #??# ##### ##?????????????? | | ##???## # # #### # ##????????????? | | ##### # ## # # ##???????????? | | # #%" # ###### ##??????????? | | ## # "# # # ##???## # ##?????????? | | ## ##### #% # #????## # #?????????? | | ###### %# % ## #?????### #?????????? | | #?# ####### # ##??????####?????????? | | ##?## ###?????#### # #???????????????????? | | ##???# ##??????????## ##???????????????????? | | ##????####????????????###????????????????????? | | ##????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 225 Utility Shielding 33 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Scanalyzed Imp. Signal Interpreter | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Adv. Sensor Array | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChargeImprovedSteel Manual? 0 Play Time 00:53:12 Cumulative 34.8 hours Start 2020.10.11 @ 00:49:15 End 2020.10.11 @ 02:01:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 37 Achievement% 32 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 562611da-b198-484a-940f-c53768e01e4e