Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.04 @ 20:06:29

Player: Ben Meat Bible

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (21)      105
Value Destroyed (517)      517
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1542

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     22/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (21)
Movement                   Core (50)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (2) ------
     Small Storage Unit
           Weight Redist. System
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (8) ----
           Hover Unit
           VTOL Module
           Visual Processing Unit
  Advanced Visual Processing Unit
           Particle Cannon
      Mini Grenade Launcher
      Mini Grenade Launcher
           Datajack

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
   Compact Wheel
   Compact Wheel
>          --- UTILITY ----------
     Small Storage Unit
           Weight Redist. System
>          --- WEAPON -----------
  Improved Assault Rifle
  Improved Assault Rifle
>          --- INVENTORY --------
           Hover Unit
           Visual Processing Unit
     Heavy Assault Rifle
     Heavy Assault Rifle
     Heavy Assault Rifle
           Grenade Launcher
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Weight Redist. System
  Storage                  Small Storage Unit
Weapon                     Mini Grenade Launcher
  Energy Gun               Medium Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             30   | 7   21  2   
  Power                    1    | 1   .   .   
    Engine                 1    | 1   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | 2   5   .   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  3    | 2   1   .   
    Hover                  2    | .   2   .   
    Flight                 2    | .   2   .   
  Utility                  2    | 1   1   .   
    Device                 1    | .   1   .   
    Storage                1    | 1   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   20   | 3   15  2   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          3    | .   2   1   
    Ballistic Gun          8    | 2   6   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               8    | .   7   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   1   .   
Parts Lost                 4    | .   .   4   
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      4    | .   .   4   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     90   | .   97  65  
  Engine                   13   | .   14  10  
  Wheel                    13   | .   17  .   
  Hover                    6    | .   7   .   
  Flight                   6    | .   1   20  
  Device                   13   | .   13  11  
  Storage                  13   | .   14  11  
  Energy Gun               1    | .   .   3   
  Energy Cannon            3    | .   4   1   
  Ballistic Gun            12   | .   16  .   
  Launcher                 6    | .   5   8   
Peak Build Rating          13   | 6   13  11  
  Average Rating           9    | 4   10  8   
  On Entrance              5    | .   6   9   
Naked Turns                .    | .   .   .   
Heaviest Build             17   | 14  17  14  
  Greatest Support         38   | 32  38  14  
  Greatest Overweight (x)  1    | .   1   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 6   8   8   
  Most Carried             8    | 2   8   8   
  Average Carried          6    | 1   5   7   
  Final Capacity           8    | 8   8   8   
  Final Carried            8    | 1   8   8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           602  | 225 377 .   
  Remotely                 .    | .   .   .   
Salvage Created            451  | .   451 .   
  Parts                    24   | .   24  .   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  11   | .   11  .   
  Guns                     4    | .   4   .   
  AOE                      7    | .   7   .   
Classes Destroyed          7    | .   7   .   
  Worker                   2    | .   2   .   
  Tunneler                 1    | .   1   .   
  Hauler                   1    | .   1   .   
  Recycler                 1    | .   1   .   
  Operator                 2    | .   2   .   
  Watcher                  3    | .   3   .   
  Grunt                    11   | .   11  .   
Best Kill Streak           7    | .   7   .   
  Combat Bots Only         4    | .   4   .   
Max Kills in Single Turn   3    | .   3   .   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        96   | .    30   66   
  Missed                   34   | .    11   23   
Damage Taken               866  | .    277  589  
  Core                     499  | .    96   403  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         80   | 100  61   .    
Volleys Fired              48   | .    47   1    
  Largest                  2    | .    2    1    
  Hottest                  91   | .    91   30   
Shots Fired                86   | .    85   1    
  Gun                      56   | .    55   1    
  Cannon                   8    | .    8    .    
  Launcher                 22   | .    22   .    
  Special                  .    | .    .    .    
  Kinetic                  55   | .    55   .    
  Thermal                  9    | .    8    1    
  Explosive                22   | .    22   .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         15   | .    15   .    
  Robot Miss Streak        3    | .    3    .    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           42   | .    42   .    
  Core Hits                27   | .    27   .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1715 | .    1715 .    
  Guns                     519  | .    519  .    
  Cannons                  81   | .    81   .    
  Explosions               1115 | .    1115 .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  519  | .    519  .    
  Thermal                  81   | .    81   .    
  Explosive                1115 | .    1115 .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            42   | .    42   .    
  Projectiles              18   | .    18   .    
  Explosions               24   | .    24   .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      17   | .    17   .    
  Shots                    1    | .    1    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        180  | .    180  .    
  Average Temperature      52   | .    52   .    
  Received Heat Transfer   381  | .    150  231  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             2    | .    2    .    
  Heat Transferred         148  | .    148  .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             293  | .   293 214 
  Initial                  109  | .   .   109 
  Average                  131  | .   140 146 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         76   | 100 71  87  
  Level 1                  23   | .   28  12  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          5    | .   3   2   
  Investigation            2    | .   1   1   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   2   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           2    | .   .   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              31   | .   17  14  
  Peak Tracking Total      10   | .   4   10  
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          2    | .   2   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          8    | .   4   4   
  Terminals                5    | .   3   2   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   .   1   
  Recycling Units          2    | .   1   1   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                20   | .   11  9   
  Successful               13   | .   7   6   
  Failed                   7    | .   4   3   
    Catastrophic           1    | .   .   1   
  Database Lockouts        .    | .   .   .   
  Manual                   7    | .   7   .   
  Terminals                13   | .   9   4   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   .   2   
  Recycling Units          5    | .   2   3   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             7    | .   5   2   
  Record                   2    | .   2   .   
  Emergency Access Points  1    | .   .   1   
  Terminal Index           1    | .   1   .   
  Maintenance Status       1    | .   1   .   
  Transport Status         1    | .   1   .   
  Zone Layout              1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   .   2   
  Scan Component           1    | .   .   1   
  Refit                    1    | .   .   1   
Recycling Unit Hacks       4    | .   2   2   
  Recycle Component        1    | .   .   1   
  Report Inventory         1    | .   1   .   
  Retrieve Matter          2    | .   1   1   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         6    | .   4   2   
  Full Trace Events        2    | .   1   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             1    | .   .   1   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               825  | 59  588 178 
Spaces Moved               941  | 46  524 371 
  Core                     4    | 2   2   .   
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   288  | 44  244 .   
  Hover                    200  | .   200 .   
  Flight                   449  | .   78  371 
  Fastest Speed            37   | 50  37  37  
  Average Speed            59   | 97  71  37  
  Slowest Speed            120  | 100 120 120 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            1    | .   .   1   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       34   | 3   70  29  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          91   | .   91  .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      91   | .   91  .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      1134 | 59  665 410 
  Wait                     41   | .   16  25  
  Move                     937  | 45  523 369 
  Hop                      1    | .   .   1   
  Pick Up                  44   | 7   32  5   
  Fast Attach              .    | .   .   .   
  Attach                   18   | 6   11  1   
  Detach                   3    | .   1   2   
  Swap                     12   | 1   10  1   
  Drop                     30   | .   25  5   
  Fire                     48   | .   47  1   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 16)
   60 | -11/Scrapyard | Entered Materials
  158 | -10/Materials | Discovered new exit (range 11)
  259 | -10/Materials | Discovered new exit (range 12)
  303 | -10/Materials | Discovered new exit (range 13)
  340 | -10/Materials | Build established: Mutant
  383 | -10/Materials | Discovered new exit (range 16)
  648 | -10/Materials | Entered another Materials area
  648 | -9/Materials  | Evolved 2 slots: Propulsion x2
  767 | -9/Materials  | Discovered new exit (range 16)
  821 | -9/Materials  | Core integrity fell below 50%
  825 | -9/Materials  | Core integrity fell below 20%
  826 | -9/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
K-01 Serf collects debris.
EXIT=FOUND
Connecting with Repair Station...
>>Scan(Flight Unit)
Scanning Flight Unit...
  Ready to Repair:
    Flight Unit
    Rating: 1
    Time: 26
>>Refit
Scanning configuration...
  Attaching:
    Backup Laser I x1
Dropped Terrain Scanner.
Acquired Adv. Visual Processing Unit.
W-16 Scout sends out distress signal.
Flight Unit destroyed.
Ion Engine destroyed.
Flight Unit destroyed.
Backup Laser I destroyed.

 Map 
-----
+----------------------------------------------------+
|         ???????#      """""#?#      #????#####+### |
|         ???????#       """ #?#      #????#         |
|         ???????#           #?#      #????#         |
|         ???????######+########      ######    =    |
|         ???????????#                     +         |
|         ???????????#   ########+########## """ """ |
|         ???????????#   #?#           #???# """ """ |
|         ???????????#   #?#           #???# """ """ |
|         ??##########   #?#  " """""  #???#         |
|         ??#        #   #?# """"""""" #?########### |
|         ??#   """  #   #?#  """ """  #???????????? |
|         ??#   """  #   #?#           #???????????? |
|         ??#   """  #   #?#           #???????????? |
|         ??#        #   #?#############???????????? |
|         ??#        +   ######????????????????????? |
|         ??#  [[    #   #     ?? #????????????????? |
|         ??#  [[    #   #    ""? #????????????????? |
|         ??#        #   #    """ #????????????????? |
|         ??##########   #    """ #????????????????? |
|         ????#      /   #        #????????????????? |
|         ????#  """ #   #    """ #????????????????? |
|         ????#  "R" +   #    """ #????????????????? |
|         ????#  " " #   #    """ #????????????????? |
|         ????#      #   #        #????????#???????? |
|         ????#      #   #####+########     #??????? |
|         ????########   g @         r  w   #??????? |
|         ???????#!      g l  r        =    #??????? |
|         ???????#!!          Y      u      #??????? |
|         ???????#==     ###g##########     #??????? |
|         ???????#==     #  g     #???????? ???????? |
|         ???????#!!   < #  """ ] #????????????????? |
|         ???????#!!     #  """   #????????????????? |
|         ???????#########  """   #????????????????? |
|         ???????????????#        #????????????????? |
|         ???????????????#  """ ! #????????????????? |
|         ???????????????#  """   #????????????????? |
|         ???????????????#  """   #????????????????? |
|         ???????????????#       ]#????????????????? |
|         ???????????????##########????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              273
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Evasion (%)                62

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RemoteForceRouter
  Manual?         0
Play Time         00:25:57
  Cumulative      17.0 hours
  Start           2025.04.03 @ 14:49:30
  End             2025.04.04 @ 20:06:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          25
  Rogue           25
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          21
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0e5f5004-202a-4c4a-a6c1-448730dd4f71