Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.17 @ 18:37:40 Player: LandRaider Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (66) 330 Value Destroyed (1624) 1624 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (20) 20 TOTAL SCORE: 5014 Bonus ------- Follower Combat Kills 20 Cogmind --------- Core Integrity 546/850 Matter 210/300 Energy 21/100 System Corruption 49% Temperature Cool (0) Movement Treading (200) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads > --- UTILITY (7) ------ Large Storage Unit Improved Light Armor Plating Shield Generator > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Light Nuclear Core Light Angular Momentum Engine Cryofiber Web Matter Compressor (46) Machine Analyzer Transmission Jammer ECM Suite Hacking Suite Remote Datajack Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Light Treads Light Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Trap Scanner Machine Analyzer Improved Signal Interpreter Weapon Cycler System Restoration Module > --- WEAPON ----------- Improved Medium Laser Assault Cannon Advanced Assault Cannon Heavy Flail > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Light Angular Momentum Engine Light Treads Cryofiber Web Matter Compressor Machine Analyzer Improved Target Analyzer Transmission Jammer ECM Suite Improved Light Armor Plating Shield Generator Hacking Suite Remote Datajack [Rating: 53] Favorites ----------- Power Ion Engine Engine Ion Engine Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 5 | . . 1 1 2 1 Weapon 2 | . . 1 . . 1 Parts Attached 49 | 8 3 5 15 4 14 Power 5 | 1 . 1 2 . 1 Engine 4 | 1 . 1 2 . . Core . | . . . . . . Reactor 1 | . . . . . 1 Propulsion 15 | 2 1 2 7 1 2 Treads 15 | 2 1 2 7 1 2 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 2 1 1 3 2 7 Device 6 | 1 . . . 1 4 Storage 3 | 1 1 . 1 . . Processor 4 | . . 1 1 1 1 Hackware . | . . . . . . Protection 3 | . . . 1 . 2 Artifact . | . . . . . . Weapon 13 | 3 1 1 3 1 4 Energy Gun 4 | 1 . . 2 . 1 Energy Cannon . | . . . . . . Ballistic Gun 6 | 2 1 1 1 . 1 Ballistic Cannon 2 | . . . . 1 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Parts Lost 25 | . . . 2 . 23 Power 2 | . . . . . 2 Propulsion 5 | . . . . . 5 Utility 9 | . . . . . 9 Weapon 9 | . . . 2 . 7 Highest Loss Streak 10 | . . . 1 . 10 To Critical Strikes . | . . . . . . Average Backups 12 | 5 8 14 14 14 14 Power 1 | . 1 1 1 1 2 Propulsion 2 | 3 4 4 2 1 1 Utility 6 | . 2 7 7 7 7 Weapon 2 | . 1 2 3 4 1 Tool/Special . | . . . . . . Unused Backups 21 | . 2 . 6 1 12 Power 3 | . . . 1 . 2 Propulsion 4 | . 2 . 2 . . Utility 12 | . . . 3 1 8 Weapon . | . . . . . . Tool/Special 2 | . . . . . 2 Average Slot Usage (%) 95 | . 100 99 95 99 91 Engine 7 | . 14 11 9 7 . Reactor 1 | . . . . . 5 Treads 22 | . 28 22 27 23 17 Device 14 | . 14 11 9 14 20 Storage 8 | . 14 11 9 7 6 Processor 9 | . . 11 9 15 12 Protection 3 | . . . 6 7 5 Energy Gun 3 | . . . 6 7 4 Ballistic Gun 18 | . 28 32 18 14 7 Ballistic Cannon 2 | . . . . . 6 Peak Build Rating 53 | 7 8 12 22 35 53 Average Rating 25 | 5 7 11 17 31 45 On Entrance 14 | . 7 8 12 22 35 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 57 | 13 29 32 43 49 57 Greatest Support 68 | 40 40 40 60 68 68 Greatest Overweight (x) 11 | . . . . . 11 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 7 11 15 15 15 15 Most Carried 15 | 7 15 15 15 15 15 Average Carried 12 | 5 8 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 7 15 15 15 15 9 Class Distribution -------------------- 46% | Scavenger-Tank 26% | Mutant 9% | Scavenger-Gunner 9% | Scavenger-Mutant 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1731 | 314 78 180 334 106 719 Remotely . | . . . . . . Salvage Created 2508 | 190 122 322 648 227 999 Parts 122 | 13 8 22 27 8 44 Haulers Intercepted 9 | . 1 . 4 2 2 Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 34 | . 3 6 8 2 15 Melee 2 | . . . . . 2 Guns 26 | . 3 6 8 2 7 Cannons 6 | . . . . . 6 Classes Destroyed 13 | 3 4 2 2 1 1 Worker 8 | 2 . 2 . 1 3 Builder 3 | . . . . 1 2 Tunneler 3 | 3 . . . . . Hauler 9 | . 1 . 4 2 2 Recycler 2 | 1 . 1 . . . Mechanic 2 | . . . 1 . 1 Operator 3 | . 1 . 1 . 1 Watcher 2 | . 1 1 . . . Swarmer 8 | . 3 3 . . 2 Grunt 18 | . . 1 4 2 11 Sentry 5 | . . 2 3 . . Hunter 1 | . . . 1 . . Programmer 2 | . . . . . 2 Best Kill Streak 5 | 3 2 3 4 2 5 Combat Bots Only 3 | . 2 3 2 2 3 Max Kills in Single Turn 2 | 1 1 2 1 1 2 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 226 | . 23 27 46 13 117 Missed 58 | . 4 11 10 8 25 Hits 168 | . 19 16 36 5 92 Projectile 168 | . 19 16 36 5 92 Critical Strikes 8 | . 1 . 1 . 6 Damage Taken 4449 | . 295 189 568 97 3300 Core 459 | . 18 39 82 16 304 Absorbed by Shields 41 | . . . . . 41 Core Remaining (%) 92 | 100 92 90 85 97 . Volleys Fired 188 | 17 29 22 42 14 64 Largest 4 | 2 2 3 3 3 4 Hottest 147 | 40 40 60 99 99 147 Shots Fired 491 | 34 58 66 107 42 184 Gun 428 | 34 58 66 107 42 121 Cannon 63 | . . . . . 63 Launcher . | . . . . . . Special . | . . . . . . Kinetic 420 | 34 58 66 80 28 154 Thermal 71 | . . . 27 14 30 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 19 | 4 7 17 19 6 14 Robot Miss Streak 5 | 2 5 3 3 2 5 Penetration Max 1 | . . . . . 1 Secondary Targets 4 | . 1 2 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 312 | 21 33 45 79 26 108 Core Hits 134 | 12 11 21 32 14 44 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 5 | . 1 1 . . 3 Critical Strikes 12 | . 1 1 2 2 6 Burn 4 | . . . 1 2 1 Destroy 4 | . 1 1 1 . 1 Blast 2 | . . . . . 2 Smash 2 | . . . . . 2 Melee Attacks 19 | . . . . . 19 Impact 19 | . . . . . 19 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4826 | 189 330 409 956 326 2616 Guns 3637 | 189 244 409 956 326 1513 Cannons 782 | . . . . . 782 Explosions 86 | . 86 . . . . Melee 321 | . . . . . 321 Ramming . | . . . . . . Kinetic 3599 | 189 244 409 621 197 1939 Thermal 906 | . 86 . 335 129 356 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 321 | . . . . . 321 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 49 | . . . . . 49 Average Corruption 5 | . . . . . 5 Corruption Purged 3 | . . . . . 3 Corruption Blocked . | . . . . . . Effects 10 | . . . . . 10 Message Errors 2 | . . . . . 2 Matter Fused 2 | . . . . . 2 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 2 | . . . . . 2 Data Loss (minor) 1 | . . . . . 1 Alerts 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 220 | . 69 . . . 151 Projectiles 18 | . . . . . 18 Explosions 69 | . 69 . . . . Melee 133 | . . . . . 133 Knockbacks 11 | . . . . . 11 Impact . | . . . . . . Kinetic 11 | . . . . . 11 Secondary . | . . . . . . Self-Inflicted Damage 99 | . 99 . . . . Shots 1 | . 1 . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 302 | . . 28 172 262 302 Average Temperature 73 | . . 12 60 85 96 Received Heat Transfer 1050 | . . 51 207 45 747 Effects 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions 3 | . . . . . 3 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred 2307 | . 50 . 925 481 851 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 152 | 5 97 75 96 30 152 Initial 9 | . . 9 . . . Average 35 | . 29 23 38 3 60 Influence Increases 1305 | 30 199 191 292 64 529 Destroy 0b10 Robot/C 700 | . 60 120 160 40 320 Destroy 0b10 Robot/NC 160 | 30 15 20 30 20 45 Destroy Leader 182 | . 14 32 58 4 74 Allied During Kill 3 | . . . . . 3 Successful Hack 61 | . 5 4 28 . 24 Disable Machine 45 | . 30 . . . 15 Destroy Structure 49 | . 30 . 1 . 18 Lose Combat Pursuer 105 | . 45 15 15 . 30 Influence Decreases 1305 | 30 175 212 295 64 529 Entered New Map 18 | . . 15 3 . . Time Decay 1079 | 30 175 197 272 64 341 Lost Part 188 | . . . 20 . 168 Lost Ally 20 | . . . . . 20 Squads Dispatched 22 | . 1 . 3 1 17 Investigation 3 | . . . 1 . 2 Extermination 3 | . . . . 1 2 Reinforcement 10 | . 1 . 2 . 7 Assault . | . . . . . . Garrison 6 | . . . . . 6 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 3 | . . . . . 3 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 5 | . . 2 1 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 55 | . 10 9 13 6 17 Peak Tracking Total 4 | . 4 4 3 4 4 Tactical Retreats 5 | . 1 1 1 . 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 3 | . 2 . . . 1 Max in Single Turn 2 | . 2 . . . 1 Garrison Access 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 13 | . 2 3 5 . 3 Terminals 10 | . 2 2 4 . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 1 . . 1 Garrison Access 1 | . . . 1 . . Total Hacks 40 | . 6 8 19 . 7 Successful 26 | . 4 6 14 . 2 Failed 13 | . 2 2 4 . 5 Catastrophic 3 | . . . . . 3 Database Lockouts 1 | . . . 1 . . Manual 10 | . 2 2 3 . 3 Terminals 35 | . 6 5 18 . 6 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 4 | . . 3 . . 1 Garrison Access 1 | . . . 1 . . Terminal Hacks 14 | . 2 1 11 . . Record 9 | . 1 . 8 . . Robot Analysis 1 | . 1 . . . . Emergency Access Points 1 | . . . 1 . . Locate Traps 2 | . . . 2 . . Security Status 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . 3 . . 1 Retrieve Study 4 | . . 3 . . 1 Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks 7 | . 2 2 2 . 1 Terminals 7 | . 2 2 2 . 1 Botnet 7 | . 2 2 2 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 2 1 3 . 2 Full Trace Events 4 | . 1 . 1 . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 4 | . . 3 . . 1 Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired 1 | . . . . . 1 Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 30 | . . . . . 30 Highest-Rated Ally 30 | . . . . . 30 Total Orders . | . . . . . . Ally Attacks 4 | . . . . . 4 Total Damage 80 | . . . . . 80 Kills 1 | . . . . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 3429 | 43 603 513 683 430 1157 Traps 1586 | . . . . 429 1157 Seismic 2614 | 43 603 513 683 430 342 Machine Analysis 1563 | . . . . 430 1133 Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 3661 | 231 603 513 683 430 1201 Spaces Moved 1721 | 107 297 271 317 222 507 Core 3 | 2 . . . . 1 Treads 1718 | 105 297 271 317 222 506 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 162 | 157 160 160 160 160 169 Slowest Speed 600 | 160 160 160 160 160 600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 13 | . . . . . 13 Cave-ins Triggered 10 | . . . . . 10 Exploration Rate (%) 19 | 6 38 29 20 8 17 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug 15 | . . . . . 15 Terrain Destroyed 67 | . 38 . . . 29 Melee 14 | . . . . . 14 Projectile 15 | . . . . . 15 AOE 38 | . 38 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2228 | 138 380 311 415 269 715 Wait 162 | . 39 6 15 19 83 Move 1714 | 106 296 270 316 221 505 Hop . | . . . . . . Pick Up 42 | 7 9 3 9 5 9 Fast Attach 13 | 7 . . 3 1 2 Attach 19 | . . 2 2 2 13 Detach . | . . . . . . Swap 24 | 1 3 4 11 2 3 Drop 34 | . 4 4 17 5 4 Fire 188 | 17 29 22 42 14 64 Melee 19 | . . . . . 19 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 2 | . . . . . 2 Rewire 11 | . . . . . 11 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 232 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 723 | -10/Materials | Discovered new exit (range 16) 832 | -10/Materials | Derelicts attacked the area 835 | -10/Materials | Entered another Materials area 835 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1117 | -9/Materials | Discovered new exit (range 13) 1165 | -9/Materials | Identified exit to Materials 1253 | -9/Materials | Discovered new exit (range 11) 1348 | -9/Materials | Entered another Materials area 1348 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1369 | -8/Materials | Build established: Scavenger-Gunner 1824 | -8/Materials | Met 7R-MNS 1946 | -8/Materials | Discovered new exit (range 5) 1958 | -8/Materials | Central database locked down 1996 | -8/Materials | Build established: Scavenger-Tank 2028 | -8/Materials | Identified exit to Factory 2031 | -8/Materials | Entered Factory 2031 | -7/Factory | Evolved 2 slots: Utility x2 2032 | -7/Factory | Caught up to 7R-MNS 2218 | -7/Factory | Discovered new exit (range 5) 2225 | -7/Factory | Identified exit to Factory 2461 | -7/Factory | Entered another Factory area 2461 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2462 | -6/Factory | Caught up to 7R-MNS 2778 | -6/Factory | Garrison activated, responded to threat 2892 | -6/Factory | Garrison activated, responded to threat 3594 | -6/Factory | Crushed by falling debris 3597 | -6/Factory | Crushed by falling debris 3598 | -6/Factory | System corruption reached 10% 3618 | -6/Factory | Crushed by falling debris 3619 | -6/Factory | System corruption reached 30% 3630 | -6/Factory | Crushed by falling debris 3638 | -6/Factory | Crushed by falling debris 3644 | -6/Factory | Crushed by falling debris 3649 | -6/Factory | Lost 10 parts (3n4u3w) 3655 | -6/Factory | Crushed by falling debris 3656 | -6/Factory | Crushed by falling debris 3657 | -6/Factory | Crushed by falling debris 3661 | -6/Factory | Crushed by falling debris 3662 | -6/Factory | Self-destructed Last Messages --------------- 03646_ System corrupted: Assault Cannon jammed. 03647_ System corrupted: Energy discharge (-107). 03655_ The unstable cave ceiling collapses. 03655_ Crushed by falling debris. 03656_ The unstable cave ceiling collapses. 03656_ Crushed by falling debris. 03657_ The unstable cave ceiling collapses. 03657_ Crushed by falling debris. 03657_ Imp. Signal Interpreter destroyed. 03657_ System corrupted by crushing effect (+3). 03661_ The unstable cave ceiling collapses. 03661_ Crushed by falling debris. 03661_ Assault Cannon destroyed. 03661_ System corrupted by crushing effect (+1). 03661_ Imp. Target Analyzer destroyed. 03661_ System corrupted by crushing effect (+5). 03661_ Adv. Heat Sink destroyed. 03661_ System corrupted by crushing effect (+5). 03661_ Deuterium Engine destroyed. 03661_ System corrupted by crushing effect (+5). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????###?##????#?????????????###############??? | | ???????? # ??? ????????????# #??? | | ???????? # """ """??????????# """""" ""#??? | | ???????? # """ """??#???????# """""" ""#??? | | ??????? # """ """ #???????# """"""=T"#??? | | ??"""?""" # #??????## ! """""" ""#??? | | ??""" """ # """ """ #?????##" ! = #??? | | ??""" """ # """ """ #?????#########+########## | | ??? # """ """ ##########???# + | | ??""" """ # #@# # ##???# # | | ??""" """ # #########????# + | | """ """ # = #????????????# # | | # #????????????# # | | ?#########+#######+######????????????# # | | ?# #???????????????# # | | ?# ^ #???????????????# # | | ?# ^ #???????????????# # | | ?# #???????????????# # | | ## %[ #???????????????# # | | # #### #####+###########????????# # | | # ##?# !#??# ! #????????# ######### | | # ##?#/##??# #????????# ######### | | # #??# #???# ########## ## | | # #??# #???# """""" # ## ## | | +!% #??# #???# """""" # """ ## ## | | # #??# #???# """""" # """ ## ## | | # #??# #???# """""" #/ """ ## ## | | # #??# #???# # ## ## " " " | | # #??# #???# """""" # """ # # " " " | | # #??# #???# """""" # """ # # " " " | | # #??# #???# """""" # """ + + " " " | | ## #???+????# """""" # # # " " " | | ## #????????# # # # " " " | | # #????????#####"##"#### # # " " " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 21 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 40 Target Analysis 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Treads | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Med. Treads | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WarpBoltExtrapolator Manual? 0 Play Time 00:35:49 Cumulative 74.7 hours Start 2026.08.17 @ 17:52:01 End 2026.08.17 @ 18:37:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 69 Rogue 67 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 34 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6aefd880-c1a8-485a-b37f-289f17d7d564