Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.02.10 @ 20:44:58 Player: Lonely Shikari Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (45) 225 Value Destroyed (1270) 1270 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (7) 7 TOTAL SCORE: 3582 Bonus ------- Follower Combat Kills 7 Cogmind --------- Core Integrity 0/550 Matter 270/300 Energy 75/100 System Corruption 3% Temperature Cool (9) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Improved Salvage Targeting Computer > --- WEAPON (2) ------- Spear Spear > --- INVENTORY (5) ---- Aluminum Leg Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Makeshift Leg > --- UTILITY ---------- Improved Heat Sink Trap Scanner System Shield > --- WEAPON ----------- Improved Medium Laser Ion Cannon > --- INVENTORY -------- Light Ion Engine Improved Heat Sink Assault Rifle Datajack [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Utility Shielding Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Salvage Targeting Computer Hackware System Shield Protection Utility Shielding Weapon Assault Rifle Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power 1 | . . . 1 . . Propulsion 2 | . . . 1 . 1 Utility 1 | . . . . . 1 Weapon . | . . . . . . Parts Attached 48 | 6 11 5 2 1 23 Power 6 | 1 1 1 1 . 2 Engine 5 | 1 1 1 1 . 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 17 | 2 4 1 1 . 9 Treads 1 | . . . . . 1 Leg 16 | 2 4 1 1 . 8 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 2 1 . . 5 Device 4 | 1 . 1 . . 2 Storage 1 | . 1 . . . . Processor 1 | . . . . . 1 Hackware 1 | . . . . . 1 Protection 2 | . 1 . . . 1 Artifact . | . . . . . . Weapon 16 | 2 4 2 . 1 7 Energy Gun 5 | . 2 1 . . 2 Energy Cannon 1 | . . . . . 1 Ballistic Gun 4 | 2 1 1 . . . Ballistic Cannon . | . . . . . . Launcher 2 | . . . . 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 2 | . . . . . 2 Special Melee Weapon 2 | . 1 . . . 1 Unidentified Prototypes 2 | . . . . . 2 Parts Lost 27 | . 1 2 . 1 23 Power 5 | . 1 . . . 4 Propulsion 11 | . . 1 . 1 9 Utility 5 | . . . . . 5 Weapon 6 | . . 1 . . 5 Highest Loss Streak 14 | . 1 2 . 1 14 To Critical Strikes 1 | . . . . . 1 Average Backups 3 | . 3 3 3 3 3 Power . | . . . . . . Propulsion . | . 1 . . . . Utility . | . . . 1 1 . Weapon 1 | . 2 1 1 1 1 Tool/Special . | . . . . . . Unused Backups 2 | . . 1 . . 1 Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 1 | . . . . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 87 | . 98 100 91 95 70 Engine 14 | . 13 14 22 22 10 Leg 25 | . 28 28 25 29 20 Device 12 | . 14 14 11 11 12 Hackware 1 | . . . . . 5 Protection 9 | . 13 14 11 11 4 Energy Gun 9 | . 11 14 11 9 7 Ballistic Gun 11 | . 15 14 11 11 6 Peak Build Rating 26 | 6 7 13 15 15 26 Average Rating 12 | 3 6 8 14 14 17 On Entrance 9 | . 6 7 13 15 15 Avg Prop Armor Cover (%) 9 | . . . . . 9 Naked Turns 10 | . . . . . 10 Heaviest Build 23 | 8 10 14 19 19 23 Greatest Support 50 | 20 20 20 30 30 50 Greatest Overweight (x) 3 | . . . . . 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 5 10 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 3 5 5 3 5 5 Average Carried 3 | . 3 3 3 3 3 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 3 4 4 3 5 2 Class Distribution -------------------- 68% | Scavenger-Mutant 26% | Mutant 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 989 | 218 325 88 47 24 287 Remotely . | . . . . . . Salvage Created 1637 | 33 419 106 77 171 831 Parts 74 | 3 19 . 3 12 37 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 47 | 1 14 7 2 8 15 Melee 1 | . . . . . 1 Guns 40 | 1 14 7 2 6 10 Cannons 1 | . . . . . 1 AOE 4 | . . . . 2 2 Classes Destroyed 9 | 1 1 1 . . 6 Worker 2 | . . . . . 2 Recycler 2 | . . . . . 2 Watcher 1 | . . . . . 1 Swarmer 16 | . 6 . . 6 4 Grunt 20 | 1 8 . 2 2 7 Brawler 1 | . . . . . 1 Sentry 1 | . . . . . 1 Hunter 2 | . . . . . 2 Assembled 7 | . . 7 . . . Best Kill Streak 6 | 1 3 6 1 3 6 Combat Bots Only 6 | 1 3 6 1 3 5 Max Kills in Single Turn 4 | 1 2 1 1 2 4 Gunslinging 1 | . 1 . . . . Exploded 2 | . . . . 2 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 421 | 2 78 29 17 31 264 Missed 123 | 1 21 7 7 15 72 Hits 298 | 1 57 22 10 16 192 Melee 20 | . . 13 . . 7 Projectile 278 | 1 57 9 10 16 185 Critical Strikes 17 | . . . . 1 16 Damage Taken 3102 | 8 416 400 109 99 2070 Core 726 | . 97 39 26 4 560 Absorbed by Shields . | . . . . . . Redirected to Shielding 10 | . 3 3 4 . . Ignored by Resistances 909 | 2 133 110 30 34 600 Core Remaining (%) 79 | 100 . 45 . 92 . Volleys Fired 135 | 2 44 12 9 10 58 Largest 2 | 2 2 2 2 2 2 Hottest 116 | 40 60 60 60 60 116 Shots Fired 256 | 4 85 24 18 19 106 Gun 244 | 4 85 24 18 18 95 Cannon 10 | . . . . . 10 Launcher 2 | . . . . 1 1 Special . | . . . . . . Kinetic 121 | 4 45 12 9 10 41 Thermal 133 | . 40 12 9 8 64 Explosive 2 | . . . . 1 1 Electromagnetic . | . . . . . . Robot Hit Streak 38 | 1 11 9 12 4 38 Robot Miss Streak 6 | 2 5 3 2 2 6 Penetration Max . | . . . . . . Secondary Targets 7 | . 4 2 . . 1 Max Gunslinging Chain 1 | . 1 1 . . 1 Shots Hit Robots 207 | 1 73 17 13 11 92 Core Hits 88 | 1 25 12 5 9 36 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 5 | . 1 . . . 4 Burn 4 | . . . . . 4 Destroy 1 | . 1 . . . . Melee Attacks 22 | . 16 . . . 6 Impact . | . . . . . . Slashing . | . . . . . . Piercing 1 | . . . . . 1 Sneak Attacks 16 | . 16 . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2881 | 15 717 242 147 208 1552 Guns 2358 | 15 716 242 147 126 1112 Cannons 232 | . . . . . 232 Explosions 235 | . . . . 82 153 Melee 37 | . . . . . 37 Ramming 19 | . 1 . . . 18 Kinetic 1111 | 15 457 128 81 95 335 Thermal 1487 | . 259 114 66 39 1009 Explosive 227 | . . . . 74 153 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing 37 | . . . . . 37 Highest Corruption 3 | . . . . . 3 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 6 | . . . . . 6 Message Errors 4 | . . . . . 4 Matter Fused 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 8 | . . . . . 8 Projectiles 8 | . . . . . 8 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 6 | . . . . . 6 Shots . | . . . . . . Rammed 1 | . . . . . 1 Targets Rammed 12 | . 2 . . . 10 Kicked 11 | . 2 . . . 9 Crushed . | . . . . . . Highest Temperature 28 | . 5 8 . . 28 Average Temperature 10 | . 5 8 . . 10 Received Heat Transfer 1387 | 6 162 40 81 9 1089 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 2 | . 1 . . . 1 Heat Transferred 3468 | . 575 250 150 125 2368 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Maximum Alert Level 1 | . . . . 1 . Low Security (%) 98 | 100 100 100 100 91 100 Level 1 1 | . . . . 8 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 236 | 20 153 43 60 236 176 Initial 74 | . 5 43 . 19 74 Average 56 | 3 60 9 15 75 74 Influence Increases 1361 | 20 423 . 96 336 486 Destroy 0b10 Robot/C 820 | 20 280 . 40 160 320 Destroy 0b10 Robot/NC 25 | . . . . . 25 Destroy Leader 162 | . 50 . 10 30 72 Allied During Kill 9 | . . . . 3 6 Successful Hack 39 | . 3 . 16 . 20 Disable Machine 63 | . . . . 45 18 Destroy Structure 18 | . . . . 8 10 Lose Combat Pursuer 225 | . 90 . 30 90 15 Influence Decreases 1341 | 10 300 133 36 170 692 Entered New Map 288 | . 5 90 . 41 152 Time Decay 828 | 10 285 43 36 119 335 Lost Part 185 | . 10 . . 10 165 Lost Ally 40 | . . . . . 40 Squads Dispatched 10 | . 3 . 2 1 4 Investigation 7 | . 3 . 2 . 2 Extermination . | . . . . . . Reinforcement 3 | . . . . 1 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 5 | . 1 1 . . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 80 | 1 26 7 6 12 28 Peak Tracking Total 9 | 1 4 6 3 4 9 Tactical Retreats 11 | . 5 . 2 3 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 3 | . 2 . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 7 | . . . . 5 2 Max in Single Turn 5 | . . . . 5 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 9 | . 4 . 3 . 2 Terminals 9 | . 4 . 3 . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 42 | . 16 . 13 . 13 Successful 21 | . 8 . 7 . 6 Failed 21 | . 8 . 6 . 7 Catastrophic 4 | . . . 2 . 2 Database Lockouts . | . . . . . . Manual 37 | . 14 . 13 . 10 Terminals 42 | . 16 . 13 . 13 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 4 . 4 . 4 Record 1 | . 1 . . . . Prototype ID Bank 1 | . 1 . . . . Level Access Points 2 | . . . 1 . 1 Branch Access Points 2 | . . . 1 . 1 Emergency Access Points 2 | . . . 1 . 1 Recall Assault 1 | . . . . . 1 Zone Layout 3 | . 2 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 9 | . 4 . 3 . 2 Terminals 9 | . 4 . 3 . 2 Botnet 9 | . 4 . 3 . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 4 . 3 . 2 Full Trace Events 7 | . 4 . 1 . 2 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked 3 | . 1 . . . 2 Non-combat 1 | . 1 . . . . Combat 2 | . . . . . 2 Robot Hacks Applied 4 | . 2 . . . 2 parse_system 3 | . 1 . . . 2 no_distress 1 | . 1 . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 2 Highest-Rated Group 42 | . . . . 42 42 Highest-Rated Ally 31 | . . . . 31 31 Total Orders . | . . . . . . Ally Attacks 13 | . . . . . 13 Total Damage 161 | . . . . . 161 Kills 1 | . . . . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Active Infowar (turns) 338 | . . . . . 338 Traps 338 | . . . . . 338 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 2182 | 84 632 248 156 317 745 Spaces Moved 1224 | 64 355 168 87 208 342 Core 37 | 14 . . . . 23 Treads . | . . . . . . Legs 1187 | 50 355 168 87 208 319 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 Average Speed 126 | 104 120 120 120 120 146 Slowest Speed 200 | 120 120 120 120 120 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 5 | . . 5 . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 6 69 49 11 55 37 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 2 | . . 1 . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 20 | . . . . 8 12 Melee . | . . . . . . Projectile . | . . . . . . AOE 20 | . . . . 8 12 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 1575 | 74 463 191 120 256 471 Wait 101 | . 24 . 23 36 18 Move 1219 | 63 354 167 86 207 342 Hop . | . . . . . . Pick Up 12 | 3 1 3 . 2 3 Fast Attach 27 | 6 5 . 1 . 15 Attach 8 | . . 2 1 . 5 Detach 2 | . . . . . 2 Swap 22 | . 11 3 . 1 7 Drop 15 | . 6 4 . . 5 Fire 135 | 2 44 12 9 10 58 Melee 22 | . 16 . . . 6 Ram 1 | . . . . . 1 Kick 11 | . 2 . . . 9 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 4 exits: Mat x3 / *Min) -9/Mines -8/Materials (discovered 3 exits: Fac x3) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 59 | -11/Scrapyard | Discovered new exit (range 8) 85 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 473 | -10/Materials | Discovered new exit (range 15) 717 | -10/Materials | Entered Mines 718 | -10/Mines | Met a Derelict bent on vengeance 790 | -10/Mines | Build established: Scavenger-Mutant 823 | -10/Mines | Assembled infested the area 828 | -10/Mines | Assisted by a Guerilla fighting off Assembled 856 | -10/Mines | Core integrity fell below 50% 958 | -10/Mines | Discovered new exit (range 6) 965 | -10/Mines | Entered Materials 965 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1026 | -9/Materials | Identified exit to Materials 1026 | -9/Materials | Identified exit to Mines 1121 | -9/Materials | Entered Mines 1408 | -9/Mines | Discovered exit to Materials (range 8) 1438 | -9/Mines | Entered Materials 1438 | -8/Materials | Accompanied by 2 allies 1438 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1439 | -8/Materials | Identified exit to Factory 1443 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1874 | -8/Materials | Lost 5 parts (1p2n1u1w) 2143 | -8/Materials | Core integrity fell below 50% 2165 | -8/Materials | Core integrity fell below 20% 2183 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Reading system data... 02154_ Jacked G-47 Trooper... 02154_ Command string: force() 02154_ No effect. 02155_ Jacked G-47 Trooper... >>parse_system Reading system data... 02156_ Imp. Datajack destroyed. 02156_ Kicked G-47 Trooper. 02163_ Kicked G-47 Trooper out of the way. 02164_ Titanium Leg destroyed. 02167_ Slammed into U-05 Engineer. 02174_ Acquired Spear. Only a single melee weapon may be active at a time, Spear automatically deactivated. (Secondary inactive melee weapons have a chance to conduct follow-up attacks, see the manual.) 02178_ Acquired Imp. Salvage Targeting Computer. 02183_ S-10 Pest destroyed. 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