Cogmind - Beta 14 --- EXPLORER MODE // 2024.09.21 @ 15:02:30 Player: JustYourOrdinaryPerson Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (68) 340 Value Destroyed (2929) 2929 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (1054) 1054 TOTAL SCORE: 10543 Bonus ------- Follower Combat Kills 154 Registered with UFD 300 Met Data Miner 300 Met Zhirov 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 310/310 System Corruption 6% Temperature Cool (9) Movement Core (350) Ox6 Location -4/Proximity Caves Parts ------- > --- POWER (3) -------- Reinforced Fission Core > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg Structural Scanner Advanced Melee Analysis Suite Weapon Shielding Mining Laser Peak State ------------ > --- POWER ------------ Reinforced Fission Core Fusion Reactor Light Antimatter Reactor > --- PROPULSION ------- Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Improved Medium Armor Plating > --- WEAPON ----------- Field Laser Plasma Rifle Plasma Rifle Autogun Phasing Sabre > --- INVENTORY -------- Ion Engine Ion Engine Improved Ion Engine Light Antimatter Reactor Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Structural Scanner Experimental Signal Interpreter Advanced Melee Analysis Suite ECM Suite Weapon Shielding Tractor Beam Mining Laser [Rating: 84] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Fusion Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Scrap Suit Storage Large Storage Unit Processor Terrain Scan Processor Hackware Advanced System Shield Protection Makeshift Kinetic Plating Weapon Beam Cannon Energy Gun High-powered Shock Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Special Weapon Junk Cannon Slashing Weapon Phasing Sabre Build | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Slots Evolved 11 | . 1 . . . . 8 . . . . 2 . . . . Power 2 | . 1 . . . . . . . . . 1 . . . . Propulsion 1 | . . . . . . 1 . . . . . . . . . Utility 4 | . . . . . . 4 . . . . . . . . . Weapon 4 | . . . . . . 3 . . . . 1 . . . . Parts Attached 64 | 7 3 1 3 4 4 8 2 3 . 2 1 8 . 5 13 Power 15 | 1 1 1 . 1 1 . 1 1 . 1 1 1 . 1 4 Engine 6 | 1 1 . . 1 1 . . 1 . . . 1 . . . Core 6 | . . 1 . . . . 1 . . 1 1 . . . 2 Reactor 3 | . . . . . . . . . . . . . . 1 2 Propulsion 11 | 2 . . . 1 . . . 1 . . . 4 . 3 . Treads . | . . . . . . . . . . . . . . . . Leg 11 | 2 . . . 1 . . . 1 . . . 4 . 3 . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 13 | 2 1 . . . . 5 . . . . . . . 1 4 Device 6 | . . . . . . 3 . . . . . . . . 3 Storage 2 | 1 1 . . . . . . . . . . . . . . Processor 2 | 1 . . . . . 1 . . . . . . . . . Hackware 1 | . . . . . . . . . . . . . . 1 . Protection 2 | . . . . . . 1 . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 25 | 2 1 . 3 2 3 3 1 1 . 1 . 3 . . 5 Energy Gun 7 | . . . . . . . . 1 . . . 2 . . 4 Energy Cannon 2 | . 1 . . . 1 . . . . . . . . . . Ballistic Gun 4 | 2 . . . . . . . . . . . 1 . . 1 Ballistic Cannon 1 | . . . . . . . 1 . . . . . . . . Launcher 7 | . . . 2 2 . 2 . . . 1 . . . . . Special Weapon 4 | . . . 1 . 2 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 . . . . . . . . 2 . Corrupted Parts 1 | . . . . . . . . . . . . . . . 1 System Corruption 1 | . . . . . . . . . . . . . . . 1 Parts Lost 41 | . . . . 2 . . 1 2 . 2 1 7 1 . 25 Power 9 | . . . . 1 . . . 1 . . . 2 1 . 4 Propulsion 6 | . . . . . . . . . . 1 . 2 . . 3 Utility 10 | . . . . . . . . . . . . 1 . . 9 Weapon 16 | . . . . 1 . . 1 1 . 1 1 2 . . 9 Highest Loss Streak 10 | . . . . 2 . . 1 2 . 2 1 4 1 . 10 To Critical Strikes 3 | . . . . . . . . . . . . . . . 3 Average Slot Usage (%) 82 | . 100 100 100 89 88 78 78 78 87 81 66 77 71 73 63 Engine 11 | . 25 16 12 12 25 12 7 7 12 8 5 8 4 . . Core 3 | . . 8 12 2 . . 4 2 . 3 5 6 5 5 4 Leg 18 | . 25 25 25 25 25 12 12 13 18 12 11 14 16 16 15 Device 6 | . . . . . . 11 12 12 12 12 11 11 11 11 9 Storage 8 | . 12 12 12 12 12 6 6 6 6 6 5 5 5 5 5 Processor 8 | . 12 12 12 12 12 6 6 6 6 6 5 5 5 5 2 Protection 2 | . . . . . . 5 6 6 6 6 5 4 . . 1 Energy Gun 2 | . . . . . . . . 1 6 6 5 8 11 11 8 Energy Cannon 5 | . 3 12 12 12 6 6 6 6 6 . . . . . . Ballistic Gun 1 | . 21 12 . . . . . . . . . . 5 5 2 Ballistic Cannon 2 | . . . . . . . 3 6 6 6 5 5 5 5 . Launcher 4 | . . . 4 11 . 5 6 2 . 5 . . . . . Special Weapon 4 | . . . 6 . 6 11 6 6 6 6 5 4 . . . Peak Build Rating 84 | 7 8 11 12 14 22 49 56 57 57 58 63 73 52 77 84 Average Rating 36 | 5 8 9 11 12 13 39 52 52 57 56 57 67 51 65 65 On Entrance 36 | . 7 8 11 12 12 16 49 56 57 57 58 63 52 47 76 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 92 | 18 35 35 37 39 46 70 86 86 82 82 82 90 57 60 92 Greatest Support 90 | 20 20 20 20 23 23 23 23 38 38 38 15 45 45 90 90 Greatest Overweight (x) 13 | 1 1 1 1 1 1 3 3 3 2 5 5 5 1 1 13 Average Overweight (x) 1 | . 1 1 1 1 1 1 2 2 2 2 5 1 1 . . Largest Inventory Capacity 15 | 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 10 15 15 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 3 5 10 12 15 15 15 12 11 10 11 11 11 11 15 15 Average Carried 12 | 1 1 7 10 14 14 9 11 10 10 9 11 10 11 12 14 Final Capacity 15 | 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 2 5 10 12 15 15 11 11 10 10 11 11 11 11 14 5 Class Distribution -------------------- 45% | Hacker-Mutant 37% | Hacker-Skirmisher 5% | Scavenger-Skirmisher 4% | Scavenger-Executioner 3% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -10/Subcaves Hacker-Mutant | -9/Recycling Hacker-Mutant | -9/Scraptown Hacker-Gunner | -6/Factory Hacker-Skirmisher | -6/Lower Caves Hacker-Skirmisher | -6/Lower Caves Hacker-Skirmisher | -6/Data Miner Hacker-Skirmisher | -5/Proximity Caves Hacker-Skirmisher | -5/Factory Scavenger-Executioner | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Hacker-Skirmisher | -5/Zhirov Scavenger-Tank | -4/Proximity Caves Resources | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Matter Collected 1636 | 222 74 70 54 186 10 100 125 57 . 118 . 350 . . 270 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 2959 | . 28 382 108 148 . 115 495 63 . 362 162 494 50 . 552 Parts 106 | . 7 18 7 12 . 5 8 2 . 14 4 12 5 . 12 Haulers Intercepted 1 | . . . . . . . 1 . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 59 | . 2 4 7 4 . 2 6 1 . 10 3 10 1 . 9 Melee 6 | . . . . . . . . . . . . . . . 6 Guns 10 | . 2 1 . . . . . . . 1 1 3 1 . 1 Cannons 25 | . . 3 . 3 . 1 2 . . 7 2 6 . . 1 AOE 9 | . . . 7 1 . . 1 . . . . . . . . Classes Destroyed 14 | . 1 3 2 1 . 2 2 1 . . 1 . . . 1 Worker 1 | . . . . . . . . . . . 1 . . . . Builder 1 | . . 1 . . . . . . . . . . . . . Hauler 1 | . . . . . . . 1 . . . . . . . . Recycler 3 | . . 3 . . . . . . . . . . . . . Turret 2 | . . . 2 . . . . . . . . . . . . Watcher 1 | . . . . . . 1 . . . . . . . . . Swarmer 15 | . 2 2 4 . . . . . . 3 . 2 . . 2 Grunt 23 | . . 2 . . . 1 5 . . 2 3 6 . . 4 Brawler 2 | . . . . . . . . . . . . . . . 2 Sentry 7 | . . . . 4 . . . . . 1 . 1 . . 1 Hunter 5 | . . . . . . . 1 . . 2 . 1 1 . . Programmer 3 | . . . . . . 1 . . . 2 . . . . . Behemoth 1 | . . . . . . . . 1 . . . . . . . Subdweller 3 | . . . 3 . . . . . . . . . . . . Best Kill Streak 7 | . 2 4 6 2 . 1 4 1 . 3 2 5 1 . 7 Combat Bots Only 7 | . 2 2 4 2 . 1 3 1 . 3 2 5 1 . 7 Max Kills in Single Turn 3 | . 1 2 3 1 . 1 1 1 . 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . . 3 1 . . 1 . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Hostile Shots Fired 645 | . 4 8 64 24 . 10 32 33 . 42 15 109 9 . 295 Missed 188 | . 1 4 25 5 . 4 6 17 . 12 4 25 4 . 81 Damage Taken 5889 | . 15 20 265 186 . 65 372 188 . 311 235 1062 57 . 3113 Core 1129 | . . . 52 24 . . 13 20 . 20 11 181 10 . 798 Absorbed by Shields . | . . . . . . . . . . . . . . . . Ignored by Resistances 3622 | . 10 14 173 115 . 37 243 130 . 239 139 643 34 . 1845 Regen/Repaired (Parts) 20 | . . . . . . 10 . . . . . 10 . . . Core Remaining (%) 87 | 100 . . . . 69 . . . . 93 . . . . . Volleys Fired 170 | . 4 15 33 16 . 8 11 4 . 18 8 34 2 . 17 Largest 4 | . 2 2 2 2 . 2 3 3 . 4 4 4 4 . 4 Hottest 236 | . 40 80 100 93 . 60 113 113 . 143 143 182 211 . 236 Shots Fired 364 | . 8 30 48 26 . 13 30 10 . 51 24 70 8 . 46 Gun 136 | . 8 15 3 . . . . . . 18 8 37 6 . 41 Cannon 138 | . . 15 18 16 . 8 15 9 . 19 8 23 2 . 5 Launcher 36 | . . . 12 10 . . 9 . . 4 1 . . . . Special 54 | . . . 15 . . 5 6 1 . 10 7 10 . . . Kinetic 122 | . 8 15 3 . . . 3 5 . 19 8 39 4 . 18 Thermal 130 | . . 15 33 16 . 8 12 4 . . . 10 4 . 28 Explosive 27 | . . . 12 10 . . . . . 4 1 . . . . Electromagnetic 46 | . . . . . . . 9 . . 18 8 11 . . . Impact 39 | . . . . . . 5 6 1 . 10 7 10 . . . Robot Hit Streak 19 | . 2 5 12 6 . 9 10 19 . 12 8 16 13 . 17 Robot Miss Streak 4 | . 1 2 1 1 . 1 1 . . 1 1 4 . . 3 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 277 | . 4 18 28 12 . 11 25 9 . 40 17 50 6 . 57 Core Hits 117 | . 2 9 15 9 . . 12 1 . 17 9 19 4 . 20 Critical Kills 1 | . . . . . . . . . . . . 1 . . . Critical Parts Destroyed 3 | . . . . . . . 1 . . 1 1 . . . . Critical Strikes 11 | . . . . . . . 1 . . 1 1 2 . . 6 Burn 1 | . . . . . . . . . . . . . . . 1 Blast 1 | . . . . . . . . . . . . . . . 1 Smash 5 | . . . . . . . 1 . . 1 1 2 . . . Sever 4 | . . . . . . . . . . . . . . . 4 Melee Attacks 21 | . . . . . . . . . . . . . . . 21 Impact . | . . . . . . . . . . . . . . . . Slashing 21 | . . . . . . . . . . . . . . . 21 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 8624 | . 43 272 836 255 . 487 1124 291 . 1491 703 1463 100 . 1559 Guns 1630 | . 43 110 38 . . . . . . 230 120 446 81 . 562 Cannons 2214 | . . 158 191 139 . 119 227 179 . 485 115 462 19 . 120 Explosions 1531 | . . . 607 116 . . 494 . . 160 154 . . . . Melee 858 | . . . . . . . . . . . . . . . 858 Ramming 25 | . . 4 . . . . . 2 . . . . . . 19 Kinetic 1868 | . 43 110 38 . . . 51 104 . 485 115 612 26 . 284 Thermal 1462 | . . 158 191 139 . 119 176 75 . . . 132 74 . 398 Explosive 1037 | . . . 607 116 . . . . . 160 154 . . . . Electromagnetic 1008 | . . . . . . . 494 . . 230 120 164 . . . Impact 2366 | . . . . . . 368 403 110 . 616 314 555 . . . Slashing 858 | . . . . . . . . . . . . . . . 858 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . 1 2 2 2 3 . . . . 6 Average Corruption 2 | . . . . . . 1 1 2 2 2 . . . . 2 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 62 | . . . . . . 1 19 14 5 15 . . . . 8 Message Errors 17 | . . . . . . . 6 4 1 5 . . . . 1 Matter Fused 10 | . . . . . . . 3 2 . 3 . . . . 2 Heat Flow Errors 10 | . . . . . . 1 2 3 2 1 . . . . 1 Energy Discharges 9 | . . . . . . . 4 2 . 1 . . . . 2 Parts Fused 1 | . . . . . . . . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . . 1 . 2 . . . . 1 Data Loss (major) 5 | . . . . . . . 1 1 2 1 . . . . . Misfires 4 | . . . . . . . 2 1 . 1 . . . . . Alerts 2 | . . . . . . . 1 . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 834 | . . . 29 . . 110 105 83 . 278 71 108 . . 50 Projectiles 765 | . . . . . . 110 105 83 . 278 71 108 . . 10 Explosions 29 | . . . 29 . . . . . . . . . . . . Melee 40 | . . . . . . . . . . . . . . . 40 Knockbacks 13 | . . . . . . 2 . . . 5 3 2 . . 1 Impact 11 | . . . . . . 2 . . . 5 3 1 . . . Kinetic 2 | . . . . . . . . . . . . 1 . . 1 Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 225 | . . . 30 7 . . 80 . . . 108 . . . . Shots 15 | . . . 2 1 . . 9 . . . 3 . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed 11 | . . 1 . . . . . 1 . . . . . . 9 Kicked 11 | . . 1 . . . . . 1 . . . . . . 9 Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 607 | . 10 175 116 264 . 206 229 260 230 455 167 607 228 . 485 Average Temperature 137 | . 7 67 66 79 . 54 67 99 100 135 76 288 118 . 163 Received Heat Transfer 2379 | . . . 168 117 . 27 193 72 . 36 99 528 . . 1139 Effects 42 | . . . . . . . . . . 4 . 32 . . 6 Shutdowns 16 | . . . . . . . . . . 1 . 11 . . 4 Energy Bleed 1 | . . . . . . . . . . . . 1 . . . Interference 8 | . . . . . . . . . . . . 6 . . 2 Matter Decay 2 | . . . . . . . . . . . . 2 . . . Short Circuit 3 | . . . . . . . . . . 1 . 2 . . . Damage (minor) 1 | . . . . . . . . . . . . 1 . . . Damage (major) 10 | . . . . . . . . . . 2 . 8 . . . Damage (core) 1 | . . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 10 | . . . . . . 2 4 1 . 2 . 1 . . . Combat Hostiles 8 | . . . . . . 1 3 1 . 2 . 1 . . . Parts Fried 10 | . . . . . . . 5 1 . 2 1 1 . . . Impact Corruptions 21 | . . . . . . 5 2 1 . 8 3 2 . . . Robots Melted 1 | . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 Parts Melted 1 | . . . . . . . . . . . . . . . 1 Heat Transferred 3127 | . . 333 407 296 . 222 370 148 . . . 259 148 . 944 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Peak Influence 241 | . 89 148 . 103 . 42 . . . . 241 . . . . Initial 57 | . . 24 . 57 . . . . . . 28 . . . . Average 35 | . 55 116 . 18 . 14 . . . . 68 . . . . Maximum Alert Level 1 | . . . . . . . . . . . 1 . . . . Low Security (%) 98 | 100 100 100 . 100 . 100 . . . . 91 . . . . Level 1 1 | . . . . . . . . . . . 8 . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 4 | . . . . . . 1 . . . . 2 . . . 1 Investigation . | . . . . . . . . . . . . . . . . Extermination 2 | . . . . . . 1 . . . . 1 . . . . Reinforcement 1 | . . . . . . . . . . . 1 . . . . Assault 1 | . . . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Distress Signals . | . . . . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 82 | . 4 4 9 4 . 3 8 1 . 10 6 10 1 . 22 Peak Tracking Total 8 | . 2 2 4 2 . 1 3 1 . 3 2 5 1 . 8 Tactical Retreats 9 | . . . 1 . . . 2 . . . 1 . . . 5 Traps | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Traps Triggered . | . . . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . . . . . 3 . 2 Machines | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Machines Disabled 11 | . . 1 4 1 . . . . . . 5 . . . . Max in Single Turn 2 | . . 1 2 1 . . . . . . 2 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Machines Accessed 31 | . 1 . . 7 5 1 3 . 4 1 1 . . 8 . Terminals 8 | . 1 . . 4 . 1 . . . 1 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 148 | . 3 . . 41 18 1 7 . 29 1 1 . . 47 . Successful 141 | . 2 . . 36 18 . 7 . 29 1 1 . . 47 . Failed 7 | . 1 . . 5 . 1 . . . . . . . . . Catastrophic 3 | . 1 . . 2 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 7 | . 2 . . 2 1 1 . . . 1 . . . . . Terminals 18 | . 3 . . 12 . 1 . . . 1 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . 4 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 137 | . 2 . . 32 18 . 7 . 29 1 1 . . 47 . Record 95 | . . . . 25 17 . 5 . 11 1 1 . . 35 . Part Schematic 15 | . . . . 2 . . . . 9 . . . . 4 . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . Robot Analysis 6 | . . . . 2 . . . . . . . . . 4 . Prototype ID Bank 8 | . . . . 1 . . . . 3 . . . . 4 . Open Door 2 | . . . . . . . 2 . . . . . . . . Reprogram Traps 2 | . 1 . . 1 . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . Release Object 1 | . . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . 4 . . . . . . . . . . . Recycle Component 1 | . . . . 1 . . . . . . . . . . . Process 1 | . . . . 1 . . . . . . . . . . . Report Inventory 1 | . . . . 1 . . . . . . . . . . . Retrieve Matter 1 | . . . . 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 5 | . 1 . . 3 . 1 . . . . . . . . . Full Trace Events 1 | . . . . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . 2 . . . . 9 . . . . 4 . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled 1 | . . . . 1 . . . . . . . . . . . Recycled Matter 125 | . . . . 125 . . . . . . . . . . . Retrieved Matter 125 | . . . . 125 . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . 1 . . 2 Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Total Allies 3 | . . . . . . . . . . . . 1 . . 2 Largest Group 2 | . . . . . . . . . . . . 1 . . 2 Highest-Rated Group 95 | . . . . . . . . . . . . 30 . . 95 Highest-Rated Ally 48 | . . . . . . . . . . . . 30 . . 48 Total Orders 1 | . . . . . . . . . . . . 1 . . . GUARD 1 | . . . . . . . . . . . . 1 . . . Ally Attacks 25 | . . . . . . . . . . . . 2 . . 23 Total Damage 650 | . . . . . . . . . . . . 72 . . 578 Kills 3 | . . . . . . . . . . . . . . . 3 Allies Corrupted 1 | . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Robot Analysis Total 6 | . . . . 2 . . . . . . . . . 4 . Derelict Logs Recovered 12 | . . 1 1 . . . 2 2 . 3 . 1 1 . 1 Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Turns Passed 14954 | 81 262 423 736 2998 2113 675 1728 884 243 1130 785 1309 500 344 743 Spaces Moved 6550 | 59 129 195 326 1540 1104 250 536 308 94 389 162 515 260 241 442 Core 15 | 11 . . . . . . . . . . . . . . 4 Treads . | . . . . . . . . . . . . . . . . Legs 6535 | 48 129 195 326 1540 1104 250 536 308 94 389 162 515 260 241 438 Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 190 190 190 190 190 190 260 190 260 260 470 190 190 120 120 Average Speed 216 | 115 190 190 190 190 190 253 315 280 260 275 470 233 190 138 133 Slowest Speed 700 | 120 190 190 190 190 190 330 330 330 260 470 470 470 190 190 700 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 4 26 46 33 99 57 5 74 57 74 64 7 49 50 57 48 Regions Visited 15 Branch Regions 12 Pre-discovered Areas 7 | . . . 1 . . . . . 1 1 . . 1 3 . Known Exits Taken 15 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . Scrap Searched 13 | . . . . . 1 . 5 3 . 2 . . . . 2 Spaces Dug 44 | . . . . 44 . . . . . . . . . . . Terrain Destroyed 249 | . . . 58 113 . . . 1 . 19 52 5 . . 1 Melee . | . . . . . . . . . . . . . . . . Projectile 11 | . . . . . . . . 1 . 2 2 5 . . 1 AOE 238 | . . . 58 113 . . . . . 17 50 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Total 6904 | 69 138 217 364 1584 1123 280 548 319 94 410 170 557 261 249 521 Wait 54 | . . 1 1 21 5 10 . 4 1 1 . . . 1 9 Move 6535 | 58 128 194 325 1539 1103 249 535 307 93 388 161 514 259 240 442 Hop . | . . . . . . . . . . . . . . . . Pick Up 21 | 4 3 4 2 1 2 3 . . . 1 . . . 1 . Fast Attach 35 | 5 . 1 . 1 3 1 . 2 . . 1 6 . 3 12 Attach 14 | 2 1 . . . 1 6 1 1 . 1 . 1 . . . Detach 7 | . . 1 . . 3 2 . . . . . . . 1 . Swap 15 | . 2 . 3 3 . 1 1 . . 1 . 1 . 2 1 Drop 7 | . . . . . 6 . . . . . . . . 1 . Fire 170 | . 4 15 33 16 . 8 11 4 . 18 8 34 2 . 17 Melee 21 | . . . . . . . . . . . . . . . 21 Ram . | . . . . . . . . . . . . . . . . Kick 11 | . . 1 . . . . . 1 . . . . . . 9 Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 14 | . . . . 3 . . . . . . . 1 . . 10 Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / *Sub) -10/Subcaves (discovered 2 exits: *Mat / *Rec) -9/Recycling (discovered 2 exits: *Fac / *Scr) -9/Scraptown -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Identified exit to Materials 7 | -11/Scrapyard | Discovered exit to Materials (range 15) 82 | -11/Scrapyard | Entered Materials 82 | -10/Materials | Evolved 1 slot: Power x1 314 | -10/Materials | Identified exit to Mines 314 | -10/Materials | Discovered exit to Mines (range 12) 328 | -10/Materials | Build established: Hacker-Mutant 344 | -10/Materials | Entered Mines 352 | -10/Mines | Identified exit to Materials 352 | -10/Mines | Discovered exit to Materials (range 8) 604 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 757 | -10/Mines | Identified exit to Subcaves 757 | -10/Mines | Discovered exit to Subcaves (range 6) 767 | -10/Mines | Entered Subcaves 773 | -10/Subcaves | Identified exit to Recycling 891 | -10/Subcaves | Identified exit to Materials 891 | -10/Subcaves | Discovered exit to Materials (range 15) 1163 | -10/Subcaves | Learned location of Zion (-7) 1163 | -10/Subcaves | Met a Zionite searching for "candidates" 1410 | -10/Subcaves | Shifting Twisted Machinery released Mak. Kinetic Plating 1416 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 1503 | -10/Subcaves | Entered Recycling 1504 | -9/Recycling | Met a Zionite searching for Scraptown 2254 | -9/Recycling | Identified exit to Factory 2254 | -9/Recycling | Discovered exit to Factory (range 15) 4434 | -9/Recycling | Scanned before Scraplab entrance 4461 | -9/Recycling | Entered Scraplab 4497 | -9/Recycling | Identified exit to Scraptown 4497 | -9/Recycling | Discovered exit to Scraptown (range 3) 4501 | -9/Recycling | Entered Scraptown 4659 | -9/Scraptown | Visited Bundlers 4745 | -9/Scraptown | Visited Fellowship of the Rings 4817 | -9/Scraptown | Visited UFD Registry 4817 | -9/Scraptown | Registered with UFD as "Datatube" 4862 | -9/Scraptown | Visited Infowarlord's Domain 4878 | -9/Scraptown | Found Exp. Signal Interpreter 4919 | -9/Scraptown | Visited LU-1G1's Boring Crew 5058 | -9/Scraptown | Visited Junk Repository 5130 | -9/Scraptown | Visited Scrap Suit Storage 5240 | -9/Scraptown | Visited Junk Cannon Lab 5270 | -9/Scraptown | Found Prototype Special Weapon 5270 | -9/Scraptown | Identified Junk Cannon 5443 | -9/Scraptown | Found Scrap Suit 5488 | -9/Scraptown | Visited Abandonware Association 5509 | -9/Scraptown | Learned abandonware demo "TRNCOAT.EXE" 5545 | -9/Scraptown | Visited Research Penetration Think Tank 5619 | -9/Scraptown | Identified exit to Factory 5619 | -9/Scraptown | Discovered exit to Factory (range 5) 5795 | -9/Scraptown | Visited Chapter 10 5864 | -9/Scraptown | Visited Junk Repository 5913 | -9/Scraptown | Visited Science Guys 6088 | -9/Scraptown | Visited Awakened 6614 | -9/Scraptown | Entered Factory 6614 | -6/Factory | Evolved 8 slots: Propulsion x1, Utility x4, Weapon x3 6970 | -6/Factory | Build established: Hacker-Gunner 7248 | -6/Factory | Identified exit to Lower Caves 7248 | -6/Factory | Discovered exit to Lower Caves (range 15) 7289 | -6/Factory | Entered Lower Caves 7404 | -6/Lower Caves | Build established: Hacker-Skirmisher 7676 | -6/Lower Caves | Learned Factory terminal intel 8357 | -6/Lower Caves | Learned Factory stockpile data 8502 | -6/Lower Caves | Learned Research security intel 8502 | -6/Lower Caves | Learned Armory terminal intel 8793 | -6/Lower Caves | Identified exit to Lower Caves 8793 | -6/Lower Caves | Discovered exit to Lower Caves (range 19) 9017 | -6/Lower Caves | Entered another Lower Caves area 9018 | -6/Lower Caves | Identified exit to Factory 9120 | -6/Lower Caves | Learned Factory machine intel 9324 | -6/Lower Caves | Spotted B-75 Beast 9361 | -6/Lower Caves | Destroyed B-75 Beast 9573 | -6/Lower Caves | Encountered a Warlord checkpoint 9608 | -6/Lower Caves | Learned Factory terminal intel 9867 | -6/Lower Caves | Identified exit to Data Miner 9867 | -6/Lower Caves | Discovered exit to Data Miner (range 14) 9901 | -6/Lower Caves | Entered Data Miner 9901 | -6/Data Miner | Identified exit to Proximity Caves 9901 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 9951 | -6/Data Miner | Met Data Miner 10035 | -6/Data Miner | Learned location of Section 7 (-2) 10035 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10084 | -6/Data Miner | Received God Mode back door access code from Data Miner 10144 | -6/Data Miner | Entered Proximity Caves 10273 | -5/Proximity Caves | Learned Factory emergency access door positions 10289 | -5/Proximity Caves | Learned location of Armory (-4) 11074 | -5/Proximity Caves | Learned Factory emergency access door positions 11122 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11274 | -5/Proximity Caves | Entered Factory 11274 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 11275 | -5/Factory | Identified exit to Factory 11278 | -5/Factory | Loaded intel: 296 machine locations 11279 | -5/Factory | Loaded intel: 26 terminal locations 11886 | -5/Factory | Identified exit to Upper Caves 11886 | -5/Factory | Discovered exit to Upper Caves (range 20) 12059 | -5/Factory | Entered Upper Caves 12392 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 12476 | -5/Upper Caves | Learned 8 Factory zone layouts 12754 | -5/Upper Caves | Build established: Scavenger-Executioner 13331 | -5/Upper Caves | Lost 4 parts (1p1n1u1w) 13334 | -5/Upper Caves | Identified exit to Upper Caves 13334 | -5/Upper Caves | Discovered exit to Upper Caves (range 16) 13368 | -5/Upper Caves | Entered another Upper Caves area 13452 | -5/Upper Caves | Build established: Scavenger-Skirmisher 13847 | -5/Upper Caves | Identified exit to Zhirov 13847 | -5/Upper Caves | Discovered exit to Zhirov (range 12) 13868 | -5/Upper Caves | Entered Zhirov 13868 | -5/Zhirov | Identified exit to Proximity Caves 13868 | -5/Zhirov | Discovered exit to Proximity Caves (range 3) 13903 | -5/Zhirov | Met Zhirov 14048 | -5/Zhirov | Found Alien Artifact 14092 | -5/Zhirov | Learned location of Quarantine (-2) 14092 | -5/Zhirov | Learned location of Testing (-3) 14092 | -5/Zhirov | Learned location of Command (-1) 14117 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14212 | -5/Zhirov | Entered Proximity Caves 14256 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 14269 | -4/Proximity Caves | Build established: Hacker-Skirmisher 14335 | -4/Proximity Caves | Lost 8 parts (1p3u4w) 14350 | -4/Proximity Caves | Destroyed 7 combat bots 14514 | -4/Proximity Caves | Spotted B-86 Titan 14702 | -4/Proximity Caves | Lost 4 parts (2p1u1w) 14737 | -4/Proximity Caves | Learned Research stockpile data 14794 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14892 | -4/Proximity Caves | Core integrity fell below 50% 14930 | -4/Proximity Caves | Core integrity fell below 20% 14955 | -4/Proximity Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 14907_ Kicked Y-64 Sentinel. 14908_ Penetrated by Slug. 14910_ Acquired Rnf. Fission Core. 14912_ Kicked Y-64 Sentinel. 14914_ Penetrated by Slug. 14915_ Critical hit (Burn: +50). 14916_ Slug penetrates Wall. 14918_ Penetrated by Slug. 14922_ Kicked Y-64 Sentinel. 14922_ Penetrated by Slug. 14924_ Kicked G-67 Veteran out of the way. 14930_ Adv. Myomer Leg destroyed. 14932_ Penetrated by Slug. 14939_ Imp. Component Analysis Suite destroyed. 14940_ Slug penetrates Wall. 14945_ Penetrated by Slug. 14949_ Critical hit (Burn: +50). 14950_ Penetrated by Slug. 14950_ Lrg. Storage Unit destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????###??????????????????? | | ??????????????????????????## ##?????????????????? | | ?????????????????????????## #?????????????????? | | ???????????????????????### #?????????????????? | | ??????????????????????##Y #?????????????????? | | ???????????????????####%!= ##?????????????????? | | ???????????????????#%%%![= ##??????????????????? | | ???????????????????##[###gg #???????????????????? | | ????????????????????#####== ##??????????????????? | | ??????????????????????##!!** ##?????????????????? | | ?????????????????###### *@= ##????????????????? | | ?????????####????# ! #????????????????? | | ????????## ##???## ###????????????????? | | ???????## ####?# ##??????????????????? | | ??????## #### #???????????????????? | | ??????# ## #???????????????????? | | ?????## #####???????????????????? | | ????## ###???????????????????????? | | ????# ### ##?????????????????????????? | | ??### ##?## ##??????????????????????????? | | ### ## ##???## ####????????????????????????? | | ## ##?????# #????????????????????????? | | #??????# #???????????????????????? | | #??????# #???????????????????????? | | #####???# $ #???????????????????????? | | ## ##?# ###### ## #??????????????????????? | | ?## #??# ## ######? #??????????????????????? | | ??### #??# #????? #??????????????????????? | | ###?# #### #?####? #??????????????????????? | | ### ## #?# #?###??????????????????????? | | ## # ### #??????????????????????????? | | #???????????????????????????? | | #???????????????????????????? | | #???????????????????????????? | | ## ### #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 53 Energy Capacity 575 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 85 Armor Coverage 225 Resistance: KI 45 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 20 Defensive Hacking 14 Item Schematics ----------------- Arm. Wheel | -9/Recycling | Hacked Hrd. Light Armor Plating | -9/Recycling | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Point Defense Array | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Gamma Bomb Array | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ B-48 Gladiator | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Explorer The Oracle The Science Guy Challenges ------------ None Game ------ Seed ForceElectrostormMatter Manual? 0 Play Time 01:35:04 Cumulative 12.2 hours Start 2024.09.21 @ 13:29:12 End 2024.09.21 @ 15:02:30 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 24 Rogue 2 Adventurer 0 Explorer 22 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 18 Achievement% 21 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Proggy Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 23ceffa2-7674-4a0d-a626-7943a0096b45