Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.06 @ 20:35:27 Player: StarSirius Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (120) 600 Value Destroyed (4914) 4914 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (-1784) -1784 TOTAL SCORE: 10310 Bonus ------- High Alert Combat Kills 57 Follower Combat Kills 441 Met Data Miner 300 Met Imprinter 300 Friendly Fire -2882 Cogmind --------- Core Integrity 0/1300 Matter 219/300 Energy 22/100 System Corruption 42% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- Advanced Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink System Shield Drone Bay (2/2) Gamma Rifle Gamma Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Antimatter Reactor > --- PROPULSION ------- Medium Treads Armored Medium Treads Armored Heavy Treads Advanced Heavy Treads > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System Large Storage Unit Advanced Visual Processing Unit Improved Target Analyzer Improved Weapon Cycler Improved Heavy Armor Plating Layered Medium Armor Plating Improved Thermal Shield Makeshift Hacking Suite > --- WEAPON ----------- Gamma Rifle Dispersion Rifle > --- INVENTORY -------- Fusion Compressor Advanced Heat Sink Improved Weapon Cycler Heavy Armor Plating System Shield Field Recycling Unit Drone Bay Gamma Rifle Makeshift Laser Plasma Rifle Advanced Plasma Cannon Heavy Machine Gun Heavy Shock Bomb Launcher Makeshift Hammer [Rating: 128] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Armored Medium Treads Leg Aluminum Leg Utility Large Storage Unit Device Advanced Cooling System Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Makeshift Hacking Suite Protection Makeshift Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Makeshift Hammer Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Slots Evolved 14 | . . . 2 . . . 6 . . . . 2 2 2 Power 1 | . . . . . . . 1 . . . . . . . Propulsion 4 | . . . . . . . 2 . . . . . 1 1 Utility 9 | . . . 2 . . . 3 . . . . 2 1 1 Weapon . | . . . . . . . . . . . . . . . Parts Attached 246 | 7 5 3 21 2 8 13 24 16 33 . 5 44 13 52 Power 30 | 1 . 1 2 . 1 . 3 1 3 . 2 3 4 9 Engine 11 | 1 . . 2 . 1 . 1 . . . 2 2 1 1 Core 14 | . . 1 . . . . 2 1 2 . . 1 3 4 Reactor 5 | . . . . . . . . . 1 . . . . 4 Propulsion 56 | 3 2 . 4 1 3 8 5 3 11 . 2 6 3 5 Treads 25 | 1 2 . 1 . 1 5 1 . 2 . . 4 3 5 Leg 31 | 2 . . 3 1 2 3 4 3 9 . 2 2 . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 77 | 1 2 . 5 . 3 1 8 7 10 . 1 20 3 16 Device 36 | . . . 1 . 2 1 4 3 4 . . 9 1 11 Storage 6 | 1 1 . 4 . . . . . . . . . . . Processor 7 | . . . . . . . 2 . 3 . . 2 . . Hackware 3 | . 1 . . . . . 1 . . . . . . 1 Protection 25 | . . . . . 1 . 1 4 3 . 1 9 2 4 Artifact . | . . . . . . . . . . . . . . . Weapon 83 | 2 1 2 10 1 1 4 8 5 9 . . 15 3 22 Energy Gun 42 | 2 1 1 5 . 1 2 4 . 5 . . 5 3 13 Energy Cannon 7 | . . . . . . 1 . 1 . . . 3 . 2 Ballistic Gun 9 | . . . 1 1 . . 2 2 1 . . 1 . 1 Ballistic Cannon 3 | . . . 2 . . . . 1 . . . . . . Launcher 5 | . . . . . . 1 . 1 2 . . . . 1 Special Weapon 1 | . . 1 . . . . . . . . . . . . Impact Weapon 16 | . . . 2 . . . 2 . 1 . . 6 . 5 Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 2 . . . . 1 . . Corrupted Parts 2 | . . . 1 . . . . . . . . . . 1 System Corruption 11 | . . . 3 . . . . . . . . . . 8 Parts Lost 68 | . 1 . 3 . . . 3 15 3 . 2 6 . 35 Power 7 | . . . . . . . . 1 . . 1 . . 5 Propulsion 15 | . . . 1 . . . 1 5 1 . . 2 . 5 Utility 29 | . . . 2 . . . 1 5 1 . 1 3 . 16 Weapon 17 | . 1 . . . . . 1 4 1 . . 1 . 9 Highest Loss Streak 18 | . 1 . 3 . . . 2 11 1 . 2 3 . 18 To Critical Strikes 1 | . . . 1 . . . . . . . . . . . Average Slot Usage (%) 95 | . 92 100 90 100 99 99 99 86 94 100 99 97 92 85 Engine 6 | . 14 8 8 11 11 11 5 . . . 8 8 3 1 Core 3 | . . 5 2 . . . 6 12 9 6 . 2 6 4 Treads 8 | . 11 28 15 . . 16 8 . 4 . . 11 20 18 Leg 13 | . 16 . 6 22 22 5 17 15 16 26 26 8 . . Device 14 | . . . 6 . 10 18 20 18 12 13 13 24 21 19 Storage 12 | . 14 14 21 44 23 14 6 6 6 6 6 5 5 3 Processor 5 | . . . . . . . 3 6 10 13 13 14 15 12 Hackware 1 | . 7 14 7 . . . 5 1 . . . . . 2 Protection 9 | . . . . . 9 11 7 9 16 13 13 5 9 8 Energy Gun 11 | . 27 20 17 11 16 16 8 2 6 13 13 6 9 6 Ballistic Gun 2 | . . . 2 11 5 . . . 3 . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 85 | 14 28 33 40 38 42 45 56 56 66 65 65 72 73 85 Greatest Support 202 | 20 40 40 40 20 20 48 68 78 70 65 75 124 151 202 Greatest Overweight (x) 3 | . . . 1 1 2 2 1 3 2 . . 2 . . Average Overweight (x) . | . . . . 1 1 . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 10 15 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 6 8 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | 3 6 10 14 14 14 14 13 9 12 15 14 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 8 15 15 15 15 15 15 7 15 15 15 15 15 13 Class Distribution -------------------- 41% | Scavenger-Mutant 39% | Mutant 5% | Skirmisher 4% | Derelict-Mutant 4% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Skirmisher | -4/Factory Scavenger-Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Matter Collected 3377 | 184 131 30 214 87 102 257 225 310 678 . 79 250 99 731 Remotely 10 | . . . . . . . . . 10 . . . . . Salvage Created 6143 | . 254 20 318 97 . 22 323 457 1895 . 178 465 . 2114 Parts 272 | . 13 2 11 7 . 1 20 16 61 . 4 28 . 109 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 4 | . . . . . . . 2 . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 72 | . . . . . . 28 . 14 27 . 3 . . . Prevented 3 | . . . . . . . . 3 . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Combat Hostiles Destroyed 90 | . 5 1 7 2 . 1 7 12 20 . 3 8 . 24 Guns 68 | . 3 1 7 2 . . 7 7 16 . 1 6 . 18 Cannons 3 | . . . . . . . . 2 . . . . . 1 AOE 7 | . 1 . . . . 1 . 3 1 . . 1 . . Classes Destroyed 14 | . 3 1 2 . . . 2 2 2 . . 1 . 1 Worker 3 | . . . . . . . . . . . . 1 . 2 Builder 12 | . . . . . . . 1 . . . . 2 . 9 Tunneler 1 | . 1 . . . . . . . . . . . . . Recycler 3 | . . . . . . . . . . . . . . 3 Operator 1 | . 1 . . . . . . . . . . . . . Swarmer 18 | . . 1 . . . 1 2 3 6 . . . . 5 Grunt 31 | . 5 . 4 1 . . 2 6 6 . . 2 . 5 Brawler 4 | . . . 1 1 . . . . 2 . . . . . Duelist 3 | . . . . . . . . . 3 . . . . . Sentry 7 | . . . 2 . . . 2 . 2 . . . . 1 Hunter 4 | . . . . . . . . 2 . . . . . 2 Programmer 23 | . . . . . . . 1 1 1 . 3 6 . 11 Samaritan 4 | . . . . . . . . 1 3 . . . . . Thug 6 | . . . . . . . . . 6 . . . . . Guerrilla 2 | . . . . . . . . . 2 . . . . . Mutant 1 | . . . . . . . . . 1 . . . . . Commander 1 | . . . . . . . . . 1 . . . . . Best Kill Streak 10 | . 6 1 2 2 . 1 2 4 8 . 2 5 . 10 Combat Bots Only 10 | . 5 1 2 2 . 1 2 4 8 . 2 2 . 10 Max Kills in Single Turn 4 | . 2 1 1 1 . 1 1 2 2 . 1 4 . 3 Gunslinging 1 | . . . . . . . . 1 1 . . . . . Exploded 1 | . 1 . . . . 1 . 1 1 . . 1 . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Hostile Shots Fired 1109 | . 16 8 58 7 . 6 129 119 127 . 26 64 2 547 Missed 356 | . 6 1 18 4 . 1 49 30 45 . 6 21 . 175 Damage Taken 14360 | . 145 379 551 74 . 73 869 1484 1206 . 415 898 31 8235 Core 1883 | . 42 123 61 12 . 12 106 115 39 . 22 34 . 1317 Absorbed by Shields 424 | . . . . . . . 160 . . . . 190 11 63 Reduced by Siege Mode 328 | . . . . . . . . . . . . . . 328 Ignored by Resistances 390 | . . . . . . . 67 103 . . . 30 . 190 Regen/Repaired (Parts) 97 | . . . . . 97 . . . . . . . . . Core Remaining (%) 79 | 100 . 34 . . . 78 . . . . 66 96 100 . Volleys Fired 553 | . 15 8 39 5 19 3 35 46 209 . 13 42 4 115 Largest 2 | . 2 2 2 2 1 1 2 2 2 . 2 2 2 2 Hottest 186 | . 80 100 130 63 65 30 149 155 125 . 125 183 173 186 Shots Fired 847 | . 26 16 70 10 19 3 65 62 278 . 24 72 8 194 Gun 741 | . 26 14 60 10 19 . 65 39 257 . 24 56 8 163 Cannon 82 | . . . 10 . . . . 16 14 . . 16 . 26 Launcher 22 | . . . . . . 3 . 7 7 . . . . 5 Special 2 | . . 2 . . . . . . . . . . . . Kinetic 107 | . . . 17 5 . . 8 21 43 . . 10 . 3 Thermal 656 | . 3 8 53 5 19 . 57 26 228 . 24 62 8 163 Explosive 17 | . . . . . . 3 . 7 7 . . . . . Electromagnetic 67 | . 23 8 . . . . . 8 . . . . . 28 Robot Hit Streak 28 | . 14 6 11 12 . . 26 12 21 . 19 12 1 28 Robot Miss Streak 6 | . 2 1 2 . . . 3 6 4 . 1 4 4 4 Penetration Max 1 | . . . . . . . . . 1 . . . . . Secondary Targets 11 | . 1 . 1 . . . . 4 3 . . . . 2 Max Gunslinging Chain 1 | . 1 . 1 . . . . 1 1 . . . . 1 Shots Hit Robots 589 | . 21 9 47 10 . . 47 48 211 . 18 39 2 137 Core Hits 296 | . 13 3 15 3 . 1 20 54 87 . 3 19 . 78 Critical Kills 6 | . . . . . . . . . . . . . . 6 Critical Parts Destroyed 3 | . . . . . . . . . . . . . . 3 Critical Strikes 54 | . . . 2 . . . 1 . 23 . 5 1 . 22 Burn 44 | . . . 2 . . . 1 . 23 . 5 1 . 12 Meltdown 2 | . . . . . . . . . . . . . . 2 Destroy 7 | . . . . . . . . . . . . . . 7 Corrupt 1 | . . . . . . . . . . . . . . 1 Melee Attacks 56 | . . . 8 . . . 9 . 2 . . 30 . 7 Impact 56 | . . . 8 . . . 9 . 2 . . 30 . 7 Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 14839 | . 420 112 674 132 . 91 1058 1417 4306 . 421 1356 52 4800 Guns 10951 | . 280 112 650 132 . . 1058 708 3723 . 421 862 52 2953 Cannons 1269 | . . . 24 . . . . 248 231 . . 100 . 666 Explosions 2518 | . 140 . . . . 91 . 461 352 . . 392 . 1082 Melee 99 | . . . . . . . . . . . . . . 99 Ramming 2 | . . . . . . . . . . . . 2 . . Kinetic 1607 | . . . 81 77 . . 168 348 645 . . 218 . 70 Thermal 10046 | . 140 23 593 55 . . 890 477 3309 . 421 744 52 3342 Explosive 1296 | . . . . . . 91 . 461 352 . . 392 . . Electromagnetic 1789 | . 280 89 . . . . . 131 . . . . . 1289 Impact 99 | . . . . . . . . . . . . . . 99 Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 42 | . 3 3 9 9 9 . . 1 2 2 9 7 . 42 Average Corruption 4 | . 2 3 5 9 9 . . 1 1 2 5 3 . 9 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 168 | . 1 8 15 22 3 . . 6 36 4 14 22 . 37 Message Errors 37 | . . 1 1 7 1 . . 2 6 2 2 9 . 6 Matter Fused 33 | . . . 4 3 1 . . . 10 2 3 5 . 5 Heat Flow Errors 25 | . . . 4 2 . . . 2 5 . 3 3 . 6 Energy Discharges 18 | . 1 3 1 4 . . . . 5 . 2 2 . . Parts Fused 3 | . . . . 2 . . . . 1 . . . . . Data Loss (minor) 20 | . . 1 2 3 1 . . 1 4 . 1 . . 7 Data Loss (major) 6 | . . 1 . . . . . 1 . . 1 . . 3 Misfires 13 | . . 2 2 . . . . . 3 . . 1 . 5 Alerts 3 | . . . . 1 . . . . . . . 2 . . Weapon Failures 10 | . . . 1 . . . . . 2 . 2 . . 5 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 66 | . 20 . . . . . . . . . . 11 . 35 Projectiles 8 | . . . . . . . . . . . . . . 8 Explosions 31 | . 20 . . . . . . . . . . 11 . . Melee 27 | . . . . . . . . . . . . . . 27 Knockbacks 6 | . . . 1 . . . . 3 1 . . . . 1 Impact 1 | . . . . . . . . . . . . . . 1 Kinetic 5 | . . . 1 . . . . 3 1 . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 170 | . 28 . . . . . . 16 . . . 67 . 59 Shots 8 | . 1 . . . . . . 1 . . . 1 . 5 Rammed 1 | . . . . . . . . . . . . 1 . . Targets Rammed 1 | . . . . . . . . . . . . 1 . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 588 | . 206 108 410 172 379 . 588 219 264 . 210 217 48 211 Average Temperature 96 | . 100 40 104 59 170 . 199 34 51 . 117 86 20 51 Received Heat Transfer 1749 | . 66 40 231 21 . . 237 387 282 . . 54 . 431 Effects 22 | . . . 1 . 3 . 16 . 2 . . . . . Shutdowns 9 | . . . . . 1 . 8 . . . . . . . Energy Bleed 3 | . . . 1 . . . 2 . . . . . . . Interference 2 | . . . . . . . . . 2 . . . . . Matter Decay 2 | . . . . . 1 . 1 . . . . . . . Short Circuit 1 | . . . . . 1 . . . . . . . . . Damage (major) 5 | . . . . . . . 5 . . . . . . . Siege Activations 4 | . . . . . . . . . . . . . . 4 Total Turns 124 | . . . . . . . . . . . . . . 124 Longest Duration 74 | . . . . . . . . . . . . . . 74 Robots Corrupted 1 | . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . Parts Fried 2 | . 1 . . . . . . . . . . . . 1 Impact Corruptions 1 | . . . . . . . . . . . . . . 1 Robots Melted 12 | . . . . . . . . . 4 . 2 1 . 5 Combat Hostiles 10 | . . . . . . . . . 2 . 2 1 . 5 Parts Melted 73 | . . . 1 . . . 5 4 16 . 7 10 . 30 Heat Transferred 22618 | . 200 50 1533 125 . . 1756 1087 8510 . 1036 1414 74 6833 Parts Sabotaged 3 | . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 1 . . . . . . . . . . . . 2 Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Peak Influence 686 | . 148 78 98 50 . . 686 . . . . 295 129 403 Initial 612 | . . 57 . . . . 612 . . . . . 114 . Average 120 | . 105 44 29 31 . . 457 . . . . 46 90 98 Maximum Alert Level 2 | . . . . . . . 2 . . . . 1 . 2 Low Security (%) 78 | 100 100 100 100 100 . . . . . . . 95 100 73 Level 1 12 | . . . . . . . 41 . . . . 4 . 26 Level 2 8 | . . . . . . . 58 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 20 | . 1 . 1 . . . 2 . 1 . . 6 1 8 Investigation 1 | . 1 . . . . . . . . . . . . . Extermination 7 | . . . . . . . 1 . . . . 3 1 2 Reinforcement 7 | . . . 1 . . . 1 . . . . 3 . 2 Assault 1 | . . . . . . . . . 1 . . . . . Garrison 4 | . . . . . . . . . . . . . . 4 Intercept . | . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . 1 . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . 1 . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Distress Signals 6 | . . 3 . . . . . . . . . 2 . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 183 | . 12 2 12 5 . 10 12 15 22 . 3 26 2 62 Peak Tracking Total 14 | . 7 1 4 3 . 5 3 4 8 . 2 3 1 14 Tactical Retreats 18 | . 1 . 1 . . . 1 1 6 . . 3 . 5 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Traps Triggered 7 | . 2 . . . . . 2 . . . . . 3 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Machines Disabled 8 | . . . 1 . . . 3 . 2 . . 2 . . Max in Single Turn 2 | . . . 1 . . . . . 1 . . 2 . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Machines Accessed 33 | . 5 . 5 . . . 7 1 2 4 . 4 1 4 Terminals 23 | . 5 . 5 . . . 6 1 . . . 3 1 2 Fabricators 2 | . . . . . . . . . . . . 1 . 1 Repair Stations 1 | . . . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 Total Hacks 93 | . 8 . 15 . . . 15 4 5 29 . 6 2 9 Successful 56 | . 3 . 8 . . . 5 4 5 29 . 1 . 1 Failed 37 | . 5 . 7 . . . 10 . . . . 5 2 8 Catastrophic 10 | . 2 . 1 . . . 5 . . . . 1 . 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 43 | . 6 . 9 . 6 . 10 . 4 2 . 5 . 1 Terminals 50 | . 8 . 15 . . . 14 4 . . . 4 2 3 Fabricators 6 | . . . . . . . . . . . . 2 . 4 Repair Stations 1 | . . . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . 2 Terminal Hacks 50 | . 2 . 6 . . . 4 4 5 29 . . . . Record 19 | . . . . . . . . 4 4 11 . . . . Part Schematic 10 | . . . . . . . . . . 10 . . . . Robot Schematic 5 | . . . . . . . . . . 5 . . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . . . Open Door 1 | . . . . . . . . . 1 . . . . . Branch Access Points 3 | . 1 . 1 . . . 1 . . . . . . . Terminal Index 3 | . 1 . 1 . . . 1 . . . . . . . Unreport Threat 3 | . . . 2 . . . 1 . . . . . . . Locate Traps 1 | . . . . . . . 1 . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . 1 . 2 . . . 1 . . . . 1 . . Terminals 5 | . 1 . 2 . . . 1 . . . . 1 . . Botnet 5 | . 1 . 2 . . . 1 . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 26 | . 4 . 5 . . . 7 1 . . . 4 1 4 Full Trace Events 1 | . 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . . 10 . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Total Allies 3 | . . 1 . . 2 . . . . . . . . . Largest Group 2 | . . 1 . . 2 2 2 . . . . . . . Highest-Rated Group 192 | . . 31 . . 192 192 192 . . . . . . . Highest-Rated Ally 96 | . . 31 . . 96 96 96 . . . . . . . Total Orders 5 | . . . . . . . . . . . . . . 5 EXPLORE 4 | . . . . . . . . . . . . . . 4 RETURN 1 | . . . . . . . . . . . . . . 1 Ally Attacks 51 | . . . . . . 45 6 . . . . . . . Total Damage 2454 | . . . . . . 1683 771 . . . . . . . Kills 20 | . . . . . . 17 3 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . 1 2 . 2 1 . 2 . . . Drone Launches 5 | . . . . . . . . . . . . . . 5 Drone Recoveries 3 | . . . . . . . . . . . . . . 3 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Turns Passed 17243 | 91 370 529 645 570 3929 1751 1077 1068 2635 146 441 2042 506 1443 Spaces Moved 8227 | 62 227 173 247 260 1964 1008 479 534 1116 122 311 979 278 467 Core 7 | 1 . . . . . . . . . . . . . 6 Treads 3029 | 6 88 173 163 . . 798 212 . 290 . . 560 278 461 Legs 5191 | 55 139 . 84 260 1964 210 267 534 826 122 311 419 . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 190 190 160 120 120 120 120 120 120 165 50 Average Speed 168 | 122 135 160 170 190 190 166 188 173 169 120 120 147 166 159 Slowest Speed 330 | 160 160 160 190 190 260 260 240 330 320 120 120 260 167 165 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . . . . . . . . Exploration Rate (%) 45 | 5 40 24 22 57 89 96 13 66 89 78 52 26 7 16 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 5 | . . . . . 2 1 . . 1 1 . . . . Known Exits Taken 6 | . 1 . 1 . . . 1 . . . 1 1 1 . Unknown Exits Taken 8 | 1 . 1 . 1 1 1 . 1 1 1 . . . . Scrap Searched 12 | . . . . . 3 2 . 1 3 . 3 . . . Spaces Dug 63 | . . 2 5 . . . 9 . . . . 40 . 7 Terrain Destroyed 164 | . 2 2 5 . . 12 9 39 7 . . 71 . 17 Melee 47 | . . . 3 . . . 9 . . . . 30 . 5 Projectile 23 | . . 2 2 . . . . 1 . . . 11 . 7 AOE 94 | . 2 . . . . 12 . 38 7 . . 30 . 5 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Total 10731 | 74 265 406 392 327 2145 1083 583 608 1593 121 353 1475 309 997 Wait 1380 | . 6 215 54 58 131 36 7 8 178 . 18 342 9 318 Move 8213 | 61 226 172 246 259 1963 1007 478 533 1115 121 310 978 277 467 Hop . | . . . . . . . . . . . . . . . Pick Up 127 | 5 8 7 10 1 10 8 13 2 24 . 4 14 2 19 Fast Attach 76 | 7 1 . 6 . 3 7 5 5 12 . 1 9 10 10 Attach 62 | . 3 . 3 . . . 8 9 6 . 2 8 2 21 Detach 14 | 1 . . 2 . 1 . 1 . 3 . . 4 . 2 Swap 108 | . 1 3 12 2 5 6 11 2 15 . 2 27 1 21 Drop 137 | . 5 1 12 2 13 16 12 3 29 . 3 20 4 17 Fire 553 | . 15 8 39 5 19 3 35 46 209 . 13 42 4 115 Melee 56 | . . . 8 . . . 9 . 2 . . 30 . 7 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . 1 . . Escape Stasis 4 | . . . . . . . 4 . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x2 / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory -3/Research (discovered 1 exit: Tes) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 92 | -11/Scrapyard | Entered Materials 151 | -10/Materials | Discovered new exit (range 15) 307 | -10/Materials | Discovered new exit (range 8) 309 | -10/Materials | Build established: Mutant 415 | -10/Materials | Discovered new exit (range 16) 429 | -10/Materials | Identified exit to Mines 462 | -10/Materials | Entered Mines 465 | -10/Mines | Received a Mining Laser from a helpful Derelict 486 | -10/Mines | Assembled infested the area 491 | -10/Mines | Assisted by a Guerilla fighting off Assembled 570 | -10/Mines | Crushed by falling debris 570 | -10/Mines | Core integrity fell below 50% 860 | -10/Mines | Found a hidden stash of uninstalled traps 936 | -10/Mines | Discovered new exit (range 13) 991 | -10/Mines | Entered Materials 991 | -9/Materials | Evolved 2 slots: Utility x2 1462 | -9/Materials | Lost 3 parts (1n2u) 1562 | -9/Materials | Identified exit to Mines 1636 | -9/Materials | Entered Mines 1648 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1912 | -9/Mines | Build established: Scavenger-Mutant 2203 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2206 | -9/Mines | Entered Zion 2234 | -7/Zion | Given A8's code to call for help 2270 | -7/Zion | System corruption cleaned by Quarantine Array 2742 | -7/Zion | Learned location of Armory (-4) 2898 | -7/Zion | Build established: Mutant 3036 | -7/Zion | Visited the Megawrench Repair Shop 3044 | -7/Zion | Megawrench repaired 5 parts 3083 | -7/Zion | Learned location of Quarantine (-2) 4431 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4432 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4533 | -7/Zion | Found Prototype Device 6074 | -7/Zion | Received a hallucinogenic algorithm 6101 | -7/Zion | Discovered new exit (range 15) 6135 | -7/Zion | Entered Proximity Caves 6135 | -6/Proximity Caves | Accompanied by 2 allies 6137 | -6/Proximity Caves | Spotter reported a threat 6138 | -6/Proximity Caves | Spotter reported a threat 6246 | -6/Proximity Caves | Spotter reported a threat 6392 | -6/Proximity Caves | Spotter reported a threat 7041 | -6/Proximity Caves | Learned 8 Factory zone layouts 7810 | -6/Proximity Caves | Discovered new exit (range 5) 7886 | -6/Proximity Caves | Entered Factory 7886 | -6/Factory | Accompanied by 2 allies 7886 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 7887 | -6/Factory | Identified exit to Factory 7887 | -6/Factory | Identified exit to Lower Caves 7890 | -6/Factory | Identified Mobile Refinery Mk. CCLXVII 8053 | -6/Factory | Discovered exit to Factory (range 16) 8193 | -6/Factory | Build established: Derelict-Mutant 8236 | -6/Factory | Search patrols dispatched 8550 | -6/Factory | Identified exit to Extension 8843 | -6/Factory | Build established: Scavenger-Mutant 8963 | -6/Factory | Entered Lower Caves 9060 | -6/Lower Caves | Attracted the attention of an 0b10 base 9158 | -6/Lower Caves | Learned 8 Factory zone layouts 9225 | -6/Lower Caves | Learned Factory trap positions 9276 | -6/Lower Caves | Ambushed by research squad 9335 | -6/Lower Caves | Lost 11 parts (1p4n4u2w) 9943 | -6/Lower Caves | Learned Factory stockpile data 9984 | -6/Lower Caves | Discovered new exit (range 18) 10031 | -6/Lower Caves | Entered another Lower Caves area 10654 | -6/Lower Caves | Learned location of 1 exit from Research 10654 | -6/Lower Caves | Learned Research security intel 10654 | -6/Lower Caves | Learned Armory terminal intel 10878 | -6/Lower Caves | Discovered exit to Factory (range 5) 11437 | -6/Lower Caves | Destroyed 0O-CMN(g) 12051 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12465 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 12573 | -6/Lower Caves | Destroyed 8 combat bots 12636 | -6/Lower Caves | Discovered new exit (range 11) 12666 | -6/Lower Caves | Entered Data Miner 12666 | -6/Data Miner | Discovered new exit (range 6) 12684 | -6/Data Miner | Met Data Miner 12729 | -6/Data Miner | Learned location of Section 7 (-2) 12729 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12752 | -6/Data Miner | Received God Mode back door access code from Data Miner 12812 | -6/Data Miner | Entered Proximity Caves 12998 | -5/Proximity Caves | Learned 8 Factory zone layouts 13161 | -5/Proximity Caves | Discovered exit to Factory (range 9) 13166 | -5/Proximity Caves | Learned Factory emergency access door positions 13253 | -5/Proximity Caves | Entered Factory 13253 | -5/Factory | Evolved 2 slots: Utility x2 13255 | -5/Factory | Loaded intel: 121 trap records 13668 | -5/Factory | Lost 3 parts (2n1u) 14429 | -5/Factory | Build established: Scavenger-Assassin 15019 | -5/Factory | Lost 3 parts (2u1w) 15285 | -5/Factory | Discovered new exit (range 5) 15290 | -5/Factory | Identified exit to Factory 15295 | -5/Factory | Entered another Factory area 15295 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15366 | -4/Factory | Discovered new exit (range 12) 15384 | -4/Factory | Identified exit to Research 15612 | -4/Factory | Build established: Skirmisher 15801 | -4/Factory | Entered Research 15801 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 15802 | -3/Research | Identified exit to Testing 16499 | -3/Research | Spotted B-86 Titan 16561 | -3/Research | Garrison activated, responded to threat 16799 | -3/Research | Lost 6 parts (1p2n2u1w) 17034 | -3/Research | System corruption reached 10% 17110 | -3/Research | Build established: Scavenger-Mutant 17119 | -3/Research | Lost 7 parts (1p4u2w) 17139 | -3/Research | Destroyed 10 combat bots 17198 | -3/Research | Cargo convoy interrupted 17199 | -3/Research | Garrison activated, responded to threat 17207 | -3/Research | Spotted Striker 17210 | -3/Research | System corruption reached 30% 17235 | -3/Research | Core integrity fell below 50% 17239 | -3/Research | Core integrity fell below 20% 17244 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 17239_ U-05 Engineer lays Concrete. 17239_ Penetrated by Slug. 17239_ U-05 Engineer lays Concrete. 17239_ K-01 Serf collects debris. 17240_ U-05 Engineer lays Concrete. 17240_ Penetrated by Slug. 17241_ Slug penetrates P-80 Master. 17241_ U-05 Engineer lays Concrete. 17241_ K-01 Serf collects debris. 17242_ U-05 Engineer lays Concrete. 17242_ Penetrated by Slug. 17242_ Mak. Hammer destroyed. 17242_ Slug penetrates P-80 Master. 17242_ Slug penetrates U-05 Engineer. 17242_ Slug penetrates M-36 Artificer. 17242_ M-36 Artificer repairs Striker. 17243_ U-05 Engineer lays Concrete. 17243_ K-01 Serf collects debris. 17244_ U-05 Engineer lays Concrete. 17244_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????????????????????????# # #?????? | | ???????????????????? ???# # ! #?????? | | ?????????????????? ???# + #?????? | | ?????????????????# #??# # #?????? | | ?????????????????# #??# # ! #?????? | | ?????????????????# #??# ##############?????? | | ?????????????????# #??# # ! #????????? | | ?????????????????# #??# # ! #????????? | | ?????????????????+ ##?# #=!*= #????????? | | ?????????????????# T?# #|= #????????? | | ?????????????????# "??# # %!" " =#????????? | | ?????????????????# #??# =# =""G"" #????????? | | ?????????????????# #??# +%!! #????????? | | ?????????????????# #??# # % #????????? | | #?????????###????# #??# ###########????????? | | # ??????? =#????# #??#% ########???????????? | | # ?????#%#????# #??# ## ###?????????? | | ?? #####+######= #??# # #?????????? | | ???? # = ##%! #?## ##????????? | | ###+### %% ! ##=!o !##"# ##????????? | | "%" +%% % == #!% !!!%%! % ##???????? | | " ## % % #= u%hx!%%! #???????? | | ???# % %%/%=[mpK[%!= ^ #????????? | | ?????# = !!!|# |!##/[####+# #????????? | | ??????# |=%=#%|%# ! #?????????? | | ??????# %%!#!= # @ #?????????? | | ??????########+##! # !! ### ###?????????? | | ?????????# != # # #????? #??????????? | | ?????????# # ###+#######????? ???????????? | | ?????????# # # #??????? ???????????? | | ?????????# # #] #??????? ????????????? | | ?????????# # # #?????? ?????????????? | | ?????????# # / #######+##+#??????????? | | ?????????###+#### # + #??????????? | | ??????????? # ] # #??????????? | | ?????????? ######## #####??????? | | ?????????? / ?????? | | ?????????? ########????? | | ????????? #???????????? | | ?????????# #???????????? | | ?????????# #???????????? | | ?????????# ###?????????? | | ?????????# +???????? | | ??????? ###########???????? | | ??????? #?????????????????? | | ??????? ^ #??####???????????? | | ???????????#+################# #?? #???????????? | | ????????????????????????????## ## #???????????? | | ????????????????????????????# # #???????????? | | ????????????????????????????# + #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 115 Energy Generation 45 Energy Capacity 525 Matter Stores 300 Matter Capacity 500 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 1650 Resistance: KI 20 Resistance: TH 25 Weapon Cycling 30 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 5 Target Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 6 Kinecelleration 30 Salvage Targeting 1 Offensive Hacking 11 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Neutron Cannon | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Adv. Power Amplifier | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Impulse Thruster Array | -6/Data Miner | Free Adv. Component Analysis Suite | -6/Data Miner | Free Robot Schematics ------------------ R-10 Processor | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free H-77 Assassin | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Collateral Damage Turtlemind Challenges ------------ None Game ------ Seed ImprovedTerrabombCharger Manual? 0 Play Time 03:19:56 Cumulative 95.3 hours Start 2024.03.06 @ 13:05:22 End 2024.03.06 @ 20:35:27 Sessions 12 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 78 Rogue 78 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 43 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(115)|LOW_CONTRAST(0,16,30) Steam 1 RUN: fdacc5b6-4596-4eb8-b175-b6059f662b6a