Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.24 @ 13:19:09 Player: YA-B01 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (280) 1400 Value Destroyed (12319) 12319 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (7974) 7974 TOTAL SCORE: 26673 Bonus ------- High Alert Combat Kills 3066 Follower Combat Kills 1117 Entered Garrisons 1000 Used RIF Installer 3000 Friendly Fire -209 Cogmind --------- Core Integrity 0/850 Matter 478/550 Energy 793/800 System Corruption 4% Temperature Cool (13) Movement Walking (345) Ox3 Location -6/Garrison Parts ------- > --- POWER (1) -------- Hybrid Deuterium Engine > --- PROPULSION (6) --- Medium Treads Armored Leg Improved VSS Leg > --- UTILITY (5) ------ Huge Storage Unit Matter Compressor Core Shielding Relay Coupler [Swarmer] (40) Relay Coupler [Sentry] (24) > --- WEAPON (3) ------- Autogun Autogun Autogun > --- INVENTORY (25) --- Reinforced Deuterium Engine Advanced Cooling System Huge Storage Unit Improved Terrain Scanner Hardened Heavy Armor Plating Hacking Suite Relay Coupler [NC] (45) Relay Coupler [NC] (39) Relay Coupler [Swarmer] (38) Relay Coupler [Swarmer] (38) Relay Coupler [Grunt] (45) Relay Coupler [Grunt] (41) Relay Coupler [Grunt] (45) Relay Coupler [Sentry] (38) Relay Coupler [Hunter] (32) Relay Coupler [Hunter] (29) Drone Bay (2/2) Autogun Gauss Rifle Heavy Mass Driver Rocket Launcher Datajack Maul Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit Targeting Computer Layered Medium Armor Plating Relay Coupler [Grunt] > --- WEAPON ----------- Heavy Mass Driver Heavy Shock Bomb Launcher > --- INVENTORY -------- Light Angular Momentum Engine Medium Treads Huge Storage Unit Improved Terrain Scanner Hardened Heavy Armor Plating Layered Medium Armor Plating Hacking Suite Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Hunter] Relay Coupler [Hunter] Relay Coupler [Behemoth] Relay Coupler [Behemoth] Drone Bay Gauss Rifle Gauss Rifle Gauss Rifle Heavy Mass Driver Rocket Launcher Datajack Maul [Rating: 70] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Huge Storage Unit Device Drone Bay Storage Huge Storage Unit Processor Targeting Computer Hackware Relay Coupler [Grunt] Protection Improved Light Armor Plating Weapon Light Cannon Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher EMP Blaster Impact Weapon Maul Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Gar Slots Evolved 8 | . . . 2 . . . 4 . . . 2 . . . Power . | . . . . . . . . . . . . . . . Propulsion 4 | . . . 2 . . . 2 . . . . . . . Utility 3 | . . . . . . . 2 . . . 1 . . . Weapon 1 | . . . . . . . . . . . 1 . . . Parts Attached 178 | 6 8 . 25 15 4 2 1 14 7 25 26 21 8 16 Power 18 | 1 1 . 4 1 . . . 1 1 3 3 1 . 2 Engine 15 | 1 1 . 4 1 . . . 1 1 . 3 1 . 2 Core 3 | . . . . . . . . . . 3 . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 73 | 2 1 . 13 3 2 1 . 8 2 12 13 6 6 4 Treads 35 | 2 1 . 13 3 2 1 . 8 2 . 1 1 1 . Leg 35 | . . . . . . . . . . 12 12 5 2 4 Wheel 3 | . . . . . . . . . . . . . 3 . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 46 | 1 4 . 6 3 1 . 1 4 2 5 6 6 1 6 Device 9 | . 1 . . 3 . . 1 1 . 1 2 . . . Storage 7 | 1 1 . 2 . . . . 1 . . 1 1 . . Processor 2 | . . . . . . . . . . . 1 1 . . Hackware 10 | . . . . . . . . . 1 2 1 2 . 4 Protection 18 | . 2 . 4 . 1 . . 2 1 2 1 2 1 2 Artifact . | . . . . . . . . . . . . . . . Weapon 41 | 2 2 . 2 8 1 1 . 1 2 5 4 8 1 4 Energy Gun 1 | 1 . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 20 | 1 . . 1 4 . 1 . . 2 2 1 4 . 4 Ballistic Cannon 15 | . 2 . 1 1 . . . 1 . 2 3 4 1 . Launcher 3 | . . . . 1 1 . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . . . . . . Parts Lost 80 | . . . 5 . . . . 9 2 14 14 17 5 14 Power 7 | . . . 1 . . . . . . 1 1 2 . 2 Propulsion 42 | . . . . . . . . 5 1 9 8 10 3 6 Utility 17 | . . . 2 . . . . 3 . 2 3 3 1 3 Weapon 14 | . . . 2 . . . . 1 1 2 2 2 1 3 Highest Loss Streak 8 | . . . 2 . . . . 8 1 4 6 7 2 5 To Critical Strikes 1 | . . . 1 . . . . . . . . . . . Average Backups 21 | 5 16 20 19 24 24 25 23 23 23 23 20 22 22 20 Power . | . 1 1 . 1 1 1 1 . . . . . 1 . Propulsion 2 | 2 1 2 3 5 5 5 4 3 2 . . 1 . . Utility 11 | . 5 8 7 11 11 11 9 11 13 14 13 13 13 13 Weapon 6 | . 7 8 6 6 6 7 7 7 7 6 5 5 6 4 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 54 | 2 3 . 10 1 2 . . 5 2 7 . 5 . 17 Power 2 | . . . . . . . . . . . . . . 2 Propulsion 6 | 2 3 . 1 . . . . . . . . . . . Utility 34 | . . . 1 . 2 . . 5 2 6 . 5 . 13 Weapon 12 | . . . 8 1 . . . . . 1 . . . 2 Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 95 100 98 99 99 100 84 88 99 85 81 81 92 88 Engine 7 | . 14 14 10 11 11 11 7 7 6 3 3 5 6 5 Treads 24 | . 27 28 42 44 44 44 35 37 45 11 . 1 1 3 Leg 11 | . . . . . . . . . . 25 33 27 26 27 Device 3 | . 3 . . 11 8 . 9 4 1 . 3 4 . . Storage 12 | . 14 14 11 11 11 11 7 14 15 15 13 8 13 13 Hackware 3 | . . . . . . . . . 5 5 5 8 13 7 Protection 6 | . 7 14 10 . 2 11 7 8 7 6 1 5 5 9 Ballistic Gun 7 | . 6 . 4 13 14 14 13 6 7 6 . 5 1 5 Ballistic Cannon 8 | . 14 28 17 5 . . . 3 5 3 10 8 13 10 Impact Weapon 1 | . . . . 2 6 7 1 2 1 . . 1 3 1 Peak Build Rating 70 | 7 9 9 18 25 25 22 31 32 36 41 62 70 70 70 Average Rating 33 | 5 8 9 15 23 23 21 28 27 33 35 49 60 63 62 On Entrance 27 | . 6 9 9 18 24 21 22 30 27 34 36 62 57 55 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 131 | 12 54 52 97 101 101 101 108 114 108 118 124 125 127 131 Greatest Support 124 | 40 40 40 83 83 83 83 103 123 124 108 100 100 86 102 Greatest Overweight (x) 12 | . 2 1 1 1 1 1 1 1 1 10 7 3 12 3 Average Overweight (x) . | . . 1 . 1 1 1 . . . 1 1 1 1 1 Largest Inventory Capacity 25 | 8 20 20 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 19 20 20 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 8 20 20 22 25 25 25 25 25 25 25 25 25 25 25 Average Carried 22 | 5 16 19 19 24 24 25 23 23 24 24 21 24 24 22 Final Capacity 25 | 8 20 20 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 7 20 20 22 25 25 25 23 25 24 25 25 25 24 25 Class Distribution -------------------- 32% | Mutant 19% | Bothacker-Mutant 13% | Scavenger-Mutant 10% | Botlord-Tank 9% | Botlord-Mutant 6% | Commander-Mutant 4% | Bothacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Commander-Mutant | -9/Storage Mutant | -9/Garrison Mutant | -9/Recycling Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Bothacker-Mutant | -7/Factory Bothacker-Mutant | -7/Garrison Bothacker-Gunner | -6/Factory Botlord-Tank | -6/Garrison Botlord-Mutant | -6/Factory Botlord-Tank | -6/Garrison Resources | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Gar Matter Collected 9617 | 260 336 62 1368 528 364 216 116 749 352 1253 1315 1176 323 1199 Remotely . | . . . . . . . . . . . . . . . Salvage Created 10430 | 195 523 98 1670 704 551 832 191 1030 237 1240 1302 998 217 642 Parts 484 | 5 29 8 106 29 24 26 4 50 13 52 35 54 14 35 Haulers Intercepted 8 | . 2 . 4 1 . . 1 . . . . . . . Recyclers Shooed 10 | . . 1 2 1 . 2 . . . . 2 . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Gar Combat Hostiles Destroyed 207 | . 10 5 30 10 10 2 2 26 6 32 20 26 5 23 Melee 5 | . 2 . . . . 1 . . 1 . . 1 . . Guns 64 | . 4 . 11 8 4 1 2 3 4 16 1 5 2 3 Cannons 100 | . 4 5 19 . . . . 14 1 5 19 17 3 13 AOE 36 | . . . . 2 5 . . 8 . 11 . 3 . 7 Classes Destroyed 17 | 2 4 1 4 1 . . . 1 2 2 . . . . Worker 3 | . . . . 1 . . . . 2 . . . . . Builder 4 | . 1 . 2 . . . . . . . . . 1 . Tunneler 5 | 4 . 1 . . . . . . . . . . . . Hauler 8 | . 2 . 4 1 . . 1 . . . . . . . Recycler 29 | 1 1 . 7 3 . 11 1 . 1 . 4 . . . Mechanic 3 | . . . 1 . . . . . . . 1 . 1 . Operator 4 | . . . 4 . . . . . . . . . . . Watcher 10 | . 3 . 4 . . . . . 2 . 1 . . . Swarmer 47 | . . 3 4 2 . . . 5 . 6 1 11 . 15 Cutter 9 | . . . . . . . . 3 . . . 4 . 2 Saboteur 4 | . . . . . . . . . . 3 1 . . . Grunt 96 | . 10 2 15 5 11 . 2 10 1 17 11 6 3 3 Brawler 4 | . . . 2 . . . . 1 . . . . . 1 Sentry 33 | . . . 9 5 3 2 . 7 2 2 1 2 . . Specialist 1 | . . . . . . . . . . 1 . . . . Hunter 6 | . . . . . . . . . 1 . 2 2 1 . Programmer 12 | . . . . . . . . . 2 3 3 1 1 2 Infiltrator 2 | . . . . . . . . . . . 2 . . . Best Kill Streak 8 | 5 4 5 5 3 4 8 3 7 3 5 6 5 3 4 Combat Bots Only 7 | . 4 5 5 3 4 1 2 7 1 5 6 5 2 4 Max Kills in Single Turn 3 | 1 1 1 2 2 3 1 1 2 1 3 2 3 1 3 Gunslinging 1 | . . . . . . . . . . . . 1 . . Exploded 3 | . . . . 2 2 . . 2 . 3 . 3 . 3 Melee 1 | . 1 . . . . 1 . . 1 . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Gar Hostile Shots Fired 1543 | . 63 8 111 43 45 4 11 294 65 224 182 218 90 185 Missed 491 | . 18 3 30 17 13 3 2 116 23 66 58 53 27 62 Hits 1052 | . 45 5 81 26 32 1 9 178 42 158 124 165 63 123 Melee 19 | . . . 1 . . . . 6 . . . 6 . 6 Projectile 1033 | . 45 5 80 26 32 1 9 172 42 158 124 159 63 117 AOE 7 | . . . . . . . . 3 . . . . . 4 Critical Strikes 35 | . 3 1 4 2 1 . . 3 1 3 6 4 2 5 Part Disruptions 1 | . . . . . . . . . . . . . . 1 Damage Taken 15802 | . 669 60 1117 326 443 14 140 1750 735 2119 2529 2708 925 2267 Core 1751 | . 216 8 99 51 88 . . 92 39 306 291 209 98 254 Absorbed by Shields 81 | . . . . . . . . . . 75 . 6 . . Redirected to Shielding 22 | . . 2 2 . . . . . . . . . . 18 Regen/Repaired (Parts) 514 | . 163 . 59 68 . . . . 224 . . . . . Core Remaining (%) 46 | 100 . 10 . . . 40 . . . 37 . . . . Volleys Fired 776 | 22 47 7 119 45 32 16 10 75 24 117 66 100 24 72 Largest 3 | 1 2 2 2 2 2 2 2 2 2 2 3 3 3 3 Hottest 132 | 50 70 60 60 56 46 46 46 60 65 65 111 102 132 116 Shots Fired 1375 | 22 94 14 238 80 47 32 20 113 46 175 130 170 64 130 Gun 627 | 22 54 . 47 53 40 32 20 42 31 115 18 83 19 51 Cannon 675 | . 40 14 191 25 . . . 39 15 37 112 86 45 71 Launcher 73 | . . . . 2 7 . . 32 . 23 . 1 . 8 Special . | . . . . . . . . . . . . . . . Kinetic 1253 | . 67 14 238 78 40 32 20 81 46 152 130 169 64 122 Thermal 49 | 22 27 . . . . . . . . . . . . . Explosive 9 | . . . . 2 4 . . . . 1 . . . 2 Electromagnetic 64 | . . . . . 3 . . 32 . 22 . 1 . 6 Robot Hit Streak 22 | 9 11 15 16 15 12 20 20 22 14 11 16 10 9 7 Robot Miss Streak 19 | 1 2 . 6 2 3 1 1 7 5 4 11 10 10 19 Penetration Max 1 | . . . . . . . . . . 1 1 1 1 . Secondary Targets 4 | . . . . . . . . . . 3 . 1 . . Max Gunslinging Chain 1 | . . . . . . . . . . 1 . 1 . . Shots Hit Robots 897 | 19 65 13 128 50 25 27 19 77 41 105 82 97 57 92 Core Hits 597 | 7 27 9 63 22 16 12 6 88 55 62 60 61 33 76 Critical Kills 2 | . . . . . . 1 . . 1 . . . . . Critical Parts Destroyed 13 | . . . . . 1 2 1 . . . . 5 . 4 Critical Strikes 41 | . 3 1 7 1 1 3 1 1 1 3 9 6 . 4 Burn 3 | . 3 . . . . . . . . . . . . . Destroy 4 | . . . . . . . . 1 1 . . 1 . 1 Blast 22 | . . 1 7 1 . . . . . 3 9 1 . . Smash 12 | . . . . . 1 3 1 . . . . 4 . 3 Melee Attacks 162 | . . . . 6 23 4 3 48 4 17 2 18 12 25 Impact 122 | . . . . 6 23 4 3 42 2 . . 18 4 20 Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 32 | . . . . 1 . 3 1 6 2 16 . . 2 1 Combat Hostiles 3 | . . . . . . 1 . . . 2 . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 24003 | 244 975 246 2575 1256 795 690 377 2492 912 2853 3698 3324 961 2605 Guns 7198 | 238 474 . 473 757 339 364 272 497 483 1515 177 802 289 518 Cannons 11615 | . 466 227 1760 100 . . . 834 291 737 3396 2065 531 1208 Explosions 3226 | . . . 138 248 423 . . 1122 19 601 122 77 . 476 Melee 1434 | . . . . 69 33 287 102 39 . . . 378 123 403 Ramming 530 | 6 35 19 204 82 . 39 3 . 119 . 3 2 18 . Kinetic 18339 | . 704 227 2233 857 339 364 272 1331 774 2252 3573 2867 820 1726 Thermal 773 | 238 236 . . . . . . 249 . 50 . . . . Explosive 1059 | . . . 138 248 258 . . . 19 108 122 . . 166 Electromagnetic 1868 | . . . . . 165 . . 873 . 443 . 77 . 310 Impact 1434 | . . . . 69 33 287 102 39 . . . 378 123 403 Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 5 | . . . 3 3 3 3 . . . 5 4 1 1 4 Average Corruption 2 | . . . 3 3 3 3 . . . 4 1 1 1 2 Corruption Purged 3 | . . . . . . . . . . . 3 . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 224 | . . . 32 34 20 32 . . . 49 4 15 6 32 Message Errors 53 | . . . 8 11 4 5 . . . 11 . 3 3 8 Matter Fused 54 | . . . 6 8 5 12 . . . 13 2 1 1 6 Heat Flow Errors 31 | . . . 4 2 4 7 . . . 6 1 4 . 3 Energy Discharges 27 | . . . 5 4 3 4 . . . 6 . 1 . 4 Data Loss (minor) 30 | . . . 4 3 1 2 . . . 8 1 4 1 6 Data Loss (major) 10 | . . . 2 1 1 2 . . . 2 . . . 2 Misfires 10 | . . . 1 3 1 . . . . 1 . 1 1 2 Alerts 5 | . . . 1 1 . . . . . 2 . 1 . . Weapon Failures 4 | . . . 1 1 1 . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1188 | . . . 4 16 33 148 102 37 21 9 236 357 . 225 Projectiles 421 | . . . 3 . . . . . . . 236 181 . 1 Explosions 83 | . . . . 16 . . . 37 21 9 . . . . Melee 684 | . . . 1 . 33 148 102 . . . . 176 . 224 Knockbacks 147 | . 7 2 13 . . . . 8 3 1 32 29 22 30 Impact 8 | . . . 4 . . . . . . . 1 2 . 1 Kinetic 125 | . 6 2 8 . . . . 8 3 1 28 24 19 26 Secondary 14 | . 1 . 1 . . . . . . . 3 3 3 3 Self-Inflicted Damage 558 | . . . 113 17 . . . 77 171 79 80 . . 21 Shots 17 | . . . 1 1 . . . 6 2 4 1 . . 2 Rammed 72 | 4 11 6 25 10 . 4 . . 12 . . . . . Targets Rammed 90 | 4 12 7 27 12 . 5 1 . 17 . 1 1 3 . Kicked 5 | . . . . . . . . . . . 1 1 3 . Crushed 13 | . 1 1 2 2 . 1 1 . 5 . . . . . Highest Temperature 383 | 220 195 36 383 276 183 259 . 18 4 204 305 189 188 298 Average Temperature 64 | 111 50 32 80 102 65 93 . 5 1 42 62 35 57 83 Received Heat Transfer 4773 | . 405 45 453 93 177 . 81 495 129 724 651 459 303 758 Effects 3 | . . . 3 . . . . . . . . . . . Energy Bleed 2 | . . . 2 . . . . . . . . . . . Interference 1 | . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . 1 . 1 1 . 1 . . . 2 . 1 Combat Hostiles 2 | . . . . . 1 . . 1 . . . . . . Parts Fried 17 | . . . 1 . 2 2 . 3 . 5 . 3 . 1 Impact Corruptions 17 | . . . 1 . 1 5 2 . . . . 5 . 3 Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 5 | 3 2 . . . . . . . . . . . . . Heat Transferred 1928 | 703 925 . . . . . . 250 . 50 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . 3 . 1 . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Gar Maximum Alert Level 5 | . . . 2 2 3 1 2 4 2 5 4 5 3 4 Low Security (%) 22 | 100 100 100 49 73 . . . . . . . . . . Level 1 17 | . . . 25 21 34 100 61 24 . . . . . 11 Level 2 21 | . . . 25 4 61 . 38 28 100 26 . . 9 27 Level 3 15 | . . . . . 4 . . 32 . 26 10 28 90 28 Level 4 17 | . . . . . . . . 14 . 30 89 42 . 32 Level 5 5 | . . . . . . . . . . 16 . 28 . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 1973 | 15 94 110 539 434 825 370 485 1224 642 1973 1339 1867 980 1390 Initial 1035 | . . 3 31 218 274 370 485 221 642 392 1035 886 980 369 Average 635 | 1 19 16 218 153 524 284 383 675 546 1048 1246 1340 806 833 Influence Increases 10477 | 25 314 125 1053 846 571 332 464 1173 353 1741 930 1151 168 1231 Destroy 0b10 Robot/C 5040 | . 200 100 600 420 220 40 40 580 120 820 560 520 100 720 Destroy 0b10 Robot/NC 375 | 25 35 5 110 35 . 55 10 . 25 . 35 20 10 10 Destroy Leader 748 | . 50 20 196 104 10 . 12 40 64 50 92 30 30 50 Allied During Kill 464 | . . . . 162 20 . . 48 . 83 98 . . 53 Successful Hack 248 | . 26 . 44 28 28 27 . 21 32 16 4 14 8 . Select Force Hacks 240 | . . . 30 . . 210 . . . . . . . . Disable Machine 210 | . . . 45 60 . . . . 30 15 60 . . . Anti-Garrison Action 1900 | . . . . . 200 . . 250 . 700 . 450 . 300 Destroy Structure 552 | . 3 . 28 22 63 . 2 114 37 57 66 87 5 68 Advance Influence 400 | . . . . . . . 400 . . . . . . . Partial Spotted 15 | . . . . . . . . . . . . . 15 . Lose Combat Pursuer 285 | . . . . 15 30 . . 120 45 . 15 30 . 30 Influence Decreases 9097 | 25 304 53 618 941 168 953 351 266 1016 329 1636 551 1507 379 Entered New Map 4291 | . . 7 51 299 148 455 119 96 582 169 938 381 887 159 Time Decay 3446 | 25 304 46 527 542 . 498 222 . 404 . 498 . 380 . Lost Part 790 | . . . 40 . . . . 90 20 140 140 170 50 140 Lost Ally 420 | . . . . 100 20 . 10 80 10 20 60 . 40 80 Purge Threat 150 | . . . . . . . . . . . . . 150 . Squads Dispatched 28 | . 1 . 5 2 . . 1 . 3 . 7 . 9 . Investigation 4 | . . . 2 . . . . . . . . . 2 . Extermination 7 | . . . . . . . . . 2 . 3 . 2 . Reinforcement 13 | . 1 . 3 1 . . 1 . . . 4 . 3 . Assault 1 | . . . . . . . . . 1 . . . . . Garrison 3 | . . . . 1 . . . . . . . . 2 . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . Haulers Reinforced 2 | . . . . . . . . . . . 2 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Gar Distress Signals 11 | . 1 1 4 3 . 1 . . . . . . 1 . Communications Jammed 13 | . . . . . . . . . 7 . 6 . . . Distress Signals 13 | . . . . . . . . . 7 . 6 . . . Times Spotted 327 | . 20 5 50 24 12 2 3 33 12 41 35 25 22 43 Peak Tracking Total 7 | . 3 2 4 4 5 1 3 5 5 4 5 6 7 7 Tactical Retreats 11 | . . . . 1 1 . . 5 1 . 1 1 . 1 Traps | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Gar Traps Triggered 37 | . 3 . . 1 5 . . 5 . 11 4 7 . 1 Indirectly 4 | . . . . . 1 . . 1 . 2 . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Gar Machines Disabled 31 | . . . 3 4 1 . . 3 2 6 4 4 . 4 Max in Single Turn 2 | . . . 1 1 1 . . 1 2 1 2 1 . 1 Garrison Relay 15 | . . . . . 1 . . 3 . 5 . 4 . 2 Phase Generator 1 | . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Gar Machines Accessed 79 | . 8 . 12 11 2 14 2 3 8 3 6 2 5 3 Terminals 49 | . 5 . 7 8 2 6 1 3 3 3 3 2 3 3 Fabricators 3 | . . . . . . . . . 1 . 2 . . . Repair Stations 5 | . 1 . 1 1 . . . . 1 . . . 1 . Recycling Units 15 | . 2 . 2 1 . 8 . . 2 . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . Garrison Access 5 | . . . . 1 . . 1 . 1 . 1 . 1 . Total Hacks 208 | . 26 . 42 27 3 46 4 6 13 9 10 4 14 4 Successful 110 | . 19 . 24 15 2 22 2 3 8 2 5 1 5 2 Failed 98 | . 7 . 18 12 1 24 2 3 5 7 5 3 9 2 Catastrophic 17 | . . . 4 2 1 2 . . . 1 2 2 2 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 88 | . 15 . 19 8 . 30 3 . 1 . 6 . 6 . Terminals 130 | . 15 . 26 18 3 23 3 6 4 9 5 4 10 4 Fabricators 6 | . . . . . . . . . 2 . 4 . . . Repair Stations 14 | . 4 . 2 3 . . . . 3 . . . 2 . Recycling Units 44 | . 7 . 7 4 . 23 . . 3 . . . . . Scanalyzers 7 | . . . 7 . . . . . . . . . . . Garrison Access 7 | . . . . 2 . . 1 . 1 . 1 . 2 . Terminal Hacks 36 | . 5 . 6 8 2 1 . 3 2 2 1 1 3 2 Part Schematic 1 | . . . 1 . . . . . . . . . . . Prototype ID Bank 5 | . 1 . 1 2 . 1 . . . . . . . . Open Door 5 | . . . . 2 . . . 1 . 1 . . 1 . Open DSF 1 | . . . . . . . . . 1 . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . Emergency Access Points 4 | . . . . . 1 . . 1 . . . 1 . 1 Garrison Index 1 | . . . . . . . . . 1 . . . . . Alert Level 6 | . 1 . 2 2 . . . . . . 1 . . . Unreport Threat 1 | . . . . . . . . . . . . . 1 . Locate Traps 5 | . 1 . 1 2 . . . . . . . . 1 . Registered Components 1 | . 1 . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . Garrison Registry 3 | . . . . . 1 . . 1 . . . . . 1 Security Stations 1 | . . . . . . . . . . 1 . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . . . . . Network Status 1 | . . . . . . . . . 1 . . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . . Repair Station Hacks 11 | . 4 . 2 2 . . . . 2 . . . 1 . Scan Component 6 | . 2 . 1 1 . . . . 1 . . . 1 . Repair 5 | . 2 . 1 1 . . . . 1 . . . . . Recycling Unit Hacks 13 | . 2 . 1 1 . 8 . . 1 . . . . . Retrieve Components 13 | . 2 . 1 1 . 8 . . 1 . . . . . Scanalyzer 6 | . . . 6 . . . . . . . . . . . Insert Component 3 | . . . 3 . . . . . . . . . . . Analyze 3 | . . . 3 . . . . . . . . . . . Garrison Access Hacks 5 | . . . . 1 . . 1 . 1 . 1 . 1 . Unlock Access 5 | . . . . 1 . . 1 . 1 . 1 . 1 . Unauthorized Hacks 37 | . 8 . 9 3 . 13 1 . . . 3 . . . Terminals 22 | . 6 . 7 2 . 6 1 . . . . . . . Track 1 | . 1 . . . . . . . . . . . . . Botnet 10 | . 3 . 3 1 . 2 1 . . . . . . . Skim 11 | . 2 . 4 1 . 4 . . . . . . . . Fabricators 3 | . . . . . . . . . . . 3 . . . Report 1 | . . . . . . . . . . . 1 . . . Liberate 2 | . . . . . . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 11 | . 2 . 1 1 . 7 . . . . . . . . Recyclers 2 | . 1 . 1 . . . . . . . . . . . Mask 2 | . 1 . . 1 . . . . . . . . . . Tunnel 7 | . . . . . . 7 . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . Extract 1 | . . . 1 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 61 | . 7 . 10 8 1 9 2 2 6 2 5 2 5 2 Full Trace Events 8 | . . . 1 . 1 1 . . . 1 . 1 2 1 Feedback Events 1 | . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . 6 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 5 | . 2 . 1 1 . . . . 1 . . . . . Time 160 | . 52 . 32 51 . . . . 25 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 37 | . 19 . . 5 . 9 . . 4 . . . . . Parts Scanalyzed 3 | . . . 3 . . . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Gar Used RIF Installer 6 | . . . . . 1 . . 2 . 1 . 1 . 1 Coupler Efficiency 2 | . . . . . . . . 1 . . . . . 1 Signal Jammer 1 | . . . . . . . . 1 . . . . . . Watcher Feeds 1 | . . . . . . . . . . . . 1 . . Program Shield 1 | . . . . . . . . . . 1 . . . . Robots Hacked 9 | . . . . . . . . . 1 1 1 . 4 2 Non-combat 1 | . . . . . . . . . 1 . . . . . Combat 8 | . . . . . . . . . . 1 1 . 4 2 Robot Hacks Applied 10 | . . . . . . . . . 1 1 1 . 4 3 parse_system 1 | . . . . . . . . . . . . . . 1 overwrite_iff 2 | . . . . . . . . . . . 1 . 1 . formatsys_low 1 | . . . . . . . . . 1 . . . . . formatsys_high 6 | . . . . . . . . . . 1 . . 3 2 Relay Couplers Released 70 | . . . . . 5 . . 13 . 22 . 20 . 10 Machine Destruction 67 | . . . . . 5 . . 13 . 22 . 17 . 10 Programmers 3 | . . . . . . . . . . . . 3 . . Attached 10 | . . . . . . . . . 1 2 1 2 . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 9 | . . . . . . . . 3 . 6 . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Gar Total Allies 35 | . . . . 10 . . . 5 1 10 1 . 4 4 Largest Group 10 | . . . . 10 5 . . 5 1 9 9 . 2 2 Highest-Rated Group 332 | . . . . 88 46 . . 93 23 332 332 . 61 124 Highest-Rated Ally 95 | . . . . 16 16 . . 25 23 95 95 . 32 85 Total Orders 22 | . . . . 9 4 . 1 1 1 3 . . . 3 STAY 8 | . . . . 2 2 . . 1 . 2 . . . 1 FOLLOW 7 | . . . . 3 2 . . . . 1 . . . 1 GUARD 1 | . . . . . . . . . . . . . . 1 AID 1 | . . . . . . . . . 1 . . . . . EXPLORE 5 | . . . . 4 . . 1 . . . . . . . Ally Attacks 221 | . . . . 79 17 . . 27 . 25 30 . 3 40 Total Damage 4813 | . . . . 720 121 . . 536 . 824 1065 . 98 1449 Kills 51 | . . . . 13 1 . . 4 . 9 11 . . 13 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Gar Active Infowar (turns) 761 | . . . . 27 . . 323 171 240 . . . . . Terrain 655 | . . . . 27 . . 323 65 240 . . . . . Seismic 106 | . . . . . . . . 106 . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . . . . Drone Launches 8 | . . . . 6 . . 2 . . . . . . . Drone Recoveries 2 | . . . . 2 . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Gar Turns Passed 19592 | 170 1484 407 2265 1545 1252 1322 473 1447 973 2333 1326 2088 893 1614 Spaces Moved 7556 | 65 489 152 1051 497 432 520 182 472 523 889 508 752 361 663 Core 4 | 4 . . . . . . . . . . . . . . Treads 4717 | 61 489 152 1051 497 432 520 182 472 523 338 . . . . Legs 2776 | . . . . . . . . . . 551 508 752 302 663 Wheels 59 | . . . . . . . . . . . . . 59 . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 160 240 240 240 160 157 155 148 190 190 131 186 Average Speed 204 | 153 235 240 162 240 240 240 231 210 155 204 197 216 204 189 Slowest Speed 820 | 160 320 240 240 240 240 240 240 240 234 820 610 330 260 345 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 53 | 4 85 46 83 89 58 95 11 68 15 75 17 74 14 61 Regions Visited 14 Branch Regions 3 Pre-discovered Areas 7 | . . . . . . 7 . . . . . . . . Known Exits Taken 6 | . . . 1 1 . . 1 . 1 . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . . . 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 96 | . . . . . 14 . 2 20 2 13 26 9 2 8 Terrain Destroyed 370 | . . . 20 19 28 . 2 24 46 33 73 36 2 87 Melee 49 | . . . . . 14 . 2 20 2 . . 1 2 8 Projectile 84 | . . . . . . . . . . 21 28 34 . 1 AOE 236 | . . . 20 19 14 . . 4 44 12 45 . . 78 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Gar Total 9963 | 109 714 174 1372 743 559 549 208 717 623 1213 684 990 446 862 Wait 747 | 2 127 3 81 147 36 . 3 65 32 82 56 29 29 55 Move 7546 | 64 488 151 1050 496 431 519 182 471 523 888 508 751 361 663 Hop . | . . . . . . . . . . . . . . . Pick Up 133 | 9 17 3 28 5 6 . 2 12 5 14 8 12 1 11 Fast Attach 91 | 6 9 . 7 2 1 . . 6 2 16 14 15 5 8 Attach 59 | . 3 . 6 . 1 . 3 8 4 6 8 9 2 9 Detach 20 | . 3 . . . . . . 3 . 5 3 4 . 2 Swap 143 | . 2 . 17 19 12 3 2 21 6 22 10 9 7 13 Drop 130 | 2 6 3 37 9 9 2 2 6 6 23 8 12 2 3 Fire 776 | 22 47 7 119 45 32 16 10 75 24 117 66 100 24 72 Melee 162 | . . . . 6 23 4 3 48 4 17 2 18 12 25 Ram . | . . . . . . . . . . . . . . . Kick 5 | . . . . . . . . . . . 1 1 3 . Crush 85 | 4 12 7 27 12 . 5 1 . 17 . . . . . Escape Stasis 64 | . . . . 2 8 . . 2 . 22 . 30 . . Rewire 2 | . . . . . . . . . . 1 . . . 1 Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -9/Storage -9/Garrison (discovered 3 exits: *Rec x3) -9/Recycling -7/Factory -7/Garrison (discovered 4 exits: *Fac x4) -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: [*Low] / Gar) -6/Garrison (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: [*Ext] / Gar) -6/Garrison (discovered 3 exits: [*Fac x3]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 171 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 371 | -10/Materials | Discovered new exit (range 15) 576 | -10/Materials | Core integrity fell below 50% 844 | -10/Materials | Discovered new exit (range 15) 1054 | -10/Materials | Discovered new exit (range 9) 1126 | -10/Materials | Discovered new exit (range 16) 1269 | -10/Materials | Repaired Lgt. Treads 1296 | -10/Materials | Repaired Lgt. Treads 1355 | -10/Materials | Core integrity fell below 20% 1655 | -10/Materials | Entered Mines 1689 | -10/Mines | Learned 8 Materials zone layouts 1778 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1957 | -10/Mines | Discovered new exit (range 9) 2044 | -10/Mines | Assembled infested the area 2053 | -10/Mines | Learned Materials terminal intel 2062 | -10/Mines | Entered Materials 2062 | -9/Materials | Evolved 2 slots: Propulsion x2 2063 | -9/Materials | Identified exit to Mines 2063 | -9/Materials | Identified exit to Materials 2064 | -9/Materials | Loaded intel: 12 terminal locations 3009 | -9/Materials | Build established: Scavenger-Mutant 3616 | -9/Materials | Identified exit to Storage 3669 | -9/Materials | Build established: Mutant 3929 | -9/Materials | Discovered exit to Materials (range 4) 4053 | -9/Materials | Repaired Imp. Treads 4327 | -9/Materials | Entered Storage 4885 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 5203 | -9/Storage | Build established: Commander-Mutant 5319 | -9/Storage | Repaired Imp. Assault Rifle 5796 | -9/Storage | Garrison activated, responded to threat 5821 | -9/Storage | Identified exit to Garrison 5872 | -9/Storage | Entered Garrison 5872 | -9/Garrison | Accompanied by 5 allies 5928 | -9/Garrison | Triggered checkpoint 6112 | -9/Garrison | Lost 3 allies 6301 | -9/Garrison | Triggered checkpoint 6345 | -9/Garrison | Triggered checkpoint 6378 | -9/Garrison | Core integrity fell below 50% 6383 | -9/Garrison | Triggered checkpoint 6389 | -9/Garrison | Build established: Mutant 6583 | -9/Garrison | Garrison Relay disabled 6643 | -9/Garrison | Discovered new exit (range 11) 6658 | -9/Garrison | Discovered new exit (range 67) 6658 | -9/Garrison | Discovered new exit (range 11) 6658 | -9/Garrison | Discovered new exit (range 62) 6731 | -9/Garrison | Installed Relay Interface Framework 6744 | -9/Garrison | Triggered checkpoint 7124 | -9/Garrison | Entered Recycling 7594 | -9/Recycling | Discovered new exit (range 5) 8446 | -9/Recycling | Entered Factory 8446 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x2 8864 | -7/Factory | Build established: Scavenger-Mutant 8919 | -7/Factory | Identified exit to Garrison 8919 | -7/Factory | Entered Garrison 9092 | -7/Garrison | Triggered checkpoint 9185 | -7/Garrison | Discovered new exit (range 5) 9275 | -7/Garrison | Garrison Relay disabled 9308 | -7/Garrison | Rescued a captive Derelict 9310 | -7/Garrison | Rescued a captive Derelict 9419 | -7/Garrison | Triggered checkpoint 9557 | -7/Garrison | Triggered checkpoint 9599 | -7/Garrison | Triggered checkpoint 9601 | -7/Garrison | Triggered checkpoint 9601 | -7/Garrison | Triggered checkpoint 9677 | -7/Garrison | Destroyed 7 combat bots 9683 | -7/Garrison | Lost 8 parts (5n2u1w) 9907 | -7/Garrison | Garrison Relay disabled 10145 | -7/Garrison | Triggered checkpoint 10149 | -7/Garrison | Discovered new exit (range 23) 10149 | -7/Garrison | Discovered new exit (range 30) 10149 | -7/Garrison | Discovered new exit (range 70) 10149 | -7/Garrison | Discovered new exit (range 59) 10229 | -7/Garrison | Expanded RIF knowledge: Signal Jamming 10253 | -7/Garrison | Garrison Relay disabled 10325 | -7/Garrison | Expanded RIF knowledge: Coupler Efficiency 10366 | -7/Garrison | Entered Factory 10533 | -7/Factory | Build established: Bothacker-Mutant 10624 | -7/Factory | Repaired Cld. Ion Engine 10766 | -7/Factory | First assault squad dispatched 10810 | -7/Factory | Discovered new exit (range 4) 11339 | -7/Factory | Identified exit to Garrison 11339 | -7/Factory | Entered Garrison 11367 | -7/Garrison | Triggered checkpoint 11397 | -7/Garrison | Lost 4 parts (3n1u) 11829 | -7/Garrison | Triggered checkpoint 11947 | -7/Garrison | Garrison Relay disabled 11951 | -7/Garrison | Garrison Relay disabled 12200 | -7/Garrison | Triggered checkpoint 12255 | -7/Garrison | Triggered checkpoint 12369 | -7/Garrison | Core integrity fell below 50% 12383 | -7/Garrison | Triggered checkpoint 12452 | -7/Garrison | Triggered checkpoint 12584 | -7/Garrison | Discovered new exit (range 12) 12712 | -7/Garrison | Learned Factory security intel 12795 | -7/Garrison | Rescued a captive Derelict 12826 | -7/Garrison | Garrison Relay disabled 12837 | -7/Garrison | Found embedded Infiltrators 13043 | -7/Garrison | Triggered checkpoint 13080 | -7/Garrison | Garrison Relay disabled 13181 | -7/Garrison | Expanded RIF knowledge: Program Shield 13301 | -7/Garrison | Triggered checkpoint 13309 | -7/Garrison | Triggered checkpoint 13320 | -7/Garrison | Discovered new exit (range 14) 13325 | -7/Garrison | Triggered checkpoint 13428 | -7/Garrison | Garrison Relay disabled 13672 | -7/Garrison | Entered Factory 13672 | -6/Factory | Accompanied by 9 allies 13672 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 13859 | -6/Factory | Lost 6 allies 13974 | -6/Factory | P-60 Hacker assimilated allied O8-QP5(x) 13976 | -6/Factory | P-60 Hacker assimilated allied 0A-CR5(x) 14075 | -6/Factory | Lost 5 parts (1p2n1u1w) 14246 | -6/Factory | Lost 6 parts (4n1u1w) 14497 | -6/Factory | Discovered new exit (range 3) 14905 | -6/Factory | Build established: Bothacker-Gunner 14998 | -6/Factory | Identified exit to Garrison 14998 | -6/Factory | Entered Garrison 15025 | -6/Garrison | Expanded RIF knowledge: Watcher Feeds 15159 | -6/Garrison | Lost 7 parts (3n2u2w) 15317 | -6/Garrison | Garrison Relay disabled 15411 | -6/Garrison | Triggered checkpoint 15569 | -6/Garrison | Triggered checkpoint 15605 | -6/Garrison | Build established: Botlord-Gunner 15655 | -6/Garrison | Core integrity fell below 50% 15716 | -6/Garrison | Lost 5 parts (1p3n1u) 15732 | -6/Garrison | Triggered checkpoint 15860 | -6/Garrison | Triggered checkpoint 15891 | -6/Garrison | Garrison Relay disabled 16000 | -6/Garrison | Build established: Botlord-Tank 16017 | -6/Garrison | Discovered new exit (range 12) 16261 | -6/Garrison | Discovered new exit (range 8) 16346 | -6/Garrison | Triggered checkpoint 16416 | -6/Garrison | Lost 4 parts (1p3n) 16482 | -6/Garrison | Garrison Relay disabled 16565 | -6/Garrison | Build established: Botlord-Mutant 17086 | -6/Garrison | Entered Factory 17476 | -6/Factory | Discovered new exit (range 10) 17863 | -6/Factory | Build established: Botlord-Tank 17964 | -6/Factory | Spotted B-75 Beast 17965 | -6/Factory | Garrison activated, responded to threat 17969 | -6/Factory | Garrison activated, responded to threat 17976 | -6/Factory | Identified exit to Garrison 17979 | -6/Factory | Entered Garrison 17979 | -6/Garrison | Accompanied by 2 allies 18197 | -6/Garrison | Triggered checkpoint 18407 | -6/Garrison | Phase Generator disabled 18556 | -6/Garrison | Discovered new exit (range 76) 18556 | -6/Garrison | Discovered new exit (range 72) 18556 | -6/Garrison | Discovered new exit (range 42) 18604 | -6/Garrison | Triggered checkpoint 18637 | -6/Garrison | Found embedded Infiltrators 18644 | -6/Garrison | Garrison Relay disabled 18779 | -6/Garrison | Triggered checkpoint 18783 | -6/Garrison | Core integrity fell below 20% 18953 | -6/Garrison | Spotted B-75 Beast 18986 | -6/Garrison | Assimilated Beast 5a with formatsys_high 19013 | -6/Garrison | Lost 5 parts (1p1n2u1w) 19188 | -6/Garrison | Triggered checkpoint 19236 | -6/Garrison | Expanded RIF knowledge: Coupler Efficiency 19263 | -6/Garrison | Build established: Botlord-Mutant 19271 | -6/Garrison | Lost 3 parts (1n1u1w) 19342 | -6/Garrison | Garrison Relay disabled 19437 | -6/Garrison | Triggered checkpoint 19473 | -6/Garrison | Triggered checkpoint 19593 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 19481_ Destroyed Unknown Treads. 19483_ The unstable cave ceiling collapses. 19483_ B-48 Gladiator destroyed. 19489_ The unstable cave ceiling collapses. 19491_ GER%P%19SEUW#GFQ,NHV 19491_ Acquired 58 matter. 19495_ Acquired 46 matter. 19501_ Acquired Rnf. Deuterium Engine. 19511_ Acquired 12 matter. 19515_ Dropped Hvy. Flak Cannon. 19515_ Acquired Autogun. 19520_ Dropped Autogun. 19526_ Acquired 3 matter. 19527_ Acquired 7 matter. 19533_ Acquired 16 matter. 19573_ System corrupted: Heat flow error (+141). 19591_ Myomer Leg destroyed. 19592_ System corrupted: Substantial component data lost. 19592_ Destroyed Carbon-fiber Leg. Map ----- +----------------------------------------------------+ | ???????????# #?# #???# #???# ## ###??????????? | | ???????????# #?# #???# #???# ## #????????????? | | ???????????# #?# #???# ##### ##! #????????????? | | ???????????# #?# #???# ## ## [#????????????? | | ???????????# ### ##### ## ##! ##???????????? | | ???????????# #???????????? | | ???????????# ##??????????? | | ???????????# !T#??????????? | | ???????????####### #### ## ##[ !##??????????? | | ?????????????????# #### ##^^^^##* *###?????????? | | ?????????????????# !! [ #?????????? | | ?????????????????#### / [ * #?????????? | | ????????????????????# %* %#?????????? | | ????????????????????# = #?????????? | | ????????????????????### % ## # % ###?????????? | | ?????????????########## ## # %############# | | ?????????????# *%*= | | ?????????????# * | | ?????????????# ####### ]= ######## ### | | ?????????????# #?????# ##[===## ##??????# #?? | | ?????????????# #?????# ## = ## #???????# #?? | | ?????????????# #######BB ######## #???????# #?? | | ?????????????# BB #??????# #???????# #?? | | ?????????????# ####### #??????# #???????# #?? | | ?????????????# #?????# #??????# #???????# #?? | | ?????????????# #?????# @#??????# #???????# #?? | | ############## ####### #??????# ###?????# #?? | | ^^ #??????# " #?????# #?? | | ^^ lY #??????# " #?????# #?? | | ^g % #??????# " #?????# #?? | | ############## ####### # #????### ###?????# #?? | | ?????????????# ###???# # #????#"# #???????# #?? | | ?????????????# " ##### # #????#" #???????# #?? | | ?????????????# " # #????#" #???????# #?? | | ?????????????# " ####### #????#" #???????# #?? | | ?????????????# ###????## #????#"# #???????# #?? | | ?????????????# #??????# #????#### #???????# ### | | ?????????????# #??????# #???????# #???????# | | ?????????????# ###????####????#### #######?# | | ?????????????# #"#????????????# #?###### | | ?????????????# "#????????????# ! #??????? | | ?????????????# "#????????????# #??????? | | ?????????????# "#????????????# ! #??????? | | ?????????????# #"#????????????# #??????? | | ?????????????# ###????????????# ! #??????? | | ?????????????# #??????????????# [* !#??????? | | ???????####### ###????????????# #??????? | | ???????#"" ""#????????????# #??????? | | ???????#"! !"#????????????# #??????? | | ???????#"! !"#????????????############??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 18 Energy Capacity 800 Matter Stores 550 Matter Capacity 550 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Core Shielding 20 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 6 Relay Coupler Types 2 Relay Coupler Value 64 Item Schematics ----------------- Mni. Grenade Launcher | -9/Materials | Extracted Med. Laser | -9/Materials | Extracted Seismic Detector | -9/Materials | Scanalyzed Imp. Terrain Scanner | -9/Materials | Scanalyzed Cld. Ion Engine | -9/Materials | Scanalyzed Huge Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 32% | -10/Materials Lgt. Treads | 51% | -10/Materials Imp. Treads | 61% | -9/Materials Imp. Assault Rifle | 51% | -9/Storage Cld. Ion Engine | 25% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EncryptedGaussCleaver Manual? 0 Play Time 02:35:36 Cumulative 241.0 hours Start 2025.07.20 @ 16:01:22 End 2025.07.24 @ 13:19:09 Sessions 21 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 134 Rogue 131 Adventurer 3 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0/0 Lore% 67 Gallery% 67 Achievement% 58 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x43 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: dfd08334-6f4e-4a27-b956-12cd97c497c5