Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.05 @ 17:12:08 Player: ILikeMonsters1890 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (221) 1105 Value Destroyed (7209) 7209 Prototype IDs (38) 760 Alien Tech Used (2) 400 Bonus (7742) 7742 TOTAL SCORE: 25716 Bonus ------- High Alert Combat Kills 381 Follower Combat Kills 1033 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 188 Met Warlord at Research 2000 Win 3000 Friendly Fire -160 Cogmind --------- Core Integrity 158/1600 Matter 206/300 Energy 98/100 System Corruption 20% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (15) ----- Experimental Signal Interpreter Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Compact Battery (200) Advanced Reaction Control System Transdimensional Reconstructor Advanced Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Multi-Fission Core > --- PROPULSION ------- Hovering Antigrav Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Medium Storage Unit Experimental Signal Interpreter Seismic Detector Advanced Targeting Computer Improved Kinecellerator Improved Reaction Control System Heavy Armor Plating Heavy Armor Plating Advanced Hardlight Generator > --- WEAPON ----------- Electro Proton Construct/G Hpw. Directed Quantum Construct/G Energy Nova Construct/C > --- INVENTORY -------- Compact Battery Transdimensional Reconstructor Advanced Micro-nuke Launcher Vortex Catalyst Activator [Rating: 116] Favorites ----------- Power Constructs Engine Backup Power III Power Core Constructs Reactor Light Antimatter Reactor Propulsion Constructs Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Constructs Utility Armored Scrap Engine Device Armored Scrap Engine Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Advanced System Shield Protection Heavy Insulated Plating Weapon Constructs Energy Gun Constructs Energy Cannon Constructs Ballistic Gun Enhanced Autogun Ballistic Cannon Constructs Launcher Advanced Micro-nuke Launcher Slashing Weapon Blade Saw Build | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Slots Evolved 18 | . . 2 2 2 . . 4 . . . . 2 . . . . 2 . 2 2 Power . | . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . 1 . 2 . . . . . . . . . . . . . . . . Utility 13 | . . 1 2 . . . 2 . . . . 2 . . . . 2 . 2 2 Weapon 2 | . . . . . . . 2 . . . . . . . . . . . . . Parts Attached 194 | 4 6 21 18 5 36 6 12 6 1 2 3 17 7 6 6 4 3 7 6 18 Power 9 | . 1 1 1 1 2 . 1 . . . . . . . 1 . 1 . . . Engine 4 | . 1 1 . 1 1 . . . . . . . . . . . . . . . Core 3 | . . . 1 . 1 . 1 . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . 1 . 1 . . . Propulsion 39 | 3 1 8 7 2 15 2 . . . . . . . . . . . . . 1 Treads 2 | . . . . . 2 . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . Wheel 30 | 3 1 8 7 2 7 2 . . . . . . . . . . . . . . Hover 7 | . . . . . 6 . . . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 94 | 1 1 6 4 2 11 1 10 4 . 2 . 14 7 3 4 3 2 4 4 11 Device 52 | 1 . . 1 1 4 1 6 4 . 2 . 10 6 1 1 2 2 2 2 6 Storage 6 | . 1 . . . 2 . 1 . . . . . . . . . . 1 . 1 Processor 8 | . . 1 1 . . . 1 . . . . 2 . 1 . . . 1 1 . Hackware 1 | . . . . . . . . . . . . 1 . . . . . . . . Protection 27 | . . 5 2 1 5 . 2 . . . . 1 1 1 3 1 . . 1 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 52 | . 3 6 6 . 8 3 1 2 1 . 3 3 . 3 1 1 . 3 2 6 Energy Gun . | . . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . 1 . . Ballistic Gun 18 | . 2 5 4 . 5 2 . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 31 | . 1 1 2 . 1 1 1 2 1 . 3 3 . 3 1 1 . 2 2 6 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 2 . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . 1 . . 2 1 1 1 . 1 . . . . 2 . 1 1 2 2 Corrupted Parts 1 | . . . . . 1 . . . . . . . . . . . . . . . System Corruption 1 | . . . . . 1 . . . . . . . . . . . . . . . Parts Lost 84 | . 1 6 6 . 12 . 5 3 . . . 8 . 7 2 4 . 12 . 18 Power 9 | . . . . . 1 . 1 . . . . 2 . 1 1 1 . 1 . 1 Propulsion 17 | . . 3 3 . 6 . . . . . . . . 1 . . . . . 4 Utility 37 | . . 2 3 . 3 . 2 2 . . . 4 . 2 1 3 . 6 . 9 Weapon 21 | . 1 1 . . 2 . 2 1 . . . 2 . 3 . . . 5 . 4 Highest Loss Streak 10 | . 1 3 4 . 10 . 2 2 . . . 7 . 4 1 2 . 4 . 8 To Critical Strikes 4 | . . . . . . . . . . . . . . . . . . 1 . 3 Average Slot Usage (%) 61 | . 100 99 95 90 90 67 60 57 50 50 50 56 44 42 64 63 54 52 28 41 Engine 3 | . 14 11 7 1 4 6 3 2 . . . . . 1 7 . . . . . Core 1 | . . . 1 5 2 . 1 2 5 1 . 2 . . . 4 . . . 1 Reactor 1 | . . . . . . . . . . 3 5 2 3 . . . 2 3 1 . Wheel 6 | . 28 32 25 36 14 6 . . . . . 1 . . . . . . . . Hover 3 | . . . . . 14 8 2 2 . . . . 5 5 5 . . . 1 . Device 14 | . 14 5 9 7 11 15 16 22 22 22 22 27 15 13 14 17 20 21 4 11 Storage 5 | . 14 11 9 7 6 7 5 5 5 5 5 5 5 5 5 5 4 3 4 2 Processor 8 | . . 11 18 7 7 7 5 5 5 5 5 6 10 10 15 12 9 9 8 7 Protection 3 | . . 5 6 7 7 . 3 . . . . . 3 3 5 2 . . . 4 Energy Gun 2 | . 3 . . . . . 4 4 . . . . . . 8 9 9 5 1 2 Ballistic Gun 6 | . 23 22 17 15 9 12 4 5 5 5 5 7 . . . . . . . 1 Ballistic Cannon 1 | . . . . . . . 4 . . . . . . . 4 5 4 1 1 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 79 | 13 20 31 32 42 42 31 52 41 41 40 50 53 49 49 54 55 53 63 40 79 Greatest Support 106 | 26 20 30 36 50 62 82 106 106 106 106 106 53 44 44 33 73 73 54 90 80 Greatest Overweight (x) 7 | . . 1 1 . 7 1 . . . . . . 1 1 1 . . 1 . 4 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 10 10 Average Capacity 12 | 8 9 10 10 10 9 10 12 15 15 15 15 15 15 15 15 15 15 12 10 9 Most Carried 13 | 6 10 10 10 10 10 10 8 8 8 11 11 13 13 12 13 12 9 8 7 7 Average Carried 8 | 3 8 9 8 8 8 7 6 7 7 10 10 10 11 10 10 9 8 6 4 4 Final Capacity 15 | 8 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 10 10 5 Final Carried 12 | 5 10 10 10 10 10 6 7 6 8 11 11 12 12 10 12 10 8 5 7 4 Scrap Engine Consumption 221 | . . . . . . 34 25 7 . 6 3 21 14 7 31 . 6 21 32 14 Constructs Created 22 | . . . . . . 4 3 . . . . 1 2 1 2 1 1 2 3 2 Constructs Modified 61 | . . . . . . 8 7 5 . 2 2 6 4 1 2 5 1 5 6 7 Class Distribution -------------------- 43% | Mutant 16% | Scavenger-Mutant 15% | Scavenger-Construct 10% | Gunner 5% | Construct 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Storage Construct | -7/Recycling Scavenger-Construct | -5/Factory Scavenger-Construct | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Construct | -5/Zhirov Scavenger-Construct | -4/Proximity Caves Scavenger-Construct | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Gunner | -4/Warlord Gunner | -3/Proximity Caves Gunner | -3/Research Mutant | -3/Testing Mutant | -2/Research Tank | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Matter Collected 6068 | 244 220 961 562 125 814 306 310 185 190 173 76 500 266 213 236 27 . 198 70 392 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 9171 | 135 479 1247 776 156 1007 1064 957 381 121 207 204 609 209 141 110 117 . 109 57 1085 Parts 456 | 14 26 96 47 11 53 28 34 9 3 3 14 27 6 10 2 7 . 7 6 53 Haulers Intercepted 12 | . 2 5 1 . 2 . 2 . . . . . . . . . . . . . Recyclers Shooed 19 | 1 2 1 1 . 2 7 2 . . . . 1 . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . . 3 . . 5 . 1 7 . 4 . . . . Prevented 1 | . . . . . . . . . . . . . . 1 . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Combat Hostiles Destroyed 139 | . 9 26 17 2 9 1 8 3 3 . 9 10 . 5 2 7 . 3 1 24 Melee 2 | . . . . . 2 . . . . . . . . . . . . . . . Guns 62 | . 4 26 6 2 5 1 5 3 1 . 1 3 . . . 1 . . 1 3 Cannons 9 | . . . . . . . 2 . . . . . . . 2 1 . . . 4 AOE 63 | . 5 . 11 . 2 . . . 2 . 8 6 . 5 . 5 . 3 . 16 Classes Destroyed 17 | 2 4 2 4 1 1 . . 1 . . . . . . 1 . . . 1 . Worker 20 | . . 5 2 1 5 . 1 . . . . 2 . . . . . 1 . 3 Builder 5 | . . . 1 . . . 1 . . . . 1 . . . . . . . 2 Tunneler 5 | 3 . 1 . . . . . . . . . 1 . . . . . . . . Hauler 12 | . 2 5 1 . 2 . 2 . . . . . . . . . . . . . Recycler 26 | 1 2 1 2 . 4 12 1 . . . . 1 . . . . . . . 2 Minesweeper 1 | . . . . . . . . 1 . . . . . . . . . . . . Operator 2 | . . . . . 1 . . . . . . 1 . . . . . . . . Watcher 11 | . 1 1 1 1 1 . 4 . . . . 1 . . . . . . . 1 Swarmer 59 | . 3 13 4 . 2 . . . 1 . 8 5 . 2 . 7 . . . 14 Grunt 27 | . 6 6 9 . 1 . 2 . 1 . . . . . . . . . . 2 Brawler 1 | . . . 1 . . . . . . . . . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . . . . . . . Protector 2 | . . . . . . . . . . . . . . . 2 . . . . . Sentry 23 | . . 7 1 1 4 1 1 . 1 . 1 3 . 1 . . . . . 2 Hunter 6 | . . . 1 . . . 2 3 . . . . . . . . . . . . Programmer 19 | . . . . 1 2 . 3 . . . . 2 . 2 . . . 3 . 6 Striker 1 | . . . . . . . . . . . . . . . . . . . 1 . Decomposer 1 | . . . . . . . . . 1 . . . . . . . . . . . Packrat 1 | . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 9 | 2 7 6 9 1 6 4 5 2 3 . 4 7 . 5 1 5 . 4 1 9 Combat Bots Only 7 | . 5 4 5 1 2 1 2 2 3 . 4 7 . 5 1 5 . 3 1 7 Max Kills in Single Turn 5 | 1 3 2 3 1 1 1 1 1 2 . 4 5 . 2 1 2 . 4 1 5 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . 3 . 3 . 1 . . . 2 . 4 5 . 2 . 2 . 3 . 4 Melee 1 | . . . . . 1 . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Damage Taken 20964 | . 375 930 737 200 1764 100 1748 819 132 . 160 2236 206 1651 934 1211 25 2224 169 5343 Core 3418 | . 85 239 157 . 242 41 205 124 . . 27 220 . 148 87 147 . 254 . 1442 Absorbed by Shields 450 | . . . . . 185 . . . . . . 265 . . . . . . . . Redirected to Shielding 597 | . . . . . . . . . . . . . . . 118 211 . . . 268 Regen/Repaired (Parts) 4809 | . . . . . 179 . 249 529 . 186 169 671 186 . 307 798 273 522 622 118 Core Remaining (%) 63 | 100 66 40 71 . . 59 . . . . 64 . . . . 47 . 80 100 9 Volleys Fired 599 | 7 54 99 51 16 49 29 43 55 10 9 3 56 11 29 16 9 9 13 2 29 Largest 4 | 2 2 2 2 2 2 2 3 2 1 1 1 2 1 1 2 3 1 4 2 3 Hottest 298 | 60 60 50 50 50 56 130 206 233 50 26 50 90 78 114 115 190 59 298 168 216 Shots Fired 1062 | 14 99 198 87 32 96 57 113 87 10 9 3 74 11 28 27 19 9 16 4 69 Gun 910 | 14 91 198 72 32 94 55 76 87 9 9 1 68 11 3 16 10 9 13 2 40 Cannon 94 | . . . . . . 2 37 . . . . . . 15 11 5 . 2 2 20 Launcher 58 | . 8 . 15 . 2 . . . 1 . 2 6 . 10 . 4 . 1 . 9 Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 766 | 7 84 198 72 32 94 56 74 51 9 9 1 43 2 . 11 5 . 1 . 17 Thermal 195 | 7 7 . . . . 1 39 36 . . . . 9 3 16 10 9 14 4 40 Explosive 56 | . 8 . 15 . 2 . . . 1 . 2 6 . 10 . 4 . . . 8 Electromagnetic 43 | . . . . . . . . . . . . 25 . 15 . . . . . 3 Entropic 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Robot Hit Streak 22 | 9 6 11 11 9 16 22 17 16 6 8 4 7 5 6 4 5 . 7 2 17 Robot Miss Streak 11 | 1 4 6 3 3 3 2 5 1 4 1 10 11 5 10 3 3 . . 1 3 Penetration Max 1 | . . . . . . 1 1 . . . . 1 . . . . . . . . Secondary Targets 5 | . . 2 1 . 1 . . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . 1 . . 1 . . . . . . . . . . . . Shots Hit Robots 727 | 10 58 135 61 18 104 41 85 52 8 8 2 52 5 13 12 8 . 2 2 51 Core Hits 457 | 6 29 58 41 9 41 20 71 13 14 3 14 35 3 30 4 9 . 3 2 52 Critical Kills 5 | . . 2 1 . . . . . . . 1 . . . . . . . . 1 Critical Parts Destroyed 3 | . 1 . . . . . . 1 . . . . 1 . . . . . . . Critical Strikes 47 | . 1 3 1 . 10 . 17 6 . . 1 . 1 . 6 . . . . 1 Burn 11 | . . . . . . . 4 5 . . . . . . 2 . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . 1 Destroy 9 | . 1 3 1 . 1 . . 1 . . 1 . 1 . . . . . . . Blast 17 | . . . . . . . 13 . . . . . . . 4 . . . . . Sever 9 | . . . . . 9 . . . . . . . . . . . . . . . Melee Attacks 69 | . . . . . 69 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 69 | . . . . . 69 . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . 2 . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . 3 . . . . . . . . . . . . . . . Damage Inflicted 23231 | 95 951 2136 1801 323 2165 861 1970 1251 368 162 398 2527 213 819 657 973 . 619 70 4872 Guns 11851 | 95 455 2109 852 323 1345 861 1323 1251 144 162 21 1158 213 54 302 115 . 24 31 1013 Cannons 1936 | . . . . . . . 647 . . . . . . 145 355 85 . . 39 665 Explosions 8710 | . 496 . 949 . 164 . . . 224 . 377 1369 . 620 . 773 . 595 . 3143 Melee 646 | . . . . . 646 . . . . . . . . . . . . . . . Ramming 88 | . . 27 . . 10 . . . . . . . . . . . . . . 51 Kinetic 9713 | 41 423 2109 852 323 1345 861 1328 541 144 162 21 708 . . 355 85 . . . 415 Thermal 3352 | 54 32 . . . . . 642 710 . . . . 213 54 302 115 . 24 70 1136 Explosive 7177 | . 444 . 949 . 164 . . . 224 . 377 1283 . 620 . 773 . . . 2343 Electromagnetic 860 | . 52 . . . . . . . . . . 536 . 145 . . . . . 127 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 646 | . . . . . 646 . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Entropic 1395 | . . . . . . . . . . . . . . . . . . 595 . 800 Highest Corruption 20 | . . . 1 1 2 2 1 1 1 1 1 2 2 6 6 . . 4 . 20 Average Corruption 3 | . . . 1 1 1 2 1 1 1 1 1 1 2 5 6 . . 3 . 12 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 8 | . . . . . . . . . . . . . . . . . . . 8 . Effects 119 | . . . . 3 7 15 3 6 . 1 2 6 26 14 2 . . 3 . 31 Message Errors 22 | . . . . 1 2 3 2 . . . 1 2 4 3 . . . 1 . 3 Matter Fused 35 | . . . . 1 1 6 . 3 . 1 1 . 12 3 1 . . . . 6 Heat Flow Errors 16 | . . . . 1 . 2 . 2 . . . 1 4 . . . . 1 . 5 Energy Discharges 19 | . . . . . 2 1 1 . . . . 2 3 4 . . . 1 . 5 Parts Rejected 3 | . . . . . . . . . . . . . . 1 . . . . . 2 Data Loss (minor) 12 | . . . . . 2 1 . 1 . . . 1 2 2 . . . . . 3 Data Loss (major) 6 | . . . . . . 1 . . . . . . 1 . 1 . . . . 3 Misfires 1 | . . . . . . 1 . . . . . . . . . . . . . . Misdirections 4 | . . . . . . . . . . . . . . . . . . . . 4 Weapon Failures 1 | . . . . . . . . . . . . . . 1 . . . . . . Overload Shots 2 | . . . . . . . . 2 . . . . . . . . . . . . Overflow Damage 563 | . . 5 14 . 41 . . . 1 . . 15 . 42 . 157 . 25 . 263 Projectiles 41 | . . . . . . . . . . . . . . . . . . . . 41 Explosions 499 | . . . 14 . 23 . . . 1 . . 15 . 42 . 157 . 25 . 222 Melee 23 | . . 5 . . 18 . . . . . . . . . . . . . . . Knockbacks 13 | . . . . . . . 8 . . . . . . . 4 1 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic 12 | . . . . . . . 8 . . . . . . . 3 1 . . . . Secondary 1 | . . . . . . . . . . . . . . . 1 . . . . . Self-Inflicted Damage 799 | . 21 13 139 . 5 . . . . . 27 80 . 281 . . . . . 233 Shots 20 | . 1 . 5 . . . . . . . 1 3 . 7 . . . . . 3 Rammed 7 | . . 1 . . 1 . . . . . . . . . . . . . . 5 Targets Rammed 8 | . . 1 . . 1 . . . . . . . . . . . . . . 6 Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . . . . 1 Highest Temperature 257 | 40 106 83 92 257 28 95 231 139 . . . 186 252 16 13 49 . 189 . 200 Average Temperature 52 | 22 43 21 42 45 9 25 87 48 . . . 114 87 10 7 22 . 90 . 72 Received Heat Transfer 2290 | . 159 222 270 12 522 24 204 48 18 . . 87 36 88 225 123 . . . 252 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . . . . . . Parts Fried 2 | . . . . . 1 . . . . . . 1 . . . . . . . . Impact Corruptions 1 | . . 1 . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . 1 . . . . . . . . . . . . 1 Combat Hostiles 2 | . . . . . . . 1 . . . . . . . . . . . . 1 Parts Melted 16 | 1 . . . . . . 3 5 . . . . . . 1 . . . . 6 Heat Transferred 5752 | 125 75 . . . . . 1650 1700 . . . . 259 74 463 222 . 37 74 1073 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Peak Influence 1009 | 20 367 594 663 450 1009 413 313 . . . . 642 . . . . 46 456 249 910 Initial 366 | . 13 73 250 301 204 366 100 . . . . . . . . . 23 25 204 40 Average 270 | 10 184 292 502 360 398 279 196 . . . . 202 . . . . 27 206 136 312 Maximum Alert Level 3 | . 1 2 2 2 3 2 1 . . . . 2 . . . . . 2 1 3 Low Security (%) 36 | 100 52 28 . . 9 19 47 . . . . 59 . . . . 100 51 47 41 Level 1 42 | . 47 50 17 72 54 67 52 . . . . 20 . . . . . 39 52 27 Level 2 17 | . . 21 82 27 19 13 . . . . . 20 . . . . . 8 . 11 Level 3 4 | . . . . . 15 . . . . . . . . . . . . . . 18 Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 44 | . . 4 1 2 12 . 4 . . . . 2 . . . 1 . 6 3 9 Investigation 13 | . . 1 1 1 2 . . . . . . . . . . . . 4 1 3 Extermination 8 | . . . . 1 2 . 1 . . . . 1 . . . . . . . 3 Reinforcement 13 | . . 3 . . 2 . 1 . . . . 1 . . . . . 1 2 3 Assault 4 | . . . . . 3 . . . . . . . . . . 1 . . . . Garrison 6 | . . . . . 3 . 2 . . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . 1 . . . . . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Distress Signals 16 | . 1 1 2 . 2 . . . . . . . . . 1 . . 1 5 3 Communications Jammed 5 | . . . . . . . . . . . . 5 . . . . . . . . Distress Signals 5 | . . . . . . . . . . . . 5 . . . . . . . . Times Spotted 372 | . 12 40 22 5 31 2 17 4 3 . 8 25 2 8 67 26 2 23 4 71 Peak Tracking Total 19 | . 6 7 5 1 6 1 4 2 3 . 4 11 1 3 19 14 2 8 2 17 Tactical Retreats 36 | . . 3 . . 3 . 2 . . . . . 2 2 3 3 1 2 . 15 Traps | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Traps Triggered 10 | . . 1 2 . 1 . 1 . . . . . . . . . . 3 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 13 | . . . . . . . . . . . . . . . 13 . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Machines Disabled 44 | . 2 2 3 . 3 . . . . . . 23 . 3 . . . 7 . 1 Max in Single Turn 8 | . 1 1 1 . 1 . . . . . . 8 . 2 . . . 1 . 1 Garrison Access 3 | . . . 1 . . . . . . . . . . . . . . 1 1 . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Machines Accessed 73 | . 5 10 5 4 14 7 3 . . 4 . 5 1 1 4 . . 5 . 5 Terminals 46 | . 4 8 4 2 11 3 3 . . . . 3 . . . . . 4 . 4 Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . 1 . . . 1 . . . . . . . . . . . . . . . Recycling Units 9 | . . 2 . 1 1 4 . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . 1 1 1 . . . . . . 1 . . . . . 1 . 1 Total Hacks 188 | . 18 34 19 8 29 16 6 . . 17 . 11 1 1 5 . . 12 . 11 Successful 88 | . 7 18 9 2 12 7 2 . . 17 . 3 1 1 5 . . 2 . 2 Failed 100 | . 11 16 10 6 17 9 4 . . . . 8 . . . . . 10 . 9 Catastrophic 29 | . 2 2 1 3 4 3 1 . . . . 3 . . . . . 6 . 4 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 44 | . 11 16 6 . 2 5 . . . . . 2 . . 1 . . . . 1 Terminals 124 | . 15 24 18 5 21 7 6 . . . . 7 . . . . . 11 . 10 Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations 9 | . 3 . . . 6 . . . . . . . . . . . . . . . Recycling Units 23 | . . 10 . 1 1 9 . . . . . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . 1 2 1 . . . . . . 2 . . . . . 1 . 1 Terminal Hacks 65 | . 6 9 8 1 8 2 2 . . 17 . 2 1 1 5 . . 1 . 2 Record 9 | . . . . . . . . . . 5 . . . . 4 . . . . . Part Schematic 4 | . . . . . . . . . . 4 . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . 4 . . . . . . . . . . Prototype ID Bank 8 | . . 3 1 . . . . . . 4 . . . . . . . . . . Open Door 8 | . . . . . 5 . . . . . . . 1 1 1 . . . . . Level Access Points 3 | . 1 . 1 . 1 . . . . . . . . . . . . . . . Branch Access Points 5 | . . 1 1 1 . . 1 . . . . . . . . . . . . 1 Emergency Access Points 4 | . 1 . 2 . . . . . . . . . . . . . . . . 1 Alert Level 1 | . . 1 . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . . . . . . . . . Locate Traps 5 | . 2 1 . . 1 . 1 . . . . . . . . . . . . . Dispatch Records 1 | . . . . . . 1 . . . . . . . . . . . . . . Hauler Manifests 2 | . . 1 1 . . . . . . . . . . . . . . . . . Zone Layout 10 | . 2 1 2 . 1 1 . . . . . 2 . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . 3 . . . . . . . . . . . . . . . Scan Component 2 | . . . . . 2 . . . . . . . . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks 7 | . . 2 . 1 1 3 . . . . . . . . . . . . . . Retrieve Components 7 | . . 2 . 1 1 3 . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . . . . . . . . . . . . 1 . . Seal Access 2 | . . . 1 . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 11 | . 1 7 . . . 2 . . . . . 1 . . . . . . . . Terminals 5 | . . 3 . . . 1 . . . . . 1 . . . . . . . . Assimilate 2 | . . 1 . . . . . . . . . 1 . . . . . . . . Botnet 3 | . . 2 . . . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . . . . . . . Mechanics 1 | . 1 . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . 4 . . . 1 . . . . . . . . . . . . . . Monitor 1 | . . 1 . . . . . . . . . . . . . . . . . . Reject 1 | . . 1 . . . . . . . . . . . . . . . . . . Recyclers 1 | . . 1 . . . . . . . . . . . . . . . . . . Mask 2 | . . 1 . . . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 55 | . 5 10 4 4 9 6 3 . . . . 5 . . . . . 4 . 5 Full Trace Events 12 | . . 1 1 1 2 1 . . . . . . . . . . . 4 . 2 Feedback Events 1 | . . . . . . . . . . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . 1 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . . . . 4 . . . . . . . 3 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . . . . . . Time 26 | . . . . . 26 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 32 | . . 11 . 5 3 13 . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Jun Mat Mat Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . 1 . . . . . . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Total Allies 13 | . . . . . 12 . . . . . . . . . . . . 1 . . Largest Group 12 | . . . . . 12 1 . . . . . . . . . . . 1 . . Highest-Rated Group 300 | . . . . . 300 95 . . . . . . . . . . . 152 . . Highest-Rated Ally 152 | . . . . . 100 95 . . . . . . . . . . . 152 . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 111 | . . . . . 76 . . . . . . . . . . . . 35 . . Total Damage 4064 | . . . . . 1989 . . . . . . . . . . . . 2075 . . Kills 33 | . . . . . 18 . . . . . . . . . . . . 15 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . 2 . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Robot Analysis Total 4 | . . . . . . . . . . 4 . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . 1 . . 1 . 1 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Turns Passed 15017 | 73 440 1134 589 398 841 994 766 504 102 283 487 1181 1925 737 1293 471 146 613 756 1284 Spaces Moved 11756 | 34 333 960 491 412 584 531 709 673 189 162 386 797 730 735 922 398 150 760 663 1137 Core 163 | . . . . . 2 . . . . . . . . . . . . . . 161 Treads 872 | . . . . . 12 . . . . . . . . . . . . . 314 546 Legs 1068 | . . . . . . . 212 . . . . 457 . . . 1 . . 144 254 Wheels 3107 | 34 333 960 491 412 167 438 101 . . . . 171 . . . . . . . . Hover 3981 | . . . . . 403 93 396 265 . . . 58 730 735 922 . . . 203 176 Flight 2565 | . . . . . . . . 408 189 162 386 111 . . . 397 150 760 2 . Fastest Speed 34 | 80 80 80 80 80 34 34 58 41 41 41 105 87 87 87 87 54 54 54 42 50 Average Speed 81 | 83 80 80 85 80 52 76 62 47 41 60 105 121 112 87 123 54 54 62 47 97 Slowest Speed 400 | 90 80 95 95 80 400 116 88 58 41 105 105 136 130 130 130 87 54 97 79 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 14 | . . . . . . . . . . . . . . . . 4 . 10 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 4 59 84 35 15 69 73 14 72 36 60 62 22 63 75 92 64 4 78 18 35 Regions Visited 20 Branch Regions 11 Pre-discovered Areas 5 | . . . . . . . . 1 . 3 . . . 1 . . . . . . Known Exits Taken 19 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . . . . . . Scrap Searched 6 | . . . . . . . . 1 . . 1 . 1 3 . . . . . . Spaces Dug 20 | . . . . . . . . 5 . . . . 4 . . 3 5 3 . . Terrain Destroyed 663 | . 16 . 106 . 13 . 3 9 36 . 50 92 4 79 . 72 5 31 . 147 Melee . | . . . . . . . . . . . . . . . . . . . . . Projectile 44 | . . . . . . . 1 8 . . . 11 4 . . 6 5 3 . 6 AOE 616 | . 16 . 106 . 13 . . . 36 . 50 81 . 79 . 66 . 28 . 141 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Total 16125 | 66 425 1175 597 462 911 1072 939 776 202 336 463 942 1825 794 1052 637 209 880 1099 1263 Wait 3296 | 14 18 60 31 20 138 485 166 38 . 160 69 53 1071 23 97 229 47 90 425 62 Move 11709 | 33 332 959 490 411 583 530 708 672 188 161 385 796 729 734 921 390 149 740 662 1136 Hop 12 | . . . . . . . . . . . . . . . . 3 . 9 . . Pick Up 87 | 3 9 16 4 5 17 3 6 1 1 3 . 10 2 . 4 1 . 1 1 . Fast Attach 58 | 1 . 2 3 1 18 2 2 1 . . . 1 3 2 . . 1 5 5 11 Attach 70 | . 1 7 5 2 8 2 5 5 1 1 3 6 2 4 3 3 2 2 1 7 Detach 29 | . . . . . 1 . 1 3 2 . 3 4 2 2 1 1 . 2 1 6 Swap 68 | 3 5 12 10 2 10 2 5 1 . 2 . 10 2 . 3 1 . . . . Drop 112 | 5 6 19 3 5 22 19 3 . . . . 6 3 . 7 . 1 5 2 6 Fire 599 | 7 54 99 51 16 49 29 43 55 10 9 3 56 11 29 16 9 9 13 2 29 Melee 61 | . . . . . 61 . . . . . . . . . . . . . . . Ram 2 | . . 1 . . 1 . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 6 | . . . . . . . . . . . . . . . . . . . . 6 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire 16 | . . . . . 3 . . . . . . . . . . . . 13 . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Sto x2 / Low x2) -7/Storage (discovered 2 exits: Fac / *Rec) -7/Recycling -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 1) 74 | -11/Junkyard | Entered Materials 74 | -10/Materials | Discovered new exit (range 7) 331 | -10/Materials | Discovered new exit (range 16) 338 | -10/Materials | Build established: Mutant 427 | -10/Materials | Identified exit to Materials 514 | -10/Materials | Entered another Materials area 514 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 719 | -9/Materials | Discovered new exit (range 11) 734 | -9/Materials | Identified exit to Materials 783 | -9/Materials | Build established: Scavenger-Mutant 846 | -9/Materials | Discovered exit to Materials (range 12) 984 | -9/Materials | Discovered new exit (range 7) 1012 | -9/Materials | Identified exit to Mines 1079 | -9/Materials | Lost 3 parts (2n1u) 1413 | -9/Materials | Core integrity fell below 50% 1648 | -9/Materials | Entered another Materials area 1648 | -8/Materials | Evolved 2 slots: Utility x2 1941 | -8/Materials | Identified exit to Factory 2090 | -8/Materials | Lost 4 parts (3n1u) 2107 | -8/Materials | Build established: Mutant 2237 | -8/Materials | Entered Factory 2237 | -7/Factory | Evolved 2 slots: Propulsion x2 2385 | -7/Factory | Identified exit to Storage 2385 | -7/Factory | Identified exit to Lower Caves 2535 | -7/Factory | Build established: Scavenger-Mutant 2635 | -7/Factory | Entered Storage 2821 | -7/Storage | Garrison activated, responded to threat 2996 | -7/Storage | Lost 10 parts (1p4n3u2w) 3061 | -7/Storage | Met 01-MTF 3206 | -7/Storage | Build established: Mutant 3311 | -7/Storage | Repaired Med. Storage Unit 3360 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 3364 | -7/Storage | Identified exit to Factory 3435 | -7/Storage | First assault squad dispatched 3441 | -7/Storage | Found Prototype Launcher 3475 | -7/Storage | Used back door to open Recycling access 3475 | -7/Storage | Discovered new exit (range 5) 3476 | -7/Storage | Identified exit to Recycling 3476 | -7/Storage | Entered Recycling 3476 | -7/Recycling | Accompanied by 1 ally (01-MTF) 3477 | -7/Recycling | Found Scrap Engine 3481 | -7/Recycling | 01-MTF left 3485 | -7/Recycling | Identified Scatter Rocket Array 4120 | -7/Recycling | Discovered new exit (range 8) 4127 | -7/Recycling | Identified exit to Factory 4207 | -7/Recycling | Build established: Construct 4470 | -7/Recycling | Entered Factory 4470 | -5/Factory | Evolved 4 slots: Utility x2, Weapon x2 4635 | -5/Factory | Identified exit to Upper Caves 4991 | -5/Factory | Build established: Scavenger-Construct 5059 | -5/Factory | Garrison activated, responded to threat 5236 | -5/Factory | Entered Upper Caves 5513 | -5/Upper Caves | Encountered a Warlord checkpoint 5591 | -5/Upper Caves | Spotted B-75 Beast 5723 | -5/Upper Caves | Found Alien Artifact 5724 | -5/Upper Caves | Identified Core Expander 5724 | -5/Upper Caves | Installed Core Expander, added new Power slot 5737 | -5/Upper Caves | Discovered new exit (range 8) 5739 | -5/Upper Caves | Identified exit to Upper Caves 5740 | -5/Upper Caves | Entered another Upper Caves area 5814 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5840 | -5/Upper Caves | Discovered new exit (range 3) 5842 | -5/Upper Caves | Identified exit to Zhirov 5842 | -5/Upper Caves | Entered Zhirov 5842 | -5/Zhirov | Discovered new exit (range 3) 5843 | -5/Zhirov | Identified exit to Proximity Caves 5850 | -5/Zhirov | Met Zhirov 5858 | -5/Zhirov | Learned location of Quarantine (-2) 5858 | -5/Zhirov | Learned location of Testing (-3) 5858 | -5/Zhirov | Learned location of Command (-1) 5861 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 5868 | -5/Zhirov | Found Alien Artifact 5873 | -5/Zhirov | Found Alien Artifact 5874 | -5/Zhirov | Identified Integrated Dissipator 5874 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 6125 | -5/Zhirov | Entered Proximity Caves 6390 | -4/Proximity Caves | Spotted B-86 Titan 6571 | -4/Proximity Caves | Learned 8 Research zone layouts 6608 | -4/Proximity Caves | Discovered new exit (range 5) 6611 | -4/Proximity Caves | Identified exit to Factory 6612 | -4/Proximity Caves | Entered Factory 6612 | -4/Factory | Evolved 2 slots: Utility x2 6702 | -4/Factory | Discovered new exit (range 14) 6733 | -4/Factory | Identified exit to Research 7346 | -4/Factory | Destroyed 7 combat bots 7750 | -4/Factory | Spotted B-86 Titan 7771 | -4/Factory | Discovered new exit (range 16) 7773 | -4/Factory | Found Hvy. Insulated Plating 7785 | -4/Factory | Lost 7 parts (2p3u2w) 7792 | -4/Factory | Identified exit to Upper Caves 7793 | -4/Factory | Entered Upper Caves 7794 | -4/Upper Caves | Encountered a Warlord checkpoint 7801 | -4/Upper Caves | Learned location of 1 exit from Research 8022 | -4/Upper Caves | Build established: Mutant 8621 | -4/Upper Caves | Spotted B-86 Titan 9703 | -4/Upper Caves | Discovered new exit (range 16) 9717 | -4/Upper Caves | Identified exit to Upper Caves 9718 | -4/Upper Caves | Entered another Upper Caves area 9904 | -4/Upper Caves | Lost 4 parts (1p1u2w) 10046 | -4/Upper Caves | Discovered exit to Research (range 3) 10347 | -4/Upper Caves | Learned Research non-interactive machine intel 10448 | -4/Upper Caves | Discovered new exit (range 9) 10454 | -4/Upper Caves | Identified exit to Warlord 10455 | -4/Upper Caves | Entered Warlord 10505 | -4/Warlord | Discovered new exit (range 9) 10513 | -4/Warlord | Identified exit to Proximity Caves 10540 | -4/Warlord | System corruption cleaned by Quarantine Array 10765 | -4/Warlord | Learned 4 Quarantine zone layouts 10766 | -4/Warlord | Learned Factory garrison access intel 10944 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 10945 | -4/Warlord | Build established: Gunner 11203 | -4/Warlord | Met Warlord 11226 | -4/Warlord | Warlord's base attacked by MAIN.C 11374 | -4/Warlord | Found Prototype Launcher 11378 | -4/Warlord | Identified Vortex Catalyst Activator 11576 | -4/Warlord | Warlord forces counterattacked 11638 | -4/Warlord | Spotted Striker 11638 | -4/Warlord | Spotted Executioner 11638 | -4/Warlord | Spotted Executioner 11646 | -4/Warlord | Spotted Executioner 11726 | -4/Warlord | Spotted Striker 11726 | -4/Warlord | Spotted Executioner 11748 | -4/Warlord | Entered Proximity Caves 12150 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 12206 | -3/Proximity Caves | Core integrity fell below 50% 12217 | -3/Proximity Caves | Discovered exit to Research (range 4) 12219 | -3/Proximity Caves | Entered Research 12219 | -3/Research | Evolved 2 slots: Utility x2 12220 | -3/Research | Identified exit to Testing 12221 | -3/Research | Identified exit to Armory 12222 | -3/Research | Loaded intel: 60 non-interactive machine locations 12320 | -3/Research | Spotted B-86 Titan 12331 | -3/Research | Spotted B-86 Titan 12365 | -3/Research | Entered Testing 12374 | -3/Testing | Found Prototype Launcher 12374 | -3/Testing | Identified Tactical Quantum Warhead 12582 | -3/Testing | Spotted PH-IM1NDJZ3I3 12614 | -3/Testing | Spotted PH-0RUQ5XNS8R 12638 | -3/Testing | Rewired PH-0RUQ5XNS8R 12675 | -3/Testing | Lost 3 parts (3w) 12696 | -3/Testing | Garrison activated, responded to threat 12846 | -3/Testing | Found Prototype Launcher 12854 | -3/Testing | Spotted Striker 12854 | -3/Testing | Spotted Striker 12941 | -3/Testing | Build established: Mutant 12969 | -3/Testing | Discovered new exit (range 15) 12977 | -3/Testing | Identified exit to Research 12978 | -3/Testing | Entered Research 12978 | -2/Research | Warlord forces began assault on 0b10 12978 | -2/Research | Evolved 2 slots: Utility x2 12980 | -2/Research | Identified Adv. Micro-nuke Launcher 13007 | -2/Research | Lost 4 parts (3u1w) 13088 | -2/Research | Research machine network offline 13268 | -2/Research | Borebot progress halted 13634 | -2/Research | Spotted Striker 13645 | -2/Research | Destroyed Striker 13646 | -2/Research | Borebot progress halted 13650 | -2/Research | Found Prototype Processor 13650 | -2/Research | Identified Exp. Signal Interpreter 13688 | -2/Research | Discovered new exit (range 15) 13705 | -2/Research | Met up with Warlord 13716 | -2/Research | Found Gamma Bomb Array 13722 | -2/Research | Identified exit to Access 13734 | -2/Research | Entered Access 13734 | -1/Access | Evolved 2 slots: Utility x2 14440 | -1/Access | Spotted B-99 Colossus 14442 | -1/Access | Build established: Tank 14589 | -1/Access | Lost 4 parts (1p2u1w) 14602 | -1/Access | System corruption reached 10% 14649 | -1/Access | Destroyed 7 combat bots 14659 | -1/Access | Lost 8 parts (1n4u3w) 14781 | -1/Access | Energy Cycler disabled 14855 | -1/Access | Identified exit to Command 14881 | -1/Access | Build established: Mutant 14936 | -1/Access | Core integrity fell below 50% 15004 | -1/Access | Core integrity fell below 20% 15016 | -1/Access | Discovered new exit (range 6) 15018 | -1/Access | Identified exit to Surface 15018 | *** | Escaped! Last Messages --------------- 14956_ Acquired Prototype Hover Unit. 14956_ Identified Exp. Gyrokinetic Inverter. 14956_ Malfunction: Energy drain (-36). 14956_ P-80 Master resets P-80 Master, system corruption cleaned. 14957_ Dropped Faulty Exp. Gyrokinetic Inverter. 14975_ W-44 Eye sends out distress signal. 14984_ ALERT: Rogue bot located, Programmers report to Access Zone 2S. 14993_ System corrupted: Energy discharge (-35). 15000_ Slug penetrates Door. 15000_ Penetrated by Slug. 15001_ S-43 Plague destroyed. 15001_ Destroyed Unknown Flight Unit. 15001_ S-43 Plague destroyed. 15003_ Slug penetrates Wall. 15003_ Penetrated by Slug. 15003_ Slug penetrates Wall. 15008_ System corrupted: Exp. Utility Shielding rejected. 15016_ The Access Shell folds into the floor. 15016_ EXIT=FOUND 15018_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????# #???? | | ???????????????????????????????????????????# #???? | | ???????????????????????????????????????????# #???? | | ???????????????????????????????????????????# #???? | | ???????????????????????????????????????????# #???? | | ???????????????????????????????????????????# #???? | | ????????????????????????????????????#??????# #???? | | ????????????????????????????????????# ????# #???? | | ????????????????????????????????????# ??# #???? | | ????????????????????????????????????# # ##### | | ????????????????????????????????????# + | | ????????????????????????????????????# # | | ????????????????????????????????????# ??# ##### | | ????????????????????????????????????# ????# #???? | | ????????????????????????????????????#??????# #???? | | ???????????????????????????????????????????# #???? | | ???????????????????????????????????????????# #???? | | ???????????????????????????????????????????# #???? | | ???????????????????????????????????????????# #???? | | ???????????????????????????????????????????? ????? | | ???????????????????#""""""""""#????????????? ????? | | ???????????????????# #????????????? ????? | | ???????????????????# #????????????? ????? | | ???????????????????# #????????????? ????? | | ???????????????????# "" #????????????? ????? | | ???????????????????# "@ #????????????? ????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ??????????????????## ##?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????##"" ##?????????????????? | | ???????????????????#"" #??????????????????? | | ???????????????????#"" #??????????????????? | | ???????????????????#T #??????????????????? | | ???????????????????#"" #??????????????????? | | ???????????????????#"" #??????????????????? | | ???????????????????#"" #################### | | ?????????????? u | | ?????????????? ! | | ??????????????#####################+#############" | | ????????????????????????????????? ?????# | | ????????????????????????????????# ???# | | ????????????????????????????????# " ?# "" | | ????????????????????????????????# """ ## "" | | ????????????????????????????????# """## "" | | ????????????????????????????????# " ## S | | ????????????????????????????????# ## "" | | ????????????????????????????????# ?# "" | | ????????????????????????????????##########?# "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 47 Energy Capacity 853 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 1 Jamming Range 16 Armor Coverage 600 Resistance: EM 30 Core Shielding 30 Propulsion Shielding 33 Utility Shielding 90 Weapon Shielding 90 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 69 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 3 Kinecelleration 40 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Enh. Flexi-carbon Leg | -3/Testing | Archive Spectral Analyzer | -3/Testing | Archive Centrium Medium Armor Plating | -3/Testing | Archive Robot Schematics ------------------ E-15 Imp | -3/Testing | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed UtilityRecyclingLeg Manual? 0 Play Time 03:15:24 Cumulative 160.2 hours Start 2023.03.05 @ 13:18:26 End 2023.03.05 @ 17:12:08 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 146 Rogue 146 Adventurer 0 Explorer 0 Win Type 0 Total 6 Types 4/0/1/1/0/0/0/0/0 Lore% 78 Gallery% 63 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5b52160b-759b-4401-9300-e307d870c11c