Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.21 @ 13:00:34

Player: Plexion

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (63)      315
Value Destroyed (1232)     1232
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (-1183)              -1183
              TOTAL SCORE: 2404

 Bonus
-------
Aligned with FarCom        300
Friendly Fire              -1483

 Cogmind 
---------
Core Integrity             203/400
Matter                     300/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (200) Ox2
Location                   -9/Exiles

 Parts 
-------
>              --- POWER (1) --------
         Light Nuclear Core
>              --- PROPULSION (2) ---
         Light Treads
      Improved Treads
>              --- UTILITY (4) ------
               Humpback
>              --- WEAPON (2) -------
         Heavy Assault Rifle
         Heavy Assault Rifle
>              --- INVENTORY (24) ---
         Light Treads
         Light Treads
         Light Treads
      Advanced Myomer Leg
               Cooling System
         Large Storage Unit
         Large Storage Unit
               Humpback
               Humpback
               YI-UF0's Bottomless Matter Pit (196)
               Gravity Neutralizing Apparatus
  Experimental Targeting Computer
         Heavy Assault Rifle
      Improved Assault Rifle
               Grenade Launcher
               Rocket Launcher

 Peak State 
------------
>              --- POWER ------------
               Nuclear Core
>              --- PROPULSION -------
         Light Treads
      Improved Treads
>              --- UTILITY ----------
               Humpback
               Gravity Neutralizing Apparatus
        Medium Armor Plating
>              --- WEAPON -----------
         Heavy Assault Rifle
         Heavy Assault Rifle
>              --- INVENTORY --------
         Light Treads
         Light Treads
         Light Treads
               Cooling System
         Large Storage Unit
         Large Storage Unit
               Humpback
               Humpback
               YI-UF0's Bottomless Matter Pit
  Experimental Targeting Computer
         Light Armor Plating
         Heavy Assault Rifle
      Improved Assault Rifle
               Grenade Launcher
[Rating: 23]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Gravity Neutralizing Apparatus
  Storage                  Large Storage Unit
  Protection               Medium Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             51   | 7   8   1   20  1   14  
  Power                    4    | 1   1   .   1   .   1   
    Engine                 2    | 1   1   .   .   .   .   
    Core                   2    | .   .   .   1   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               8    | 2   2   .   4   .   .   
    Treads                 8    | 2   2   .   4   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  17   | 1   2   1   5   .   8   
    Device                 1    | .   .   .   .   .   1   
    Storage                7    | 1   2   1   2   .   1   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             9    | .   .   .   3   .   6   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   22   | 3   3   .   10  1   5   
    Energy Gun             4    | 3   1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          12   | .   2   .   7   .   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               6    | .   .   .   3   1   2   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   3   .   1   
Parts Lost                 14   | .   3   .   6   .   5   
  Power                    3    | .   1   .   1   .   1   
  Propulsion               3    | .   .   .   3   .   .   
  Utility                  5    | .   .   .   2   .   3   
  Weapon                   3    | .   2   .   .   .   1   
  Highest Loss Streak      3    | .   3   .   2   .   2   
Average Slot Usage (%)     93   | .   99  100 98  100 83  
  Engine                   4    | .   14  14  2   .   .   
  Core                     6    | .   .   .   8   11  9   
  Treads                   23   | .   28  28  20  22  22  
  Storage                  25   | .   27  28  33  33  16  
  Protection               8    | .   .   .   10  11  12  
  Energy Gun               5    | .   19  14  .   .   .   
  Ballistic Gun            14   | .   8   14  20  12  14  
  Launcher                 4    | .   .   .   1   9   7   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             116  | 12  41  56  84  84  116 
  Greatest Support         43   | 40  40  40  43  43  43  
  Greatest Overweight (x)  4    | .   1   1   4   1   2   
  Average Overweight (x)   1    | .   .   .   1   1   1   
Largest Inventory Capacity 30   | 6   16  18  24  24  30  
  Average Capacity         21   | 5   15  17  23  24  23  
  Most Carried             20   | 2   13  14  15  15  20  
  Average Carried          13   | .   9   11  13  15  16  
  Final Capacity           24   | 6   16  18  24  24  24  
  Final Carried            18   | 2   10  14  15  15  18  

 Class Distribution 
--------------------
 66% | Hauler-Mutant
 33% | Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
 Hauler-Mutant | -9/Materials
 Hauler-Mutant | -9/Mines
 Hauler-Mutant | -9/Exiles

 Resources                      | -11 -10 -10 -9  -9  -9  
-----------                Run  | Scr Mat Min Mat Min Exi 
Matter Collected           2084 | 197 244 34  581 75  953 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1950 | .   498 133 868 77  374 
  Parts                    156  | .   30  3   64  9   50  
Haulers Intercepted        4    | .   1   .   3   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Combat Hostiles Destroyed  44   | .   10  .   22  6   6   
  Guns                     21   | .   9   .   10  .   2   
  AOE                      23   | .   1   .   12  6   4   
Classes Destroyed          12   | .   5   1   3   .   3   
  Worker                   2    | .   1   .   1   .   .   
  Builder                  2    | .   1   .   1   .   .   
  Tunneler                 2    | .   .   1   1   .   .   
  Hauler                   4    | .   1   .   3   .   .   
  Turret                   1    | .   .   .   .   .   1   
  Watcher                  1    | .   .   .   1   .   .   
  Swarmer                  13   | .   3   .   4   6   .   
  Grunt                    20   | .   7   .   13  .   .   
  Brawler                  1    | .   .   .   1   .   .   
  Sentry                   4    | .   .   .   4   .   .   
  Zionite                  8    | .   .   .   .   .   8   
  Assembled                5    | .   .   .   .   .   5   
  Thug                     1    | .   .   .   .   1   .   
Best Kill Streak           7    | .   3   1   7   4   7   
  Combat Bots Only         7    | .   3   .   7   4   5   
Max Kills in Single Turn   6    | .   2   1   6   2   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 6    | .   1   .   6   2   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     5    | .   .   1   .   .   4   
  YI-UF0 (-10/Mines)
  8R-AWN (-9/Exiles)
  EX-HEX (-9/Exiles)
  EX-DEC (-9/Exiles)
  EX-BIN (-9/Exiles)

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  
Damage Taken               2693 | .    802  .    938  39   914  
  Core                     321  | .    124  .    100  8    89   
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         75   | 100  .    50   .    .    .    
Volleys Fired              220  | .    43   23   65   5    84   
  Largest                  2    | .    2    2    2    1    2    
  Hottest                  80   | .    80   70   70   30   46   
Shots Fired                397  | .    85   46   120  5    141  
  Gun                      357  | .    85   46   110  .    116  
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 40   | .    .    .    10   5    25   
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  288  | .    39   23   110  .    116  
  Thermal                  29   | .    6    23   .    .    .    
  Explosive                40   | .    .    .    10   5    25   
  Electromagnetic          40   | .    40   .    .    .    .    
  Robot Hit Streak         29   | .    12   11   27   .    29   
  Robot Miss Streak        2    | .    2    2    2    .    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           292  | .    69   34   98   .    91   
  Core Hits                141  | .    25   8    51   7    50   
  Critical Hits            .    | .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           6058 | .    1062 345  2259 404  1988 
  Guns                     3919 | .    879  345  1375 .    1320 
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               2139 | .    183  .    884  404  668  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  3196 | .    380  121  1375 .    1320 
  Thermal                  463  | .    239  224  .    .    .    
  Explosive                1956 | .    .    .    884  404  668  
  Electromagnetic          443  | .    443  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    2    2    .    .    .    
  Average Corruption       2    | .    2    2    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  15   | .    4    11   .    .    .    
    Message Errors         6    | .    1    5    .    .    .    
    Heat Flow Errors       1    | .    1    .    .    .    .    
    Energy Discharges      1    | .    1    .    .    .    .    
    Data Loss (minor)      5    | .    .    5    .    .    .    
    Targeting Errors       2    | .    1    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            57   | .    16   .    26   4    11   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               57   | .    16   .    26   4    11   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      128  | .    37   .    68   5    18   
  Shots                    5    | .    1    .    2    1    1    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        281  | .    281  260  24   .    .    
  Average Temperature      68   | .    63   115  3    .    .    
  Received Heat Transfer   780  | .    396  .    384  .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         965  | .    299  666  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | .    2    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Peak Influence             372  | .   255 56  372 250 .   
  Initial                  110  | .   .   56  1   110 .   
  Average                  113  | .   106 19  232 109 .   
Maximum Alert Level        1    | .   1   .   1   1   .   
  Low Security (%)         71   | 100 80  100 17  90  .   
  Level 1                  28   | .   19  .   82  9   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   2   .   3   .   .   
  Investigation            2    | .   1   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Distress Signals           5    | .   3   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              93   | .   19  .   27  6   41  
  Peak Tracking Total      9    | .   5   .   8   4   9   
  Tactical Retreats        11   | .   1   .   1   .   9   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Traps Triggered            2    | .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Scr Mat Min Mat Min Exi 
Machines Disabled          11   | .   2   .   .   .   9   
  Max in Single Turn       1    | .   1   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Machines Accessed          6    | .   1   .   3   .   2   
  Terminals                3    | .   1   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                9    | .   2   .   5   .   2   
  Successful               6    | .   2   .   2   .   2   
  Failed                   3    | .   .   .   3   .   .   
    Catastrophic           1    | .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   8    | .   2   .   5   .   1   
  Terminals                6    | .   2   .   4   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             4    | .   1   .   1   .   2   
  Record                   1    | .   .   .   .   .   1   
  Recall Reinforcements    1    | .   .   .   1   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         2    | .   1   .   1   .   .   
  Terminals                1    | .   1   .   .   .   .   
    Track                  1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   
    Extract                1    | .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   2   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Scr Mat Min Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Scr Mat Min Mat Min Exi 
Total Allies               3    | .   .   .   .   3   .   
  Largest Group            3    | .   .   .   .   3   3   
  Highest-Rated Group      40   | .   .   .   .   40  40  
  Highest-Rated Ally       16   | .   .   .   .   16  16  
Total Orders               8    | .   .   .   .   .   8   
  STAY                     8    | .   .   .   .   .   8   
Ally Attacks               9    | .   .   .   .   .   9   
  Total Damage             8    | .   .   .   .   .   8   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  
Turns Passed               5771 | 81   626  1174 1050 745  2095 
Spaces Moved               2731 | 47   279  638  422  407  938  
  Core                     4    | 4    .    .    .    .    .    
  Treads                   2727 | 43   279  638  422  407  938  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  180  180  160  
  Average Speed            181  | 150  167  172  186  180  192  
  Slowest Speed            240  | 160  180  180  240  180  200  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       63   | 5    51   98   48   91   89   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    1    .    .    1    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             2    | .    .    1    .    1    .    
Spaces Dug                 18   | .    .    .    .    18   .    
Terrain Destroyed          123  | .    8    .    66   28   21   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      123  | .    8    .    66   28   21   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  
Total                      3146 | 54   353  669  562  414  1094 
  Wait                     92   | .    14   5    43   2    28   
  Move                     2726 | 46   278  637  421  406  938  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  32   | 1    8    3    8    .    12   
  Fast Attach              14   | 6    2    .    2    .    4    
  Attach                   15   | .    3    .    8    .    4    
  Detach                   7    | .    1    .    2    .    4    
  Swap                     22   | 1    3    1    10   1    6    
  Drop                     18   | .    1    .    3    .    14   
  Fire                     220  | .    43   23   65   5    84   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Mines (discovered 2 exits: [*Mat] / *Exi)
-9/Exiles (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
   82 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  416 | -10/Materials | Discovered new exit (range 4)
  652 | -10/Materials | Discovered new exit (range 9)
  655 | -10/Materials | Lost 3 parts (1p2w)
  708 | -10/Materials | Entered Mines
  892 | -10/Mines     | Discovered new exit (range 12)
 1520 | -10/Mines     | Discovered new exit (range 9)
 1597 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 1785 | -10/Mines     | Destroyed YI-UF0
 1803 | -10/Mines     | Found Prototype Storage
 1807 | -10/Mines     | Found Prototype Launcher
 1882 | -10/Mines     | Entered Materials
 1882 | -9/Materials  | Evolved 2 slots: Utility x2
 1882 | -9/Materials  | Identified YI-UF0's Bottomless Matter Pit
 2050 | -9/Materials  | Identified YI-UF0's Doublenader
 2073 | -9/Materials  | Destroyed 7 combat bots
 2184 | -9/Materials  | Build established: Hauler-Mutant
 2185 | -9/Materials  | Discovered new exit (range 15)
 2781 | -9/Materials  | Discovered new exit (range 9)
 2932 | -9/Materials  | Entered Mines
 3003 | -9/Mines      | Discovered new exit (range 10)
 3244 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 3244 | -9/Mines      | Discovered new exit (range 5)
 3489 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 3556 | -9/Mines      | Learned location of 1 exit from Materials
 3677 | -9/Mines      | Entered Exiles
 3677 | -9/Exiles     | Accompanied by 3 allies
 3721 | -9/Exiles     | Met 8R-AWN
 3751 | -9/Exiles     | Met EX-HEX
 3860 | -9/Exiles     | Met EX-DEC
 3894 | -9/Exiles     | Learned location of Zion (-7)
 3936 | -9/Exiles     | Met EX-BIN
 3956 | -9/Exiles     | Aligned with FarCom system
 3957 | -9/Exiles     | Given EX-Vault access code
 4001 | -9/Exiles     | Opened EX-Vault
 4013 | -9/Exiles     | Found AWS/Autocannon
 4020 | -9/Exiles     | Found Supersonic Drone Bay
 4058 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 4181 | -9/Exiles     | Discovered new exit (range 11)
 4798 | -9/Exiles     | Attacked by the Exiles
 4981 | -9/Exiles     | Destroyed 8R-AWN
 5016 | -9/Exiles     | Found Prototype Processor
 5549 | -9/Exiles     | Destroyed EX-HEX
 5589 | -9/Exiles     | Destroyed EX-DEC
 5667 | -9/Exiles     | Destroyed EX-BIN
 5772 | -9/Exiles     | Self-destructed

 Last Messages 
---------------
05612_ DK-RAY destroyed.
05618_ J5-HVA destroyed.
05623_ Acquired 25 matter.
05635_ Acquired 30 matter.
05642_ EX-BIN: "I just want to science!"
05643_ W1-DM0 destroyed.
05646_ ZX-C33 destroyed.
05649_ Machine disabled.
05652_ 5L-KAT destroyed.
05657_ Acquired 27 matter.
05659_ Acquired 23 matter.
05661_ GM-J5T destroyed.
05667_ EX-BIN: "You can't kill me, my evil twin will get revenge!"
05667_ EX-BIN destroyed.
05674_ Acquired 18 matter.
05682_ EX-OV0(z) destroyed.
05685_ AM-PHS destroyed.
05730_ Acquired 22 matter.
05734_ Acquired 30 matter.
05738_ Acquired 20 matter.

 Map 
-----
+----------------------------------------------------+
| ???????????????##                                  |
| ????????????????#"                   "      ""     |
| ????????????????#""""               ""##  ##""" "  |
| ????????????????#""               ""####  ######"" |
| ????????????????#"             """"##??#  #????### |
| ????????????????#"""            """#??##  ####???# |
| ????????????????##              ""##??#!   "!#???? |
| ?????????????????#""          """##???#"    !#???? |
| ?????????????????##"""          ##????#"    "#???? |
| ??????????????????##""""       ##?????#!!"" "#???? |
| ???????????????????###         #??????########???? |
| ?????????????????????#####    ##?????????????????? |
| ?????????????????????????##   #??????????????????? |
| ??????????????????????????#*  #??????????????????? |
| ??????????????????????????#%  #??????????????????? |
| ??????????????????????????#   #??????????????????? |
| ?????????????????###??????#   #??????????????????? |
| ??????""""""???#""""""????#   #??????????????????? |
| ?????"""""""???#"""""""???#   #??????????????????? |
| ????"""""" "#??#"  """"#??#   #??????????????????? |
| ?#""#""" """???#""  """???#   #??????????????????? |
| ?#""#""   ""????""   ""???#   #??????????????????? |
| ##""###"""########"""###### !!########???????????? |
| """""""   """""""    """"""!!!&""""""#???????????? |
| """""" =  """""     =   * =!! !!!=  "#"" ""??????? |
|       * =  %    =  =     @ !!!!!!!   "   ""??????? |
|        !!  =     **         !! !=    "  " "??????? |
|       ! =                    !!!     "  ""???????? |
| "     *!!*            ""             #"" "???????? |
| """ "     " """""    " """"     """""#???????????? |
| #######"""###""###"""########"""######???????????? |
| ?????""   ""#""#""   ""?????"   ""???????????????? |
| ????#"""  ""#""#"""  ""#????"  """???????????????? |
| ????#" """"""""#"   " "#???"""""""#??????????????? |
| ?????"""""""????"""""""#????" """"???????????????? |
| ?????"""""""????"""""""#????""""?????????????????? |
| ??????????????????####???????#???????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
 Spread Laser | -9/Materials | Extracted
   Com. Wheel | -9/Materials | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SurgeSpreadNanosword
  Manual?         0
Play Time         00:29:45
  Cumulative      155.1 hours
  Start           2021.05.21 @ 12:32:07
  End             2021.05.21 @ 13:00:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          195
  Rogue           108
  Adventurer      87
  Explorer        0
Win Type          -
  Total           4
  Types           3/0/0/1/0/0/0/0/0
Lore%             61
Gallery%          71
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8d4ee20c-cff4-4512-b03c-30aafb653c94