Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.02.18 @ 22:13:50

Player: Nalum

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (49)      245
Value Destroyed (1555)     1555
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (-10)                -10
              TOTAL SCORE: 3610

 Bonus
-------
Friendly Fire              -10

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (300) Ox5
Location                   -8/Materials

 Parts 
-------
>       --- POWER (3) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (4) ------
  Large Storage Unit
        Signal Interpreter
        Targeting Computer
        Utility Shielding
>       --- WEAPON (3) -------
            (None)
>       --- INVENTORY (10) ---
        Aluminum Leg
        Heat Sink
        Visual Processing Unit
        Terrain Scan Processor

 Peak State 
------------
>       --- POWER ------------
        Nuclear Core
        Nuclear Core
>       --- PROPULSION -------
        Wheel
        Wheel
>       --- UTILITY ----------
        Heat Sink
  Large Storage Unit
        Structural Scanner
        Targeting Computer
>       --- WEAPON -----------
  Heavy Particle Gun
  Light Cannon
>       --- INVENTORY --------
  Light Ion Engine
        Aluminum Leg
        Heat Sink
        Visual Processing Unit
        Signal Interpreter
        Terrain Scan Processor
        Utility Shielding
  Heavy Particle Gun
        Mining Laser
[Rating: 18]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Titanium Leg
  Wheel                    Wheel
Utility                    Light Armor Plating
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               Backup Laser I
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Slots Evolved              5    | .   1   .   2   2   
  Power                    2    | .   1   .   .   1   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             37   | 7   3   8   13  6   
  Power                    9    | 1   1   3   3   1   
    Engine                 6    | 1   1   2   1   1   
    Core                   3    | .   .   1   2   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               7    | 2   .   2   2   1   
    Treads                 2    | 2   .   .   .   .   
    Leg                    2    | .   .   .   1   1   
    Wheel                  3    | .   .   2   1   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  10   | 2   2   1   3   2   
    Device                 2    | .   .   .   2   .   
    Storage                2    | 1   1   .   .   .   
    Processor              2    | .   .   .   1   1   
    Hackware               .    | .   .   .   .   .   
    Protection             4    | 1   1   1   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   11   | 2   .   2   5   2   
    Energy Gun             5    | 1   .   .   3   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          2    | 1   .   .   1   .   
    Ballistic Cannon       2    | .   .   1   1   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         2    | .   .   1   .   1   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 25   | .   .   5   8   12  
  Power                    7    | .   .   2   2   3   
  Propulsion               5    | .   .   1   1   3   
  Utility                  4    | .   .   1   1   2   
  Weapon                   9    | .   .   1   4   4   
  Highest Loss Streak      10   | .   .   3   4   10  
Average Slot Usage (%)     92   | .   99  87  92  57  
  Engine                   13   | .   24  10  5   1   
  Core                     6    | .   .   6   12  5   
  Treads                   10   | .   25  7   .   .   
  Wheel                    9    | .   .   13  15  5   
  Device                   6    | .   .   .   17  4   
  Storage                  11   | .   12  12  10  8   
  Processor                4    | .   .   .   10  13  
  Protection               7    | .   11  11  2   5   
  Energy Gun               9    | .   12  12  7   2   
  Ballistic Gun            4    | .   12  1   1   3   
  Ballistic Cannon         5    | .   .   9   9   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             38   | 16  27  31  38  37  
  Greatest Support         40   | 40  40  40  20  20  
  Greatest Overweight (x)  8    | 2   .   2   3   8   
  Average Overweight (x)   .    | .   .   .   1   1   
Largest Inventory Capacity 10   | 8   10  10  10  10  
  Average Capacity         9    | 7   8   10  10  10  
  Most Carried             10   | 5   10  10  10  7   
  Average Carried          7    | 4   7   9   8   5   
  Final Capacity           10   | 8   10  10  10  10  
  Final Carried            10   | 5   10  10  8   4   

 Class Distribution 
--------------------
 84% | Hacker-Mutant
 14% | Scavenger-Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -10/Mines
 Hacker-Mutant | -9/Materials
 Hacker-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -8   
-----------                Run  | Scr  Mat  Min  Mat  Mat  
Matter Collected           952  | 203  100  164  453  32   
  Remotely                 .    | .    .    .    .    .    
Salvage Created            1665 | .    161  253  1123 128  
  Parts                    93   | .    16   8    63   6    
Haulers Intercepted        .    | .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Combat Hostiles Destroyed  45   | .   4   10  28  3   
  Guns                     29   | .   4   4   18  3   
  Cannons                  16   | .   .   6   10  .   
Classes Destroyed          10   | .   4   3   2   1   
  Builder                  2    | .   1   .   1   .   
  Recycler                 1    | .   .   1   .   .   
  Operator                 1    | .   .   .   1   .   
  Watcher                  5    | .   1   .   4   .   
  Swarmer                  7    | .   2   .   5   .   
  Grunt                    21   | .   2   4   13  2   
  Sentry                   10   | .   .   .   10  .   
  Demolisher               1    | .   .   1   .   .   
  Hunter                   1    | .   .   .   .   1   
  Assembled                5    | .   .   5   .   .   
Best Kill Streak           5    | .   2   2   5   2   
  Combat Bots Only         5    | .   2   2   5   2   
Max Kills in Single Turn   2    | .   2   1   2   1   
  Gunslinging              1    | .   1   .   1   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Mat  
Damage Taken               2851 | .    124  672  874  1181 
  Core                     807  | .    28   84   140  555  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         73   | 100  .    55   65   .    
Volleys Fired              154  | .    13   23   101  17   
  Largest                  3    | .    2    2    2    3    
  Hottest                  153  | .    60   100  90   153  
Shots Fired                256  | .    26   38   166  26   
  Gun                      157  | .    26   24   84   23   
  Cannon                   93   | .    .    11   82   .    
  Launcher                 .    | .    .    .    .    .    
  Special                  6    | .    .    3    .    3    
  Kinetic                  132  | .    13   18   89   12   
  Thermal                  124  | .    13   20   77   14   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         37   | .    18   33   37   17   
  Robot Miss Streak        2    | .    1    2    2    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        4    | .    2    1    1    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    
Shots Hit Robots           205  | .    22   31   132  20   
  Core Hits                93   | .    9    19   48   17   
  Critical Hits            2    | .    1    .    1    .    
  Critical Kills           1    | .    1    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3021 | .    185  342  2189 305  
  Guns                     1766 | .    185  181  1146 254  
  Cannons                  1141 | .    .    109  1032 .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  42   | .    .    4    11   27   
  Kinetic                  1444 | .    65   151  1122 106  
  Thermal                  1535 | .    120  187  1056 172  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         4    | .    1    4    2    .    
  Average Corruption       2    | .    1    3    1    .    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  17   | .    1    12   4    .    
    Message Errors         7    | .    .    3    4    .    
    Matter Fused           3    | .    .    3    .    .    
    Heat Flow Errors       2    | .    .    2    .    .    
    Energy Discharges      2    | .    1    1    .    .    
    Data Loss (minor)      3    | .    .    3    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 11   | .    .    1    8    2    
  Impact                   2    | .    .    .    .    2    
  Kinetic                  9    | .    .    1    8    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      13   | .    .    .    5    8    
  Shots                    .    | .    .    .    .    .    
  Rammed                   8    | .    .    .    3    5    
Targets Rammed             11   | .    .    1    3    7    
  Kicked                   2    | .    .    .    .    2    
  Crushed                  1    | .    .    1    .    .    
Highest Temperature        398  | .    162  215  398  97   
  Average Temperature      82   | .    55   61   101  46   
  Received Heat Transfer   1437 | .    54   93   534  756  
  Effects                  10   | .    .    .    10   .    
    Shutdowns              3    | .    .    .    3    .    
    Energy Bleed           2    | .    .    .    2    .    
    Interference           5    | .    .    .    5    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             11   | .    1    1    9    .    
  Heat Transferred         3761 | .    299  692  2405 365  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Peak Influence             276  | .   104 70  276 95  
  Initial                  59   | .   .   .   18  59  
  Average                  56   | .   32  19  117 50  
Maximum Alert Level        1    | .   .   .   1   .   
  Low Security (%)         97   | 100 100 100 91  100 
  Level 1                  2    | .   .   .   8   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          6    | .   .   1   3   2   
  Investigation            2    | .   .   1   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   .   .   2   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 2    | .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Distress Signals           3    | .   .   1   2   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              64   | .   8   12  38  6   
  Peak Tracking Total      6    | .   2   2   6   5   
  Tactical Retreats        1    | .   .   .   1   .   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Traps Triggered            10   | .   6   .   4   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Mat Mat 
Machines Disabled          1    | .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Machines Accessed          5    | .   2   1   2   .   
  Terminals                2    | .   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   1   .   1   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                15   | .   6   3   6   .   
  Successful               14   | .   6   2   6   .   
  Failed                   1    | .   .   1   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                6    | .   3   3   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          6    | .   3   .   3   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              3    | .   .   .   3   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             5    | .   3   2   .   .   
  Record                   3    | .   1   2   .   .   
  Alert Level              1    | .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       6    | .   3   .   3   .   
  Scan Component           2    | .   1   .   1   .   
  Repair                   2    | .   1   .   1   .   
  Refit                    2    | .   1   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 3    | .   .   .   3   .   
  Insert Component         1    | .   .   .   1   .   
  Analyze                  2    | .   .   .   2   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   .   1   1   .   
  Full Trace Events        2    | .   .   1   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   1   .   1   .   
  Time                     52   | .   26  .   26  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   1   .   
  Parts Damaged            1    | .   .   .   1   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Mat Mat 
Total Allies               3    | .   .   3   .   .   
  Largest Group            3    | .   .   3   2   .   
  Highest-Rated Group      40   | .   .   40  21  .   
  Highest-Rated Ally       16   | .   .   16  13  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               36   | .   .   27  9   .   
  Total Damage             362  | .   .   272 90  .   
  Kills                    5    | .   .   4   1   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   
-------------              Run  | Scr  Mat  Min  Mat  Mat  
Turns Passed               4484 | 388  1390 988  1563 155  
Spaces Moved               3285 | 247  837  801  1332 68   
  Core                     31   | 22   .    .    .    9    
  Treads                   1286 | 225  837  224  .    .    
  Legs                     33   | .    .    .    .    33   
  Wheels                   1935 | .    .    577  1332 26   
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  90   90   90   
  Average Speed            121  | 151  160  113  95   140  
  Slowest Speed            450  | 160  160  180  110  450  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    1    .    .    
Exploration Rate (%)       59   | 12   89   94   90   11   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        4    | 1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    
Scrap Searched             3    | .    .    3    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          2    | .    .    1    .    1    
  Melee                    .    | .    .    .    .    .    
  Projectile               2    | .    .    1    .    1    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   
---------                  Run  | Scr  Mat  Min  Mat  Mat  
Total                      3511 | 258  864  835  1456 98   
  Wait                     .    | .    .    .    .    .    
  Move                     3281 | 246  836  800  1331 68   
  Hop                      .    | .    .    .    .    .    
  Pick Up                  21   | 5    10   2    4    .    
  Fast Attach              22   | 7    3    4    6    2    
  Attach                   13   | .    .    2    7    4    
  Detach                   2    | .    .    .    2    .    
  Swap                     2    | .    .    2    .    .    
  Drop                     5    | .    2    1    2    .    
  Fire                     154  | .    13   23   101  17   
  Melee                    .    | .    .    .    .    .    
  Ram                      3    | .    .    .    3    .    
  Kick                     7    | .    .    .    .    7    
  Crush                    1    | .    .    1    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines
-9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto)
-8/Materials

 History 
---------
 Turn | Location      | Event
   31 | -11/Scrapyard | Identified exit to Materials
   31 | -11/Scrapyard | Discovered exit to Materials (range 15)
  389 | -11/Scrapyard | Entered Materials
  389 | -10/Materials | Evolved 1 slot: Power x1
  390 | -10/Materials | Build established: Hacker-Mutant
  649 | -10/Materials | Identified exit to Materials
  649 | -10/Materials | Discovered exit to Materials (range 5)
  817 | -10/Materials | Identified exit to Mines
  817 | -10/Materials | Discovered exit to Mines (range 16)
  963 | -10/Materials | Repaired Sml. Laser?
 1055 | -10/Materials | Discovered exit to Materials (range 3)
 1314 | -10/Materials | Discovered exit to Materials (range 7)
 1779 | -10/Materials | Entered Mines
 1780 | -10/Mines     | Assembled infested the area
 1921 | -10/Mines     | Crushed by falling debris
 1952 | -10/Mines     | Lost 3 parts (2p1n)
 2183 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 2419 | -10/Mines     | Learned 8 Materials zone layouts
 2731 | -10/Mines     | Discovered exit to Materials (range 15)
 2767 | -10/Mines     | Entered Materials
 2767 | -9/Materials  | Accompanied by 2 allies
 2767 | -9/Materials  | Evolved 2 slots: Utility x2
 2768 | -9/Materials  | Identified exit to Storage
 2768 | -9/Materials  | Identified exit to Materials
 2919 | -9/Materials  | Identified exit to Mines
 2919 | -9/Materials  | Discovered exit to Mines (range 8)
 3055 | -9/Materials  | Build established: Scavenger-Mutant
 3056 | -9/Materials  | Discovered exit to Materials (range 8)
 3487 | -9/Materials  | Lost 4 parts (1p3w)
 3524 | -9/Materials  | Discovered exit to Mines (range 12)
 3739 | -9/Materials  | Build established: Hacker-Mutant
 4317 | -9/Materials  | Repaired Lgt. Cannon
 4330 | -9/Materials  | Entered another Materials area
 4330 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 4376 | -8/Materials  | Garrison activated, responded to threat
 4417 | -8/Materials  | Core integrity fell below 50%
 4435 | -8/Materials  | Lost 10 parts (3p2n2u3w)
 4438 | -8/Materials  | Core integrity fell below 20%
 4485 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
04416_ Acquired Titanium Leg.
04420_ Kicked G-47 Trooper out of the way.
04421_ Slammed into G-47 Trooper. <x3>
04424_ G-47 Trooper knocked back.
04425_ Slammed into G-47 Trooper.
04428_ K-01 Serf collects debris.
04435_ Processing Tank disabled.
04454_ Acquired Spread Laser.
04455_ G-47 Trooper destroyed.
04464_ Spread Laser destroyed.
04471_ R-06 Scavenger collects Aluminum Leg.
04474_ Slammed into G-47 Trooper.
04474_ G-47 Trooper knocked back.
04475_ Acquired 2 matter.
04476_ Kicked G-47 Trooper out of the way.
04476_ R-06 Scavenger collects Lgt. Nuclear Core.
04479_ R-06 Scavenger collects Aluminum Leg.
04480_ K-01 Serf collects debris.
04480_ Titanium Leg destroyed.
04483_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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|             ?# """"""" ## u          #???????????? |
|             ?# """"""" ##           ##???????????? |
|             ?# """"""" #r           #????????????? |
|             ?# """"""" g @          #????????????? |
|             ?# """""""Y#              ||#????????? |
|             ?#       %%#     """""    ||#????????? |
|             ?#      ! =#     """""    [[?????????? |
|             ?#         #      """"    [??????????? |
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|             ?????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          23
Energy Capacity            380
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Utility Shielding          33
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
 Hvy. Particle Gun | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              WeaponLinearAutohacker
  Manual?         0
Play Time         00:48:19
  Cumulative      2.3 hours
  Start           2021.02.18 @ 21:25:02
  End             2021.02.18 @ 22:13:50
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          3
  Rogue           0
  Adventurer      0
  Explorer        3
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          5
Achievement%      5
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 13e330d8-9c27-4ae6-b7d4-31dddf0484f1