Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.08 @ 10:46:19 Player: Zon Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (54) 270 Value Destroyed (1595) 1595 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (867) 867 TOTAL SCORE: 6312 Bonus ------- High Alert Combat Kills 48 Follower Combat Kills 219 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 254/300 Energy 100/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Wheel Improved Heat Sink Cloaking Device Phase Cannon Shock Maul Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Armored Leg Armored Leg > --- UTILITY ---------- Small Storage Unit Advanced Sensor Array Target Analyzer Energy Filter Z-Drone Bay > --- WEAPON ----------- Shock Rifle Shock Rifle Heavy Laser Coil Gun > --- INVENTORY -------- Carbon-fiber Leg Wheel Wheel Wheel Improved Heat Sink Component Analysis Suite Component Analysis Suite Component Analysis Suite [Rating: 58] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Armored Leg Treads Light Treads Leg Armored Leg Wheel Wheel Utility Small Storage Unit Device Z-Drone Bay Storage Small Storage Unit Processor Target Analyzer Protection Improved Light Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Special Weapon Enhanced Flamer Impact Weapon Shock Maul Piercing Weapon Lance Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Slots Evolved 8 | . . 2 . . . 6 . Power 1 | . . . . . . 1 . Propulsion 1 | . . . . . . 1 . Utility 3 | . . 2 . . . 1 . Weapon 3 | . . . . . . 3 . Parts Attached 74 | 9 6 10 . 6 14 28 1 Power 7 | 1 . 2 . . 1 3 . Engine 5 | 1 . 2 . . 1 1 . Core 2 | . . . . . . 2 . Reactor . | . . . . . . . . Propulsion 20 | 4 2 2 . 1 7 4 . Treads 4 | 2 . . . . 2 . . Leg 5 | . . . . . 1 4 . Wheel 11 | 2 2 2 . 1 4 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 22 | 2 1 3 . 4 2 10 . Device 12 | 1 1 . . 2 . 8 . Storage 2 | 1 . . . . . 1 . Processor 4 | . . 1 . 2 . 1 . Hackware . | . . . . . . . . Protection 4 | . . 2 . . 2 . . Artifact . | . . . . . . . . Weapon 25 | 2 3 3 . 1 4 11 1 Energy Gun 9 | . 1 1 . 1 2 4 . Energy Cannon 5 | . 1 . . . . 4 . Ballistic Gun 4 | 2 . 1 . . . 1 . Ballistic Cannon 4 | . 1 1 . . 1 1 . Launcher . | . . . . . . . . Special Weapon 1 | . . . . . 1 . . Impact Weapon 1 | . . . . . . 1 . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . 3 . 1 . 1 . Parts Lost 35 | . 1 2 . . 13 14 5 Power 5 | . . 1 . . 1 2 1 Propulsion 8 | . . . . . 4 3 1 Utility 9 | . . 1 . . 4 3 1 Weapon 13 | . 1 . . . 4 6 2 Highest Loss Streak 7 | . 1 1 . . 7 5 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 82 | . 100 98 88 98 90 66 49 Engine 6 | . 14 9 11 11 10 1 . Core 2 | . . . . . . 4 3 Leg 5 | . . . . . . 13 8 Wheel 12 | . 28 22 22 22 19 . . Device 13 | . 14 11 11 10 10 17 13 Storage 8 | . 14 11 11 11 10 5 3 Processor 9 | . . 11 11 20 13 4 5 Protection 2 | . . 10 . . 6 1 . Energy Gun 7 | . 11 4 11 11 3 8 3 Energy Cannon 1 | . 2 5 . . . . 4 Ballistic Gun 5 | . 5 4 11 11 2 4 . Ballistic Cannon 2 | . 8 7 . . 6 . . Special Weapon 1 | . . . . . 5 . . Naked Turns 71 | . . . . . 50 . 21 Heaviest Build 46 | 13 15 23 20 20 22 46 31 Greatest Support 48 | 40 26 22 22 22 48 47 31 Greatest Overweight (x) 5 | . . 1 . . 5 1 4 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 7 7 6 Most Carried 8 | 8 8 8 8 8 8 8 5 Average Carried 6 | 5 7 7 8 7 7 5 5 Final Capacity 8 | 8 8 8 8 8 5 8 5 Final Carried 8 | 8 8 8 8 8 1 5 5 Class Distribution -------------------- 73% | Mutant 25% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Mutant | -6/Waste Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Was Matter Collected 1350 | 297 135 282 . 69 115 452 . Remotely 58 | 44 14 . . . . . . Salvage Created 2025 | 94 300 490 . . 205 936 . Parts 122 | 5 20 39 . . 4 54 . Haulers Intercepted 5 | . 1 3 . . . 1 . Recyclers Shooed 1 | . . . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 8 | . . . . . 8 . . Prevented 4 | . . . . . 4 . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Combat Hostiles Destroyed 32 | . 4 11 . . 3 14 . Melee 1 | . . . . . . 1 . Guns 13 | . 1 4 . . 3 5 . Cannons 10 | . 3 6 . . . 1 . AOE 7 | . . 1 . . . 6 . Classes Destroyed 12 | 1 4 5 . . . 2 . Worker 6 | . 2 1 . . . 3 . Builder 3 | . . 1 . . . 2 . Tunneler 1 | . . . . . . 1 . Hauler 5 | . 1 3 . . . 1 . Recycler 3 | 1 . . . . . 2 . Operator 2 | . 1 1 . . . . . Watcher 2 | . . 1 . . . 1 . Swarmer 9 | . . 5 . . . 4 . Grunt 16 | . 4 4 . . 2 6 . Brawler 2 | . . 1 . . 1 . . Sentry 1 | . . 1 . . . . . Programmer 4 | . . . . . . 4 . Best Kill Streak 6 | 1 2 6 . . 3 6 . Combat Bots Only 5 | . 2 3 . . 3 5 . Max Kills in Single Turn 4 | 1 1 2 . . 1 4 . Gunslinging . | . . . . . . . . Exploded 3 | . . 1 . . . 3 . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Hostile Shots Fired 382 | . 19 98 . . 115 135 15 Missed 114 | . 4 35 . . 37 37 1 Damage Taken 5027 | . 205 659 . . 1370 2140 653 Core 1357 | . 90 85 . . 301 273 608 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 55 | 100 64 . . . 3 . . Volleys Fired 133 | 2 21 42 . . 12 53 3 Largest 4 | 2 2 2 . . 2 4 2 Hottest 250 | 40 95 95 . . 110 250 165 Shots Fired 271 | 4 42 84 . . 21 114 6 Gun 170 | 4 26 28 . . 18 91 3 Cannon 101 | . 16 56 . . 3 23 3 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 138 | 4 21 53 . . 11 49 . Thermal 46 | . 4 17 . . . 19 6 Explosive . | . . . . . . . . Electromagnetic 87 | . 17 14 . . 10 46 . Robot Hit Streak 10 | 3 7 9 . . 7 10 5 Robot Miss Streak 12 | . 3 12 . . 3 5 2 Penetration Max 1 | . . . . . . 1 . Secondary Targets 2 | . . . . . . 2 . Max Gunslinging Chain 1 | . . . . . . 1 . Shots Hit Robots 169 | 3 25 46 . . 16 75 4 Core Hits 90 | 2 13 23 . . 7 41 4 Critical Kills . | . . . . . . . . Critical Parts Destroyed 4 | . . . . . . 4 . Critical Strikes 7 | . . . . . . 7 . Blast 1 | . . . . . . 1 . Corrupt 2 | . . . . . . 2 . Smash 4 | . . . . . . 4 . Melee Attacks 8 | . . . . . . 8 . Impact 8 | . . . . . . 8 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5074 | 38 389 961 . . 270 3266 150 Guns 2008 | 38 196 283 . . 206 1196 89 Cannons 1244 | . 193 643 . . 26 350 32 Explosions 1533 | . . 35 . . 38 1460 . Melee 260 | . . . . . . 260 . Ramming 29 | . . . . . . . 29 Kinetic 1813 | 38 200 622 . . 101 852 . Thermal 927 | . 70 193 . . 38 505 121 Explosive 1251 | . . . . . . 1251 . Electromagnetic 794 | . 119 146 . . 131 398 . Impact 260 | . . . . . . 260 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 19 | . . 2 2 2 . 5 19 Average Corruption 3 | . . 2 2 2 . 2 14 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 37 | . . 8 . 1 . 19 9 Message Errors 13 | . . 2 . . . 10 1 Matter Fused 6 | . . 1 . 1 . 2 2 Heat Flow Errors 3 | . . 2 . . . 1 . Energy Discharges 4 | . . 2 . . . 2 . Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 5 | . . 1 . . . 3 1 Data Loss (major) 2 | . . . . . . 1 1 Misdirections 3 | . . . . . . . 3 Overload Shots . | . . . . . . . . Overflow Damage 479 | . 2 . . . . 477 . Projectiles 8 | . 2 . . . . 6 . Explosions 264 | . . . . . . 264 . Melee 207 | . . . . . . 207 . Knockbacks 6 | . 3 2 . . 1 . . Impact . | . . . . . . . . Kinetic 6 | . 3 2 . . 1 . . Secondary . | . . . . . . . . Self-Inflicted Damage 279 | . . . . . . 267 12 Shots 4 | . . . . . . 4 . Rammed 9 | . . . . . . . 9 Targets Rammed 9 | . . . . . . . 9 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 529 | . 259 221 . . 83 529 78 Average Temperature 108 | . 96 72 . . 38 152 46 Received Heat Transfer 1146 | . 114 213 . . 234 585 . Effects 11 | . . . . . . 11 . Shutdowns 6 | . . . . . . 6 . Energy Bleed 1 | . . . . . . 1 . Damage (minor) 4 | . . . . . . 4 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . . . 2 1 . Impact Corruptions 9 | . . . . . . 9 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . 1 . Heat Transferred 1537 | . 148 383 . . 50 719 237 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . 1 . . 1 1 . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Peak Influence 556 | 5 195 282 82 . . 556 196 Initial 194 | . 3 81 82 . . . 194 Average 106 | 1 81 153 82 . . 98 178 Maximum Alert Level 2 | . . 1 . . . 2 . Low Security (%) 86 | 100 100 76 100 . . 85 100 Level 1 5 | . . 23 . . . 3 . Level 2 7 | . . . . . . 11 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 1 . . . . 9 . Investigation 1 | . . . . . . 1 . Extermination 5 | . . . . . . 5 . Reinforcement 4 | . 1 . . . . 3 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Distress Signals 1 | . 1 . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 70 | . 7 19 . . 16 23 5 Peak Tracking Total 8 | . 2 6 . . 4 8 5 Tactical Retreats 1 | . . . . . . 1 . Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Traps Triggered 3 | . . 1 . . . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . . 6 . . . . . Reprogrammed 4 | . . 4 . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . 1 . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Was Machines Disabled 24 | . 2 2 . . . 20 . Max in Single Turn 8 | . 1 2 . . . 8 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Machines Accessed 14 | . 4 6 . . . 4 . Terminals 11 | . 4 6 . . . 1 . Fabricators 1 | . . . . . . 1 . Repair Stations 1 | . . . . . . 1 . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . 1 . Garrison Access . | . . . . . . . . Total Hacks 32 | . 8 18 . . . 6 . Successful 20 | . 6 10 . . . 4 . Failed 12 | . 2 8 . . . 2 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 4 | . . . . . . 4 . Terminals 27 | . 8 18 . . . 1 . Fabricators 3 | . . . . . . 3 . Repair Stations 1 | . . . . . . 1 . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . 1 . Garrison Access . | . . . . . . . . Terminal Hacks 17 | . 6 10 . . . 1 . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 1 | . . 1 . . . . . Open DSF 1 | . . . . . . 1 . Level Access Points 1 | . 1 . . . . . . Branch Access Points 1 | . . 1 . . . . . Locate Traps 3 | . . 3 . . . . . Disarm Traps 1 | . . 1 . . . . . Reprogram Traps 1 | . . 1 . . . . . Dispatch Records 1 | . 1 . . . . . . Recall Investigation 1 | . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Registered Components 1 | . . 1 . . . . . Zone Layout 3 | . 1 2 . . . . . Fabricator Hacks 2 | . . . . . . 2 . Network Status 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 1 | . . . . . . 1 . Scan Component 1 | . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used 1 | . 1 . . . . . . Hacking Detections 13 | . 4 5 . . . 4 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 1 | . . . . . . 1 . Authchips . | . . . . . . . . Time 47 | . . . . . . 47 . Total Part Build Rating 5 | . . . . . . 5 . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Total Allies 4 | . . . . 4 . . . Largest Group 4 | . . . . 4 4 . . Highest-Rated Group 151 | . . . . 151 151 . . Highest-Rated Ally 39 | . . . . 39 39 . . Zionite Dispatches 2 | . . . . . . 2 . Recon 2 | . . . . . . 2 . Total Orders 10 | . . . . . . 10 . EXPLORE 5 | . . . . . . 5 . RETURN 5 | . . . . . . 5 . Ally Attacks 36 | . . . . . 36 . . Total Damage 1063 | . . . . . 1063 . . Kills 9 | . . . . . 9 . . Allies Corrupted 1 | . . . . . 1 . . Allies Melted 1 | . . . . . . 1 . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 . . Drone Launches 6 | . . . . . . 6 . Drone Recoveries 6 | . . . . . . 6 . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Was Turns Passed 5703 | 92 358 525 4 1017 1232 2309 166 Spaces Moved 4210 | 60 294 409 5 1100 1153 1034 155 Core 198 | 8 . . . . 111 . 79 Treads 30 | 14 . . . . 16 . . Legs 1123 | . . . . . 13 1034 76 Wheels 2859 | 38 294 409 5 1100 1013 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 85 85 50 120 50 Average Speed 97 | 101 89 90 85 85 91 122 91 Slowest Speed 300 | 160 90 100 85 85 300 190 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 43 | 5 35 42 2 86 90 17 68 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 3 | . 1 1 1 . . . . Unknown Exits Taken 3 | 1 . . . 1 1 . . Scrap Searched 4 | . . . . 3 1 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 105 | . . 5 . . 7 91 2 Melee . | . . . . . . . . Projectile 10 | . . . . . . 8 2 AOE 94 | . . 5 . . 7 82 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Total 5554 | 86 349 479 4 1181 1315 1968 172 Wait 1032 | . 13 8 . 69 127 812 3 Move 4204 | 59 293 408 4 1099 1152 1034 155 Hop . | . . . . . . . . Pick Up 49 | 12 7 4 . 2 7 17 . Fast Attach 36 | 5 2 3 . 4 1 20 1 Attach 29 | 4 2 3 . 1 12 7 . Detach 6 | 2 . . . . . 4 . Swap 9 | . 2 4 . 1 1 1 . Drop 38 | 2 9 7 . 5 3 12 . Fire 133 | 2 21 42 . . 12 53 3 Melee 8 | . . . . . . 8 . Ram 10 | . . . . . . . 10 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / Ext) -6/Waste History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 331 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 9) 370 | -10/Materials | Identified exit to Materials 451 | -10/Materials | Entered another Materials area 451 | -9/Materials | Evolved 2 slots: Utility x2 701 | -9/Materials | Discovered new exit (range 16) 797 | -9/Materials | Identified exit to Mines 976 | -9/Materials | Entered Mines 977 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 979 | -9/Mines | Identified exit to Zion 980 | -9/Mines | Entered Zion 1044 | -7/Zion | System corruption cleaned by Quarantine Array 1062 | -7/Zion | Learned location of Data Miner (-6) 1161 | -7/Zion | Learned 4 Factory zone layouts 1427 | -7/Zion | Given the Hacking Drone Bay 1429 | -7/Zion | Found Prototype Device 1429 | -7/Zion | Identified Hacking Drone Bay 1662 | -7/Zion | Imprinted 1664 | -7/Zion | Declared Zion's savior 1875 | -7/Zion | Discovered new exit (range 16) 1997 | -7/Zion | Entered Proximity Caves 1997 | -6/Proximity Caves | Accompanied by 4 allies 2261 | -6/Proximity Caves | Learned 12 Factory zone layouts 2359 | -6/Proximity Caves | Lost 3 parts (1n2w) 2417 | -6/Proximity Caves | Lost 3 parts (2n1u) 2617 | -6/Proximity Caves | Spotted B-75 Beast 3145 | -6/Proximity Caves | Core integrity fell below 50% 3162 | -6/Proximity Caves | Released all parts (5) 3173 | -6/Proximity Caves | Core integrity fell below 20% 3191 | -6/Proximity Caves | Lost 7 parts (1p1n3u2w) 3211 | -6/Proximity Caves | Discovered new exit (range 15) 3216 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3229 | -6/Proximity Caves | Entered Factory 3229 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x1, Weapon x3 3230 | -6/Factory | Identified exit to Factory 3230 | -6/Factory | Identified exit to Extension 3247 | -6/Factory | Identified exit to DSF 3323 | -6/Factory | Zion Recon squad teleported in 3454 | -6/Factory | Zion Recon squad teleported in 3900 | -6/Factory | Build established: Scavenger-Gunner 4527 | -6/Factory | Fabricated Adv. Sensor Array (x1) 4776 | -6/Factory | Terminal network hard line cut 5067 | -6/Factory | Lost 5 parts (2u3w) 5115 | -6/Factory | Cargo convoy interrupted 5144 | -6/Factory | Lost 5 parts (1p1n1u2w) 5422 | -6/Factory | Build established: Mutant 5538 | -6/Factory | Sucked down chute 5538 | -6/Factory | Entered Waste 5550 | -6/Waste | Spotted C-40 Crusher 5553 | -6/Waste | EMP discharged 5553 | -6/Waste | System corruption reached 10% 5576 | -6/Waste | Spotted C-40 Crusher 5596 | -6/Waste | Spotted C-40 Crusher 5619 | -6/Waste | Spotted C-40 Crusher 5623 | -6/Waste | Spotted C-40 Crusher 5632 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5640 | -6/Waste | Spotted C-40 Crusher 5645 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5653 | -6/Waste | EMP discharged 5653 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5683 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5689 | -6/Waste | Core integrity fell below 50% 5699 | -6/Waste | Core integrity fell below 20% 5704 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 05575_ System corrupted: Matter fused (-9). 05599_ System corrupted: Component data lost. 05629_ System corrupted: Adv. Sensor Array rejected. 05632_ Enh. Nuclear Core crushed. 05632_ Arm. Leg crushed. 05632_ Gatling Laser destroyed. 05637_ Arm. Leg crushed. 05643_ ALERT: Foreign system detected. Charging EMP. 05645_ Carbon-fiber Leg crushed. 05645_ Sml. Storage Unit crushed. 05653_ System corrupted (+5). 05653_ Phase Cannon crushed. 05653_ Cloaking Device crushed. 05653_ Lance crushed. 05658_ Cloaking Device crushed. 05663_ 6JZAIVRT>82<6ZRXUNQMBDAK 05693_ System corrupted: Substantial component data lost. 05695_ Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????##########????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ##???????######????# CC #????????????????????? | | ???????# #????### CC###????????????????????? | | #??????# #??????#CCCC#??????????????????????? | | #??????# #??????#CCCC#??????????????????????? | | #??????# #??????# CC #??????????????????????? | | ######## #??????# CC@#??????????????????????? | | #??????# CC#??????????????????????? | | #??????# CC#??????????????????????? | | #??????# #??????????????????????? | | = #??????# #??????????????????????? | | ######## #??????# #??????????????????????? | | "#?????# #??????# #??????????????????????? | | ##?????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | ########] ######## ########???????????????? | | CC ????????????? | | ! CC ???????????? | | ????????????? | | ????????????? | | ######## ######## ######## ?????????????? | | #??????# #??????# #????????? ????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #"###### #??????# #??????????????????????? | | #??????# ??????????????????????? | | #??????# ?????????????????????? | | #??????? ????????????????????? | | #??????? ????????????????????? | | ######## #??????? ####???????????????????? | | #??????# #??????? ???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 30 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 150 Evasion (%) 55 Target Analysis 5 Recoil Reduction 2 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Sensor Array | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Close Call Just What I Needed Challenges ------------ None Game ------ Seed SlugMassArachnoskeleton Manual? 0 Play Time 01:22:54 Cumulative 18.1 hours Start 2024.03.08 @ 00:09:18 End 2024.03.08 @ 10:46:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 19 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1371c60c-c2d2-48cf-bfb0-0fd6e10f5513