Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.06 @ 20:13:15

Player: APerTAS

Result: Destroyed by UR-4Z3(E) with Overtuned Barrage Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (8)        1600
Robots Destroyed (53)      265
Value Destroyed (1155)     1155
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 4860

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     257/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -8/Scraptown

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (4) ------
                    (None)
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (5) ----
                Aluminum Leg
  High-capacity Matter Pod (200)
       Improved Terrain Scanner
                Hacking Suite
                Missile Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Deuterium Engine
          Light Nuclear Core
>               --- PROPULSION -------
                Potential Leg
                Potential Leg
>               --- UTILITY ----------
          Large Storage Unit
       Improved Sensor Array
       Improved Signal Interpreter
          Light Armor Plating
>               --- WEAPON -----------
       Advanced Assault Cannon
                Gauss Cannon
                Great Maul
>               --- INVENTORY --------
          Light Ion Engine
                F-cell Engine
        Armored Treads
                Aluminum Leg
                Aluminum Leg
                Heat Sink
  High-capacity Matter Pod
       Improved Terrain Scanner
                Hacking Suite
                Hacking Suite
   High-powered Shotgun
                Barrage Gun
                Rocket Launcher
                Missile Launcher
          Heavy Rocket Launcher
[Rating: 48]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Potential Leg
  Treads                   Light Treads
  Leg                      Potential Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Great Maul

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr 
Slots Evolved              4    | .   .   .   .   .   4   .   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   .   .   2   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   
Parts Attached             46   | 7   3   6   2   .   6   13  2   7   
  Power                    9    | 1   .   1   .   .   1   4   1   1   
    Engine                 8    | 1   .   1   .   .   1   4   .   1   
    Core                   1    | .   .   .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               6    | 2   .   2   2   .   .   .   .   .   
    Treads                 2    | 2   .   .   .   .   .   .   .   .   
    Leg                    2    | .   .   .   2   .   .   .   .   .   
    Wheel                  2    | .   .   2   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  13   | 2   2   1   .   .   3   5   .   .   
    Device                 6    | 1   1   1   .   .   1   2   .   .   
    Storage                3    | 1   1   .   .   .   1   .   .   .   
    Processor              1    | .   .   .   .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             3    | .   .   .   .   .   .   3   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   18   | 2   1   2   .   .   2   4   1   6   
    Energy Gun             4    | 2   .   1   .   .   .   1   .   .   
    Energy Cannon          1    | .   .   1   .   .   .   .   .   .   
    Ballistic Gun          5    | .   1   .   .   .   .   2   .   2   
    Ballistic Cannon       4    | .   .   .   .   .   .   1   1   2   
    Launcher               2    | .   .   .   .   .   .   .   .   2   
    Special Weapon         1    | .   .   .   .   .   1   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   1   .   .   
Parts Lost                 5    | .   .   .   .   .   .   2   .   3   
  Power                    3    | .   .   .   .   .   .   1   .   2   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   .   .   .   1   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      3    | .   .   .   .   .   .   1   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Backups            12   | 1   5   9   13  14  12  15  15  14  
  Power                    3    | .   2   3   4   4   3   3   2   1   
  Propulsion               2    | .   2   2   2   2   2   3   3   2   
  Utility                  2    | .   .   1   2   3   2   3   4   4   
  Weapon                   4    | .   .   2   5   5   4   5   5   4   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   
Unused Backups             15   | .   .   .   .   .   .   1   2   12  
  Power                    1    | .   .   .   .   .   .   .   .   1   
  Propulsion               6    | .   .   .   .   .   .   1   1   4   
  Utility                  4    | .   .   .   .   .   .   .   .   4   
  Weapon                   4    | .   .   .   .   .   .   .   1   3   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     99   | .   100 100 100 100 92  98  100 98  
  Engine                   13   | .   14  14  14  14  17  16  15  8   
  Core                     1    | .   .   .   .   .   .   .   2   8   
  Treads                   1    | .   28  12  .   .   .   .   .   .   
  Leg                      21   | .   .   .   27  28  18  18  18  17  
  Wheel                    1    | .   .   15  .   .   .   .   .   .   
  Device                   13   | .   14  14  14  14  17  16  9   8   
  Storage                  12   | .   14  14  14  14  9   9   9   8   
  Processor                2    | .   .   .   .   .   3   9   9   8   
  Protection               1    | .   .   .   .   .   .   1   9   8   
  Energy Gun               10   | .   20  14  14  14  9   4   .   .   
  Energy Cannon            9    | .   .   1   14  14  9   3   .   .   
  Ballistic Gun            3    | .   7   12  .   .   5   5   9   8   
  Ballistic Cannon         2    | .   .   .   .   .   .   4   9   8   
  Impact Weapon            2    | .   .   .   .   .   1   9   9   8   
Peak Build Rating          48   | 7   7   11  29  29  38  43  43  48  
  Average Rating           30   | 5   7   9   28  29  33  40  42  46  
  On Entrance              22   | .   7   7   11  29  29  38  42  43  
Naked Turns                7    | .   .   .   .   .   .   .   .   7   
Heaviest Build             51   | 14  29  32  32  32  40  46  47  51  
  Greatest Support         60   | 40  40  40  60  60  60  60  60  60  
  Greatest Overweight (x)  2    | .   .   2   1   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   14  15  15  15  15  15  15  14  
  Most Carried             15   | 4   6   13  14  14  15  15  15  15  
  Average Carried          12   | 1   5   9   13  14  12  15  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  5   
  Final Carried            15   | 4   6   13  14  14  15  15  15  5   

 Class Distribution 
--------------------
 79% | Mutant
 10% | Assassin
  4% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -10/Mines
               Mutant | -10/Exiles
           Skirmisher | -9/Mines
 Scavenger-Skirmisher | -8/Materials
             Assassin | -8/Storage
   Scavenger-Assassin | -8/Recycling
               Mutant | -8/Scraptown

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -8  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr 
Matter Collected           975  | 270 56  114 20  .   48  336 10  121 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            2034 | 116 579 259 .   .   143 686 51  200 
  Parts                    114  | 6   32  21  .   .   5   36  4   10  
Haulers Intercepted        1    | .   1   .   .   .   .   .   .   .   
Recyclers Shooed           5    | .   4   1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr 
Combat Hostiles Destroyed  28   | .   8   2   .   .   1   13  1   3   
  Melee                    4    | .   .   .   .   .   .   3   1   .   
  Guns                     12   | .   5   2   .   .   1   3   .   1   
  Cannons                  6    | .   .   .   .   .   .   5   .   1   
  AOE                      4    | .   3   .   .   .   .   .   .   1   
Classes Destroyed          13   | 2   6   .   .   .   1   2   .   2   
  Worker                   3    | .   3   .   .   .   .   .   .   .   
  Builder                  3    | .   1   .   .   .   .   2   .   .   
  Tunneler                 4    | 2   .   2   .   .   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   .   
  Recycler                 10   | 1   5   2   .   .   1   1   .   .   
  Operator                 2    | .   .   .   .   .   .   2   .   .   
  Watcher                  2    | .   1   .   .   .   .   1   .   .   
  Swarmer                  8    | .   6   .   .   .   .   2   .   .   
  Grunt                    6    | .   2   2   .   .   .   2   .   .   
  Sentry                   10   | .   .   .   .   .   1   8   1   .   
  Hunter                   1    | .   .   .   .   .   .   1   .   .   
  Bolteater                2    | .   .   .   .   .   .   .   .   2   
  Elite                    1    | .   .   .   .   .   .   .   .   1   
Best Kill Streak           7    | 2   7   2   .   .   2   5   1   3   
  Combat Bots Only         4    | .   3   2   .   .   1   4   1   3   
Max Kills in Single Turn   4    | 1   4   1   .   .   1   1   1   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   
  Exploded                 3    | .   3   .   .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  
Hostile Shots Fired        300  | .    41   20   .    .    10   79   2    148  
  Missed                   73   | .    13   4    .    .    4    20   .    32   
  Hits                     227  | .    28   16   .    .    6    59   2    116  
    Melee                  54   | .    .    .    .    .    .    .    .    54   
    Projectile             173  | .    28   16   .    .    6    59   2    62   
  Critical Strikes         6    | .    .    .    .    .    1    3    .    2    
Damage Taken               2419 | .    301  203  .    .    90   804  27   994  
  Core                     712  | .    85   65   .    .    13   63   .    486  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   292  | .    .    .    .    .    .    .    .    292  
Core Remaining (%)         70   | 100  .    .    .    40   .    .    .    .    
Volleys Fired              143  | 4    41   54   .    .    10   29   .    5    
  Largest                  3    | 2    2    2    .    .    3    2    .    2    
  Hottest                  145  | 80   80   85   .    .    145  125  .    65   
Shots Fired                291  | 8    81   108  .    .    26   58   .    10   
  Gun                      247  | 8    81   108  .    .    16   29   .    5    
  Cannon                   38   | .    .    .    .    .    8    29   .    1    
  Launcher                 4    | .    .    .    .    .    .    .    .    4    
  Special                  2    | .    .    .    .    .    2    .    .    .    
  Kinetic                  138  | .    26   54   .    .    8    44   .    6    
  Thermal                  130  | 4    40   54   .    .    18   14   .    .    
  Explosive                4    | .    .    .    .    .    .    .    .    4    
  Electromagnetic          19   | 4    15   .    .    .    .    .    .    .    
  Robot Hit Streak         14   | 5    11   9    .    .    4    14   .    5    
  Robot Miss Streak        6    | 1    6    2    .    .    1    4    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    3    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    
Shots Hit Robots           143  | 5    47   26   .    .    8    50   1    6    
  Core Hits                75   | 3    27   12   .    .    3    17   1    12   
  Critical Kills           1    | .    .    .    .    .    .    1    .    .    
  Critical Parts Destroyed 6    | .    .    .    .    .    .    6    .    .    
  Critical Strikes         9    | .    .    .    .    .    .    8    .    1    
    Blast                  2    | .    .    .    .    .    .    1    .    1    
    Smash                  7    | .    .    .    .    .    .    7    .    .    
Melee Attacks              46   | .    .    .    .    .    .    42   1    3    
  Impact                   46   | .    .    .    .    .    .    42   1    3    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5    | .    .    .    .    .    .    5    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           4140 | 69   1419 273  .    .    126  1574 34   645  
  Guns                     1109 | 69   407  273  .    .    56   260  .    44   
  Cannons                  479  | .    .    .    .    .    70   387  .    22   
  Explosions               1492 | .    1012 .    .    .    .    .    .    480  
  Melee                    1060 | .    .    .    .    .    .    927  34   99   
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  845  | .    109  95   .    .    8    567  .    66   
  Thermal                  1645 | 12   1257 178  .    .    118  80   .    .    
  Explosive                480  | .    .    .    .    .    .    .    .    480  
  Electromagnetic          110  | 57   53   .    .    .    .    .    .    .    
  Impact                   1060 | .    .    .    .    .    .    927  34   99   
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            781  | .    231  .    .    .    .    538  .    12   
  Projectiles              2    | .    .    .    .    .    .    .    .    2    
  Explosions               241  | .    231  .    .    .    .    .    .    10   
  Melee                    538  | .    .    .    .    .    .    538  .    .    
Knockbacks                 3    | .    .    .    .    .    .    2    .    1    
  Impact                   3    | .    .    .    .    .    .    2    .    1    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      98   | .    31   .    .    .    .    .    .    67   
  Shots                    3    | .    1    .    .    .    .    .    .    2    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        231  | 36   72   88   .    .    231  186  .    90   
  Average Temperature      50   | 16   20   24   .    .    97   64   .    40   
  Received Heat Transfer   781  | .    84   111  .    .    36   360  9    181  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           4    | .    .    .    .    .    .    4    .    .    
  Combat Hostiles          2    | .    .    .    .    .    .    2    .    .    
  Parts Fried              10   | .    .    .    .    .    .    10   .    .    
  Impact Corruptions       14   | .    .    .    .    .    .    14   .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    1    1    .    .    .    1    .    .    
  Heat Transferred         2041 | 25   1150 422  .    .    259  185  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               7    | .    .    .    .    .    .    .    .    7    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr 
Maximum Alert Level        1    | .   1   .   .   .   .   1   .   .   
  Low Security (%)         93   | 100 73  100 .   100 100 94  100 .   
  Level 1                  6    | .   26  .   .   .   .   5   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Peak Influence             255  | 5   237 116 .   .   35  255 104 .   
  Initial                  94   | .   3   76  .   .   .   .   94  .   
  Average                  53   | 1   121 33  .   .   12  52  61  .   
Influence Increases        1091 | 15  367 70  .   .   51  543 35  10  
  Destroy 0b10 Robot/C     540  | .   160 40  .   .   20  300 20  .   
  Destroy 0b10 Robot/NC    135  | 15  55  20  .   .   5   30  .   10  
  Destroy Leader           176  | .   24  10  .   .   10  132 .   .   
  Allied During Kill       2    | .   .   .   .   .   .   2   .   .   
  Successful Hack          43   | .   8   .   .   .   .   20  15  .   
  Disable Machine          105  | .   60  .   .   .   15  30  .   .   
  Destroy Structure        75   | .   60  .   .   .   1   14  .   .   
  Lose Combat Pursuer      15   | .   .   .   .   .   .   15  .   .   
Influence Decreases        1091 | 10  175 267 .   .   50  300 270 19  
  Entered New Map          283  | .   2   121 .   .   .   1   150 9   
  Time Decay               772  | 10  173 146 .   .   50  269 120 4   
  Lost Part                16   | .   .   .   .   .   .   10  .   6   
  Lost Ally                20   | .   .   .   .   .   .   20  .   .   
Squads Dispatched          5    | .   .   .   .   .   .   5   .   .   
  Investigation            3    | .   .   .   .   .   .   3   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   .   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr 
Distress Signals           1    | .   .   .   .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              54   | .   11  2   .   .   2   20  1   18  
  Peak Tracking Total      17   | .   4   2   .   .   2   5   1   17  
  Tactical Retreats        1    | .   .   .   .   .   .   1   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr 
Traps Triggered            .    | .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
Objects Rigged             3    | .   3   .   .   .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr 
Machines Disabled          11   | .   5   .   .   .   1   2   .   3   
  Max in Single Turn       3    | .   3   .   .   .   1   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr 
Machines Accessed          23   | .   1   .   5   .   .   7   8   2   
  Terminals                7    | .   1   .   .   .   .   4   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   .   .   .   2   4   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   
Total Hacks                128  | .   3   .   50  .   .   21  41  13  
  Successful               113  | .   1   .   50  .   .   12  37  13  
  Failed                   15   | .   2   .   .   .   .   9   4   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   32   | .   3   .   1   .   .   15  13  .   
  Terminals                21   | .   3   .   .   .   .   13  5   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          19   | .   .   .   .   .   .   7   12  .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   
Terminal Hacks             91   | .   .   .   50  .   .   3   25  13  
  Record                   86   | .   .   .   49  .   .   .   24  13  
  Prototype ID Bank        1    | .   .   .   .   .   .   1   .   .   
  Open Door                1    | .   .   .   .   .   .   1   .   .   
  Locate Traps             1    | .   .   .   .   .   .   1   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   1   .   
  Proto ID Catalog         1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   .   .   .   .   .   1   5   .   
  Report Inventory         5    | .   .   .   .   .   .   1   4   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         15   | .   1   .   .   .   .   7   7   .   
  Terminals                5    | .   1   .   .   .   .   2   2   .   
    Botnet                 4    | .   .   .   .   .   .   2   2   .   
    Detonate               1    | .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          9    | .   .   .   .   .   .   4   5   .   
    Monitor                3    | .   .   .   .   .   .   2   1   .   
    Reject                 3    | .   .   .   .   .   .   1   2   .   
    Recyclers              2    | .   .   .   .   .   .   1   1   .   
    Mask                   1    | .   .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   
    Reprogram              1    | .   .   .   .   .   .   1   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   1   .   .   .   .   4   4   .   
  Full Trace Events        4    | .   1   .   .   .   .   3   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   .   3   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  
------------               Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr 
Total Allies               2    | .   .   .   .   .   .   2   .   .   
  Largest Group            2    | .   .   .   .   .   .   2   .   .   
  Highest-Rated Group      32   | .   .   .   .   .   .   32  .   .   
  Highest-Rated Ally       16   | .   .   .   .   .   .   16  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               10   | .   .   .   .   .   .   10  .   .   
  Total Damage             105  | .   .   .   .   .   .   105 .   .   
  Kills                    2    | .   .   .   .   .   .   2   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  
Active Infowar (turns)     8608 | 59   114  299  5485 37   179  953  247  1235 
  Sensors                  2501 | .    .    .    .    .    66   953  247  1235 
  Terrain                  5934 | .    .    299  5485 37   113  .    .    .    
  Seismic                  173  | 59   114  .    .    .    .    .    .    .    
Robot Analysis Total       .    | .    .    .    .    .    .    .    .    .    
Derelict Logs Recovered    2    | .    .    1    .    1    .    .    .    .    
Drone Launches             .    | .    .    .    .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    .    .    

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -8   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  
Turns Passed               9119 | 115  363  498  5485 37   179  953  247  1242 
Spaces Moved               3590 | 65   151  318  721  41   119  589  254  1332 
  Core                     29   | 13   .    .    .    .    .    .    .    16   
  Treads                   247  | 52   151  44   .    .    .    .    .    .    
  Legs                     2909 | .    .    .    590  41   119  589  254  1316 
  Wheels                   405  | .    .    274  131  .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  95   90   90   90   90   90   50   
  Average Speed            95   | 138  160  104  91   90   90   90   90   89   
  Slowest Speed            170  | 160  160  160  170  90   90   90   90   90   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Potential Cave-ins       1    | .    .    .    .    .    .    .    .    1    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45   | 4    35   69   94   14   8    80   39   62   
  Regions Visited          8
    Branch Regions         6
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    .    1    1    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    .    
Scrap Searched             6    | .    .    1    .    .    .    .    .    5    
Spaces Dug                 16   | .    .    .    .    .    .    9    .    7    
Terrain Destroyed          112  | .    77   .    .    .    1    11   .    23   
  Melee                    8    | .    .    .    .    .    .    8    .    .    
  Projectile               5    | .    .    .    .    .    1    3    .    1    
  AOE                      99   | .    77   .    .    .    .    .    .    22   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   -8   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  
Total                      8923 | 79   195  382  5548 40   167  872  272  1368 
  Wait                     5045 | .    .    .    4825 .    22   185  9    4    
  Move                     3582 | 64   150  317  720  40   118  588  253  1332 
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  28   | 4    1    5    1    .    5    4    3    5    
  Fast Attach              13   | 7    .    .    .    .    3    3    .    .    
  Attach                   5    | .    .    .    .    .    3    .    .    2    
  Detach                   1    | .    .    .    .    .    1    .    .    .    
  Swap                     32   | .    3    6    2    .    2    10   2    7    
  Drop                     25   | .    .    .    .    .    3    11   4    7    
  Fire                     143  | 4    41   54   .    .    10   29   .    5    
  Melee                    46   | .    .    .    .    .    .    42   1    3    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   3    | .    .    .    .    .    .    .    .    3    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-8/Storage (discovered 2 exits: *Fac / *Rec)
-8/Recycling (discovered 2 exits: *Fac / *Scr)
-8/Scraptown (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    8 | -11/Scrapyard | Discovered new exit (range 16)
  116 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
  440 | -10/Materials | Discovered new exit (range 12)
  479 | -10/Materials | Entered Mines
  484 | -10/Mines     | Core integrity fell below 50%
  653 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  821 | -10/Mines     | Discovered new exit (range 9)
  874 | -10/Mines     | Learned Materials terminal intel
  924 | -10/Mines     | Discovered new exit (range 5)
  973 | -10/Mines     | Build established: Scavenger-Mutant
  973 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  973 | -10/Mines     | Discovered new exit (range 5)
  977 | -10/Mines     | Entered Exiles
 1001 | -10/Exiles    | Met 8R-AWN
 1016 | -10/Exiles    | Met EX-HEX
 1045 | -10/Exiles    | Met EX-BIN
 1055 | -10/Exiles    | Aligned with FarCom system
 1056 | -10/Exiles    | Given EX-Vault access code
 1095 | -10/Exiles    | Opened EX-Vault
 1102 | -10/Exiles    | Found Potential Leg
 1105 | -10/Exiles    | Found Potential Leg
 1124 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1148 | -10/Exiles    | Met EX-DEC
 1161 | -10/Exiles    | Learned location of Zion (-6)
 1208 | -10/Exiles    | Visited The Gauntlet
 1392 | -10/Exiles    | Build established: Mutant
 6454 | -10/Exiles    | Discovered new exit (range 10)
 6462 | -10/Exiles    | Left Exiles lab with Potential Leg
 6462 | -10/Exiles    | Entered Mines
 6470 | -9/Mines      | Learned Materials security intel
 6483 | -9/Mines      | Met a Derelict bent on vengeance
 6489 | -9/Mines      | Discovered new exit (range 13)
 6499 | -9/Mines      | Entered Materials
 6499 | -8/Materials  | Evolved 4 slots: Power x1, Utility x2, Weapon x1
 6501 | -8/Materials  | Loaded intel: 12 terminal locations
 6524 | -8/Materials  | Discovered new exit (range 14)
 6625 | -8/Materials  | Identified exit to Storage
 6678 | -8/Materials  | Entered Storage
 6939 | -8/Storage    | Build established: Assassin
 7370 | -8/Storage    | Discovered new exit (range 16)
 7382 | -8/Storage    | Identified exit to Factory
 7628 | -8/Storage    | Used back door to open Recycling access
 7628 | -8/Storage    | Discovered new exit (range 4)
 7630 | -8/Storage    | Identified exit to Recycling
 7631 | -8/Storage    | Entered Recycling
 7795 | -8/Recycling  | Discovered new exit (range 12)
 7804 | -8/Recycling  | Identified exit to Factory
 7844 | -8/Recycling  | Scanned before Scraplab entrance
 7859 | -8/Recycling  | Entered Scraplab
 7876 | -8/Recycling  | Discovered new exit (range 3)
 7877 | -8/Recycling  | Identified exit to Scraptown
 7878 | -8/Recycling  | Entered Scraptown
 8187 | -8/Scraptown  | Build established: Mutant
 8279 | -8/Scraptown  | Discovered exit to Factory (range 5)
 8625 | -8/Scraptown  | Visited Symbiants
 8653 | -8/Scraptown  | Visited Red Mages
 8742 | -8/Scraptown  | Visited Comm Corps
 8817 | -8/Scraptown  | Visited IN-MT5's Study
 8850 | -8/Scraptown  | Heard Great Nut preacher, LISTEN AND RECITE!
 8860 | -8/Scraptown  | Visited Assassins FH
 8905 | -8/Scraptown  | Visited CR-KLE's Repair Center
 8937 | -8/Scraptown  | CR-KLE repaired 6 parts
 8954 | -8/Scraptown  | Visited Spacefarers
 9006 | -8/Scraptown  | Turned away by UFD registrar
 9075 | -8/Scraptown  | Attacked by Scraptown defenders
 9113 | -8/Scraptown  | Released all parts (3)
 9114 | -8/Scraptown  | Core integrity fell below 50%
 9118 | -8/Scraptown  | Core integrity fell below 20%
 9120 | -8/Scraptown  | Destroyed by UR-4Z3(E) with Overtuned Barrage Gun

 Last Messages 
---------------
09110_ Great Maul ripped off.
09111_ Gauss Cannon ripped off.
09111_ YN-8GT(r) follow-up attacks with Ripteeth.
09112_ Bolt penetrates Machine.
09112_ Penetrated by Bolt. <x2>
09112_ Bolt penetrates NO-QTI(r).
09112_ I2-IMX(r) follow-up attacks with Ripteeth.
09113_ Released Imp. Sensor Array.
09113_ Released Imp. Signal Interpreter.
09113_ Released Lrg. Storage Unit.
09113_ Acquired 71 matter.
09114_ Bolt penetrates Machine.
09114_ Bolt penetrates Wall.
09115_ 0A-KE0(j) heat damages Ovr. Titanium Leg.
09117_ The unstable cave ceiling collapses.
09117_ Imp. Deuterium Engine crushed.
09117_ Penetrated by Bolt.
09118_ Bolt penetrates Wall.
09119_ Critical hit (Burn: +50).
09120_ Penetrated by Bolt. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          23
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                57
Recoil Reduction           2

 Item Schematics 
-----------------
 IN-MT5's Pitchfork "Insurrection" | -8/Scraptown | Archive

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ReflectiveStructuralShifter
  Manual?         0
Play Time         00:53:48
  Cumulative      22.8 hours
  Start           2025.05.06 @ 19:13:50
  End             2025.05.06 @ 20:13:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          113
  Rogue           113
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             33
Gallery%          24
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4df0dcaf-3797-4289-9ac9-aa1645bbbe5d