Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.28 @ 21:50:57 Player: Scuttle Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (16) 80 Value Destroyed (190) 190 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (7135) 7135 TOTAL SCORE: 8525 Bonus ------- Follower Combat Kills 35 Prayed to X0-1V1 5000 Major X0-1V1 Interference 2100 Cogmind --------- Core Integrity 300/300 Matter 150/150 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads > --- UTILITY (3) ------ Visual Processing Unit X0-1V1's Piety Tracker > --- WEAPON (3) ------- (None) > --- INVENTORY (6) ---- Light Ion Engine Experimental Sensor Array Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Compact Wheel > --- UTILITY ---------- Light Armor Plating X0-1V1's Piety Tracker > --- WEAPON ----------- Small Laser Light Cannon > --- INVENTORY -------- Light Ion Engine Light Treads [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Light Armor Plating Device X0-1V1's Piety Tracker Processor Visual Processing Unit Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 16 | 6 9 1 . Power 2 | 2 . . . Engine 2 | 2 . . . Core . | . . . . Reactor . | . . . . Propulsion 3 | 2 1 . . Treads 2 | 2 . . . Leg . | . . . . Wheel 1 | . 1 . . Hover . | . . . . Flight . | . . . . Utility 8 | . 7 1 . Device 7 | . 6 1 . Storage . | . . . . Processor . | . . . . Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 3 | 2 1 . . Energy Gun 1 | 1 . . . Energy Cannon . | . . . . Ballistic Gun 1 | 1 . . . Ballistic Cannon 1 | . 1 . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . 1 . . Parts Lost 4 | . 4 . . Power 1 | . 1 . . Propulsion . | . . . . Utility 1 | . 1 . . Weapon 2 | . 2 . . Highest Loss Streak 2 | . 2 . . To Critical Strikes . | . . . . Average Backups 1 | . 2 1 . Power . | . 1 1 . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Tool/Special . | . . . . Unused Backups 1 | . . . 1 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 1 Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 69 | . 76 38 . Engine 6 | . 7 . . Treads 14 | . 14 14 . Wheel 9 | . 11 . . Device 1 | . . 10 . Processor 4 | . 2 14 . Protection 9 | . 11 . . Energy Gun 10 | . 13 . . Ballistic Gun 1 | . 1 . . Ballistic Cannon 9 | . 12 . . Peak Build Rating 19 | 5 19 17 . Average Rating 6 | 4 5 14 . On Entrance 6 | . 5 3 17 Avg Prop Armor Cover (%) 23 | . 12 34 . Naked Turns . | . . . . Heaviest Build 12 | 7 12 1 . Greatest Support 40 | 40 40 3 . Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 6 | 5 6 6 . Average Capacity 5 | 5 5 6 . Most Carried 4 | 1 4 2 . Average Carried 1 | . 1 1 . Final Capacity 6 | 5 6 6 6 Final Carried 2 | 1 1 2 2 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 389 | 286 93 10 . Remotely . | . . . . Salvage Created 323 | 177 146 . . Parts 16 | 7 9 . . Haulers Intercepted . | . . . . Recyclers Shooed 4 | 4 . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 7 | . 7 . . Guns 3 | . 3 . . Cannons 4 | . 4 . . Classes Destroyed 6 | 3 3 . . Worker 3 | 2 1 . . Builder 1 | . 1 . . Tunneler 4 | 3 1 . . Recycler 1 | 1 . . . Swarmer 5 | . 5 . . Grunt 2 | . 2 . . Best Kill Streak 6 | 2 6 . . Combat Bots Only 3 | . 3 . . Max Kills in Single Turn 1 | 1 1 . . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 100 | . 99 1 . Missed 27 | . 27 . . Hits 73 | . 72 1 . Projectile 73 | . 72 1 . Damage Taken 778 | . 762 16 . Core 244 | . 228 16 . Absorbed by Shields . | . . . . Core Remaining (%) 60 | 100 . 20 . Volleys Fired 59 | 33 26 . . Largest 2 | 2 2 . . Hottest 70 | 60 70 . . Shots Fired 114 | 65 49 . . Gun 88 | 65 23 . . Cannon 26 | . 26 . . Launcher . | . . . . Special . | . . . . Kinetic 59 | 33 26 . . Thermal 55 | 32 23 . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 17 | 14 17 . . Robot Miss Streak 3 | 3 3 . . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 85 | 49 36 . . Core Hits 22 | 9 13 . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . 1 . . Blast 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 996 | 440 556 . . Guns 624 | 440 184 . . Cannons 372 | . 372 . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 534 | 162 372 . . Thermal 462 | 278 184 . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 12 | . 12 . . Average Corruption 12 | . 12 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 1 | . 1 . . Message Errors 1 | . 1 . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 10 | . 10 . . Impact . | . . . . Kinetic 9 | . 9 . . Secondary 1 | . 1 . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 432 | 140 432 . . Average Temperature 132 | 64 181 . . Received Heat Transfer 252 | . 243 9 . Effects 5 | . 5 . . Energy Bleed 2 | . 2 . . Short Circuit 1 | . 1 . . Damage (major) 2 | . 2 . . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . 1 . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 1050 | 625 425 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 78 | 10 78 47 . Initial 30 | . . 30 10 Average 9 | 1 10 13 . Influence Increases 331 | 30 239 62 . Destroy 0b10 Robot/C 160 | . 140 20 . Destroy 0b10 Robot/NC 45 | 30 15 . . Destroy Leader 30 | . 20 10 . Allied During Kill 2 | . . 2 . Successful Hack 4 | . 4 . . Lose Combat Pursuer 90 | . 60 30 . Influence Decreases 321 | 30 161 113 17 Entered New Map 65 | . . 48 17 Time Decay 201 | 30 121 50 . Lost Part 40 | . 40 . . Lost Ally 15 | . . 15 . Squads Dispatched 3 | . 3 . . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 2 | . 2 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 25 | . 23 2 . Peak Tracking Total 10 | . 10 2 . Tactical Retreats 2 | . 1 1 . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 1 | . 1 . . Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 2 | . 2 . . Successful 1 | . 1 . . Failed 1 | . 1 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 1 | . 1 . . Terminals 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . 1 . . Locate Traps 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . 1 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies 3 | . . 3 . Largest Group 3 | . . 3 . Highest-Rated Group 40 | . . 40 . Highest-Rated Ally 16 | . . 16 . Total Orders . | . . . . Ally Attacks 7 | . . 7 . Total Damage 90 | . . 90 . Kills 1 | . . 1 . Allies Corrupted . | . . . . Allies Melted . | . . . . X0-1V1 Amusement Gains 29 | . 29 . . Good Acts 10 | . 10 . . Bad Acts 15 | . 14 1 . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) 285 | . 121 164 . Optics 285 | . 121 164 . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 1087 | 185 738 164 . Spaces Moved 574 | 57 277 240 . Core 260 | 5 15 240 . Treads 95 | 52 43 . . Legs . | . . . . Wheels 219 | . 219 . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 50 50 . Average Speed 87 | 150 106 50 . Slowest Speed 160 | 160 160 50 . Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 6 38 42 1 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1050 | 95 673 282 . Wait 386 | . 345 41 . Move 571 | 56 276 239 . Hop . | . . . . Pick Up 4 | . 3 1 . Fast Attach 13 | 5 7 1 . Attach 3 | . 3 . . Detach 9 | . 9 . . Swap 2 | 1 1 . . Drop 3 | . 3 . . Fire 59 | 33 26 . . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: Mat / [*Min] / [*Sub]) -10/Mines -9/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 186 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 321 | -10/Materials | Discovered new exit (range 7) 519 | -10/Materials | Prayed at D.C.S.S. Altar Unit 523 | -10/Materials | X0-1V1 announced a LAN party 529 | -10/Materials | X0-1V1 activates XOMVISION 557 | -10/Materials | X0-1V1 foreshadows a heat wave 714 | -10/Materials | X0-1V1 sent hostile S-10 Pest (x3) 738 | -10/Materials | Ambient heat levels rising (+10) 761 | -10/Materials | Identified exit to Materials 761 | -10/Materials | X0-1V1 revealed exit location to -9/Materials 810 | -10/Materials | Core integrity restored by X0-1V1 (+52) 814 | -10/Materials | Inventory capacity permanently improved by X0-1V1 (+1; -100 max core) 824 | -10/Materials | X0-1V1 sent you into danger 839 | -10/Materials | X0-1V1 upgraded hostiles (x1) 846 | -10/Materials | System corruption reached 10% 854 | -10/Materials | X0-1V1 mutated your Propulsion slot to Weapon slot 875 | -10/Materials | Core integrity restored by X0-1V1 (+34) 878 | -10/Materials | X0-1V1 sent hostile S-10 Pest (x4) 888 | -10/Materials | Core integrity fell below 50% 921 | -10/Materials | Discovered new exit (range 7) 924 | -10/Materials | Entered Mines 976 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 993 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 994 | -10/Mines | Found Prototype Device 1029 | -10/Mines | Discovered exit to Materials (range 7) 1088 | -10/Mines | Entered Materials 1088 | -9/Materials | Accompanied by 1 ally 1088 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1088 | -9/Materials | Self-destructed Last Messages --------------- 00993_ A damaged part is partially visible under some rubble. There's a note attached: "Everyone keeps telling us we should avoid high-traffic areas because that's where patrols are more likely to show up, but that doesn't do us much good if we can't spot those areas until they're on top of us... With this we can! Deliver it to Megawrench for repairs then we'll never be afraid of an ambush while sneaking around Materials again, ha." 00994_ Acquired Prototype Device. 00996_ Searching scrap... 00996_ Found Sml. Battery. 00996_ Found Med. Battery. 00996_ Found 64 Matter. 00997_ Acquired 10 matter. 01029_ EXIT=FOUND: MATERIALS PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=MATERIALS GOAL=ESCAPE Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#####?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# g/ ????????????????????? | | ???????????????????????# # ???????????????????? | | ???????????????????????# # ??????????????????? | | ???????????????????????# #?###?????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? " ?????????????????????? | | ?????????????????????? #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????###+###????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 296 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Physics Hates This One Trick Challenges ------------ None Game ------ Seed DisruptorWeaponJack Manual? 0 Play Time 00:07:16 Cumulative 473.8 hours Start 2026.06.28 @ 21:41:55 End 2026.06.28 @ 21:50:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 211 Rogue 211 Adventurer 0 Explorer 0 Win Type - Total 25 Types 11/2/4/2/1/1/1/1/1/1 Lore% 89 Gallery% 79 Achievement% 73 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters BRIGHTNESS(90)|SATURATION(90) Filters NONE Steam 1 RUN: 3271b3a2-4c8f-4c05-ba4f-1f827d5604ab