Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.16 @ 21:48:44 // Halloween2020/ForbiddenLore Player: blelm Result: Destroyed by 7I-VOD(z) with Zionite Laser-S Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (124) 620 Value Destroyed (3350) 3350 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (-304) -304 TOTAL SCORE: 7326 Bonus ------- High Alert Combat Kills 152 Follower Combat Kills 192 Friendly Fire -648 Cogmind --------- Core Integrity 0/700 Matter 277/300 Energy 100/100 System Corruption 0% Temperature Cool (11) Movement Core (200) Ox3 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Medium Storage Unit Advanced Signal Interpreter Salvage Targeting Computer Advanced Targeting Computer > --- WEAPON (2) ------- Chainsword > --- INVENTORY (8) ---- Light Nuclear Core Improved Flight Unit High-capacity Battery (400) Mace Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Medium Storage Unit Advanced Sensor Array Advanced Signal Interpreter Salvage Targeting Computer Advanced Targeting Computer Hacking Suite > --- WEAPON ----------- Enhanced Autogun Chainsword > --- INVENTORY -------- Light Nuclear Core Improved Flight Unit High-capacity Battery Medium Armor Plating Shock Rifle Mini Grenade Launcher Mace [Rating: 37] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 . 2 2 . . . . Power . | . . . . . . . . . . . Propulsion 1 | . . . . . . 1 . . . . Utility 5 | . . . 2 . 2 1 . . . . Weapon . | . . . . . . . . . . . Parts Attached 114 | 3 8 7 33 11 22 21 1 . 3 5 Power 16 | . 1 2 2 1 4 6 . . . . Engine 10 | . . 2 2 1 4 1 . . . . Core 6 | . 1 . . . . 5 . . . . Reactor . | . . . . . . . . . . . Propulsion 22 | 3 1 1 9 2 2 4 . . . . Treads 12 | 1 . 1 8 1 1 . . . . . Leg . | . . . . . . . . . . . Wheel 5 | 2 1 . 1 . 1 . . . . . Hover . | . . . . . . . . . . . Flight 5 | . . . . 1 . 4 . . . . Utility 31 | . 4 2 7 2 6 8 . . 1 1 Device 7 | . . 1 3 . 1 2 . . . . Storage 7 | . 3 1 1 1 . 1 . . . . Processor 5 | . 1 . . . . 3 . . 1 . Hackware 2 | . . . . . . 2 . . . . Protection 10 | . . . 3 1 5 . . . . 1 Artifact . | . . . . . . . . . . . Weapon 45 | . 2 2 15 6 10 3 1 . 2 4 Energy Gun 1 | . . . . . . . . . . 1 Energy Cannon 11 | . 2 1 6 1 1 . . . . . Ballistic Gun 19 | . . . 7 3 5 2 . . 1 1 Ballistic Cannon . | . . . . . . . . . . . Launcher 8 | . . 1 . 2 3 . 1 . . 1 Special Weapon 3 | . . . 2 . 1 . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 3 | . . . . . . 1 . . 1 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 2 1 1 . . . . . Parts Lost 26 | . 3 3 2 . 5 3 . . . 10 Power 7 | . 1 1 1 . 1 2 . . . 1 Propulsion 6 | . 1 1 1 . . . . . . 3 Utility 7 | . . . . . 3 1 . . . 3 Weapon 6 | . 1 1 . . 1 . . . . 3 Highest Loss Streak 10 | . 3 2 1 . 2 1 . . . 10 Average Slot Usage (%) 93 | . 98 99 98 100 97 69 84 84 84 74 Engine 7 | . 5 9 10 11 8 2 . . . . Core 3 | . 8 4 . . . 4 7 7 7 4 Treads 13 | . 14 26 16 22 11 . . . . . Wheel 4 | . 13 1 5 . 6 . . . . . Flight 5 | . . . . . . 22 23 23 23 15 Device 5 | . . . 11 2 7 6 7 7 7 5 Storage 20 | . 20 28 22 30 27 6 7 7 7 7 Processor 4 | . 5 . . . . 7 23 23 23 23 Hackware 2 | . . . . . . 10 7 7 7 6 Protection 6 | . . . 11 11 18 . . . . 1 Energy Cannon 5 | . 12 5 9 1 3 . . . . . Ballistic Gun 11 | . 14 14 11 20 14 5 . . . . Launcher 1 | . . 8 . . . . . . . . Slashing Weapon 1 | . . . . . . . 7 7 7 3 Naked Turns . | . . . . . . . . . . . Heaviest Build 93 | 11 51 53 69 84 93 21 17 17 18 18 Greatest Support 40 | 16 20 40 40 40 40 18 18 18 18 18 Greatest Overweight (x) 7 | 1 5 5 4 3 7 6 . . . 3 Average Overweight (x) 1 | . 2 1 2 1 5 . . . . . Largest Inventory Capacity 24 | 6 16 16 18 24 24 24 8 8 8 8 Average Capacity 15 | 6 10 15 17 22 24 8 8 8 8 8 Most Carried 24 | 6 9 16 18 24 24 23 8 8 8 8 Average Carried 13 | 4 6 11 16 21 22 6 7 8 7 6 Final Capacity 24 | 6 16 16 18 24 24 8 8 8 8 8 Final Carried 24 | 4 9 15 18 23 24 7 8 8 8 4 Class Distribution -------------------- 41% | Mutant 22% | Hauler-Mutant 17% | Sprinter 10% | Scavenger-Mutant 4% | Hacker-Sprinter 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hauler-Mutant | -9/Storage Hauler-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Matter Collected 3215 | 242 308 274 657 425 899 300 70 . 20 20 Remotely . | . . . . . . . . . . . Salvage Created 4430 | 62 559 431 1355 602 1193 148 60 . . 20 Parts 238 | 1 31 17 77 39 56 10 7 . . . Haulers Intercepted 14 | . 1 . 4 3 5 1 . . . . Recyclers Shooed 2 | 1 . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . 4 3 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 81 | . 13 8 20 11 20 2 7 . . . Guns 36 | . 5 4 11 5 9 2 . . . . Cannons 20 | . 6 1 9 . 4 . . . . . AOE 24 | . 1 3 . 6 7 . 7 . . . Classes Destroyed 15 | 1 6 . 4 . 3 1 . . . . Worker 7 | . . . 3 1 3 . . . . . Builder 2 | . 1 . . 1 . . . . . . Tunneler 2 | . . . 1 . 1 . . . . . Hauler 14 | . 1 . 4 3 5 1 . . . . Recycler 3 | 1 . 1 1 . . . . . . . Mechanic 1 | . . . . . 1 . . . . . Operator 4 | . 1 . 1 . 1 1 . . . . Watcher 7 | . 1 . 4 . 2 . . . . . Swarmer 18 | . 3 . 4 3 . 1 7 . . . Grunt 45 | . 10 8 6 8 13 . . . . . Brawler 3 | . . . 3 . . . . . . . Duelist 1 | . . . . . 1 . . . . . Sentry 13 | . . . 7 3 3 . . . . . Hunter 3 | . . . . . 3 . . . . . Programmer 1 | . . . . . . 1 . . . . Best Kill Streak 7 | 1 4 3 6 7 5 2 7 . . . Combat Bots Only 7 | . 3 2 5 4 4 2 7 . . . Max Kills in Single Turn 4 | 1 2 2 2 4 3 1 3 . . . Gunslinging . | . . . . . . . . . . . Exploded 3 | . 1 2 . 3 2 . 3 . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Damage Taken 4553 | . 280 310 776 188 1326 252 47 . . 1374 Core 992 | . 54 25 121 7 67 64 . . . 654 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 80 | 100 . 68 . 68 87 . . . . . Volleys Fired 359 | 4 44 23 99 36 93 35 6 . 5 14 Largest 2 | 2 2 2 2 2 2 1 1 . 1 1 Hottest 100 | 60 76 76 100 46 100 25 30 . 25 50 Shots Fired 629 | 8 85 44 192 68 172 35 6 . 5 14 Gun 416 | 8 44 22 96 64 128 35 . . 5 14 Cannon 183 | . 41 21 90 . 31 . . . . . Launcher 18 | . . 1 . 4 7 . 6 . . . Special 12 | . . . 6 . 6 . . . . . Kinetic 404 | 4 44 22 96 64 128 35 . . 5 6 Thermal 111 | . . . 74 . 37 . . . . . Explosive 18 | . . 1 . 4 7 . 6 . . . Electromagnetic 96 | 4 41 21 22 . . . . . . 8 Robot Hit Streak 31 | 3 17 7 31 11 15 7 2 . . 4 Robot Miss Streak 7 | 1 3 2 7 3 4 2 4 . . 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . . . . . 3 . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . Shots Hit Robots 419 | 5 56 27 125 54 117 23 2 . . 10 Core Hits 191 | 2 23 14 39 27 65 7 9 . . 5 Critical Hits 14 | . 1 . 8 2 3 . . . . . Critical Kills 5 | . . . 3 . 2 . . . . . Critical Parts Destroyed 6 | . 1 . 3 1 1 . . . . . Melee Attacks 37 | . . . . . . . 6 . 28 3 Impact . | . . . . . . . . . . . Slashing 37 | . . . . . . . 6 . 28 3 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10051 | 93 1025 695 2223 1541 3217 427 580 . . 250 Guns 4355 | 58 429 169 1016 827 1364 427 . . . 65 Cannons 2499 | . 502 309 1175 . 513 . . . . . Explosions 3005 | 35 92 217 32 694 1297 . 580 . . 58 Melee 127 | . . . . . . . . . . 127 Ramming 65 | . 2 . . 20 43 . . . . . Kinetic 4337 | 45 429 169 1016 827 1364 427 . . . 60 Thermal 1664 | 35 92 90 876 . 513 . . . . 58 Explosive 2698 | . . 127 . 694 1297 . 580 . . . Electromagnetic 1160 | 13 502 309 331 . . . . . . 5 Impact . | . . . . . . . . . . . Slashing 127 | . . . . . . . . . . 127 Piercing . | . . . . . . . . . . . Highest Corruption 7 | . 4 4 4 7 3 1 1 1 1 . Average Corruption 3 | . 3 4 4 4 3 1 1 1 1 . Corruption Purged . | . . . . . . . . . . . Effects 85 | . 12 22 12 12 24 . 2 1 . . Message Errors 20 | . 2 9 2 2 3 . 1 1 . . Matter Fused 22 | . 4 5 3 3 7 . . . . . Heat Flow Errors 9 | . 1 2 1 2 3 . . . . . Energy Discharges 11 | . 2 1 2 2 3 . 1 . . . Parts Rejected 1 | . . . 1 . . . . . . . Data Loss (minor) 11 | . 1 3 2 2 3 . . . . . Targeting Errors 9 | . 1 2 1 1 4 . . . . . Weapon Failures 2 | . 1 . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 244 | 10 9 . 50 9 58 . 35 . . 73 Projectiles 73 | . 7 . 50 . 16 . . . . . Explosions 98 | 10 2 . . 9 42 . 35 . . . Melee 73 | . . . . . . . . . . 73 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 129 | . . 37 . . 33 . 35 . . 24 Shots 4 | . . 1 . . 1 . 1 . . 1 Rammed 9 | . 2 . . 2 5 . . . . . Targets Rammed 9 | . 2 . . 2 5 . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 382 | . 171 284 382 155 281 3 . . 2 106 Average Temperature 51 | . 38 106 26 41 65 1 . . 1 51 Received Heat Transfer 1425 | . 117 147 234 72 477 . . . . 378 Effects 1 | . . 1 . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . Parts Fried 5 | . 4 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 4 | . . . 2 1 1 . . . . . Heat Transferred 2667 | 50 100 100 1480 . 925 . . . . 12 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 7 | 1 2 2 1 . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Peak Influence 580 | 5 466 276 385 386 580 504 . . . . Initial 226 | . 3 76 . 68 155 226 . . . . Average 220 | 3 228 103 134 228 363 350 . . . . Maximum Alert Level 2 | . 2 1 1 1 2 2 . . . . Low Security (%) 45 | 100 35 86 68 42 12 . . . . . Level 1 42 | . 58 13 31 57 50 62 . . . . Level 2 12 | . 6 . . . 37 37 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 11 | . 3 . 3 . 4 1 . . . . Investigation 1 | . 1 . . . . . . . . . Extermination 1 | . . . . . . 1 . . . . Reinforcement 9 | . 2 . 3 . 4 . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Distress Signals 6 | . 1 . 2 2 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 164 | . 24 11 38 22 42 18 6 . . 3 Peak Tracking Total 6 | . 4 2 5 5 6 6 6 . . 3 Tactical Retreats 14 | . 5 1 . . 2 6 . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Traps Triggered 7 | . 3 . . 2 . 2 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Machines Disabled 11 | . 1 2 3 . 5 . . . . . Max in Single Turn 2 | . 1 1 1 . 2 . . . . . Garrison Access 2 | . . . . 1 . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Machines Accessed 27 | . 2 1 8 5 3 7 . . 1 . Terminals 22 | . 2 . 7 4 3 6 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . . . Total Hacks 80 | . 3 1 22 20 10 20 . . 4 . Successful 41 | . 1 1 11 9 6 9 . . 4 . Failed 39 | . 2 . 11 11 4 11 . . . . Catastrophic 6 | . . . 2 . 1 3 . . . . Database Lockouts . | . . . . . . . . . . . Manual 40 | . 3 . 15 7 6 9 . . . . Terminals 67 | . 3 . 20 17 10 17 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . Garrison Access 6 | . . . . 3 . 3 . . . . Terminal Hacks 28 | . 1 1 8 5 5 4 . . 4 . Part Schematic 6 | . . . . 1 . 1 . . 4 . Robot Schematic 1 | . . . . . . 1 . . . . Robot Analysis 2 | . 1 . 1 . . . . . . . Prototype ID Bank 2 | . . . . 1 1 . . . . . Open Door 2 | . . 1 . 1 . . . . . . Level Access Points 1 | . . . . . 1 . . . . . Branch Access Points 1 | . . . 1 . . . . . . . Terminal Index 2 | . . . 1 . . 1 . . . . Unreport Threat 4 | . . . 3 . 1 . . . . . Locate Traps 3 | . . . 1 1 . 1 . . . . Transport Status 1 | . . . . . 1 . . . . . Hauler Manifests 3 | . . . 1 1 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . Insert Component 1 | . . . 1 . . . . . . . Analyze 1 | . . . 1 . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . . . Seal Access 2 | . . . . 1 . 1 . . . . Unauthorized Hacks 9 | . . . 1 3 1 4 . . . . Terminals 9 | . . . 1 3 1 4 . . . . Track 1 | . . . . 1 . . . . . . Assimilate 1 | . . . . . . 1 . . . . Botnet 5 | . . . 1 1 1 2 . . . . Operators 2 | . . . . 1 . 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 23 | . 2 . 7 4 3 7 . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 7 | . . . 1 1 . 1 . . 4 . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Total Allies 11 | . . . . 10 . 1 . . . . Largest Group 10 | . . . . 10 1 1 . . . . Highest-Rated Group 88 | . . . . 88 8 26 . . . . Highest-Rated Ally 26 | . . . . 16 8 26 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 53 | . . . . 45 8 . . . . . Total Damage 536 | . . . . 463 73 . . . . . Kills 6 | . . . . 5 1 . . . . . Allies Corrupted 2 | . . . . 2 . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Robot Analysis Total 2 | . 1 . 1 . . . . . . . Derelict Logs Recovered 6 | . . 3 . . . . 1 1 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Turns Passed 6870 | 31 910 1054 1464 637 1127 648 479 48 374 98 Spaces Moved 5469 | 14 579 540 687 244 425 1208 531 165 909 167 Core 5 | . . . . . . 3 . . . 2 Treads 1058 | . 2 446 274 244 92 . . . . . Legs . | . . . . . . . . . . . Wheels 1431 | 14 577 94 413 . 333 . . . . . Hover . | . . . . . . . . . . . Flight 2975 | . . . . . . 1205 531 165 909 165 Fastest Speed 29 | 90 90 130 130 190 160 29 29 29 29 29 Average Speed 86 | 95 111 171 153 205 171 30 29 29 29 31 Slowest Speed 350 | 100 160 180 190 230 250 350 29 29 29 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 6 | . . . . . . 5 . 1 . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 50 | 2 74 97 65 52 38 24 64 28 84 22 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 2 | . . 1 . . . . . . 1 . Known Exits Taken 7 | . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . Scrap Searched 5 | . . 1 . . . . 1 . 3 . Spaces Dug 19 | . . . 5 . 4 . 6 . 4 . Terrain Destroyed 188 | 1 10 24 7 44 58 . 35 . 4 5 Melee 10 | . . . . . . . 6 . 4 . Projectile 12 | . . . 6 . 6 . . . . . AOE 166 | 1 10 24 1 44 52 . 29 . . 5 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Total 6905 | 24 758 627 919 309 628 1467 840 163 974 196 Wait 764 | . 114 39 37 2 60 185 295 . 25 7 Move 5447 | 13 578 539 686 243 424 1197 530 162 908 167 Hop 6 | . . . . . . 5 . 1 . . Pick Up 76 | 1 8 12 26 7 13 7 1 . 1 . Fast Attach 33 | . 3 2 8 4 1 13 . . 2 . Attach 33 | 2 3 4 5 . 7 6 1 . 1 4 Detach 14 | . 1 2 1 1 1 5 1 . 2 . Swap 48 | 1 2 1 20 7 14 2 . . . 1 Drop 78 | 3 3 5 37 6 10 12 . . 2 . Fire 359 | 4 44 23 99 36 93 35 6 . 5 14 Melee 37 | . . . . . . . 6 . 28 3 Ram 1 | . . . . . 1 . . . . . Kick . | . . . . . . . . . . . Crush 8 | . 2 . . 2 4 . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . 1 . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sto) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / *Pro) -7/Deep Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 2) 32 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 462 | -10/Materials | Lost 3 parts (1p1n1w) 665 | -10/Materials | Discovered new exit (range 16) 895 | -10/Materials | Discovered new exit (range 15) 942 | -10/Materials | Entered Mines 980 | -10/Mines | Learned location of Zion (-7) 1012 | -10/Mines | Found the Drone Emporium 1022 | -10/Mines | Found Prototype Device 1022 | -10/Mines | Identified Thief Drone Bay 1042 | -10/Mines | Discovered new exit (range 5) 1150 | -10/Mines | Discovered new exit (range 8) 1313 | -10/Mines | Learned 2 Materials zone layouts 1374 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1607 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1706 | -10/Mines | Learned Materials emergency access door positions 1996 | -10/Mines | Entered Materials 1996 | -9/Materials | Evolved 2 slots: Utility x2 1997 | -9/Materials | Identified exit to Materials 2458 | -9/Materials | Discovered new exit (range 7) 2482 | -9/Materials | Build established: Scavenger-Mutant 2745 | -9/Materials | Discovered exit to Materials (range 16) 2781 | -9/Materials | Identified exit to Mines 2781 | -9/Materials | Identified exit to Storage 3060 | -9/Materials | Build established: Mutant 3460 | -9/Materials | Entered Storage 3469 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4013 | -9/Storage | Build established: Hauler-Mutant 4080 | -9/Storage | Discovered exit to Materials (range 7) 4097 | -9/Storage | Entered Materials 4097 | -8/Materials | Accompanied by 1 ally 4097 | -8/Materials | Evolved 2 slots: Utility x2 4832 | -8/Materials | Identified exit to Factory 5224 | -8/Materials | Entered Factory 5224 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5744 | -7/Factory | Discovered new exit (range 5) 5745 | -7/Factory | Identified exit to Lower Caves 5841 | -7/Factory | Discovered new exit (range 9) 5850 | -7/Factory | Identified exit to Factory 5872 | -7/Factory | Entered Lower Caves 6145 | -7/Lower Caves | Learned 4 Factory zone layouts 6154 | -7/Lower Caves | Destroyed 7 combat bots 6175 | -7/Lower Caves | Build established: Sprinter 6343 | -7/Lower Caves | Discovered new exit (range 13) 6347 | -7/Lower Caves | Identified exit to Lower Caves 6351 | -7/Lower Caves | Entered another Lower Caves area 6398 | -7/Lower Caves | Learned Factory stockpile data 6398 | -7/Lower Caves | Discovered new exit (range 2) 6399 | -7/Lower Caves | Identified exit to Zion 6399 | -7/Lower Caves | Entered Zion 6420 | -7/Zion | Discovered new exit (range 11) 6422 | -7/Zion | Identified exit to Proximity Caves 6438 | -7/Zion | System corruption cleaned by Quarantine Array 6491 | -7/Zion | Learned location of Data Miner (-6) 6497 | -7/Zion | Learned Factory emergency access door positions 6598 | -7/Zion | Given the Hacking Drone Bay 6770 | -7/Zion | Discovered new exit (range 3) 6773 | -7/Zion | Identified exit to Deep Caves 6773 | -7/Zion | Entered Deep Caves 6834 | -7/Deep Caves | Attacked by Z-Imprinter 6861 | -7/Deep Caves | Core integrity fell below 50% 6867 | -7/Deep Caves | Core integrity fell below 20% 6871 | -7/Deep Caves | Destroyed by 7I-VOD(z) with Zionite Laser-S Last Messages --------------- LOCATION=DEEP CAVES GOAL=ESCAPE 06787_ Sneak attack on Surveybot 24. 06787_ Destroyed Lgt. Nuclear Core. 06787_ Destroyed Gravmag System. 06787_ Surveybot 24 destroyed. 06788_ Acquired 20 matter. 06821_ NEW_ZION: Z-Facility proximity alert. 06834_ Mni. Grenade Launcher destroyed. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 06837_ Imp. Flight Unit destroyed. 06842_ Chain reaction triggered in Prototype Reactor. 06844_ Med. Armor Plating destroyed. 06844_ Imp. Flight Unit destroyed. 06847_ Mic. Nuclear Core destroyed. 06850_ Shock Rifle destroyed. 06854_ Adv. Sensor Array destroyed. 06860_ Enh. Autogun destroyed. 06862_ Hacking Suite destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?#####????????????????????#??????????????????????? | | ???????????????##??? #?????????????????????? | | ?????###??????# #?? ##???????????#####????? | | ##?### ##?????#;;##; #??????????## ##???? | | ## # #???### ;;#??????????# #???? | | ##### ;#?????????## ##### | | ;#????????## | | #????????## | | ##???##### ##### | | @; #??## ##### | | """ zI;;#??# | | """ z;#### #### | | """ #??# | | """ ##??# | | ##???# | | """ #### #????# | | ?"" ###??# #????## | | ?"" ##????# ##?????# | | ?"" #?????# ####??????# | | ?" #?????## #????????## | | #?????## #??????### | | #??????## #?????## | | #???????#####????## | | ##????##?????????## | | ?? #?????# ?????????# | | ???? ?????# ????????## | | ??????? ?????# #????????### | | ????????? ??????# ##????????## | | ????????????????????????????????# #####????## | | ????????????????????????????????# ##???# | | ????????????????????????????????## ##??# | | ?????????????????????????????????# ##?## | | ?????????????????????????????????# ##?# | | ?????????????????????????????????# ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 64 Targeting Accuracy 8 Recoil Reduction 2 Salvage Targeting 1 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Storage | Hacked Lgt. Fission Core | -7/Factory | Hacked Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Bore Cannon | -7/Zion | Free Phasing Sabre | -7/Zion | Free Robot Schematics ------------------ Y-45 Defender | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NetworkMomentumMediator Manual? 0 Play Time 01:04:13 Cumulative 144.5 hours Start 2020.11.16 @ 20:34:44 End 2020.11.16 @ 21:48:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 72 Rogue 72 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 60 Achievement% 49 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dbb61891-bff0-4711-8bf3-90373f0bf147