Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.21 @ 02:00:19 Player: eph7ra Result: Destroyed by C-35 Carver with Carbide Saw Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (57) 285 Value Destroyed (2019) 2019 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (398) 398 TOTAL SCORE: 8762 Bonus ------- Follower Combat Kills 98 Met Imprinter 300 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 99/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Compact Wheel Advanced Power Amplifier Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Antimatter Reactor > --- PROPULSION ------- Biomechanical Wings Field Propulsion Drive Field Propulsion Drive Field Propulsion Array Diametric Drive > --- UTILITY ---------- Weight Redist. System Trap Scanner Machine Analyzer Advanced Signal Interpreter Advanced ECM Suite Improved Propulsion Shielding Improved Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Improved Remote Datajack Dual-blade Saw > --- INVENTORY -------- Improved Ion Engine Compact Wheel Advanced Power Amplifier [Rating: 103] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag Array Flight Unit Field Propulsion Drive Utility Hacking Suite Device Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Katana Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Improved Remote Datajack Impact Weapon Maul Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 . . . . 2 2 2 Power 1 | . . . . 1 . . . . . . . . Propulsion 4 | . . 1 . 1 . . . . . . 1 1 Utility 9 | . . 1 2 . 2 . . . . 2 1 1 Weapon . | . . . . . . . . . . . . . Parts Attached 97 | 6 2 17 16 10 9 9 2 2 2 13 3 6 Power 15 | 1 . 1 4 2 1 1 1 . 1 2 . 1 Engine 6 | 1 . 1 2 1 . . . . . 1 . . Core 8 | . . . 2 1 1 1 1 . 1 1 . . Reactor 1 | . . . . . . . . . . . . 1 Propulsion 33 | 2 . 9 3 4 4 2 . 1 . 4 . 4 Treads 14 | . . 8 3 3 . . . . . . . . Leg 3 | 2 . 1 . . . . . . . . . . Wheel 1 | . . . . 1 . . . . . . . . Hover 9 | . . . . . 4 2 . 1 . . . 2 Flight 6 | . . . . . . . . . . 4 . 2 Utility 30 | 1 2 2 6 3 3 2 1 1 1 5 2 1 Device 10 | . 1 1 2 . . 1 1 1 . 3 . . Storage 3 | 1 1 . . 1 . . . . . . . . Processor 6 | . . . 2 1 . 1 . . 1 . . 1 Hackware 4 | . . . . . 2 . . . . 1 1 . Protection 7 | . . 1 2 1 1 . . . . 1 1 . Artifact . | . . . . . . . . . . . . . Weapon 19 | 2 . 5 3 1 1 4 . . . 2 1 . Energy Gun 4 | 2 . 1 1 . . . . . . . . . Energy Cannon 1 | . . 1 . . . . . . . . . . Ballistic Gun 6 | . . 1 2 . . 3 . . . . . . Ballistic Cannon 1 | . . . . 1 . . . . . . . . Launcher 1 | . . . . . 1 . . . . . . . Special Weapon 2 | . . . . . . . . . . 2 . . Impact Weapon 1 | . . 1 . . . . . . . . . . Slashing Weapon 3 | . . 1 . . . 1 . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 1 . 2 . . 1 . 2 . 1 Parts Lost 52 | . . 6 6 3 2 10 . . 6 3 1 15 Power 9 | . . 1 . . . 3 . . 1 2 . 2 Propulsion 20 | . . 2 3 1 . 4 . . 2 1 1 6 Utility 14 | . . 1 1 1 1 2 . . 2 . . 6 Weapon 9 | . . 2 2 1 1 1 . . 1 . . 1 Highest Loss Streak 11 | . . 3 5 1 2 9 . . 4 2 1 11 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 9 | 3 7 12 14 13 13 3 4 4 5 3 2 2 Power . | . 1 1 . 1 1 . . . . . . . Propulsion 3 | 2 4 4 5 4 4 . . . . 1 2 1 Utility 3 | . . 3 7 6 6 2 2 2 2 . . . Weapon 1 | . 2 3 1 1 . . 2 2 3 2 . . Tool/Special . | . . . . . . . . . . . . . Unused Backups 19 | . . 2 2 2 8 . . . . 2 . 3 Power 3 | . . 1 . . 1 . . . . . . 1 Propulsion 6 | . . 1 . 2 2 . . . . . . 1 Utility 8 | . . . 1 . 5 . . . . 1 . 1 Weapon 2 | . . . 1 . . . . . . 1 . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 91 90 94 91 87 62 68 72 71 63 86 58 Engine 4 | . 14 10 5 6 6 . . . . . . . Core 4 | . . . 3 6 6 6 4 6 9 4 5 2 Treads 12 | . . 19 25 20 10 . . . . . . . Leg 2 | . 28 9 . . . . . . . . . . Hover 4 | . . . . . 10 13 13 17 15 2 . . Flight 2 | . . . . . . . . . . 11 20 12 Device 8 | . 6 14 14 . . 3 10 13 8 7 15 9 Storage 5 | . 14 11 9 7 4 . . . . . . . Processor 9 | . . . 11 18 13 11 13 8 10 11 8 4 Hackware 5 | . . . . . 5 13 13 13 13 13 18 14 Protection 5 | . . 2 8 10 12 1 . . . . 6 5 Energy Gun 3 | . 28 15 3 . . . . . . . . . Ballistic Gun 3 | . . . 8 4 . 5 6 6 5 . . . Slashing Weapon 5 | . . 5 4 7 6 4 6 6 6 5 5 2 Peak Build Rating 103 | 6 8 21 35 43 57 46 43 51 53 68 75 103 Average Rating 34 | 4 6 13 29 35 46 36 40 43 44 45 70 59 On Entrance 33 | . 6 8 21 21 43 46 35 43 45 26 67 69 Avg Prop Armor Cover (%) 16 | . . 13 . 20 18 . . . . 5 . . Naked Turns 40 | . . . . . . . . . . . . 40 Heaviest Build 109 | 13 29 35 45 108 109 17 18 18 28 22 23 31 Greatest Support 84 | 20 20 66 66 84 32 32 29 41 41 36 36 52 Greatest Overweight (x) 13 | 4 1 1 1 6 13 3 . . 2 7 . 1 Average Overweight (x) . | . . . . 2 1 . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 25 25 5 5 5 5 5 5 5 Average Capacity 12 | 7 8 15 15 19 19 5 5 5 5 5 5 5 Most Carried 19 | 6 10 15 15 19 19 5 4 5 5 5 4 4 Average Carried 9 | 3 7 12 14 14 14 3 4 4 5 3 3 2 Final Capacity 25 | 8 15 15 15 25 5 5 5 5 5 5 5 5 Final Carried 19 | 6 10 14 15 19 5 4 4 5 5 3 4 3 Class Distribution -------------------- 47% | Mutant 24% | Hacker-Mutant 13% | Scavenger-Mutant 12% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Sprinter | -3/Research Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Matter Collected 1445 | 224 46 175 399 165 63 105 10 30 20 103 23 82 Remotely . | . . . . . . . . . . . . . Salvage Created 2321 | . 140 555 843 233 63 73 . . 67 181 23 143 Parts 112 | . 6 26 44 12 4 6 . . 4 6 2 2 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . 3 2 . 4 . . . Prevented 4 | . . . . . . . 4 . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Combat Hostiles Destroyed 41 | . 4 14 12 4 1 3 . . 1 2 . . Melee 10 | . . 3 1 2 1 2 . . 1 . . . Guns 28 | . 4 10 11 2 . 1 . . . . . . AOE 2 | . . . . . . . . . . 2 . . Classes Destroyed 12 | . 1 4 4 1 . . . . . 1 1 . Worker 7 | . . . 5 2 . . . . . . . . Tunneler 1 | . . . 1 . . . . . . . . . Recycler 2 | . . . . . . . . . . 1 . 1 Operator 1 | . . . . . . . . . . . 1 . Watcher 5 | . . 1 3 . . . . . . 1 . . Swarmer 7 | . . 4 . . . 3 . . . . . . Grunt 18 | . 4 6 7 . . . . . 1 . . . Brawler 1 | . . . 1 . . . . . . . . . Duelist 1 | . . 1 . . . . . . . . . . Sentry 7 | . . 3 3 1 . . . . . . . . Hunter 4 | . . . 1 1 1 . . . . 1 . . Programmer 3 | . . . . 2 . . . . . 1 . . Best Kill Streak 5 | . 4 5 4 2 1 2 . . 1 1 1 1 Combat Bots Only 5 | . 4 5 3 1 1 2 . . 1 1 . . Max Kills in Single Turn 1 | . 1 1 1 1 1 1 . . 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . 1 . . Melee 1 | . . 1 1 1 1 1 . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Hostile Shots Fired 744 | . 16 97 115 130 45 80 2 . 54 29 24 152 Missed 246 | . 6 22 25 33 20 26 1 . 24 10 12 67 Hits 498 | . 10 75 90 97 25 54 1 . 30 19 12 85 Melee 48 | . . 12 6 . . . . . . . . 30 Projectile 450 | . 10 63 84 97 25 54 1 . 30 19 12 55 AOE 3 | . . . . . . . . . . . . 3 Critical Strikes 31 | . . 4 5 4 1 . . . 2 1 . 14 Actively Blocked 2 | . . . . 1 . . . . . . . 1 Part Disruptions 1 | . . . . 1 . . . . . . . . Damage Taken 8322 | . 114 1149 1477 1014 449 817 22 . 530 458 248 2044 Core 2621 | . 24 235 126 182 53 223 22 . 153 213 81 1309 Absorbed by Shields 80 | . . . . . . . . . 80 . . . Redirected to Shielding 147 | . . . . 42 . . . . . 16 15 74 Ignored by Resistances 7 | . . . . . 7 . . . . . . . Core Remaining (%) 74 | 100 90 41 77 74 . . . . 46 78 92 . Volleys Fired 164 | . 15 54 71 19 . 1 . . . 4 . . Largest 2 | . 2 2 2 1 . 1 . . . 1 . . Hottest 90 | . 90 90 73 23 . 23 . . . . . . Shots Fired 235 | . 30 74 106 20 . 1 . . . 4 . . Gun 230 | . 30 74 106 19 . 1 . . . . . . Cannon 1 | . . . . 1 . . . . . . . . Launcher . | . . . . . . . . . . . . . Special 4 | . . . . . . . . . . 4 . . Kinetic 97 | . . . 76 20 . 1 . . . . . . Thermal 134 | . 30 74 30 . . . . . . . . . Explosive 4 | . . . . . . . . . . 4 . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 28 | . 8 10 28 10 . 11 . . . 13 . . Robot Miss Streak 3 | . 3 2 2 1 . . . . . 1 . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . Shots Hit Robots 237 | . 20 62 103 29 3 7 . . 1 6 3 3 Core Hits 95 | . 8 24 39 10 2 3 . . 1 6 1 1 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . 2 . . . . . . . . . . Critical Strikes 10 | . 1 4 1 1 . . . . . 2 . 1 Burn 2 | . 1 1 . . . . . . . . . . Smash 3 | . . 3 . . . . . . . . . . Sever 5 | . . . 1 1 . . . . . 2 . 1 Melee Attacks 110 | . . 13 19 18 7 19 . . 1 17 13 3 Impact 6 | . . 6 . . . . . . . . . . Slashing 104 | . . 7 19 18 7 19 . . 1 17 13 3 Piercing . | . . . . . . . . . . . . . Sneak Attacks 12 | . . 1 6 2 . . . . 1 1 . 1 Combat Hostiles 1 | . . . . . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 5123 | . 245 962 1938 668 98 221 . . 110 620 148 113 Guns 2398 | . 245 587 1290 258 . 18 . . . . . . Cannons . | . . . . . . . . . . . . . Explosions 361 | . . . . . . . . . . 361 . . Melee 2200 | . . 375 644 410 98 203 . . 67 150 148 105 Ramming 55 | . . . 4 . . . . . 43 . . 8 Kinetic 1294 | . . . 1018 258 . 18 . . . . . . Thermal 1104 | . 245 587 272 . . . . . . . . . Explosive 361 | . . . . . . . . . . 361 . . Electromagnetic . | . . . . . . . . . . . . . Impact 173 | . . 173 . . . . . . . . . . Slashing 2136 | . . 202 644 410 98 203 . . 67 259 148 105 Piercing . | . . . . . . . . . . . . . Highest Corruption 4 | . . . 4 2 1 1 1 1 4 4 2 3 Average Corruption 1 | . . . 4 1 1 1 1 1 1 3 1 3 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 41 | . . . 13 11 . 3 2 . 2 7 . 3 Message Errors 9 | . . . 3 4 . 1 . . . 1 . . Matter Fused 12 | . . . 4 3 . 1 . . . 2 . 2 Heat Flow Errors 5 | . . . 1 1 . . 1 . 1 1 . . Energy Discharges 1 | . . . . . . 1 . . . . . . Parts Rejected 3 | . . . 1 1 . . . . . 1 . . Parts Fused 1 | . . . . . . . 1 . . . . . Data Loss (minor) 4 | . . . 1 . . . . . 1 2 . . Data Loss (major) 1 | . . . 1 . . . . . . . . . Misfires 2 | . . . 1 1 . . . . . . . . Alerts 2 | . . . . 1 . . . . . . . 1 Weapon Failures 1 | . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 322 | . . 85 111 34 . 6 . . . 27 33 26 Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 322 | . . 85 111 34 . 6 . . . 27 33 26 Knockbacks 4 | . . 2 . . . . . . 2 . . . Impact 3 | . . 1 . . . . . . 2 . . . Kinetic . | . . . . . . . . . . . . . Secondary 1 | . . 1 . . . . . . . . . . Self-Inflicted Damage 25 | . . . . . . . . . 21 . . 4 Shots . | . . . . . . . . . . . . . Rammed 7 | . . . 1 . . . . . 2 . . 4 Targets Rammed 7 | . . . 1 . . . . . 2 . . 4 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 201 | . 168 6 172 144 . . 176 . 117 201 . 8 Average Temperature 59 | . 68 3 47 45 . . 97 . 36 102 . 4 Received Heat Transfer 1515 | . 60 345 531 165 9 27 . . 144 66 . 168 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions 3 | . . 3 . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 9 | . 1 5 3 . . . . . . . . . Heat Transferred 3086 | . 719 1553 814 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Maximum Alert Level 1 | . . . . . . . . . . 1 1 1 Low Security (%) 95 | 100 100 100 100 100 100 . . . . 70 81 92 Level 1 4 | . . . . . . . . . . 30 18 7 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 365 | . 80 125 138 46 76 . . . . 365 229 233 Initial 169 | . . 12 16 6 . . . . . 59 169 104 Average 51 | . 34 55 41 9 12 . . . . 148 170 71 Influence Increases 2707 | . 100 372 443 226 129 85 105 . 245 531 140 331 Destroy 0b10 Robot/C 880 | . 80 280 240 80 20 60 . . 20 100 . . Destroy 0b10 Robot/NC 85 | . . 5 45 10 . . . . . 15 5 5 Destroy Leader 252 | . 20 72 76 40 . 10 . . . 34 . . Allied During Kill 28 | . . . . . . . . . . 28 . . Successful Hack 141 | . . . 21 49 . . . . . 29 16 26 Disable Machine 225 | . . . 15 45 . . . . . 165 . . Destroy Structure 151 | . . . 1 2 4 . . . . 130 14 . Partial Spotted 45 | . . . . . 15 . . . . . 30 . Lose Combat Pursuer 900 | . . 15 45 . 90 15 105 . 225 30 75 300 Influence Decreases 2484 | . 70 362 468 241 73 141 50 55 150 279 288 307 Entered New Map 436 | . . 18 24 9 . 21 . 55 . 36 178 95 Time Decay 1538 | . 70 294 306 212 53 70 50 . 90 193 100 100 Lost Part 402 | . . 50 60 20 20 50 . . 60 30 10 102 Lost Ally 30 | . . . . . . . . . . 20 . 10 Purge Threat 78 | . . . 78 . . . . . . . . . Squads Dispatched 21 | . 3 1 2 5 1 . 1 . . 2 1 5 Investigation 4 | . 1 . . 1 . . . . . . . 2 Extermination 6 | . . . . 3 1 . . . . 1 . 1 Reinforcement 10 | . 2 1 2 1 . . . . . 1 1 2 Assault 1 | . . . . . . . 1 . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Distress Signals 12 | . 4 1 6 . . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 163 | . 9 19 38 10 10 7 6 . 16 13 9 26 Peak Tracking Total 21 | . 5 5 6 5 5 3 7 . 7 4 6 21 Tactical Retreats 20 | . . 1 2 . 2 1 3 . 4 1 2 4 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Traps Triggered . | . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Machines Disabled 15 | . . . 1 3 . . . . . 11 . . Max in Single Turn 5 | . . . 1 1 . . . . . 5 . . Garrison Access 2 | . . . . . 1 . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Machines Accessed 35 | . 2 1 5 7 2 . . . . 7 5 6 Terminals 22 | . 2 1 4 4 . . . . . 4 2 5 Fabricators 2 | . . . . 1 1 . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . . Recycling Units 4 | . . . . 1 . . . . . 2 1 . Scanalyzers 3 | . . . 1 . . . . . . 1 1 . Garrison Access 3 | . . . . . 1 . . . . . 1 1 Total Hacks 80 | . 5 2 11 13 5 . . . . 19 11 14 Successful 38 | . . . 8 5 1 . . . . 12 5 7 Failed 41 | . 5 2 2 8 4 . . . . 7 6 7 Catastrophic 4 | . 2 . . 1 1 . . . . . . . Database Lockouts 1 | . . . 1 . . . . . . . . . Manual 47 | . 5 2 9 5 . . . . . 13 6 7 Terminals 54 | . 5 2 9 8 . . . . . 14 6 10 Fabricators 2 | . . . . 1 1 . . . . . . . Repair Stations 2 | . . . . 2 . . . . . . . . Recycling Units 9 | . . . . 2 . . . . . 4 3 . Scanalyzers 4 | . . . 2 . . . . . . 1 1 . Garrison Access 9 | . . . . . 4 . . . . . 1 4 Terminal Hacks 10 | . . . 2 1 . . . . . 3 . 4 Record 6 | . . . . 1 . . . . . 2 . 3 Open DSF 1 | . . . . . . . . . . . . 1 Terminal Index 2 | . . . 1 . . . . . . 1 . . Unreport Threat 1 | . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . . . Network Status 1 | . . . . 1 . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . 1 . . . . . 2 1 . Retrieve Components 4 | . . . . 1 . . . . . 2 1 . Scanalyzer 3 | . . . 1 . . . . . . 1 1 . Retrieve Study 3 | . . . 1 . . . . . . 1 1 . Garrison Access Hacks 2 | . . . . . 1 . . . . . 1 . Seal Access 2 | . . . . . 1 . . . . . 1 . Unauthorized Hacks 17 | . . . 5 2 . . . . . 5 2 3 Terminals 17 | . . . 5 2 . . . . . 5 2 3 Assimilate 2 | . . . . . . . . . . . . 2 Botnet 6 | . . . 2 1 . . . . . 2 1 . Skim 9 | . . . 3 1 . . . . . 3 1 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . Used 1 | . . . . . . . . . . . 1 . Hacking Detections 28 | . 2 1 2 7 2 . . . . 6 3 5 Full Trace Events 4 | . 1 . . 1 . . . . . . . 2 Feedback Events 1 | . . . . 1 . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 3 | . . . 1 . . . . . . 1 1 . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 7 | . . . . 2 . . . . . 2 3 . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Total Allies 3 | . . . . . . . . . . 2 . 1 Largest Group 2 | . . . . . . . . . . 2 . 1 Highest-Rated Group 192 | . . . . . . . . . . 192 . 26 Highest-Rated Ally 96 | . . . . . . . . . . 96 . 26 Total Orders . | . . . . . . . . . . . . . Ally Attacks 17 | . . . . . . . . . . 17 . . Total Damage 1337 | . . . . . . . . . . 1337 . . Kills 5 | . . . . . . . . . . 5 . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Active Infowar (turns) 2138 | . . . 1023 69 . . . . 152 530 205 159 Sensors 1092 | . . . 1023 69 . . . . . . . . Traps 817 | . . . . . . . . . . 453 205 159 Machine Analysis 1014 | . . . . . . . . . 152 530 205 127 ECM 2 | . . . . . . . . . . 2 . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . 3 2 2 1 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Turns Passed 6096 | 72 237 922 1081 1160 386 393 152 478 233 530 205 247 Spaces Moved 5999 | 47 145 437 489 599 382 613 267 855 370 690 461 644 Core 160 | 16 . . . . . 10 . . . 1 . 133 Treads 1116 | . . 270 489 357 . . . . . . . . Legs 343 | 31 145 167 . . . . . . . . . . Wheels 346 | . . . . 242 104 . . . . . . . Hover 2627 | . . . . . 278 603 267 855 370 216 . 38 Flight 1407 | . . . . . . . . . . 473 461 473 Fastest Speed 28 | 50 120 120 145 153 38 38 56 55 55 34 34 28 Average Speed 83 | 121 125 161 147 172 91 53 56 55 60 60 34 34 Slowest Speed 835 | 250 190 240 185 190 835 200 56 56 210 400 37 100 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 9 | . . . . . . . . . . 1 5 3 Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 35 | 4 30 33 37 15 10 77 53 79 67 21 14 21 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 4 | . . . . . . 1 1 2 . . . . Known Exits Taken 3 | . . . 1 . . 1 . . . 1 . . Unknown Exits Taken 9 | 1 1 1 . 1 1 . 1 1 1 . 1 . Scrap Searched 12 | . . . . . . 5 2 3 2 . . . Spaces Dug 20 | . . . . 2 4 . . . . 7 7 . Terrain Destroyed 75 | . . . . 2 4 . . . . 62 7 . Melee 20 | . . . . 2 4 . . . . 7 7 . Projectile 1 | . . . . . . . . . . 1 . . AOE 54 | . . . . . . . . . . 54 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Total 6631 | 60 170 553 711 679 408 642 268 859 374 771 480 656 Wait 185 | . 5 12 106 15 . . . . . 41 6 . Move 5969 | 46 144 436 488 598 381 612 266 854 369 687 450 638 Hop 9 | . . . . . . . . . . 1 5 3 Pick Up 51 | 8 4 13 4 11 2 1 . 1 . 4 1 2 Fast Attach 51 | 4 1 5 7 3 3 5 2 2 2 10 3 4 Attach 28 | 2 . 6 1 6 5 2 . . . 4 . 2 Detach . | . . . . . . . . . . . . . Swap 23 | . 1 7 9 3 1 2 . . . . . . Drop 34 | . . 7 5 6 9 . . 2 . 3 2 . Fire 164 | . 15 54 71 19 . 1 . . . 4 . . Melee 110 | . . 13 19 18 7 19 . . 1 17 13 3 Ram 6 | . . . . . . . . . 2 . . 4 Kick . | . . . . . . . . . . . . . Crush 1 | . . . 1 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -3/Research History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 14) 309 | -10/Materials | Build established: Mutant 310 | -10/Materials | Entered another Materials area 310 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 791 | -9/Materials | Lost 3 parts (1n2w) 899 | -9/Materials | Core integrity fell below 50% 1109 | -9/Materials | Discovered new exit (range 16) 1232 | -9/Materials | Entered another Materials area 1232 | -8/Materials | Evolved 2 slots: Utility x2 2030 | -8/Materials | Central database locked down 2045 | -8/Materials | Discovered new exit (range 12) 2063 | -8/Materials | Identified exit to Factory 2204 | -8/Materials | Lost 5 parts (3n1u1w) 2313 | -8/Materials | Entered Factory 2313 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2523 | -7/Factory | Build established: Scavenger-Mutant 3129 | -7/Factory | Build established: Mutant 3466 | -7/Factory | Discovered new exit (range 5) 3473 | -7/Factory | Entered another Factory area 3473 | -6/Factory | Evolved 2 slots: Utility x2 3827 | -6/Factory | Spotted B-75 Beast 3839 | -6/Factory | Discovered new exit (range 10) 3859 | -6/Factory | Entered Lower Caves 3880 | -6/Lower Caves | Learned location of Extension (-6) 3990 | -6/Lower Caves | Identified exit to Lower Caves 3999 | -6/Lower Caves | Lost 9 parts (2p4n2u1w) 4004 | -6/Lower Caves | Build established: Hacker-Mutant 4022 | -6/Lower Caves | Learned 12 Factory zone layouts 4252 | -6/Lower Caves | Entered another Lower Caves area 4268 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4358 | -6/Lower Caves | Encountered a Warlord checkpoint 4365 | -6/Lower Caves | Learned location of Zion (-6) 4384 | -6/Lower Caves | Learned Factory trap positions 4399 | -6/Lower Caves | Discovered new exit (range 10) 4404 | -6/Lower Caves | Entered Zion 4469 | -6/Zion | Given A8's code to call for help 4469 | -6/Zion | Discovered new exit (range 9) 4500 | -6/Zion | System corruption cleaned by Quarantine Array 4510 | -6/Zion | Learned 4 Factory zone layouts 4534 | -6/Zion | Found Prototype Device 4534 | -6/Zion | Identified Bomb Factory No. 2 4662 | -6/Zion | Met Imprinter 4816 | -6/Zion | Found Prototype Special Weapon 4874 | -6/Zion | Build established: Derelict-Mutant 4882 | -6/Zion | Entered Proximity Caves 4986 | -5/Proximity Caves | Learned 4 Factory zone layouts 5108 | -5/Proximity Caves | Core integrity fell below 50% 5111 | -5/Proximity Caves | Discovered new exit (range 7) 5115 | -5/Proximity Caves | Entered Factory 5115 | -5/Factory | Evolved 2 slots: Utility x2 5116 | -5/Factory | Identified exit to Factory 5116 | -5/Factory | Identified exit to Upper Caves 5117 | -5/Factory | Loaded intel: 124 trap records 5129 | -5/Factory | Lost 4 parts (1p1n1u1w) 5181 | -5/Factory | Identified RU-N14's Throwing Claymores 5451 | -5/Factory | Enhanced Grunt warped into view, answering call for help 5451 | -5/Factory | Enhanced Grunt warped into view, answering call for help 5456 | -5/Factory | Build established: Hacker-Mutant 5645 | -5/Factory | Entered another Factory area 5645 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5746 | -4/Factory | Spotted B-86 Titan 5835 | -4/Factory | Discovered new exit (range 3) 5850 | -4/Factory | Entered Research 5850 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5970 | -3/Research | Spotted B-86 Titan 6033 | -3/Research | Lost 11 parts (2p4n4u1w) 6037 | -3/Research | Spotted B-86 Titan 6052 | -3/Research | Core integrity fell below 50% 6055 | -3/Research | Spotted B-86 Titan 6066 | -3/Research | Core integrity fell below 20% 6088 | -3/Research | Lost 4 parts (2n2u) 6097 | -3/Research | Destroyed by C-35 Carver with Carbide Saw Last Messages --------------- Successful experiments in maintaining the stability of highly compressed matter during high-velocity impact events have enabled the creation of weapons that can accelerate projectiles to greater speeds for penetrating multiple targets. Many new railgun-type ballistic weapons have alternate hypervelocity variants that inflict less collateral damage in exchange for the potential to strike more than one target and reach critical systems, or even bore through thick walls to strike targets on the other side. A unique application of this technique was used in the design of the [Hypervelocity EM Gauss Rifle]. >>Query(Hypervelocity EM Gauss Rifle) Unlike other [Hypervelocity Weapons] that rely on solid projectiles, this version of the gauss rifle was successfully modified to fire a hypervelocity EM shell which emits a pulse on each penetration, disabling nearly every component or core it passes through. 06080_ System corrupted: Matter fused (-6). 06080_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 06083_ Slammed into C-35 Carver. 06087_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R016. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | #?????????????????????#T #????????????????????? | | #?????????????????????#" #???###??????????????? | | #?????????????????????#" #?? #??????????????? | | #?????????????????????#" !#?? #??????????????? | | #########+#???????????# #? #??????????????? | | #?#######???# #? #??????????????? | | ######/## #?# #######+### #??????????????? | | ???? # ### T" % # #??????????????? | | ??? # " + =#??????????????? | | ?? ##### # #??????????????? | | # #???# ######### #* #??????????????? | | # #???#######???????# #? #??????????????? | | #####################?????# #? #??????????????? | | ## ###???# #?? #??????????????? | | # ??# #??####??????????????? | | ?# # ?# #????????????????????? | | ?# ! # # #????????????????????? | | ?# # # #????????????????????? | | ?# """""" # * + #????????????????????? | | ## """""" # # #????????????????????? | | """""" # ??# #????????????????????? | | ##??### ###??????????????????? | | ##### #??????????????????? | | #??????????????????? | | ################k #??????????????????? | | ???????????##### @c #??????????????????? | | ""T"""??####T ## ##### c !#??????????????????? | | ????????# #??####/###??????????????????? | | ????????# #??# #??????????????????? | | ????????# #??# #??????????????????? | | ????????+ #??# #??????????????????? | | ????????# ########??# #??????????????????? | | ????????# #?????????# #??????????????????? | | ???????## ##????????# ! #??????????????????? | | ???????# #????????########??????????????????? | | ???????# ] #??????????????????????????????????? | | ######## #??????????????????????????????????? | | ## +??????????????????????????????????? | | ## % #??????????????????????????????????? | | """ ## #??????????????????????????????????? | | """ #### ###??????????????????????????????????? | | """ #??# #????????????????????????????????????? | | """ #??#%=#????????????????????????????????????? | | #??# #????????????????????????????????????? | | / ###" ###??????????????????????????????????? | | #/###### % #??????????????????????????????????? | | ##### #??????????????????????????????????? | | ! #??????????????????????????????????? | | #??????????????????????????????????? | | ##### #??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 31 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 375 Resistance: TH 10 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 64 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Adv. Treads | -8/Materials | Hacked Field Propulsion Drive | -5/Factory | Hacked Field Propulsion Array | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Achiever Deadly Force Help From High Places Challenges ------------ None Game ------ Seed RocketSkeletonBank Manual? 0 Play Time 01:14:03 Cumulative 42.5 hours Start 2026.09.21 @ 00:45:27 End 2026.09.21 @ 02:00:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 60 Adventurer 1 Explorer 4 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 28 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 22e41d69-a5e7-40af-a79b-57cf90370f1a