Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.25 @ 01:15:01 Player: Wyvric Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (281) 1405 Value Destroyed (18717) 18717 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (12415) 12415 TOTAL SCORE: 42517 Bonus ------- Triggered High Security 500 High Alert Combat Kills 5921 Follower Combat Kills 1169 Entered Garrisons 1400 Used RIF Installer 3500 Aligned with FarCom 300 Friendly Fire -375 Cogmind --------- Core Integrity 0/1600 Matter 207/550 Energy 440/440 System Corruption 24% Temperature Cool (0) Movement Treading (225) Ox3 Location -1/Command Parts ------- > --- POWER (2) -------- Light Quantum Reactor Improved Quantum Reactor > --- PROPULSION (4) --- Medium Treads Armored Medium Treads Enhanced Biometal Leg > --- UTILITY (15) ----- Experimental Cooling System Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Matter Compressor Improved Targeting Computer Experimental Core Analyzer Advanced Armor Integrity Analyzer Centrium Light Armor Plating Relay Coupler [Swarmer] (32) > --- WEAPON (4) ------- Powered Hammer Power Sword Lance Plasma Lance > --- INVENTORY (42) --- Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Armored Leg Armored Leg Armored Leg Armored Leg Myomer Leg Myomer Leg Enhanced Biometal Leg High-density Centrium Leg Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Compact Matter Pod (150) Advanced Terrain Scan Processor Hacking Suite Relay Coupler [NC] (42) Relay Coupler [Demolisher] (35) Improved Field Recycling Unit (0) High-powered Shock Rifle Heavy Laser Phase Gun Phase Gun HERF Cannon Railgun Helical Railgun Helical Railgun Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Particle Reactor Improved Quantum Reactor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Heavy Treads > --- UTILITY ---------- Experimental Cooling System Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Targeting Computer Experimental Target Analyzer Experimental Core Analyzer Advanced Armor Integrity Analyzer Nanoactuators Centrium Light Armor Plating Advanced Focal Shield Relay Coupler [Swarmer] > --- WEAPON ----------- Railgun Helical Railgun Helical Railgun Helical Railgun > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Medium Treads Improved Medium Treads Armored Medium Treads Advanced Medium Treads Armored Leg Armored Leg Armored Leg Armored Leg Myomer Leg Myomer Leg Enhanced Biometal Leg Enhanced Biometal Leg High-density Centrium Leg Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Compact Matter Pod Matter Compressor Advanced Terrain Scan Processor Hacking Suite Relay Coupler [NC] Relay Coupler [Demolisher] Improved Field Recycling Unit High-powered Shock Rifle Heavy Laser Phase Gun Phase Gun HERF Cannon Advanced Remote Datajack Powered Hammer Power Sword Lance Plasma Lance [Rating: 166] Favorites ----------- Power Particle Reactor Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Improved Weapon Cycler Storage High-capacity Storage Unit Processor Improved Core Analyzer Hackware Relay Coupler [Swarmer] Protection Hardened Medium Armor Plating Weapon Heavy Machine Gun Energy Gun Gamma Rifle Energy Cannon Long-range Proton Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Hardcell Cannon Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Ripper Piercing Weapon Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Gar Fac Res Gar Res Gar Acc Gar Acc Com Slots Evolved 18 | . . . 2 . . . 2 . . 2 . . 2 . . 2 . 2 2 . 2 . 2 . . . Power 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 2 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . Utility 13 | . . . 2 . . . 1 . . 1 . . 2 . . 2 . 2 . . 1 . 2 . . . Weapon 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Parts Attached 643 | 6 6 2 6 1 4 2 6 18 8 3 9 33 12 42 28 8 19 34 10 23 50 34 2 76 60 141 Power 41 | 1 1 . 1 . . . . 3 . . . 2 . 5 3 1 1 1 . 1 4 3 . 2 2 10 Engine 13 | 1 1 . 1 . . . . 2 . . . . . 3 2 1 1 . . . 1 . . . . . Core 8 | . . . . . . . . 1 . . . 2 . 2 1 . . 1 . . . . . . . 1 Reactor 20 | . . . . . . . . . . . . . . . . . . . . 1 3 3 . 2 2 9 Propulsion 78 | 2 1 2 . . . . 3 1 4 1 2 5 5 12 4 1 2 2 . 2 4 4 . 7 3 11 Treads 44 | . . 2 . . . . 3 1 . . . 5 . 6 1 . 2 2 . 2 4 3 . . 3 10 Leg 29 | 2 1 . . . . . . . 4 1 2 . 4 3 2 1 . . . . . 1 . 7 . 1 Wheel 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Utility 247 | 1 2 . 3 . 4 . 1 3 1 2 1 7 5 5 12 5 4 18 4 9 23 16 2 32 28 59 Device 100 | . . . . . 1 . . . . . . . . . 5 . 2 5 2 4 10 5 1 18 10 37 Storage 37 | 1 2 . 3 . 3 . . 2 1 . . 5 2 . 1 1 . 5 . . 3 . . . 3 5 Processor 16 | . . . . . . . . 1 . 1 . . . . 1 1 1 1 . . 1 2 . 1 1 5 Hackware 27 | . . . . . . . . . . . . 1 2 1 . . . 1 . 1 2 6 . 2 7 4 Protection 67 | . . . . . . . 1 . . 1 1 1 1 4 5 3 1 6 2 4 7 3 1 11 7 8 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 277 | 2 2 . 2 1 . 2 2 11 3 . 6 19 2 20 9 1 12 13 6 11 19 11 . 35 27 61 Energy Gun 9 | . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . 7 Energy Cannon 21 | . . . . . . . . 1 1 . . 1 . 2 1 . 3 1 1 1 2 1 . 3 1 2 Ballistic Gun 80 | 2 2 . 1 . . . . 2 1 . . 5 . 3 2 . 1 2 . . 3 5 . 19 12 20 Ballistic Cannon 32 | . . . . . . . . . . . . . . 3 . . 2 4 4 4 6 . . . . 9 Launcher 59 | . . . . . . 2 1 5 . . 3 8 . 8 . 1 4 2 1 3 1 2 . 4 7 7 Special Weapon 25 | . . . . . . . . . . . . . . . . . . . . 1 3 2 . 9 6 4 Impact Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Slashing Weapon 35 | . . . . 1 . . 1 3 1 . 3 3 1 3 5 . 2 4 . 1 4 1 . . . 2 Piercing Weapon 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 8 Special Melee Weapon 5 | . . . . . . . . . . . . 2 1 1 . . . . . 1 . . . . . . Unidentified Prototypes 14 | . . . . . 1 . . . . . . . . . . 1 . 3 . . . . . . 1 8 Parts Lost 111 | . 2 . 1 . . . 3 2 . . . 8 . 21 5 . . 2 1 . 13 4 . 4 3 42 Power 13 | . 1 . 1 . . . 1 1 . . . 1 . 5 . . . . . . 1 . . . . 2 Propulsion 30 | . 1 . . . . . 2 1 . . . 5 . 7 3 . . . . . 3 . . . . 8 Utility 44 | . . . . . . . . . . . . 2 . 3 2 . . 1 1 . 7 3 . 3 1 21 Weapon 24 | . . . . . . . . . . . . . . 6 . . . 1 . . 2 1 . 1 2 11 Highest Loss Streak 17 | . 1 . 1 . . . 3 1 . . . 5 . 17 3 . . 1 1 . 5 4 . 1 2 10 Average Slot Usage (%) 89 | . 95 100 100 100 79 77 78 76 80 84 84 81 99 94 93 92 93 89 89 88 89 94 96 95 91 90 Engine 3 | . 12 14 11 11 11 11 7 4 . . . . . 2 5 5 5 2 . . . . . . . . Core 1 | . . . . . . . . . 9 7 7 6 6 3 . . . 2 4 2 . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . 1 6 8 8 8 7 7 Treads 10 | . . 28 22 22 22 22 26 26 2 . . 9 10 11 3 . 4 8 9 10 11 15 16 2 5 8 Leg 7 | . 27 . . . . . . . 24 30 30 17 10 10 14 11 6 . . . . 1 . 13 5 . Device 3 | . . . . . . . . . . . . . . . 2 4 5 6 10 11 8 3 4 6 2 11 Storage 23 | . 25 28 44 44 24 22 18 17 18 15 15 17 33 33 33 29 29 26 23 23 21 21 20 20 20 20 Processor 8 | . . . . . . . . 2 9 13 7 7 6 3 3 9 10 11 9 9 9 13 12 13 15 13 Hackware 5 | . . . . . . . . . . . . 3 8 13 5 . . 4 4 6 5 5 8 8 12 12 Protection 4 | . . . . . . . 8 6 . . 7 1 3 2 5 11 10 12 6 4 5 7 12 6 6 1 Ballistic Gun 7 | . 27 28 16 11 11 5 . . 11 7 1 4 2 3 2 . . 1 . . 4 7 16 12 12 5 Ballistic Cannon 1 | . . . . . . . . . . . . . . 1 . . 2 2 15 8 8 1 . . . 3 Launcher 1 | . . . . . . 10 17 11 . . 7 3 . 3 . 1 3 . . 1 . . . . . . Slashing Weapon 2 | . . . . 5 11 5 . 4 4 . 4 2 5 1 6 9 1 5 . . 2 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 267 | 9 41 41 93 93 173 173 174 177 175 178 178 205 181 191 193 210 210 215 223 235 259 253 252 267 249 266 Greatest Support 150 | 20 20 40 40 40 40 40 60 60 60 60 63 88 55 88 50 28 28 150 150 150 131 112 112 112 150 150 Greatest Overweight (x) 63 | 1 4 1 2 2 4 4 4 2 5 2 2 8 3 63 6 7 7 7 1 2 4 3 2 2 2 3 Average Overweight (x) 2 | . 1 1 1 2 3 4 2 2 2 2 2 2 3 2 4 6 6 3 1 1 1 2 2 2 1 1 Largest Inventory Capacity 64 | 6 16 16 30 30 44 44 44 44 44 44 44 52 64 44 44 50 44 44 44 44 44 44 44 44 44 42 Average Capacity 41 | 5 14 16 29 30 41 44 44 43 43 44 44 44 44 44 44 44 44 44 44 44 44 44 44 44 43 41 Most Carried 47 | 5 16 16 28 30 44 44 43 44 44 44 44 47 45 44 44 44 44 44 44 44 44 44 43 44 44 42 Average Carried 39 | 2 10 15 23 28 38 44 41 40 42 43 43 41 42 40 42 43 43 43 42 43 39 42 42 43 42 38 Final Capacity 48 | 6 16 16 30 30 44 44 44 44 44 44 44 48 44 44 44 44 44 44 44 44 44 44 44 44 40 42 Final Carried 46 | 4 15 16 27 30 44 44 41 43 44 44 44 46 44 43 44 44 44 44 44 44 36 43 43 44 32 33 Class Distribution -------------------- 44% | Hauler-Mutant 14% | Botlord-Mutant 11% | Bothacker-Mutant 8% | Botlord-Gunner 6% | Mutant 3% | Hauler-Gunner 3% | Bothacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Garrison Bothacker-Mutant | -7/Factory Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Garrison Hauler-Mutant | -6/Factory Hauler-Assassin | -5/Factory Hauler-Mutant | -5/Garrison Hauler-Mutant | -4/Factory Hauler-Tank | -3/Research Bothacker-Mutant | -3/Garrison Bothacker-Mutant | -2/Research Botlord-Mutant | -2/Garrison Botlord-Tank | -1/Access Botlord-Mutant | -1/Garrison Botlord-Mutant | -1/Access Hauler-Gunner | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Gar Fac Res Gar Res Gar Acc Gar Acc Com Matter Collected 14322 | 217 117 28 111 11 60 16 20 559 170 . 266 684 120 545 420 81 486 443 347 726 868 915 14 1864 1877 3357 Remotely 1064 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1064 Salvage Created 11704 | . 152 . 48 178 . 20 317 405 171 . 409 558 243 442 412 . 730 404 308 417 688 510 . 617 646 4029 Parts 485 | . 7 . 4 9 . 3 17 24 10 . 19 26 11 24 12 . 23 20 7 7 26 11 . 36 29 160 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 10 | . . . 2 1 . . 1 . . . . . . . 1 . . . 1 . . . . . 2 2 Parts Field Recycled 103 | . . . . . . . . . . . . . . . . . 9 12 . . . 29 . 41 4 8 Retrieved Matter 744 | . . . . . . . . . . . . . . . . . 58 178 . . . 103 . 316 44 45 Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Gar Fac Res Gar Res Gar Acc Gar Acc Com Combat Hostiles Destroyed 260 | . 4 . 1 3 . 3 10 12 3 . 14 11 2 12 7 . 20 13 4 16 15 9 . 15 14 72 Melee 30 | . . . . 3 . . 1 3 1 . 2 1 2 . 3 . 1 3 . . 2 . . . 1 7 Guns 48 | . 4 . 1 . . . . . 1 . . 4 . 4 1 . 1 . . . 4 1 . 5 6 16 Cannons 56 | . . . . . . . . 1 1 . . . . 2 . . 5 3 4 4 8 2 . 3 . 23 AOE 117 | . . . . . . 3 9 8 . . 12 5 . 4 1 . 13 7 . 12 1 6 . 7 7 22 Classes Destroyed 22 | . 1 . 1 2 . 1 2 1 . . 1 3 . . . . . . . 1 2 . . . 2 5 Worker 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 3 Builder 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Recycler 7 | . . . . 1 . . . . . . . . 1 . . . . . 1 . . . . . 1 3 Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Operator 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Watcher 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Swarmer 44 | . . . . . . 3 . 4 . . 3 . . 7 . . 4 5 . 4 . 2 . 6 . 6 Saboteur 5 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 3 Grunt 95 | . 4 . . 2 . . 8 4 . . 7 5 2 . 4 . 12 3 4 4 3 4 . . 1 28 Brawler 9 | . . . . . . . . . . . . 1 . . . . . . . . 3 2 . . 1 2 Duelist 7 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . . 2 3 Protector 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Sentry 21 | . . . 1 . . . 2 2 2 . . 2 . 2 1 . 1 1 . 3 . . . 2 . 2 Demolisher 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Specialist 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Hunter 23 | . . . . . . . . 2 1 . 3 . . 2 1 . 2 . . 4 . . . 4 2 2 Programmer 43 | . . . . . . . . . . . . 2 . 1 1 . 1 4 . . 7 . . 3 6 18 Behemoth 3 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Executioner 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Mutant 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 11 | . 1 . 1 4 . 3 6 5 1 . 9 5 2 4 2 . 11 5 3 5 4 4 . 5 5 10 Combat Bots Only 11 | . 1 . 1 3 . 3 4 5 1 . 9 5 1 4 2 . 11 5 2 5 4 4 . 5 5 8 Max Kills in Single Turn 5 | . 1 . 1 1 . 3 5 4 1 . 3 1 1 4 1 . 3 2 1 2 2 2 . 2 2 4 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploded 4 | . . . . . . 3 3 4 . . 3 1 . 4 1 . 3 2 . 2 1 2 . 2 2 4 Melee 1 | . . . . 1 . . 1 1 1 . 1 1 1 . 1 . 1 1 . . 1 . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Gar Fac Res Gar Res Gar Acc Gar Acc Com Damage Taken 37127 | . 678 . 142 210 . 87 1167 478 295 . 411 2692 81 3862 1347 . 656 1541 752 756 4270 1073 . 2454 1455 12720 Core 3355 | . 103 . . 21 . 6 73 15 33 . 46 200 26 546 147 . 36 72 96 21 260 44 . 186 92 1332 Absorbed by Shields 1878 | . . . . . . . . . . . . . . . . . . . . . . . . 374 263 1241 Reduced by Siege Mode 333 | . . . . . . . . . . . . . . . . . . . 12 8 64 . . . 9 240 Core Remaining (%) 76 | 100 . 58 . . . 93 . . 78 . . 64 . . 15 . 96 93 . 91 . 79 . . . . Volleys Fired 629 | . 29 . 6 . . 1 9 7 6 2 9 41 . 28 22 . 33 18 13 38 44 36 . 78 70 139 Largest 4 | . 2 . 2 . . 2 2 2 2 2 2 2 . 2 2 . 2 2 4 4 4 3 . 4 4 4 Hottest 303 | . 40 . 79 . . 60 60 63 91 91 60 91 . 107 113 . 142 114 240 276 261 182 . 300 235 303 Shots Fired 1321 | . 58 . 12 . . 2 17 11 12 4 18 70 . 48 44 . 54 30 45 60 131 56 . 144 112 393 Gun 591 | . 58 . 12 . . . . . 8 2 . 44 . 19 34 . 9 9 . . 48 11 . 73 46 218 Cannon 432 | . . . . . . . . 1 4 2 . 8 . 19 10 . 32 15 45 32 72 23 . 19 8 142 Launcher 227 | . . . . . . 2 17 10 . . 18 18 . 10 . . 13 6 . 27 2 6 . 38 31 29 Special 71 | . . . . . . . . . . . . . . . . . . . . 1 9 16 . 14 27 4 Kinetic 821 | . 58 . 10 . . . . . 8 2 . 44 . 34 24 . 29 24 42 23 115 20 . 73 46 269 Thermal 62 | . . . 2 . . . . . . . . . . . . . . . . . . . . 19 8 33 Explosive 205 | . . . . . . 2 17 10 . . 18 8 . 1 . . 10 6 . 27 2 6 . 38 31 29 Electromagnetic 162 | . . . . . . . . 1 4 2 . 18 . 13 20 . 15 . 3 9 5 14 . . . 58 Robot Hit Streak 36 | . 19 . 22 . . . 6 4 4 3 7 19 . 7 9 . 8 19 17 9 12 10 . 7 12 36 Robot Miss Streak 7 | . 2 . 3 . . . 1 . 1 1 3 2 . 5 3 . 5 2 5 3 3 2 . 7 2 4 Penetration Max 2 | . . . . . . . . . . . . . . 1 1 . . . . . 2 . . . . 2 Secondary Targets 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Shots Hit Robots 948 | . 45 . 6 9 . . 13 12 10 3 6 63 17 33 54 . 28 40 44 26 94 31 . 48 60 306 Core Hits 736 | . 11 . 3 4 . 3 39 22 4 1 26 23 5 36 17 . 43 30 37 53 39 23 . 46 67 204 Critical Hits 97 | . 1 . . . . . 1 . . . . 1 1 . 6 . 7 6 . . 6 1 . 3 6 58 Critical Kills 26 | . . . . . . . . . . . . . 1 . 1 . 3 . . . . . . 3 1 17 Critical Parts Destroyed 62 | . 1 . . . . . 1 . . . . 1 . . 5 . 4 5 . . 6 . . . 3 36 Melee Attacks 304 | . . . . 11 . . 4 11 2 . 5 23 22 3 32 10 7 56 . 2 19 7 . . 3 87 Impact 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Slashing 230 | . . . . 11 . . 4 11 2 . 5 22 16 2 32 10 7 56 . 2 19 7 . . . 24 Piercing 60 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 57 Sneak Attacks 10 | . . . . 1 . . . 1 . . . 1 6 . . . . . . . 1 . . . . . Combat Hostiles 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Follow-up Attacks 19 | . . . . . . . . . . . . . . . 4 . 1 1 . . . . . . . 13 Damage Inflicted 50911 | . 336 . 122 383 . 127 1653 1184 287 68 1041 2064 574 1215 1398 . 2751 2316 681 4199 4183 1649 . 4066 4236 16378 Guns 8686 | . 336 . 122 . . . . . 105 22 . 670 . 186 366 . 60 203 . . 1101 142 . 461 747 4165 Cannons 9754 | . . . . . . . . 20 107 46 . 146 . 193 217 . 391 295 639 829 2050 464 . 300 175 3882 Explosions 26468 | . . . . . . 127 1507 751 . . 976 850 . 836 . . 2176 1151 . 3370 652 1043 . 3305 3294 6430 Melee 5900 | . . . . 383 . . 146 413 75 . 65 397 574 . 815 . 124 667 . . 366 . . . . 1875 Ramming 103 | . . . . . . . . . . . . 1 . . . . . . 42 . 14 . . . 20 26 Kinetic 14685 | . 336 . 93 . . . . . 105 22 . 670 . 291 233 . 239 498 533 656 3017 355 . 461 747 6429 Thermal 1303 | . . . 29 . . . . . . . . 118 . 23 . . . . . . . 96 . 300 175 562 Explosive 24961 | . . . . . . 127 1507 751 . . 976 185 . 273 . . 1993 1151 . 3370 652 947 . 3305 3294 6430 Electromagnetic 3959 | . . . . . . . . 20 107 46 . 693 . 628 350 . 395 . 106 173 134 251 . . . 1056 Impact 208 | . . . . . . . . . . . . . . . . . . . . . . . . . . 208 Slashing 4758 | . . . . 383 . . 146 413 75 . 65 397 574 . 815 . 124 667 . . 366 . . . . 733 Piercing 934 | . . . . . . . . . . . . . . . . . . . . . . . . . . 934 Highest Corruption 24 | . 1 1 . . . . . . . . . 1 . . 3 4 4 5 . . 17 21 . 3 4 24 Average Corruption 7 | . 1 1 . . . . . . . . . 1 . . 2 4 4 2 . . 13 19 . 2 3 13 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 467 | . . 2 . . . . . . . . . 2 . . 14 4 19 19 . . 36 92 . 30 30 219 Message Errors 72 | . . 1 . . . . . . . . . 1 . . 5 1 3 3 . . 5 16 . 9 5 23 Matter Fused 84 | . . . . . . . . . . . . . . . 7 2 4 7 . . 5 20 . 8 8 23 Heat Flow Errors 35 | . . . . . . . . . . . . . . . . . 3 3 . . 4 6 . 1 5 13 Energy Discharges 38 | . . 1 . . . . . . . . . . . . . . 3 2 . . 2 9 . 5 5 11 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Data Loss (minor) 45 | . . . . . . . . . . . . 1 . . 2 1 2 1 . . 2 10 . 2 4 20 Data Loss (major) 15 | . . . . . . . . . . . . . . . . . . . . . 2 5 . . . 8 Misfires 10 | . . . . . . . . . . . . . . . . . . 1 . . 1 4 . . . 4 Alerts 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Misdirections 27 | . . . . . . . . . . . . . . . . . . . . . 2 12 . . . 13 Targeting Errors 122 | . . . . . . . . . . . . . . . . . 4 2 . . 10 8 . 5 3 90 Weapon Failures 15 | . . . . . . . . . . . . . . . . . . . . . 2 1 . . . 12 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1535 | . . . . 50 . . . 23 . 11 8 70 71 74 12 . 12 54 6 271 204 103 . 96 153 317 Projectiles 232 | . . . . . . . . . . 11 . . . . 12 . . . . . 122 . . . . 87 Explosions 1007 | . . . . . . . . 13 . . 8 42 . 74 . . 11 27 . 271 3 103 . 96 153 206 Melee 296 | . . . . 50 . . . 10 . . . 28 71 . . . 1 27 6 . 79 . . . . 24 Knockbacks 74 | . . . . . . . . . . . . . . 2 . . 2 1 13 . 17 . . . 1 38 Impact 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Kinetic 69 | . . . . . . . . . . . . . . 2 . . 2 1 13 . 17 . . . . 34 Secondary 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Self-Inflicted Damage 1083 | . . . . . . . 75 80 . . 120 141 . 215 . . 31 70 . . 71 84 . . 77 119 Shots 38 | . . . . . . . 4 3 . . 4 6 . 5 . . 2 2 . . 2 1 . . 4 5 Rammed 7 | . . . . . . . . . . . . 2 . . . . . . 2 . 1 . . . . 2 Targets Rammed 9 | . . . . . . . . . . . . 2 . . . . . . 2 . 1 . . . 2 2 Kicked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 654 | . 12 . 24 . . . 18 14 72 18 14 102 . 99 351 . 211 233 60 337 480 654 . 378 462 437 Average Temperature 113 | . 7 . 12 . . . 10 10 36 10 7 47 . 43 149 . 54 69 26 111 191 95 . 121 100 124 Received Heat Transfer 4905 | . 366 . 45 96 . . 468 81 72 . 45 771 54 402 411 . 144 108 150 45 387 81 . 96 108 975 Effects 33 | . . . . . . . . . . . . . . . 1 . . . . 1 13 7 . 2 3 6 Shutdowns 8 | . . . . . . . . . . . . . . . . . . . . . 3 2 . 1 . 2 Energy Bleed 10 | . . . . . . . . . . . . . . . 1 . . . . 1 3 2 . 1 . 2 Interference 10 | . . . . . . . . . . . . . . . . . . . . . 6 . . . 3 1 Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Short Circuit 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Damage (minor) 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Siege Activations 14 | . . . . . . . . . . . . . . . . . . . 2 1 3 . . . 1 7 Total Turns 144 | . . . . . . . . . . . . . . . . . . . 9 11 33 . . . 2 89 Longest Duration 24 | . . . . . . . . . . . . . . . . . . . 5 11 16 . . . 2 24 Robots Corrupted 9 | . . . . . . . . . . . . 1 . 2 2 . . . . . . . . . . 4 Combat Hostiles 8 | . . . . . . . . . . . . 1 . 2 2 . . . . . . . . . . 3 Parts Fried 21 | . . . . . . . . . 2 . . 1 . 5 1 . . . 1 . . . . . 1 10 Impact Corruptions 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . . . . . . . . . . 2 . . . . . . 1 . 1 . . Heat Transferred 1254 | . . . 74 . . . . . . . . 100 . 50 . . . . . . . 50 . 259 129 592 Parts Sabotaged 7 | . . . . . . . . . . . . . . . . . . . . . 4 . . . 3 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . . . . 1 . 2 . . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Gar Fac Res Gar Res Gar Acc Gar Acc Com Peak Influence 1878 | . 112 39 106 84 . 85 310 615 329 63 539 437 280 369 306 96 659 501 253 866 671 736 441 1226 1026 1878 Initial 735 | . . 5 14 9 . . . 100 299 35 44 282 202 56 193 70 67 345 141 77 486 395 441 344 735 656 Average 482 | . 51 9 43 43 . 26 54 360 197 47 328 251 204 255 195 85 295 264 178 500 521 607 433 779 733 1366 Maximum Alert Level 5 | . . . . . . . 1 2 1 . 2 2 1 1 1 . 2 2 1 3 2 3 2 4 3 5 Low Security (%) 31 | 100 100 100 100 100 . 100 94 25 51 100 30 41 11 24 57 100 40 32 55 17 . . . . . . Level 1 22 | . . . . . . . 5 27 48 . 35 44 88 75 42 . 39 64 44 18 9 5 . 4 . . Level 2 21 | . . . . . . . . 47 . . 33 14 . . . . 20 3 . 39 90 56 100 46 30 2 Level 3 12 | . . . . . . . . . . . . . . . . . . . . 24 . 37 . 22 69 20 Level 4 8 | . . . . . . . . . . . . . . . . . . . . . . . . 26 . 49 Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 22 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 55 | . 2 1 . . . . 2 . . . . 5 . . 4 . . 4 . . 7 . . . 7 23 Investigation 4 | . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . 2 Extermination 20 | . . . . . . . . . . . . 2 . . 2 . . 3 . . 2 . . . 4 7 Reinforcement 11 | . 2 . . . . . 1 . . . . 1 . . 1 . . 1 . . 2 . . . 1 2 Assault 18 | . . . . . . . . . . . . 1 . . . . . . . . 3 . . . 2 12 Garrison 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Gar Fac Res Gar Res Gar Acc Gar Acc Com Distress Signals 17 | . . . 1 . . . 2 . 2 1 . . . . . . . 3 . . 2 . 1 . 1 4 Communications Jammed 168 | . . . . . . . . . . . . 70 3 . . . . . . . . . . . 90 5 Distress Signals 168 | . . . . . . . . . . . . 70 3 . . . . . . . . . . . 90 5 Times Spotted 435 | . 18 1 9 3 . 3 14 15 7 2 20 34 6 23 13 . 10 21 4 12 27 16 . 27 53 97 Peak Tracking Total 18 | . 4 1 4 3 . 3 8 5 4 2 5 6 3 9 4 . 10 6 4 5 7 4 . 6 6 18 Tactical Retreats 37 | . 2 . . . . . . 6 . . 4 3 2 2 4 . . 2 . 1 2 . . 4 . 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Gar Fac Res Gar Res Gar Acc Gar Acc Com Traps Triggered 29 | . 2 . . . . . . 1 . . 1 1 . 4 . 1 2 2 1 3 1 4 . 3 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Sources Rigged 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Exploded 4 | . . . . . . . . 1 . . . . . 1 2 . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Gar Fac Res Gar Res Gar Acc Gar Acc Com Machines Disabled 28 | . . . . . . . 1 1 . . 1 2 . 5 . . 2 1 . 2 2 2 . 2 2 5 Max in Single Turn 2 | . . . . . . . 1 1 . . 1 2 . 2 . . 1 1 . 1 1 1 . 1 1 1 Garrison Access 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Garrison Relay 12 | . . . . . . . . 1 . . 1 . . 2 . . 2 . . 2 . 2 . 2 . . Phase Generator 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Gar Fac Res Gar Res Gar Acc Gar Acc Com Machines Accessed 49 | . 4 1 1 . 4 . 1 . 4 2 . 3 2 . 5 5 . 6 3 . 2 . 1 . . 5 Terminals 30 | . 4 . 1 . . . . . 4 1 . 1 1 . 3 3 . 4 2 . 1 . . . . 5 Fabricators 3 | . . . . . . . . . . . . . . . 1 . . 2 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . 1 . . 1 1 . . . . . . . . . . Garrison Access 8 | . . . . . . . 1 . . 1 . 1 1 . . 1 . . 1 . 1 . 1 . . . Total Hacks 160 | . 16 1 5 . 49 . 1 . 12 7 . 8 4 . 13 12 . 14 5 . 3 . 1 . . 9 Successful 104 | . 8 1 3 . 49 . 1 . 7 4 . 2 2 . 6 7 . 7 4 . 1 . 1 . . 1 Failed 56 | . 8 . 2 . . . . . 5 3 . 6 2 . 7 5 . 7 1 . 2 . . . . 8 Catastrophic 11 | . 2 . . . . . . . 1 . . 2 . . 1 2 . 1 1 . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 62 | . 16 . 5 . 1 . . . 13 5 . 3 . . 4 7 . 3 1 . 2 . . . . 2 Terminals 79 | . 16 . 5 . . . . . 12 5 . 1 2 . 7 7 . 10 3 . 2 . . . . 9 Fabricators 7 | . . . . . . . . . . . . . . . 3 . . 4 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 10 | . . . . . . . . . . . . 4 . . 3 3 . . . . . . . . . . Garrison Access 14 | . . . . . . . 1 . . 2 . 3 2 . . 2 . . 2 . 1 . 1 . . . Terminal Hacks 66 | . 3 1 1 . 49 . . . 4 1 . . . . 1 . . 3 2 . . . . . . 1 Record 49 | . . . . . 49 . . . . . . . . . . . . . . . . . . . . . Part Schematic 2 | . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . Open Door 2 | . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . Level Access Points 2 | . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . Branch Access Points 2 | . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Fabricator Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Index 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . 1 . . . . . 1 . . . . . . . . 1 1 . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 5 | . . . . . . . . . . . . . . . 2 . . 3 . . . . . . . . Load Schematic 2 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . Build 3 | . . . . . . . . . . . . . . . 1 . . 2 . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . . . . . . . . 1 . . 2 3 . . . . . . . . . . Insert Component 4 | . . . . . . . . . . . . 1 . . 1 2 . . . . . . . . . . Analyze 2 | . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . Garrison Access Hacks 12 | . . . . . . . 1 . . 2 . 1 2 . . 2 . . 2 . 1 . 1 . . . Unlock Access 7 | . . . . . . . 1 . . 1 . . 1 . . 1 . . 1 . 1 . 1 . . . Seal Access 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Coupler Status 4 | . . . . . . . . . . 1 . . 1 . . 1 . . 1 . . . . . . . Unauthorized Hacks 15 | . 5 . 2 . . . . . 3 1 . . . . 1 2 . 1 . . . . . . . . Terminals 15 | . 5 . 2 . . . . . 3 1 . . . . 1 2 . 1 . . . . . . . . Track 4 | . 2 . 1 . . . . . . . . . . . 1 . . . . . . . . . . . Botnet 11 | . 3 . 1 . . . . . 3 1 . . . . . 2 . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 41 | . 4 . 1 . . . . . 4 2 . 3 1 . 5 5 . 5 3 . 2 . 1 . . 5 Full Trace Events 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . 1 . . . . . . . 1 . . . . . 1 1 . . . . . . . . . . Parts Built 3 | . . . . . . . . . . . . . . . 1 . . 2 . . . . . . . . Matter 306 | . . . . . . . . . . . . . . . 102 . . 204 . . . . . . . . Time 127 | . . . . . . . . . . . . . . . 25 . . 102 . . . . . . . . Total Part Build Rating 3 | . . . . . . . . . . . . . . . 1 . . 2 . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . . . . . 1 . . 1 1 . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Gar Fac Res Gar Res Gar Acc Gar Acc Com Used RIF Installer 7 | . . . . . . . . 1 . . 1 . . 1 . . 1 . . 1 . 1 . 1 . . Coupler Efficiency 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Command Fork 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Threat Obfuscator 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Signal Jammer 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Robot Detection 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Program Shield 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Robots Hacked 55 | . . . . . . . . . . . . . 3 1 . . . . . 1 4 9 . 12 22 3 Non-combat 10 | . . . . . . . . . . . . . 2 . . . . . . . 1 . . . 5 2 Combat 45 | . . . . . . . . . . . . . 1 1 . . . . . 1 3 9 . 12 17 1 Robot Hacks Applied 61 | . . . . . . . . . . . . . 5 1 . . . . . 1 6 10 . 12 22 4 parse_system 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . no_distress 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . generate_echo 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . map_earth 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . relay_feed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . link_fov 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 mark_system 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . overload_power 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . amplify_resonance 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 disable_weapons 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . go_dormant 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . overwrite_iff 13 | . . . . . . . . . . . . . . . . . . . . . 3 . . 4 6 . streamctrl_high 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . formatsys_low 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . formatsys_high 28 | . . . . . . . . . . . . . . . . . . . . 1 1 8 . 5 12 1 Relay Couplers Released 54 | . . . . . . . . 4 . . 4 2 . 9 . . 8 3 . 8 . 7 . 9 . . Machine Destruction 51 | . . . . . . . . 4 . . 4 2 . 9 . . 8 . . 8 . 7 . 9 . . Programmers 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Attached 23 | . . . . . . . . . . . . 1 2 1 . . . . . 1 2 6 . 2 7 1 Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Gar Fac Res Gar Res Gar Acc Gar Acc Com Total Allies 55 | . . 5 . . . . . . . . . 3 . 1 . . . . . 1 3 9 . 12 20 1 Largest Group 6 | . . 5 5 . . . . . . . . 3 . 1 . . . . . 1 1 4 1 2 6 1 Highest-Rated Group 255 | . . 81 81 . . . . . . . . 93 . 81 . . . . . 64 30 198 64 128 255 64 Highest-Rated Ally 81 | . . 31 31 . . . . . . . . 31 . 81 . . . . . 64 30 69 64 64 64 64 Total Orders 38 | . . . . . . . . . . . . . . . . . . . . 8 5 6 2 . 6 11 STAY 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . FOLLOW 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . EXPLORE 24 | . . . . . . . . . . . . . . . . . . . . 4 4 . 2 . 5 9 RETURN 8 | . . . . . . . . . . . . . . . . . . . . 4 1 . . . 1 2 Ally Attacks 263 | . . 5 29 . . . . . . . . 26 . 4 . . . . . 3 12 37 . 28 114 5 Total Damage 6855 | . . 57 342 . . . . . . . . 364 . 240 . . . . . 144 111 1112 . 837 3457 191 Kills 38 | . . 1 6 . . . . . . . . 3 . 1 . . . . . 1 1 3 . 3 19 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Gar Fac Res Gar Res Gar Acc Gar Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Drone Launches 27 | . . . . . . . . . . . . . . . . . . . . 6 4 . 2 . 5 10 Drone Recoveries 17 | . . . . . . . . . . . . . . . . . . . . 5 2 . 1 . 2 7 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Gar Fac Res Gar Res Gar Acc Gar Acc Com Turns Passed 25448 | 68 874 753 398 232 1905 445 440 725 617 227 1011 1719 452 1107 1076 379 737 1607 384 1120 935 1641 172 1930 1597 2897 Spaces Moved 10658 | 50 471 405 176 101 789 179 170 304 259 110 504 660 154 397 394 199 328 736 162 479 333 674 74 801 703 1046 Core 18 | 17 . . . . . . . . . . . . . 1 . . . . . . . . . . . . Treads 6584 | . . 405 176 101 789 179 170 304 23 . . 326 116 211 . . . 453 162 479 333 674 74 105 458 1046 Legs 3030 | 33 471 . . . . . . . 236 110 504 334 38 184 179 . . . . . . . . 696 245 . Wheels 1025 | . . . . . . . . . . . . . . . 215 199 328 283 . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Fastest Speed 50 | 50 120 180 180 200 180 240 200 200 203 180 180 180 210 180 150 160 160 160 180 180 180 200 200 175 177 177 Average Speed 191 | 109 160 180 195 200 232 240 200 202 210 180 180 199 217 221 188 162 167 176 180 180 191 200 200 179 180 191 Slowest Speed 3200 | 120 240 180 200 200 240 240 240 203 270 180 180 320 220 3200 270 170 170 200 180 200 240 220 200 200 185 230 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Exploration Rate (%) 36 | 3 85 96 16 12 94 42 19 58 25 4 64 17 7 58 11 8 53 18 6 52 20 63 4 79 32 43 Regions Visited 26 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Known Exits Taken 10 | . . . . . . . 1 . 1 1 . . 1 . 1 1 . 1 1 . 1 . 1 . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 . . . . . 1 . . . . . . . . . . . . 1 . Scrap Searched 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Spaces Dug 80 | . . . . . . . . . . . . 6 4 2 5 6 . 28 . . 8 4 . . 1 16 Terrain Destroyed 1901 | . . . . . . 31 107 65 1 . 51 56 4 84 5 6 43 110 . 240 54 61 . 372 302 309 Melee 74 | . . . . . . . . . . . . 6 4 . 5 6 . 26 . . 8 3 . . 1 15 Projectile 110 | . . . . . . . . . 1 . . 2 . . . . 4 5 . 1 29 7 . 15 . 46 AOE 1717 | . . . . . . 31 107 65 . . 51 48 . 84 . . 39 79 . 239 17 51 . 357 301 248 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Gar Fac Res Gar Res Gar Acc Gar Acc Com Total 14465 | 61 544 430 217 115 867 192 245 383 317 135 588 951 246 571 645 253 450 960 227 703 532 922 99 1208 974 1630 Wait 1239 | 1 22 15 12 . 10 11 55 4 11 15 33 104 40 48 124 2 29 71 18 101 53 116 22 157 66 99 Move 10627 | 49 470 404 175 100 788 178 170 302 258 110 502 659 153 395 393 198 326 735 161 477 332 672 73 799 702 1046 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 570 | 5 14 5 16 3 50 . 1 33 24 4 11 67 10 27 23 19 11 21 13 26 19 26 2 44 28 68 Fast Attach 80 | 5 3 . . . 4 . . . 2 . 1 6 1 7 2 . . 9 . 4 4 6 . 5 6 15 Attach 238 | 1 2 . 3 . . . 4 5 2 2 . 5 6 21 6 6 3 8 5 12 19 8 2 24 22 72 Detach 38 | . . . . . 1 . . . . . . . 1 2 1 1 . 1 . . 1 1 . 3 5 21 Swap 325 | . 1 2 3 1 . 2 2 13 4 1 8 22 5 14 20 2 16 17 5 7 27 20 . 47 32 54 Drop 367 | . 3 4 2 . 14 . . 6 8 1 14 22 8 12 23 18 11 29 10 30 11 21 . 41 38 41 Fire 629 | . 29 . 6 . . 1 9 7 6 2 9 41 . 28 22 . 33 18 13 38 44 36 . 78 70 139 Melee 276 | . . . . 11 . . 4 11 2 . 5 23 22 3 28 7 5 51 . 2 19 7 . . 3 73 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Crush 7 | . . . . . . . . . . . . 2 . . . . . . 2 . 1 . . . . 2 Escape Stasis 63 | . . . . . . . . 2 . . 5 . . 14 . . 16 . . 6 2 8 . 10 . . Rewire 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Trap 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: Low x2 / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Garrison -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Garrison (discovered 2 exits: *Fac x2) -4/Factory (discovered 2 exits: *Res / *Ext) -3/Research -3/Garrison -2/Research -2/Garrison -1/Access -1/Garrison (discovered 2 exits: [*Acc x2]) -1/Access -1/Command History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 243 | -10/Materials | Discovered new exit (range 10) 315 | -10/Materials | Build established: Mutant 431 | -10/Materials | Discovered new exit (range 15) 650 | -10/Materials | Discovered new exit (range 3) 714 | -10/Materials | Discovered new exit (range 16) 842 | -10/Materials | Discovered new exit (range 13) 943 | -10/Materials | Entered Mines 1055 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1113 | -10/Mines | Discovered new exit (range 15) 1189 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1218 | -10/Mines | Learned location of Zion (-6) 1343 | -10/Mines | Found a hidden stash of uninstalled traps 1516 | -10/Mines | Met a Derelict shopkeep closing up shop 1696 | -10/Mines | Entered Materials 1696 | -9/Materials | Accompanied by 5 allies 1696 | -9/Materials | Evolved 2 slots: Utility x2 1701 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1995 | -9/Materials | Build established: Hauler-Mutant 2070 | -9/Materials | Discovered new exit (range 13) 2094 | -9/Materials | Entered Mines 2104 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2112 | -9/Mines | Discovered new exit (range 5) 2326 | -9/Mines | Entered Exiles 2354 | -9/Exiles | Discovered new exit (range 15) 2412 | -9/Exiles | Met 8R-AWN 2450 | -9/Exiles | Met EX-HEX 2699 | -9/Exiles | Met EX-DEC 2793 | -9/Exiles | Visited The Gauntlet 3336 | -9/Exiles | Discovered new exit (range 14) 3547 | -9/Exiles | Met EX-BIN 3614 | -9/Exiles | Aligned with FarCom system 3616 | -9/Exiles | Given EX-Vault access code 3720 | -9/Exiles | Opened EX-Vault 3780 | -9/Exiles | Found Prototype Device 3780 | -9/Exiles | Identified PSU Rigger 3914 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4231 | -9/Exiles | Left Exiles lab with PSU Rigger 4231 | -9/Exiles | Entered Mines 4659 | -8/Mines | Discovered new exit (range 6) 4676 | -8/Mines | Entered Materials 4676 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5003 | -8/Materials | Garrison activated, responded to threat 5090 | -8/Materials | Lost 3 parts (1p2n) 5116 | -8/Materials | Identified exit to Garrison 5116 | -8/Materials | Entered Garrison 5298 | -8/Garrison | Triggered checkpoint 5404 | -8/Garrison | Triggered checkpoint 5456 | -8/Garrison | Garrison Relay disabled 5492 | -8/Garrison | Triggered checkpoint 5580 | -8/Garrison | Discovered new exit (range 12) 5606 | -8/Garrison | Identified exit to Materials 5676 | -8/Garrison | Triggered checkpoint 5790 | -8/Garrison | Discovered exit to Materials (range 10) 5821 | -8/Garrison | Installed Relay Interface Framework 5841 | -8/Garrison | Entered Materials 6246 | -8/Materials | Identified exit to Factory 6458 | -8/Materials | Entered Factory 6458 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6552 | -7/Factory | Identified exit to Lower Caves 6685 | -7/Factory | Identified exit to Garrison 6685 | -7/Factory | Entered Garrison 6995 | -7/Garrison | Triggered checkpoint 6998 | -7/Garrison | Triggered checkpoint 7029 | -7/Garrison | Destroyed 9 combat bots 7038 | -7/Garrison | Triggered checkpoint 7039 | -7/Garrison | Garrison Relay disabled 7309 | -7/Garrison | Discovered new exit (range 11) 7352 | -7/Garrison | Triggered checkpoint 7478 | -7/Garrison | Discovered new exit (range 12) 7658 | -7/Garrison | Discovered new exit (range 12) 7687 | -7/Garrison | Expanded RIF knowledge: Signal Jamming 7696 | -7/Garrison | Entered Factory 8017 | -7/Factory | Build established: Bothacker-Mutant 8518 | -7/Factory | Lost 3 parts (2n1u) 8746 | -7/Factory | Allied Derelicts emerged from ambush trap array 8907 | -7/Factory | Discovered new exit (range 12) 8920 | -7/Factory | Garrison activated, responded to threat 8972 | -7/Factory | Crushed by falling debris 9092 | -7/Factory | Lost 5 parts (1p3n1u) 9315 | -7/Factory | Build established: Hauler-Mutant 9415 | -7/Factory | Entered another Factory area 9415 | -6/Factory | Evolved 2 slots: Utility x2 9865 | -6/Factory | Identified exit to Garrison 9867 | -6/Factory | Entered Garrison 9976 | -6/Garrison | Triggered checkpoint 10068 | -6/Garrison | Phase Generator disabled 10193 | -6/Garrison | Garrison Relay disabled 10249 | -6/Garrison | Triggered checkpoint 10381 | -6/Garrison | Spotted B-75 Beast 10475 | -6/Garrison | Build established: Bothacker-Mutant 10538 | -6/Garrison | Hijacked Beast 5a control node with streamctrl_high 10550 | -6/Garrison | Triggered checkpoint 10553 | -6/Garrison | Triggered checkpoint 10563 | -6/Garrison | Core integrity fell below 50% 10628 | -6/Garrison | Lost 17 parts (3p5n3u6w) 10694 | -6/Garrison | Triggered checkpoint 10838 | -6/Garrison | Build established: Hauler-Mutant 10887 | -6/Garrison | Garrison Relay disabled 10934 | -6/Garrison | Discovered new exit (range 8) 10964 | -6/Garrison | Expanded RIF knowledge: Robot Detection 10974 | -6/Garrison | Entered Factory 11221 | -6/Factory | Fabricated Hcp. Storage Unit? 11375 | -6/Factory | Core integrity fell below 20% 11819 | -6/Factory | Identified exit to Factory 11924 | -6/Factory | Lost 3 parts (2n1u) 12050 | -6/Factory | Entered another Factory area 12050 | -5/Factory | Evolved 2 slots: Utility x2 12224 | -5/Factory | Build established: Hauler-Assassin 12428 | -5/Factory | Identified exit to Garrison 12429 | -5/Factory | Entered Garrison 12468 | -5/Garrison | Triggered checkpoint 12511 | -5/Garrison | Garrison Relay disabled 12624 | -5/Garrison | Build established: Hauler-Mutant 12720 | -5/Garrison | Triggered checkpoint 12795 | -5/Garrison | Discovered new exit (range 12) 12860 | -5/Garrison | Triggered checkpoint 12901 | -5/Garrison | Garrison Relay disabled 12928 | -5/Garrison | Triggered checkpoint 13014 | -5/Garrison | Triggered checkpoint 13065 | -5/Garrison | Destroyed 11 combat bots 13116 | -5/Garrison | Discovered new exit (range 21) 13158 | -5/Garrison | Expanded RIF knowledge: Command Fork 13166 | -5/Garrison | Entered Factory 13166 | -4/Factory | Evolved 2 slots: Utility x2 13315 | -4/Factory | Fabricated Hcp. Storage Unit? 13387 | -4/Factory | Fabricated Hcp. Storage Unit? 13455 | -4/Factory | Found Prototype Hackware 13455 | -4/Factory | Identified Exp. System Shield 14226 | -4/Factory | Discovered new exit (range 6) 14234 | -4/Factory | Identified exit to Extension 14553 | -4/Factory | Discovered new exit (range 11) 14631 | -4/Factory | Identified exit to Research 14773 | -4/Factory | Entered Research 14773 | -3/Research | Evolved 2 slots: Weapon x2 15146 | -3/Research | Identified exit to Garrison 15157 | -3/Research | Entered Garrison 15236 | -3/Garrison | Triggered checkpoint 15269 | -3/Garrison | Garrison Relay disabled 15568 | -3/Garrison | Build established: Bothacker-Mutant 15759 | -3/Garrison | Spotted B-86 Titan 15802 | -3/Garrison | Triggered checkpoint 15927 | -3/Garrison | Destroyed B-86 Titan 15994 | -3/Garrison | Triggered checkpoint 16018 | -3/Garrison | Triggered checkpoint 16164 | -3/Garrison | Garrison Relay disabled 16238 | -3/Garrison | Discovered new exit (range 12) 16268 | -3/Garrison | Expanded RIF knowledge: Program Shield 16277 | -3/Garrison | Entered Research 16277 | -2/Research | Evolved 2 slots: Power x1, Utility x1 16472 | -2/Research | Build established: Botlord-Mutant 16560 | -2/Research | First assault squad dispatched 16769 | -2/Research | System corruption reached 10% 16844 | -2/Research | Lost 5 parts (1n3u1w) 16896 | -2/Research | Lost 4 parts (1p2u1w) 17191 | -2/Research | Identified exit to Garrison 17212 | -2/Research | Entered Garrison 17223 | -2/Garrison | Expanded RIF knowledge: Coupler Efficiency 17294 | -2/Garrison | Triggered checkpoint 17333 | -2/Garrison | Garrison Relay disabled 17472 | -2/Garrison | Triggered checkpoint 17701 | -2/Garrison | Spotted B-90 Cyclops 17712 | -2/Garrison | Triggered checkpoint 17792 | -2/Garrison | Destroyed B-90 Cyclops 17816 | -2/Garrison | Lost 4 parts (3u1w) 18023 | -2/Garrison | Discovered new exit (range 12) 18048 | -2/Garrison | Identified exit to Access 18158 | -2/Garrison | Triggered checkpoint 18231 | -2/Garrison | Garrison Relay disabled 18647 | -2/Garrison | Build established: Botlord-Gunner 18853 | -2/Garrison | Entered Access 18853 | -1/Access | Accompanied by 1 ally 18853 | -1/Access | Evolved 2 slots: Utility x2 19014 | -1/Access | Identified exit to Garrison 19025 | -1/Access | Entered Garrison 19025 | -1/Garrison | Accompanied by 1 ally 19146 | -1/Garrison | Spotted B-99 Colossus 19375 | -1/Garrison | Build established: Botlord-Mutant 19406 | -1/Garrison | Destroyed B-99 Colossus 19988 | -1/Garrison | Spotted B-99 Colossus 20368 | -1/Garrison | Discovered new exit (range 19) 20402 | -1/Garrison | Build established: Botlord-Gunner 20446 | -1/Garrison | Triggered checkpoint 20486 | -1/Garrison | Garrison Relay disabled 20644 | -1/Garrison | Triggered checkpoint 20719 | -1/Garrison | Discovered new exit (range 13) 20749 | -1/Garrison | Expanded RIF knowledge: Threat Obfuscation 20792 | -1/Garrison | Triggered checkpoint 20832 | -1/Garrison | Garrison Relay disabled 20955 | -1/Garrison | Entered Access 20955 | -1/Access | Accompanied by 2 allies 21386 | -1/Access | Build established: Botlord-Mutant 21705 | -1/Access | First assault squad dispatched 21859 | -1/Access | Found Prototype Processor 21859 | -1/Access | Identified Exp. Target Analyzer 22457 | -1/Access | Spotted B-99 Colossus 22474 | -1/Access | Allies destroyed B-99 Colossus 22528 | -1/Access | Spotted B-99 Colossus 22547 | -1/Access | Discovered new exit (range 3) 22552 | -1/Access | Entered Command 23101 | -1/Command | First assault squad dispatched 23112 | -1/Command | Disengaged cave seal 23112 | -1/Command | Wild derelicts emerged from the dark tunnel 23303 | -1/Command | Destroyed 8 combat bots 23450 | -1/Command | Lost 4 parts (1n3w) 23632 | -1/Command | System corruption reached 10% 24179 | -1/Command | Build established: Bothacker-Gunner 24257 | -1/Command | Spotted B-99 Colossus 24449 | -1/Command | Lost 4 parts (3u1w) 24476 | -1/Command | Destroyed 8 combat bots 24687 | -1/Command | Build established: Hauler-Gunner 24793 | -1/Command | Spotted B-99 Colossus 24846 | -1/Command | Core integrity fell below 50% 24895 | -1/Command | Lost 8 parts (2n2u4w) 24946 | -1/Command | Lost 3 parts (1p1u1w) 25205 | -1/Command | Spotted Alpha 7 25211 | -1/Command | Spotted Striker 25230 | -1/Command | Destroyed Striker 25233 | -1/Command | Spotted Executioner 25237 | -1/Command | Destroyed Executioner 25239 | -1/Command | Spotted Executioner 25245 | -1/Command | Destroyed Executioner 25263 | -1/Command | Destroyed Alpha 7 25293 | -1/Command | Found Prototype Processor 25293 | -1/Command | Identified Exp. Core Analyzer 25334 | -1/Command | High security lockdown imminent 25336 | -1/Command | Spotted Striker 25336 | -1/Command | Spotted Executioner 25336 | -1/Command | Spotted Executioner 25371 | -1/Command | Spotted Alpha 7 25380 | -1/Command | Spotted B-99 Colossus 25412 | -1/Command | Destroyed Executioner 25414 | -1/Command | High security lockdown engaged 25418 | -1/Command | Core integrity fell below 20% 25430 | -1/Command | Destroyed Executioner 25449 | -1/Command | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 25431_ Slug penetrates Wall. 25434_ ALERT: Assault forces dispatched. 25435_ Exp. Target Analyzer destroyed. 25435_ Penetrated by Slug. 25435_ Slug penetrates Wall. 25435_ Penetrated by Slug. 25438_ Slug penetrates Wall. 25440_ B-99 Colossus suffers critical hit. 25440_ Destroyed Unknown Treads. 25442_ Penetrated by Slug. 25442_ Slug penetrates Wall. 25442_ M-28 Smith destroyed. 25443_ B-99 Colossus exits siege mode. 25445_ System corrupted: Plasma Lance targeting data glitched. 25445_ Lance follow-up attack on B-99 Colossus. 25445_ Imp. Medium Treads destroyed. 25445_ Penetrated by Slug. 25449_ Slug penetrates Wall. 25449_ Penetrated by Slug. [Achievement: 40k Club] Map ----- +----------------------------------------------------+ | ??????# # # ####???????????????????????????? | | ?????## " # #??????????????????????????????? | | ?????#"[" = ] #?#??????????????????????????????? | | ?????#!%#=%[ #????????????????????????????????? | | ????##==" #????????????????????????????????? | | ????+" !" #????????????????????????????????? | | #+### ! " #????????????????????????????????? | | % " #?#??????????????????????????????? | | "#"#"##"# #??????????????????????????????? | | ########???????????????????????? | | ## #???????????????????????? | | ## #???????????????????????? | | "" ## #???????????????????????? | | """" ## ##??????????????????????? | | """" ## "#??##??????????????????? | | "" ## ##?# #??????????????????? | | ## "## #???????????????????? | | ## "# #????????????????????? | | ## " #?????????????????????? | | "" ##!! "#??????????????????????? | | """" ## !* ########????????????????? | | ##"# """" ##%==%*;;#; ; # # # ?????????? | | ?# # #;;;/!!!; ^ ^ ^^^^ ?????????? | | ??### !]%===/^ ^ ^ ^ ^"????????? | | ?????# !!**|7%[%/ ^ ^^^ ^^ "????????? | | ??#### =[%* |!!@BB^^ "????????? | | ??# "" [%!|! !%* BB ^ ^^ ^^ ^"????????? | | ??#""" "" =;#;#######^^^^^^ ^^^ ????????? | | ??#"T """ # #???????## # # # # ^?????????? | | ?#""" ##??????????##?#????BB??????????? | | ?# "" #???????????????????BB??????????? | | #### #???????????????????????????????? | | #### #???????????????????????????????? | | "" ##########??????????????????????? | | """ # #??????????????????????? | | "% """" # #??????????????????????? | | " "" # #??????????????????????? | | # "" #??????????????????????? | | " """"#??????????????????????? | | * + """"#??????????????????????? | | #######"######## "" #??????????????????????? | | ??# "" #??????????????????????? | | ???# ## #??????????????????????? | | ???# "" ###########??????????????????????? | | ????# """" "#???????????????????????????????? | | ????# """" ##???????????????????????????????? | | ????# "" #????????????????????????????????? | | ????# #????????????????????????????????? | | ????# #????????????????????????????????? | | ????# #????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Energy Generation 49 Energy Capacity 590 Matter Stores 300 Matter Capacity 550 Sight Range 22 Terrain Scan Range 24 Terrain Scan Density 210 EM Shielding 3 Armor Coverage 1500 Resistance: KI 30 Resistance: EM 25 Core Shielding 20 Propulsion Shielding 33 Utility Shielding 66 Weapon Shielding 66 Weapon Cycling 20 Melee Speed Boost 30 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 12 Core Analysis 15 Armor Integrity Analysis 66 Recoil Reduction 4 Offensive Hacking 32 Defensive Hacking 16 Relay Coupler Types 101 Relay Coupler Value 4 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -8/Materials | Hacked Power Sword | -6/Factory | Scanalyzed Smartbomb Launcher | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -6/Factory Hcp. Storage Unit | x1 | -4/Factory Hcp. Storage Unit | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- 40k Club Error 47 Knowing Is Half The Battle Let's See Who's Tougher Challenges ------------ None Game ------ Seed BlastRiotTorch Manual? 0 Play Time 07:56:43 Cumulative 47.7 hours Start 2020.12.23 @ 23:40:52 End 2020.12.25 @ 01:15:01 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 43 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: be142324-c5af-4b10-af34-1b8528f1fcd0