Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.21 @ 00:58:31 Player: zzxc Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (51422) 51422 TOTAL SCORE: 57942 Bonus ------- Pacifist 10869 Win 3000 Win Speed 37553 Cogmind --------- Core Integrity 1600/1600 Matter 143/300 Energy 228/290 System Corruption 0% Temperature Cool (171) Movement Flying (18) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Micro Nuclear Core Micro Fission Core Micro Fission Core > --- PROPULSION (9) --- Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY (11) ----- Enhanced Optical Array Improved Maneuvering Thrusters Improved Power Shielding Propulsion Shielding Propulsion Shielding Propulsion Shielding > --- WEAPON (2) ------- Heavy Hammer Power Maul > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Fission Core Micro Fission Core > --- PROPULSION ------- Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Enhanced Optical Array Advanced Signal Interpreter Improved Maneuvering Thrusters Improved Power Shielding Propulsion Shielding Propulsion Shielding Propulsion Shielding > --- WEAPON ----------- Heavy Hammer Power Maul > --- INVENTORY -------- (None) [Rating: 75] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Improved Cesium-ion Thruster Flight Unit Improved Cesium-ion Thruster Utility Propulsion Shielding Device Improved Sensor Array Processor Advanced Signal Interpreter Hackware System Shield Protection Propulsion Shielding Weapon Heavy Hammer Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 2 | . . . 1 . . . . 1 . . Propulsion 7 | . . . 1 . 2 . 1 1 1 1 Utility 9 | . . 2 . 2 . 2 1 . 1 1 Weapon . | . . . . . . . . . . . Parts Attached 26 | . . . . 10 6 2 3 . 3 2 Power 4 | . . . . 1 1 . . . 1 1 Engine 1 | . . . . 1 . . . . . . Core 3 | . . . . . 1 . . . 1 1 Reactor . | . . . . . . . . . . . Propulsion 8 | . . . . 3 2 1 1 . 1 . Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 8 | . . . . 3 2 1 1 . 1 . Utility 12 | . . . . 5 2 1 2 . 1 1 Device 4 | . . . . 1 1 1 . . . 1 Storage . | . . . . . . . . . . . Processor 2 | . . . . . 1 . 1 . . . Hackware 1 | . . . . 1 . . . . . . Protection 5 | . . . . 3 . . 1 . 1 . Artifact . | . . . . . . . . . . . Weapon 2 | . . . . 1 1 . . . . . Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . . 1 1 . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . . Parts Lost 8 | . . . . . 1 4 1 . 1 1 Power 1 | . . . . . . . . . 1 . Propulsion 1 | . . . . . . 1 . . . . Utility 6 | . . . . . 1 3 1 . . 1 Weapon . | . . . . . . . . . . . Highest Loss Streak 5 | . . . . . 1 4 5 . 1 2 Average Slot Usage (%) 48 | . . . . 26 78 82 70 71 71 71 Engine 3 | . . . . 2 6 5 5 4 4 . Core 3 | . . . . . 1 5 5 4 5 11 Flight 18 | . . . . 11 23 27 26 28 27 28 Device 1 | . . . . 3 5 3 . . . 2 Processor 3 | . . . . . 5 5 6 9 8 6 Hackware 2 | . . . . 4 6 4 . . . . Protection 10 | . . . . 3 20 15 14 14 15 16 Impact Weapon 5 | . . . . . 8 11 10 9 8 8 Naked Turns 167 | . 21 55 43 48 . . . . . . Heaviest Build 32 | . . . . 19 29 29 26 25 32 29 Greatest Support 56 | 3 3 3 3 21 32 40 48 48 56 56 Greatest Overweight (x) . | . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 3 . . . 4 4 4 4 3 3 1 Average Carried 1 | 1 . . . 1 3 2 3 3 2 . Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | . . . . 4 2 3 3 3 1 . Class Distribution -------------------- 65% | Sprinter 29% | Mutant 4% | Generator-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Sprinter | -6/Factory Sprinter | -5/Factory Sprinter | -4/Factory Sprinter | -3/Research Sprinter | -2/Research Generator-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 245 | 152 . . . . . 93 . . . . Remotely . | . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . Parts . | . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Damage Taken 1865 | . . 236 199 223 237 270 69 44 560 27 Core 910 | . . 236 199 107 54 122 23 29 140 . Absorbed by Shields 48 | . . . . . . 41 . . 7 . Core Remaining (%) 86 | 100 100 41 63 84 93 87 98 97 90 100 Volleys Fired . | . . . . . . . . . . . Largest . | . . . . . . . . . . . Hottest . | . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . Gun . | . . . . . . . . . . . Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . Core Hits 2 | . . . 2 . . . . . . . Critical Hits . | . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Melee Attacks 5 | . . . . . 1 . . . 2 2 Impact 5 | . . . . . 1 . . . 2 2 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 43 | . . . 12 . . . . 31 . . Guns . | . . . . . . . . . . . Cannons . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming 43 | . . . 12 . . . . 31 . . Kinetic . | . . . . . . . . . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . . 2 1 . . . . . . Average Corruption 1 | . . . 2 1 . . . . . . Corruption Purged . | . . . . . . . . . . . Effects 1 | . . . . 1 . . . . . . Message Errors 1 | . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 20 | . . . 5 . . . . 15 . . Shots . | . . . . . . . . . . . Rammed 4 | . . . 3 . . . . 1 . . Targets Rammed 4 | . . . 3 . . . . 1 . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 309 | . . . . . 28 97 91 23 309 136 Average Temperature 77 | . . . . . 13 52 33 4 156 70 Received Heat Transfer 390 | . . 60 72 60 51 66 9 9 54 9 Effects 3 | . . . . . . . . . 3 . Interference 3 | . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 293 | . . 84 50 115 104 55 158 141 293 243 Initial 169 | . . . 35 22 56 50 19 82 78 169 Average 87 | . . 37 48 52 80 41 94 109 156 209 Maximum Alert Level 1 | . . . . . . . . . 1 1 Low Security (%) 90 | 100 100 100 100 100 100 100 100 100 77 16 Level 1 9 | . . . . . . . . . 22 83 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 10 | . . 1 1 1 1 1 1 . 3 1 Investigation 7 | . . . 1 1 1 1 . . 2 1 Extermination . | . . . . . . . . . . . Reinforcement 3 | . . 1 . . . . 1 . 1 . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 3 | . . 2 . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 73 | . . 11 7 4 9 7 8 1 24 2 Peak Tracking Total 22 | . . 11 7 4 6 7 7 1 22 2 Tactical Retreats 5 | . . 1 . 1 2 . . . 1 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 6 | . . 1 1 . . 2 . . 2 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 20 | . . 1 4 2 2 2 1 1 4 3 Terminals 19 | . . 1 4 2 2 2 1 1 3 3 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Total Hacks 54 | . . 3 12 7 6 6 2 3 9 6 Successful 20 | . . 1 3 4 2 1 2 1 3 3 Failed 34 | . . 2 9 3 4 5 . 2 6 3 Catastrophic 9 | . . 1 4 . 2 1 . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 38 | . . 3 8 5 6 6 2 2 4 2 Terminals 52 | . . 3 12 7 6 6 2 3 7 6 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 2 . Terminal Hacks 7 | . . 1 1 1 . . . . 1 3 Open Door 1 | . . . . . . . . . . 1 Level Access Points 3 | . . 1 1 . . . . . . 1 Emergency Access Points 2 | . . . . 1 . . . . 1 . Locate Traps 1 | . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 13 | . . . 2 3 2 1 2 1 2 . Terminals 12 | . . . 2 3 2 1 2 1 1 . Track 2 | . . . . 1 . . 1 . . . Botnet 10 | . . . 2 2 2 1 1 1 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Broadcast 1 | . . . . . . . . . 1 . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 20 | . . 1 4 2 2 2 1 1 4 3 Full Trace Events 6 | . . . 1 1 1 1 . . 1 1 Feedback Events 1 | . . . . 1 . . . . . . Corruption 1 | . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 704 | 3 21 55 43 181 66 52 75 21 150 37 Spaces Moved 2133 | 1 42 110 79 424 192 153 294 88 613 137 Core 326 | 1 42 110 79 94 . . . . . . Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 1807 | . . . . 330 192 153 294 88 613 137 Fastest Speed 18 | 50 50 50 50 30 26 23 20 20 18 18 Average Speed 29 | 50 50 50 50 37 28 24 22 22 22 21 Slowest Speed 50 | 50 50 50 50 50 30 26 26 23 29 23 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 27 | . . . . 5 5 4 . 3 9 1 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 13 | 2 16 24 14 17 9 9 14 6 32 7 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 5 | . . 1 1 . 1 . 1 1 . . Unknown Exits Taken 5 | 1 1 . . 1 . 1 . . 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug 5 | . . . . . 1 . . . 2 2 Terrain Destroyed 5 | . . . . . 1 . . . 2 2 Melee 5 | . . . . . 1 . . . 2 2 Projectile . | . . . . . . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 2158 | 4 41 109 81 433 193 162 300 85 611 139 Wait . | . . . . . . . . . . . Move 2071 | . 41 109 78 413 181 145 293 82 595 134 Hop 25 | . . . . 5 5 3 . 3 8 1 Pick Up 9 | . . . . 5 . 1 3 . . . Fast Attach 18 | . . . . 9 4 1 2 . 1 1 Attach 8 | . . . . 1 2 1 1 . 2 1 Detach . | . . . . . . . . . . . Swap . | . . . . . . . . . . . Drop 5 | 4 . . . . . . 1 . . . Fire . | . . . . . . . . . . . Melee 5 | . . . . . 1 . . . 2 2 Ram 3 | . . . 3 . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 14 | . . . . . . 11 . . 3 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 2 exits: *Fac / *Ext) -5/Factory -4/Factory -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Released all parts (6) 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 18 | -10/Materials | Discovered new exit (range 16) 25 | -10/Materials | Entered another Materials area 25 | -9/Materials | Evolved 2 slots: Utility x2 62 | -9/Materials | Identified exit to Materials 76 | -9/Materials | Core integrity fell below 50% 80 | -9/Materials | Entered another Materials area 80 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 90 | -8/Materials | Identified exit to Factory 123 | -8/Materials | Entered Factory 123 | -7/Factory | Evolved 2 slots: Utility x2 303 | -7/Factory | Discovered new exit (range 4) 304 | -7/Factory | Entered another Factory area 304 | -6/Factory | Evolved 2 slots: Propulsion x2 321 | -6/Factory | Discovered new exit (range 8) 323 | -6/Factory | Identified exit to Extension 369 | -6/Factory | Discovered new exit (range 5) 370 | -6/Factory | Identified exit to Factory 370 | -6/Factory | Entered another Factory area 370 | -5/Factory | Evolved 2 slots: Utility x2 420 | -5/Factory | Discovered new exit (range 12) 422 | -5/Factory | Entered another Factory area 422 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 468 | -4/Factory | Lost 5 parts (1n4u) 496 | -4/Factory | Discovered new exit (range 8) 497 | -4/Factory | Identified exit to Research 497 | -4/Factory | Entered Research 497 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 509 | -3/Research | Build established: Sprinter 516 | -3/Research | Discovered new exit (range 8) 517 | -3/Research | Identified exit to Research 518 | -3/Research | Entered another Research area 518 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 614 | -2/Research | Spotted B-90 Cyclops 625 | -2/Research | Spotted B-90 Cyclops 649 | -2/Research | Spotted B-90 Cyclops 665 | -2/Research | Discovered new exit (range 16) 668 | -2/Research | Entered Access 668 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 674 | -1/Access | Identified exit to Surface 705 | *** | Escaped! Last Messages --------------- 00673_ Connecting with Terminal... 00673_ Current location identified: Access 00674_ Connecting with Terminal... >>Access(Main) Found 1 level access point to Surface: (105,72) Map updated. >>Traps(Locate) Found 6 traps in 1 array: 6x Gamma Bomb Trap Map updated. 00676_ Connecting with Terminal... 00676_ ALERT: Suspicious activity at Terminal A020. Dispatching Investigation squad. 00680_ Acquired Imp. Maneuvering Thrusters. 00689_ Adv. Signal Interpreter destroyed. 00704_ Connecting with Terminal... >>Open Sealed Barrier opened. 00704_ The Access Shell folds into the floor. 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"""T""" #????????? | | ??# #????????????########## ####### #????????? | | ??# #?????????????????????###????## #????????? | | ??# #???????????????????????????## #????????? | | ??# #???????????????############# # #????????? | | ??# #???????????????# ## #????????? | | ??# #???????????????# ## +????????? | | ### ########????????# ## #????????? | | #????????# ## #????????? | | #????????# ## #????????? | | ########## ## #????????? | | + " ## #????????? | | ######################## """" = ## #????????? | | #??????????????????????# """"" ## #????????? | | #??????????????????????# """"" #? #????????? | | #??????????????????????# """" #? #????????? | | #??????????????????????# " #? #????????? | | #??????????????????????##########/###? ????????? | | #??????????????????????????????? ???? ????????? | | #??????????????????????????????? ???? ????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 41 Energy Capacity 410 Matter Stores 265 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 66 Propulsion Shielding 33 Evasion (%) 74 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RemoteBombardmentBuckler Manual? 0 Play Time 00:35:15 Cumulative 359.2 hours Start 2020.10.21 @ 00:25:47 End 2020.10.21 @ 00:58:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 654 Rogue 654 Adventurer 0 Explorer 0 Win Type 0 Total 56 Types 43/4/3/2/1/1/2/0/0 Lore% 93 Gallery% 91 Achievement% 74 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 022c5508-3d9c-4e86-9de6-48331b1a93ff