Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.07 @ 23:24:43 Player: Yukon_XV Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (206) 1030 Value Destroyed (7943) 7943 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1598) 1598 TOTAL SCORE: 16351 Bonus ------- High Alert Combat Kills 641 Follower Combat Kills 157 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1150 Matter 81/300 Energy 10/100 System Corruption 15% Temperature Cool (1) Movement Flying (35) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- VTOL Module Improved Surge Thruster > --- UTILITY (11) ----- Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer ECM Suite Improved System Guard > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Impulse Thruster Phase Gun HERF Cannon Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Improved Treads Medium Treads Centrium Wheel > --- UTILITY ---------- Experimental Heat Sink Coolant Injector Large Storage Unit Machine Analyzer Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Transmission Jammer Hardened Medium Armor Plating > --- WEAPON ----------- Plasma Rifle Heavy Plasma Cannon Enhanced Gauss Cannon Light Antimatter Cannon > --- INVENTORY -------- Improved Treads Energy Well Improved Sensor Array Seismic Detector Heavy Armor Plating Improved Light Armor Plating Improved Force Field Gatling Laser Heavy Phase Cannon Enhanced Nova Cannon KE Penetrator KE Penetrator Power Maul Vortex Trap [Rating: 88] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Linear Gravjet Flight Unit VTOL Module Utility Advanced Targeting Computer Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Authchip [Armor] Protection Hardened Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun KE Penetrator Ballistic Cannon Gauss Cannon Launcher Missile Launcher Impact Weapon Power Maul Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Fac Was Fac Slots Evolved 12 | . . . 2 . 2 2 . . . 4 2 . . Power . | . . . . . . . . . . . . . . Propulsion 1 | . . . . . . 1 . . . . . . . Utility 9 | . . . . . 2 1 . . . 4 2 . . Weapon 2 | . . . 2 . . . . . . . . . . Parts Attached 137 | 7 . 2 11 . 29 17 3 4 5 24 15 . 20 Power 10 | 1 . 1 1 . 1 1 . 1 1 1 1 . 1 Engine 4 | 1 . 1 1 . . . . 1 . . . . . Core 6 | . . . . . 1 1 . . 1 1 1 . 1 Reactor . | . . . . . . . . . . . . . . Propulsion 27 | 2 . . 2 . 6 3 1 . . 4 4 . 5 Treads 9 | . . . . . 4 . 1 . . 2 2 . . Leg 3 | 2 . . 1 . . . . . . . . . . Wheel 10 | . . . 1 . 2 3 . . . 2 2 . . Hover 1 | . . . . . . . . . . . . . 1 Flight 4 | . . . . . . . . . . . . . 4 Utility 54 | 2 . 1 . . 12 7 . 2 2 12 7 . 9 Device 14 | 1 . . . . 2 3 . . . 3 2 . 3 Storage 2 | 1 . 1 . . . . . . . . . . . Processor 12 | . . . . . . 1 . . . 5 1 . 5 Hackware 2 | . . . . . . . . . . 2 . . . Protection 24 | . . . . . 10 3 . 2 2 2 4 . 1 Artifact . | . . . . . . . . . . . . . . Weapon 46 | 2 . . 8 . 10 6 2 1 2 7 3 . 5 Energy Gun 18 | 2 . . 5 . 6 1 1 . . 1 1 . 1 Energy Cannon 9 | . . . 1 . . 1 . 1 2 2 . . 2 Ballistic Gun 7 | . . . 1 . . . 1 . . 4 . . 1 Ballistic Cannon 7 | . . . . . 4 . . . . . 2 . 1 Launcher 2 | . . . 1 . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . 3 . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 3 . 2 2 . . . 1 1 . . Corrupted Parts 3 | . . . . . . . . . . 2 . . 1 System Corruption 6 | . . . . . . . . . . 2 . . 4 Parts Lost 44 | . . . 1 . 9 2 2 . . 8 4 9 9 Power 1 | . . . . . . . . . . . . 1 . Propulsion 13 | . . . . . 2 1 1 . . 3 1 3 2 Utility 18 | . . . . . 4 1 1 . . 3 2 4 3 Weapon 12 | . . . 1 . 3 . . . . 2 1 1 4 Highest Loss Streak 7 | . . . 1 . 6 2 1 . . 2 1 7 5 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 12 | 4 7 8 11 15 14 14 14 14 14 12 12 8 3 Power . | . 1 . . . . . . . . . . . . Propulsion 1 | 2 4 4 4 4 1 . . . . 1 1 . . Utility 6 | . . 1 3 5 6 8 8 9 11 7 6 4 . Weapon 4 | . 2 3 4 6 6 4 5 5 3 4 5 3 2 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 16 | . . . . . 6 1 . 1 . 1 2 2 3 Power 2 | . . . . . 1 . . . . . . . 1 Propulsion 7 | . . . . . 2 . . 1 . . 2 . 2 Utility 4 | . . . . . . 1 . . . 1 . 2 . Weapon 3 | . . . . . 3 . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 100 100 99 100 97 99 99 99 100 97 97 61 39 Engine 3 | . 14 14 11 11 7 . . 4 4 . . . . Core 3 | . . . . . 1 7 7 2 2 5 5 2 1 Treads 6 | . . . . . 8 7 6 7 7 5 9 6 . Leg 1 | . 28 28 15 11 . . . . . . . . . Wheel 9 | . . . 6 11 8 14 15 15 15 9 4 2 . Device 7 | . 14 14 11 11 7 7 7 7 7 5 9 6 7 Storage 6 | . 14 14 11 11 9 7 7 7 7 5 5 2 . Processor 13 | . . . . . . 6 7 7 7 28 27 23 16 Protection 11 | . . . . . 17 14 14 14 15 10 11 4 . Energy Gun 12 | . 28 28 28 22 22 22 24 17 4 5 . 2 . Energy Cannon 6 | . . . 5 11 . 3 . 10 25 6 7 2 . Ballistic Gun 2 | . . . 5 6 . . 1 1 . 4 7 . 1 Ballistic Cannon 3 | . . . . . 12 1 1 . . 1 2 5 1 Impact Weapon 1 | . . . . . . 2 . . . 2 1 . . Peak Build Rating 88 | 7 7 8 24 22 36 43 43 46 47 66 85 88 43 Average Rating 46 | 5 7 7 19 22 31 38 41 45 46 60 76 49 30 On Entrance 30 | . 7 7 8 22 22 34 43 42 46 45 61 85 2 Avg Prop Armor Cover (%) 6 | . . . 6 6 6 5 5 6 5 5 5 27 . Naked Turns 36 | . . . . . . . . . . . . 31 5 Heaviest Build 85 | 14 14 29 47 47 76 54 52 56 76 71 85 81 13 Greatest Support 74 | 20 20 20 25 16 20 28 28 28 28 28 74 28 12 Greatest Overweight (x) 5 | 1 . 1 2 2 5 4 1 1 2 5 5 5 3 Average Overweight (x) 1 | . . . 1 2 3 1 1 1 1 2 1 . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 15 5 Average Capacity 14 | 7 8 11 15 15 15 15 15 15 15 15 15 10 5 Most Carried 15 | 7 8 10 15 15 15 15 15 15 15 15 15 15 5 Average Carried 13 | 4 7 8 11 15 14 14 14 14 14 14 14 10 4 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 7 8 10 15 15 15 15 14 15 15 14 15 5 4 Class Distribution -------------------- 25% | Tank 19% | Gunner 15% | Commander-Tank 9% | Scavenger-Tank 8% | Assassin 8% | Scavenger-Assassin 5% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Tank | -8/Materials Tank | -7/Factory Tank | -7/Storage Commander-Tank | -7/Recycling Commander-Tank | -7/Scraptown Scavenger-Assassin | -5/Factory Gunner | -4/Factory Mutant | -4/Waste Scout | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 ----------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Fac Was Fac Matter Collected 4896 | 233 37 2 220 112 1174 505 100 167 42 759 1203 8 334 Remotely . | . . . . . . . . . . . . . . Salvage Created 6713 | 40 126 47 359 166 1322 712 292 260 . 1559 1608 . 222 Parts 381 | 6 5 3 30 15 89 47 12 9 . 81 61 . 23 Haulers Intercepted 1 | . . . . . 1 . . . . . . . . Recyclers Shooed 8 | . . . . . . 2 1 . . 2 3 . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Fac Was Fac Combat Hostiles Destroyed 161 | . 1 1 13 8 39 17 9 2 . 31 31 . 9 Guns 41 | . 1 1 1 . 11 8 3 2 . 8 6 . . Cannons 50 | . . . 2 . 11 2 1 . . 14 13 . 7 AOE 64 | . . . 10 8 17 7 4 . . 7 9 . 2 Classes Destroyed 18 | 1 3 . 4 1 4 2 . . . 1 1 . 1 Worker 10 | . . . 1 3 3 . 1 . . 1 1 . . Builder 10 | . . . 1 . 3 3 . . . 1 1 . 1 Tunneler 4 | 2 . . . . . . . . . . 2 . . Hauler 1 | . . . . . 1 . . . . . . . . Recycler 10 | . 1 . 1 . . 3 . 2 . 1 2 . . Mechanic 1 | . . . . . . 1 . . . . . . . Operator 3 | . 1 . 1 . . . . . . 1 . . . Watcher 6 | . . . . . 3 1 . . . 1 1 . . Swarmer 51 | . . . 8 3 10 8 4 1 . 4 9 . 4 Cutter 3 | . . . . . . . . . . . . . 3 Saboteur 1 | . . . . . . . . . . . 1 . . Grunt 42 | . 1 1 2 4 16 6 1 . . 6 5 . . Brawler 2 | . . . . . . . . . . 1 1 . . Duelist 3 | . . . . 1 . . . . . . 2 . . Sentry 20 | . . . 3 . 8 . 3 1 . 3 2 . . Hunter 20 | . . . . . 4 . 1 . . 7 6 . 2 Programmer 18 | . . . . . . 3 . . . 10 5 . . Heavy 1 | . . . . . 1 . . . . . . . . Best Kill Streak 12 | 2 2 1 6 11 12 7 5 1 . 6 6 . 7 Combat Bots Only 9 | . 1 1 6 8 9 5 4 1 . 6 6 . 6 Max Kills in Single Turn 5 | 1 1 1 2 5 4 3 3 1 . 2 4 . 2 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . . 2 3 3 2 3 . . 2 3 . 2 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Fac Was Fac Hostile Shots Fired 809 | . 7 4 31 5 192 59 84 9 . 126 149 6 137 Missed 221 | . 2 3 7 3 28 18 33 3 . 30 48 . 46 Hits 588 | . 5 1 24 2 164 41 51 6 . 96 101 6 91 Melee 8 | . . . . . . . . . . . 1 6 1 Projectile 580 | . 5 1 24 2 164 41 51 6 . 96 100 . 90 AOE 2 | . . . . . . . . . . . . . 2 Critical Strikes 25 | . . . 1 . 6 2 . . . 5 6 1 4 Part Disruptions 1 | . . . . . . . . . . . 1 . . Damage Taken 10339 | . 54 11 314 108 2314 889 431 60 . 1827 1710 574 2047 Core 1860 | . 22 . 33 26 264 168 48 . . 130 105 122 942 Absorbed by Shields 188 | . . . . . . . . . . 27 161 . . Ignored by Resistances 229 | . . . . . 101 24 . . . 50 54 . . Regen/Repaired (Parts) 253 | . . . . . 107 . . . . 146 . . . Core Remaining (%) 80 | 100 . 91 . 85 52 . . . 69 87 . . . Volleys Fired 332 | 3 8 2 18 8 89 29 19 7 . 58 63 5 23 Largest 4 | 2 2 2 4 4 4 4 4 4 . 4 4 4 4 Hottest 315 | 90 90 90 238 188 226 282 282 282 . 315 263 306 240 Shots Fired 842 | 6 16 4 38 11 197 90 47 28 . 167 197 15 26 Gun 418 | 6 16 4 22 3 103 61 38 20 . 62 77 4 2 Cannon 368 | . . . 7 2 80 25 6 8 . 97 108 11 24 Launcher 56 | . . . 9 6 14 4 3 . . 8 12 . . Special . | . . . . . . . . . . . . . . Kinetic 278 | . . . 2 1 80 10 7 1 . 42 108 6 21 Thermal 463 | 6 16 4 12 1 77 76 37 27 . 117 77 9 4 Explosive 56 | . . . 9 6 14 4 3 . . 8 12 . . Electromagnetic 45 | . . . 15 3 26 . . . . . . . 1 Robot Hit Streak 33 | 2 6 2 7 4 25 18 14 12 . 33 18 21 5 Robot Miss Streak 6 | 2 3 1 3 2 6 3 2 1 . 2 2 . 4 Penetration Max 1 | . . . . . . . . . . 1 1 . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 522 | 2 8 3 18 5 114 41 30 19 . 118 138 13 13 Core Hits 364 | 2 6 2 22 12 79 39 22 10 . 80 79 . 11 Critical Kills 3 | . . . . . . . . . . . 3 . . Critical Parts Destroyed 2 | . . . . . . . . . . 1 1 . . Critical Strikes 28 | . . . . . 7 5 2 1 . 3 8 1 1 Burn 11 | . . . . . 2 4 2 1 . . 1 1 . Meltdown 2 | . . . . . . . . . . . 2 . . Destroy 3 | . . . . . . . . . . 1 2 . . Blast 12 | . . . . . 5 1 . . . 2 3 . 1 Melee Attacks 49 | . . . . . . 8 2 1 . 22 16 . . Impact 49 | . . . . . . 8 2 1 . 22 16 . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . 2 . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 21309 | 25 128 47 1229 960 4484 1960 1061 479 . 4286 5590 395 665 Guns 6068 | 25 128 47 272 27 1323 697 579 302 . 1240 1319 89 20 Cannons 6790 | . . . 89 26 1024 257 88 177 . 1823 2560 306 440 Explosions 8161 | . . . 868 907 2137 1006 394 . . 982 1662 . 205 Melee 283 | . . . . . . . . . . 241 42 . . Ramming 7 | . . . . . . . . . . . 7 . . Kinetic 4296 | . . . 36 . 1024 89 88 . . 618 1912 137 392 Thermal 9143 | 25 128 47 155 312 1080 1161 579 479 . 2445 2233 258 241 Explosive 6941 | . . . 825 611 2023 710 394 . . 982 1396 . . Electromagnetic 639 | . . . 213 37 357 . . . . . . . 32 Impact 283 | . . . . . . . . . . 241 42 . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 30 | . 1 1 . . 4 2 2 2 . 4 6 30 30 Average Corruption 4 | . 1 1 . . 2 1 2 2 . 2 2 21 24 Corruption Purged 7 | . . . . . . . . . . . . . 7 Corruption Blocked . | . . . . . . . . . . . . . . Effects 145 | . . 1 . . 31 1 7 12 . 32 17 16 28 Message Errors 27 | . . 1 . . 7 . 2 4 . 6 . 1 6 Matter Fused 32 | . . . . . 4 . 1 4 . 8 7 3 5 Heat Flow Errors 17 | . . . . . 4 1 1 2 . 5 3 . 1 Energy Discharges 19 | . . . . . 3 . 1 2 . 6 . 1 6 Parts Rejected 5 | . . . . . 2 . . . . 1 . 1 1 Parts Fused 3 | . . . . . 1 . 1 . . . . 1 . Data Loss (minor) 19 | . . . . . 2 . 1 . . 5 2 4 5 Data Loss (major) 5 | . . . . . 2 . . . . . 1 . 2 Misfires 6 | . . . . . 3 . . . . 1 2 . . Alerts 2 | . . . . . 1 . . . . . 1 . . Misdirections 7 | . . . . . . . . . . . . 5 2 Weapon Failures 3 | . . . . . 2 . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 663 | . . . 26 29 11 108 11 . . 163 166 . 149 Projectiles 151 | . . . . . . . . . . 17 121 . 13 Explosions 406 | . . . 26 29 11 108 11 . . 40 45 . 136 Melee 106 | . . . . . . . . . . 106 . . . Knockbacks 19 | . . . . . 6 2 . . . 1 9 . 1 Impact 1 | . . . . . . . . . . . 1 . . Kinetic 17 | . . . . . 6 2 . . . 1 7 . 1 Secondary 1 | . . . . . . . . . . . 1 . . Self-Inflicted Damage 787 | . . . 40 84 109 208 . . . . 88 . 258 Shots 16 | . . . 2 2 4 3 . . . . 2 . 3 Rammed 2 | . . . . . 1 . . . . . 1 . . Targets Rammed 2 | . . . . . 1 . . . . . 1 . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 612 | 60 138 66 352 123 562 612 448 264 . 432 518 174 180 Average Temperature 156 | 27 52 36 106 47 188 160 159 95 . 162 156 100 58 Received Heat Transfer 1479 | . 30 6 84 9 819 135 108 18 . 135 99 . 36 Effects 35 | . . . . . 15 7 3 . . 6 4 . . Shutdowns 5 | . . . . . . 1 . . . 3 1 . . Energy Bleed 7 | . . . . . 1 3 . . . 2 1 . . Interference 11 | . . . . . 8 . 2 . . 1 . . . Matter Decay 5 | . . . . . 2 1 . . . . 2 . . Short Circuit 4 | . . . . . 3 . 1 . . . . . . Damage (minor) 2 | . . . . . 1 1 . . . . . . . Damage (core) 1 | . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . Parts Fried 7 | . . . 2 . 1 . . . . 4 . . . Impact Corruptions 2 | . . . . . . . . . . 2 . . . Robots Melted 5 | . . . . . . . 1 . . 1 3 . . Combat Hostiles 5 | . . . . . . . 1 . . 1 3 . . Parts Melted 34 | . 1 1 1 . 4 7 5 . . 9 6 . . Heat Transferred 16107 | 74 335 124 285 437 2111 2218 1415 1005 . 4400 3055 511 137 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . 1 1 2 . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Fac Was Fac Maximum Alert Level 3 | . . . 1 1 2 2 1 . . 1 3 1 1 Low Security (%) 46 | 100 100 100 91 20 14 8 . 100 . 45 63 17 91 Level 1 35 | . . . 8 79 49 59 100 . . 54 . 82 8 Level 2 16 | . . . . . 35 32 . . . . 27 . . Level 3 1 | . . . . . . . . . . . 9 . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 1014 | 5 25 20 283 351 657 508 394 184 . 357 1014 352 267 Initial 352 | . . . . 103 128 298 228 145 . . 163 352 114 Average 240 | . 3 6 93 300 353 327 281 128 . 186 276 267 125 Influence Increases 6350 | 10 45 20 428 268 1271 688 326 283 . 1054 1444 2 511 Destroy 0b10 Robot/C 3300 | . 20 20 260 160 780 340 180 100 . 640 620 . 180 Destroy 0b10 Robot/NC 225 | 10 10 . 20 15 50 40 5 10 . 25 35 . 5 Destroy Leader 734 | . . . 60 30 218 72 50 . . 152 122 . 30 Allied During Kill 57 | . . . . . . . . 23 . 34 . . . Successful Hack 125 | . . . 7 . 25 36 7 28 . 18 . . 4 Select Force Hacks 120 | . . . . . . . . 120 . . . . . Disable Machine 585 | . . . 15 15 30 120 15 . . 30 270 . 90 Destroy Structure 919 | . . . 66 48 138 65 24 2 . 140 322 2 112 Partial Spotted 75 | . . . . . . . . . . 15 45 . 15 Lose Combat Pursuer 210 | . 15 . . . 30 15 45 . . . 30 . 75 Influence Decreases 6093 | 10 45 20 161 204 945 843 454 579 78 719 771 846 418 Entered New Map 2185 | . . . . 164 203 359 274 229 78 . 172 656 50 Time Decay 3388 | 10 45 20 161 40 652 464 160 350 . 549 559 100 278 Lost Part 430 | . . . . . 90 20 20 . . 80 40 90 90 Lost Ally 90 | . . . . . . . . . . 90 . . . Squads Dispatched 44 | . 1 1 2 1 6 5 1 . . 14 6 . 7 Investigation 13 | . . 1 . . 3 1 . . . 5 1 . 2 Extermination 14 | . . . . . . 3 . . . 5 4 . 2 Reinforcement 13 | . 1 . 2 1 3 . 1 . . 2 . . 3 Assault 1 | . . . . . . . . . . . 1 . . Garrison 3 | . . . . . . 1 . . . 2 . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 5 | . . . . 1 2 . 1 . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Fac Was Fac Distress Signals 12 | . 2 . 1 . 5 . . . . 2 2 . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 237 | . 11 2 17 5 55 21 11 4 . 39 43 6 23 Peak Tracking Total 8 | . 3 2 6 3 8 4 4 1 . 6 5 6 7 Tactical Retreats 10 | . 1 . . . 2 1 2 . . . 2 . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Fac Was Fac Traps Triggered 10 | . 1 . . . 3 1 . . . 2 2 . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed 2 | . . . . . 2 . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Most Traps Carried 1 | . . . . . . . . . 1 1 1 1 . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 ---------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Fac Was Fac Machines Disabled 39 | . . . 1 1 2 8 1 . . 2 18 . 6 Max in Single Turn 14 | . . . 1 1 1 4 1 . . 1 14 . 4 Garrison Access 1 | . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Fac Was Fac Machines Accessed 56 | . 1 1 2 . 11 5 2 10 1 12 7 . 4 Terminals 28 | . 1 . 2 . 7 . 1 6 . 5 5 . 1 Fabricators 5 | . . . . . . 2 . . . 1 . . 2 Repair Stations 6 | . . . . . 2 2 . . . 1 1 . . Recycling Units 9 | . . . . . . . . 4 . 4 1 . . Scanalyzers 4 | . . . . . 1 1 . . . 1 . . 1 Garrison Access 2 | . . . . . 1 . 1 . . . . . . Total Hacks 146 | . 3 1 4 . 29 15 6 23 5 38 14 . 8 Successful 58 | . 1 1 2 . 13 6 2 8 5 17 . . 3 Failed 88 | . 2 . 2 . 16 9 4 15 . 21 14 . 5 Catastrophic 11 | . . . . . 1 . . 6 . 2 2 . . Database Lockouts . | . . . . . . . . . . . . . . Manual 61 | . . . 4 . 7 . 1 21 . 17 9 . 2 Terminals 71 | . 3 . 4 . 15 . 2 16 . 20 9 . 2 Fabricators 17 | . . . . . . 6 . . . 6 . . 5 Repair Stations 17 | . . . . . 9 4 . . . 1 3 . . Recycling Units 15 | . . . . . . . . 7 . 6 2 . . Scanalyzers 13 | . . . . . 2 5 . . . 5 . . 1 Garrison Access 7 | . . . . . 3 . 4 . . . . . . Terminal Hacks 20 | . 1 1 1 . 6 . 1 2 5 3 . . . Record 6 | . . . . . . . . . 5 1 . . . Part Schematic 3 | . . . . . . . . 2 . 1 . . . Open Door 2 | . . 1 . . . . 1 . . . . . . Branch Access Points 2 | . . . 1 . 1 . . . . . . . . Reprogram Traps 1 | . . . . . 1 . . . . . . . . Patrol Status 1 | . . . . . 1 . . . . . . . . Registered Components 2 | . . . . . 1 . . . . 1 . . . Zone Layout 3 | . 1 . . . 2 . . . . . . . . Fabricator Hacks 10 | . . . . . . 3 . . . 4 . . 3 Load Schematic 6 | . . . . . . 2 . . . 2 . . 2 Build 4 | . . . . . . 1 . . . 2 . . 1 Repair Station Hacks 7 | . . . . . 6 1 . . . . . . . Scan Component 4 | . . . . . 3 1 . . . . . . . Repair 3 | . . . . . 3 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . . 2 . . . 4 . . . Insert Component 3 | . . . . . . 1 . . . 2 . . . Analyze 3 | . . . . . . 1 . . . 2 . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . Unauthorized Hacks 14 | . . . 1 . 1 . . 6 . 6 . . . Terminals 6 | . . . 1 . 1 . . 2 . 2 . . . Track 1 | . . . . . 1 . . . . . . . . Botnet 5 | . . . 1 . . . . 2 . 2 . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 . . . Patch 1 | . . . . . . . . . . 1 . . . Recycling Units 7 | . . . . . . . . 4 . 3 . . . Tunnel 4 | . . . . . . . . 4 . . . . . Fedlink 3 | . . . . . . . . . . 3 . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . Used 1 | . . . . . . . . . . 1 . . . Hacking Detections 44 | . 1 . 1 . 9 4 2 8 . 8 7 . 4 Full Trace Events 13 | . . . . . 2 1 . 6 . 1 1 . 2 Feedback Events 1 | . . . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . 1 . 2 . 3 . . . Parts Built 7 | . . . . . . 2 . . . 3 . . 2 Authchips 2 | . . . . . . . . . . 2 . . . Time 244 | . . . . . . 36 . . . 135 . . 73 Total Part Build Rating 19 | . . . . . . 6 . . . 7 . . 6 Part Studies Acquired . | . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . 3 . . . . . . . . Time 137 | . . . . . 137 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . 1 . . . 2 . . . Part Schematics Acquired 3 | . . . . . . 1 . . . 2 . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 ------------ Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . 6 . . . . . Allies Hacked 1 | . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Fac Was Fac Total Allies 6 | . . . . . . . . 6 . . . . . Largest Group 6 | . . . . . . . . 6 6 6 . . . Highest-Rated Group 136 | . . . . . . . . 136 136 136 . . . Highest-Rated Ally 32 | . . . . . . . . 32 32 32 . . . Initial UFD Resources 58 | . . . . . . . . . . 39 58 58 58 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 17 | . . . . . . . . 4 . 13 . . . Total Damage 576 | . . . . . . . . 120 . 456 . . . Kills 5 | . . . . . . . . 3 . 2 . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Fac Was Fac Active Infowar (turns) 7461 | 18 276 69 523 87 785 963 . . . 2306 1869 175 390 Optics 357 | . . . . . . . . . . . . . 357 Sensors 4541 | . . . . . . 963 . . . 1845 1527 . 206 Seismic 2016 | 18 276 69 523 87 785 . . . . . 258 . . Machine Analysis 4350 | . . . . . . . . . . 2306 1869 175 . Jamming 137 | . . . . . . . . . . 70 . 67 . ECM 1 | . . . . . . . . . . . . . 1 Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 ------------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Fac Was Fac Turns Passed 12066 | 83 276 69 523 87 2417 1163 324 794 1216 2424 1874 206 610 Spaces Moved 6907 | 51 130 36 271 45 1096 642 179 559 952 1273 822 194 657 Core 197 | 6 . . . . . . . . . . . 153 38 Treads 333 | . . . . . 7 . . . . 53 265 8 . Legs 314 | 45 130 36 103 . . . . . . . . . . Wheels 5444 | . . . 168 45 1089 642 179 559 952 1220 557 33 . Hover 35 | . . . . . . . . . . . . . 35 Flight 584 | . . . . . . . . . . . . . 584 Fastest Speed 29 | 50 120 120 130 130 125 95 110 110 110 115 129 50 29 Average Speed 120 | 112 120 149 152 130 145 109 110 110 123 129 149 78 34 Slowest Speed 410 | 120 120 190 190 130 410 150 110 110 125 320 240 320 275 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . . . . . 5 Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . 2 . Exploration Rate (%) 39 | 3 29 9 33 17 89 18 40 93 64 27 25 76 24 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 5 | . . . . . . . . 4 . 1 . . . Known Exits Taken 6 | . . . 1 . . 1 1 1 1 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . . . . Scrap Searched 2 | . . . . . . . . . 2 . . . . Spaces Dug 51 | . . . . . 7 5 3 1 . 20 13 2 . Terrain Destroyed 693 | . . . 72 65 160 64 20 2 . 77 174 2 57 Melee 39 | . . . . . . 5 2 1 . 19 12 . . Projectile 105 | . . . . . 49 3 3 1 . 9 36 2 2 AOE 548 | . . . 72 65 111 56 15 . . 49 125 . 55 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Fac Was Fac Total 9917 | 67 234 48 347 62 1763 1018 263 717 991 1874 1289 236 1008 Wait 2124 | . 96 4 28 9 474 282 52 69 27 458 326 26 273 Move 6885 | 50 129 35 270 44 1095 641 178 558 951 1272 822 193 647 Hop 5 | . . . . . . . . . . . . . 5 Pick Up 85 | 7 1 3 8 . 25 6 2 5 1 10 9 2 6 Fast Attach 82 | 7 . . 3 . 15 15 1 2 3 8 10 1 17 Attach 54 | . . . 4 . 11 5 3 . 1 11 7 2 10 Detach 25 | . . . 4 . 5 2 . 1 . 3 2 1 7 Swap 115 | . . 2 8 1 22 15 4 8 2 24 26 2 1 Drop 83 | . . 2 4 . 26 15 2 6 6 8 7 3 4 Fire 332 | 3 8 2 18 8 89 29 19 7 . 58 63 5 23 Melee 49 | . . . . . . 8 2 1 . 22 16 . . Ram 1 | . . . . . . . . . . . . 1 . Kick . | . . . . . . . . . . . . . . Crush 2 | . . . . . 1 . . . . . 1 . . Escape Stasis 15 | . . . . . . . . . . . . . 15 Rewire 60 | . . . . . . . . 60 . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Sto / *Low) -7/Storage -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 84 | -11/Scrapyard | Entered Materials 135 | -10/Materials | Discovered new exit (range 16) 315 | -10/Materials | Build established: Mutant 360 | -10/Materials | Entered Mines 360 | -10/Mines | Discovered new exit (range 11) 381 | -10/Mines | Met a Derelict shopkeep closing up shop 429 | -10/Mines | Entered Materials 429 | -9/Materials | Evolved 2 slots: Weapon x2 723 | -9/Materials | Build established: Gunner 836 | -9/Materials | Discovered new exit (range 8) 880 | -9/Materials | Identified exit to Mines 952 | -9/Materials | Entered Mines 983 | -9/Mines | Discovered new exit (range 9) 1016 | -9/Mines | Destroyed 8 combat bots 1039 | -9/Mines | Entered Materials 1039 | -8/Materials | Evolved 2 slots: Utility x2 1149 | -8/Materials | Repaired Missile Launcher 1337 | -8/Materials | Build established: Tank 1561 | -8/Materials | Discovered new exit (range 16) 2422 | -8/Materials | Build established: Scavenger-Tank 2636 | -8/Materials | Destroyed 9 combat bots 2640 | -8/Materials | Lost 6 parts (1n3u2w) 2855 | -8/Materials | Build established: Tank 3030 | -8/Materials | Discovered new exit (range 16) 3203 | -8/Materials | Discovered new exit (range 15) 3287 | -8/Materials | Repaired Missile Launcher 3349 | -8/Materials | Repaired Corrupted Transmission Jammer 3371 | -8/Materials | Build established: Scavenger-Tank 3456 | -8/Materials | Entered Factory 3456 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3744 | -7/Factory | Build established: Tank 4135 | -7/Factory | Discovered new exit (range 12) 4154 | -7/Factory | Identified exit to Lower Caves 4246 | -7/Factory | Garrison activated, responded to threat 4563 | -7/Factory | Fabricated Adv. Targeting Computer (x2) 4616 | -7/Factory | Discovered new exit (range 3) 4618 | -7/Factory | Identified exit to Storage 4619 | -7/Factory | Entered Storage 4938 | -7/Storage | Used back door to open Recycling access 4938 | -7/Storage | Discovered new exit (range 5) 4942 | -7/Storage | Identified exit to Recycling 4943 | -7/Storage | Entered Recycling 5322 | -7/Recycling | Discovered new exit (range 5) 5409 | -7/Recycling | Build established: Commander-Tank 5685 | -7/Recycling | Scanned before Scraplab entrance 5701 | -7/Recycling | Entered Scraplab 5710 | -7/Recycling | Discovered new exit (range 4) 5712 | -7/Recycling | Identified exit to Scraptown 5737 | -7/Recycling | Entered Scraptown 5737 | -7/Scraptown | Accompanied by 6 allies 5737 | -7/Scraptown | System corruption cleaned by C-Scrubber 5887 | -7/Scraptown | Visited Junk Repository 5938 | -7/Scraptown | Visited Assassins FH 5981 | -7/Scraptown | Visited The Evicted 6048 | -7/Scraptown | Visited Awakened 6103 | -7/Scraptown | Visited Fellowship of the Rings 6159 | -7/Scraptown | Discovered new exit (range 13) 6284 | -7/Scraptown | Visited UFD Registry 6294 | -7/Scraptown | Registered with UFD as "Hellcircuit" 6348 | -7/Scraptown | Visited Botcube Research 6375 | -7/Scraptown | Visited Research Penetration Think Tank 6448 | -7/Scraptown | Visited Junk Repository 6474 | -7/Scraptown | Visited Supply Room 6524 | -7/Scraptown | Visited Modified Component R&D 6588 | -7/Scraptown | Visited Abandonware Association 6605 | -7/Scraptown | Learned abandonware demo "KABOOM.EXE" 6605 | -7/Scraptown | Learned abandonware demo "REBOOT5.EXE" 6639 | -7/Scraptown | Visited Scrapoid Research Area 6659 | -7/Scraptown | Visited Science Guys 6859 | -7/Scraptown | Met Optimus 6859 | -7/Scraptown | Accepted into 0bPrime 6921 | -7/Scraptown | Discovered new exit (range 3) 6925 | -7/Scraptown | Identified exit to Factory 6953 | -7/Scraptown | Entered Factory 6953 | -5/Factory | Accompanied by 6 allies 6953 | -5/Factory | Evolved 4 slots: Utility x4 7173 | -5/Factory | Lost 3 allies 7246 | -5/Factory | Loaded intel: 8 recycling unit locations 7523 | -5/Factory | Build established: Assassin 7866 | -5/Factory | Build established: Gunner 8266 | -5/Factory | Fabricated Shield Generator (x2) 8339 | -5/Factory | Fabricated Hvy. Armor Plating (x1) 8455 | -5/Factory | Build established: Scavenger-Assassin 8665 | -5/Factory | Learned location of Protoforge (-2) 9262 | -5/Factory | Garrison activated, responded to threat 9272 | -5/Factory | Discovered new exit (range 14) 9320 | -5/Factory | Identified exit to Factory 9376 | -5/Factory | Build established: Gunner 9377 | -5/Factory | Entered another Factory area 9377 | -4/Factory | Evolved 2 slots: Utility x2 9947 | -4/Factory | Build established: Assassin 10627 | -4/Factory | First assault squad dispatched 11234 | -4/Factory | Build established: Gunner 11251 | -4/Factory | Sucked down chute 11251 | -4/Factory | Entered Waste 11266 | -4/Waste | EMP discharged 11266 | -4/Waste | System corruption reached 10% 11328 | -4/Waste | Spotted C-40 Crusher 11329 | -4/Waste | Spotted C-40 Crusher 11336 | -4/Waste | Spotted C-40 Crusher 11341 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11354 | -4/Waste | Crushed by falling debris 11354 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11357 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11360 | -4/Waste | Crushed by falling debris 11360 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11366 | -4/Waste | EMP discharged 11366 | -4/Waste | System corruption reached 30% 11389 | -4/Waste | Spotted C-40 Crusher 11391 | -4/Waste | Lost 7 parts (1p2n3u1w) 11398 | -4/Waste | Spotted C-40 Crusher 11401 | -4/Waste | Spotted C-40 Crusher 11420 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11426 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11450 | -4/Waste | Discovered new exit (range 12) 11457 | -4/Waste | Entered Factory 11551 | -4/Factory | Fabricated Adv. Targeting Computer (x2) 11605 | -4/Factory | Core integrity fell below 50% 11648 | -4/Factory | Lost 5 parts (1n1u3w) 12056 | -4/Factory | Core integrity fell below 20% 12067 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 12055_ Fusion Modulator explodes. 12055_ Destroyed Imp. Surge Thruster. 12055_ C-35 Carver destroyed. 12055_ Fusion Modulator explodes. 12055_ Knocked back. 12059_ C-35 Carver destroyed. 12062_ K-01 Serf collects debris. 12063_ Slug penetrates Wall. 12063_ Knocked back. 12065_ Adv. Targeting Computer destroyed. 12065_ Critical hit (Blast). 12065_ Acquired Corrupted Imp. Surge Thruster. 12065_ Integrated Corrupted Imp. Surge Thruster (+4). 12065_ Corrupted Imp. Surge Thruster temporarily disabled. 12066_ System corrupted: Component data lost. 12066_ K-01 Serf collects debris. 12066_ Acquired 7 matter. 12067_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ?????????????????????????????????? | | ###???????????????????" ???#?????? | | #????????????????" "" ??? ?????? | | #???????????????? ?# ?????? | | #?????????#####??? ?# ?????? | | #?????????+ +??? ## ###??? | | #?????????# #???" #; # ###? | | ####??????# #???? ;;;;;;;## | | #??????# #???? ; # | | #??????# +????? ; # | | #??????+ #????? ; # | | #??????# #?????? ; | | #????### ####+### ; | | #????# ! ## ## | | ###### | | | | H | | | | #######+## = ; | | ##????? # ####;; | | ??????? ## %##??? ; | | ?????? ##= %k* ###; = ; | | ?????? *##= =/% ! ; | | ????? ##]^ =/ ] ! ; | | ????? !!!## ! @ %= ] # | | ???? !!!## ] ;;;;;;;;;# | | ???? !! #! ] ### # | | ??? ##]!] ! #?#% # | | ??? = =## = ### # | | ??# ### # # | | ??#########?# + # | | ????????????# # # | | ?????????#### h ##### # # | | ?????????# h! #????# # # | | ??????# + #????# # # | | ??????#### ] #????# # # | | ?????????# """" #????# # # | | ?????????# """" #????# # # | | ?????????# """" #????# # # | | ?????????# """" #????# ######## | | ?????????# #????# #??????? | | ?????????#+##+######????# #??????? | | ########## ########### #??????? | | #??????? | | ###########################??????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Coolant Potential 65 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Corruption Containment 12 Armor Coverage 600 Resistance: KI 20 Resistance: EM 15 Evasion (%) 64 Targeting Accuracy 32 Recoil Reduction 3 Particle Charging 15 Authchip Count 2 Item Schematics ----------------- Adv. Targeting Computer | -7/Factory | Scanalyzed Kinecellerator | -7/Recycling | Hacked Hvy. Armor Plating | -7/Recycling | Hacked Shield Generator | -5/Factory | Hacked Hvy. Plasma Cannon | -5/Factory | Scanalyzed KE Penetrator | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Targeting Computer | x2 | -7/Factory Shield Generator | x2 | -5/Factory | Authchip Hvy. Armor Plating | x1 | -5/Factory | Authchip Adv. Targeting Computer | x2 | -4/Factory Repaired ---------- Missile Launcher | 34% | -8/Materials Missile Launcher | 26% | -8/Materials Transmission Jammer | 85% | -8/Materials | Corrupted Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArcsightVariableCompressor Manual? 0 Play Time 02:38:12 Cumulative 161.6 hours Start 2026.09.07 @ 10:14:05 End 2026.09.07 @ 23:24:43 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 116 Rogue 116 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 65 Gallery% 51 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 74093ec8-c7dc-44fe-8cc2-c2c63831500e