Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.19 @ 20:47:46 Player: Rockstar Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (85) 425 Value Destroyed (3562) 3562 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (20) 20 TOTAL SCORE: 10807 Bonus ------- Follower Combat Kills 20 Cogmind --------- Core Integrity 0/1600 Matter 161/300 Energy 100/100 System Corruption 0% Temperature Cool (27) Movement Core (50) Location -1/Access Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Backup Power VII Backup Power VII > --- PROPULSION ------- Myomer Leg Centrium Leg Centrium Leg Q-thruster Improved Diametric Drive Improved Diametric Drive > --- UTILITY ---------- Advanced Heat Sink Energy Well Improved Signal Interpreter Improved Transmission Jammer Improved Core Shielding > --- WEAPON ----------- Enhanced Hardcell Cannon Heavy Shock Bomb Launcher Micro-nuke Launcher > --- INVENTORY -------- (None) [Rating: 111] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Backup Power VII Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Armored Leg Wheel Subdweller Monowheel Flight Unit Improved Diametric Drive Utility Improved Signal Interpreter Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Grenade Launcher Energy Gun Improved Arc Projector Energy Cannon Phase Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Great Axe Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Rec Fac Fac Fac Fac Res Tes Res Acc Slots Evolved 18 | . . . . 6 2 2 2 2 . 2 2 Power 3 | . . . . . 1 . . . . . 2 Propulsion 4 | . . . . 2 . . . . . 2 . Utility 9 | . . . . 2 1 2 2 2 . . . Weapon 2 | . . . . 2 . . . . . . . Parts Attached 136 | 5 7 1 3 14 23 7 27 1 7 31 10 Power 20 | 1 . . . 1 6 . 3 . . 6 3 Engine 8 | 1 . . . 1 6 . . . . . . Core 5 | . . . . . . . 3 . . 2 . Reactor 7 | . . . . . . . . . . 4 3 Propulsion 38 | 2 2 . . 6 4 1 6 . 3 13 1 Treads 9 | . 2 . . 3 . . . . . 4 . Leg 19 | 2 . . . 1 4 1 5 . . 6 . Wheel 3 | . . . . 2 . . . . . . 1 Hover . | . . . . . . . . . . . . Flight 7 | . . . . . . . 1 . 3 3 . Utility 45 | 1 2 . 1 5 8 3 13 1 3 7 1 Device 22 | . . . . 2 2 2 8 1 2 5 . Storage 4 | 1 1 . 1 . . . 1 . . . . Processor 7 | . . . . 1 3 . 1 . 1 . 1 Hackware 1 | . . . . . . . 1 . . . . Protection 11 | . 1 . . 2 3 1 2 . . 2 . Artifact . | . . . . . . . . . . . . Weapon 33 | 1 3 1 2 2 5 3 5 . 1 5 5 Energy Gun 13 | . . . 1 1 1 3 4 . 1 1 1 Energy Cannon 2 | . . . . . 1 . . . . 1 . Ballistic Gun 3 | 1 1 . . . 1 . . . . . . Ballistic Cannon 3 | . . . . 1 . . . . . 1 1 Launcher 9 | . 2 1 1 . . . 1 . . 2 2 Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . . . 4 1 . Parts Lost 107 | . . . 3 1 10 5 33 1 8 32 14 Power 18 | . . . . . 2 2 4 . . 5 5 Propulsion 28 | . . . 1 . 1 2 8 . 2 12 2 Utility 34 | . . . 1 1 2 1 11 1 5 10 2 Weapon 27 | . . . 1 . 5 . 10 . 1 5 5 Highest Loss Streak 26 | . . . 3 1 5 2 26 1 7 18 6 To Critical Strikes 3 | . . . . . . . . . . 1 2 Average Backups 9 | 2 7 9 8 13 13 13 10 2 3 1 1 Power 1 | . 1 1 1 3 2 1 . . . . 1 Propulsion 1 | . 2 3 3 . 2 3 2 1 2 1 . Utility 4 | . 1 3 4 7 7 6 5 1 1 . . Weapon 1 | . 1 1 . 1 . 2 2 . . . . Tool/Special . | . . . . . . . . . . . . Unused Backups 18 | . 2 3 . 5 2 . 3 . 2 1 . Power 3 | . . 1 . 1 1 . . . . . . Propulsion 3 | . . . . . 1 . . . 1 1 . Utility 10 | . 1 1 . 4 . . 3 . 1 . . Weapon 2 | . 1 1 . . . . . . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 81 | . 96 100 88 93 91 97 81 42 39 39 17 Engine 8 | . 14 14 14 7 12 10 3 . . . . Treads 11 | . 8 28 22 21 6 . . . . 1 . Leg 8 | . 19 . . 4 18 21 16 . . 7 . Device 8 | . . . . 7 6 20 23 23 20 6 . Storage 7 | . 14 14 14 7 6 5 4 4 4 2 . Processor 5 | . . . . 3 16 12 6 4 4 4 5 Protection 5 | . 10 14 8 7 2 . 5 . . 1 . Energy Gun 6 | . . . 13 14 6 10 10 . 1 . 1 Ballistic Cannon 1 | . . . . 6 2 . . . . 1 . Launcher 7 | . 19 28 14 7 . . . . . 1 1 Impact Weapon 1 | . . . . . 5 1 1 . . . . Peak Build Rating 111 | 5 7 8 9 35 62 80 99 59 81 111 76 Average Rating 40 | 4 6 7 8 29 51 73 73 51 57 65 32 On Entrance 31 | . 5 7 8 8 34 62 68 51 47 48 38 Naked Turns 1 | . . . . . . . . . . . 1 Heaviest Build 71 | 11 24 24 34 61 60 63 71 12 22 61 58 Greatest Support 160 | 20 40 40 40 88 88 68 86 15 31 160 75 Greatest Overweight (x) 4 | 3 1 . 1 2 3 1 2 . 4 1 3 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 5 5 5 5 Average Capacity 11 | 7 8 10 13 15 15 15 13 5 5 5 5 Most Carried 15 | 5 9 10 13 15 15 15 15 4 5 5 4 Average Carried 9 | 2 7 9 9 13 13 13 10 2 3 2 1 Final Capacity 15 | 8 10 10 15 15 15 15 15 5 5 5 5 Final Carried 15 | 5 9 10 13 15 15 15 10 4 3 . . Class Distribution -------------------- 55% | Mutant 17% | Skirmisher 9% | Bomber 6% | Scavenger-Mutant 4% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Recycling Skirmisher | -7/Factory Mutant | -6/Factory Skirmisher | -5/Factory Scavenger-Mutant | -4/Factory Mutant | -3/Research Mutant | -3/Testing Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -9 -7 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Sub Rec Fac Fac Fac Fac Res Tes Res Acc Matter Collected 2351 | 163 22 178 314 168 423 125 355 . . 512 91 Remotely . | . . . . . . . . . . . . Salvage Created 3250 | . 41 137 97 319 1112 169 634 . . 431 310 Parts 152 | . 4 20 8 13 47 10 28 . . 18 4 Haulers Intercepted 1 | . 1 . . . . . . . . . . Recyclers Shooed 7 | . . . . . 2 . 2 . . 3 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 19 | . . 19 . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Rec Fac Fac Fac Fac Res Tes Res Acc Combat Hostiles Destroyed 65 | . . 10 2 7 22 2 11 . . 5 6 Melee 6 | . . . . . 1 1 3 . . 1 . Guns 20 | . . . 1 3 13 . 2 . . 1 . Cannons 7 | . . . . 2 4 . . . . 1 . AOE 27 | . . 10 1 2 1 . 5 . . 2 6 Classes Destroyed 17 | . 1 3 2 4 3 . 3 . . 1 . Worker 5 | . . . . . 4 . . . . 1 . Builder 3 | . . . 1 . 1 . 1 . . . . Hauler 1 | . 1 . . . . . . . . . . Recycler 5 | . . . . 1 1 . 1 . . 1 1 Mechanic 1 | . . . . . 1 . . . . . . Operator 1 | . . . . . . . 1 . . . . Turret 2 | . . 2 . . . . . . . . . Watcher 2 | . . . . 1 1 . . . . . . Swarmer 17 | . . 7 . . 9 . 1 . . . . Grunt 23 | . . . . 6 12 . 1 . . . 4 Duelist 1 | . . . . . 1 . . . . . . Sentry 5 | . . . 2 . . 2 . . . 1 . Specialist 2 | . . . . . . . 2 . . . . Hunter 6 | . . . . . . . 4 . . . 2 Programmer 7 | . . . . 1 . . 3 . . 3 . Heavy 1 | . . . . . . . . . . 1 . Subdweller 3 | . . 3 . . . . . . . . . Best Kill Streak 9 | . 1 6 2 2 9 1 5 . . 3 7 Combat Bots Only 6 | . . 4 1 2 4 1 5 . . 2 6 Max Kills in Single Turn 4 | . 1 4 2 2 2 1 2 . . 1 3 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . 4 1 2 1 . 2 . . 1 2 Melee 1 | . . . . . 1 1 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Sub Rec Fac Fac Fac Fac Res Tes Res Acc Hostile Shots Fired 1423 | . . 67 18 29 142 37 396 7 82 432 213 Missed 523 | . . 22 4 7 36 14 173 2 40 155 70 Hits 900 | . . 45 14 22 106 23 223 5 42 277 143 Melee 2 | . . . . . 2 . . . . . . Projectile 898 | . . 45 14 22 104 23 223 5 42 277 143 AOE 2 | . . . . . . . 2 . . . . Critical Strikes 42 | . . . 1 2 . . 3 . 2 27 7 Actively Blocked 2 | . . . . 1 . . . . . 1 . Part Disruptions 10 | . . . . . . . 5 . 1 4 . Damage Taken 18628 | . . 408 214 341 1958 754 3735 114 1009 7092 3003 Core 4311 | . . 57 . . 169 52 923 21 283 1197 1609 Absorbed by Shields 38 | . . . . . . . . . . 38 . Redirected to Shielding 243 | . . . . 39 . . 100 . . 104 . Core Remaining (%) 70 | 100 . . 77 100 80 94 19 . 76 17 . Volleys Fired 169 | . 2 16 5 25 55 7 20 . . 29 10 Largest 4 | . 2 2 2 4 3 3 4 . . 3 1 Hottest 260 | . 60 60 86 181 166 195 260 . . 153 58 Shots Fired 304 | . 4 27 8 54 99 21 40 . . 41 10 Gun 177 | . . . 3 27 80 21 36 . . 10 . Cannon 57 | . . . . 23 18 . . . . 13 3 Launcher 70 | . 4 27 5 4 1 . 4 . . 18 7 Special . | . . . . . . . . . . . . Kinetic 73 | . . . . 23 34 . . . . 13 3 Thermal 104 | . . . 3 27 64 . . . . 10 . Explosive 57 | . 4 27 5 4 1 . 4 . . 5 7 Electromagnetic 70 | . . . . . . 21 36 . . 13 . Robot Hit Streak 17 | . 1 10 6 13 17 5 14 . . 8 14 Robot Miss Streak 6 | . . 3 1 2 6 3 3 . . 3 . Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . . . . . 2 . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . Shots Hit Robots 233 | . 1 14 6 31 82 16 50 . . 27 6 Core Hits 189 | . 2 24 7 21 64 6 31 . . 16 18 Critical Kills 1 | . . . . . 1 . . . . . . Critical Parts Destroyed 3 | . . . . . 2 . 1 . . . . Critical Strikes 10 | . . . 1 2 5 1 1 . . . . Burn 5 | . . . 1 2 2 . . . . . . Smash 4 | . . . . . 3 . 1 . . . . Sever 1 | . . . . . . 1 . . . . . Melee Attacks 57 | . . . . . 19 2 32 . . . 4 Impact 44 | . . . . . 19 . 25 . . . . Slashing 9 | . . . . . . 2 7 . . . . Piercing 4 | . . . . . . . . . . . 4 Sneak Attacks 6 | . . . . . 3 1 2 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . Follow-up Attacks 1 | . . . . . . . 1 . . . . Damage Inflicted 10028 | . 39 774 177 649 2363 289 2860 . . 1298 1579 Guns 2200 | . . . 43 247 1118 162 339 . . 291 . Cannons 842 | . . . . 239 209 . . . . 394 . Explosions 4835 | . 39 774 130 158 209 . 1403 . . 543 1579 Melee 2044 | . . . . . 827 127 1090 . . . . Ramming 107 | . . . 4 5 . . 28 . . 70 . Kinetic 982 | . . . . 239 349 . . . . 394 . Thermal 1626 | . . . 43 247 978 . . . . 358 . Explosive 4533 | . 39 774 130 158 209 . 1403 . . 241 1579 Electromagnetic 736 | . . . . . . 162 339 . . 235 . Impact 1696 | . . . . . 827 . 869 . . . . Slashing 348 | . . . . . . 127 221 . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 46 | . . . . 2 . . 9 . 7 46 . Average Corruption 7 | . . . . 1 . . 4 . 3 22 . Corruption Purged 1 | . . . . 1 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 40 | . . . . 8 . . 10 . 2 20 . Message Errors 9 | . . . . 1 . . 6 . . 2 . Matter Fused 8 | . . . . 2 . . 1 . . 5 . Heat Flow Errors 1 | . . . . 1 . . . . . . . Energy Discharges 6 | . . . . 1 . . 2 . . 3 . Parts Fused 1 | . . . . 1 . . . . . . . Data Loss (minor) 4 | . . . . 1 . . 1 . 2 . . Data Loss (major) 2 | . . . . . . . . . . 2 . Misdirections 6 | . . . . . . . . . . 6 . Weapon Failures 3 | . . . . 1 . . . . . 2 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 492 | . . 7 . . 174 . 270 . . 38 3 Projectiles 74 | . . . . . 12 . 35 . . 27 . Explosions 38 | . . 7 . . 2 . 15 . . 11 3 Melee 380 | . . . . . 160 . 220 . . . . Knockbacks 20 | . . . . 6 6 . 5 . . 3 . Impact 7 | . . . . . 3 . 3 . . 1 . Kinetic 10 | . . . . 6 2 . . . . 2 . Secondary 3 | . . . . . 1 . 2 . . . . Self-Inflicted Damage 111 | . . 12 7 . 39 . 2 . . . 51 Shots 4 | . . 1 1 . 1 . . . . . 1 Rammed 14 | . . . 1 . . . 1 . . 12 . Targets Rammed 27 | . . . 1 1 . . 2 . . 23 . Kicked 11 | . . . . . . . 1 . . 10 . Crushed 2 | . . . . 1 . . . . . 1 . Highest Temperature 301 | . 9 13 57 222 301 9 . . . 99 8 Average Temperature 72 | . 6 10 23 78 90 3 . . . 46 8 Received Heat Transfer 1767 | . . 210 90 144 585 36 204 . 36 192 270 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted 3 | . . . . . . 2 1 . . . . Combat Hostiles 3 | . . . . . . 2 1 . . . . Robots Corrupted 9 | . . . . . 5 1 3 . . . . Combat Hostiles 4 | . . . . . 2 1 1 . . . . Parts Fried 12 | . . . . . 4 2 6 . . . . Impact Corruptions 16 | . . . . . 7 . 9 . . . . Robots Melted 1 | . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . Parts Melted 5 | . . . . 1 3 . . . . 1 . Heat Transferred 3736 | . . . 185 740 2428 . . . . 383 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . 3 . Alert | -11 -10 -10 -9 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Rec Fac Fac Fac Fac Res Tes Res Acc Maximum Alert Level 1 | . . . . . 1 . . . . . 1 Low Security (%) 91 | 100 100 . 100 100 61 100 100 100 100 100 82 Level 1 8 | . . . . . 38 . . . . . 17 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 303 | . 23 . 97 98 303 104 180 92 57 146 246 Initial 104 | . . . 61 50 . 104 6 92 34 . 44 Average 52 | . 2 . 23 26 127 21 36 82 22 46 77 Influence Increases 2880 | . 38 205 97 312 631 60 511 . 116 555 355 Destroy 0b10 Robot/C 1300 | . . 180 40 140 440 40 240 . . 100 120 Destroy 0b10 Robot/NC 90 | . 5 . 5 10 40 . 15 . . 10 5 Destroy Leader 246 | . 2 10 . 32 72 20 50 . . 40 20 Allied During Kill 2 | . . . . . . . 2 . . . . Successful Hack 117 | . . . 20 5 . . . . 41 51 . Disable Machine 120 | . 15 . . 60 15 . 30 . . . . Destroy Structure 370 | . 16 . 32 15 4 . 54 . . 129 120 Advance Influence 50 | . . . . 50 . . . . . . . Partial Spotted 30 | . . . . . . . . . 15 15 . Lose Combat Pursuer 555 | . . 15 . . 60 . 120 . 60 210 90 Influence Decreases 2735 | . 25 89 226 312 418 259 349 114 178 481 284 Entered New Map 334 | . . 7 68 . . 109 8 84 28 . 30 Time Decay 1498 | . 25 82 107 302 318 120 157 20 30 217 120 Lost Part 783 | . . . 14 10 100 30 164 10 57 264 134 Lost Ally 20 | . . . . . . . 20 . . . . Purge Threat 100 | . . . 37 . . . . . 63 . . Squads Dispatched 32 | . . . . 7 8 1 6 . 2 8 . Investigation 3 | . . . . 2 . . . . . 1 . Extermination 11 | . . . . 3 2 1 1 . 1 3 . Reinforcement 13 | . . . . 2 3 . 3 . 1 4 . Assault . | . . . . . . . . . . . . Garrison 5 | . . . . . 3 . 2 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . 1 . . . . Haulers Reinforced 2 | . . . . 1 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Rec Fac Fac Fac Fac Res Tes Res Acc Distress Signals 6 | . . . . 1 2 . 3 . . . . Communications Jammed 1 | . . . . . . . . . . 1 . Distress Signals 1 | . . . . . . . . . . 1 . Times Spotted 170 | . . 11 2 10 32 5 33 5 14 35 23 Peak Tracking Total 14 | . . 6 1 2 5 2 12 5 10 14 10 Tactical Retreats 21 | . . 1 . . 2 . 6 . 2 6 4 Traps | -11 -10 -10 -9 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Rec Fac Fac Fac Fac Res Tes Res Acc Traps Triggered 9 | . . 1 . 1 . 2 . . 3 1 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 5 | . . . . 1 . . . . 4 . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -7 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Sub Rec Fac Fac Fac Fac Res Tes Res Acc Machines Disabled 11 | . 1 3 . 4 1 . 2 . . . . Max in Single Turn 3 | . 1 3 . 2 1 . 2 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Rec Fac Fac Fac Fac Res Tes Res Acc Machines Accessed 29 | . 1 . 8 6 4 . 3 . 3 3 1 Terminals 19 | . 1 . 5 4 2 . 2 . 3 2 . Fabricators 4 | . . . . 2 1 . 1 . . . . Repair Stations 1 | . . . . . . . . . . 1 . Recycling Units 4 | . . . 3 . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Total Hacks 67 | . 5 . 19 14 7 . 8 . 7 6 1 Successful 33 | . 3 . 11 5 3 . 4 . 4 2 1 Failed 34 | . 2 . 8 9 4 . 4 . 3 4 . Catastrophic 7 | . . . 1 2 . . 1 . 1 2 . Database Lockouts . | . . . . . . . . . . . . Manual 8 | . 5 . 2 . . . 1 . . . . Terminals 46 | . 5 . 11 8 5 . 6 . 7 4 . Fabricators 9 | . . . . 6 1 . 2 . . . . Repair Stations 2 | . . . . . . . . . . 2 . Recycling Units 9 | . . . 8 . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Terminal Hacks 16 | . . . 4 2 3 . 3 . 4 . . Record 4 | . . . . . 1 . 3 . . . . Part Schematic 1 | . . . 1 . . . . . . . . Open DSF 1 | . . . . 1 . . . . . . . Branch Access Points 1 | . . . . . . . . . 1 . . Emergency Access Points 1 | . . . . . 1 . . . . . . Unreport Threat 2 | . . . 1 . . . . . 1 . . Disarm Traps 2 | . . . . 1 . . . . 1 . . Surveillance Status 1 | . . . 1 . . . . . . . . Assault Status 1 | . . . . . 1 . . . . . . Registered Components 2 | . . . 1 . . . . . 1 . . Fabricator Hacks 4 | . . . . 3 . . 1 . . . . Network Status 1 | . . . . . . . 1 . . . . Load Schematic 2 | . . . . 2 . . . . . . . Build 1 | . . . . 1 . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . 2 . Scan Component 1 | . . . . . . . . . . 1 . Refit 1 | . . . . . . . . . . 1 . Recycling Unit Hacks 8 | . . . 7 . . . . . . . 1 Process 2 | . . . 2 . . . . . . . . Report Inventory 2 | . . . 2 . . . . . . . . Retrieve Matter 3 | . . . 3 . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 3 | . 3 . . . . . . . . . . Terminals 3 | . 3 . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 26 | . 1 . 6 5 4 . 3 . 3 3 1 Full Trace Events 3 | . . . 1 1 . . . . . 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . Parts Built 2 | . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . Time 62 | . . . . 62 . . . . . . . Total Part Build Rating 4 | . . . . 4 . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 48 | . . . 48 . . . . . . . . Retrieved Matter 48 | . . . 48 . . . . . . . . Retrieved Components 1 | . . . . . . . . . . . 1 Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -7 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Sub Rec Fac Fac Fac Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Sub Rec Fac Fac Fac Fac Res Tes Res Acc Total Allies 1 | . . . . . . . 1 . . . . Largest Group 1 | . . . . . . . 1 . . . . Highest-Rated Group 49 | . . . . . . . 49 . . . . Highest-Rated Ally 49 | . . . . . . . 49 . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 2 | . . . . . . . 2 . . . . Total Damage 55 | . . . . . . . 55 . . . . Kills 1 | . . . . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Rec Fac Fac Fac Fac Res Tes Res Acc Active Infowar (turns) 1997 | . . . . 499 156 464 598 . . 280 . Sensors 1766 | . . . . 499 156 464 595 . . 52 . Jamming 231 | . . . . . . . 3 . . 228 . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -7 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Sub Rec Fac Fac Fac Fac Res Tes Res Acc Turns Passed 5796 | 63 157 956 430 1023 945 464 671 50 117 571 349 Spaces Moved 3853 | 43 98 563 221 564 521 248 406 118 228 580 263 Core 146 | 8 . . . . . . 20 . 1 15 102 Treads 1518 | . 27 563 221 482 126 . . . . 53 46 Legs 1185 | 35 71 . . . 395 248 309 . . 127 . Wheels 197 | . . . . 82 . . . . . . 115 Hover . | . . . . . . . . . . . . Flight 807 | . . . . . . . 77 118 227 385 . Fastest Speed 23 | 50 120 160 160 120 120 120 40 40 30 23 50 Average Speed 120 | 120 133 160 183 158 130 134 107 40 41 67 108 Slowest Speed 330 | 200 190 160 240 240 330 190 260 40 250 160 150 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 12 | . . . . . . . . . 8 4 . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 20 | 4 17 40 63 20 17 8 17 4 33 19 8 Regions Visited 11 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 7 | . . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . Scrap Searched 2 | . . 2 . . . . . . . . . Spaces Dug 9 | . . . . 5 . . 3 . . . 1 Terrain Destroyed 317 | . 23 86 56 13 3 . 30 . . 48 58 Melee 4 | . . . . . . . 3 . . . 1 Projectile 6 | . . . . . . . . . . 4 2 AOE 307 | . 23 86 56 13 3 . 27 . . 44 55 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Rec Fac Fac Fac Fac Res Tes Res Acc Total 4600 | 52 122 591 238 653 661 360 556 120 241 700 306 Wait 188 | . . . 3 18 15 82 43 . 4 18 5 Move 3820 | 42 97 562 220 563 520 247 405 117 212 572 263 Hop 10 | . . . . . . . . . 7 3 . Pick Up 82 | 5 9 6 4 19 14 6 6 1 5 5 2 Fast Attach 71 | 5 2 . 1 3 9 4 9 1 5 24 8 Attach 74 | . 1 1 1 9 9 6 25 . 3 11 8 Detach 32 | . 1 . . 2 4 2 6 1 1 9 6 Swap 21 | . 4 . 1 2 6 2 6 . . . . Drop 47 | . 6 6 2 11 10 2 . . 4 6 . Fire 169 | . 2 16 5 25 55 7 20 . . 29 10 Melee 55 | . . . . . 19 2 30 . . . 4 Ram 1 | . . . . . . . 1 . . . . Kick 11 | . . . . . . . 1 . . 10 . Crush 15 | . . . 1 1 . . . . . 13 . Escape Stasis . | . . . . . . . . . . . . Rewire 4 | . . . . . . . 4 . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -9/Recycling -7/Factory -6/Factory -5/Factory -4/Factory -3/Research -3/Testing -2/Research -1/Access History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 207 | -10/Materials | Discovered new exit (range 11) 221 | -10/Materials | Entered Subcaves 310 | -10/Subcaves | Build established: Mutant 398 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 400 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 469 | -10/Subcaves | Shifting Twisted Machinery released Mak. System Restoration Module 522 | -10/Subcaves | Shifting Twisted Machinery released Flamer 809 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1141 | -10/Subcaves | Discovered new exit (range 13) 1177 | -10/Subcaves | Entered Recycling 1476 | -9/Recycling | Lost 3 parts (1n1u1w) 1516 | -9/Recycling | Discovered new exit (range 16) 1607 | -9/Recycling | Entered Factory 1607 | -7/Factory | Evolved 6 slots: Propulsion x2, Utility x2, Weapon x2 2012 | -7/Factory | Build established: Bomber 2372 | -7/Factory | Fabricated Particle Gun? 2437 | -7/Factory | Build established: Skirmisher 2543 | -7/Factory | Discovered new exit (range 13) 2629 | -7/Factory | Identified exit to Factory 2630 | -7/Factory | Entered another Factory area 2630 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2797 | -6/Factory | Garrison activated, responded to threat 3038 | -6/Factory | Lost 5 parts (1p1u3w) 3289 | -6/Factory | Build established: Mutant 3476 | -6/Factory | Discovered new exit (range 13) 3491 | -6/Factory | Identified exit to Factory 3575 | -6/Factory | Entered another Factory area 3575 | -5/Factory | Evolved 2 slots: Utility x2 4013 | -5/Factory | Discovered new exit (range 5) 4038 | -5/Factory | Identified exit to Factory 4039 | -5/Factory | Entered another Factory area 4039 | -4/Factory | Evolved 2 slots: Utility x2 4156 | -4/Factory | Spotted B-86 Titan 4358 | -4/Factory | Lost 7 parts (1p1n2u3w) 4553 | -4/Factory | Garrison activated, responded to threat 4632 | -4/Factory | Core integrity fell below 50% 4646 | -4/Factory | Core integrity fell below 20% 4674 | -4/Factory | Lost 26 parts (3p7n9u7w) 4704 | -4/Factory | Discovered new exit (range 15) 4709 | -4/Factory | Identified exit to Research 4710 | -4/Factory | Entered Research 4710 | -3/Research | Evolved 2 slots: Utility x2 4757 | -3/Research | Discovered new exit (range 7) 4759 | -3/Research | Identified exit to Testing 4760 | -3/Research | Entered Testing 4761 | -3/Testing | Spotted PX-V7C1GETX57 4850 | -3/Testing | Discovered new exit (range 5) 4852 | -3/Testing | Identified exit to Research 4864 | -3/Testing | Found Prototype Processor 4864 | -3/Testing | Identified Exp. Target Analyzer 4877 | -3/Testing | Entered Research 4877 | -2/Research | Evolved 2 slots: Propulsion x2 4905 | -2/Research | Lost 7 parts (2n4u1w) 5009 | -2/Research | Allied Derelicts emerged from ambush trap array 5110 | -2/Research | Lost 3 allies 5147 | -2/Research | Lost 3 parts (1p1n1w) 5174 | -2/Research | System corruption reached 10% 5280 | -2/Research | Lost 18 parts (3p5n7u3w) 5295 | -2/Research | Spotted B-90 Cyclops 5303 | -2/Research | Core integrity fell below 50% 5359 | -2/Research | System corruption reached 30% 5367 | -2/Research | Lost 7 parts (1p3n3u) 5400 | -2/Research | Core integrity fell below 20% 5426 | -2/Research | Discovered new exit (range 12) 5433 | -2/Research | Lost 4 parts (3n1w) 5447 | -2/Research | Identified exit to Access 5448 | -2/Research | Entered Access 5448 | -1/Access | Evolved 2 slots: Power x2 5717 | -1/Access | Lost 3 parts (2p1w) 5773 | -1/Access | Lost 3 parts (2p1w) 5773 | -1/Access | Spotted B-99 Colossus 5776 | -1/Access | Spotted B-99 Colossus 5790 | -1/Access | Core integrity fell below 50% 5796 | -1/Access | Core integrity fell below 20% 5797 | -1/Access | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 05789_ Slug penetrates Wall. 05789_ Penetrated by Slug. 05792_ Slug penetrates Wall. 05792_ Imp. Signal Interpreter destroyed. 05793_ Penetrated by Slug. 05793_ Slug penetrates Wall. 05793_ Penetrated by Slug. 05795_ Acquired 21 matter. 05795_ H-88 Terminator knocked back. 05795_ Knocked back. 05795_ Penetrated by Slug. 05795_ Slug penetrates B-99 Colossus. 05795_ Penetrated by Slug. 05795_ Slug penetrates B-99 Colossus. 05796_ Wall collapses. 05796_ Penetrated by Slug. 05796_ Slug penetrates Reinforced Barrier. 05796_ Imp. System Guard destroyed. 05796_ Penetrated by Slug. 05797_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ???????????????# ???????? #?????????????????? | | ???????????????# "???????? #?????????????????? | | ????????????#### ???????? #?????????????????? | | ????????##### ????????# #?????????????????? | | ????????# # ##???????# #?????????????????? | | ????????# # # ####????# #?????????????????? | | ########## # ############ #?????????????????? | | #?????????????????? | | % % +?????????????????? | | #?????????????????? | | #+####### ## ##### #?????????????????? | | # # ## #?????????????????? | | # [ ## #?????????????????? | | # ## #?????????????????? | | # ## #?????????????????? | | ! # ## #?????????????????? | | # ## #?????????????????? | | # # ## #?????????????????? | | " # ## #?????????????????? | | ####+# """""# ## #?????????????????? | | ???# # """""#############g #?#???????????????? | | ???# # """""#???########g"""#;#######?????????? | | ???# # """""#???# gg #?????????? | | ??? # """""#???# BB hg h #?????????? | | ??? # """"?????# BB% #?????????? | | ??? # ?????# #;@;%"""##### #?????????? | | ??? # ??????###?#####"??????????#?????????? | | ??? #########???????????????????????????????????? | | ??? ????????????????????????????????????????????? | | ??? ????????????????????????????????????????????? | | ??? ????????????????????????????????????????????? | | ??? ????????????????????????????????????????????? | | ???##????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 108 Energy Generation 73 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Density 10 Jamming Range 14 Power Amplification 60 Corruption Containment 12 Armor Coverage 800 Core Shielding 30 Propulsion Shielding 33 Utility Shielding 66 Point Defense Rating 80 Phase Shifting 5 Evasion (%) 72 Melee Accuracy 6 Target Analysis 6 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Particle Gun | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Particle Gun | x2 | -7/Factory Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AmuletProtonShockpuncher Manual? 0 Play Time 01:33:38 Cumulative 98.6 hours Start 2025.07.19 @ 18:37:16 End 2025.07.19 @ 20:47:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 93 Rogue 90 Adventurer 1 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 53 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ca24be5d-2c69-4cbf-a201-840e2909d0d1