Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.19 @ 13:03:19

Player: OG DANIEL

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (51)      255
Value Destroyed (1383)     1383
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (46)                 46
              TOTAL SCORE: 3284

 Bonus
-------
High Alert Combat Kills    46

 Cogmind 
---------
Core Integrity             226/550
Matter                     271/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -8/Materials

 Parts 
-------
>         --- POWER (1) --------
              (None)
>         --- PROPULSION (4) ---
              (None)
>         --- UTILITY (4) ------
    Large Storage Unit
          Target Analyzer
>         --- WEAPON (2) -------
    Light Assault Rifle
>         --- INVENTORY (15) ---
    Light Deuterium Engine
          Aluminum Leg
  Compact Wheel
          Particle Gun
          Mining Laser
          Mining Claw

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
               Aluminum Leg
               Aluminum Leg
               Aluminum Leg
               Aluminum Leg
>              --- UTILITY ----------
         Large Storage Unit
               Terrain Scanner
               Target Analyzer
  High-powered Tractor Beam
>              --- WEAPON -----------
               Beam Rifle
         Heavy Assault Rifle
>              --- INVENTORY --------
         Light Deuterium Engine
               Aluminum Leg
               Aluminum Leg
       Compact Wheel
               Particle Gun
         Light Assault Rifle
      Improved Grenade Launcher
               Mining Laser
               Mining Claw
[Rating: 20]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Target Analyzer
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Improved Grenade Launcher
  Special Weapon           Welding Torch

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   2   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             43   | 8   8   10  17  
  Power                    10   | 2   2   3   3   
    Engine                 7    | 2   1   3   1   
    Core                   3    | .   1   .   2   
    Reactor                .    | .   .   .   .   
  Propulsion               13   | 2   3   3   5   
    Treads                 2    | 2   .   .   .   
    Leg                    11   | .   3   3   5   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | 2   2   .   4   
    Device                 3    | 1   .   .   2   
    Storage                4    | 1   2   .   1   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   12   | 2   1   4   5   
    Energy Gun             3    | 1   .   1   1   
    Energy Cannon          1    | .   .   1   .   
    Ballistic Gun          5    | 1   1   1   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   .   .   2   
    Special Weapon         1    | .   .   1   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 25   | .   5   3   17  
  Power                    3    | .   1   1   1   
  Propulsion               11   | .   2   1   8   
  Utility                  4    | .   1   .   3   
  Weapon                   7    | .   1   1   5   
  Highest Loss Streak      11   | .   4   1   11  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     95   | .   97  97  93  
  Engine                   8    | .   9   9   6   
  Core                     2    | .   4   .   2   
  Treads                   9    | .   23  .   .   
  Leg                      24   | .   4   43  33  
  Device                   10   | .   10  .   17  
  Storage                  16   | .   15  22  13  
  Energy Gun               9    | .   14  10  3   
  Energy Cannon            1    | .   .   .   4   
  Ballistic Gun            11   | .   13  10  8   
Peak Build Rating          20   | 9   12  10  20  
  Average Rating           11   | 6   9   9   15  
  On Entrance              6    | .   9   8   10  
Naked Turns                .    | .   .   .   .   
Heaviest Build             39   | 14  20  22  39  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  1    | .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  15  
  Average Capacity         11   | 7   9   10  14  
  Most Carried             12   | 8   10  10  12  
  Average Carried          9    | 5   9   9   9   
  Final Capacity           15   | 8   10  10  15  
  Final Carried            10   | 8   10  10  6   

 Class Distribution 
--------------------
 54% | Mutant
 45% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           1045 | 289 345 111 300 
  Remotely                 300  | .   .   .   300 
Salvage Created            1772 | 79  597 391 705 
  Parts                    104  | 5   24  31  44  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  43   | .   13  13  17  
  Guns                     33   | .   13  13  7   
  Cannons                  4    | .   .   .   4   
  AOE                      5    | .   .   .   5   
Classes Destroyed          10   | 2   2   3   3   
  Worker                   3    | .   1   .   2   
  Builder                  1    | .   .   1   .   
  Tunneler                 2    | 1   .   .   1   
  Recycler                 1    | 1   .   .   .   
  Watcher                  1    | .   .   .   1   
  Swarmer                  13   | .   .   7   6   
  Grunt                    22   | .   13  4   5   
  Brawler                  1    | .   .   .   1   
  Sentry                   6    | .   .   2   4   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           6    | 2   6   4   6   
  Combat Bots Only         5    | .   5   4   4   
Max Kills in Single Turn   2    | 1   1   1   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   .   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        302  | .    95   65   142  
  Missed                   87   | .    26   20   41   
Damage Taken               2863 | .    865  482  1516 
  Core                     541  | .    140  77   324  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         74   | 100  44   80   .    
Volleys Fired              177  | 3    61   47   66   
  Largest                  2    | 2    2    2    2    
  Hottest                  96   | 60   60   60   96   
Shots Fired                317  | 6    111  82   118  
  Gun                      287  | 6    111  82   88   
  Cannon                   23   | .    .    .    23   
  Launcher                 7    | .    .    .    7    
  Special                  .    | .    .    .    .    
  Kinetic                  147  | 3    51   36   57   
  Thermal                  163  | 3    60   46   54   
  Explosive                7    | .    .    .    7    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         14   | 2    13   14   12   
  Robot Miss Streak        4    | 1    3    4    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           212  | 3    79   53   77   
  Core Hits                90   | 3    30   22   35   
  Critical Kills           1    | .    .    .    1    
  Critical Parts Destroyed 2    | .    1    .    1    
  Critical Strikes         5    | .    1    .    4    
    Burn                   2    | .    .    .    2    
    Meltdown               1    | .    .    .    1    
    Destroy                2    | .    1    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2890 | 40   866  540  1444 
  Guns                     2187 | 40   866  540  741  
  Cannons                  244  | .    .    .    244  
  Explosions               459  | .    .    .    459  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  998  | 28   386  146  438  
  Thermal                  1433 | 12   480  394  547  
  Explosive                459  | .    .    .    459  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    2    .    .    
  Average Corruption       2    | .    2    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  7    | .    7    .    .    
    Matter Fused           3    | .    3    .    .    
    Heat Flow Errors       1    | .    1    .    .    
    Data Loss (minor)      2    | .    2    .    .    
    Weapon Failures        1    | .    1    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            17   | .    .    .    17   
  Projectiles              .    | .    .    .    .    
  Explosions               17   | .    .    .    17   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      202  | .    .    .    202  
  Shots                    5    | .    .    .    5    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        301  | .    301  69   114  
  Average Temperature      65   | .    118  21   27   
  Received Heat Transfer   981  | .    480  150  351  
  Effects                  2    | .    2    .    .    
    Interference           2    | .    2    .    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    .    .    1    
  Combat Hostiles          1    | .    .    .    1    
  Parts Melted             6    | .    1    1    4    
  Heat Transferred         3418 | 25   1075 875  1443 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             459  | 10  290 384 459 
  Initial                  107  | .   6   59  107 
  Average                  186  | 4   91  240 279 
Maximum Alert Level        2    | .   1   1   2   
  Low Security (%)         55   | 100 91  31  24  
  Level 1                  37   | .   8   68  54  
  Level 2                  7    | .   .   .   21  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          8    | .   3   1   4   
  Investigation            3    | .   1   1   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   2   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 2    | .   .   .   2   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           5    | .   2   1   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              75   | .   25  19  31  
  Peak Tracking Total      10   | .   10  4   7   
  Tactical Retreats        9    | .   5   2   2   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            3    | .   2   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 1    | .   .   1   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          6    | .   2   2   2   
  Terminals                6    | .   2   2   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                17   | .   4   6   7   
  Successful               8    | .   1   2   5   
  Failed                   9    | .   3   4   2   
    Catastrophic           2    | .   .   2   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   2    | .   2   .   .   
  Terminals                17   | .   4   6   7   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             8    | .   1   2   5   
  Record                   4    | .   .   .   4   
  Robot Analysis           1    | .   .   1   .   
  Alert Level              1    | .   .   .   1   
  Locate Traps             1    | .   1   .   .   
  Disarm Traps             1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   2   2   1   
  Full Trace Events        3    | .   .   2   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       1    | .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               2261 | 112 856 487 806 
Spaces Moved               1093 | 58  406 251 378 
  Core                     9    | 9   .   .   .   
  Treads                   383  | 49  334 .   .   
  Legs                     701  | .   72  251 378 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 
  Average Speed            145  | 142 152 120 153 
  Slowest Speed            190  | 160 160 120 190 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       33   | 5   60  32  38  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          40   | .   .   .   40  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      40   | .   .   .   40  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1464 | 78  535 364 487 
  Wait                     112  | 1   47  44  20  
  Move                     1090 | 57  405 250 378 
  Hop                      .    | .   .   .   .   
  Pick Up                  26   | 8   9   6   3   
  Fast Attach              14   | 7   .   4   3   
  Attach                   19   | 1   5   4   9   
  Detach                   2    | 1   .   .   1   
  Swap                     10   | .   3   2   5   
  Drop                     14   | .   5   7   2   
  Fire                     177  | 3   61  47  66  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials (discovered 1 exit: [*Sto])

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 14)
  113 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  472 | -10/Materials | Discovered new exit (range 11)
  744 | -10/Materials | Discovered new exit (range 5)
  861 | -10/Materials | Lost 4 parts (1p2n1w)
  862 | -10/Materials | Core integrity fell below 50%
  969 | -10/Materials | Entered another Materials area
  969 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1227 | -9/Materials  | Discovered new exit (range 8)
 1343 | -9/Materials  | Discovered new exit (range 16)
 1456 | -9/Materials  | Entered another Materials area
 1456 | -8/Materials  | Evolved 2 slots: Utility x2
 1499 | -8/Materials  | Build established: Scavenger-Mutant
 1914 | -8/Materials  | Lost 4 parts (1n1u2w)
 2201 | -8/Materials  | Discovered new exit (range 16)
 2255 | -8/Materials  | Core integrity fell below 50%
 2262 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02246_ Carbon-fiber Leg melted.
02246_ Targeting Computer melted.
02246_ H-55 Commando destroyed.
02246_ Y-45 Defender destroyed.
02246_ Imp. Grenade Launcher destroyed.
02246_ Destroyed Imp. Grenade Launcher.
02250_ Y-45 Defender emerges from the garrison.
02251_ K-01 Serf collects debris.
02251_ R-06 Scavenger collects Lgt. Treads.
02251_ Critical hit (Burn: +37).
02253_ R-06 Scavenger collects Lgt. Treads.
02255_ R-06 Scavenger collects Heat Sink.
02255_ K-01 Serf collects debris.
02257_ Aluminum Leg destroyed.
02258_ K-01 Serf collects debris.
02259_ R-06 Scavenger collects Beam Rifle.
02259_ U-05 Engineer lays Concrete. <x2>
02260_ Terrain Scanner destroyed.
02260_ U-05 Engineer lays Concrete.
02261_ R-06 Scavenger collects Imp. Ion Engine.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????????   ??????? ?? ?# #%     |
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| ???????????????????# ^" " rk  #?#                  |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              450
Matter Capacity            450
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                55
Target Analysis            5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MeleeIntegratedChainsword
  Manual?         0
Play Time         00:15:04
  Cumulative      29.1 hours
  Start           2024.11.19 @ 12:48:52
  End             2024.11.19 @ 13:03:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          76
  Rogue           76
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          22
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              20/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e2c9f4cc-85e9-4af2-9786-941e96ec2c49