Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.15 @ 00:03:58 Player: onyhow Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (128) 640 Value Destroyed (5717) 5717 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (567) 567 TOTAL SCORE: 11704 Bonus ------- High Alert Combat Kills 267 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 269/300 Energy 200/200 System Corruption 5% Temperature Cool (9) Movement Hovering (150) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- Cold Fusion Reactor > --- PROPULSION (4) --- Gyrokinetic Inverter > --- UTILITY (8) ------ Medium Storage Unit Large Storage Unit Improved Transmission Jammer > --- WEAPON (3) ------- Chainsword Chainsword > --- INVENTORY (14) --- Medium Storage Unit Improved Light Armor Plating Improved Light Armor Plating System Backup Module Improved Field Recycling Unit (43) Latent Energy Streamer Heavy Shock Bomb Launcher Precision Rocket Launcher Chainsword Chainsword Lance Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Improved Cooling System Large Storage Unit Large Storage Unit Compact Battery Improved Weapon Cycler Force Field > --- WEAPON ----------- Gauss Rifle Gauss Rifle Spear > --- INVENTORY -------- Micro Fission Core Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Antigrav System Improved Heat Sink Improved Cooling System Improved Transmission Jammer Phase Shifter System Backup Module Improved Field Recycling Unit High-powered Shock Rifle High-powered Shock Rifle Latent Energy Streamer Magnetic Acceleration Cannon [Rating: 80] Favorites ----------- Power Light Fission Core Engine Light Ion Engine Power Core Light Fission Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Armored Leg Hover Unit Antigrav System Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Signal Interpreter Protection Layered Light Armor Plating Weapon Enhanced Autogun Energy Gun Heavy EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Precision Grenade Launcher Slashing Weapon Chainsword Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . . . . 4 2 2 2 Power 1 | . . . . . . . 1 . Propulsion 2 | . . . . . 1 1 . . Utility 6 | . . . . . 3 1 1 1 Weapon 1 | . . . . . . . . 1 Parts Attached 224 | 7 11 1 2 1 39 16 40 107 Power 27 | 1 2 . . 1 6 . 7 10 Engine 14 | 1 2 . . 1 3 . 3 4 Core 11 | . . . . . 3 . 4 4 Reactor 2 | . . . . . . . . 2 Propulsion 50 | 2 2 . . . 5 3 9 29 Treads 10 | . 2 . . . 4 3 1 . Leg 28 | 2 . . . . 1 . 8 17 Wheel . | . . . . . . . . . Hover 12 | . . . . . . . . 12 Flight . | . . . . . . . . . Utility 93 | 2 3 . 2 . 14 5 18 49 Device 52 | . . . . . 5 2 11 34 Storage 12 | 2 2 . 2 . 4 . 1 1 Processor 1 | . 1 . . . . . . . Hackware . | . . . . . . . . . Protection 28 | . . . . . 5 3 6 14 Artifact . | . . . . . . . . . Weapon 54 | 2 4 1 . . 14 8 6 19 Energy Gun 15 | 1 2 . . . 3 3 2 4 Energy Cannon 10 | . 1 . . . 4 2 1 2 Ballistic Gun 14 | 1 1 . . . 4 2 3 3 Ballistic Cannon 5 | . . 1 . . 3 . . 1 Launcher 3 | . . . . . . 1 . 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 5 | . . . . . . . . 5 Piercing Weapon 2 | . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 9 | . . . . . 4 2 . 3 Parts Lost 60 | . 2 . . . 6 7 13 32 Power 9 | . . . . . 2 . 3 4 Propulsion 22 | . . . . . 3 2 5 12 Utility 18 | . . . . . . 3 4 11 Weapon 11 | . 2 . . . 1 2 1 5 Highest Loss Streak 12 | . 1 . . . 5 3 7 12 Average Slot Usage (%) 93 | . 99 100 97 85 83 96 93 97 Engine 6 | . 14 14 14 14 4 7 2 3 Core 4 | . . . . . 4 . 9 6 Treads 13 | . 13 28 28 28 21 28 8 . Leg 8 | . 14 . . . 2 . 13 14 Hover 2 | . . . . . . . . 7 Device 13 | . . . . . 9 8 16 25 Storage 16 | . 21 14 19 14 13 15 16 16 Processor 1 | . 5 14 6 . . . . . Protection 6 | . . . . . 9 19 11 2 Energy Gun 5 | . 7 14 14 14 3 4 4 1 Energy Cannon 1 | . . . . . 3 1 . . Ballistic Gun 6 | . 20 . . . 8 7 7 4 Ballistic Cannon 3 | . . 13 14 14 3 . . . Slashing Weapon 2 | . . . . . . . . 6 Naked Turns . | . . . . . . . . . Heaviest Build 115 | 15 33 25 89 89 115 67 72 87 Greatest Support 80 | 20 40 40 40 40 60 80 80 76 Greatest Overweight (x) 19 | . 1 . 2 2 5 1 3 19 Average Overweight (x) . | . . . . 2 . . . . Largest Inventory Capacity 30 | 8 14 10 24 24 30 16 16 16 Average Capacity 16 | 5 9 10 14 24 20 16 16 15 Most Carried 24 | 5 12 10 13 19 24 16 16 16 Average Carried 14 | 3 8 9 10 15 18 15 15 14 Final Capacity 24 | 8 10 10 24 24 16 16 16 14 Final Carried 19 | 4 10 10 13 19 15 16 14 11 Class Distribution -------------------- 53% | Scavenger-Mutant 30% | Mutant 12% | Hauler-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Hauler-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Matter Collected 4124 | 279 373 10 . 42 667 408 801 1544 Remotely . | . . . . . . . . . Salvage Created 6228 | 66 851 . . 81 777 721 1520 2212 Parts 300 | 1 54 . . 10 34 30 64 107 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 8 | . . . . . . . 4 4 Parts Field Recycled 23 | . . . . . . . . 23 Retrieved Matter 182 | . . . . . . . . 182 Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 103 | . 16 . . 4 15 14 24 30 Melee 10 | . . . . . . . . 10 Guns 71 | . 16 . . 1 10 9 24 11 Cannons 14 | . . . . 1 5 3 . 5 AOE 8 | . . . . 2 . 2 . 4 Classes Destroyed 15 | 1 4 . . 1 3 4 . 2 Worker 1 | . 1 . . . . . . . Builder 4 | . . . . . . 2 . 2 Recycler 12 | 1 1 . . . 1 2 3 4 Mechanic 1 | . . . . . . . . 1 Operator 2 | . 2 . . . . . . . Watcher 5 | . 3 . . . . . . 2 Swarmer 7 | . . . . 3 . . 4 . Saboteur 1 | . . . . . . . . 1 Grunt 47 | . 16 . . 1 8 8 8 6 Brawler 2 | . . . . . . 1 . 1 Duelist 3 | . . . . . 1 . . 2 Protector 1 | . . . . . . 1 . . Sentry 10 | . . . . . 5 2 2 1 Hunter 13 | . . . . . 1 . 5 7 Programmer 19 | . . . . . . 2 5 12 Best Kill Streak 8 | 1 7 . . 3 4 7 6 8 Combat Bots Only 6 | . 4 . . 3 4 6 5 6 Max Kills in Single Turn 3 | 1 2 . . 3 1 2 1 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . 2 . 1 . 2 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Damage Taken 12590 | . 720 . . 65 1599 1402 3178 5626 Core 1934 | . 184 . . . 249 52 439 1010 Absorbed by Shields 871 | . . . . . . . 22 849 Core Remaining (%) 64 | 100 . . . 26 54 92 48 . Volleys Fired 422 | 3 69 . . 3 83 60 111 93 Largest 3 | 2 2 . . 2 2 2 2 3 Hottest 189 | 70 80 . . 80 136 140 105 189 Shots Fired 836 | 6 133 . . 6 152 116 221 202 Gun 708 | 6 131 . . 3 109 87 208 164 Cannon 119 | . 2 . . 3 43 25 13 33 Launcher 9 | . . . . . . 4 . 5 Special . | . . . . . . . . . Kinetic 530 | 3 91 . . 3 116 53 148 116 Thermal 232 | 3 27 . . . 7 59 60 76 Explosive 9 | . . . . . . 4 . 5 Electromagnetic 65 | . 15 . . 3 29 . 13 5 Robot Hit Streak 19 | 6 13 . . 1 19 15 13 10 Robot Miss Streak 4 | . 4 . . 2 4 3 3 4 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . . . . . . 1 2 Max Gunslinging Chain 1 | . . . . . . . 1 1 Shots Hit Robots 644 | 6 83 . . 2 105 92 175 181 Core Hits 276 | 2 39 . . 4 34 43 83 71 Critical Hits 15 | . 2 . . . 1 . 3 9 Critical Kills 7 | . 1 . . . . . 1 5 Critical Parts Destroyed 8 | . 1 . . . 1 . 2 4 Melee Attacks 101 | . . . . . . . . 101 Impact . | . . . . . . . . . Slashing 88 | . . . . . . . . 88 Piercing 13 | . . . . . . . . 13 Sneak Attacks 4 | . . . . . . . . 4 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 17 | . . . . . . . . 17 Damage Inflicted 15009 | 71 1252 1 . 122 1740 2434 3320 6069 Guns 8910 | 71 1130 . . 27 1229 1372 3101 1980 Cannons 1619 | . 17 . . 25 511 331 90 645 Explosions 2006 | . 105 . . 70 . 722 129 980 Melee 2464 | . . . . . . . . 2464 Ramming 10 | . . 1 . . . 9 . . Kinetic 5907 | 35 730 . . 25 1370 676 1821 1250 Thermal 4470 | 36 350 . . 70 60 1210 1280 1464 Explosive 1527 | . . . . . . 539 129 859 Electromagnetic 631 | . 172 . . 27 310 . 90 32 Impact . | . . . . . . . . . Slashing 2213 | . . . . . . . . 2213 Piercing 251 | . . . . . . . . 251 Highest Corruption 11 | . . . . . 5 1 4 11 Average Corruption 4 | . . . . . 3 1 2 5 Corruption Purged 17 | . . . . . . . 3 14 Effects 123 | . . . . . 37 . 15 71 Message Errors 30 | . . . . . 11 . 3 16 Matter Fused 30 | . . . . . 8 . 5 17 Heat Flow Errors 17 | . . . . . 4 . 3 10 Energy Discharges 9 | . . . . . 3 . . 6 Parts Rejected 2 | . . . . . . . . 2 Data Loss (minor) 12 | . . . . . 4 . 3 5 Data Loss (major) 6 | . . . . . 4 . . 2 Misfires 3 | . . . . . . . . 3 Misdirections 2 | . . . . . . . . 2 Targeting Errors 10 | . . . . . 2 . 1 7 Weapon Failures 2 | . . . . . 1 . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 411 | . . . . . . 121 36 254 Projectiles 45 | . . . . . . 19 . 26 Explosions 176 | . . . . . . 102 36 38 Melee 190 | . . . . . . . . 190 Knockbacks 5 | . . . . . 2 . . 3 Impact . | . . . . . . . . . Kinetic 5 | . . . . . 2 . . 3 Secondary . | . . . . . . . . . Self-Inflicted Damage 495 | . . . . 27 . 96 73 299 Shots 9 | . . . . 1 . 1 1 6 Rammed 1 | . . 1 . . . . . . Targets Rammed 2 | . . 1 . . . 1 . . Kicked . | . . . . . . . . . Crushed 1 | . . . . . . 1 . . Highest Temperature 349 | 27 138 . . 48 224 26 196 349 Average Temperature 48 | 14 37 . . 21 55 7 93 64 Received Heat Transfer 2259 | . 405 . . . 594 348 360 552 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . 2 . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 11 | . 3 . . . . 2 4 2 Heat Transferred 7351 | 111 803 . . 100 111 1756 2800 1670 Parts Sabotaged 3 | . . . . . . . . 3 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . 1 . . 1 . . . . Missiles Intercepted . | . . . . . . . . . Latent Energy Used 200 | . . . . . 200 . . . LE Corruption 3 | . . . . . 3 . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Peak Influence 716 | 5 220 56 . 70 309 447 335 716 Initial 154 | . 3 56 . . . 111 154 106 Average 218 | 1 105 30 . 34 118 270 199 378 Maximum Alert Level 3 | . 1 . . . 1 2 1 3 Low Security (%) 50 | 100 77 100 . 100 89 36 56 2 Level 1 34 | . 22 . . . 10 50 43 56 Level 2 14 | . . . . . . 13 . 40 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 42 | . 5 . . 1 4 8 10 14 Investigation 8 | . 1 . . 1 1 1 3 1 Extermination 14 | . . . . . . 3 5 6 Reinforcement 12 | . 4 . . . 3 . 2 3 Assault 3 | . . . . . . 2 . 1 Garrison 5 | . . . . . . 2 . 3 Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . 2 . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Distress Signals 8 | . 1 . . . 3 1 2 1 Communications Jammed 9 | . . . . . . . . 9 Distress Signals 9 | . . . . . . . . 9 Times Spotted 206 | . 28 . . 3 49 27 33 66 Peak Tracking Total 13 | . 4 . . 3 6 6 6 13 Tactical Retreats 20 | . 1 . . . 5 6 3 5 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 10 | . . . . . 2 2 2 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . 1 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 11 | . 1 . . . 1 2 1 6 Max in Single Turn 2 | . 1 . . . 1 2 1 2 Garrison Access 3 | . . . . . . 2 . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 27 | . 2 . 1 1 4 3 5 11 Terminals 16 | . 2 . . 1 3 1 3 6 Fabricators 4 | . . . . . . . 1 3 Repair Stations 2 | . . . . . . 2 . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . . 1 . 1 . Garrison Access 2 | . . . . . . . . 2 Total Hacks 85 | . 7 . 1 5 21 8 15 28 Successful 31 | . 2 . 1 3 7 3 4 11 Failed 54 | . 5 . . 2 14 5 11 17 Catastrophic 12 | . 1 . . . . . 5 6 Database Lockouts . | . . . . . . . . . Manual 43 | . 5 . 1 4 15 2 9 7 Terminals 57 | . 7 . . 5 17 2 11 15 Fabricators 12 | . . . . . . . 3 9 Repair Stations 6 | . . . . . . 6 . . Recycling Units . | . . . . . . . . . Scanalyzers 5 | . . . . . 4 . 1 . Garrison Access 4 | . . . . . . . . 4 Terminal Hacks 18 | . 2 . 1 3 4 . 2 6 Record 4 | . . . . . . . . 4 Part Schematic 5 | . 1 . . 2 2 . . . Prototype ID Bank 1 | . . . . . . . 1 . Scanalyzer Index 1 | . . . . . . . . 1 Alert Level 1 | . . . . . 1 . . . Dispatch Records 1 | . . . . . . . . 1 Hauler Manifests 1 | . . . . . 1 . . . Zone Layout 3 | . 1 . . 1 . . 1 . EX-Prototype ID Bank 1 | . . . 1 . . . . . Fabricator Hacks 7 | . . . . . . . 2 5 Load Schematic 4 | . . . . . . . 1 3 Build 3 | . . . . . . . 1 2 Repair Station Hacks 3 | . . . . . . 3 . . Scan Component 2 | . . . . . . 2 . . Repair 1 | . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 3 | . . . . . 3 . . . Insert Component 2 | . . . . . 2 . . . Analyze 1 | . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 25 | . 2 . . 1 4 3 4 11 Full Trace Events 6 | . 1 . . 1 . 1 2 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 6 | . 1 . . 2 3 . . . Parts Built 4 | . . . . . . . 2 2 Matter 328 | . . . . . . . 124 204 Time 112 | . . . . . . . 62 50 Total Part Build Rating 6 | . . . . . . . 4 2 Parts Repaired 1 | . . . . . . 1 . . Time 13 | . . . . . . 13 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . . 2 . 2 Machine Destruction 4 | . . . . . . 2 . 2 Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders 1 | . . . . . . . 1 . EXPLORE 1 | . . . . . . . 1 . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . Drone Launches 2 | . . . . . . . 2 . Drone Recoveries 1 | . . . . . . . 1 . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Turns Passed 12227 | 77 944 737 496 814 2050 1242 2145 3722 Spaces Moved 6872 | 48 465 445 278 399 922 601 1011 2703 Core 11 | 10 . . . . . . . 1 Treads 3160 | . 219 445 278 399 922 601 296 . Legs 2233 | 38 246 . . . . . 715 1234 Wheels . | . . . . . . . . . Hover 1468 | . . . . . . . . 1468 Flight . | . . . . . . . . . Fastest Speed 38 | 50 120 160 160 200 160 160 120 38 Average Speed 139 | 105 143 160 172 200 179 166 157 97 Slowest Speed 1000 | 120 160 160 200 200 260 183 230 1000 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 52 | 4 78 98 61 86 64 21 21 38 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . 1 . . . . Known Exits Taken 2 | . 1 1 . . . . . . Unknown Exits Taken 6 | 1 . . 1 1 1 1 1 . Scrap Searched 3 | . . 1 . 2 . . . . Spaces Dug 11 | . . . . . . . . 11 Terrain Destroyed 153 | . 4 . . 5 23 34 29 58 Melee 11 | . . . . . . . . 11 Projectile 14 | . . . . . . . 6 8 AOE 128 | . 4 . . 5 23 34 23 39 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Total 8700 | 68 612 470 296 410 1201 742 1383 3518 Wait 749 | . 33 20 . . 81 43 156 416 Move 6864 | 47 464 444 277 398 921 600 1010 2703 Hop . | . . . . . . . . . Pick Up 228 | 11 21 2 14 7 43 15 40 75 Fast Attach . | . . . . . . . . . Attach 95 | 7 3 . 2 . 17 9 17 40 Detach 6 | . 1 . . . 4 . . 1 Swap 129 | . 8 1 . 1 22 7 23 67 Drop 121 | . 13 2 3 1 30 5 26 41 Fire 422 | 3 69 . . 3 83 60 111 93 Melee 77 | . . . . . . . . 77 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 2 | . . 1 . . . 1 . . Escape Stasis 7 | . . . . . . 2 . 5 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -5/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 78 | -11/Scrapyard | Entered Materials 97 | -10/Materials | Discovered new exit (range 9) 307 | -10/Materials | Build established: Mutant 319 | -10/Materials | Core integrity fell below 50% 429 | -10/Materials | Discovered new exit (range 16) 826 | -10/Materials | Discovered new exit (range 13) 850 | -10/Materials | Identified exit to Materials 963 | -10/Materials | Discovered new exit (range 12) 979 | -10/Materials | Identified exit to Mines 1022 | -10/Materials | Entered Mines 1053 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1058 | -10/Mines | Found Prototype Device 1083 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1257 | -10/Mines | Learned Materials emergency access door positions 1346 | -10/Mines | Discovered exit to Materials (range 5) 1540 | -10/Mines | Learned location of Zion (-6) 1588 | -10/Mines | Discovered exit to Materials (range 5) 1753 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1753 | -10/Mines | Discovered new exit (range 5) 1757 | -10/Mines | Identified exit to Exiles 1759 | -10/Mines | Entered Exiles 1799 | -10/Exiles | Met 8R-AWN 1828 | -10/Exiles | Met EX-HEX 1873 | -10/Exiles | Met EX-BIN 1892 | -10/Exiles | Aligned with FarCom system 1894 | -10/Exiles | Given EX-Vault access code 1931 | -10/Exiles | Opened EX-Vault 1979 | -10/Exiles | Found Latent Energy Streamer 2020 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2066 | -10/Exiles | Met EX-DEC 2227 | -10/Exiles | Discovered new exit (range 14) 2255 | -10/Exiles | Left Exiles lab with Latent Energy Streamer 2255 | -10/Exiles | Entered Mines 2257 | -9/Mines | Met a Derelict bent on vengeance 2466 | -9/Mines | Build established: Hauler-Mutant 2567 | -9/Mines | Discovered new exit (range 13) 2707 | -9/Mines | Learned 2 Materials zone layouts 3032 | -9/Mines | Discovered new exit (range 8) 3069 | -9/Mines | Entered Materials 3069 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3087 | -8/Materials | Identified Exp. Sensor Array 3646 | -8/Materials | Lost 5 parts (2p2n1w) 3954 | -8/Materials | Build established: Scavenger-Mutant 4513 | -8/Materials | Discovered new exit (range 9) 5119 | -8/Materials | Entered Factory 5119 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5177 | -7/Factory | Repaired Lgt. Treads 5450 | -7/Factory | Garrison activated, responded to threat 5512 | -7/Factory | Lost 3 parts (1n1u1w) 5909 | -7/Factory | Build established: Mutant 6183 | -7/Factory | Garrison activated, responded to threat 6335 | -7/Factory | Discovered new exit (range 10) 6361 | -7/Factory | Entered another Factory area 6361 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6747 | -6/Factory | Lost 7 parts (2p2n2u1w) 7403 | -6/Factory | Build established: Scavenger-Mutant 8234 | -6/Factory | Discovered new exit (range 16) 8320 | -6/Factory | Fabricated Hrd. Light Armor Plating (x2) 8452 | -6/Factory | Core integrity fell below 50% 8506 | -6/Factory | Entered another Factory area 8506 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8835 | -5/Factory | Build established: Scavenger-Tank 8921 | -5/Factory | Lost 7 parts (1p2n2u2w) 9171 | -5/Factory | Build established: Scavenger-Mutant 9349 | -5/Factory | Lost 7 parts (1p1n2u3w) 9585 | -5/Factory | System corruption reached 10% 9726 | -5/Factory | Core integrity fell below 50% 10742 | -5/Factory | Fabricated Med. Storage Unit (x1) 11146 | -5/Factory | Garrison activated, responded to threat 11275 | -5/Factory | Fabricated Med. Storage Unit (x1) 12144 | -5/Factory | Spotted B-75 Beast 12175 | -5/Factory | Discovered new exit (range 16) 12191 | -5/Factory | Core integrity fell below 20% 12228 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 12183_ K-01 Serf destroyed. 12185_ K-01 Serf collects debris. 12188_ Penetrated by Slug. 12188_ Com. Battery destroyed. 12188_ Penetrated by Slug. 12193_ System corrupted: Chainsword rejected. 12194_ Slug penetrates Wall. 12194_ Linear Gravjet destroyed. 12198_ Penetrated by Slug. 12201_ Imp. Light Armor Plating destroyed. 12201_ Mic. Fission Core destroyed. 12201_ Imp. Cooling System destroyed. 12202_ Imp. Shield Generator destroyed. 12204_ Penetrated by Slug. 12210_ Slug penetrates Wall. 12216_ System corrupted: Matter fused (-8). 12216_ Penetrated by Slug. 12216_ Imp. Heat Sink destroyed. 12216_ Linear Gravjet destroyed. 12227_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? ? | | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????# #? | | ??????????????????????????????????????????### ## | | ??????????????????????????????????????????# = | | ??????????????????????????????????######### * | | ??????????????????????????????????# =% | | ??????????????????????????????????# ! | | ???????????????????????????????? ?# | | ???????????????????????????????? ## ##### | | ???????????????????????????????? ## #???# | | ???????????????????#########???? ## ########+### | | ?????????????????? /! # """ ## # | | ?????????????????# [! # """ ## / # | | ?????????????????# ! # ## # | | ?????????????????# """ # """ ## # | | ?????????????????# """ # """ ## # | | ?????????????????# """ # """ ## # | | ?????????????????# !# ## # | | ?????????????????# # ## ############ | | ????????????????#######+######/#### #########??? | | ????????? @ gY ggg #??? | | ????????? hgg #??? | | ????????? g #??? | | ?????????? g +??? | | ?????????? ^ #??? | | ???????????############+################# #??? | | ????????????????????? ????????????????? #??? | | ????????????????????"" ??????????????????? #??? | | ???????????????????"""???????????????????? #??? | | ????????????????????""????????????????????? #??? | | ???????????????????????????????????????????? #??? | | ????????????????????????????????????????????? ???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Energy Generation 31 Energy Capacity 670 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 525 Weapon Cycling 20 Evasion (%) 57 Recoil Reduction 4 Item Schematics ----------------- Med. Storage Unit | -10/Materials | Hacked Cooling System | -9/Mines | Hacked Hvy. Hammer | -9/Mines | Hacked Imp. ECM Suite | -8/Materials | Hacked Katana | -8/Materials | Hacked Hrd. Light Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hrd. Light Armor Plating | x2 | -6/Factory Med. Storage Unit | x1 | -5/Factory Med. Storage Unit | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CryofiberFieldConverter Manual? 0 Play Time 02:19:57 Cumulative 77.4 hours Start 2021.04.10 @ 00:15:17 End 2021.04.15 @ 00:03:58 Sessions 41 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 42 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 226da8bf-d627-4c17-917f-a1a9db186583