Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.12 @ 02:02:43 Player: Noxul Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (78) 390 Value Destroyed (3199) 3199 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 8669 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 269/300 Energy 170/170 System Corruption 2% Temperature Cool (236) Movement Walking (150) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Antimatter Reactor > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (8) ------ Advanced Signal Interpreter Improved Core Analyzer > --- WEAPON (3) ------- KE Penetrator > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Gyrokinetic Inverter > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Visual Processing Unit Advanced Signal Interpreter Advanced Targeting Computer Improved Core Analyzer > --- WEAPON ----------- Heavy Laser Heavy Ion Cannon Lance > --- INVENTORY -------- Improved Assault Rifle [Rating: 58] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Armored Medium Treads Leg Aluminum Leg Hover Unit Gyrokinetic Inverter Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Improved Grenade Launcher Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Slots Evolved 10 | . . 2 2 2 . . . . 2 2 Power 1 | . . . . . . . . . 1 . Propulsion 2 | . . . 1 1 . . . . . . Utility 6 | . . 1 1 1 . . . . 1 2 Weapon 1 | . . 1 . . . . . . . . Parts Attached 92 | 7 3 6 14 17 6 9 . 1 5 24 Power 14 | 1 . . 2 3 . 2 . 1 1 4 Engine 9 | 1 . . 2 3 . 1 . 1 . 1 Core 4 | . . . . . . 1 . . 1 2 Reactor 1 | . . . . . . . . . . 1 Propulsion 24 | 2 . . 2 6 2 3 . . 2 7 Treads 2 | . . . . . . . . . . 2 Leg 18 | 2 . . 2 6 2 1 . . 2 3 Wheel . | . . . . . . . . . . . Hover 2 | . . . . . . . . . . 2 Flight 2 | . . . . . . 2 . . . . Utility 26 | 1 3 4 4 6 2 1 . . . 5 Device 12 | . 1 1 3 5 1 . . . . 1 Storage 5 | 1 1 1 . 1 . . . . . 1 Processor 7 | . 1 1 1 . 1 . . . . 3 Hackware . | . . . . . . . . . . . Protection 2 | . . 1 . . . 1 . . . . Artifact . | . . . . . . . . . . . Weapon 28 | 3 . 2 6 2 2 3 . . 2 8 Energy Gun 6 | 3 . . . 1 . . . . . 2 Energy Cannon 2 | . . . 1 . . . . . . 1 Ballistic Gun 10 | . . 2 3 1 1 . . . 1 2 Ballistic Cannon 5 | . . . . . . 2 . . 1 2 Launcher 4 | . . . 2 . 1 1 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . 2 1 . . . . . . Parts Lost 44 | . . . 4 2 . 12 . 1 3 22 Power 8 | . . . . 1 . 1 . 1 1 4 Propulsion 14 | . . . 1 . . 5 . . 1 7 Utility 9 | . . . 1 1 . 3 . . . 4 Weapon 13 | . . . 2 . . 3 . . 1 7 Highest Loss Streak 8 | . . . 3 1 . 6 . 1 2 8 Average Slot Usage (%) 75 | . 95 92 96 97 100 42 30 22 27 44 Engine 6 | . 14 11 8 7 7 1 . 6 3 . Core 1 | . . . . . . 3 7 . . 4 Leg 18 | . 28 22 26 28 30 7 . . 6 2 Flight 1 | . . . . . . 6 7 7 6 1 Device 11 | . 7 3 11 28 21 2 . . . . Storage 7 | . 14 11 9 7 15 4 . . . 2 Processor 5 | . 2 10 6 . . 7 7 7 6 10 Protection 1 | . . 1 6 . . . . . . . Energy Gun 3 | . 28 15 . . . . . . . . Ballistic Gun 12 | . . 17 18 23 22 3 . . . . Ballistic Cannon 1 | . . . . . . 3 7 . 2 3 Naked Turns . | . . . . . . . . . . . Heaviest Build 90 | 13 42 53 57 87 90 86 12 9 17 37 Greatest Support 70 | 20 20 20 36 70 67 52 6 6 35 54 Greatest Overweight (x) 5 | 1 2 2 1 1 1 2 1 1 1 5 Average Overweight (x) . | . 1 2 1 . 1 . 1 . . . Largest Inventory Capacity 20 | 6 12 20 12 20 20 20 4 4 4 8 Average Capacity 10 | 5 11 12 12 12 20 8 4 4 4 5 Most Carried 16 | 4 12 12 12 12 16 15 3 4 4 4 Average Carried 7 | 2 8 11 10 11 12 6 3 3 1 1 Final Capacity 20 | 6 12 12 12 20 20 4 4 4 4 4 Final Carried 15 | 4 11 12 11 11 15 3 3 3 . . Class Distribution -------------------- 51% | Mutant 20% | Gunner 13% | Hauler-Gunner 10% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Hauler-Gunner | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Matter Collected 2260 | 208 50 134 505 552 100 165 . . 32 514 Remotely 349 | . . . . 349 . . . . . . Salvage Created 3139 | . 50 134 980 552 147 243 . . 32 1001 Parts 141 | . 2 9 46 26 5 13 . . 1 39 Haulers Intercepted 4 | . . . 3 1 . . . . . . Recyclers Shooed 2 | . . . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . 12 16 . 5 . . Prevented 7 | . . . . . 4 3 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 66 | . 1 3 19 11 3 9 . . 1 19 Melee 11 | . . . . . . . . . . 11 Guns 29 | . 1 3 11 11 1 . . . . 2 Cannons 11 | . . . 1 . . 5 . . 1 4 AOE 15 | . . . 7 . 2 4 . . . 2 Classes Destroyed 13 | . 1 . 11 1 . . . . . . Worker 1 | . . . 1 . . . . . . . Builder 2 | . . . 1 1 . . . . . . Hauler 4 | . . . 3 1 . . . . . . Recycler 1 | . . . 1 . . . . . . . Mechanic 1 | . . . 1 . . . . . . . Watcher 3 | . . . 1 1 . . . . . 1 Swarmer 10 | . . . 4 4 . 2 . . . . Grunt 33 | . 1 3 10 5 3 1 . . . 10 Brawler 1 | . . . 1 . . . . . . . Duelist 2 | . . . 1 . . 1 . . . . Sentry 7 | . . . 2 1 . 1 . . . 3 Hunter 6 | . . . 1 . . . . . 1 4 Programmer 3 | . . . . 1 . . . . . 2 Wasp 3 | . . . . . . 3 . . . . Thug 1 | . . . . . . 1 . . . . Best Kill Streak 7 | . 1 2 7 4 3 4 . . 1 4 Combat Bots Only 5 | . 1 2 5 4 3 4 . . 1 4 Max Kills in Single Turn 3 | . 1 1 3 2 2 3 . . 1 2 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . 3 . 2 3 . . . 2 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Damage Taken 7678 | . 34 152 587 593 379 1552 . 118 432 3831 Core 1865 | . 11 12 72 109 17 426 . 64 137 1017 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 78 | 100 95 97 86 . . . . 12 83 . Volleys Fired 169 | . 4 10 55 33 6 16 . . 12 33 Largest 3 | . 2 3 3 3 3 3 . . 1 2 Hottest 114 | . 90 96 114 69 69 69 . . 48 114 Shots Fired 353 | . 8 30 116 99 14 18 . . 12 56 Gun 274 | . 8 30 101 99 13 3 . . 2 18 Cannon 71 | . . . 10 . . 13 . . 10 38 Launcher 8 | . . . 5 . 1 2 . . . . Special . | . . . . . . . . . . . Kinetic 305 | . . 20 97 99 13 16 . . 12 48 Thermal 36 | . 4 10 14 . . . . . . 8 Explosive 8 | . . . 5 . 1 2 . . . . Electromagnetic 4 | . 4 . . . . . . . . . Robot Hit Streak 15 | . 4 8 15 9 11 3 . . 3 6 Robot Miss Streak 5 | . 3 4 5 2 1 1 . . 2 2 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 275 | . 5 18 77 67 12 12 . . 7 77 Core Hits 157 | . 2 7 50 30 9 15 . . 5 39 Critical Hits 9 | . . . 3 . . . . . 2 4 Critical Kills 3 | . . . . . . . . . . 3 Critical Parts Destroyed 6 | . . . 3 . . . . . 2 1 Melee Attacks 53 | . . . . . . . . . . 53 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 53 | . . . . . . . . . . 53 Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7403 | . 52 221 2070 973 379 872 . . 145 2691 Guns 2825 | . 52 221 1035 973 186 51 . . 24 283 Cannons 1218 | . . . 144 . . 249 . . 121 704 Explosions 2096 | . . . 891 . 193 572 . . . 440 Melee 1264 | . . . . . . . . . . 1264 Ramming . | . . . . . . . . . . . Kinetic 3582 | . . 136 986 973 186 300 . . 145 856 Thermal 875 | . 26 85 193 . . . . . . 571 Explosive 1656 | . . . 891 . 193 572 . . . . Electromagnetic 26 | . 26 . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 1264 | . . . . . . . . . . 1264 Highest Corruption 2 | . . . . 1 1 1 1 1 . 2 Average Corruption 1 | . . . . 1 1 1 1 1 . 1 Corruption Purged . | . . . . . . . . . . . Effects 10 | . . . . 4 3 . . 2 . 1 Message Errors 3 | . . . . 1 1 . . 1 . . Heat Flow Errors 1 | . . . . . . . . . . 1 Energy Discharges 4 | . . . . 3 1 . . . . . Data Loss (minor) 2 | . . . . . 1 . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 159 | . . . 126 . 23 . . . . 10 Projectiles 9 | . . . . . . . . . . 9 Explosions 149 | . . . 126 . 23 . . . . . Melee 1 | . . . . . . . . . . 1 Knockbacks 6 | . . . . . . . . . 1 5 Impact . | . . . . . . . . . . . Kinetic 6 | . . . . . . . . . 1 5 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 279 | . . . 94 . 34 17 . . . 134 Shots 7 | . . . 3 . 1 1 . . . 2 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 248 | . 66 248 113 11 16 34 . . . 227 Average Temperature 59 | . 33 108 38 11 13 17 . . . 64 Received Heat Transfer 1881 | . 18 78 189 153 171 411 . 30 . 831 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 1275 | . 74 259 407 . . . . . . 535 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Peak Influence 390 | . 50 70 390 176 . . . . 99 350 Initial 109 | . . . 5 109 . . . . 56 38 Average 108 | . 15 16 196 91 . . . . 68 140 Maximum Alert Level 1 | . . . 1 . . . . . . 1 Low Security (%) 78 | 100 100 100 45 100 . . . . 100 63 Level 1 21 | . . . 54 . . . . . . 36 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 12 | . . 1 . 4 . 1 . . 1 5 Investigation . | . . . . . . . . . . . Extermination 3 | . . . . 2 . . . . . 1 Reinforcement 6 | . . 1 . 2 . . . . 1 2 Assault 1 | . . . . . . 1 . . . . Garrison 2 | . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Distress Signals 5 | . . . 1 1 . . . . . 3 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 135 | . 6 8 32 18 7 23 . 4 3 34 Peak Tracking Total 11 | . 3 3 5 4 5 11 . 4 3 8 Tactical Retreats 12 | . . 1 2 1 2 3 . 2 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Traps Triggered 2 | . . . . 2 . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . . . . 2 1 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Machines Disabled 10 | . . . 1 . . 2 . . . 7 Max in Single Turn 4 | . . . 1 . . 2 . . . 4 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Machines Accessed 15 | . . 2 2 5 . . 4 . . 2 Terminals 7 | . . 2 2 3 . . . . . . Fabricators 2 | . . . . . . . . . . 2 Repair Stations 2 | . . . . 2 . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 50 | . . 7 5 8 . . 27 . . 3 Successful 35 | . . 3 3 1 . . 27 . . 1 Failed 15 | . . 4 2 7 . . . . . 2 Catastrophic 3 | . . 2 . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 16 | . . 7 5 4 . . . . . . Terminals 18 | . . 7 5 6 . . . . . . Fabricators 3 | . . . . . . . . . . 3 Repair Stations 2 | . . . . 2 . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 28 | . . . . 1 . . 27 . . . Record 11 | . . . . . . . 11 . . . Part Schematic 6 | . . . . . . . 6 . . . Robot Schematic 7 | . . . . . . . 7 . . . Prototype ID Bank 3 | . . . . . . . 3 . . . Locate Traps 1 | . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 6 | . . 3 3 . . . . . . . Terminals 6 | . . 3 3 . . . . . . . Track 4 | . . 2 2 . . . . . . . Botnet 1 | . . 1 . . . . . . . . Disrupt 1 | . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 10 | . . 2 2 4 . . . . . 2 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . 7 . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . 6 . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Total Allies 1 | . . . . . . . . 1 . . Largest Group 1 | . . . . . . . . 1 . . Highest-Rated Group 94 | . . . . . . . . 94 . . Highest-Rated Ally 94 | . . . . . . . . 94 . . Total Orders . | . . . . . . . . . . . Ally Attacks 23 | . . . . . . . . 23 . . Total Damage 869 | . . . . . . . . 869 . . Kills 5 | . . . . . . . . 5 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 2 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Turns Passed 5387 | 78 408 435 806 1106 612 292 179 219 103 1149 Spaces Moved 3117 | 51 201 170 392 570 377 406 150 186 57 557 Core 98 | 7 . . . . . 83 . . . 8 Treads 206 | . . . . . . . . . . 206 Legs 2126 | 44 201 170 392 570 377 48 . . 21 303 Wheels . | . . . . . . . . . . . Hover 40 | . . . . . . . . . . 40 Flight 647 | . . . . . . 275 150 186 36 . Fastest Speed 37 | 50 120 180 150 120 155 37 120 40 120 70 Average Speed 133 | 113 173 180 150 127 155 58 120 117 122 151 Slowest Speed 300 | 120 180 180 150 156 155 185 120 120 130 300 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 31 | 4 32 20 32 18 56 65 72 35 2 15 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 1 1 . . Known Exits Taken 2 | . 1 1 . . . . . . . . Unknown Exits Taken 8 | 1 . . 1 1 1 1 1 1 1 . Scrap Searched 8 | . . . . . 7 1 . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 183 | . . . 64 . 15 25 . . 4 75 Melee . | . . . . . . . . . . . Projectile 15 | . . . . . . 2 . . 4 9 AOE 168 | . . . 64 . 15 23 . . . 66 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Total 4010 | 70 255 282 524 890 395 449 149 187 78 731 Wait 462 | 3 30 85 48 248 . 6 . . 3 39 Move 3107 | 50 200 169 391 569 376 405 149 185 56 557 Hop . | . . . . . . . . . . . Pick Up 76 | 10 13 6 9 9 4 . . . 2 23 Fast Attach 11 | . . 2 2 3 1 3 . . . . Attach 60 | 6 2 3 8 5 1 5 . 1 5 24 Detach 5 | . . 1 . . 1 1 . 1 . 1 Swap 21 | 1 1 1 4 9 4 1 . . . . Drop 46 | . 5 5 7 14 2 12 . . . 1 Fire 169 | . 4 10 55 33 6 16 . . 12 33 Melee 53 | . . . . . . . . . . 53 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 390 | -10/Materials | Discovered new exit (range 10) 446 | -10/Materials | Identified exit to Materials 487 | -10/Materials | Entered another Materials area 487 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 798 | -9/Materials | Build established: Gunner 878 | -9/Materials | Discovered new exit (range 4) 881 | -9/Materials | Identified exit to Materials 922 | -9/Materials | Entered another Materials area 922 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1414 | -8/Materials | Build established: Mutant 1682 | -8/Materials | Lost 3 parts (1n1u1w) 1685 | -8/Materials | Discovered new exit (range 16) 1728 | -8/Materials | Entered Factory 1728 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2200 | -7/Factory | Discovered new exit (range 8) 2631 | -7/Factory | Build established: Gunner 2834 | -7/Factory | Entered Lower Caves 3041 | -7/Lower Caves | Build established: Hauler-Gunner 3418 | -7/Lower Caves | Discovered new exit (range 8) 3437 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3446 | -7/Lower Caves | Entered another Lower Caves area 3448 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3516 | -7/Lower Caves | Lost 6 parts (1p2n1u2w) 3527 | -7/Lower Caves | Core integrity fell below 50% 3565 | -7/Lower Caves | Lost 5 parts (2n2u1w) 3569 | -7/Lower Caves | Ambushed by wild Derelicts 3656 | -7/Lower Caves | Encountered a Warlord checkpoint 3703 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3723 | -7/Lower Caves | Discovered new exit (range 5) 3738 | -7/Lower Caves | Entered Data Miner 3738 | -7/Data Miner | Discovered new exit (range 6) 3761 | -7/Data Miner | Met Data Miner 3792 | -7/Data Miner | Learned location of Section 7 (-2) 3792 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3813 | -7/Data Miner | Received God Mode back door access code from Data Miner 3824 | -7/Data Miner | Build established: Mutant 3917 | -7/Data Miner | Entered Proximity Caves 3919 | -6/Proximity Caves | Core integrity fell below 20% 3936 | -6/Proximity Caves | Escorted by Enhanced Grunt 3962 | -6/Proximity Caves | Learned Factory emergency access door positions 4118 | -6/Proximity Caves | Discovered new exit (range 14) 4136 | -6/Proximity Caves | Entered Factory 4136 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4174 | -6/Factory | Discovered new exit (range 3) 4239 | -6/Factory | Entered another Factory area 4239 | -5/Factory | Evolved 2 slots: Utility x2 5186 | -5/Factory | Core integrity fell below 50% 5225 | -5/Factory | Garrison activated, responded to threat 5236 | -5/Factory | Lost 8 parts (1p2n3u2w) 5320 | -5/Factory | Core integrity fell below 20% 5388 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05361_ System corrupted: Heat flow error (+173). 05361_ K-01 Serf collects debris. 05365_ W-25 Informer sends out distress signal. 05367_ K-01 Serf collects debris. 05369_ Acquired Carbon-fiber Leg. 05371_ Med. Storage Unit destroyed. 05371_ Acquired 5 matter. 05371_ R-10 Processor collects Hvy. Laser. 05374_ K-01 Serf collects debris. 05374_ R-10 Processor collects Hvy. Laser. 05375_ Acquired Lgt. Antimatter Reactor. 05377_ K-01 Serf collects debris. 05378_ Slug penetrates Wall. 05378_ K-01 Serf cleans the Manufacturing Mainframe. 05379_ R-10 Processor collects Lgt. Angular Momentum Engine. 05380_ Slug penetrates G-50 Soldier. 05382_ R-10 Processor collects Adv. Heat Sink. 05385_ K-01 Serf cleans the Manufacturing Mainframe. 05386_ Wave Gun destroyed. 05386_ R-10 Processor collects Sml. Matter Pod. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????? ??? #??????????????????????? | | ???????????????????" ??"" #??????????????????????? | | ??????????????????"" """" #??????????????????????? | | ????????????????"""" """" #??????????????????????? | | ????????????????"""" """" #??????????????????????? | | ???????????????? k #??????????????????????? | | ??????????????? """" """"=#??????????????????????? | | ?????????????+ """" """"%#??????????????????????? | | ?????????????# """" """ @##?????????????????????? | | ?????????????# "" %"" * #?????????????????????? | | ?????????????# k ! [g%!##???????????????????### | | ?????????????# % Rg%%#???????????????????? | | ?????????#############/#####??????????????????" " | | ?????????# R%! #????????????????" " " | | ?????????# #?? ""?????????# " " " | | ?????????# # """????????# " " " | | ?????????# + """????????# " " " | | ?????????# #??????????????# " " " | | ?????????# #??????????????# " " " | | ?????????# #??????????????# " " " | | ?????????# ####### #??????????????# " " " | | ????###### #?????# #??????????????# | | ??? ^ #?#####/#######????????# | | ??? #?# ] #????????#####+#+ | | ??? #?# ############## | | ??? """ """ #?# """ # # | | ????# """ """ #?# """ "" "" # """"""""" # | | ????? """ """ #?# """ ""T"" # + | | ????# #?# """ # """"""""" # | | ????? """ """ #?# # # | | ????????? """ """ #?#######+################## | | ????# """ """ ###???# | | ????# ""#???# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 21 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Reclamation Efficiency 15 Weapon Cycling 15 Evasion (%) 62 Targeting Accuracy 8 Core Analysis 8 Recoil Reduction 2 Matter Filtering 30 Kinecelleration 30 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The Oracle Challenges ------------ None Game ------ Seed CoolingAssaultVibroblade Manual? 0 Play Time 01:01:41 Cumulative 26.7 hours Start 2020.10.11 @ 13:50:31 End 2020.10.12 @ 02:02:43 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 30 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 61a1a426-470a-4b51-9d75-91c1bc53b4b5