Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.22 @ 16:46:39 Player: Gobbopathe Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (163) 815 Value Destroyed (4686) 4686 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (1791) 1791 TOTAL SCORE: 11632 Bonus ------- Pacifist 200 High Alert Combat Kills 1626 Follower Combat Kills 77 Friendly Fire -112 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 7% Temperature Cool (9) Movement Core (550) Ox10 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (11) ----- Experimental Heat Sink Experimental Heat Sink Large Storage Unit Large Storage Unit Enhanced Optical Array Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (16) --- Improved Deuterium Engine Micro Fission Core Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Improved Sensor Array Advanced Targeting Computer Energy Filter Weapon Cycler Hacking Suite Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Light Antimatter Reactor > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Experimental Heat Sink Advanced Cooling System Large Storage Unit Large Storage Unit Enhanced Optical Array Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Improved Power Shielding Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Improved Lightning Gun Tesla Rifle > --- INVENTORY -------- Improved Deuterium Engine Reinforced Fission Core Micro Fission Core Micro Fission Core Wheel Advanced Heat Sink Experimental Heat Sink Advanced Weight Redist. System Improved Sensor Array Advanced Targeting Computer Energy Filter Weapon Cycler Improved System Shield Long-range Proton Cannon Heavy Phase Cannon Chainsword [Rating: 70] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Compact Wheel Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Airjet Flight Unit Improved Flight Unit Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher EMP Blaster Impact Weapon Mace Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Slots Evolved 10 | . . 2 2 2 . . 4 Power 1 | . . . . 1 . . . Propulsion . | . . . . . . . . Utility 9 | . . 2 2 1 . . 4 Weapon . | . . . . . . . . Parts Attached 167 | 6 3 20 12 23 47 3 53 Power 26 | 1 . 3 2 4 11 . 5 Engine 13 | 1 . 3 2 2 3 . 2 Core 12 | . . . . 2 8 . 2 Reactor 1 | . . . . . . . 1 Propulsion 35 | 2 . 4 2 2 14 1 10 Treads 1 | . . . . . . . 1 Leg 3 | . . . . . 3 . . Wheel 28 | 2 . 3 2 2 9 1 9 Hover 2 | . . . . . 2 . . Flight 1 | . . 1 . . . . . Utility 46 | 1 2 3 3 12 . 2 23 Device 20 | . . 2 1 6 . 1 10 Storage 5 | 1 1 . 1 1 . . 1 Processor 8 | . . 1 . 4 . 1 2 Hackware 2 | . . . . . . . 2 Protection 11 | . 1 . 1 1 . . 8 Artifact . | . . . . . . . . Weapon 60 | 2 1 10 5 5 22 . 15 Energy Gun 20 | 1 . 2 2 1 7 . 7 Energy Cannon 13 | . . 3 1 2 3 . 4 Ballistic Gun 4 | 1 . 1 . 1 1 . . Ballistic Cannon 8 | . . 2 . . 3 . 3 Launcher 6 | . . 1 1 . 4 . . Special Weapon . | . . . . . . . . Impact Weapon 3 | . 1 1 1 . . . . Slashing Weapon 6 | . . . . 1 4 . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 12 | . . 2 . 1 7 . 2 Parts Lost 74 | . . 5 12 5 15 . 37 Power 14 | . . 1 3 . 5 . 5 Propulsion 20 | . . 2 1 2 6 . 9 Utility 17 | . . 1 4 2 . . 10 Weapon 23 | . . 1 4 1 4 . 13 Highest Loss Streak 12 | . . 2 12 2 7 . 10 Average Slot Usage (%) 93 | . 90 92 73 88 93 99 96 Engine 4 | . 14 11 6 6 1 . 2 Core 5 | . . . . 2 10 15 6 Wheel 13 | . 28 20 10 14 11 15 9 Device 15 | . . 7 13 19 15 14 19 Storage 11 | . 14 11 9 8 15 15 10 Processor 16 | . . 8 9 17 23 23 18 Hackware 2 | . . . . . . . 5 Protection 5 | . 4 11 11 4 . . 5 Energy Gun 6 | . 14 6 2 . 4 15 7 Energy Cannon 2 | . . 6 2 5 2 . . Ballistic Gun 2 | . 13 3 . 5 . . . Ballistic Cannon 1 | . . 2 5 . 2 . 1 Naked Turns . | . . . . . . . . Heaviest Build 78 | 11 24 35 54 58 58 57 78 Greatest Support 32 | 32 32 32 31 32 32 26 32 Greatest Overweight (x) 19 | . . 10 6 2 5 2 19 Average Overweight (x) 1 | . . . . . 1 2 2 Largest Inventory Capacity 16 | 6 12 10 16 16 16 16 16 Average Capacity 13 | 5 9 10 10 10 16 16 15 Most Carried 16 | 2 5 10 10 13 16 16 16 Average Carried 11 | . 3 8 8 8 14 15 13 Final Capacity 16 | 6 10 10 10 16 16 16 16 Final Carried 16 | 2 5 10 7 13 16 15 10 Class Distribution -------------------- 65% | Mutant 23% | Scavenger-Mutant 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Mutant | -7/Recycling Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -5 ----------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Matter Collected 2599 | 223 . 615 144 299 636 23 659 Remotely . | . . . . . . . . Salvage Created 6968 | . . 919 298 557 1746 307 3141 Parts 330 | . . 56 15 27 97 31 104 Haulers Intercepted 7 | . . 2 . . 4 . 1 Recyclers Shooed 4 | . . . . 2 . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Combat Hostiles Destroyed 106 | . . 19 4 6 25 14 38 Melee 9 | . . . . . 6 . 3 Guns 40 | . . 5 . 1 5 13 16 Cannons 34 | . . 11 2 5 5 . 11 AOE 18 | . . 3 2 . 9 1 3 Classes Destroyed 16 | . . 10 . . 2 1 3 Worker 5 | . . 2 1 2 . . . Builder 13 | . . 4 . . 4 . 5 Hauler 7 | . . 2 . . 4 . 1 Recycler 16 | . . 1 1 3 4 2 5 Mechanic 2 | . . 1 . . . . 1 Operator 6 | . . 3 1 . 1 . 1 Drone 14 | . . . . . . 14 . Watcher 7 | . . 1 1 1 2 . 2 Swarmer 24 | . . 7 . 4 7 . 6 Saboteur 1 | . . . . . . . 1 Grunt 44 | . . 9 4 . 11 . 20 Brawler 2 | . . . . . . . 2 Duelist 1 | . . . . . 1 . . Sentry 10 | . . 3 . 2 4 . 1 Hunter 4 | . . . . . 2 . 2 Programmer 7 | . . . . . . . 7 Best Kill Streak 13 | . . 12 3 9 13 6 9 Combat Bots Only 8 | . . 8 2 4 6 5 6 Max Kills in Single Turn 5 | . . 3 1 2 3 1 5 Gunslinging . | . . . . . . . . Exploded 2 | . . 2 1 . 2 1 2 Melee 1 | . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -5 -------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Damage Taken 9456 | . . 786 1288 612 1680 . 5090 Core 1956 | . . 128 374 111 340 . 1003 Absorbed by Shields 67 | . . . . . . . 67 Core Remaining (%) 67 | 100 100 68 32 . . 35 . Volleys Fired 344 | . . 71 16 25 54 28 150 Largest 2 | . . 2 2 2 2 2 2 Hottest 179 | . . 120 104 108 141 116 179 Shots Fired 652 | . . 131 25 50 97 56 293 Gun 382 | . . 52 4 28 27 56 215 Cannon 253 | . . 77 16 22 60 . 78 Launcher 17 | . . 2 5 . 10 . . Special . | . . . . . . . . Kinetic 146 | . . 49 9 25 32 . 31 Thermal 329 | . . 64 9 25 52 28 151 Explosive . | . . . . . . . . Electromagnetic 177 | . . 18 7 . 13 28 111 Robot Hit Streak 55 | . . 7 7 10 10 6 55 Robot Miss Streak 6 | . . 5 6 2 4 3 3 Penetration Max . | . . . . . . . . Secondary Targets 6 | . . . . . 2 . 4 Max Gunslinging Chain 1 | . . . . . 1 . 1 Shots Hit Robots 516 | . . 89 31 31 77 31 257 Core Hits 259 | . . 46 15 16 62 17 103 Critical Hits 8 | . . 1 . 1 2 . 4 Critical Kills 3 | . . . . . . . 3 Critical Parts Destroyed 3 | . . 1 . . 1 . 1 Melee Attacks 54 | . 1 8 16 2 20 . 7 Impact 25 | . 1 8 16 . . . . Slashing 29 | . . . . 2 20 . 7 Piercing . | . . . . . . . . Sneak Attacks 4 | . . 3 . . 1 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 13493 | . . 1954 960 781 2827 754 6217 Guns 6061 | . . 514 51 372 392 725 4007 Cannons 4364 | . . 1140 292 405 910 . 1617 Explosions 1960 | . . 140 364 . 1031 29 396 Melee 1104 | . . 160 253 . 494 . 197 Ramming 4 | . . . . 4 . . . Kinetic 2105 | . . 560 156 323 444 . 622 Thermal 6230 | . . 942 251 454 1274 227 3082 Explosive . | . . . . . . . . Electromagnetic 4050 | . . 292 300 . 615 527 2316 Impact 413 | . . 160 253 . . . . Slashing 691 | . . . . . 494 . 197 Piercing . | . . . . . . . . Highest Corruption 7 | . . . . . 1 1 7 Average Corruption 3 | . . . . . 1 1 4 Corruption Purged . | . . . . . . . . Effects 35 | . . . . . 1 2 32 Message Errors 7 | . . . . . 1 1 5 Matter Fused 5 | . . . . . . . 5 Heat Flow Errors 3 | . . . . . . . 3 Energy Discharges 4 | . . . . . . . 4 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 5 | . . . . . . 1 4 Data Loss (major) 1 | . . . . . . . 1 Targeting Errors 9 | . . . . . . . 9 Overload Shots . | . . . . . . . . Overflow Damage 270 | . . 122 81 1 16 . 50 Projectiles 88 | . . 52 . 1 4 . 31 Explosions 110 | . . . 79 . 12 . 19 Melee 72 | . . 70 2 . . . . Knockbacks 25 | . . 10 8 . . . 7 Impact 2 | . . . 2 . . . . Kinetic 22 | . . 10 5 . . . 7 Secondary 1 | . . . 1 . . . . Self-Inflicted Damage 276 | . . . 50 2 78 . 146 Shots 6 | . . . 1 . 2 . 3 Rammed 1 | . . . . 1 . . . Targets Rammed 1 | . . . . 1 . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 566 | . . 375 8 189 197 198 566 Average Temperature 92 | . . 132 5 82 102 90 60 Received Heat Transfer 2812 | . . 183 693 90 306 . 1540 Effects 16 | . . 2 . . . . 14 Shutdowns 5 | . . 1 . . . . 4 Interference 3 | . . . . . . . 3 Damage (minor) 2 | . . 1 . . . . 1 Damage (major) 5 | . . . . . . . 5 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 8 | . . . 1 . . . 7 Combat Hostiles 4 | . . . . . . . 4 Parts Fried 27 | . . 2 3 . 1 . 21 Impact Corruptions 6 | . . 5 1 . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 18 | . . 1 1 1 4 . 11 Heat Transferred 10395 | . . 1628 309 911 2186 494 4867 Parts Sabotaged 6 | . . . . . . . 6 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 15 | . . . 2 . 7 2 4 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Peak Influence 1646 | . 51 449 344 273 572 536 1646 Initial 1040 | . . 21 189 151 60 203 1040 Average 653 | . 19 217 287 131 300 355 1349 Maximum Alert Level 5 | . . 2 1 1 2 2 5 Low Security (%) 34 | 100 100 56 . 96 38 . . Level 1 18 | . . 31 99 3 19 73 . Level 2 8 | . . 11 . . 42 26 . Level 3 4 | . . . . . . . 11 Level 4 32 | . . . . . . . 83 Level 5 1 | . . . . . . . 4 High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 26 | . . 3 2 . 6 . 15 Investigation 4 | . . . . . . . 4 Extermination 3 | . . . . . . . 3 Reinforcement 15 | . . 3 2 . 6 . 4 Assault 4 | . . . . . . . 4 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced 1 | . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -7 -7 -5 --------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Distress Signals 7 | . . 4 1 . 1 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 220 | . 2 36 24 9 42 24 83 Peak Tracking Total 15 | . 2 6 15 4 7 6 7 Tactical Retreats 15 | . . 3 3 . 4 . 5 Traps | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Traps Triggered 2 | . . . . . 2 . . Indirectly 1 | . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -5 ---------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Machines Disabled 15 | . . 2 3 . 1 3 6 Max in Single Turn 2 | . . 1 2 . 1 1 1 Garrison Access 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills 14 | . . . . . . . 14 Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -5 --------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Machines Accessed 27 | . 2 5 1 2 1 6 10 Terminals 20 | . 2 5 . 2 1 4 6 Fabricators 2 | . . . . . . . 2 Repair Stations 2 | . . . 1 . . . 1 Recycling Units 2 | . . . . . . 2 . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 83 | . 9 21 2 4 1 20 26 Successful 44 | . 8 11 2 3 . 10 10 Failed 39 | . 1 10 . 1 1 10 16 Catastrophic 10 | . 1 1 . . . 5 3 Database Lockouts . | . . . . . . . . Manual 50 | . 7 18 . 4 2 8 11 Terminals 68 | . 9 21 . 4 1 18 15 Fabricators 6 | . . . . . . . 6 Repair Stations 6 | . . . 2 . . . 4 Recycling Units 2 | . . . . . . 2 . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Terminal Hacks 15 | . 3 3 . . . 6 3 Prototype ID Bank 5 | . 1 . . . . 2 2 Level Access Points 1 | . . . . . . 1 . Branch Access Points 2 | . . 1 . . . 1 . Terminal Index 2 | . 1 1 . . . . . Alert Level 1 | . . . . . . 1 . Locate Traps 2 | . 1 . . . . . 1 Dispatch Records 1 | . . . . . . 1 . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . . 2 . . . 2 Scan Component 2 | . . . 1 . . . 1 Repair 2 | . . . 1 . . . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 Seal Access 1 | . . . . . . . 1 Unauthorized Hacks 24 | . 5 8 . 3 . 4 4 Terminals 21 | . 5 8 . 3 . 2 3 Track 11 | . 2 4 . 2 . . 3 Assimilate 1 | . . 1 . . . . . Botnet 7 | . 2 2 . 1 . 2 . Operators 2 | . 1 1 . . . . . Fabricators 1 | . . . . . . . 1 Overload 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . . . 2 . Tunnel 2 | . . . . . . 2 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 23 | . 2 5 . 2 1 4 9 Full Trace Events 6 | . . . . . . 3 3 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . 1 . . . 1 Time 45 | . . . 32 . . . 13 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -5 ------------ Run | Scr Mat Mat Mat Fac Sto Rec Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired 2 | . . . . . . . 2 Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -5 -------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Total Allies 3 | . . 1 . . . . 2 Largest Group 2 | . . 1 1 . . . 2 Highest-Rated Group 107 | . . 10 10 . . . 107 Highest-Rated Ally 60 | . . 10 10 . . . 60 Total Orders . | . . . . . . . . Ally Attacks 10 | . . . . . . . 10 Total Damage 203 | . . . . . . . 203 Kills 3 | . . . . . . . 3 Allies Corrupted 1 | . . . . . . . 1 Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -5 ------------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Turns Passed 5016 | 42 315 636 272 797 590 419 1945 Spaces Moved 3117 | 33 303 355 122 618 259 304 1123 Core 16 | 2 . 3 4 . . . 7 Treads . | . . . . . . . . Legs 8 | . . . . . 8 . . Wheels 3093 | 31 303 352 118 618 251 304 1116 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 95 95 95 100 110 100 Average Speed 111 | 96 100 101 103 104 112 110 121 Slowest Speed 1000 | 100 100 550 350 120 210 110 1000 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 4 33 41 17 24 40 63 42 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 2 | . . . . . . 2 . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug 11 | . 1 4 . 2 4 . . Terrain Destroyed 95 | . 1 12 9 2 43 6 22 Melee 11 | . 1 4 . 2 4 . . Projectile 29 | . . 8 1 . 13 . 7 AOE 55 | . . . 8 . 26 6 15 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -5 --------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Total 4011 | 40 312 484 214 717 443 346 1455 Wait 188 | . 2 2 47 34 30 5 68 Move 3110 | 32 302 354 121 617 258 303 1123 Hop . | . . . . . . . . Pick Up 86 | 2 3 14 2 11 13 3 38 Fast Attach 65 | 6 2 9 3 13 21 . 11 Attach 52 | . . 3 5 4 8 1 31 Detach 9 | . . 4 . 1 4 . . Swap 50 | . 1 8 4 6 18 2 11 Drop 45 | . 1 11 . 3 17 4 9 Fire 344 | . . 71 16 25 54 28 150 Melee 54 | . 1 8 16 2 20 . 7 Ram 1 | . . . . 1 . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 7 | . . . . . . . 7 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory -7/Storage -7/Recycling -5/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 14) 43 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 348 | -10/Materials | Discovered new exit (range 11) 358 | -10/Materials | Entered another Materials area 358 | -9/Materials | Evolved 2 slots: Utility x2 740 | -9/Materials | Discovered new exit (range 9) 742 | -9/Materials | Identified exit to Mines 940 | -9/Materials | Destroyed 8 combat bots 972 | -9/Materials | Discovered new exit (range 10) 994 | -9/Materials | Entered another Materials area 994 | -8/Materials | Accompanied by 1 ally 994 | -8/Materials | Evolved 2 slots: Utility x2 1110 | -8/Materials | Repaired Arm. Wheel 1225 | -8/Materials | Core integrity fell below 50% 1257 | -8/Materials | Lost 12 parts (3p1n4u4w) 1259 | -8/Materials | Discovered new exit (range 7) 1266 | -8/Materials | Entered Factory 1266 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2039 | -7/Factory | Discovered new exit (range 5) 2063 | -7/Factory | Entered Storage 2108 | -7/Storage | Lost 7 parts (2p2n3w) 2373 | -7/Storage | Core integrity fell below 50% 2410 | -7/Storage | Lost 4 parts (1p2n1w) 2638 | -7/Storage | Used back door to open Recycling access 2638 | -7/Storage | Discovered new exit (range 5) 2653 | -7/Storage | Entered Recycling 2686 | -7/Recycling | Spotter reported a threat 2727 | -7/Recycling | Spotter reported a threat 2728 | -7/Recycling | Spotter reported a threat 2728 | -7/Recycling | Spotter reported a threat 2728 | -7/Recycling | Spotter reported a threat 2728 | -7/Recycling | Spotter reported a threat 2737 | -7/Recycling | Spotter reported a threat 2763 | -7/Recycling | Identified exit to Factory 2858 | -7/Recycling | Spotter reported a threat 2867 | -7/Recycling | Spotter reported a threat 2902 | -7/Recycling | Spotter reported a threat 2939 | -7/Recycling | Spotter reported a threat 2946 | -7/Recycling | Spotter reported a threat 2965 | -7/Recycling | Spotter reported a threat 3008 | -7/Recycling | Spotter reported a threat 3018 | -7/Recycling | Spotter reported a threat 3019 | -7/Recycling | Spotter reported a threat 3019 | -7/Recycling | Spotter reported a threat 3061 | -7/Recycling | Spotter reported a threat 3061 | -7/Recycling | Spotter reported a threat 3061 | -7/Recycling | Spotter reported a threat 3072 | -7/Recycling | Entered Factory 3072 | -5/Factory | Evolved 4 slots: Utility x4 3372 | -5/Factory | First assault squad dispatched 3462 | -5/Factory | Build established: Scavenger-Mutant 3745 | -5/Factory | Lost 3 parts (1n2w) 3951 | -5/Factory | Repaired Lrg. Storage Unit 4011 | -5/Factory | Spotted B-75 Beast 4105 | -5/Factory | Build established: Mutant 4252 | -5/Factory | Lost 3 parts (1n2w) 4391 | -5/Factory | Lost 5 parts (1p1n2u1w) 4732 | -5/Factory | Build established: Scavenger-Skirmisher 4804 | -5/Factory | Core integrity fell below 50% 4867 | -5/Factory | Lost 10 parts (2p1n3u4w) 4973 | -5/Factory | Core integrity fell below 20% 5017 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04987_ Fabricator zaps A-15 Conveyor with an electromagnetic arc. 04987_ G-50 Soldier system terminally corrupted. 04988_ Fabricator zaps G-50 Soldier with an electromagnetic arc. 04989_ G-50 Soldier system terminally corrupted. 04991_ Fabricator zaps G-50 Soldier with an electromagnetic arc. 04991_ G-50 Soldier system terminally corrupted. 04997_ Rnf. Fission Core destroyed. 05007_ Fabricator zaps A-15 Conveyor with an electromagnetic arc. 05007_ Fabricator zaps G-50 Soldier with an electromagnetic arc. 05007_ Chain reaction triggered in Lgt. Angular Momentum Engine. 05007_ G-50 Soldier system terminally corrupted. 05007_ A-15 Conveyor system terminally corrupted. 05008_ Fabricator zaps G-50 Soldier with an electromagnetic arc. 05008_ G-50 Soldier system terminally corrupted. 05011_ Fabricator zaps G-50 Soldier with an electromagnetic arc. 05011_ G-50 Soldier system terminally corrupted. 05013_ Fabricator zaps G-50 Soldier with an electromagnetic arc. 05014_ G-50 Soldier misfires. 05016_ Fabricator zaps G-50 Soldier with an electromagnetic arc. 05016_ G-50 Soldier system terminally corrupted. 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"""""" # + ! #???????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Coolant Potential 65 Energy Generation 33 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Core Shielding 20 Power Shielding 66 Weapon Cycling 15 Evasion (%) 41 Targeting Accuracy 16 Energy Filtering 30 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CooledFortressCannon Manual? 0 Play Time 01:49:16 Cumulative 124.0 hours Start 2020.10.22 @ 10:05:31 End 2020.10.22 @ 16:46:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 63 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/1/0/0/0/0/0/0 Lore% 60 Gallery% 69 Achievement% 51 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a63d9083-f2f8-49b7-a657-70d8242f269a