Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.22 @ 16:46:39

Player: Gobbopathe

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (163)     815
Value Destroyed (4686)     4686
Prototype IDs (22)         440
Alien Tech Used (0)        0
Bonus (1791)               1791
              TOTAL SCORE: 11632

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    1626
Follower Combat Kills      77
Friendly Fire              -112

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     100/100
System Corruption          7%
Temperature                Cool (9)
Movement                   Core (550) Ox10
Location                   -5/Factory

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (2) ---
                   (None)
>              --- UTILITY (11) -----
  Experimental Heat Sink
  Experimental Heat Sink
         Large Storage Unit
         Large Storage Unit
      Enhanced Optical Array
      Improved Signal Interpreter
      Advanced Targeting Computer
      Advanced Targeting Computer
               Hacking Suite
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (16) ---
      Improved Deuterium Engine
         Micro Fission Core
      Advanced Heat Sink
      Advanced Heat Sink
      Advanced Cooling System
      Improved Sensor Array
      Advanced Targeting Computer
               Energy Filter
               Weapon Cycler
               Hacking Suite

 Peak State 
------------
>              --- POWER ------------
      Enhanced Nuclear Core
         Light Antimatter Reactor
>              --- PROPULSION -------
               Wheel
               Wheel
>              --- UTILITY ----------
  Experimental Heat Sink
      Advanced Cooling System
         Large Storage Unit
         Large Storage Unit
      Enhanced Optical Array
      Improved Signal Interpreter
      Advanced Targeting Computer
      Advanced Targeting Computer
      Improved Power Shielding
      Improved Medium Armor Plating
               Hacking Suite
>              --- WEAPON -----------
      Improved Lightning Gun
               Tesla Rifle
>              --- INVENTORY --------
      Improved Deuterium Engine
    Reinforced Fission Core
         Micro Fission Core
         Micro Fission Core
               Wheel
      Advanced Heat Sink
  Experimental Heat Sink
      Advanced Weight Redist. System
      Improved Sensor Array
      Advanced Targeting Computer
               Energy Filter
               Weapon Cycler
      Improved System Shield
    Long-range Proton Cannon
         Heavy Phase Cannon
               Chainsword
[Rating: 70]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Compact Wheel
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Airjet
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Weapon Cycler
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Precision Beam Rifle
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 EMP Blaster
  Impact Weapon            Mace
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -9  -8  -7  -7  -7  -5  
-------                    Run  | Scr Mat Mat Mat Fac Sto Rec Fac 
Slots Evolved              10   | .   .   2   2   2   .   .   4   
  Power                    1    | .   .   .   .   1   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  9    | .   .   2   2   1   .   .   4   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             167  | 6   3   20  12  23  47  3   53  
  Power                    26   | 1   .   3   2   4   11  .   5   
    Engine                 13   | 1   .   3   2   2   3   .   2   
    Core                   12   | .   .   .   .   2   8   .   2   
    Reactor                1    | .   .   .   .   .   .   .   1   
  Propulsion               35   | 2   .   4   2   2   14  1   10  
    Treads                 1    | .   .   .   .   .   .   .   1   
    Leg                    3    | .   .   .   .   .   3   .   .   
    Wheel                  28   | 2   .   3   2   2   9   1   9   
    Hover                  2    | .   .   .   .   .   2   .   .   
    Flight                 1    | .   .   1   .   .   .   .   .   
  Utility                  46   | 1   2   3   3   12  .   2   23  
    Device                 20   | .   .   2   1   6   .   1   10  
    Storage                5    | 1   1   .   1   1   .   .   1   
    Processor              8    | .   .   1   .   4   .   1   2   
    Hackware               2    | .   .   .   .   .   .   .   2   
    Protection             11   | .   1   .   1   1   .   .   8   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   60   | 2   1   10  5   5   22  .   15  
    Energy Gun             20   | 1   .   2   2   1   7   .   7   
    Energy Cannon          13   | .   .   3   1   2   3   .   4   
    Ballistic Gun          4    | 1   .   1   .   1   1   .   .   
    Ballistic Cannon       8    | .   .   2   .   .   3   .   3   
    Launcher               6    | .   .   1   1   .   4   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   1   1   1   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   1   4   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   2   .   1   7   .   2   
Parts Lost                 74   | .   .   5   12  5   15  .   37  
  Power                    14   | .   .   1   3   .   5   .   5   
  Propulsion               20   | .   .   2   1   2   6   .   9   
  Utility                  17   | .   .   1   4   2   .   .   10  
  Weapon                   23   | .   .   1   4   1   4   .   13  
  Highest Loss Streak      12   | .   .   2   12  2   7   .   10  
Average Slot Usage (%)     93   | .   90  92  73  88  93  99  96  
  Engine                   4    | .   14  11  6   6   1   .   2   
  Core                     5    | .   .   .   .   2   10  15  6   
  Wheel                    13   | .   28  20  10  14  11  15  9   
  Device                   15   | .   .   7   13  19  15  14  19  
  Storage                  11   | .   14  11  9   8   15  15  10  
  Processor                16   | .   .   8   9   17  23  23  18  
  Hackware                 2    | .   .   .   .   .   .   .   5   
  Protection               5    | .   4   11  11  4   .   .   5   
  Energy Gun               6    | .   14  6   2   .   4   15  7   
  Energy Cannon            2    | .   .   6   2   5   2   .   .   
  Ballistic Gun            2    | .   13  3   .   5   .   .   .   
  Ballistic Cannon         1    | .   .   2   5   .   2   .   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             78   | 11  24  35  54  58  58  57  78  
  Greatest Support         32   | 32  32  32  31  32  32  26  32  
  Greatest Overweight (x)  19   | .   .   10  6   2   5   2   19  
  Average Overweight (x)   1    | .   .   .   .   .   1   2   2   
Largest Inventory Capacity 16   | 6   12  10  16  16  16  16  16  
  Average Capacity         13   | 5   9   10  10  10  16  16  15  
  Most Carried             16   | 2   5   10  10  13  16  16  16  
  Average Carried          11   | .   3   8   8   8   14  15  13  
  Final Capacity           16   | 6   10  10  10  16  16  16  16  
  Final Carried            16   | 2   5   10  7   13  16  15  10  

 Class Distribution 
--------------------
 65% | Mutant
 23% | Scavenger-Mutant
  7% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Storage
           Mutant | -7/Recycling
 Scavenger-Mutant | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -5   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Sto  Rec  Fac  
Matter Collected           2599 | 223  .    615  144  299  636  23   659  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            6968 | .    .    919  298  557  1746 307  3141 
  Parts                    330  | .    .    56   15   27   97   31   104  
Haulers Intercepted        7    | .    .    2    .    .    4    .    1    
Recyclers Shooed           4    | .    .    .    .    2    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -5  
-------                    Run  | Scr Mat Mat Mat Fac Sto Rec Fac 
Combat Hostiles Destroyed  106  | .   .   19  4   6   25  14  38  
  Melee                    9    | .   .   .   .   .   6   .   3   
  Guns                     40   | .   .   5   .   1   5   13  16  
  Cannons                  34   | .   .   11  2   5   5   .   11  
  AOE                      18   | .   .   3   2   .   9   1   3   
Classes Destroyed          16   | .   .   10  .   .   2   1   3   
  Worker                   5    | .   .   2   1   2   .   .   .   
  Builder                  13   | .   .   4   .   .   4   .   5   
  Hauler                   7    | .   .   2   .   .   4   .   1   
  Recycler                 16   | .   .   1   1   3   4   2   5   
  Mechanic                 2    | .   .   1   .   .   .   .   1   
  Operator                 6    | .   .   3   1   .   1   .   1   
  Drone                    14   | .   .   .   .   .   .   14  .   
  Watcher                  7    | .   .   1   1   1   2   .   2   
  Swarmer                  24   | .   .   7   .   4   7   .   6   
  Saboteur                 1    | .   .   .   .   .   .   .   1   
  Grunt                    44   | .   .   9   4   .   11  .   20  
  Brawler                  2    | .   .   .   .   .   .   .   2   
  Duelist                  1    | .   .   .   .   .   1   .   .   
  Sentry                   10   | .   .   3   .   2   4   .   1   
  Hunter                   4    | .   .   .   .   .   2   .   2   
  Programmer               7    | .   .   .   .   .   .   .   7   
Best Kill Streak           13   | .   .   12  3   9   13  6   9   
  Combat Bots Only         8    | .   .   8   2   4   6   5   6   
Max Kills in Single Turn   5    | .   .   3   1   2   3   1   5   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   1   .   2   1   2   
  Melee                    1    | .   .   .   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -5   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Sto  Rec  Fac  
Damage Taken               9456  | .    .    786  1288 612  1680 .    5090 
  Core                     1956  | .    .    128  374  111  340  .    1003 
  Absorbed by Shields      67    | .    .    .    .    .    .    .    67   
Core Remaining (%)         67    | 100  100  68   32   .    .    35   .    
Volleys Fired              344   | .    .    71   16   25   54   28   150  
  Largest                  2     | .    .    2    2    2    2    2    2    
  Hottest                  179   | .    .    120  104  108  141  116  179  
Shots Fired                652   | .    .    131  25   50   97   56   293  
  Gun                      382   | .    .    52   4    28   27   56   215  
  Cannon                   253   | .    .    77   16   22   60   .    78   
  Launcher                 17    | .    .    2    5    .    10   .    .    
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  146   | .    .    49   9    25   32   .    31   
  Thermal                  329   | .    .    64   9    25   52   28   151  
  Explosive                .     | .    .    .    .    .    .    .    .    
  Electromagnetic          177   | .    .    18   7    .    13   28   111  
  Robot Hit Streak         55    | .    .    7    7    10   10   6    55   
  Robot Miss Streak        6     | .    .    5    6    2    4    3    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    
  Secondary Targets        6     | .    .    .    .    .    2    .    4    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    .    1    
Shots Hit Robots           516   | .    .    89   31   31   77   31   257  
  Core Hits                259   | .    .    46   15   16   62   17   103  
  Critical Hits            8     | .    .    1    .    1    2    .    4    
  Critical Kills           3     | .    .    .    .    .    .    .    3    
  Critical Parts Destroyed 3     | .    .    1    .    .    1    .    1    
Melee Attacks              54    | .    1    8    16   2    20   .    7    
  Impact                   25    | .    1    8    16   .    .    .    .    
  Slashing                 29    | .    .    .    .    2    20   .    7    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            4     | .    .    3    .    .    1    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           13493 | .    .    1954 960  781  2827 754  6217 
  Guns                     6061  | .    .    514  51   372  392  725  4007 
  Cannons                  4364  | .    .    1140 292  405  910  .    1617 
  Explosions               1960  | .    .    140  364  .    1031 29   396  
  Melee                    1104  | .    .    160  253  .    494  .    197  
  Ramming                  4     | .    .    .    .    4    .    .    .    
  Kinetic                  2105  | .    .    560  156  323  444  .    622  
  Thermal                  6230  | .    .    942  251  454  1274 227  3082 
  Explosive                .     | .    .    .    .    .    .    .    .    
  Electromagnetic          4050  | .    .    292  300  .    615  527  2316 
  Impact                   413   | .    .    160  253  .    .    .    .    
  Slashing                 691   | .    .    .    .    .    494  .    197  
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         7     | .    .    .    .    .    1    1    7    
  Average Corruption       3     | .    .    .    .    .    1    1    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Effects                  35    | .    .    .    .    .    1    2    32   
    Message Errors         7     | .    .    .    .    .    1    1    5    
    Matter Fused           5     | .    .    .    .    .    .    .    5    
    Heat Flow Errors       3     | .    .    .    .    .    .    .    3    
    Energy Discharges      4     | .    .    .    .    .    .    .    4    
    Parts Rejected         1     | .    .    .    .    .    .    .    1    
    Data Loss (minor)      5     | .    .    .    .    .    .    1    4    
    Data Loss (major)      1     | .    .    .    .    .    .    .    1    
    Targeting Errors       9     | .    .    .    .    .    .    .    9    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            270   | .    .    122  81   1    16   .    50   
  Projectiles              88    | .    .    52   .    1    4    .    31   
  Explosions               110   | .    .    .    79   .    12   .    19   
  Melee                    72    | .    .    70   2    .    .    .    .    
Knockbacks                 25    | .    .    10   8    .    .    .    7    
  Impact                   2     | .    .    .    2    .    .    .    .    
  Kinetic                  22    | .    .    10   5    .    .    .    7    
  Secondary                1     | .    .    .    1    .    .    .    .    
Self-Inflicted Damage      276   | .    .    .    50   2    78   .    146  
  Shots                    6     | .    .    .    1    .    2    .    3    
  Rammed                   1     | .    .    .    .    1    .    .    .    
Targets Rammed             1     | .    .    .    .    1    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        566   | .    .    375  8    189  197  198  566  
  Average Temperature      92    | .    .    132  5    82   102  90   60   
  Received Heat Transfer   2812  | .    .    183  693  90   306  .    1540 
  Effects                  16    | .    .    2    .    .    .    .    14   
    Shutdowns              5     | .    .    1    .    .    .    .    4    
    Interference           3     | .    .    .    .    .    .    .    3    
    Damage (minor)         2     | .    .    1    .    .    .    .    1    
    Damage (major)         5     | .    .    .    .    .    .    .    5    
    Damage (core)          1     | .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           8     | .    .    .    1    .    .    .    7    
  Combat Hostiles          4     | .    .    .    .    .    .    .    4    
  Parts Fried              27    | .    .    2    3    .    1    .    21   
  Impact Corruptions       6     | .    .    5    1    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Melted             18    | .    .    1    1    1    4    .    11   
  Heat Transferred         10395 | .    .    1628 309  911  2186 494  4867 
Parts Sabotaged            6     | .    .    .    .    .    .    .    6    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      15    | .    .    .    2    .    7    2    4    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -7   -7   -5   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  Sto  Rec  Fac  
Peak Influence             1646 | .    51   449  344  273  572  536  1646 
  Initial                  1040 | .    .    21   189  151  60   203  1040 
  Average                  653  | .    19   217  287  131  300  355  1349 
Maximum Alert Level        5    | .    .    2    1    1    2    2    5    
  Low Security (%)         34   | 100  100  56   .    96   38   .    .    
  Level 1                  18   | .    .    31   99   3    19   73   .    
  Level 2                  8    | .    .    11   .    .    42   26   .    
  Level 3                  4    | .    .    .    .    .    .    .    11   
  Level 4                  32   | .    .    .    .    .    .    .    83   
  Level 5                  1    | .    .    .    .    .    .    .    4    
  High Security            .    | .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Squads Dispatched          26   | .    .    3    2    .    6    .    15   
  Investigation            4    | .    .    .    .    .    .    .    4    
  Extermination            3    | .    .    .    .    .    .    .    3    
  Reinforcement            15   | .    .    3    2    .    6    .    4    
  Assault                  4    | .    .    .    .    .    .    .    4    
  Garrison                 .    | .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    1    .    .    
Haulers Reinforced         1    | .    .    .    .    .    1    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -5  
---------                  Run  | Scr Mat Mat Mat Fac Sto Rec Fac 
Distress Signals           7    | .   .   4   1   .   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              220  | .   2   36  24  9   42  24  83  
  Peak Tracking Total      15   | .   2   6   15  4   7   6   7   
  Tactical Retreats        15   | .   .   3   3   .   4   .   5   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -5  
-------                    Run  | Scr Mat Mat Mat Fac Sto Rec Fac 
Traps Triggered            2    | .   .   .   .   .   2   .   .   
  Indirectly               1    | .   .   .   .   .   1   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -5  
----------                 Run  | Scr Mat Mat Mat Fac Sto Rec Fac 
Machines Disabled          15   | .   .   2   3   .   1   3   6   
  Max in Single Turn       2    | .   .   1   2   .   1   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       14   | .   .   .   .   .   .   .   14  
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -5  
---------                  Run  | Scr Mat Mat Mat Fac Sto Rec Fac 
Machines Accessed          27   | .   2   5   1   2   1   6   10  
  Terminals                20   | .   2   5   .   2   1   4   6   
  Fabricators              2    | .   .   .   .   .   .   .   2   
  Repair Stations          2    | .   .   .   1   .   .   .   1   
  Recycling Units          2    | .   .   .   .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   
Total Hacks                83   | .   9   21  2   4   1   20  26  
  Successful               44   | .   8   11  2   3   .   10  10  
  Failed                   39   | .   1   10  .   1   1   10  16  
    Catastrophic           10   | .   1   1   .   .   .   5   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   50   | .   7   18  .   4   2   8   11  
  Terminals                68   | .   9   21  .   4   1   18  15  
  Fabricators              6    | .   .   .   .   .   .   .   6   
  Repair Stations          6    | .   .   .   2   .   .   .   4   
  Recycling Units          2    | .   .   .   .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   
Terminal Hacks             15   | .   3   3   .   .   .   6   3   
  Prototype ID Bank        5    | .   1   .   .   .   .   2   2   
  Level Access Points      1    | .   .   .   .   .   .   1   .   
  Branch Access Points     2    | .   .   1   .   .   .   1   .   
  Terminal Index           2    | .   1   1   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   
  Locate Traps             2    | .   1   .   .   .   .   .   1   
  Dispatch Records         1    | .   .   .   .   .   .   1   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   2   .   .   .   2   
  Scan Component           2    | .   .   .   1   .   .   .   1   
  Repair                   2    | .   .   .   1   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   .   1   
Unauthorized Hacks         24   | .   5   8   .   3   .   4   4   
  Terminals                21   | .   5   8   .   3   .   2   3   
    Track                  11   | .   2   4   .   2   .   .   3   
    Assimilate             1    | .   .   1   .   .   .   .   .   
    Botnet                 7    | .   2   2   .   1   .   2   .   
    Operators              2    | .   1   1   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   
    Overload               1    | .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   2   .   
    Tunnel                 2    | .   .   .   .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   2   5   .   2   1   4   9   
  Full Trace Events        6    | .   .   .   .   .   .   3   3   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   1   .   .   .   1   
  Time                     45   | .   .   .   32  .   .   .   13  
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -5  
------------               Run  | Scr Mat Mat Mat Fac Sto Rec Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   2   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -5  
--------                   Run  | Scr Mat Mat Mat Fac Sto Rec Fac 
Total Allies               3    | .   .   1   .   .   .   .   2   
  Largest Group            2    | .   .   1   1   .   .   .   2   
  Highest-Rated Group      107  | .   .   10  10  .   .   .   107 
  Highest-Rated Ally       60   | .   .   10  10  .   .   .   60  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               10   | .   .   .   .   .   .   .   10  
  Total Damage             203  | .   .   .   .   .   .   .   203 
  Kills                    3    | .   .   .   .   .   .   .   3   
Allies Corrupted           1    | .   .   .   .   .   .   .   1   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -5  
-------                    Run  | Scr Mat Mat Mat Fac Sto Rec Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -5   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Sto  Rec  Fac  
Turns Passed               5016 | 42   315  636  272  797  590  419  1945 
Spaces Moved               3117 | 33   303  355  122  618  259  304  1123 
  Core                     16   | 2    .    3    4    .    .    .    7    
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     8    | .    .    .    .    .    8    .    .    
  Wheels                   3093 | 31   303  352  118  618  251  304  1116 
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  95   95   95   100  110  100  
  Average Speed            111  | 96   100  101  103  104  112  110  121  
  Slowest Speed            1000 | 100  100  550  350  120  210  110  1000 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       33   | 4    33   41   17   24   40   63   42   
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    .    .    .    .    2    .    
  Known Exits Taken        1    | .    .    .    .    .    .    1    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 11   | .    1    4    .    2    4    .    .    
Terrain Destroyed          95   | .    1    12   9    2    43   6    22   
  Melee                    11   | .    1    4    .    2    4    .    .    
  Projectile               29   | .    .    8    1    .    13   .    7    
  AOE                      55   | .    .    .    8    .    26   6    15   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -5   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Sto  Rec  Fac  
Total                      4011 | 40   312  484  214  717  443  346  1455 
  Wait                     188  | .    2    2    47   34   30   5    68   
  Move                     3110 | 32   302  354  121  617  258  303  1123 
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  86   | 2    3    14   2    11   13   3    38   
  Fast Attach              65   | 6    2    9    3    13   21   .    11   
  Attach                   52   | .    .    3    5    4    8    1    31   
  Detach                   9    | .    .    4    .    1    4    .    .    
  Swap                     50   | .    1    8    4    6    18   2    11   
  Drop                     45   | .    1    11   .    3    17   4    9    
  Fire                     344  | .    .    71   16   25   54   28   150  
  Melee                    54   | .    1    8    16   2    20   .    7    
  Ram                      1    | .    .    .    .    1    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   7    | .    .    .    .    .    .    .    7    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-8/Materials
-7/Factory
-7/Storage
-7/Recycling
-5/Factory

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 14)
   43 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  348 | -10/Materials | Discovered new exit (range 11)
  358 | -10/Materials | Entered another Materials area
  358 | -9/Materials  | Evolved 2 slots: Utility x2
  740 | -9/Materials  | Discovered new exit (range 9)
  742 | -9/Materials  | Identified exit to Mines
  940 | -9/Materials  | Destroyed 8 combat bots
  972 | -9/Materials  | Discovered new exit (range 10)
  994 | -9/Materials  | Entered another Materials area
  994 | -8/Materials  | Accompanied by 1 ally
  994 | -8/Materials  | Evolved 2 slots: Utility x2
 1110 | -8/Materials  | Repaired Arm. Wheel
 1225 | -8/Materials  | Core integrity fell below 50%
 1257 | -8/Materials  | Lost 12 parts (3p1n4u4w)
 1259 | -8/Materials  | Discovered new exit (range 7)
 1266 | -8/Materials  | Entered Factory
 1266 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 2039 | -7/Factory    | Discovered new exit (range 5)
 2063 | -7/Factory    | Entered Storage
 2108 | -7/Storage    | Lost 7 parts (2p2n3w)
 2373 | -7/Storage    | Core integrity fell below 50%
 2410 | -7/Storage    | Lost 4 parts (1p2n1w)
 2638 | -7/Storage    | Used back door to open Recycling access
 2638 | -7/Storage    | Discovered new exit (range 5)
 2653 | -7/Storage    | Entered Recycling
 2686 | -7/Recycling  | Spotter reported a threat
 2727 | -7/Recycling  | Spotter reported a threat
 2728 | -7/Recycling  | Spotter reported a threat
 2728 | -7/Recycling  | Spotter reported a threat
 2728 | -7/Recycling  | Spotter reported a threat
 2728 | -7/Recycling  | Spotter reported a threat
 2737 | -7/Recycling  | Spotter reported a threat
 2763 | -7/Recycling  | Identified exit to Factory
 2858 | -7/Recycling  | Spotter reported a threat
 2867 | -7/Recycling  | Spotter reported a threat
 2902 | -7/Recycling  | Spotter reported a threat
 2939 | -7/Recycling  | Spotter reported a threat
 2946 | -7/Recycling  | Spotter reported a threat
 2965 | -7/Recycling  | Spotter reported a threat
 3008 | -7/Recycling  | Spotter reported a threat
 3018 | -7/Recycling  | Spotter reported a threat
 3019 | -7/Recycling  | Spotter reported a threat
 3019 | -7/Recycling  | Spotter reported a threat
 3061 | -7/Recycling  | Spotter reported a threat
 3061 | -7/Recycling  | Spotter reported a threat
 3061 | -7/Recycling  | Spotter reported a threat
 3072 | -7/Recycling  | Entered Factory
 3072 | -5/Factory    | Evolved 4 slots: Utility x4
 3372 | -5/Factory    | First assault squad dispatched
 3462 | -5/Factory    | Build established: Scavenger-Mutant
 3745 | -5/Factory    | Lost 3 parts (1n2w)
 3951 | -5/Factory    | Repaired Lrg. Storage Unit
 4011 | -5/Factory    | Spotted B-75 Beast
 4105 | -5/Factory    | Build established: Mutant
 4252 | -5/Factory    | Lost 3 parts (1n2w)
 4391 | -5/Factory    | Lost 5 parts (1p1n2u1w)
 4732 | -5/Factory    | Build established: Scavenger-Skirmisher
 4804 | -5/Factory    | Core integrity fell below 50%
 4867 | -5/Factory    | Lost 10 parts (2p1n3u4w)
 4973 | -5/Factory    | Core integrity fell below 20%
 5017 | -5/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
04987_ Fabricator zaps A-15 Conveyor with an electromagnetic arc.
04987_ G-50 Soldier system terminally corrupted.
04988_ Fabricator zaps G-50 Soldier with an electromagnetic arc. <x2>
04989_ G-50 Soldier system terminally corrupted.
04991_ Fabricator zaps G-50 Soldier with an electromagnetic arc.
04991_ G-50 Soldier system terminally corrupted.
04997_ Rnf. Fission Core destroyed.
05007_ Fabricator zaps A-15 Conveyor with an electromagnetic arc.
05007_ Fabricator zaps G-50 Soldier with an electromagnetic arc.
05007_ Chain reaction triggered in Lgt. Angular Momentum Engine.
05007_ G-50 Soldier system terminally corrupted.
05007_ A-15 Conveyor system terminally corrupted.
05008_ Fabricator zaps G-50 Soldier with an electromagnetic arc.
05008_ G-50 Soldier system terminally corrupted.
05011_ Fabricator zaps G-50 Soldier with an electromagnetic arc.
05011_ G-50 Soldier system terminally corrupted.
05013_ Fabricator zaps G-50 Soldier with an electromagnetic arc.
05014_ G-50 Soldier misfires.
05016_ Fabricator zaps G-50 Soldier with an electromagnetic arc.
05016_ G-50 Soldier system terminally corrupted.

 Map 
-----
+----------------------------------------------------+
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| ?????                         "%%  ]!! =%          |
| ?????                         """  ]%]=!%=         |
| ???????                       """  !]]%==%         |
| ??????    """""     ^           %   = %%=%=        |
| ??????????"""""          @            g%%!=        |
| ????????? """            #########            #### |
| ???????              ==  ????????#            #??? |
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| ??????? ????#                                 #    |
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| ?????       +                                 #    |
| ????????????#                                 # =  |
| ????????????#                                 #    |
| ?#######????#     ####/##################     #    |
| ??        ??#     #             #???????#     #    |
| ???? """""" #     +     !       #???????#     #    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           92
Coolant Potential          65
Energy Generation          33
Energy Capacity            510
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             225
Core Shielding             20
Power Shielding            66
Weapon Cycling             15
Evasion (%)                41
Targeting Accuracy         16
Energy Filtering           30
Offensive Hacking          10
Defensive Hacking          12

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CooledFortressCannon
  Manual?         0
Play Time         01:49:16
  Cumulative      124.0 hours
  Start           2020.10.22 @ 10:05:31
  End             2020.10.22 @ 16:46:39
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          63
  Rogue           63
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           3/0/1/0/0/0/0/0/0
Lore%             60
Gallery%          69
Achievement%      51
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a63d9083-f2f8-49b7-a657-70d8242f269a