Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.02 @ 21:38:28 Player: Robotson Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (206) 1030 Value Destroyed (6015) 6015 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (3133) 3133 TOTAL SCORE: 13578 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 2278 Friendly Fire -145 Cogmind --------- Core Integrity 0/850 Matter 122/400 Energy 32/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Coolant Injector Medium Matter Pod Enhanced Optical Array Launcher Guidance Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Armored Treads High-capacity Storage Unit Matter Filter Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Cold Fusion Reactor > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Launcher Guidance Computer Core Analyzer Shield Generator System Restoration Module > --- WEAPON ----------- Ion Cannon Gauss Cannon Advanced EMP Blaster > --- INVENTORY -------- Armored Treads Armored Treads Improved Heat Sink Coolant Injector Large Storage Unit Medium Matter Pod Target Analyzer Matter Filter Reaction Control System Hardened Light Armor Plating Hardlight Generator Heavy Particle Cannon Improved Assault Rifle High-powered Shotgun Gauss Rifle Gauss Rifle Advanced EMP Blaster Heavy Rocket Launcher [Rating: 57] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Reactor Cold Fusion Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Core Analyzer Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Welding Torch Impact Weapon Hammer Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . 2 . . . . Utility 4 | . . . . 1 2 1 Weapon 1 | . . . . 1 . . Parts Attached 121 | 6 3 39 10 17 19 27 Power 14 | 1 1 4 . 2 2 4 Engine 7 | 1 1 4 . . . 1 Core 6 | . . . . 2 2 2 Reactor 1 | . . . . . . 1 Propulsion 38 | 2 . 23 1 4 3 5 Treads 25 | . . 12 1 4 3 5 Leg 9 | 2 . 7 . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 4 | . . 4 . . . . Utility 39 | 1 2 4 4 6 9 13 Device 21 | . 1 1 1 6 5 7 Storage 7 | 1 1 1 1 . 1 2 Processor 4 | . . . . . 1 3 Hackware . | . . . . . . . Protection 7 | . . 2 2 . 2 1 Artifact . | . . . . . . . Weapon 30 | 2 . 8 5 5 5 5 Energy Gun 3 | 1 . 1 1 . . . Energy Cannon 6 | . . 3 1 2 . . Ballistic Gun 7 | 1 . 2 1 . 1 2 Ballistic Cannon 7 | . . . 1 3 2 1 Launcher 5 | . . . 1 . 2 2 Special Weapon 1 | . . 1 . . . . Impact Weapon 1 | . . 1 . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 8 | . . 4 . . 3 1 Corrupted Parts 1 | . . . . . . 1 System Corruption 6 | . . . . . . 6 Parts Lost 30 | . . 3 3 3 4 17 Power 4 | . . . . 1 1 2 Propulsion 9 | . . 1 1 1 1 5 Utility 8 | . . . 1 . 1 6 Weapon 9 | . . 2 1 1 1 4 Highest Loss Streak 12 | . . 3 3 2 1 12 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 98 96 99 98 96 89 Engine 6 | . 14 10 11 4 . 2 Core 3 | . . . . 4 6 7 Treads 27 | . . 28 43 35 27 19 Leg 5 | . 28 11 . . . . Device 8 | . 12 . . 8 15 12 Storage 9 | . 14 11 10 9 7 5 Processor 4 | . . . . . 5 17 Protection 7 | . . 10 11 9 8 . Energy Gun 1 | . 14 1 2 . . . Energy Cannon 8 | . . 13 12 7 7 5 Ballistic Gun 3 | . 14 5 . . 2 1 Ballistic Cannon 4 | . . . 1 10 7 4 Launcher 4 | . . . 5 8 4 5 Naked Turns . | . . . . . . . Heaviest Build 82 | 12 19 41 41 48 76 82 Greatest Support 90 | 20 20 88 88 86 82 90 Greatest Overweight (x) 2 | 1 . 2 . . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 10 15 15 15 20 20 Average Capacity 13 | 7 9 11 14 15 15 16 Most Carried 20 | 8 10 15 15 15 19 20 Average Carried 12 | 3 8 10 12 14 14 15 Final Capacity 20 | 8 10 15 15 15 20 5 Final Carried 19 | 8 10 15 15 14 19 3 Class Distribution -------------------- 45% | Mutant 40% | Tank 9% | Gunner 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Tank | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Matter Collected 3860 | 265 153 777 215 625 1226 599 Remotely . | . . . . . . . Salvage Created 6891 | 61 298 1128 252 879 2031 2242 Parts 386 | 2 15 66 12 44 144 103 Haulers Intercepted 10 | . 1 1 . 2 4 2 Recyclers Shooed 10 | . 4 2 . . 2 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 119 | . 4 20 11 20 32 32 Melee 1 | . . 1 . . . . Guns 21 | . 4 11 4 . 2 . Cannons 51 | . . 8 7 10 10 16 AOE 45 | . . . . 10 20 15 Classes Destroyed 17 | 1 6 5 1 1 2 1 Worker 18 | . 1 . 1 . 10 6 Builder 27 | . . 1 . 5 18 3 Tunneler 3 | . . 1 . 1 . 1 Hauler 10 | . 1 1 . 2 4 2 Recycler 17 | 1 1 4 . 3 6 2 Mechanic 5 | . 1 1 . . 3 . Operator 3 | . . 1 . 1 . 1 Watcher 9 | . 1 2 . . 4 2 Swarmer 25 | . 3 8 3 3 4 4 Saboteur 1 | . . . . . . 1 Grunt 55 | . 1 5 2 11 17 19 Brawler 7 | . . 2 . 1 3 1 Duelist 5 | . . . . . 3 2 Sentry 10 | . . 5 . 4 1 . Hunter 7 | . . . . 2 2 3 Programmer 4 | . . . . . 2 2 Assembled 6 | . . . 6 . . . Best Kill Streak 18 | 1 3 5 3 13 18 15 Combat Bots Only 11 | . 3 5 3 11 4 9 Max Kills in Single Turn 5 | 1 2 2 1 3 5 5 Gunslinging . | . . . . . . . Exploded 4 | . . . . 2 4 4 Melee 1 | . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Hostile Shots Fired 554 | . 5 135 92 65 85 172 Missed 131 | . 1 28 20 19 17 46 Damage Taken 6752 | . 24 1220 992 799 859 2858 Core 1384 | . . 213 134 78 87 872 Absorbed by Shields 788 | . 9 . . 64 303 412 Regen/Repaired (Parts) 166 | . . 166 . . . . Core Remaining (%) 77 | 100 100 . 13 85 87 . Volleys Fired 325 | 5 34 74 26 46 87 53 Largest 3 | 2 2 2 2 3 3 3 Hottest 149 | 60 60 136 136 137 147 149 Shots Fired 709 | 10 68 129 48 121 200 133 Gun 213 | 10 68 80 14 . 36 5 Cannon 393 | . . 46 34 84 131 98 Launcher 100 | . . . . 37 33 30 Special 3 | . . 3 . . . . Kinetic 316 | 5 34 80 4 47 95 51 Thermal 293 | 5 34 49 44 37 72 52 Explosive 65 | . . . . 37 28 . Electromagnetic 35 | . . . . . 5 30 Robot Hit Streak 20 | 4 12 13 5 9 9 20 Robot Miss Streak 9 | 1 3 7 5 8 9 3 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 422 | 7 50 84 22 67 107 85 Core Hits 351 | 2 18 44 15 52 122 98 Critical Kills 3 | . . 2 . . . 1 Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 12 | . . 3 . 1 1 7 Meltdown 2 | . . 1 . . . 1 Blast 8 | . . . . 1 1 6 Smash 2 | . . 2 . . . . Melee Attacks 5 | . . 5 . . . . Impact 5 | . . 5 . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . . 2 . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 16479 | 69 473 1437 457 3039 5674 5330 Guns 1772 | 69 473 744 132 . 333 21 Cannons 5253 | . . 552 325 985 1805 1586 Explosions 9313 | . . . . 2054 3536 3723 Melee 137 | . . 137 . . . . Ramming 1 | . . 1 . . . . Kinetic 3490 | 26 222 744 57 473 1180 788 Thermal 4927 | 43 251 555 400 512 2033 1133 Explosive 5433 | . . . . 2054 2107 1272 Electromagnetic 2491 | . . . . . 354 2137 Impact 137 | . . 137 . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 11 | . . 11 11 . 1 11 Average Corruption 6 | . . 10 11 . 1 4 Corruption Purged 5 | . . . . . 2 3 Corruption Blocked . | . . . . . . . Effects 78 | . . 28 29 . 6 15 Message Errors 17 | . . 6 5 . 2 4 Matter Fused 19 | . . 6 7 . 1 5 Heat Flow Errors 15 | . . 7 6 . . 2 Energy Discharges 8 | . . 4 2 . 1 1 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 14 | . . 4 8 . 1 1 Data Loss (major) 2 | . . . 1 . . 1 Misfires 1 | . . 1 . . . . Alerts 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 652 | . . 63 . 93 122 374 Projectiles 42 | . . 1 . 16 24 1 Explosions 548 | . . . . 77 98 373 Melee 62 | . . 62 . . . . Knockbacks 36 | . . . . 4 25 7 Impact . | . . . . . . . Kinetic 29 | . . . . 3 20 6 Secondary 7 | . . . . 1 5 1 Self-Inflicted Damage 973 | . . . . 180 88 705 Shots 29 | . . . . 7 3 19 Rammed . | . . . . . . . Targets Rammed 1 | . . 1 . . . . Kicked 1 | . . 1 . . . . Crushed . | . . . . . . . Highest Temperature 421 | 40 40 375 421 225 337 392 Average Temperature 85 | 22 17 88 157 71 72 70 Received Heat Transfer 1527 | . . 312 292 171 305 447 Effects 7 | . . 3 3 . . 1 Shutdowns 1 | . . . . . . 1 Energy Bleed 1 | . . . 1 . . . Interference 3 | . . 1 2 . . . Matter Decay 1 | . . 1 . . . . Damage (minor) 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted 3 | . . . . . . 3 Combat Hostiles 1 | . . . . . . 1 Parts Fried 16 | . . 2 . . 4 10 Impact Corruptions 3 | . . 2 . . 1 . Robots Melted 2 | . . 1 . . . 1 Combat Hostiles . | . . . . . . . Parts Melted 6 | . 1 3 . . . 2 Heat Transferred 7250 | 100 575 1024 814 925 2267 1545 Parts Sabotaged 7 | . . . . . . 7 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 10 | . . . . . 4 6 Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Peak Influence 2409 | 5 153 398 283 761 1630 2409 Initial 1100 | . 3 9 148 22 341 1100 Average 528 | 1 60 237 156 373 611 1689 Maximum Alert Level 5 | . . 1 1 3 5 5 Low Security (%) 29 | 100 100 40 49 25 . . Level 1 32 | . . 59 50 36 33 . Level 2 16 | . . . . 30 45 . Level 3 1 | . . . . 8 2 . Level 4 10 | . . . . . 15 46 Level 5 3 | . . . . . . 22 High Security 4 | . . . . . 2 30 Max Security . | . . . . . . . Squads Dispatched 36 | . . 2 . 3 12 19 Investigation 5 | . . 1 . 1 1 2 Extermination 4 | . . . . . 2 2 Reinforcement 12 | . . 1 . 2 6 3 Assault 11 | . . . . . 2 9 Garrison 4 | . . . . . 1 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 7 | . . . . 1 5 1 Haulers Reinforced 2 | . . . . . 1 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Distress Signals 9 | . . 2 . 2 2 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 191 | . 13 32 18 24 43 61 Peak Tracking Total 19 | . 4 7 15 3 4 19 Tactical Retreats 7 | . . 2 . 1 2 2 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Traps Triggered 6 | . . 1 . 1 2 2 Indirectly 1 | . . . . . . 1 Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Disabled 63 | . . . . 6 20 37 Max in Single Turn 8 | . . . . 1 6 8 Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Accessed 25 | . 3 7 . 5 7 3 Terminals 11 | . 1 4 . 3 3 . Fabricators 1 | . . . . . . 1 Repair Stations 3 | . 1 1 . . 1 . Recycling Units 6 | . 1 1 . 1 1 2 Scanalyzers 3 | . . 1 . 1 1 . Garrison Access 1 | . . . . . 1 . Total Hacks 64 | . 8 24 . 13 13 6 Successful 34 | . 4 12 . 7 7 4 Failed 30 | . 4 12 . 6 6 2 Catastrophic 2 | . 1 . . . 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 23 | . 2 8 . 9 4 . Fabricators 3 | . . . . . . 3 Repair Stations 15 | . 2 8 . . 5 . Recycling Units 15 | . 4 5 . 1 2 3 Scanalyzers 7 | . . 3 . 3 1 . Garrison Access 1 | . . . . . 1 . Terminal Hacks 13 | . 1 5 . 4 3 . Record 1 | . . 1 . . . . Prototype ID Bank 1 | . . 1 . . . . Open DSF 1 | . . . . . 1 . Emergency Access Points 1 | . . 1 . . . . Terminal Index 1 | . . . . 1 . . Alert Level 1 | . . . . . 1 . Locate Traps 3 | . . 2 . 1 . . Dispatch Records 1 | . . . . . 1 . Surveillance Status 1 | . 1 . . . . . Hauler Manifests 1 | . . . . 1 . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks 1 | . . . . . . 1 Load Schematic 1 | . . . . . . 1 Repair Station Hacks 7 | . . 5 . . 2 . Scan Component 5 | . . 3 . . 2 . Repair 2 | . . 2 . . . . Recycling Unit Hacks 9 | . 3 1 . 1 1 3 Recycle Component 2 | . 2 . . . . . Process 1 | . . . . . 1 . Report Inventory 3 | . . 1 . 1 . 1 Retrieve Matter 2 | . 1 . . . . 1 Retrieve Components 1 | . . . . . . 1 Scanalyzer 3 | . . 1 . 2 . . Insert Component 2 | . . 1 . 1 . . Analyze 1 | . . . . 1 . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 22 | . 3 6 . 4 6 3 Full Trace Events 6 | . 2 1 . 1 1 1 Feedback Events 1 | . . . . . 1 . Corruption 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . 2 . . . . Time 91 | . . 91 . . . . Parts Recycled 2 | . 2 . . . . . Recycled Matter 18 | . . . . . 18 . Retrieved Matter 20 | . 20 . . . . . Retrieved Components 2 | . . . . . . 2 Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . 2 . Machine Destruction 2 | . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Total Allies 3 | . . . 3 . . . Largest Group 3 | . . . 3 3 . . Highest-Rated Group 40 | . . . 40 40 . . Highest-Rated Ally 16 | . . . 16 16 . . Total Orders . | . . . . . . . Ally Attacks 7 | . . . . 7 . . Total Damage 59 | . . . . 59 . . Kills 1 | . . . . 1 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . Drone Launches 3 | . . . . . . 3 Drone Recoveries 1 | . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Turns Passed 5520 | 94 551 1053 770 730 1559 763 Spaces Moved 2747 | 54 361 511 436 371 732 282 Core 12 | 5 . . . . . 7 Treads 2182 | . . 368 436 371 732 275 Legs 532 | 49 361 122 . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 21 | . . 21 . . . . Fastest Speed 50 | 50 120 90 145 145 163 50 Average Speed 151 | 115 120 137 149 148 168 191 Slowest Speed 270 | 120 120 270 151 163 170 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 4 43 38 85 35 19 13 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . . 2 . . . Spaces Dug 63 | . . . . . 63 . Terrain Destroyed 648 | . . . . 225 341 82 Melee . | . . . . . . . Projectile 18 | . . . . 4 4 10 AOE 630 | . . . . 221 337 72 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Total 3485 | 73 423 745 507 457 885 395 Wait 78 | 1 . 41 18 2 15 1 Move 2741 | 53 360 510 435 370 731 282 Hop . | . . . . . . . Pick Up 100 | 8 14 28 9 9 14 18 Fast Attach 56 | 6 1 21 6 5 11 6 Attach 50 | . . 15 3 7 7 18 Detach 22 | . . 13 3 . 4 2 Swap 17 | . 2 3 1 5 3 3 Drop 89 | . 12 34 5 13 13 12 Fire 325 | 5 34 74 26 46 87 53 Melee 5 | . . 5 . . . . Ram . | . . . . . . . Kick 1 | . . 1 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . 1 . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / Gar) -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 9 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 622 | -10/Materials | Discovered new exit (range 15) 646 | -10/Materials | Entered another Materials area 646 | -9/Materials | Evolved 2 slots: Propulsion x2 956 | -9/Materials | System corruption reached 10% 986 | -9/Materials | Lost 3 parts (1n2w) 1278 | -9/Materials | Discovered new exit (range 9) 1536 | -9/Materials | Core integrity fell below 50% 1601 | -9/Materials | Repaired Adv. Treads 1660 | -9/Materials | Repaired Broken Adv. Treads 1699 | -9/Materials | Entered Mines 1872 | -9/Mines | Assembled infested the area 1915 | -9/Mines | Core integrity fell below 20% 1969 | -9/Mines | Lost 3 parts (1n1u1w) 2080 | -9/Mines | Learned Materials garrison access intel 2237 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2251 | -9/Mines | Learned Materials security intel 2435 | -9/Mines | Discovered new exit (range 7) 2469 | -9/Mines | Entered Materials 2469 | -8/Materials | Accompanied by 3 allies 2469 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2471 | -8/Materials | Loaded intel: 1 garrison access location 2762 | -8/Materials | Build established: Tank 2932 | -8/Materials | Discovered new exit (range 15) 3036 | -8/Materials | Destroyed 11 combat bots 3199 | -8/Materials | Entered Factory 3199 | -7/Factory | Evolved 2 slots: Utility x2 3336 | -7/Factory | Identified exit to Garrison 4399 | -7/Factory | First assault squad dispatched 4718 | -7/Factory | High security lockdown imminent 4733 | -7/Factory | Discovered new exit (range 16) 4758 | -7/Factory | Entered another Factory area 4758 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5009 | -6/Factory | Lost 3 parts (2n1u) 5108 | -6/Factory | First assault squad dispatched 5170 | -6/Factory | Destroyed 9 combat bots 5217 | -6/Factory | Garrison activated, responded to threat 5288 | -6/Factory | High security lockdown imminent 5346 | -6/Factory | Destroyed 7 combat bots 5368 | -6/Factory | High security lockdown engaged 5497 | -6/Factory | System corruption reached 10% 5511 | -6/Factory | Core integrity fell below 50% 5517 | -6/Factory | Core integrity fell below 20% 5521 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 05512_ Target Analyzer destroyed. 05513_ Slug penetrates Wall. 05513_ Hvy. Rocket Launcher destroyed. 05513_ Destroyed Hvy. Rocket Launcher. 05513_ Slug penetrates Wall. 05513_ Penetrated by Slug. 05513_ G-67 Veteran IFF system glitched. 05514_ Enh. Nuclear Core destroyed. 05514_ Gauss Rifle destroyed. 05514_ Adv. EMP Blaster destroyed. 05515_ Slug penetrates Wall. 05515_ Core Analyzer destroyed. 05516_ Dropped Lrg. Storage Unit. 05516_ Penetrated by Slug. 05516_ Drone destroyed. 05516_ Penetrated by Slug. 05516_ P-60 Hacker resets G-67 Veteran, system corruption cleaned. 05518_ Penetrated by Slug. 05521_ Slug penetrates Wall. 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"" #?????????????? | | ???""" = "" #?????????????? | | """""" =# #?????????????? | | = #############?????????????? | | ?#########!% = ##?????????????????????????? | | ######### % #??????????????????????????? | | # #??????????????????????????? | | # C #??????????????????????????? | | #??????????????????????????? | | "" """ # #??????????????????????????? | | "" """ # ##?????????????????????????? | | "" """ #?????????????????????????? | | # #?????????????????????????? | | "" """ #?????????????????????????? | | "" """ ##?????????????????????????? | | "" """ # #######???????????????????? | | #???????????????????? | | = #???????????????????? | | ######## [ #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 37 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 300 Resistance: EX 25 Evasion (%) 57 Launcher Accuracy 20 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Arm. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Oh No You Don't! Challenges ------------ None Game ------ Seed ZioniteAlertSabre Manual? 0 Play Time 02:22:44 Cumulative 34.0 hours Start 2024.03.02 @ 17:29:41 End 2024.03.02 @ 21:38:28 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 27 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a024d1a2-8f8c-4549-8c61-4f9fc60ddbe2