Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.21 @ 15:41:37

Player: Figgis

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (65)      325
Value Destroyed (1930)     1930
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (373)                373
              TOTAL SCORE: 5608

 Bonus
-------
Follower Combat Kills      73
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             343/550
Matter                     57/300
Energy                     150/150
System Corruption          0%
Temperature                Danger (457)
Movement                   Walking (265) Ox2
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
          Micro Nuclear Core
>               --- PROPULSION (3) ---
                Aluminum Leg
                VSS Leg
>               --- UTILITY (4) ------
  High-capacity Storage Unit
                Modified TNC
                0b10 Alert Chip
>               --- WEAPON (3) -------
                Gauss Cannon
>               --- INVENTORY (20) ---
       Improved Ion Engine
          Micro Nuclear Core
          Micro Nuclear Core
                Aluminum Leg
       Advanced Heat Sink
                Superbattery (1500)
                Propulsion Shielding
                Utility Shielding
                Weapon Shielding
          Light Armor Plating
         Medium Armor Plating
       Hardened Light Armor Plating
                Shield Generator
                Shield Generator
                Shield Generator
                Authchip [R/Combat]
                Decoy Drone Bay (16/16)
                Shock Bomb Launcher

 Peak State 
------------
>               --- POWER ------------
          Micro Nuclear Core
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
      Makeshift Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Modified TNC
                0b10 Alert Chip
                Core Shielding
>               --- WEAPON -----------
                Gauss Cannon
                Gauss Cannon
                Gauss Cannon
>               --- INVENTORY --------
       Improved Ion Engine
          Micro Nuclear Core
          Micro Nuclear Core
                Aluminum Leg
                Aluminum Leg
       Advanced Heat Sink
                Superbattery
                Propulsion Shielding
                Utility Shielding
                Weapon Shielding
         Medium Armor Plating
       Hardened Light Armor Plating
                Shield Generator
                Shield Generator
                Shield Generator
                Authchip [R/Combat]
                Decoy Drone Bay
                Gauss Cannon
                Shock Bomb Launcher
[Rating: 46]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Shield Generator
  Storage                  Large Storage Unit
  Processor                0b10 Alert Chip
  Protection               Core Shielding
Weapon                     Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   
  Utility                  2    | .   .   .   1   .   .   .   1   
  Weapon                   1    | .   .   .   1   .   .   .   .   
Parts Attached             53   | 3   5   4   14  8   .   6   13  
  Power                    5    | .   1   .   2   .   .   1   1   
    Engine                 4    | .   1   .   2   .   .   1   .   
    Core                   1    | .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               13   | 2   .   2   1   3   .   1   4   
    Treads                 2    | 2   .   .   .   .   .   .   .   
    Leg                    11   | .   .   2   1   3   .   1   4   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  14   | .   2   .   6   4   .   .   2   
    Device                 4    | .   .   .   2   2   .   .   .   
    Storage                2    | .   1   .   .   1   .   .   .   
    Processor              2    | .   .   .   .   .   .   .   2   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             6    | .   1   .   4   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   21   | 1   2   2   5   1   .   4   6   
    Energy Gun             8    | 1   .   .   4   .   .   1   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          8    | .   2   1   1   1   .   3   .   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   4   
    Launcher               1    | .   .   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   1   .   .   1   
Parts Lost                 14   | .   .   2   2   3   .   .   7   
  Power                    1    | .   .   .   1   .   .   .   .   
  Propulsion               5    | .   .   1   .   1   .   .   3   
  Utility                  4    | .   .   1   1   1   .   .   1   
  Weapon                   4    | .   .   .   .   1   .   .   3   
  Highest Loss Streak      4    | .   .   1   1   2   .   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   88  90  98  97  100 100 98  
  Engine                   10   | .   12  14  11  11  11  11  1   
  Core                     1    | .   .   .   .   .   .   .   7   
  Treads                   5    | .   28  14  .   .   .   .   .   
  Leg                      18   | .   .   12  22  21  22  22  26  
  Device                   5    | .   .   .   6   9   11  11  1   
  Storage                  11   | .   12  14  11  11  11  11  9   
  Processor                2    | .   .   .   .   .   .   .   16  
  Protection               10   | .   7   5   15  11  11  11  8   
  Energy Gun               10   | .   1   .   22  19  11  4   1   
  Ballistic Gun            16   | .   24  27  9   13  22  28  3   
  Ballistic Cannon         3    | .   .   .   .   .   .   .   21  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             71   | 2   32  32  46  63  61  61  71  
  Greatest Support         50   | 3   40  40  25  35  35  35  50  
  Greatest Overweight (x)  2    | .   .   1   2   2   1   1   2   
  Average Overweight (x)   .    | .   .   .   1   1   1   1   1   
Largest Inventory Capacity 20   | 5   15  15  15  20  20  20  20  
  Average Capacity         16   | 5   13  15  15  16  20  20  20  
  Most Carried             20   | 5   7   13  15  20  20  20  20  
  Average Carried          14   | 3   4   11  14  16  19  19  19  
  Final Capacity           20   | 5   15  15  15  20  20  20  20  
  Final Carried            20   | 5   7   13  15  20  20  20  19  

 Class Distribution 
--------------------
 48% | Scavenger-Tank
 28% | Mutant
 13% | Skirmisher
  4% | Scavenger-Mutant
  4% | Tank

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Mines
 Scavenger-Tank | -9/Materials
 Scavenger-Tank | -9/Mines
 Scavenger-Tank | -9/Exiles
 Scavenger-Tank | -8/Mines
     Skirmisher | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  
-----------                Run  | Jun Mat Min Mat Min Exi Min Mat 
Matter Collected           1650 | 206 55  395 227 124 .   76  567 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2098 | .   121 391 551 255 .   153 627 
  Parts                    122  | .   9   25  34  15  .   6   33  
Haulers Intercepted        3    | .   1   .   1   .   .   .   1   
Recyclers Shooed           1    | .   .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat 
Combat Hostiles Destroyed  54   | .   1   13  18  5   .   3   14  
  Guns                     39   | .   1   10  18  5   .   3   2   
  Cannons                  12   | .   .   .   .   .   .   .   12  
  AOE                      3    | .   .   3   .   .   .   .   .   
Classes Destroyed          9    | .   3   2   2   .   .   .   2   
  Worker                   1    | .   .   1   .   .   .   .   .   
  Builder                  2    | .   .   .   1   .   .   .   1   
  Hauler                   3    | .   1   .   1   .   .   .   1   
  Recycler                 3    | .   .   .   .   .   .   .   3   
  Watcher                  2    | .   2   .   .   .   .   .   .   
  Swarmer                  15   | .   .   4   8   .   .   .   3   
  Grunt                    27   | .   1   9   6   3   .   3   5   
  Sentry                   11   | .   .   .   4   2   .   .   5   
  Hunter                   1    | .   .   .   .   .   .   .   1   
Best Kill Streak           6    | .   2   4   5   3   .   3   6   
  Combat Bots Only         4    | .   1   3   4   3   .   3   4   
Max Kills in Single Turn   3    | .   1   3   2   1   .   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   
--------                   Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  
Damage Taken               2884 | .    .    547  678  194  .    206  1259 
  Core                     442  | .    .    57   89   32   .    57   207  
  Absorbed by Shields      114  | .    .    .    .    28   .    63   23   
  Redirected to Shielding  50   | .    .    .    9    1    .    12   28   
Core Remaining (%)         77   | 100  .    77   .    .    .    55   .    
Volleys Fired              149  | .    12   42   37   7    .    6    45   
  Largest                  3    | .    2    2    3    3    .    3    3    
  Hottest                  180  | .    40   53   180  154  .    102  144  
Shots Fired                377  | .    24   83   108  19   .    18   125  
  Gun                      271  | .    24   79   108  19   .    18   23   
  Cannon                   102  | .    .    .    .    .    .    .    102  
  Launcher                 4    | .    .    4    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  271  | .    24   79   31   7    .    12   118  
  Thermal                  90   | .    .    .    65   12   .    6    7    
  Explosive                4    | .    .    4    .    .    .    .    .    
  Electromagnetic          12   | .    .    .    12   .    .    .    .    
  Robot Hit Streak         22   | .    4    10   9    6    .    6    22   
  Robot Miss Streak        8    | .    1    8    7    1    .    2    6    
  Penetration Max          1    | .    .    .    .    .    .    .    1    
  Secondary Targets        5    | .    .    2    1    2    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    1    .    .    .    
Shots Hit Robots           245  | .    15   51   79   14   .    14   72   
  Core Hits                125  | .    8    23   56   7    .    7    24   
  Critical Kills           1    | .    .    1    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    .    
  Critical Strikes         15   | .    1    1    1    1    .    1    10   
    Burn                   3    | .    .    .    1    1    .    1    .    
    Destroy                2    | .    1    1    .    .    .    .    .    
    Blast                  10   | .    .    .    .    .    .    .    10   
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           4729 | .    176  866  1271 241  .    241  1934 
  Guns                     2824 | .    176  608  1232 239  .    241  328  
  Cannons                  1606 | .    .    .    .    .    .    .    1606 
  Explosions               297  | .    .    258  39   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  2    | .    .    .    .    2    .    .    .    
  Kinetic                  3240 | .    176  608  349  73   .    184  1850 
  Thermal                  1147 | .    .    .    840  166  .    57   84   
  Explosive                258  | .    .    258  .    .    .    .    .    
  Electromagnetic          82   | .    .    .    82   .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    5    5    .    .    .    .    .    
  Average Corruption       3    | .    2    5    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  28   | .    4    24   .    .    .    .    .    
    Message Errors         8    | .    2    6    .    .    .    .    .    
    Matter Fused           4    | .    .    4    .    .    .    .    .    
    Heat Flow Errors       2    | .    .    2    .    .    .    .    .    
    Energy Discharges      9    | .    2    7    .    .    .    .    .    
    Data Loss (minor)      1    | .    .    1    .    .    .    .    .    
    Data Loss (major)      1    | .    .    1    .    .    .    .    .    
    Misfires               1    | .    .    1    .    .    .    .    .    
    Weapon Failures        2    | .    .    2    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            24   | .    .    .    .    .    .    .    24   
  Projectiles              24   | .    .    .    .    .    .    .    24   
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 20   | .    .    .    .    .    .    .    20   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  17   | .    .    .    .    .    .    .    17   
  Secondary                3    | .    .    .    .    .    .    .    3    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    1    .    .    .    
  Kicked                   1    | .    .    .    .    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        484  | .    .    273  375  286  .    307  484  
  Average Temperature      156  | .    .    62   158  132  .    158  189  
  Received Heat Transfer   1165 | .    .    225  219  108  .    115  498  
  Effects                  14   | .    .    .    6    .    .    1    7    
    Shutdowns              3    | .    .    .    1    .    .    .    2    
    Energy Bleed           3    | .    .    .    1    .    .    .    2    
    Interference           4    | .    .    .    3    .    .    .    1    
    Matter Decay           2    | .    .    .    .    .    .    .    2    
    Short Circuit          1    | .    .    .    .    .    .    1    .    
    Damage (minor)         1    | .    .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    1    1    .    1    .    
  Heat Transferred         2073 | .    .    .    1259 407  .    222  185  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat 
Peak Influence             283  | .   84  283 254 138 .   70  211 
  Initial                  96   | .   .   2   20  96  .   .   27  
  Average                  80   | .   29  104 127 44  .   67  95  
Maximum Alert Level        1    | .   .   1   1   .   .   .   1   
  Low Security (%)         93   | 100 100 89  78  100 .   100 98  
  Level 1                  6    | .   .   10  21  .   .   .   1   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   .   .   2   .   .   .   3   
  Investigation            1    | .   .   .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   1   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat 
Distress Signals           7    | .   2   .   1   1   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              90   | .   4   14  24  26  .   3   19  
  Peak Tracking Total      20   | .   4   3   4   20  .   3   5   
  Tactical Retreats        3    | .   1   1   1   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat 
Traps Triggered            5    | .   4   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat 
Machines Disabled          6    | .   .   1   1   .   .   .   4   
  Max in Single Turn       1    | .   .   1   1   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat 
Machines Accessed          13   | .   4   .   5   1   2   .   1   
  Terminals                8    | .   4   .   3   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                42   | .   11  .   12  1   14  .   4   
  Successful               21   | .   3   .   3   1   14  .   .   
  Failed                   21   | .   8   .   9   .   .   .   4   
    Catastrophic           7    | .   1   .   4   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   13   | .   6   .   2   .   1   .   4   
  Terminals                23   | .   11  .   8   .   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   3   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             19   | .   3   .   1   1   14  .   .   
  Record                   13   | .   .   .   .   .   13  .   .   
  Robot Analysis           2    | .   1   .   1   .   .   .   .   
  Prototype ID Bank        2    | .   2   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   4   .   4   .   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  
--------                   Run  | Jun Mat Min Mat Min Exi Min Mat 
Total Allies               6    | .   .   1   .   5   .   .   .   
  Largest Group            3    | .   .   1   1   3   .   .   .   
  Highest-Rated Group      41   | .   .   31  31  41  .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               31   | .   .   5   10  16  .   .   .   
  Total Damage             273  | .   .   41  85  147 .   .   .   
  Kills                    6    | .   .   1   2   3   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat 
Robot Analysis Total       2    | .   1   .   1   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   
-------------              Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  
Turns Passed               5530 | 25   544  963  927  1317 565  304  885  
Spaces Moved               2578 | 32   381  438  363  641  281  130  312  
  Core                     146  | 32   114  .    .    .    .    .    .    
  Treads                   507  | .    267  240  .    .    .    .    .    
  Legs                     1925 | .    .    198  363  641  281  130  312  
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   50   160  190  190  200  200  186  
  Average Speed            181  | 50   127  174  208  193  200  200  191  
  Slowest Speed            260  | 50   160  240  260  260  200  200  260  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       51   | 4    65   92   33   99   68   33   21   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     4    | .    .    1    .    2    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             3    | .    .    2    .    .    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          80   | .    .    28   9    .    .    .    43   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               43   | .    .    .    .    .    .    .    43   
  AOE                      37   | .    .    28   9    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat 
Total                      3114 | 39  416 553 453 703 286 162 502 
  Wait                     251  | .   12  63  18  26  .   13  119 
  Move                     2571 | 31  380 437 362 640 280 129 312 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  53   | 5   6   7   12  11  3   3   6   
  Fast Attach              13   | 3   1   .   2   3   .   .   4   
  Attach                   19   | .   3   1   6   2   .   1   6   
  Detach                   2    | .   .   .   .   2   .   .   .   
  Swap                     21   | .   1   3   6   3   .   5   3   
  Drop                     34   | .   1   .   10  8   3   5   7   
  Fire                     149  | .   12  42  37  7   .   6   45  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     1    | .   .   .   .   1   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   14 | -11/Junkyard  | Discovered new exit (range 15)
   26 | -11/Junkyard  | Entered Materials
   54 | -10/Materials | Discovered new exit (range 12)
  153 | -10/Materials | Discovered new exit (range 15)
  317 | -10/Materials | Build established: Mutant
  570 | -10/Materials | Entered Mines
  607 | -10/Mines     | Learned location of Zion (-6)
  859 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1310 | -10/Mines     | Discovered new exit (range 6)
 1311 | -10/Mines     | Escorted by a lone wolf Derelict
 1457 | -10/Mines     | Discovered new exit (range 7)
 1533 | -10/Mines     | Entered Materials
 1533 | -9/Materials  | Accompanied by 1 ally
 1533 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1806 | -9/Materials  | Discovered new exit (range 3)
 2020 | -9/Materials  | Build established: Scavenger-Tank
 2048 | -9/Materials  | Discovered new exit (range 8)
 2460 | -9/Materials  | Entered Mines
 2468 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 2496 | -9/Mines      | Assembled infested the area
 2544 | -9/Mines      | Learned location of Storage (-9)
 2666 | -9/Mines      | Discovered new exit (range 7)
 2691 | -9/Mines      | Found the Drone Emporium
 2712 | -9/Mines      | Found Prototype Device
 2712 | -9/Mines      | Identified Decoy Drone Bay
 3603 | -9/Mines      | Discovered new exit (range 7)
 3769 | -9/Mines      | Discovered new exit (range 5)
 3777 | -9/Mines      | Entered Exiles
 3823 | -9/Exiles     | Met 8R-AWN
 3861 | -9/Exiles     | Met EX-HEX
 3917 | -9/Exiles     | Met EX-BIN
 3941 | -9/Exiles     | Aligned with FarCom system
 3943 | -9/Exiles     | Given EX-Vault access code
 3989 | -9/Exiles     | Opened EX-Vault
 4005 | -9/Exiles     | Found Superbattery
 4009 | -9/Exiles     | Found 0b10 Alert Chip
 4013 | -9/Exiles     | Found Modified TNC
 4058 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 4200 | -9/Exiles     | Met EX-DEC
 4326 | -9/Exiles     | Discovered new exit (range 10)
 4342 | -9/Exiles     | Stole three prototypes: Superbattery, Modified TNC, 0b10 Alert Chip
 4342 | -9/Exiles     | Entered Mines
 4608 | -8/Mines      | Discovered new exit (range 3)
 4646 | -8/Mines      | Entered Materials
 4646 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 5097 | -8/Materials  | Build established: Skirmisher
 5531 | -8/Materials  | Self-destructed

 Last Messages 
---------------
05516_ R-06 Scavenger collects Imp. Heat Sink.
05518_ Slug penetrates R-06 Scavenger.
05518_ R-06 Scavenger knocked back.
05518_ Slug penetrates G-47 Trooper.
05518_ G-47 Trooper knocked back.
05518_ Core Shielding destroyed.
05519_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.
05520_ U-05 Engineer builds a Wall.
05520_ Critical hit (Burn: +37).
05521_ Overheating: Matter decay (-18).
05521_ G-47 Trooper Lgt. Nuclear Core blasted off.
05521_ Slug penetrates R-06 Scavenger.
05521_ R-06 Scavenger destroyed.
05521_ G-47 Trooper Imp. Heat Sink blasted off.
05521_ G-47 Trooper knocked back.
05524_ U-05 Engineer builds a Wall.
05525_ Carbon-fiber Leg destroyed.
05526_ Gauss Cannon destroyed. <x2>
05528_ Power failure, Mic. Nuclear Core shutdown.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
| ???????###########???????????????????????????????? |
| ???????#      [==#?########??????????????????????? |
| ???????#      ==!#?#//  * #??????????????????????? |
| ???????#      ==!#?#//  [*#??????????????????????? |
| #####??#         #?#   [[ #??????????????????????? |
| # ! ########+#######! #####??????????????????????? |
|                    =  #??????????????????????????? |
| #   ################# #??????????????????????????? |
| #####??????#####????# #??????????????????????????? |
| ???????????#   #????# #??????????????????????????? |
| ???????????#   #????# #??????????????????????????? |
| ???????????#   #????# #??????????????????????????? |
| """ #??????#   ######+#??????????????????????????? |
| """ #??????#   #      #??????????????????????????? |
|     #??????#   # """  #??????????????????????????? |
| """ #??????#   # """  #??????????????????????????? |
| """ #??????#   # """  #??????????????????????????? |
| """ #?????##   #      #??????????????????????????? |
|    ??????##;   #      #???????#####??????????????? |
| +#########";   ;;;+##########     #??????????????? |
|            %     %%%g*            #??????????????? |
|        |        !=%*   w       T  #??????????????? |
|       !%         =!%%g   @        #??????????????? |
|   ################+#####;####     #??????????????? |
|  #########????#  %%% ########??  ##??????????????? |
| !#!      #????#  """%#     ! #???????????????????? |
| !"%"""   #????#% """ # """   #?????w?????????????? |
|  # "Y"   #????#  """ /  ""   /  ?????????????????? |
|  #       #????#     %#%%""   ????????????????????? |
|  #   /   #????#!     # =%%   ????????????????????? |
|  #########????######"###+#####???????????????????? |
| ##?????????????????###??%#???????????????????????? |
| ???????????????????  !???#???????????????????????? |
| ???????????????????   ???????????????????????????? |
| ???????????????????^  ???????????????????????????? |
| ???????????????????   ???????????????????????????? |
| ???????????????????   ???????????????????????????? |
| ???????????????????"" ?????????????????????????a?? |
| ???????????????????"" ???????????????????????????? |
| ????????????????????? ???????????????????????????? |
| ?????????????????????#???????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          18
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Core Shielding             20
Propulsion Shielding       33
Evasion (%)                50
Recoil Reduction           2
Authchip Count             1

 Item Schematics 
-----------------
 Shield Generator | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FissionSlugFilter
  Manual?         0
Play Time         00:25:56
  Cumulative      77.9 hours
  Start           2023.10.20 @ 18:33:10
  End             2023.10.21 @ 15:41:37
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          132
  Rogue           129
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          51
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b3211406-7526-4bd8-9156-8d18e0f80b81