Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 21:23:12

Player: lazy_engineer

Result: Destroyed by 13-DWL(R) with Subdweller Machine Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (15)      75
Value Destroyed (274)      274
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (95)                 95
              TOTAL SCORE: 1064

 Bonus
-------
Follower Combat Kills      95

 Cogmind 
---------
Core Integrity             0/250
Matter                     190/300
Energy                     69/100
System Corruption          0%
Temperature                Cool (13)
Movement                   Core (100) Ox1
Location                   -10/Subcaves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (2) ------
     Small Storage Unit
           Targeting Computer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (8) ----
     Light Nuclear Core
  Improved Heat Sink
    Medium Matter Pod (100)

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
         Light Treads
         Light Treads
>              --- UTILITY ----------
  Experimental Sensor Array
               Targeting Computer
>              --- WEAPON -----------
         Light Assault Rifle
         Light Assault Rifle
>              --- INVENTORY --------
         Light Treads
               Structural Scanner
               Assault Rifle
               Grenade Launcher
               Mining Laser
[Rating: 17]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Small Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Small Storage Unit
  Processor                Targeting Computer
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             34   | 7   7   8   12  
  Power                    3    | 1   1   1   .   
    Engine                 2    | 1   1   .   .   
    Core                   1    | .   .   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   2   1   2   
    Treads                 7    | 2   2   1   2   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | 2   1   2   .   
    Device                 1    | .   .   1   .   
    Storage                3    | 2   .   1   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   19   | 2   3   4   10  
    Energy Gun             2    | 1   1   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          12   | 1   1   4   6   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         5    | .   1   .   4   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 10   | .   .   .   10  
  Power                    1    | .   .   .   1   
  Propulsion               4    | .   .   .   4   
  Utility                  .    | .   .   .   .   
  Weapon                   5    | .   .   .   5   
  Highest Loss Streak      10   | .   .   .   10  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     99   | .   100 100 99  
  Engine                   5    | .   14  5   .   
  Core                     8    | .   .   8   14  
  Treads                   27   | .   28  28  27  
  Storage                  15   | .   21  14  14  
  Processor                12   | .   6   14  14  
  Energy Gun               3    | .   13  .   .   
  Ballistic Gun            23   | .   13  27  24  
  Special Weapon           1    | .   .   .   3   
Naked Turns                .    | .   .   .   .   
Heaviest Build             19   | 19  19  12  13  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  1    | .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   8   7   8   
  Most Carried             8    | 4   8   8   8   
  Average Carried          6    | 1   3   7   7   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | 1   8   8   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           697  | 285 101 311 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            489  | 125 249 115 .   
  Parts                    30   | 7   10  13  .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      4    | .   .   .   4   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  12   | .   5   7   .   
  Guns                     12   | .   5   7   .   
Classes Destroyed          4    | 2   1   1   .   
  Worker                   2    | 2   .   .   .   
  Recycler                 1    | 1   .   .   .   
  Swarmer                  7    | .   .   7   .   
  Grunt                    5    | .   5   .   .   
Best Kill Streak           3    | 2   2   3   .   
  Combat Bots Only         3    | .   2   3   .   
Max Kills in Single Turn   1    | 1   1   1   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Hostile Shots Fired        126  | .   32  49  45  
  Missed                   33   | .   6   17  10  
Damage Taken               1462 | .   332 277 853 
  Core                     257  | .   51  63  143 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              79   | 5   32  21  21  
  Largest                  2    | 2   2   2   2   
  Hottest                  100  | 60  100 60  100 
Shots Fired                145  | 10  61  42  32  
  Gun                      136  | 10  58  42  26  
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  9    | .   3   .   6   
  Kinetic                  99   | 5   29  39  26  
  Thermal                  9    | .   3   .   6   
  Explosive                .    | .   .   .   .   
  Electromagnetic          37   | 5   29  3   .   
  Robot Hit Streak         23   | 4   15  4   23  
  Robot Miss Streak        5    | 1   3   5   1   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        3    | .   1   2   .   
    Max Gunslinging Chain  1    | .   1   1   .   
Shots Hit Robots           100  | 8   47  19  26  
  Core Hits                29   | 4   11  14  .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         1    | .   1   .   .   
    Corrupt                1    | .   1   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           901  | 106 618 177 .   
  Guns                     901  | 106 618 177 .   
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  525  | 66  302 157 .   
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          376  | 40  316 20  .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        241  | .   99  8   241 
  Average Temperature      34   | .   35  4   114 
  Received Heat Transfer   646  | .   225 9   412 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              2    | .   2   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             1    | .   .   1   .   
  Heat Transferred         .    | .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             233  | 15  125 233 .   
  Initial                  28   | .   9   28  .   
  Average                  66   | 5   35  89  .   
Maximum Alert Level        1    | .   .   1   .   
  Low Security (%)         97   | 100 100 96  .   
  Level 1                  2    | .   .   3   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   2   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              28   | .   12  14  2   
  Peak Tracking Total      3    | .   3   3   2   
  Tactical Retreats        1    | .   .   1   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          8    | .   4   3   1   
  Terminals                5    | .   3   2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                18   | .   10  5   3   
  Successful               13   | .   5   5   3   
  Failed                   5    | .   5   .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   9    | .   6   2   1   
  Terminals                13   | .   9   4   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             10   | .   2   5   3   
  Record                   3    | .   .   .   3   
  Open Door                1    | .   .   1   .   
  Terminal Index           1    | .   .   1   .   
  Patrol Status            1    | .   .   1   .   
  Hauler Manifests         1    | .   1   .   .   
  Zone Layout              3    | .   1   2   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         3    | .   3   .   .   
  Terminals                2    | .   2   .   .   
    Track                  1    | .   1   .   .   
    Operators              1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
    Tunnel                 1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   2   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               3    | .   .   3   .   
  Largest Group            3    | .   .   3   .   
  Highest-Rated Group      40   | .   .   40  .   
  Highest-Rated Ally       16   | .   .   16  .   
Total Orders               .    | .   .   .   .   
Ally Attacks               33   | .   .   33  .   
  Total Damage             273  | .   .   273 .   
  Kills                    7    | .   .   7   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   1   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               2627 | 121  534  1017 955  
Spaces Moved               1403 | 48   255  569  531  
  Core                     12   | 11   .    .    1    
  Treads                   1391 | 37   255  569  530  
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  100  
  Average Speed            161  | 134  160  161  164  
  Slowest Speed            165  | 160  160  165  165  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       42   | 5    41   95   28   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     1    | .    1    .    .    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             1    | .    .    .    1    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      1607 | 94  312 635 566 
  Wait                     54   | 27  8   17  2   
  Move                     1400 | 47  254 568 531 
  Hop                      .    | .   .   .   .   
  Pick Up                  25   | 8   9   8   .   
  Fast Attach              4    | .   .   4   .   
  Attach                   12   | 7   .   .   5   
  Detach                   .    | .   .   .   .   
  Swap                     18   | .   7   4   7   
  Drop                     15   | .   2   13  .   
  Fire                     79   | 5   32  21  21  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Sub)
-10/Subcaves

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 16)
  122 | -11/Scrapyard | Entered Materials
  270 | -10/Materials | Discovered new exit (range 8)
  313 | -10/Materials | Build established: Mutant
  536 | -10/Materials | Discovered new exit (range 20)
  656 | -10/Materials | Entered Mines
  671 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1038 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1042 | -10/Mines     | Found Prototype Device
 1042 | -10/Mines     | Identified Exp. Sensor Array
 1090 | -10/Mines     | Discovered new exit (range 10)
 1247 | -10/Mines     | Identified exit to Subcaves
 1310 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1544 | -10/Mines     | Discovered new exit (range 14)
 1673 | -10/Mines     | Entered Subcaves
 1677 | -10/Subcaves  | Learned Materials trap positions
 2015 | -10/Subcaves  | Visited Clippyterm
 2119 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2609 | -10/Subcaves  | Core integrity fell below 50%
 2625 | -10/Subcaves  | Core integrity fell below 20%
 2628 | -10/Subcaves  | Destroyed by 13-DWL(R) with Subdweller Machine Gun

 Last Messages 
---------------
  algorithm, because no matter how much data I collect to feed it, half
  the time it still manages to suggest unhelpful sample queries and
  responses. --DD-NU8
>>Record! "Permadeath"
It looks like you're defining "roguelike," quit while you're ahead.
  Please.
>>Record! "LRC-V1"
It looks like you're REDACTED, I can suggest REDACTED and REDACTED. Also
  definitely avoid REDACTED.
A swath of the cavern ceiling suddenly collapses.
02592_ Lgt. Treads destroyed.
02598_ Assault Rifle destroyed.
02610_ Lgt. Treads destroyed.
02612_ Lgt. Assault Rifle destroyed. <x2>
02616_ Lgt. Treads destroyed.
02618_ Critical hit (Meltdown: +250).
02620_ Lgt. Assault Rifle destroyed.
02622_ Lgt. Nuclear Core destroyed.
02622_ Arm. Treads destroyed.
02624_ Mining Laser destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NeutrinoAbsorptionGreatsword
  Manual?         0
Play Time         00:19:09
  Cumulative      26.1 hours
  Start           2024.04.05 @ 21:02:57
  End             2024.04.05 @ 21:23:12
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          49
  Rogue           49
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          24
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 31989dbd-1077-4f39-afa4-6f81b91b78b5