Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.02 @ 21:37:27

Player: thingamajigger

Result: Destroyed 0B10!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (18)       3600
Robots Destroyed (94)      470
Value Destroyed (3840)     3840
Prototype IDs (35)         700
Alien Tech Used (6)        1200
Bonus (14417)              14417
              TOTAL SCORE: 28727

 Bonus
-------
High Alert Combat Kills    307
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300
Used Core Reset Matrix     3000
Scanned by Researcher      500
Met Sigix                  2000
Escaped with Sigix         5000
Win                        3000
Friendly Fire              -390

 Cogmind 
---------
Core Integrity             1577/1600
Matter                     290/300
Energy                     305/500
System Corruption          2%
Temperature                Cool (20)
Movement                   Hovering (44)
Location                   Tau Ceti IV Orbit

 Parts 
-------
>              --- POWER (3) --------
         Micro Fission Core
               Particle Reactor
         Light Quantum Reactor
>              --- PROPULSION (7) ---
      Improved Antigrav System
      Improved Antigrav System
      Improved Antigrav System
               Antigrav Array
               Antigrav Array
>              --- UTILITY (13) -----
      Advanced Heat Sink
         Large Storage Unit
      Enhanced Optical Array
      Advanced Signal Interpreter
      Advanced Terrain Scan Processor
      Advanced Melee Analysis Suite
      Improved Stasis Canceller
      Advanced ECM Suite
      Advanced Reaction Control System
      Improved Propulsion Shielding
         Heavy Armor Plating
               Skeleton Box
>              --- WEAPON (2) -------
               Sigix Broadsword
>              --- INVENTORY (10) ---
      Improved Antigrav System
         Large Storage Unit
               Inertial Stasis Machine
  Experimental Sensor Array
      Advanced Thermal Shield
               Subatomic Replicator
       Compact Tesla Bomb Launcher
               Sigix Containment Pod

 Peak State 
------------
>              --- POWER ------------
         Micro Fission Core
               Particle Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
      Improved Antigrav System
      Improved Antigrav System
      Improved Antigrav System
               Antigrav Array
               Antigrav Array
>              --- UTILITY ----------
      Advanced Heat Sink
         Large Storage Unit
      Enhanced Optical Array
      Advanced Signal Interpreter
      Advanced Terrain Scan Processor
      Advanced Melee Analysis Suite
      Improved Stasis Canceller
      Advanced ECM Suite
      Advanced Reaction Control System
      Improved Propulsion Shielding
         Heavy Armor Plating
               Skeleton Box
>              --- WEAPON -----------
               Sigix Broadsword
>              --- INVENTORY --------
      Improved Antigrav System
         Large Storage Unit
               Inertial Stasis Machine
  Experimental Sensor Array
      Advanced Thermal Shield
               Subatomic Replicator
       Compact Tesla Bomb Launcher
               Sigix Containment Pod
[Rating: 171]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Light Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Particle Reactor
Propulsion                 Cooled VTOL Module
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Antigrav System
  Flight Unit              Cooled VTOL Module
Utility                    Enhanced Optical Array
  Device                   System Restoration Module
  Storage                  Large Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Hacking Suite
  Protection               Heavy Armor Plating
  Artifact                 Matter Drive
Weapon                     Longsword +1
  Energy Gun               Small Laser
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Flak Cannon
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Core Stripper
  Slashing Weapon          Longsword +1
  Piercing Weapon          Enhanced Force Lance
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -6  -6  -6  -5  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac Fac Fac Res Qua Res Tes Acc 
Slots Evolved              18   | .   .   .   .   .   4   .   .   2   2   .   .   2   2   2   .   2   .   2   
  Power                    2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               5    | .   .   .   .   .   3   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Utility                  11   | .   .   .   .   .   .   .   .   2   2   .   .   2   1   .   .   2   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             187  | 6   1   14  1   .   7   9   .   18  8   .   2   12  18  20  34  11  6   20  
  Power                    29   | 1   .   3   .   .   1   3   .   3   1   .   1   5   1   1   4   1   .   4   
    Engine                 8    | 1   .   1   .   .   1   3   .   2   .   .   .   .   .   .   .   .   .   .   
    Core                   17   | .   .   2   .   .   .   .   .   1   1   .   1   5   1   1   2   1   .   2   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   
  Propulsion               47   | 2   .   3   .   .   1   1   .   5   1   .   .   3   7   7   10  2   1   4   
    Treads                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  2   1   4   
    Flight                 25   | .   .   .   .   .   1   1   .   5   1   .   .   3   7   7   .   .   .   .   
  Utility                  88   | 1   1   2   1   .   4   .   .   10  6   .   1   4   6   11  16  8   5   12  
    Device                 49   | .   .   .   .   .   .   .   .   5   3   .   1   3   2   5   11  6   4   9   
    Storage                10   | 1   .   1   1   .   3   .   .   1   .   .   .   .   .   1   1   1   .   .   
    Processor              13   | .   .   1   .   .   .   .   .   4   2   .   .   1   .   3   .   .   .   2   
    Hackware               10   | .   .   .   .   .   1   .   .   .   1   .   .   .   4   2   1   .   .   1   
    Protection             3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Artifact               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Weapon                   23   | 2   .   6   .   .   1   5   .   .   .   .   .   .   4   1   4   .   .   .   
    Energy Gun             6    | 1   .   4   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          2    | 1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   1   .   .   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Unidentified Prototypes  14   | .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   7   1   1   1   
Parts Lost                 51   | .   .   10  .   .   .   5   .   1   .   .   .   1   3   19  7   5   .   .   
  Power                    10   | .   .   3   .   .   .   3   .   1   .   .   .   .   .   1   1   1   .   .   
  Propulsion               16   | .   .   2   .   .   .   1   .   .   .   .   .   .   .   8   5   .   .   .   
  Utility                  18   | .   .   1   .   .   .   .   .   .   .   .   .   1   2   9   1   4   .   .   
  Weapon                   7    | .   .   4   .   .   .   1   .   .   .   .   .   .   1   1   .   .   .   .   
  Highest Loss Streak      9    | .   .   4   .   .   .   2   .   1   .   .   .   1   2   9   3   4   .   .   
Average Slot Usage (%)     77   | .   91  90  87  85  60  58  63  71  91  93  93  89  82  61  66  74  81  83  
  Engine                   4    | .   14  4   .   .   7   14  18  11  3   .   .   .   .   .   .   .   .   .   
  Core                     7    | .   .   9   14  14  9   1   .   1   9   13  13  11  10  5   5   5   8   5   
  Treads                   2    | .   28  6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      6    | .   .   20  28  28  3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   20  21  20  
  Flight                   8    | .   .   .   .   .   7   11  9   12  33  33  33  28  22  12  4   .   .   .   
  Device                   6    | .   .   .   .   .   .   .   .   6   11  13  13  13  6   8   14  16  17  16  
  Storage                  7    | .   14  14  14  14  8   9   9   7   6   6   6   5   5   3   1   4   4   4   
  Processor                9    | .   .   4   2   .   .   .   .   11  13  13  13  15  14  11  18  13  13  15  
  Hackware                 4    | .   .   .   .   .   7   9   9   2   5   6   6   5   13  10  4   2   .   2   
  Energy Gun               2    | .   14  17  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            3    | .   14  5   14  14  9   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         2    | .   .   4   14  14  4   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          3    | .   .   .   .   .   4   9   18  13  6   6   6   5   3   .   1   4   4   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             95   | 9   12  30  94  94  94  33  31  34  26  25  25  25  28  38  77  84  82  95  
  Greatest Support         123  | 40  40  40  25  25  72  76  72  77  31  25  25  31  60  60  120 120 118 123 
  Greatest Overweight (x)  8    | .   .   1   3   3   3   .   .   2   1   .   .   1   .   .   8   .   .   .   
  Average Overweight (x)   .    | .   .   .   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 24   | 6   6   10  24  24  24  10  10  10  8   8   8   8   8   8   10  10  10  10  
  Average Capacity         9    | 5   6   6   21  24  12  10  10  9   8   8   8   8   8   7   5   10  10  10  
  Most Carried             16   | 2   3   8   14  15  16  10  10  10  8   8   8   8   8   8   10  10  10  10  
  Average Carried          7    | .   2   5   9   14  7   8   9   9   7   8   8   6   7   5   5   9   9   9   
  Final Capacity           24   | 6   6   10  24  24  10  10  10  8   8   8   8   8   8   4   10  10  10  10  
  Final Carried            15   | 2   3   8   14  15  5   10  10  8   8   8   8   7   8   4   8   9   10  9   

 Class Distribution 
--------------------
 44% | Mutant
 12% | Hauler-Mutant
  8% | Scout
  8% | Scavenger-Mutant
  7% | Scavenger-Scout
  5% | Generator-Gladiator
  5% | Generator-Scout
  4% | Hacker-Scout

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Mines
       Hauler-Mutant | -10/Exiles
       Hauler-Mutant | -9/Mines
              Mutant | -8/Materials
              Mutant | -8/Garrison
              Mutant | -8/Materials
              Mutant | -7/Factory
     Scavenger-Scout | -6/Factory
     Scavenger-Scout | -6/Waste
     Scavenger-Scout | -6/Factory
               Scout | -5/Factory
        Hacker-Scout | -4/Factory
              Mutant | -3/Research
              Mutant | -3/Quarantine
     Generator-Scout | -2/Research
    Generator-Mutant | -2/Testing
 Generator-Gladiator | -1/Access

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -8  -7  -6  -6  -6  -5  -4  -3  -3  -2  -2  -1  
-----------                Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac Fac Fac Res Qua Res Tes Acc 
Matter Collected           2850 | 196 55  688 57  .   134 275 .   175 60  .   .   155 71  96  412 184 .   292 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            4040 | .   165 501 .   .   57  822 .   269 172 .   .   71  254 81  905 429 .   314 
  Parts                    242  | .   15  25  .   .   7   49  .   21  10  .   .   2   17  4   59  16  .   17  
Haulers Intercepted        4    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   1   .   .   
Recyclers Shooed           2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -6  -6  -6  -5  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac Fac Fac Res Qua Res Tes Acc 
Combat Hostiles Destroyed  72   | .   6   22  .   .   1   24  .   3   1   .   .   .   .   1   7   6   .   1   
  Melee                    38   | .   .   .   .   .   1   18  .   3   1   .   .   .   .   1   7   6   .   1   
  Guns                     28   | .   6   17  .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  6    | .   .   5   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          13   | .   2   1   .   .   1   2   .   3   2   .   .   .   1   .   1   .   .   .   
  Worker                   5    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   1   .   .   1   
  Hauler                   4    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   1   .   .   
  Recycler                 3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   
  Operator                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   1   
  Watcher                  10   | .   .   .   .   .   .   .   .   2   1   .   .   2   3   .   .   .   .   2   
  Swarmer                  26   | .   3   6   .   .   .   10  .   3   .   .   .   .   .   .   .   4   .   .   
  Grunt                    25   | .   3   8   .   .   .   10  .   .   .   .   .   .   .   .   3   1   .   .   
  Brawler                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Researcher               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Sentry                   5    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   1   .   1   .   .   
  Programmer               6    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   4   .   .   1   
  Assembled                8    | .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           6    | .   3   6   .   .   1   5   .   3   2   .   .   1   3   1   3   3   .   2   
  Combat Bots Only         6    | .   3   6   .   .   1   5   .   3   1   .   .   .   .   1   3   3   .   1   
Max Kills in Single Turn   2    | .   2   2   .   .   1   1   .   1   1   .   .   1   1   1   1   1   .   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   1   .   1   1   .   .   .   .   1   1   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -7   -6   -6   -6   -5   -4   -3   -3   -2   -2   -1   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Was  Fac  Fac  Fac  Res  Qua  Res  Tes  Acc  
Damage Taken               7821  | .    188  970  .    .    .    1229 14   196  16   .    .    252  209  1740 1505 1307 27   168  
  Core                     1526  | .    21   169  .    .    .    155  .    43   .    .    .    140  27   401  441  106  .    23   
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         79    | 100  .    .    .    24   .    .    71   93   .    .    100  86   97   .    35   .    92   98   
Volleys Fired              98    | .    18   56   .    1    1    20   .    .    .    .    .    .    .    .    2    .    .    .    
  Largest                  2     | .    2    2    .    2    1    2    .    .    .    .    .    .    .    .    1    .    .    .    
  Hottest                  80    | .    60   80   .    69   25   69   .    .    .    .    .    .    .    .    75   .    .    .    
Shots Fired                192   | .    36   111  .    2    1    40   .    .    .    .    .    .    .    .    2    .    .    .    
  Gun                      154   | .    36   94   .    1    1    20   .    .    .    .    .    .    .    .    2    .    .    .    
  Cannon                   38    | .    .    17   .    1    .    20   .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  121   | .    18   60   .    2    1    40   .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  69    | .    18   51   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Robot Hit Streak         10    | .    10   9    .    2    .    6    .    .    .    .    .    .    .    .    2    .    .    .    
  Robot Miss Streak        21    | .    1    21   .    5    .    16   .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           269   | .    29   68   .    2    2    68   .    14   7    .    2    4    18   4    22   16   1    12   
  Core Hits                142   | .    10   49   .    1    1    29   .    8    3    .    .    1    9    2    15   8    .    6    
  Critical Hits            11    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    2    4    .    3    
  Critical Kills           5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    2    
  Critical Parts Destroyed 6     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    2    .    1    
Melee Attacks              352   | .    .    .    .    .    23   69   17   35   8    .    3    25   36   40   41   32   3    20   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 282   | .    .    .    .    .    23   69   17   35   8    .    3    25   27   .    20   32   3    20   
  Piercing                 68    | .    .    .    .    .    .    .    .    .    .    .    .    .    7    40   21   .    .    .    
  Sneak Attacks            22    | .    .    .    .    .    .    1    .    4    2    .    .    .    7    .    3    1    1    3    
    Combat Hostiles        2     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    
  Follow-up Attacks        2     | .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12785 | .    269  928  .    17   120  2668 .    1047 586  .    120  270  1366 184  1958 1459 330  1463 
  Guns                     1326  | .    269  783  .    9    .    210  .    .    .    .    .    .    .    .    55   .    .    .    
  Cannons                  278   | .    .    145  .    8    .    125  .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    11181 | .    .    .    .    .    120  2333 .    1047 586  .    120  270  1366 184  1903 1459 330  1463 
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  988   | .    108  528  .    17   .    335  .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  561   | .    161  400  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          55    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    55   .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 10038 | .    .    .    .    .    120  2333 .    1047 586  .    120  270  1137 .    1173 1459 330  1463 
  Piercing                 1143  | .    .    .    .    .    .    .    .    .    .    .    .    .    229  184  730  .    .    .    
Highest Corruption         34    | .    .    1    1    1    .    .    .    .    .    .    8    .    .    34   34   14   14   2    
  Average Corruption       11    | .    .    1    1    1    .    .    .    .    .    .    8    .    .    31   19   12   14   2    
  Corruption Purged        23    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   .    .    .    
  Effects                  107   | .    .    1    3    2    .    .    .    .    .    .    .    .    .    26   57   7    9    2    
    Message Errors         21    | .    .    1    1    1    .    .    .    .    .    .    .    .    .    4    12   1    1    .    
    Matter Fused           16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    10   1    3    .    
    Heat Flow Errors       6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    1    1    
    Energy Discharges      9     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    4    1    .    1    
    Data Loss (minor)      11    | .    .    .    1    1    .    .    .    .    .    .    .    .    .    1    7    1    .    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Alerts                 4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    
    Misdirections          27    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   11   1    3    .    
    Targeting Errors       12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    5    1    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1839  | .    .    .    .    .    13   93   .    246  216  .    35   114  205  .    548  76   30   263  
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               7     | .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    
  Melee                    1832  | .    .    .    .    .    13   93   .    246  216  .    35   114  198  .    548  76   30   263  
Knockbacks                 14    | .    .    5    .    1    .    8    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  12    | .    .    3    .    1    .    8    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      85    | .    .    .    .    .    .    .    .    .    .    .    .    .    85   .    .    .    .    .    
  Shots                    3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        369   | .    154  197  .    15   1    369  .    8    39   5    .    64   150  20   206  333  12   187  
  Average Temperature      86    | .    50   64   .    10   1    156  .    4    19   5    .    41   43   10   114  123  3    25   
  Received Heat Transfer   1222  | .    84   382  .    .    .    360  9    6    .    .    .    45   48   174  42   72   .    .    
  Effects                  3     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           3     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1250  | .    350  900  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -7   -6   -6   -6   -5   -4   -3   -3   -2   -2   -1   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Was  Fac  Fac  Fac  Res  Qua  Res  Tes  Acc  
Peak Influence             1060 | .    156  310  .    .    142  1060 558  293  291  46   54   181  375  333  493  519  336  506  
  Initial                  516  | .    .    60   .    .    .    92   516  137  143  31   32   25   88   119  57   249  291  201  
  Average                  216  | .    107  140  .    .    19   582  418  202  212  39   48   112  210  174  156  393  298  413  
Maximum Alert Level        3    | .    .    1    .    .    .    3    2    1    1    .    .    .    1    1    2    2    1    2    
  Low Security (%)         56   | 100  100  73   .    100  100  9    .    50   37   100  100  100  52   63   69   .    .    .    
  Level 1                  27   | .    .    26   .    .    .    29   46   49   62   .    .    .    47   36   13   44   100  27   
  Level 2                  11   | .    .    .    .    .    .    21   53   .    .    .    .    .    .    .    16   55   .    72   
  Level 3                  3    | .    .    .    .    .    .    40   .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          13   | .    1    1    .    .    .    .    .    .    .    .    2    .    1    2    4    1    .    1    
  Investigation            4    | .    1    1    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    
  Extermination            3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    1    
  Reinforcement            5    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    3    .    .    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -6  -6  -6  -5  -4  -3  -3  -2  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac Fac Fac Res Qua Res Tes Acc 
Distress Signals           4    | .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              209  | .   7   25  .   .   4   39  2   17  5   2   6   5   13  21  41  14  4   4   
  Peak Tracking Total      12   | .   3   7   .   .   4   6   1   6   3   2   6   2   5   9   12  7   4   1   
  Tactical Retreats        38   | .   .   2   .   .   1   9   2   4   2   .   .   1   4   5   4   4   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -6  -6  -6  -5  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac Fac Fac Res Qua Res Tes Acc 
Traps Triggered            18   | .   1   .   .   .   .   5   .   .   1   .   1   4   1   1   1   3   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -7  -6  -6  -6  -5  -4  -3  -3  -2  -2  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac Fac Fac Res Qua Res Tes Acc 
Machines Disabled          17   | .   .   .   .   .   1   3   .   .   .   .   .   .   4   .   7   .   1   1   
  Max in Single Turn       2    | .   .   .   .   .   1   1   .   .   .   .   .   .   2   .   1   .   1   1   
  Garrison Access          5    | .   .   .   .   .   .   .   .   2   1   .   .   .   1   1   .   .   .   .   
  Garrison Relay           3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -6  -6  -6  -5  -4  -3  -3  -2  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac Fac Fac Res Qua Res Tes Acc 
Machines Accessed          43   | .   2   1   1   .   3   .   5   6   3   .   2   2   6   2   7   2   .   1   
  Terminals                28   | .   2   .   .   .   2   .   5   4   .   .   2   2   3   1   5   1   .   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   1   .   .   2   1   .   .   .   1   1   .   .   .   .   
Total Hacks                130  | .   8   1   1   .   9   .   24  10  10  .   14  11  18  3   15  4   .   2   
  Successful               75   | .   6   1   1   .   2   .   17  4   8   .   8   5   10  2   9   2   .   .   
  Failed                   55   | .   2   .   .   .   7   .   7   6   2   .   6   6   8   1   6   2   .   2   
    Catastrophic           6    | .   .   .   .   .   1   .   .   1   .   .   .   .   2   .   1   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   64   | .   5   .   1   .   6   .   13  .   .   .   12  7   10  2   6   2   .   .   
  Terminals                103  | .   8   .   .   .   8   .   24  7   .   .   14  11  12  2   12  3   .   2   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   1   .   .   
  Repair Stations          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   .   .   .   .   .   .   4   .   .   .   3   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   1   .   .   3   1   .   .   .   1   1   .   .   .   .   
Terminal Hacks             42   | .   4   1   1   .   1   .   14  1   .   .   6   3   2   1   7   1   .   .   
  Record                   3    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   
  Robot Analysis           2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Open Door                2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           8    | .   1   .   .   .   1   .   1   .   .   .   1   1   1   1   1   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Alert Level              5    | .   .   .   .   .   .   .   4   .   .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              9    | .   .   .   .   .   .   .   2   1   .   .   2   .   1   .   3   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   .   .   .   .   .   .   4   .   .   .   3   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   
  Analyze                  4    | .   .   .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   
Garrison Access Hacks      7    | .   .   .   .   .   1   .   .   3   1   .   .   .   1   1   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              5    | .   .   .   .   .   .   .   .   2   1   .   .   .   1   1   .   .   .   .   
  Coupler Status           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         13   | .   2   .   .   .   .   .   3   .   .   .   2   2   3   .   1   .   .   .   
  Terminals                13   | .   2   .   .   .   .   .   3   .   .   .   2   2   3   .   1   .   .   .   
    Track                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             3    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   
    Botnet                 9    | .   2   .   .   .   .   .   2   .   .   .   2   1   1   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Hacking Detections         32   | .   2   .   .   .   2   .   5   5   1   .   2   2   5   1   4   2   .   1   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Matter                 570  | .   .   .   .   .   .   .   .   .   570 .   .   .   .   .   .   .   .   .   
    Time                   152  | .   .   .   .   .   .   .   .   .   152 .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  10   | .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -7  -6  -6  -6  -5  -4  -3  -3  -2  -2  -1  
------------               Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac Fac Fac Res Qua Res Tes Acc 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  find_recycling           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  ignore_parts             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Relay Couplers Released    14   | .   .   .   .   .   .   14  .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      14   | .   .   .   .   .   .   14  .   .   .   .   .   .   .   .   .   .   .   .   
  Attached                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -7  -6  -6  -6  -5  -4  -3  -3  -2  -2  -1  
--------                   Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac Fac Fac Res Qua Res Tes Acc 
Total Allies               4    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   1   .   
  Largest Group            2    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   1   .   
  Highest-Rated Group      142  | .   .   .   .   .   .   .   .   .   .   .   .   10  36  .   .   .   142 .   
  Highest-Rated Ally       142  | .   .   .   .   .   .   .   .   .   .   .   .   10  26  .   .   .   142 .   
Total Orders               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  STAY                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  FOLLOW                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -6  -6  -6  -5  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac Fac Fac Res Qua Res Tes Acc 
Robot Analysis Total       2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -8   -7   -6   -6   -6   -5   -4   -3   -3   -2   -2   -1   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Was  Fac  Fac  Fac  Res  Qua  Res  Tes  Acc  
Turns Passed               7944 | 82   369  944  723  324  269  674  154  621  425  15   21   356  593  403  1247 298  94   332  
Spaces Moved               8898 | 46   196  559  363  152  302  790  244  901  784  59   47   723  1207 595  922  386  169  453  
  Core                     12   | 1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    
  Treads                   341  | 45   196  100  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     998  | .    .    458  363  152  25   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1815 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    807  386  169  453  
  Flight                   5732 | .    .    .    .    .    277  790  244  901  784  59   47   723  1207 595  105  .    .    .    
  Fastest Speed            15   | 50   160  100  120  210  50   42   50   25   15   25   25   15   15   28   35   40   40   40   
  Average Speed            56   | 157  160  131  196  210  63   47   50   46   24   25   25   25   27   35   47   40   40   43   
  Slowest Speed            450  | 160  160  160  210  210  210  50   50   182  100  25   25   100  34   40   450  45   40   44   
  Overloaded Moves         138  | .    .    .    .    .    .    .    .    .    62   .    .    9    67   .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            21   | .    .    .    .    .    1    .    .    10   2    2    .    1    1    4    .    .    .    .    
  Cave-ins Triggered       6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    1    1    .    .    
Exploration Rate (%)       35   | 4    38   85   69   51   19   77   25   29   19   63   2    17   28   22   76   12   32   14   
  Regions Visited          18
    Branch Regions         5
  Pre-discovered Areas     3    | .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8    | .    1    .    .    .    1    .    .    1    .    .    1    1    1    1    1    .    .    .    
  Unknown Exits Taken      7    | 1    .    1    1    1    .    .    1    .    .    .    .    .    .    .    .    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 138  | .    .    .    .    .    15   9    14   11   1    .    1    19   15   33   8    10   .    2    
Terrain Destroyed          139  | .    .    .    .    .    15   9    14   11   1    .    1    19   16   33   8    10   .    2    
  Melee                    138  | .    .    .    .    .    15   9    14   11   1    .    1    19   15   33   8    10   .    2    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -7   -6   -6   -6   -5   -4   -3   -3   -2   -2   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Was  Fac  Fac  Fac  Res  Qua  Res  Tes  Acc  
Total                      11075 | 53   219  659  372  155  356  975  261  1065 1007 56   51   867  1431 701  1646 461  189  551  
  Wait                     1371  | .    4    13   .    2    12   74   .    102  193  .    .    105  148  43   613  24   .    38   
  Move                     8835  | 45   195  558  362  151  299  788  243  881  780  55   46   720  1204 582  921  385  168  452  
  Hop                      19    | .    .    .    .    .    1    .    .    9    2    1    .    1    1    4    .    .    .    .    
  Pick Up                  69    | 2    1    13   7    1    6    8    2    5    6    .    .    1    5    3    6    2    .    1    
  Fast Attach              136   | 6    1    5    1    .    3    5    .    15   5    .    2    9    12   12   33   9    5    13   
  Attach                   37    | .    .    6    .    .    4    .    .    2    1    .    .    1    5    8    3    2    .    5    
  Detach                   43    | .    .    .    1    .    3    .    .    6    2    .    .    .    8    3    8    2    3    7    
  Swap                     16    | .    .    3    .    .    .    4    .    1    2    .    .    2    1    .    .    .    1    2    
  Drop                     91    | .    .    5    1    .    4    3    2    13   8    .    .    3    11   2    19   3    4    13   
  Fire                     98    | .    18   56   .    1    1    20   .    .    .    .    .    .    .    .    2    .    .    .    
  Melee                    344   | .    .    .    .    .    23   68   14   31   8    .    3    25   36   40   41   32   3    20   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            11    | .    .    .    .    .    .    5    .    .    .    .    .    .    .    4    .    2    .    .    
  Rewire                   5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory
-6/Factory
-6/Waste
-6/Factory
-5/Factory (discovered 2 exits: *Fac / *Upp)
-4/Factory
-3/Research
-3/Quarantine
-2/Research
-2/Testing
-1/Access
Tau Ceti IV Orbit

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 15)
   83 | -11/Scrapyard | Entered Materials
  142 | -10/Materials | Identified exit to Mines
  281 | -10/Materials | Discovered new exit (range 14)
  321 | -10/Materials | Build established: Mutant
  452 | -10/Materials | Entered Mines
  559 | -10/Mines     | Learned location of Zion (-6)
  580 | -10/Mines     | Discovered new exit (range 15)
  669 | -10/Mines     | Lost 4 parts (1n1u2w)
  708 | -10/Mines     | Discovered new exit (range 6)
 1027 | -10/Mines     | Build established: Scavenger-Mutant
 1085 | -10/Mines     | Met a Derelict shopkeep closing up shop
 1104 | -10/Mines     | Assembled infested the area
 1178 | -10/Mines     | Core integrity fell below 50%
 1388 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1390 | -10/Mines     | Discovered new exit (range 5)
 1393 | -10/Mines     | Build established: Mutant
 1396 | -10/Mines     | Entered Exiles
 1416 | -10/Exiles    | Discovered new exit (range 15)
 1434 | -10/Exiles    | Met 8R-AWN
 1459 | -10/Exiles    | Met EX-HEX
 1610 | -10/Exiles    | Met EX-DEC
 1794 | -10/Exiles    | Met EX-BIN
 1820 | -10/Exiles    | Build established: Hauler-Mutant
 1824 | -10/Exiles    | Aligned with FarCom system
 1826 | -10/Exiles    | Given EX-Vault access code
 1874 | -10/Exiles    | Opened EX-Vault
 1891 | -10/Exiles    | Found Flying Fortress v7
 1903 | -10/Exiles    | Found Longsword +1
 1912 | -10/Exiles    | Found Skeleton Box
 1957 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2098 | -10/Exiles    | Discovered new exit (range 10)
 2119 | -10/Exiles    | Stole three prototypes: Flying Fortress v7, Skeleton Box, Longsword +1
 2119 | -10/Exiles    | Entered Mines
 2199 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 2203 | -9/Mines      | Found Prototype Device
 2422 | -9/Mines      | Discovered new exit (range 9)
 2443 | -9/Mines      | Entered Materials
 2443 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x3
 2712 | -8/Materials  | Identified exit to Garrison
 2712 | -8/Materials  | Entered Garrison
 2734 | -8/Garrison   | Triggered checkpoint
 2775 | -8/Garrison   | Garrison Relay disabled
 2785 | -8/Garrison   | Build established: Mutant
 2890 | -8/Garrison   | Triggered checkpoint
 2923 | -8/Garrison   | Triggered checkpoint
 2986 | -8/Garrison   | Discovered new exit (range 8)
 2994 | -8/Garrison   | Triggered checkpoint
 3028 | -8/Garrison   | Garrison Relay disabled
 3165 | -8/Garrison   | Discovered new exit (range 13)
 3178 | -8/Garrison   | Triggered checkpoint
 3206 | -8/Garrison   | Garrison Relay disabled
 3251 | -8/Garrison   | Discovered new exit (range 10)
 3264 | -8/Garrison   | Triggered checkpoint
 3356 | -8/Garrison   | Triggered checkpoint
 3382 | -8/Garrison   | Installed Relay Interface Framework
 3386 | -8/Garrison   | Entered Materials
 3506 | -8/Materials  | Discovered new exit (range 7)
 3540 | -8/Materials  | Entered Factory
 3540 | -7/Factory    | Evolved 2 slots: Utility x2
 3542 | -7/Factory    | FarCom data flow suspended
 3662 | -7/Factory    | Identified Exp. Sensor Array
 4154 | -7/Factory    | Discovered new exit (range 14)
 4161 | -7/Factory    | Identified exit to Factory
 4161 | -7/Factory    | Entered another Factory area
 4161 | -6/Factory    | Evolved 2 slots: Utility x2
 4428 | -6/Factory    | Build established: Scavenger-Scout
 4439 | -6/Factory    | Fabricated Exp. Sensor Array?
 4520 | -6/Factory    | Fabricated Exp. Sensor Array (x1)
 4549 | -6/Factory    | Found Prototype Processor
 4549 | -6/Factory    | Identified Exp. Targeting Computer
 4586 | -6/Factory    | Sucked down chute
 4586 | -6/Factory    | Entered Waste
 4589 | -6/Waste      | Spotted C-40 Crusher
 4589 | -6/Waste      | Spotted C-40 Crusher
 4590 | -6/Waste      | Spotted C-40 Crusher
 4592 | -6/Waste      | Spotted C-40 Crusher
 4596 | -6/Waste      | Discovered new exit (range 22)
 4601 | -6/Waste      | EMP discharged
 4601 | -6/Waste      | Identified exit to Factory
 4601 | -6/Waste      | Entered Factory
 4603 | -6/Factory    | Discovered new exit (range 18)
 4612 | -6/Factory    | Garrison activated, responded to threat
 4622 | -6/Factory    | Identified exit to Factory
 4622 | -6/Factory    | Entered another Factory area
 4622 | -5/Factory    | Evolved 2 slots: Utility x2
 4672 | -5/Factory    | Discovered new exit (range 6)
 4802 | -5/Factory    | Identified exit to Upper Caves
 4911 | -5/Factory    | Discovered new exit (range 10)
 4961 | -5/Factory    | Build established: Scout
 4977 | -5/Factory    | Identified exit to Factory
 4978 | -5/Factory    | Entered another Factory area
 4978 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5326 | -4/Factory    | Discovered new exit (range 22)
 5515 | -4/Factory    | Build established: Hacker-Scout
 5571 | -4/Factory    | Identified exit to Research
 5571 | -4/Factory    | Entered Research
 5571 | -3/Research   | Evolved 2 slots: Power x1, Propulsion x1
 5651 | -3/Research   | Spotted B-86 Titan
 5687 | -3/Research   | Crushed by falling debris
 5688 | -3/Research   | System corruption reached 10%
 5711 | -3/Research   | Crushed by falling debris
 5718 | -3/Research   | Crushed by falling debris
 5719 | -3/Research   | System corruption reached 30%
 5724 | -3/Research   | Crushed by falling debris
 5755 | -3/Research   | Lost 9 parts (1p2n5u1w)
 5876 | -3/Research   | Lost 5 parts (3n2u)
 5949 | -3/Research   | Found Enh. Force Lance
 5972 | -3/Research   | Remotely autohacked Sealed Blast Doors
 5972 | -3/Research   | Discovered new exit (range 9)
 5974 | -3/Research   | Build established: Mutant
 5974 | -3/Research   | Identified exit to Quarantine
 5974 | -3/Research   | Entered Quarantine
 5980 | -3/Quarantine | Found Alien Artifact
 5980 | -3/Quarantine | Identified Phase Armor
 6004 | -3/Quarantine | Lost 5 parts (3n2u)
 6630 | -3/Quarantine | Found Alien Artifact
 6630 | -3/Quarantine | Identified Subatomic Replicator
 6658 | -3/Quarantine | Core integrity fell below 50%
 6682 | -3/Quarantine | Lost 3 parts (1p2n)
 6713 | -3/Quarantine | Scanned by Researcher
 6722 | -3/Quarantine | Found Alien Artifact
 6722 | -3/Quarantine | Identified Matter Drive
 6824 | -3/Quarantine | Found Alien Impact Weapon
 6824 | -3/Quarantine | Identified Core Stripper
 6853 | -3/Quarantine | Found Alien Slashing Weapon
 6853 | -3/Quarantine | Identified Sigix Broadsword
 6957 | -3/Quarantine | Discovered new exit (range 4)
 6958 | -3/Quarantine | Identified exit to Research
 7111 | -3/Quarantine | Met incapacitated Sigix Warrior
 7111 | -3/Quarantine | Lockdown squad dispatched
 7132 | -3/Quarantine | Found Alien Artifact
 7132 | -3/Quarantine | Identified Core Reset Matrix
 7132 | -3/Quarantine | Used Core Reset Matrix
 7136 | -3/Quarantine | Sensed 3 artifacts in vicinity
 7172 | -3/Quarantine | Crushed by falling debris
 7181 | -3/Quarantine | Found Unknown Device
 7181 | -3/Quarantine | Identified Antimissile System
 7187 | -3/Quarantine | Spotted Lightning
 7187 | -3/Quarantine | Spotted Lightning
 7187 | -3/Quarantine | Spotted Lightning
 7203 | -3/Quarantine | Lost 3 parts (2n1u)
 7218 | -3/Quarantine | Discovered exit to Research (range 8)
 7221 | -3/Quarantine | Entered Research
 7221 | -2/Research   | Evolved 2 slots: Utility x2
 7280 | -2/Research   | Build established: Generator-Scout
 7309 | -2/Research   | Spotted B-90 Cyclops
 7373 | -2/Research   | Found Unknown Device
 7373 | -2/Research   | Identified Quantum Capacitor
 7382 | -2/Research   | Spotted B-90 Cyclops
 7399 | -2/Research   | Crushed by falling debris
 7399 | -2/Research   | System corruption reached 10%
 7452 | -2/Research   | Lost 4 parts (1p3u)
 7487 | -2/Research   | Discovered new exit (range 4)
 7519 | -2/Research   | Entered Testing
 7550 | -2/Testing    | Spotted PH-PUKYZ42YSF
 7559 | -2/Testing    | Rewired PH-PUKYZ42YSF
 7612 | -2/Testing    | Discovered new exit (range 5)
 7613 | -2/Testing    | Entered Access
 7613 | -1/Access     | Evolved 2 slots: Utility x2
 7619 | -1/Access     | Found Prototype Launcher
 7879 | -1/Access     | Spotted B-99 Colossus
 7885 | -1/Access     | Spotted B-99 Colossus
 7905 | -1/Access     | Build established: Generator-Gladiator
 7942 | -1/Access     | Remotely autohacked Sealed Barrier
 7943 | -1/Access     | Discovered new exit (range 6)
 7945 | -1/Access     | Identified exit to Surface
 7945 | ***           | Destroyed 0B10!

 Last Messages 
---------------
07829_ Acquired 69 matter.
07829_ Sneak attack on R-10 Processor.
07829_ R-10 Processor destroyed.
07830_ R-10 Processor collects Point Defense Array.
07833_ Acquired 97 matter.
07839_ U-05 Engineer lays Concrete. <x2>
07863_ ALERT: Rogue bot located, Programmers report to Access Zone 4V.
07875_ K-01 Serf collects debris.
07896_ Sneak attack on K-01 Serf.
07896_ K-01 Serf destroyed.
07904_ System corrupted: Heat flow error (+205).
07930_ Discarded System Shield.
07931_ System corrupted: Energy discharge (-155).
07932_ Skeleton Box locks onto door control terminal, ETC: 10.
07942_ Skeleton Box finishes hacking Sealed Barrier.
07942_ Connecting with Terminal...
07943_ The Access Shell folds into the floor.
07943_ EXIT=FOUND
07945_ EXIT=IDENTIFIED: SURFACE
[Achievement: Payload Armed]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ??????????#########??????????????????????????????? |
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| ??????????????   ????????????????????????????????? |
| ###############+######################## ] ??????? |
|                      u                      ?????? |
|                          k                 ??????? |
| ########+###  #######        ""#######???????????? |
|          ??#  #?????#        ""#?????????????????? |
|           ?#  #?????#        ""#?????????????????? |
|     "      #  #?????#         T#?????????????????? |
|   """"   * #  #?????#        ""#?????????????????? |
|  """""     +  #?????#        ""#?????????????????? |
|   """""    #  #????##        ""##????????????????? |
| ? """"   ??## #????#            #????????????????? |
|    "   ?????# #????##          ##????????????????? |
|      ???????# #?????#          #?????????????????? |
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| ????????????# #?????#          #?????????????????? |
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| ????????????# #?????#""""""""""#?##############??? |
| ????????????# #??????????????????#            #??? |
| ????????????# #??????????????????#            #??? |
| ????????????# #?????#""""""""????#       !==  #??? |
| ????????????# #?????#         ???#       ===  #??? |
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| ??????????#       "    +                  #??????? |
| ??????????#     """"   #                  #??????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Energy Generation          56
Energy Capacity            650
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           30
Terrain Scan Range         20
Terrain Scan Density       210
ECM Strength               3
Cloak Strength             2
Corruption Prevention      32
Armor Coverage             600
Resistance: TH             30
Propulsion Shielding       66
Phase Shifting             10
Evasion (%)                75
Targeting Accuracy         12
Melee Accuracy             14
Core Analysis              10
Recoil Reduction           2
Stasis Canceling           2
Offensive Hacking          10
Defensive Hacking          22
Relay Coupler Types        40
Relay Coupler Value        2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Exp. Sensor Array | x1 | -6/Factory 
 Exp. Sensor Array | x1 | -6/Factory 

 Alien Tech Used 
-----------------
Phase Armor
Subatomic Replicator
Matter Drive
Core Stripper
Sigix Broadsword
Core Reset Matrix

 Achievements 
--------------
Alien Roots
Can't Catch Me
Dodgeball, But With Guns
False Reunion
Payload Armed

 Challenges 
------------
None

 Game 
------
Seed              HeavyMyomerNegator
  Manual?         0
Play Time         01:44:53
  Cumulative      53.7 hours
  Start           2021.05.02 @ 19:40:46
  End             2021.05.02 @ 21:37:27
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          107
  Rogue           95
  Adventurer      4
  Explorer        8
Win Type          3
  Total           4
  Types           3/0/0/1/0/0/0/0/0
Lore%             49
Gallery%          66
Achievement%      46
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a005c314-2240-4852-8957-8f5a1ee268dd