Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.13 @ 22:25:58 Player: AnotherZach Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (37) 185 Value Destroyed (831) 831 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1700) 1700 TOTAL SCORE: 10096 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 1000 Cogmind --------- Core Integrity 0/1600 Matter 290/300 Energy 75/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (12) ----- Experimental Signal Interpreter Improved Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Q-thruster Matter Compressor (112) Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Heavy Treads Heavy Treads Advanced Medium Treads Advanced Medium Treads Armored Heavy Treads > --- UTILITY ---------- Machine Analyzer Enhanced Optical Array Experimental Signal Interpreter Graphene Brace Improved Hacking Suite Improved Hacking Suite System Shield System Shield > --- WEAPON ----------- Advanced Datajack > --- INVENTORY -------- Advanced Medium Treads Armored Heavy Treads Matter Compressor [Rating: 102] Favorites ----------- Power Fission Core Engine Backup Power I Power Core Fission Core Propulsion Flight Unit Treads Advanced Medium Treads Hover Unit Airjet Flight Unit Flight Unit Utility System Shield Device Graphene Brace Storage Small Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Light Armor Plating Weapon Powered Hammer Energy Gun Backup Laser I Energy Cannon Nova Cannon Ballistic Gun Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Improved Proton Missile Launcher Impact Weapon Powered Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Gar Res DSF Res Acc Slots Evolved 18 | . . 2 2 2 . 2 2 2 2 . . . 2 2 Power 2 | . . . . . . 1 . . . . . . 1 . Propulsion 6 | . . 2 1 1 . 1 . . . . . . 1 . Utility 10 | . . . 1 1 . . 2 2 2 . . . . 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 105 | 3 10 12 2 6 15 4 9 16 2 1 . 8 5 12 Power 7 | . 1 2 . 1 1 1 . 1 . . . . . . Engine 2 | . 1 1 . . . . . . . . . . . . Core 5 | . . 1 . 1 1 1 . 1 . . . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 47 | 2 4 5 2 2 9 2 2 4 . 1 . 5 1 8 Treads 13 | 2 1 1 1 . . . . . . . . 5 1 2 Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover 15 | . . . . . 7 2 1 . . . . . . 5 Flight 19 | . 3 4 1 2 2 . 1 4 . 1 . . . 1 Utility 32 | . 2 4 . 1 4 1 4 6 1 . . 3 3 3 Device 11 | . 2 . . 1 1 . 3 2 . . . . 2 . Storage 1 | . . . . . 1 . . . . . . . . . Processor 4 | . . . . . . 1 . 2 1 . . . . . Hackware 9 | . . . . . 2 . . . . . . 3 1 3 Protection 7 | . . 4 . . . . 1 2 . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 19 | 1 3 1 . 2 1 . 3 5 1 . . . 1 1 Energy Gun . | . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . 1 Ballistic Gun 5 | 1 3 1 . . . . . . . . . . . . Ballistic Cannon 3 | . . . . . 1 . . 2 . . . . . . Launcher 5 | . . . . . . . 1 3 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . 1 . . 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . 1 . . 1 . . . . . 1 . Unidentified Prototypes 4 | . . 1 . . 1 . . 1 . . . . . 1 Parts Lost 54 | . 1 1 2 . 3 . 5 13 . 4 . 1 7 17 Power 2 | . . . . . . . . 2 . . . . . . Propulsion 29 | . 1 1 2 . 3 . 3 6 . 2 . . 3 8 Utility 18 | . . . . . . . 1 4 . 1 . 1 3 8 Weapon 5 | . . . . . . . 1 1 . 1 . . 1 1 Highest Loss Streak 16 | . 1 1 2 . 2 . 2 5 . 4 . 1 6 16 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 60 | . 56 80 76 71 66 95 87 51 41 38 28 46 53 34 Engine 1 | . 3 4 5 . . . . . . . . . . . Core 3 | . . 5 . 4 7 8 9 4 . . . . . . Treads 6 | . 14 3 10 7 . . . . . . . 20 18 7 Hover 9 | . . . . . 13 46 36 13 4 2 . . . 1 Flight 11 | . 8 40 33 25 17 . 1 11 9 5 4 . . . Device 5 | . 6 7 . 4 5 6 10 4 4 4 4 4 6 5 Processor 6 | . . . . . . 3 5 5 15 17 14 14 13 8 Hackware 4 | . . . . . . 8 5 5 4 4 4 5 13 10 Protection 3 | . . 10 15 15 4 . 1 2 . . . . . . Energy Gun 1 | . . . 11 . . . . . . . . . . . Ballistic Gun 2 | . 24 8 . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . 3 6 3 . . . . . . . Impact Weapon 1 | . . . . 7 7 6 3 . . . . . . . Peak Build Rating 102 | 3 6 14 14 24 47 60 74 67 69 69 40 89 102 89 Average Rating 45 | 2 3 10 12 19 28 55 62 57 63 52 40 70 90 59 On Entrance 36 | . 3 6 10 12 24 47 59 50 61 69 40 40 84 49 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 57 | 2 7 14 7 15 27 37 57 21 9 9 1 1 2 12 Greatest Support 70 | 3 8 16 15 18 50 62 68 34 30 30 15 70 30 40 Greatest Overweight (x) 3 | . 2 . . . . . 1 . . . . . . 3 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 5 5 5 5 5 8 8 8 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 8 7 5 5 5 5 5 5 5 Most Carried 8 | 2 5 5 5 5 8 8 8 5 2 3 1 5 5 4 Average Carried 4 | 1 2 4 4 2 4 7 7 3 1 1 1 3 4 2 Final Capacity 8 | 5 5 5 5 5 8 8 5 5 5 5 5 5 5 5 Final Carried 8 | 2 5 4 5 2 8 8 5 2 1 1 1 5 5 2 Class Distribution -------------------- 65% | Mutant 26% | Hacker-Mutant 4% | Scavenger-Sprinter 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Sprinter | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Sprinter | -7/DSF Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -3/Garrison Mutant | -3/Research Mutant | -3/DSF Hacker-Mutant | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Gar Res DSF Res Acc Matter Collected 1438 | 187 137 . . 152 60 333 146 79 . . . 70 38 236 Remotely . | . . . . . . . . . . . . . . . Salvage Created 1223 | 27 231 . . 152 65 360 274 114 . . . . . . Parts 52 | 1 23 . . . 8 4 11 5 . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Gar Res DSF Res Acc Combat Hostiles Destroyed 21 | . 8 . . . 3 . 6 4 . . . . . . Melee 2 | . . . . . 1 . 1 . . . . . . . Guns 8 | . 8 . . . . . . . . . . . . . Cannons 3 | . . . . . 1 . . 2 . . . . . . AOE 6 | . . . . . . . 4 2 . . . . . . Classes Destroyed 12 | 1 5 . . . 2 1 2 1 . . . . . . Worker 2 | . . . . . . 2 . . . . . . . . Builder 4 | . 1 . . . . 2 1 . . . . . . . Tunneler 2 | 1 . . . . . 1 . . . . . . . . Recycler 5 | . 1 . . 2 . 2 . . . . . . . . Operator 2 | . . . . . . . 1 1 . . . . . . Watcher 1 | . 1 . . . . . . . . . . . . . Swarmer 13 | . 7 . . . . . 4 2 . . . . . . Cutter 2 | . . . . . 2 . . . . . . . . . Grunt 1 | . 1 . . . . . . . . . . . . . Sentry 2 | . . . . . . . 2 . . . . . . . Specialist 1 | . . . . . 1 . . . . . . . . . Programmer 2 | . . . . . . . . 2 . . . . . . Best Kill Streak 7 | 1 7 . . 1 2 4 4 3 . . . . . . Combat Bots Only 6 | . 6 . . . 2 . 4 2 . . . . . . Max Kills in Single Turn 4 | 1 1 . . 1 1 1 4 3 . . . . . . Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . 4 2 . . . . . . Melee 1 | . . . . . 1 . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Gar Res DSF Res Acc Hostile Shots Fired 847 | . 62 61 23 . 22 2 47 128 2 82 . 48 135 235 Missed 330 | . 20 25 11 . 8 1 19 59 1 40 . 21 55 70 Damage Taken 10615 | . 359 434 171 . 328 18 492 1468 18 894 . 398 2157 3878 Core 2959 | . 99 58 . . 75 . . 327 18 489 . 7 268 1618 Absorbed by Shields 55 | . . . . . . . . . . 31 . 24 . . Reduced by Siege Mode 209 | . . . . . . . . . . . . . . 209 Redirected to Shielding 219 | . . . . . . . . 219 . . . . . . Core Remaining (%) 84 | 100 60 85 100 . 89 100 100 71 . . . 60 81 . Volleys Fired 67 | 1 28 . 7 . 2 . 3 18 . 3 . . . 5 Largest 2 | 1 2 . 2 . 1 . 2 2 . 1 . . . 1 Hottest 113 | 20 40 . 60 . 40 . 83 83 . 43 . . . 113 Shots Fired 100 | 1 51 . 14 . 2 . 5 20 . 3 . . . 4 Gun 66 | 1 51 . 14 . . . . . . . . . . . Cannon 22 | . . . . . 2 . 3 13 . . . . . 4 Launcher 12 | . . . . . . . 2 7 . 3 . . . . Special . | . . . . . . . . . . . . . . . Kinetic 70 | 1 51 . . . 2 . 3 13 . . . . . . Thermal 18 | . . . 14 . . . . . . . . . . 4 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 12 | . . . . . . . 2 7 . 3 . . . . Robot Hit Streak 6 | 1 3 . 3 . 1 . 4 5 . 2 . . . 6 Robot Miss Streak 4 | . 4 . 2 . 1 . . 3 . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . Shots Hit Robots 87 | 1 28 . 7 4 6 10 15 10 . 2 . . . 4 Core Hits 41 | 1 15 . 3 . 1 . 7 10 . 3 . . 1 . Critical Kills 1 | . . . . . . . 1 . . . . . . . Critical Parts Destroyed 4 | . . . . . 1 1 2 . . . . . . . Critical Strikes 6 | . . . . . 1 1 4 . . . . . . . Smash 6 | . . . . . 1 1 4 . . . . . . . Melee Attacks 36 | . . . . 5 8 10 13 . . . . . . . Impact 35 | . . . . 4 8 10 13 . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 13 | . . . . 3 1 7 2 . . . . . . . Combat Hostiles 2 | . . . . . 1 . 1 . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 4323 | 15 436 . 73 198 280 903 762 1294 . 171 . . 3 188 Guns 524 | 15 436 . 73 . . . . . . . . . . . Cannons 599 | . . . . . 33 . 68 343 . . . . . 155 Explosions 1280 | . . . . . . . 222 951 . 107 . . . . Melee 1820 | . . . . 198 247 903 472 . . . . . . . Ramming 100 | . . . . . . . . . . 64 . . 3 33 Kinetic 895 | 15 436 . . . 33 . 68 343 . . . . . . Thermal 821 | . . . 73 . . . 54 539 . . . . . 155 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 687 | . . . . . . . 168 412 . 107 . . . . Impact 1820 | . . . . 198 247 903 472 . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . 1 5 . 1 1 1 7 9 Average Corruption 2 | . . . . . . . 1 3 . 1 1 1 4 4 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 10 | . . . . . . . . 4 . . . . 2 4 Message Errors 3 | . . . . . . . . 1 . . . . 1 1 Matter Fused 1 | . . . . . . . . 1 . . . . . . Heat Flow Errors 1 | . . . . . . . . 1 . . . . . . Energy Discharges 2 | . . . . . . . . . . . . . . 2 Parts Rejected 2 | . . . . . . . . 1 . . . . 1 . Weapon Failures 1 | . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 894 | . . . . 103 57 500 112 100 . 22 . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions 122 | . . . . . . . . 100 . 22 . . . . Melee 772 | . . . . 103 57 500 112 . . . . . . . Knockbacks 16 | . . . . 2 2 5 2 5 . . . . . . Impact 10 | . . . . 2 2 5 1 . . . . . . . Kinetic 6 | . . . . . . . 1 5 . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 272 | . . . . . . . 11 156 . 83 . . 1 21 Shots 9 | . . . . . . . 1 5 . 3 . . . . Rammed 33 | . . . . . . . . . . 22 . . 2 9 Targets Rammed 33 | . . . . . . . . . . 22 . . 2 9 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 80 | . 2 21 9 . . 19 71 80 . . . . . 70 Average Temperature 14 | . 2 8 9 . . 3 23 22 . . . . . 32 Received Heat Transfer 1428 | . 24 165 54 . 9 9 72 33 9 270 . . 135 648 Siege Activations 1 | . . . . . . . . . . . . . . 1 Total Turns 22 | . . . . . . . . . . . . . . 22 Longest Duration 22 | . . . . . . . . . . . . . . 22 Robots Corrupted 10 | . . . . 2 1 5 2 . . . . . . . Combat Hostiles 2 | . . . . . 1 . 1 . . . . . . . Parts Fried 21 | . . . . 3 5 10 3 . . . . . . . Impact Corruptions 25 | . . . . 4 3 14 4 . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 . . . . . . Heat Transferred 894 | . . . 296 . . . 50 400 . . . . . 148 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Gar Res DSF Res Acc Peak Influence 436 | 5 241 208 223 102 207 170 316 436 299 298 167 140 294 220 Initial 224 | . 3 101 87 91 74 108 83 154 218 224 167 125 72 170 Average 174 | 1 125 117 133 95 114 145 232 302 245 258 167 128 141 170 Maximum Alert Level 2 | . 1 1 1 . 1 . 1 2 1 1 . . 1 1 Low Security (%) 65 | 100 67 87 88 100 98 100 27 17 . . 100 100 93 81 Level 1 30 | . 32 12 11 . 1 . 72 52 100 100 . . 6 18 Level 2 3 | . . . . . . . . 30 . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 28 | . 2 2 3 . 2 1 . 8 1 . . 1 5 3 Investigation 15 | . 1 2 3 . . 1 . 3 . . . . 3 2 Extermination . | . . . . . . . . . . . . . . . Reinforcement 11 | . 1 . . . 2 . . 3 1 . . 1 2 1 Assault . | . . . . . . . . . . . . . . . Garrison 2 | . . . . . . . . 2 . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 . . . . 1 . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Gar Res DSF Res Acc Distress Signals 9 | . . 2 3 . . . 1 1 1 . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 173 | . 16 20 15 . 12 4 13 23 8 16 . 4 26 16 Peak Tracking Total 23 | . 8 12 11 . 5 3 5 10 13 12 . 4 23 13 Tactical Retreats 25 | . 1 3 2 . 4 . 1 4 . 4 . 1 2 3 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Gar Res DSF Res Acc Traps Triggered 18 | . 2 . . . 4 1 . 2 1 2 . 2 2 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts 5 | . . . . . . . 5 . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Gar Res DSF Res Acc Machines Disabled 5 | . . . . . . . 1 4 . . . . . . Max in Single Turn 2 | . . . . . . . 1 2 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Gar Res DSF Res Acc Machines Accessed 30 | . . 4 6 1 . 2 1 5 4 1 1 . 4 1 Terminals 17 | . . 3 3 1 . . 1 1 2 1 1 . 3 1 Fabricators 4 | . . . . . . 1 . 1 1 . . . 1 . Repair Stations 2 | . . . 1 . . . . 1 . . . . . . Recycling Units 3 | . . . 1 . . . . 2 . . . . . . Scanalyzers 3 | . . 1 1 . . 1 . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . Total Hacks 83 | . . 14 21 1 . 5 2 16 6 1 2 . 13 2 Successful 36 | . . 7 7 1 . 3 1 6 4 1 1 . 5 . Failed 47 | . . 7 14 . . 2 1 10 2 . 1 . 8 2 Catastrophic 16 | . . 2 3 . . 1 . 2 . . . . 6 2 Database Lockouts . | . . . . . . . . . . . . . . . Manual 26 | . . 11 6 . . 1 . 1 5 . . . 2 . Terminals 44 | . . 12 11 1 . . 2 3 3 1 2 . 7 2 Fabricators 14 | . . . . . . 1 . 5 2 . . . 6 . Repair Stations 8 | . . . 6 . . . . 2 . . . . . . Recycling Units 8 | . . . 2 . . . . 6 . . . . . . Scanalyzers 8 | . . 2 2 . . 4 . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . Terminal Hacks 13 | . . 2 3 1 . . 1 2 . 1 1 . 2 . Open DSF 2 | . . . . 1 . . . . . . 1 . . . Level Access Points 2 | . . 1 1 . . . . . . . . . . . Emergency Access Points 2 | . . . . . . . . . . 1 . . 1 . Terminal Index 3 | . . . . . . . 1 1 . . . . 1 . Unreport Threat 1 | . . 1 . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . Zone Layout 1 | . . . . . . . . 1 . . . . . . Fabricator Hacks 4 | . . . . . . . . 2 . . . . 2 . Network Status 1 | . . . . . . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . 1 . . . . . . Build 2 | . . . . . . . . 1 . . . . 1 . Repair Station Hacks 2 | . . . 2 . . . . . . . . . . . Refit 2 | . . . 2 . . . . . . . . . . . Recycling Unit Hacks 4 | . . . 2 . . . . 2 . . . . . . Process 1 | . . . 1 . . . . . . . . . . . Retrieve Matter 1 | . . . 1 . . . . . . . . . . . Retrieve Components 2 | . . . . . . . . 2 . . . . . . Scanalyzer 5 | . . 2 . . . 3 . . . . . . . . Insert Component 2 | . . 1 . . . 1 . . . . . . . . Analyze 3 | . . 1 . . . 2 . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . . . Unlock Access 1 | . . . . . . . . . 1 . . . . . Unauthorized Hacks 7 | . . 3 . . . . . . 3 . . . 1 . Terminals 5 | . . 3 . . . . . . 2 . . . . . Track 2 | . . 1 . . . . . . 1 . . . . . Botnet 2 | . . 1 . . . . . . 1 . . . . . Sabotage 1 | . . 1 . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . 1 . . . 1 . Liberate 2 | . . . . . . . . . 1 . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 23 | . . 3 6 . . 2 1 4 2 . . . 4 1 Full Trace Events 11 | . . 2 3 . . . . 3 . . . . 2 1 Feedback Events 3 | . . . . . . . . 1 . . . . 1 1 Corruption 2 | . . . . . . . . 1 . . . . . 1 Hackware Fried 1 | . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 222 | . . . . . . . . . . . . . 222 . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 1 . . . 1 . . . . . . . . Parts Built 2 | . . . . . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 42 | . . . . . . . . 42 . . . . . . Total Part Build Rating 8 | . . . . . . . . 8 . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 4 | . . . . . . . . 4 . . . . . . Parts Scanalyzed 2 | . . 1 . . . 1 . . . . . . . . Part Schematics Acquired 2 | . . 1 . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Gar Res DSF Res Acc Used RIF Installer 1 | . . . . . . . . . . 1 . . . . Robots Hacked 1 | . . . . 1 . . . . . . . . . . Non-combat 1 | . . . . 1 . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . 1 . . . . . . . . . . find_recycling 1 | . . . . 1 . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Gar Res DSF Res Acc Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Gar Res DSF Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Gar Res DSF Res Acc Turns Passed 2090 | 23 178 136 185 90 175 140 181 245 63 172 4 55 212 231 Spaces Moved 3100 | 30 145 306 309 132 129 253 229 422 156 175 10 72 386 346 Core 983 | 30 75 . 66 . . . . . . 39 . 63 385 325 Treads 2 | . . . . . . . . . . . . 1 1 . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover 521 | . . . . . 105 253 142 . . . . . . 21 Flight 1594 | . 70 306 243 132 24 . 87 422 156 136 10 8 . . Fastest Speed 28 | 50 37 31 49 48 28 36 40 34 37 37 40 40 50 28 Average Speed 44 | 50 47 35 49 49 45 40 45 35 37 41 40 50 50 50 Slowest Speed 200 | 50 150 54 54 54 56 48 117 40 37 50 40 160 145 200 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 9 | . 2 1 1 . . . . 3 . 2 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 26 | 3 38 29 26 3 90 8 7 20 6 32 . 77 17 8 Regions Visited 14 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 6 | . . 1 1 1 . . . 1 1 . 1 . . . Unknown Exits Taken 5 | 1 1 . . . . 1 1 . . . . . 1 . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 3 | . . . . 1 2 . . . . . . . . . Terrain Destroyed 32 | . . . . 1 3 . 2 26 . . . . . . Melee 3 | . . . . 1 2 . . . . . . . . . Projectile 7 | . . . . . 1 . 1 5 . . . . . . AOE 22 | . . . . . . . 1 21 . . . . . . Terrain Rammed 2 | . . . . . . . . . . 1 . . . 1 Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Gar Res DSF Res Acc Total 3637 | 35 206 334 329 149 229 275 279 487 160 262 9 88 402 393 Wait 102 | . 7 . . . 1 . 5 13 . 55 . . 4 17 Move 3071 | 29 140 303 306 132 128 252 228 415 156 170 9 71 386 346 Hop 9 | . 2 1 1 . . . . 3 . 2 . . . . Pick Up 51 | 2 9 6 5 3 7 4 6 1 . . . 4 2 2 Fast Attach 58 | 3 5 5 1 . 10 2 1 10 1 . . 8 4 8 Attach 36 | . 3 4 1 5 4 1 5 6 1 1 . . 1 4 Detach 12 | . 2 . 1 . 5 . . 2 . 1 . 1 . . Swap 11 | . 2 3 . 1 1 1 3 . . . . . . . Drop 58 | . 8 12 7 3 6 5 10 2 . . . 3 1 1 Fire 67 | 1 28 . 7 . 2 . 3 18 . 3 . . . 5 Melee 36 | . . . . 5 8 10 13 . . . . . . . Ram 34 | . . . . . . . . . . 23 . . 1 10 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 86 | . . . . . 57 . . 16 2 7 . 1 3 . Rewire 1 | . . . . . . . . 1 . . . . . . Trap 5 | . . . . . . . 5 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory -5/Factory -4/Factory -3/Research -3/Garrison -3/Research -3/DSF -2/Research -1/Access History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 24 | -11/Scrapyard | Entered Materials 128 | -10/Materials | Discovered new exit (range 12) 199 | -10/Materials | Discovered new exit (range 7) 202 | -10/Materials | Entered another Materials area 202 | -9/Materials | Evolved 2 slots: Propulsion x2 311 | -9/Materials | Identified exit to Materials 338 | -9/Materials | Entered another Materials area 338 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 477 | -8/Materials | Identified exit to Factory 523 | -8/Materials | Entered Factory 523 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 580 | -7/Factory | Build established: Mutant 613 | -7/Factory | Identified exit to DSF 613 | -7/Factory | Entered DSF 639 | -7/DSF | Additional patrols routed to DSF 770 | -7/DSF | Discovered new exit (range 14) 788 | -7/DSF | Entered Factory 788 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 866 | -6/Factory | Discovered new exit (range 5) 928 | -6/Factory | Entered another Factory area 928 | -5/Factory | Evolved 2 slots: Utility x2 1103 | -5/Factory | Discovered new exit (range 13) 1109 | -5/Factory | Entered another Factory area 1109 | -4/Factory | Evolved 2 slots: Utility x2 1163 | -4/Factory | Fabricated Xenon Bombardment Thruster (x2) 1191 | -4/Factory | Lost 3 parts (1n2u) 1223 | -4/Factory | Spotted B-86 Titan 1242 | -4/Factory | Garrison activated, responded to threat 1280 | -4/Factory | Lost 5 parts (1p2n2u) 1330 | -4/Factory | Found Prototype Processor 1330 | -4/Factory | Identified Exp. Signal Interpreter 1347 | -4/Factory | Discovered new exit (range 11) 1354 | -4/Factory | Identified exit to Research 1354 | -4/Factory | Entered Research 1354 | -3/Research | Evolved 2 slots: Utility x2 1365 | -3/Research | Lost 5 parts (1p3n1w) 1417 | -3/Research | Identified exit to Garrison 1417 | -3/Research | Entered Garrison 1437 | -3/Garrison | Triggered checkpoint 1551 | -3/Garrison | Installed Relay Interface Framework 1563 | -3/Garrison | Spotted B-86 Titan 1565 | -3/Garrison | Triggered checkpoint 1574 | -3/Garrison | Lost 4 parts (2n1u1w) 1583 | -3/Garrison | Discovered new exit (range 14) 1589 | -3/Garrison | Entered Research 1593 | -3/Research | Identified exit to DSF 1593 | -3/Research | Entered DSF 1623 | -3/DSF | Additional patrols routed to DSF 1630 | -3/DSF | Discovered new exit (range 22) 1648 | -3/DSF | Entered Research 1648 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 1701 | -2/Research | Spotted B-90 Cyclops 1779 | -2/Research | Imp. Hacking Suite fried by hacking feedback 1851 | -2/Research | Discovered new exit (range 18) 1860 | -2/Research | Entered Access 1860 | -1/Access | Evolved 2 slots: Utility x2 1889 | -1/Access | Lost 6 parts (3n3u) 1949 | -1/Access | Build established: Hacker-Mutant 2046 | -1/Access | Core integrity fell below 50% 2065 | -1/Access | Core integrity fell below 20% 2091 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 02064_ Imp. Linear Gravjet destroyed. 02064_ Broken Machine Analyzer destroyed. 02064_ Critical hit (Blast). 02064_ Knocked back. 02068_ System corrupted: Energy discharge (-3). 02069_ Slug penetrates Wall. 02069_ Imp. Linear Gravjet destroyed. 02070_ Slug penetrates Wall. 02070_ Penetrated by Slug. 02072_ Imp. Linear Gravjet destroyed. 02072_ Slug penetrates Wall. 02073_ Penetrated by Slug. 02076_ Slug penetrates Wall. 02076_ Terminal disabled. 02079_ Slug penetrates Sealed Barrier. 02079_ Penetrated by Slug. 02081_ Imp. Linear Gravjet destroyed. 02081_ Penetrated by Slug. 02082_ Slug penetrates Wall. 02086_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????"???????????????????? | | ???????????????????????????"""???????????????????? | | ?????????????????????????????G???????????????????? | | ?????????????????????????? """???????????????????? | | ?????????????????????????? "???????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ????????????????????????##k#?????????????????????? | | ????????????????????????# ?????????????????????? | | ???????????????????????? #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????#@ #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ?????????????????#??????# #?????????????????????? | | ?????????????????# ????# #??? ?????????????????? | | ?????????????????# ??# #?? ?????????????????? | | ?????????????????# # #? ??????????????????? | | ?????????????????# + #? ???????????????????? | | ?????????????????# # # ???????????????????? | | ?????????????????# # # ????????????????????? | | ?????????????????# + +?????????????????????? | | ?????????????????# # #?????????????????????? | | ?????????????????# ??# #?????????????????????? | | ???????????????#####???##h ##????????????????????? | | ???????????????# ####### u #????????????????????? | | ???????????????" #????????????????????? | | ???????????????" #????????????????????? | | ???????????????######### #????????????????????? | | ???????????????????????## ##????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????" | | ????????????????????????# #????????????????????"" | | ????????????????????????# #???###########?????""" | | ????????????????????????# #???############?????"? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 71 Melee Accuracy 6 Recoil Reduction 2 Offensive Hacking 24 Defensive Hacking 46 Item Schematics ----------------- Flight Unit | -9/Materials | Scanalyzed Xenon Bombardment Thruster | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Xenon Bombardment Thruster | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StealthPhaseKatana Manual? 0 Play Time 00:52:43 Cumulative 763.7 hours Start 2024.10.13 @ 21:38:02 End 2024.10.13 @ 22:25:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 190 Rogue 52 Adventurer 138 Explorer 0 Win Type - Total 15 Types 10/0/1/2/1/0/0/0/1 Lore% 80 Gallery% 85 Achievement% 76 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5589424c-b92b-4d92-8b6d-46a70b5d4b21