Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.08 @ 12:48:41 // Halloween2020/ForbiddenLore Player: Delget Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (46) 230 Value Destroyed (1387) 1387 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (74) 74 TOTAL SCORE: 4211 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 41 Cogmind --------- Core Integrity 165/700 Matter 6/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (1600) Ox31 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (28) --- Light Treads Improved Heat Sink Large Storage Unit High-capacity Storage Unit Electrolaser Light Assault Rifle Grenade Launcher Mining Laser Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Improved Light Armor Plating Hardlight Generator > --- WEAPON ----------- Heavy EM Pulse Gun Assault Rifle Improved Light Cannon Datajack > --- INVENTORY -------- Light Ion Engine Light Deuterium Engine Light Treads Improved Treads Improved Treads Improved Heat Sink Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Spread Laser Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Mini Grenade Launcher Mining Laser [Rating: 23] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 3 | . . 1 . 1 1 Weapon 2 | . . 1 . 1 . Parts Attached 47 | 7 3 4 3 28 2 Power 7 | 2 . 1 . 3 1 Engine 6 | 2 . 1 . 2 1 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 6 | 2 . . 2 1 1 Treads 6 | 2 . . 2 1 1 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 1 3 1 . 11 . Device 3 | . . 1 . 2 . Storage 8 | 1 2 . . 5 . Processor . | . . . . . . Hackware . | . . . . . . Protection 5 | . 1 . . 4 . Artifact . | . . . . . . Weapon 18 | 2 . 2 1 13 . Energy Gun 5 | . . 1 . 4 . Energy Cannon 1 | . . . 1 . . Ballistic Gun 7 | 2 . . . 5 . Ballistic Cannon 1 | . . 1 . . . Launcher 2 | . . . . 2 . Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 27 | . . 1 2 15 9 Power 4 | . . . . 2 2 Propulsion 5 | . . . 1 2 2 Utility 3 | . . . . 2 1 Weapon 15 | . . 1 1 9 4 Highest Loss Streak 9 | . . 1 1 7 9 Average Slot Usage (%) 91 | . 98 89 90 92 65 Engine 10 | . 14 11 11 7 4 Treads 20 | . 28 22 20 15 8 Device 5 | . . 1 11 7 . Storage 19 | . 16 22 22 18 23 Protection 5 | . 10 . . 7 4 Energy Gun 3 | . . 11 . 5 8 Energy Cannon 3 | . . . 11 2 . Ballistic Gun 13 | . 28 15 3 11 4 Ballistic Cannon 5 | . . 6 11 4 . Launcher 1 | . . . . 4 4 Special Melee Weapon 1 | . . . . 4 . Naked Turns . | . . . . . . Heaviest Build 119 | 12 40 49 50 116 119 Greatest Support 46 | 40 40 40 46 46 46 Greatest Overweight (x) 31 | . . 1 2 5 31 Average Overweight (x) . | . . 1 1 1 2 Largest Inventory Capacity 34 | 6 16 16 16 34 28 Average Capacity 15 | 5 9 16 16 19 28 Most Carried 18 | 5 15 16 16 18 9 Average Carried 12 | 2 7 15 15 14 8 Final Capacity 28 | 6 16 16 16 28 28 Final Carried 16 | 2 15 14 16 10 8 Class Distribution -------------------- 47% | Mutant 22% | Hauler-Tank 18% | Gunner 5% | Tank 4% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -9/Mines Hauler-Tank | -8/Materials Hauler-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 999 | 218 224 109 109 339 . Remotely . | . . . . . . Salvage Created 1230 | . 360 180 90 589 11 Parts 63 | . 18 16 4 24 1 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 41 | . 9 8 5 19 . Guns 22 | . 9 4 1 8 . Cannons 9 | . . 1 4 4 . AOE 10 | . . 3 . 7 . Classes Destroyed 8 | . 3 . 1 4 . Worker 3 | . . . . 3 . Builder 2 | . . . . 1 1 Watcher 2 | . 2 . . . . Swarmer 12 | . 3 5 2 2 . Grunt 23 | . 6 3 1 13 . Duelist 1 | . . . . 1 . Sentry 3 | . . . . 3 . Assembled 2 | . . . 2 . . Best Kill Streak 7 | . 3 6 2 7 1 Combat Bots Only 6 | . 3 6 2 6 . Max Kills in Single Turn 4 | . 1 2 2 4 1 Gunslinging . | . . . . . . Exploded 2 | . . 2 . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 4411 | . 288 272 553 1861 1437 Core 924 | . 44 10 21 314 535 Absorbed by Shields 318 | . . . . 318 . Core Remaining (%) 79 | 100 82 . 92 42 . Volleys Fired 122 | . 37 10 15 54 6 Largest 4 | . 2 3 3 4 1 Hottest 171 | . 40 109 119 171 56 Shots Fired 317 | . 74 30 39 168 6 Gun 232 | . 74 20 9 127 2 Cannon 66 | . . 10 30 26 . Launcher 16 | . . . . 12 4 Special 3 | . . . . 3 . Kinetic 236 | . 74 20 24 118 . Thermal 43 | . . 10 15 16 2 Explosive 16 | . . . . 12 4 Electromagnetic 22 | . . . . 22 . Robot Hit Streak 20 | . 10 5 5 20 4 Robot Miss Streak 6 | . 3 3 4 6 1 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . . 1 . Max Gunslinging Chain 1 | . 1 . . 1 . Shots Hit Robots 211 | . 48 16 19 126 2 Core Hits 119 | . 20 8 10 73 8 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 4 | . . . . 4 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 4 | . . . . 4 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4382 | . 486 425 344 2730 397 Guns 1846 | . 486 152 48 1145 15 Cannons 788 | . . 103 296 389 . Explosions 1675 | . . 170 . 1123 382 Melee . | . . . . . . Ramming 1 | . . . . 1 . Kinetic 1982 | . 486 178 169 1149 . Thermal 475 | . . 77 175 208 15 Explosive 1478 | . . . . 1096 382 Electromagnetic 446 | . . 170 . 276 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . 2 2 . Average Corruption 2 | . . . 2 2 . Corruption Purged . | . . . . . . Effects 9 | . . . 8 1 . Message Errors 2 | . . . 2 . . Heat Flow Errors 3 | . . . 3 . . Energy Discharges 1 | . . . 1 . . Data Loss (minor) 1 | . . . 1 . . Targeting Errors 2 | . . . 1 1 . Overload Shots . | . . . . . . Overflow Damage 114 | . . 20 3 46 45 Projectiles 16 | . . 13 3 . . Explosions 98 | . . 7 . 46 45 Melee . | . . . . . . Knockbacks 6 | . . 2 2 2 . Impact . | . . . . . . Kinetic 6 | . . 2 2 2 . Secondary . | . . . . . . Self-Inflicted Damage 159 | . . . . 159 . Shots 8 | . . . . 8 . Rammed 1 | . . . . 1 . Targets Rammed 1 | . . . . 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 345 | . 25 117 259 345 54 Average Temperature 90 | . 8 49 55 138 23 Received Heat Transfer 1719 | . 126 51 20 739 783 Effects 2 | . . . 1 1 . Energy Bleed 2 | . . . 1 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . 1 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 966 | . . 222 370 337 37 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 428 | . 144 340 217 428 194 Initial 194 | . . 60 128 6 194 Average 116 | . 78 121 109 155 166 Maximum Alert Level 2 | . . 1 1 2 . Low Security (%) 89 | 100 100 76 97 73 100 Level 1 6 | . . 23 2 12 . Level 2 3 | . . . . 13 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 3 1 1 3 . Investigation 2 | . 1 . . 1 . Extermination . | . . . . . . Reinforcement 6 | . 2 1 1 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 2 | . . . 1 1 . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 6 | . 2 1 . 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 76 | . 13 13 15 31 4 Peak Tracking Total 11 | . 4 5 6 11 4 Tactical Retreats 5 | . . 2 . 2 1 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 3 | . 1 . . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . 2 . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 6 | . . 2 . 4 . Max in Single Turn 3 | . . 2 . 3 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 7 | . 3 2 . 2 . Terminals 4 | . 2 1 . 1 . Fabricators . | . . . . . . Repair Stations 2 | . 1 . . 1 . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 18 | . 6 6 . 6 . Successful 15 | . 5 4 . 6 . Failed 3 | . 1 2 . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 7 | . 4 2 . 1 . Fabricators . | . . . . . . Repair Stations 7 | . 2 . . 5 . Recycling Units 4 | . . 4 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 3 1 . 1 . Record 1 | . . 1 . . . Alert Level 2 | . 1 . . 1 . Investigation Status 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 7 | . 2 . . 5 . Scan Component 5 | . 2 . . 3 . Repair 2 | . . . . 2 . Recycling Unit Hacks 3 | . . 3 . . . Recycle Component 1 | . . 1 . . . Process 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 1 . 2 . Full Trace Events 2 | . 1 . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . . 2 . Time 64 | . . . . 64 . Parts Recycled 1 | . . 1 . . . Recycled Matter 96 | . . 96 . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 3 | . . . . 3 . Non-combat 3 | . . . . 3 . Combat . | . . . . . . Robot Hacks Applied 3 | . . . . 3 . parse_system 3 | . . . . 3 . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies 3 | . . . 3 . . Largest Group 2 | . . . 2 2 . Highest-Rated Group 41 | . . . 41 41 . Highest-Rated Ally 31 | . . . 31 31 . Total Orders . | . . . . . . Ally Attacks 17 | . . . 13 4 . Total Damage 276 | . . . 235 41 . Kills 7 | . . . 6 1 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 2743 | 79 703 311 706 779 165 Spaces Moved 1187 | 47 340 151 358 242 49 Core 18 | 17 . . . . 1 Treads 1169 | 30 340 151 358 242 48 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 180 180 180 200 Average Speed 177 | 120 160 180 182 192 235 Slowest Speed 1600 | 160 160 180 200 260 1600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . 1 . . Exploration Rate (%) 31 | 4 63 18 67 36 2 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 92 | . . . 3 72 17 Melee . | . . . . . . Projectile 5 | . . . 3 2 . AOE 87 | . . . . 70 17 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 1572 | 68 434 169 381 428 92 Wait 166 | 10 38 . . 83 35 Move 1182 | 46 339 150 357 241 49 Hop . | . . . . . . Pick Up 43 | 5 15 3 5 15 . Fast Attach 4 | 3 . 1 . . . Attach 32 | 3 2 3 3 19 2 Detach . | . . . . . . Swap 11 | 1 1 . . 9 . Drop 7 | . 2 2 1 2 . Fire 122 | . 37 10 15 54 6 Melee 4 | . . . . 4 . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . . 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 693 | -10/Materials | Discovered new exit (range 15) 783 | -10/Materials | Entered another Materials area 783 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1070 | -9/Materials | Discovered new exit (range 11) 1081 | -9/Materials | Build established: Gunner 1094 | -9/Materials | Entered Mines 1097 | -9/Mines | Received a Mining Laser from a helpful Derelict 1128 | -9/Mines | Crushed by falling debris 1241 | -9/Mines | Assembled infested the area 1281 | -9/Mines | Met 8R-AWN 1588 | -9/Mines | Build established: Mutant 1622 | -9/Mines | Learned location of Storage (-9) 1628 | -9/Mines | Discovered new exit (range 5) 1768 | -9/Mines | Learned location of 1 exit from Materials 1800 | -9/Mines | Entered Materials 1800 | -8/Materials | Accompanied by 2 allies 1800 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1801 | -8/Materials | Identified exit to Factory 1805 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2241 | -8/Materials | Build established: Hauler-Tank 2248 | -8/Materials | Lost 5 parts (1p1n3w) 2291 | -8/Materials | Repaired Assault Rifle 2332 | -8/Materials | Repaired Hardlight Generator 2466 | -8/Materials | Core integrity fell below 50% 2499 | -8/Materials | Lost 7 parts (1p1n1u4w) 2550 | -8/Materials | Discovered exit to Factory (range 10) 2579 | -8/Materials | Entered Factory 2579 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2721 | -7/Factory | Core integrity fell below 50% 2728 | -7/Factory | Lost 9 parts (2p2n1u4w) 2744 | -7/Factory | Self-destructed Last Messages --------------- 02549_ U-05 Engineer builds a Wall. 02550_ EXIT=FOUND: FACTORY PARAMETERS=POWER_1,UTILITY_1 LOCATION=FACTORY GOAL=ESCAPE 02619_ Connecting with Fabricator... 02664_ Particle Gun destroyed. 02665_ Imp. Treads destroyed. 02670_ Beam Rifle destroyed. 02671_ Lgt. Assault Rifle destroyed. 02675_ U-05 Engineer destroyed. 02677_ Destroyed Lgt. Nuclear Core. 02684_ Lgt. Ion Engine destroyed. 02685_ Med. Armor Plating destroyed. 02689_ Imp. Treads destroyed. 02692_ Lgt. Nuclear Core destroyed. 02697_ Mni. Grenade Launcher destroyed. 02699_ G-47 Trooper destroyed. 02728_ R-06 Scavenger collects Aluminum Leg. 02731_ R-06 Scavenger collects Imp. Heat Sink. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????? ??????????????? | | ????????????????????????????????? #?????????????? | | ???????????????????????????????? #?????????????? | | ??????????????????????????????? ??????????????? | | ??????????????????????????????? ???????????????? | | ?????????????????????????????? ????????????????? | | ???????????# ???????????????? ?????? ?????????? | | ???????????# ????##########+###### ?????????? | | ???????????# ??# ???????????? | | ???????????# # #?????????????? | | ???????????# #?????????????? | | ???????????# #?????????????? | | ???????????# @ #?????????????? | | ????????????"" a g g###+#####+#?????????????? | | ????????????"" # r #???????????????????????? | | ????????????""" ???# #???????????????????????? | | ???????????????????# %!#???????????????????????? | | ???????????????????# = ???????????????????????? | | ?????? ??????????? ???????????????????????? | | ?????# ????????? ???????????????????????? | | ?????# ?????? # ???????????????????????? | | ?????# ######## ##?????????????????????? | | ???? #?????????????????????? | | ???? #?????????????????????? | | ??? #?????????????????????? | | ??? #?????????????????????? | | ??? #?????????????????????? | | ?????###+#############+######????????????????????? | | ???????????????# #????????????????????? | | ???????????????# """ #????????????????????? | | ???????????????# """"#????????????????????? | | ???????????????# = "F""#????????????????????? | | ???????????????# """ ""#????????????????????? | | ???????????????# """ """#????????????????????? | | ???????????????# """ "" #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# """ """ #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 19 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Challenges ------------ None Game ------ Seed SniperSwarmLeg Manual? 0 Play Time 00:42:29 Cumulative 13.9 hours Start 2020.11.27 @ 09:44:01 End 2020.12.08 @ 12:48:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: edf368f1-0cac-4158-baba-f33f6d11dc29