Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.08 @ 12:48:41 // Halloween2020/ForbiddenLore

Player: Delget

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (46)      230
Value Destroyed (1387)     1387
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (74)                 74
              TOTAL SCORE: 4211

 Bonus
-------
High Alert Combat Kills    33
Follower Combat Kills      41

 Cogmind 
---------
Core Integrity             165/700
Matter                     6/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (1600) Ox31
Location                   -7/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (5) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (28) ---
          Light Treads
       Improved Heat Sink
          Large Storage Unit
  High-capacity Storage Unit
                Electrolaser
          Light Assault Rifle
                Grenade Launcher
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
       Improved Treads
       Improved Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
       Improved Light Armor Plating
                Hardlight Generator
>               --- WEAPON -----------
          Heavy EM Pulse Gun
                Assault Rifle
       Improved Light Cannon
                Datajack
>               --- INVENTORY --------
          Light Ion Engine
          Light Deuterium Engine
          Light Treads
       Improved Treads
       Improved Treads
       Improved Heat Sink
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
                Spread Laser
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
           Mini Grenade Launcher
                Mining Laser
[Rating: 23]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Protection               Improved Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac 
Slots Evolved              6    | .   .   2   .   2   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  3    | .   .   1   .   1   1   
  Weapon                   2    | .   .   1   .   1   .   
Parts Attached             47   | 7   3   4   3   28  2   
  Power                    7    | 2   .   1   .   3   1   
    Engine                 6    | 2   .   1   .   2   1   
    Core                   1    | .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               6    | 2   .   .   2   1   1   
    Treads                 6    | 2   .   .   2   1   1   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  16   | 1   3   1   .   11  .   
    Device                 3    | .   .   1   .   2   .   
    Storage                8    | 1   2   .   .   5   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             5    | .   1   .   .   4   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   18   | 2   .   2   1   13  .   
    Energy Gun             5    | .   .   1   .   4   .   
    Energy Cannon          1    | .   .   .   1   .   .   
    Ballistic Gun          7    | 2   .   .   .   5   .   
    Ballistic Cannon       1    | .   .   1   .   .   .   
    Launcher               2    | .   .   .   .   2   .   
    Special Weapon         1    | .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   
Parts Lost                 27   | .   .   1   2   15  9   
  Power                    4    | .   .   .   .   2   2   
  Propulsion               5    | .   .   .   1   2   2   
  Utility                  3    | .   .   .   .   2   1   
  Weapon                   15   | .   .   1   1   9   4   
  Highest Loss Streak      9    | .   .   1   1   7   9   
Average Slot Usage (%)     91   | .   98  89  90  92  65  
  Engine                   10   | .   14  11  11  7   4   
  Treads                   20   | .   28  22  20  15  8   
  Device                   5    | .   .   1   11  7   .   
  Storage                  19   | .   16  22  22  18  23  
  Protection               5    | .   10  .   .   7   4   
  Energy Gun               3    | .   .   11  .   5   8   
  Energy Cannon            3    | .   .   .   11  2   .   
  Ballistic Gun            13   | .   28  15  3   11  4   
  Ballistic Cannon         5    | .   .   6   11  4   .   
  Launcher                 1    | .   .   .   .   4   4   
  Special Melee Weapon     1    | .   .   .   .   4   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             119  | 12  40  49  50  116 119 
  Greatest Support         46   | 40  40  40  46  46  46  
  Greatest Overweight (x)  31   | .   .   1   2   5   31  
  Average Overweight (x)   .    | .   .   1   1   1   2   
Largest Inventory Capacity 34   | 6   16  16  16  34  28  
  Average Capacity         15   | 5   9   16  16  19  28  
  Most Carried             18   | 5   15  16  16  18  9   
  Average Carried          12   | 2   7   15  15  14  8   
  Final Capacity           28   | 6   16  16  16  28  28  
  Final Carried            16   | 2   15  14  16  10  8   

 Class Distribution 
--------------------
 47% | Mutant
 22% | Hauler-Tank
 18% | Gunner
  5% | Tank
  4% | Hauler-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Gunner | -9/Materials
        Mutant | -9/Mines
   Hauler-Tank | -8/Materials
 Hauler-Mutant | -7/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  
-----------                Run  | Scr Mat Mat Min Mat Fac 
Matter Collected           999  | 218 224 109 109 339 .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1230 | .   360 180 90  589 11  
  Parts                    63   | .   18  16  4   24  1   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac 
Combat Hostiles Destroyed  41   | .   9   8   5   19  .   
  Guns                     22   | .   9   4   1   8   .   
  Cannons                  9    | .   .   1   4   4   .   
  AOE                      10   | .   .   3   .   7   .   
Classes Destroyed          8    | .   3   .   1   4   .   
  Worker                   3    | .   .   .   .   3   .   
  Builder                  2    | .   .   .   .   1   1   
  Watcher                  2    | .   2   .   .   .   .   
  Swarmer                  12   | .   3   5   2   2   .   
  Grunt                    23   | .   6   3   1   13  .   
  Duelist                  1    | .   .   .   .   1   .   
  Sentry                   3    | .   .   .   .   3   .   
  Assembled                2    | .   .   .   2   .   .   
Best Kill Streak           7    | .   3   6   2   7   1   
  Combat Bots Only         6    | .   3   6   2   6   .   
Max Kills in Single Turn   4    | .   1   2   2   4   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   2   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  
Damage Taken               4411 | .    288  272  553  1861 1437 
  Core                     924  | .    44   10   21   314  535  
  Absorbed by Shields      318  | .    .    .    .    318  .    
Core Remaining (%)         79   | 100  82   .    92   42   .    
Volleys Fired              122  | .    37   10   15   54   6    
  Largest                  4    | .    2    3    3    4    1    
  Hottest                  171  | .    40   109  119  171  56   
Shots Fired                317  | .    74   30   39   168  6    
  Gun                      232  | .    74   20   9    127  2    
  Cannon                   66   | .    .    10   30   26   .    
  Launcher                 16   | .    .    .    .    12   4    
  Special                  3    | .    .    .    .    3    .    
  Kinetic                  236  | .    74   20   24   118  .    
  Thermal                  43   | .    .    10   15   16   2    
  Explosive                16   | .    .    .    .    12   4    
  Electromagnetic          22   | .    .    .    .    22   .    
  Robot Hit Streak         20   | .    10   5    5    20   4    
  Robot Miss Streak        6    | .    3    3    4    6    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    1    .    .    1    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    .    
Shots Hit Robots           211  | .    48   16   19   126  2    
  Core Hits                119  | .    20   8    10   73   8    
  Critical Hits            .    | .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
Melee Attacks              4    | .    .    .    .    4    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    4    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4382 | .    486  425  344  2730 397  
  Guns                     1846 | .    486  152  48   1145 15   
  Cannons                  788  | .    .    103  296  389  .    
  Explosions               1675 | .    .    170  .    1123 382  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  1    | .    .    .    .    1    .    
  Kinetic                  1982 | .    486  178  169  1149 .    
  Thermal                  475  | .    .    77   175  208  15   
  Explosive                1478 | .    .    .    .    1096 382  
  Electromagnetic          446  | .    .    170  .    276  .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    2    2    .    
  Average Corruption       2    | .    .    .    2    2    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  9    | .    .    .    8    1    .    
    Message Errors         2    | .    .    .    2    .    .    
    Heat Flow Errors       3    | .    .    .    3    .    .    
    Energy Discharges      1    | .    .    .    1    .    .    
    Data Loss (minor)      1    | .    .    .    1    .    .    
    Targeting Errors       2    | .    .    .    1    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            114  | .    .    20   3    46   45   
  Projectiles              16   | .    .    13   3    .    .    
  Explosions               98   | .    .    7    .    46   45   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 6    | .    .    2    2    2    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  6    | .    .    2    2    2    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      159  | .    .    .    .    159  .    
  Shots                    8    | .    .    .    .    8    .    
  Rammed                   1    | .    .    .    .    1    .    
Targets Rammed             1    | .    .    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        345  | .    25   117  259  345  54   
  Average Temperature      90   | .    8    49   55   138  23   
  Received Heat Transfer   1719 | .    126  51   20   739  783  
  Effects                  2    | .    .    .    1    1    .    
    Energy Bleed           2    | .    .    .    1    1    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    1    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         966  | .    .    222  370  337  37   
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac 
Peak Influence             428  | .   144 340 217 428 194 
  Initial                  194  | .   .   60  128 6   194 
  Average                  116  | .   78  121 109 155 166 
Maximum Alert Level        2    | .   .   1   1   2   .   
  Low Security (%)         89   | 100 100 76  97  73  100 
  Level 1                  6    | .   .   23  2   12  .   
  Level 2                  3    | .   .   .   .   13  .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          8    | .   3   1   1   3   .   
  Investigation            2    | .   1   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            6    | .   2   1   1   2   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac 
Distress Signals           6    | .   2   1   .   3   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              76   | .   13  13  15  31  4   
  Peak Tracking Total      11   | .   4   5   6   11  4   
  Tactical Retreats        5    | .   .   2   .   2   1   

 Traps                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac 
Traps Triggered            3    | .   1   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                2    | .   .   2   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  
----------                 Run  | Scr Mat Mat Min Mat Fac 
Machines Disabled          6    | .   .   2   .   4   .   
  Max in Single Turn       3    | .   .   2   .   3   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac 
Machines Accessed          7    | .   3   2   .   2   .   
  Terminals                4    | .   2   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   1   .   
  Recycling Units          1    | .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                18   | .   6   6   .   6   .   
  Successful               15   | .   5   4   .   6   .   
  Failed                   3    | .   1   2   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                7    | .   4   2   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          7    | .   2   .   .   5   .   
  Recycling Units          4    | .   .   4   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             5    | .   3   1   .   1   .   
  Record                   1    | .   .   1   .   .   .   
  Alert Level              2    | .   1   .   .   1   .   
  Investigation Status     1    | .   1   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       7    | .   2   .   .   5   .   
  Scan Component           5    | .   2   .   .   3   .   
  Repair                   2    | .   .   .   .   2   .   
Recycling Unit Hacks       3    | .   .   3   .   .   .   
  Recycle Component        1    | .   .   1   .   .   .   
  Process                  1    | .   .   1   .   .   .   
  Report Inventory         1    | .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         4    | .   1   1   .   2   .   
  Full Trace Events        2    | .   1   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   2   .   
  Time                     64   | .   .   .   .   64  .   
Parts Recycled             1    | .   .   1   .   .   .   
  Recycled Matter          96   | .   .   96  .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  
------------               Run  | Scr Mat Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   .   3   .   
  Non-combat               3    | .   .   .   .   3   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        3    | .   .   .   .   3   .   
  parse_system             3    | .   .   .   .   3   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  
--------                   Run  | Scr Mat Mat Min Mat Fac 
Total Allies               3    | .   .   .   3   .   .   
  Largest Group            2    | .   .   .   2   2   .   
  Highest-Rated Group      41   | .   .   .   41  41  .   
  Highest-Rated Ally       31   | .   .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               17   | .   .   .   13  4   .   
  Total Damage             276  | .   .   .   235 41  .   
  Kills                    7    | .   .   .   6   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Fac  
Turns Passed               2743 | 79   703  311  706  779  165  
Spaces Moved               1187 | 47   340  151  358  242  49   
  Core                     18   | 17   .    .    .    .    1    
  Treads                   1169 | 30   340  151  358  242  48   
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  180  180  180  200  
  Average Speed            177  | 120  160  180  182  192  235  
  Slowest Speed            1600 | 160  160  180  200  260  1600 
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    1    .    .    
Exploration Rate (%)       31   | 4    63   18   67   36   2    
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    .    1    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          92   | .    .    .    3    72   17   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               5    | .    .    .    3    2    .    
  AOE                      87   | .    .    .    .    70   17   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac 
Total                      1572 | 68  434 169 381 428 92  
  Wait                     166  | 10  38  .   .   83  35  
  Move                     1182 | 46  339 150 357 241 49  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  43   | 5   15  3   5   15  .   
  Fast Attach              4    | 3   .   1   .   .   .   
  Attach                   32   | 3   2   3   3   19  2   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     11   | 1   1   .   .   9   .   
  Drop                     7    | .   2   2   1   2   .   
  Fire                     122  | .   37  10  15  54  6   
  Melee                    4    | .   .   .   .   4   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    1    | .   .   .   .   1   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory

 History 
---------
 Turn | Location      | Event
   24 | -11/Scrapyard | Discovered new exit (range 15)
   80 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  693 | -10/Materials | Discovered new exit (range 15)
  783 | -10/Materials | Entered another Materials area
  783 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1070 | -9/Materials  | Discovered new exit (range 11)
 1081 | -9/Materials  | Build established: Gunner
 1094 | -9/Materials  | Entered Mines
 1097 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 1128 | -9/Mines      | Crushed by falling debris
 1241 | -9/Mines      | Assembled infested the area
 1281 | -9/Mines      | Met 8R-AWN
 1588 | -9/Mines      | Build established: Mutant
 1622 | -9/Mines      | Learned location of Storage (-9)
 1628 | -9/Mines      | Discovered new exit (range 5)
 1768 | -9/Mines      | Learned location of 1 exit from Materials
 1800 | -9/Mines      | Entered Materials
 1800 | -8/Materials  | Accompanied by 2 allies
 1800 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1801 | -8/Materials  | Identified exit to Factory
 1805 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
 2241 | -8/Materials  | Build established: Hauler-Tank
 2248 | -8/Materials  | Lost 5 parts (1p1n3w)
 2291 | -8/Materials  | Repaired Assault Rifle
 2332 | -8/Materials  | Repaired Hardlight Generator
 2466 | -8/Materials  | Core integrity fell below 50%
 2499 | -8/Materials  | Lost 7 parts (1p1n1u4w)
 2550 | -8/Materials  | Discovered exit to Factory (range 10)
 2579 | -8/Materials  | Entered Factory
 2579 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 2721 | -7/Factory    | Core integrity fell below 50%
 2728 | -7/Factory    | Lost 9 parts (2p2n1u4w)
 2744 | -7/Factory    | Self-destructed

 Last Messages 
---------------
02549_ U-05 Engineer builds a Wall.
02550_ EXIT=FOUND: FACTORY
PARAMETERS=POWER_1,UTILITY_1
LOCATION=FACTORY
GOAL=ESCAPE
02619_ Connecting with Fabricator...
02664_ Particle Gun destroyed.
02665_ Imp. Treads destroyed.
02670_ Beam Rifle destroyed.
02671_ Lgt. Assault Rifle destroyed.
02675_ U-05 Engineer destroyed.
02677_ Destroyed Lgt. Nuclear Core.
02684_ Lgt. Ion Engine destroyed.
02685_ Med. Armor Plating destroyed.
02689_ Imp. Treads destroyed.
02692_ Lgt. Nuclear Core destroyed.
02697_ Mni. Grenade Launcher destroyed.
02699_ G-47 Trooper destroyed.
02728_ R-06 Scavenger collects Aluminum Leg.
02731_ R-06 Scavenger collects Imp. Heat Sink.

 Map 
-----
+----------------------------------------------------+
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| ????????????""     #   r #???????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          19
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation

 Challenges 
------------
None

 Game 
------
Seed              SniperSwarmLeg
  Manual?         0
Play Time         00:42:29
  Cumulative      13.9 hours
  Start           2020.11.27 @ 09:44:01
  End             2020.12.08 @ 12:48:41
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          31
  Rogue           31
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          15
Achievement%      13
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Cog
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: edf368f1-0cac-4158-baba-f33f6d11dc29