Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.21 @ 21:32:25 Player: McSaucyNugget Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (109) 545 Value Destroyed (3725) 3725 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (72) 72 TOTAL SCORE: 8742 Bonus ------- High Alert Combat Kills 72 Cogmind --------- Core Integrity 140/1000 Matter 92/300 Energy 14/150 System Corruption 1% Temperature Critical (822) Movement Core (450) Ox8 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (6) ------ Medium Storage Unit Weapon Cycler Improved Weapon Cycler > --- WEAPON (5) ------- Improved Arc Projector > --- INVENTORY (10) --- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Compact Matter Pod (0) Variable Charge Gun Proton Cannon Improved KE Penetrator Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Targeting Computer Precision Energy Filter Improved Kinecellerator Weapon Cycler Improved Weapon Cycler > --- WEAPON ----------- High-powered Shock Rifle Tesla Rifle Improved KE Penetrator Improved KE Penetrator Improved KE Penetrator > --- INVENTORY -------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Compact Matter Pod Improved Arc Projector Heavy Laser Variable Charge Gun Proton Cannon Gauss Rifle Improved KE Penetrator [Rating: 93] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Wheel Armored Huge Wheel Utility Medium Storage Unit Device Weapon Cycler Storage Medium Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Improved KE Penetrator Energy Gun Beamcaster Energy Cannon Improved EM Pulse Cannon Ballistic Gun Improved KE Penetrator Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Special Weapon Flamer Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Slots Evolved 10 | . . . 2 2 2 2 . . 2 Power 1 | . . . . . . 1 . . . Propulsion 2 | . . . 1 . 1 . . . . Utility 4 | . . . . 1 1 1 . . 1 Weapon 3 | . . . 1 1 . . . . 1 Parts Attached 165 | 7 2 10 20 19 26 19 10 1 51 Power 25 | 1 1 1 3 3 2 2 1 . 11 Engine 12 | 1 . . 2 2 . 1 . . 6 Core 13 | . 1 1 1 1 2 1 1 . 5 Reactor . | . . . . . . . . . . Propulsion 34 | 2 . 3 5 4 2 5 1 1 11 Treads . | . . . . . . . . . . Leg 28 | 2 . 3 5 2 . 3 1 1 11 Wheel 6 | . . . . 2 2 2 . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 40 | 1 1 3 2 3 8 6 5 . 11 Device 22 | . 1 1 1 2 1 5 3 . 8 Storage 6 | 1 . 2 1 . . . . . 2 Processor 2 | . . . . . 1 . . . 1 Hackware . | . . . . . . . . . . Protection 10 | . . . . 1 6 1 2 . . Artifact . | . . . . . . . . . . Weapon 66 | 3 . 3 10 9 14 6 3 . 18 Energy Gun 20 | . . 2 4 4 4 . . . 6 Energy Cannon 3 | . . . . . 1 . . . 2 Ballistic Gun 31 | 3 . 1 5 1 5 5 1 . 10 Ballistic Cannon 6 | . . . 1 3 1 . 1 . . Launcher 5 | . . . . 1 3 1 . . . Special Weapon 1 | . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . 2 . 1 . . . 2 Corrupted Parts 3 | . . . . . . 3 . . . System Corruption 15 | . . . . . . 15 . . . Parts Lost 65 | . . 1 3 6 4 9 3 9 30 Power 12 | . . . 1 2 . 2 . 1 6 Propulsion 12 | . . . . 2 . . . 3 7 Utility 18 | . . . 1 1 2 2 2 1 9 Weapon 23 | . . 1 1 1 2 5 1 4 8 Highest Loss Streak 15 | . . 1 2 3 3 8 2 8 15 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 88 | . 90 100 93 96 79 79 89 56 86 Engine 3 | . 10 . 2 5 2 1 6 . 6 Core 5 | . 4 14 7 3 3 8 3 6 2 Leg 19 | . 28 28 33 24 . . 25 12 19 Wheel 3 | . . . . 1 14 10 . . . Device 11 | . 4 14 9 10 12 9 13 6 15 Storage 8 | . 14 14 11 9 7 6 6 6 7 Processor 1 | . . . . . 3 4 . . 4 Protection 3 | . . . . 6 4 9 6 13 . Energy Gun 6 | . . 12 11 10 3 10 . . 5 Ballistic Gun 16 | . 28 15 18 19 11 9 15 3 19 Ballistic Cannon 3 | . . . . 5 8 . 4 6 . Peak Build Rating 93 | 6 9 18 23 36 48 57 55 54 93 Average Rating 38 | 4 6 11 19 23 42 50 48 30 73 On Entrance 24 | . 6 9 18 18 31 47 42 54 24 Naked Turns . | . . . . . . . . . . Heaviest Build 68 | 12 15 18 25 38 48 59 62 45 68 Greatest Support 80 | 20 20 25 38 38 56 60 78 32 80 Greatest Overweight (x) 13 | 2 . . . 1 13 13 . 2 5 Average Overweight (x) . | . . . . . . . . 1 . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 8 10 10 10 10 10 9 Most Carried 10 | 1 6 8 8 10 10 10 9 4 10 Average Carried 6 | . 2 7 6 7 9 9 4 3 6 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 Final Carried 10 | 1 6 8 8 7 9 10 4 3 7 Class Distribution -------------------- 30% | Scavenger-Gunner 18% | Tank 18% | Scavenger-Tank 12% | Scavenger-Mutant 11% | Gunner 8% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Tank | -8/Materials Gunner | -7/Factory Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Matter Collected 3705 | 222 125 251 341 573 515 203 484 174 817 Remotely 339 | . . . . . . 75 264 . . Salvage Created 4409 | . 171 212 683 865 682 165 351 159 1121 Parts 206 | . 11 11 35 41 37 10 9 4 48 Haulers Intercepted 2 | . . . 1 1 . . . . . Recyclers Shooed 5 | . . . . 1 1 . . . 3 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . 6 4 . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 81 | . 4 7 12 18 15 4 8 3 10 Guns 57 | . 4 7 11 14 6 2 3 . 10 Cannons 15 | . . . . 4 3 . 5 3 . AOE 8 | . . . 1 . 6 1 . . . Classes Destroyed 16 | . 2 1 5 2 4 . 1 . 1 Worker 8 | . . . 1 2 3 . . . 2 Builder 3 | . . . . 1 2 . . . . Tunneler 1 | . . . . . . . . . 1 Hauler 2 | . . . 1 1 . . . . . Recycler 8 | . . . 1 2 2 . . . 3 Mechanic 1 | . . . . . 1 . . . . Operator 1 | . . . . . 1 . . . . Watcher 4 | . 1 . . . . 1 . . 2 Swarmer 19 | . . 3 3 4 . 3 6 . . Grunt 36 | . 4 4 4 10 7 . . 2 5 Brawler 2 | . . . . . 1 . . 1 . Duelist 2 | . . . 1 . . . . . 1 Sentry 14 | . . . 4 3 5 1 1 . . Hunter 4 | . . . . 1 . . 1 . 2 Programmer 4 | . . . . . 2 . . . 2 Decomposer 2 | . . . . . . . 2 . . Samaritan 2 | . . . . . . . 2 . . Best Kill Streak 11 | . 2 2 4 5 11 3 3 3 5 Combat Bots Only 5 | . 2 2 4 4 5 3 3 3 4 Max Kills in Single Turn 3 | . 1 1 1 2 3 1 2 1 2 Gunslinging 1 | . . . . . . . . . 1 Exploded 2 | . . . 1 . 2 1 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Hostile Shots Fired 802 | . 17 49 44 88 192 73 90 40 209 Missed 203 | . 5 14 13 19 67 20 29 10 26 Damage Taken 9771 | . 153 390 392 1027 1294 1372 750 530 3863 Core 1536 | . 21 64 50 156 143 148 64 30 860 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 27 | . . . . . 27 . . . . Ignored by Resistances 283 | . . . . . . . 54 6 223 Regen/Repaired (Parts) 421 | . . . 33 . 58 330 . . . Core Remaining (%) 79 | 100 . 66 87 71 79 . . 71 . Volleys Fired 277 | . 14 33 31 49 32 19 27 14 58 Largest 5 | . 2 2 3 4 4 4 4 4 5 Hottest 249 | . 40 95 143 249 186 213 199 199 228 Shots Fired 787 | . 28 65 90 175 100 52 84 30 163 Gun 668 | . 28 65 88 146 69 40 64 16 152 Cannon 105 | . . . 2 29 24 11 16 12 11 Launcher 8 | . . . . . 7 1 . . . Special 6 | . . . . . . . 4 2 . Kinetic 584 | . 28 48 59 128 70 25 80 28 118 Thermal 98 | . . 17 20 40 8 . 4 2 7 Explosive 8 | . . . . . 7 1 . . . Electromagnetic 97 | . . . 11 7 15 26 . . 38 Robot Hit Streak 15 | . 5 6 10 15 7 8 7 3 11 Robot Miss Streak 19 | . 2 5 5 2 3 2 19 8 5 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 9 | . . 1 1 2 . . . . 5 Max Gunslinging Chain 1 | . . 1 1 1 . . . . 1 Shots Hit Robots 444 | . 16 39 55 114 63 19 42 18 78 Core Hits 221 | 1 8 11 25 40 41 9 35 13 38 Critical Kills 3 | . . . . . . . . . 3 Critical Parts Destroyed 6 | . . 1 . . . . 1 . 4 Critical Strikes 17 | . . 1 . 3 3 1 1 . 8 Burn 3 | . . . . 2 1 . . . . Destroy 9 | . . 1 . . . . 1 . 7 Blast 3 | . . . . 1 2 . . . . Corrupt 2 | . . . . . . 1 . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10320 | 1 216 544 872 2071 2793 571 775 290 2187 Guns 6791 | . 213 534 781 1612 829 225 540 150 1907 Cannons 1599 | . . . 23 437 410 202 224 140 163 Explosions 1807 | . . . 68 . 1554 132 . . 53 Melee . | . . . . . . . . . . Ramming 112 | 1 3 10 . 22 . 12 . . 64 Kinetic 6248 | . 213 397 451 1417 952 96 764 290 1668 Thermal 1171 | . . 137 317 531 86 . 11 . 89 Explosive 1686 | . . . . . 1554 132 . . . Electromagnetic 1103 | . . . 104 101 201 331 . . 366 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 29 | . . . 4 . 3 29 29 29 1 Average Corruption 16 | . . . 4 . 2 17 29 29 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 103 | . . . 6 . 13 8 55 21 . Message Errors 24 | . . . . . 3 3 16 2 . Matter Fused 19 | . . . 1 . 3 2 10 3 . Heat Flow Errors 9 | . . . . . 1 1 5 2 . Energy Discharges 10 | . . . . . 2 . 7 1 . Parts Rejected 3 | . . . . . 1 . 2 . . Parts Fused 2 | . . . . . . . 2 . . Data Loss (minor) 7 | . . . 1 . 1 1 4 . . Data Loss (major) 1 | . . . . . 1 . . . . Misfires 4 | . . . 2 . . . 2 . . Alerts 2 | . . . . . 1 . 1 . . Misdirections 2 | . . . . . . . . 2 . Weapon Failures 20 | . . . 2 . . 1 6 11 . Overload Shots . | . . . . . . . . . . Overflow Damage 236 | . . . . 1 235 . . . . Projectiles 30 | . . . . 1 29 . . . . Explosions 206 | . . . . . 206 . . . . Melee . | . . . . . . . . . . Knockbacks 6 | . . . . 3 1 . . 1 1 Impact 1 | . . . . . . . . . 1 Kinetic 5 | . . . . 3 1 . . 1 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 67 | . . . 30 8 . 29 . . . Shots 2 | . . . 1 . . 1 . . . Rammed 3 | . . . . 1 . 2 . . . Targets Rammed 12 | 1 1 1 . 3 . 2 . . 4 Kicked 9 | 1 1 1 . 2 . . . . 4 Crushed . | . . . . . . . . . . Highest Temperature 1156 | . 3 120 228 315 527 336 559 476 1156 Average Temperature 153 | . 1 28 54 73 121 129 117 269 256 Received Heat Transfer 2418 | . 87 153 99 567 402 186 51 234 639 Effects 70 | . . . . 1 4 4 16 5 40 Shutdowns 14 | . . . . . 1 . 3 2 8 Energy Bleed 4 | . . . . . . . 1 1 2 Interference 20 | . . . . 1 3 4 4 . 8 Matter Decay 4 | . . . . . . . 1 . 3 Short Circuit 5 | . . . . . . . 1 1 3 Damage (minor) 6 | . . . . . . . 2 1 3 Damage (major) 14 | . . . . . . . 4 . 10 Damage (core) 3 | . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Fried 4 | . . . . . . 2 . . 2 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . 1 1 . . . . Heat Transferred 2524 | . . 259 544 1258 259 . 80 . 124 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . 1 . . . . . 1 Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Peak Influence 641 | . 141 115 328 313 641 417 . . 117 Initial 262 | . . 54 44 57 142 262 . . 63 Average 162 | . 80 76 179 166 283 314 . . 43 Maximum Alert Level 2 | . . . 1 1 2 2 . . . Low Security (%) 73 | 100 100 100 64 71 61 . . . 100 Level 1 19 | . . . 35 28 5 95 . . . Level 2 7 | . . . . . 32 4 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 18 | . 2 . 1 4 7 1 . . 3 Investigation 3 | . 1 . . 1 1 . . . . Extermination 3 | . . . . . 2 . . . 1 Reinforcement 6 | . 1 . 1 1 1 1 . . 1 Assault . | . . . . . . . . . . Garrison 6 | . . . . 2 3 . . . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . 1 . 1 . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Distress Signals 4 | . 1 . . 1 . . . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 119 | . 10 8 15 21 16 9 14 6 20 Peak Tracking Total 9 | . 4 3 4 4 4 4 9 3 6 Tactical Retreats 8 | . . 1 2 1 . 1 3 . . Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Traps Triggered 8 | . . . 2 1 4 . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Machines Disabled 17 | . . . . . 16 . . . 1 Max in Single Turn 4 | . . . . . 4 . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Machines Accessed 11 | . 2 . 3 1 2 1 1 . 1 Terminals 6 | . 2 . 2 1 . . . . 1 Fabricators . | . . . . . . . . . . Repair Stations 4 | . . . 1 . 2 1 . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 27 | . 4 . 6 1 6 7 1 . 2 Successful 18 | . 2 . 4 1 5 4 1 . 1 Failed 9 | . 2 . 2 . 1 3 . . 1 Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 1 | . 1 . . . . . . . . Terminals 10 | . 4 . 3 1 . . . . 2 Fabricators . | . . . . . . . . . . Repair Stations 16 | . . . 3 . 6 7 . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 7 | . 2 . 2 1 . . 1 . 1 Record 2 | . 1 . 1 . . . . . . Robot Analysis 1 | . 1 . . . . . . . . Open Door 1 | . . . . . . . 1 . . Open DSF 1 | . . . . . . . . . 1 Alert Level 2 | . . . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 11 | . . . 2 . 5 4 . . . Scan Component 6 | . . . 1 . 3 2 . . . Repair 5 | . . . 1 . 2 2 . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 3 | . 1 . 1 . 1 . . . . Full Trace Events 3 | . 1 . 1 . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 5 | . . . 1 . 2 2 . . . Time 226 | . . . 50 . 88 88 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Total Allies 2 | . . 2 . . . . . . . Largest Group 2 | . . 2 . . . . . . . Highest-Rated Group 41 | . . 41 . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 7 | . . 7 . . . . . . . Total Damage 125 | . . 125 . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . 2 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Turns Passed 5789 | 66 208 595 801 682 944 397 991 146 959 Spaces Moved 3581 | 48 126 383 494 375 645 187 694 51 578 Core 16 | 12 . . . . 2 2 . . . Treads . | . . . . . . . . . . Legs 2723 | 36 126 383 494 346 . 15 694 51 578 Wheels 842 | . . . . 29 643 170 . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 90 100 100 120 185 110 Average Speed 118 | 115 120 120 120 117 106 112 120 202 125 Slowest Speed 700 | 150 120 120 120 120 700 700 120 260 540 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . 2 . . . Exploration Rate (%) 26 | 3 27 82 33 22 18 5 59 7 12 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . 1 . Scrap Searched 2 | . . 1 . . . . 1 . . Spaces Dug 21 | . . . . . . 16 . . 5 Terrain Destroyed 110 | . . . 5 8 21 17 2 4 53 Melee . | . . . . . . . . . . Projectile 72 | . . . 1 8 3 1 2 4 53 AOE 38 | . . . 4 . 18 16 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Total 4568 | 55 153 452 633 498 845 336 801 69 726 Wait 420 | . 7 17 74 34 107 102 63 2 14 Move 3572 | 47 125 382 493 374 644 186 693 50 578 Hop . | . . . . . . . . . . Pick Up 54 | . 4 4 9 6 16 1 4 . 10 Fast Attach 64 | 6 1 . 3 5 8 11 4 . 26 Attach 41 | . . 1 7 6 6 5 6 1 9 Detach 17 | . . . 1 2 6 4 1 . 3 Swap 60 | 1 1 9 10 8 12 3 . . 16 Drop 49 | . . 5 5 11 14 3 3 . 8 Fire 277 | . 14 33 31 49 32 19 27 14 58 Melee . | . . . . . . . . . . Ram 5 | . . . . 1 . 2 . 2 . Kick 9 | 1 1 1 . 2 . . . . 4 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 67 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Discovered new exit (range 15) 275 | -10/Materials | Entered Mines 315 | -10/Mines | Build established: Mutant 416 | -10/Mines | Discovered new exit (range 8) 417 | -10/Mines | Learned Materials stockpile data 646 | -10/Mines | Build established: Scavenger-Mutant 695 | -10/Mines | Discovered new exit (range 4) 870 | -10/Mines | Entered Materials 870 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 931 | -9/Materials | Repaired Beamcaster 1238 | -9/Materials | Build established: Scavenger-Gunner 1445 | -9/Materials | Discovered new exit (range 12) 1671 | -9/Materials | Entered another Materials area 1671 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2003 | -8/Materials | Build established: Scavenger-Tank 2058 | -8/Materials | Discovered new exit (range 8) 2207 | -8/Materials | Garrison activated, responded to threat 2347 | -8/Materials | Lost 3 parts (1p2n) 2353 | -8/Materials | Entered Factory 2353 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2555 | -7/Factory | Repaired Arm. Huge Wheel 2761 | -7/Factory | Build established: Tank 3081 | -7/Factory | Repaired Mic. Nuclear Core 3156 | -7/Factory | Discovered new exit (range 14) 3160 | -7/Factory | Build established: Gunner 3209 | -7/Factory | Lost 3 parts (1u2w) 3297 | -7/Factory | Entered another Factory area 3297 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3408 | -6/Factory | Repaired Arm. Huge Wheel 3453 | -6/Factory | Repaired Arm. Huge Wheel 3555 | -6/Factory | Discovered new exit (range 15) 3579 | -6/Factory | System corruption reached 10% 3606 | -6/Factory | Crushed by falling debris 3625 | -6/Factory | Crushed by falling debris 3656 | -6/Factory | Lost 8 parts (2p2u4w) 3694 | -6/Factory | Entered Lower Caves 3760 | -6/Lower Caves | Learned Factory emergency access door positions 3881 | -6/Lower Caves | Build established: Tank 4017 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4094 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4151 | -6/Lower Caves | Identified exit to Lower Caves 4497 | -6/Lower Caves | Build established: Scavenger-Tank 4685 | -6/Lower Caves | Entered another Lower Caves area 4754 | -6/Lower Caves | Lost 8 parts (1p3n1u3w) 4788 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4818 | -6/Lower Caves | Discovered new exit (range 5) 4831 | -6/Lower Caves | Entered Factory 4831 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4911 | -5/Factory | Lost 6 parts (1p1n3u1w) 5235 | -5/Factory | Lost 9 parts (3p3n1u2w) 5242 | -5/Factory | Build established: Scavenger-Gunner 5752 | -5/Factory | Garrison activated, responded to threat 5765 | -5/Factory | Core integrity fell below 50% 5785 | -5/Factory | Core integrity fell below 20% 5790 | -5/Factory | Self-destructed Last Messages --------------- 05782_ K-01 Serf collects debris. 05783_ Overheating: System interference. 05783_ Imp. Heat Sink temporarily disabled. 05784_ Broken Imp. Kinecellerator destroyed. 05784_ Penetrated by Slug. 05785_ K-01 Serf collects debris. 05787_ P-70 Sage resets Y-64 Sentinel, system corruption cleaned. 05787_ Imp. Heat Sink destroyed. 05788_ Power failure, Lgt. Angular Momentum Engine shutdown. 05788_ Overheating: Matter decay (-23). 05788_ K-01 Serf collects debris. 05788_ U-05 Engineer builds a Wall. 05788_ Tesla Rifle destroyed. 05788_ Flexi-carbon Leg destroyed. 05789_ Overheating: Matter decay (-19). 05789_ K-01 Serf collects debris. 05790_ Overheating: System interference. 05790_ Weapon Cycler temporarily disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????# #???# | | ?????????????????????????????????????# ##### | | ?????????????????????????????????????# | | ?????????????????????????????????????# ####### | | ?????????????????????????????????????# #?????? | | ?????????????????????????????????????# #?????? | | ?????????????????????????????????????# #?????? | | ?????????????????????????????????????# #?????? | | ?????????????????????????????????????# #?????? | | ?????????????????????????????????????# ####### | | ???????????????????????????????? ??# # | | ???????????????????????????????? #?# # | | ???????????????????????????????? #?# + "" "" | | ???????????????????????????????# #?# # "F "" | | ???????????????????????????????# #?# # """"" | | ???????????????????????????????# # # # | | ???????????????????????????????# "?# ####### | | ?????????????????##????????????# #?# # ???? | | ?????????????????# ####????????# #?# # ????? | | ???????????????#### ##??????# #?# /?????? | | ????????????####;;;;;;;;;##???#; # # #?????? | | ???????????+ ; #??# # ; # #?????? | | ???????????# ; ###;;; u#?# #?????? | | ???????????# ; ! #%! #?# #?????? | | ???????????# ; ;up= #?# #?????? | | ???????????# !; @/=="" #?# #????+? | | ?????????? + k !%u%k ### #?????? | | ???????????? "" ; #Y[ " #?????? | | ?????????????"" ; # ! " R #?????? | | ?????????????""" # # """ #?????? | | ??????????????"??########## #?????? | | ??????????????????????????# R #?????? | | ??????????????????????????####### #?????? | | ????????????????????????????????# #?????? | | ????????????????????????????????# #?????? | | ????????????????????????????????# #?????? | | ????????????????????????????????# #?????? | | ????????????????????????????????# ####+###????+? | | ????????????????????????????????# #???? ??????? | | ????????????????????????????????# #????? ??????? | | ????????????????????????????????# #????????????? | | ????????????????????????????????# #????????????? | | ???????????????????????????????? ????????????? | | ???????????????????????????????? ????????????? | | ????????????????????????????????? ????????????? | | ????????????????????????????????? ????????????? | | ????????????????????????????????? ?????????????? | | ????+????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 80 Energy Generation 29 Energy Capacity 350 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 30 Weapon Shielding 66 Weapon Cycling 30 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 6 Matter Filtering 30 Energy Filtering 50 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Unlikely Earthworm Challenges ------------ None Game ------ Seed FireSpreadRigger Manual? 0 Play Time 01:03:01 Cumulative 15.4 hours Start 2025.03.21 @ 20:26:46 End 2025.03.21 @ 21:32:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 2 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 3dde2c86-acd3-4fab-878c-c97cc5b01331